Fix hashes (#2)

I'll try to avoid doing that next time
This commit is contained in:
Spencer
2023-12-20 21:05:09 -05:00
committed by GitHub
parent 696f5235da
commit 3b6548cfe6
80 changed files with 19008 additions and 18974 deletions

View File

@@ -1,8 +1,8 @@
RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0
RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

View File

@@ -1,55 +1,55 @@
{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": false,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": false,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "small",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": true,
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true
}
{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": false,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": false,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "small",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": true,
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true
}
}

View File

@@ -1,118 +1,118 @@
{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4,
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 200000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 20,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40
}
{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4,
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 200000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 20,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40
}
}

View File

@@ -1,213 +1,213 @@
{
"attributes": {
"forge:step_height_addition": {
"enabled": false,
"min": {
"default": -512,
"value": -512
},
"max": {
"default": 512,
"value": 512
}
},
"minecraft:generic.follow_range": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2048,
"value": 2048
}
},
"minecraft:generic.flying_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"forge:nametag_distance": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 64,
"value": 64
}
},
"minecraft:generic.movement_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"forge:entity_gravity": {
"enabled": false,
"min": {
"default": -8,
"value": -8
},
"max": {
"default": 8,
"value": 8
}
},
"forge:block_reach": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:generic.max_health": {
"enabled": true,
"min": {
"default": 1,
"value": 1
},
"max": {
"default": 1024,
"value": 1000000
}
},
"minecraft:generic.attack_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:generic.attack_damage": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2048,
"value": 1000000
}
},
"minecraft:generic.luck": {
"enabled": true,
"min": {
"default": -1024,
"value": -1024
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:zombie.spawn_reinforcements": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"minecraft:horse.jump_strength": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2,
"value": 2
}
},
"minecraft:generic.attack_knockback": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 5,
"value": 1000000
}
},
"minecraft:generic.armor": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 30,
"value": 1000000
}
},
"forge:swim_speed": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:generic.knockback_resistance": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"minecraft:generic.armor_toughness": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 20,
"value": 1000000
}
},
"forge:entity_reach": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
}
}
{
"attributes": {
"forge:step_height_addition": {
"enabled": false,
"min": {
"default": -512,
"value": -512
},
"max": {
"default": 512,
"value": 512
}
},
"minecraft:generic.follow_range": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2048,
"value": 2048
}
},
"minecraft:generic.flying_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"forge:nametag_distance": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 64,
"value": 64
}
},
"minecraft:generic.movement_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"forge:entity_gravity": {
"enabled": false,
"min": {
"default": -8,
"value": -8
},
"max": {
"default": 8,
"value": 8
}
},
"forge:block_reach": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:generic.max_health": {
"enabled": true,
"min": {
"default": 1,
"value": 1
},
"max": {
"default": 1024,
"value": 1000000
}
},
"minecraft:generic.attack_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:generic.attack_damage": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2048,
"value": 1000000
}
},
"minecraft:generic.luck": {
"enabled": true,
"min": {
"default": -1024,
"value": -1024
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:zombie.spawn_reinforcements": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"minecraft:horse.jump_strength": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2,
"value": 2
}
},
"minecraft:generic.attack_knockback": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 5,
"value": 1000000
}
},
"minecraft:generic.armor": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 30,
"value": 1000000
}
},
"forge:swim_speed": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:generic.knockback_resistance": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"minecraft:generic.armor_toughness": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 20,
"value": 1000000
}
},
"forge:entity_reach": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
}
}
}

View File

@@ -1,19 +1,19 @@
#This is an example boolean property
exampleBoolean = true
#Range: > -2147483648
exampleInt = 42
exampleString = "Hello World"
exampleMultilineString = "Hello World"
#Allowed Values: Hello, World
exampleEnum = "Hello"
exampleStringList = ["Hello", "World"]
exampleIntList = [12, 24]
exampleEnumList = ["Hello", "World"]
[exampleCategory]
#This is an example category
#This is an example string inside a category
innerField = "I am inside"
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
exampleFloat = 42.84000015258789
#This is an example boolean property
exampleBoolean = true
#Range: > -2147483648
exampleInt = 42
exampleString = "Hello World"
exampleMultilineString = "Hello World"
#Allowed Values: Hello, World
exampleEnum = "Hello"
exampleStringList = ["Hello", "World"]
exampleIntList = [12, 24]
exampleEnumList = ["Hello", "World"]
[exampleCategory]
#This is an example category
#This is an example string inside a category
innerField = "I am inside"
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
exampleFloat = 42.84000015258789

View File

@@ -1,58 +1,58 @@
#General settings
[general]
#Maximum distance you can build at
#Range: 1 ~ 64
rayTraceRange = 32
#Power settings
[power]
#Building Gadget
[power.building_gadget]
#Maximum power for the Building Gadget
#Range: > 0
maxPower = 500000
#Base cost per block placed
#Range: > 0
baseCost = 50
#Exchanging Gadget
[power.exchanging_gadget]
#Maximum power for the Exchanging Gadget
#Range: > 0
maxPower = 500000
#Base cost per block exchanged
#Range: > 0
baseCost = 100
#Cut Paste Gadget
[power.cutpaste_gadget]
#Maximum power for the Cut and Paste Gadget
#Range: > 0
maxPower = 5000000
#(LEGACY) NO LONGER USED
#Range: > 0
baseCost = 200
#Base cost per block - Checked during CUT, Charged during PASTE
#Range: > 0
baseCostNew = 50
#Copy Paste Gadget
[power.copypaste_gadget]
#Maximum power for the Copy and Paste Gadget
#Range: > 0
maxPower = 1000000
#Base cost per block Paste (Copy is Free)
#Range: > 0
baseCost = 50
#Destruction Gadget
[power.destruction_gadget]
#Maximum power for the Destruction Gadget
#Range: > 0
maxPower = 1000000
#Base cost per block Destroyed
#Range: > 0
baseCost = 200
#General settings
[general]
#Maximum distance you can build at
#Range: 1 ~ 64
rayTraceRange = 32
#Power settings
[power]
#Building Gadget
[power.building_gadget]
#Maximum power for the Building Gadget
#Range: > 0
maxPower = 500000
#Base cost per block placed
#Range: > 0
baseCost = 50
#Exchanging Gadget
[power.exchanging_gadget]
#Maximum power for the Exchanging Gadget
#Range: > 0
maxPower = 500000
#Base cost per block exchanged
#Range: > 0
baseCost = 100
#Cut Paste Gadget
[power.cutpaste_gadget]
#Maximum power for the Cut and Paste Gadget
#Range: > 0
maxPower = 5000000
#(LEGACY) NO LONGER USED
#Range: > 0
baseCost = 200
#Base cost per block - Checked during CUT, Charged during PASTE
#Range: > 0
baseCostNew = 50
#Copy Paste Gadget
[power.copypaste_gadget]
#Maximum power for the Copy and Paste Gadget
#Range: > 0
maxPower = 1000000
#Base cost per block Paste (Copy is Free)
#Range: > 0
baseCost = 50
#Destruction Gadget
[power.destruction_gadget]
#Maximum power for the Destruction Gadget
#Range: > 0
maxPower = 1000000
#Base cost per block Destroyed
#Range: > 0
baseCost = 200

View File

@@ -1,49 +1,49 @@
[tweaks]
#This option will let you climb ladders automatically by just looking upwards, rather than requiring a key to be held down.
autoClimbLadder = false
#This prevents the last torch in the offhand from being placed.
doNotUseLastTorch = false
#This option will hide your offhand item. It can be toggled via an optional key binding.
hideOffhandItem = false
#This option will hide your own potion particle effects for your client (other players will still see them).
hideOwnParticleEffects = false
#This option will hide your shield unless you are holding a weapon.
hideShieldUnlessHoldingWeapon = true
#This prevents torches from being placed from your offhand at all.
noOffhandTorchAtAll = false
#This prevents torches from being placed from your offhand if you have a block in your main hand.
noOffhandTorchWithBlock = true
#This prevents torches from being placed from your offhand if you have food in your main hand.
noOffhandTorchWithFood = true
#This prevents torches from being placed from your off hand if you have an empty main hand.
noOffhandTorchWithEmptyHand = false
#This restricts torches to be placed from the offhand only when you're holding a tool in your main hand.
offhandTorchWithToolOnly = false
#This prevents fireworks from being launched from your off hand if you are wearing an Elytra, unless you're flying.
noOffhandFireworksWithElytra = true
#This option will disable step assist added by other mods.
disableStepAssist = false
#This option will disable log stripping.
disableLogStripping = false
#This adds back the master volume slider to the options screen. Saves you a click!
masterVolumeSlider = true
#This adds back the music volume slider to the options screen. Saves you a click!
musicVolumeSlider = true
#This option will make iron fences and glass panes have a bigger hitbox while placing them, making it easier to aim.
paneBuildingSupport = true
#This option makes the recipe book not shift the inventory when opened. Works best with smaller GUI scales / bigger resolutions.
noRecipeBookShifting = false
[customization]
#Items that count as torches for the offhand-torch tweak options.
torchItems = ["minecraft:torch", "minecraft:soul_torch", "tconstruct:stone_torch"]
#Items that are allowed to place torches from the offhand if offhandTorchWithToolOnly is enabled.
torchTools = ["minecraft:wooden_pickaxe", "minecraft:stone_pickaxe", "minecraft:iron_pickaxe", "minecraft:golden_pickaxe", "minecraft:diamond_pickaxe", "minecraft:netherite_pickaxe", "tconstruct:pickaxe", "tconstruct:hammer"]
#Items that count as weapons for the offhand-shield hiding tweak options.
shieldWeapons = ["tetra:modular_sword"]
#Items that count as shields for the offhand-shield hiding tweak options.
shieldItems = ["basicshields:wooden_shield", "basicshields:golden_shield", "basicshields:diamond_shield", "basicshields:netherite_shield"]
#Items that count as fireworks for the offhand-firework tweak options.
fireworkItems = ["minecraft:firework_rocket"]
[tweaks]
#This option will let you climb ladders automatically by just looking upwards, rather than requiring a key to be held down.
autoClimbLadder = false
#This prevents the last torch in the offhand from being placed.
doNotUseLastTorch = false
#This option will hide your offhand item. It can be toggled via an optional key binding.
hideOffhandItem = false
#This option will hide your own potion particle effects for your client (other players will still see them).
hideOwnParticleEffects = false
#This option will hide your shield unless you are holding a weapon.
hideShieldUnlessHoldingWeapon = true
#This prevents torches from being placed from your offhand at all.
noOffhandTorchAtAll = false
#This prevents torches from being placed from your offhand if you have a block in your main hand.
noOffhandTorchWithBlock = true
#This prevents torches from being placed from your offhand if you have food in your main hand.
noOffhandTorchWithFood = true
#This prevents torches from being placed from your off hand if you have an empty main hand.
noOffhandTorchWithEmptyHand = false
#This restricts torches to be placed from the offhand only when you're holding a tool in your main hand.
offhandTorchWithToolOnly = false
#This prevents fireworks from being launched from your off hand if you are wearing an Elytra, unless you're flying.
noOffhandFireworksWithElytra = true
#This option will disable step assist added by other mods.
disableStepAssist = false
#This option will disable log stripping.
disableLogStripping = false
#This adds back the master volume slider to the options screen. Saves you a click!
masterVolumeSlider = true
#This adds back the music volume slider to the options screen. Saves you a click!
musicVolumeSlider = true
#This option will make iron fences and glass panes have a bigger hitbox while placing them, making it easier to aim.
paneBuildingSupport = true
#This option makes the recipe book not shift the inventory when opened. Works best with smaller GUI scales / bigger resolutions.
noRecipeBookShifting = false
[customization]
#Items that count as torches for the offhand-torch tweak options.
torchItems = ["minecraft:torch", "minecraft:soul_torch", "tconstruct:stone_torch"]
#Items that are allowed to place torches from the offhand if offhandTorchWithToolOnly is enabled.
torchTools = ["minecraft:wooden_pickaxe", "minecraft:stone_pickaxe", "minecraft:iron_pickaxe", "minecraft:golden_pickaxe", "minecraft:diamond_pickaxe", "minecraft:netherite_pickaxe", "tconstruct:pickaxe", "tconstruct:hammer"]
#Items that count as weapons for the offhand-shield hiding tweak options.
shieldWeapons = ["tetra:modular_sword"]
#Items that count as shields for the offhand-shield hiding tweak options.
shieldItems = ["basicshields:wooden_shield", "basicshields:golden_shield", "basicshields:diamond_shield", "basicshields:netherite_shield"]
#Items that count as fireworks for the offhand-firework tweak options.
fireworkItems = ["minecraft:firework_rocket"]

View File

@@ -1,5 +1,5 @@
[general]
#Display Items in Table?
"display items in table" = true
[general]
#Display Items in Table?
"display items in table" = true

View File

@@ -1,18 +1,18 @@
[common]
#Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
compressRequiresCraftingGrid = true
#A list of modid:name entries that will not be crafted by the compress key.
compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]
[client]
#If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
mode = "DEFAULT"
#Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = []
[common]
#Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
compressRequiresCraftingGrid = true
#A list of modid:name entries that will not be crafted by the compress key.
compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]
[client]
#If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
mode = "DEFAULT"
#Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = []

View File

@@ -1,21 +1,21 @@
#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"
#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"

View File

@@ -1,6 +1,6 @@
# This is the configuration file for Embeddium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.
# This is the configuration file for Embeddium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

View File

@@ -1,26 +1,26 @@
{
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true
},
"advanced": {
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 3
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates_v2": true,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_compact_vertex_format": true,
"use_translucent_face_sorting": false,
"use_no_error_g_l_context": true
},
"notifications": {
"hide_donation_button": true
}
{
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true
},
"advanced": {
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 3
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates_v2": true,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_compact_vertex_format": true,
"use_translucent_face_sorting": false,
"use_no_error_g_l_context": true
},
"notifications": {
"hide_donation_button": true
}
}

View File

@@ -1,14 +1,14 @@
#ME Extend Import/Export Bus speed multiplier
#Range: 2 ~ 128
exBusMultiplier = 8
#ME Infinity Cell idle energy cost (unit: AE/t)
#Range: 0.1 ~ 64.0
cost = 8.0
#The max range between two wireless connector
#Range: 10.0 ~ 10000.0
range = 1000.0
#ME Infinity Cell types (item or fluid's id)
types = ["minecraft:water", "minecraft:cobblestone"]
#The AE device/part that can be packed by ME Packing Tape
whitelist = ["expatternprovider:ex_interface_part", "expatternprovider:ex_pattern_provider_part", "expatternprovider:ex_interface", "expatternprovider:ex_pattern_provider", "expatternprovider:ex_drive", "ae2:cable_interface", "ae2:cable_pattern_provider", "ae2:interface", "ae2:pattern_provider", "ae2:drive"]
#ME Extend Import/Export Bus speed multiplier
#Range: 2 ~ 128
exBusMultiplier = 8
#ME Infinity Cell idle energy cost (unit: AE/t)
#Range: 0.1 ~ 64.0
cost = 8.0
#The max range between two wireless connector
#Range: 10.0 ~ 10000.0
range = 1000.0
#ME Infinity Cell types (item or fluid's id)
types = ["minecraft:water", "minecraft:cobblestone"]
#The AE device/part that can be packed by ME Packing Tape
whitelist = ["expatternprovider:ex_interface_part", "expatternprovider:ex_pattern_provider_part", "expatternprovider:ex_interface", "expatternprovider:ex_pattern_provider", "expatternprovider:ex_drive", "ae2:cable_interface", "ae2:cable_pattern_provider", "ae2:interface", "ae2:pattern_provider", "ae2:drive"]

View File

@@ -1,20 +1,20 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# FastSuite Configuration
general {
# A list of recipe types which may only be looked up on the main thread. Add a recipe type to this list if errors start happening.
# Default: [
S:"Single Threaded Recipe Types" <
>
# The max time, in seconds, that a recipe lookup may take before aborting the lookup and logging an error.
# Default: 25; Range: [1 ~ 300]
I:"Max Recipe Lookup Time"=25
# If true, the stacks used as recipe inputs will be locked and throw an error if modified during parallel matching. Useful for debugging.
# Default: false
B:"Lock Crafting Input Stacks"=false
}
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# FastSuite Configuration
general {
# A list of recipe types which may only be looked up on the main thread. Add a recipe type to this list if errors start happening.
# Default: [
S:"Single Threaded Recipe Types" <
>
# The max time, in seconds, that a recipe lookup may take before aborting the lookup and logging an error.
# Default: 25; Range: [1 ~ 300]
I:"Max Recipe Lookup Time"=25
# If true, the stacks used as recipe inputs will be locked and throw an error if modified during parallel matching. Useful for debugging.
# Default: false
B:"Lock Crafting Input Stacks"=false
}

View File

@@ -1,23 +1,23 @@
#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true

View File

@@ -1,11 +1,11 @@
{
"COMMON": {
"RADIUS_RANGE": 8,
"IGNORE_ITEM_DAMAGE": false
},
"CLIENT": {
"CONTAINER_TRACK_TIME": 600,
"CONTAINER_TRACKING": true,
"CONTAINER_HIGHLIGHT_COLOR": "#cf9d15"
}
{
"COMMON": {
"RADIUS_RANGE": 8,
"IGNORE_ITEM_DAMAGE": false
},
"CLIENT": {
"CONTAINER_TRACK_TIME": 600,
"CONTAINER_TRACKING": true,
"CONTAINER_HIGHLIGHT_COLOR": "#cf9d15"
}
}

View File

@@ -1,25 +1,25 @@
#Early window height
earlyWindowHeight = 480
#Early window framebuffer scale
earlyWindowFBScale = 1
#Enable forge global version checking
versionCheck = true
#Early window provider
earlyWindowProvider = "fmlearlywindow"
#Early window width
earlyWindowWidth = 854
#Early window starts maximized
earlyWindowMaximized = false
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Squir?
earlyWindowSquir = false
#Early window height
earlyWindowHeight = 480
#Early window framebuffer scale
earlyWindowFBScale = 1
#Enable forge global version checking
versionCheck = true
#Early window provider
earlyWindowProvider = "fmlearlywindow"
#Early window width
earlyWindowWidth = 854
#Early window starts maximized
earlyWindowMaximized = false
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Squir?
earlyWindowSquir = false

View File

@@ -1,24 +1,24 @@
#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
compressLanIPv6Addresses = true
#During block model baking, manually calculates the normal for all faces.
#This was the default behavior of forge between versions 31.0 and 47.1.
#May result in differences between vanilla rendering and forge rendering.
#Will only produce differences for blocks that contain non-axis aligned faces.
#You will need to reload your resources to see results.
calculateAllNormals = false
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
stabilizeDirectionGetNearest = true
#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
compressLanIPv6Addresses = true
#During block model baking, manually calculates the normal for all faces.
#This was the default behavior of forge between versions 31.0 and 47.1.
#May result in differences between vanilla rendering and forge rendering.
#Will only produce differences for blocks that contain non-axis aligned faces.
#You will need to reload your resources to see results.
calculateAllNormals = false
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
stabilizeDirectionGetNearest = true

View File

@@ -1,129 +1,129 @@
#General options
[general]
#Enable FPS Reducer features.
enableFpsReducer = true
#Waiting time(sec) before reducing the FPS. (0:OFF)
#Range: 0 ~ 86400
waitingTime = 0
#Max frame rate when there is no operation for the specified period of time.
#Range: 1 ~ 60
idleFps = 10
#Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF)
#Range: 0 ~ 60
guiScreenFps = 0
#Max frame rate when the character is stationary. (0:OFF)
#Range: 0 ~ 260
noActFps = 0
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
#Range: 0 ~ 2
detectMoving = 1
#Ignore the mouse button holding.
ignoreHoldButton = false
#Reduce FPS in Game Menu.
reducingInGameMenu = true
#Force reducing FPS if the window is inactive.
reducingInBackground = true
#Suppress master volume if the window is inactive.
suppressSound = true
#Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100
suppressedVolume = 20
#Enable HUD.
hudEnabled = false
#Reference position of HUD.
#Range: 1 ~ 8
hudReferencePos = 3
#HUD scale (default: 1.0)
#Range: 0.1 ~ 2.0
hudScale = 1.0
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2
hudBehindChatBox = 2
#HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple)
#Range: 0 ~ 6
hudInfo = 4
#Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high)
#Range: 0 ~ 4
profile = 1
#HUD offsets from reference positions at the screen edge.
[hud_offset]
#Range: > -2147483648
topLeft_X = 2
#Range: > -2147483648
topLeft_Y = 2
#Range: > -2147483648
topCenter_X = 0
#Range: > -2147483648
topCenter_Y = 2
#Range: > -2147483648
topRight_X = -2
#Range: > -2147483648
topRight_Y = 2
#Range: > -2147483648
centerRight_X = -2
#Range: > -2147483648
centerRight_Y = 0
#Range: > -2147483648
bottomRight_X = -2
#Range: > -2147483648
bottomRight_Y = -2
#Range: > -2147483648
bottomCenter_X = 0
#Range: > -2147483648
bottomCenter_Y = -2
#Range: > -2147483648
bottomLeft_X = 2
#Range: > -2147483648
bottomLeft_Y = -2
#Range: > -2147483648
centerLeft_X = 2
#Range: > -2147483648
centerLeft_Y = 0
#Alignments of HUD strings.
[hud_alignment]
#Range: 0 ~ 2
topLeft = 0
#Range: 0 ~ 2
topCenter = 2
#Range: 0 ~ 2
topRight = 1
#Range: 0 ~ 2
centerRight = 1
#Range: 0 ~ 2
bottomRight = 1
#Range: 0 ~ 2
bottomCenter = 2
#Range: 0 ~ 2
bottomLeft = 0
#Range: 0 ~ 2
centerLeft = 0
#Extra options
[extra]
#HUD color
hudColor = "f0f0f0"
#Reduced fps HUD color
hudReductionColor = "00f000"
#HUD color for FPS display in GUI screen(inventory and menu).
hudGuiModeColor = "b6ecff"
#HUD color for FPS display when the character is stationary.
hudNoActModeColor = "ceffd4"
#Allow player configuration mode.
allowPlayerConfig = true
#CPU usage type. (0:one processor basis, 1:all processors basis)
#Range: 0 ~ 1
cpuUsageType = 0
#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
#Range: 0 ~ 1
cpuUsageThread = 0
#Permit to set IdleFPS=1.
allowOneFps = false
#Debug options
[debug]
#Enable debug log
debugLog = false
#General options
[general]
#Enable FPS Reducer features.
enableFpsReducer = true
#Waiting time(sec) before reducing the FPS. (0:OFF)
#Range: 0 ~ 86400
waitingTime = 0
#Max frame rate when there is no operation for the specified period of time.
#Range: 1 ~ 60
idleFps = 10
#Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF)
#Range: 0 ~ 60
guiScreenFps = 0
#Max frame rate when the character is stationary. (0:OFF)
#Range: 0 ~ 260
noActFps = 0
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
#Range: 0 ~ 2
detectMoving = 1
#Ignore the mouse button holding.
ignoreHoldButton = false
#Reduce FPS in Game Menu.
reducingInGameMenu = true
#Force reducing FPS if the window is inactive.
reducingInBackground = true
#Suppress master volume if the window is inactive.
suppressSound = true
#Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100
suppressedVolume = 20
#Enable HUD.
hudEnabled = false
#Reference position of HUD.
#Range: 1 ~ 8
hudReferencePos = 3
#HUD scale (default: 1.0)
#Range: 0.1 ~ 2.0
hudScale = 1.0
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2
hudBehindChatBox = 2
#HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple)
#Range: 0 ~ 6
hudInfo = 4
#Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high)
#Range: 0 ~ 4
profile = 1
#HUD offsets from reference positions at the screen edge.
[hud_offset]
#Range: > -2147483648
topLeft_X = 2
#Range: > -2147483648
topLeft_Y = 2
#Range: > -2147483648
topCenter_X = 0
#Range: > -2147483648
topCenter_Y = 2
#Range: > -2147483648
topRight_X = -2
#Range: > -2147483648
topRight_Y = 2
#Range: > -2147483648
centerRight_X = -2
#Range: > -2147483648
centerRight_Y = 0
#Range: > -2147483648
bottomRight_X = -2
#Range: > -2147483648
bottomRight_Y = -2
#Range: > -2147483648
bottomCenter_X = 0
#Range: > -2147483648
bottomCenter_Y = -2
#Range: > -2147483648
bottomLeft_X = 2
#Range: > -2147483648
bottomLeft_Y = -2
#Range: > -2147483648
centerLeft_X = 2
#Range: > -2147483648
centerLeft_Y = 0
#Alignments of HUD strings.
[hud_alignment]
#Range: 0 ~ 2
topLeft = 0
#Range: 0 ~ 2
topCenter = 2
#Range: 0 ~ 2
topRight = 1
#Range: 0 ~ 2
centerRight = 1
#Range: 0 ~ 2
bottomRight = 1
#Range: 0 ~ 2
bottomCenter = 2
#Range: 0 ~ 2
bottomLeft = 0
#Range: 0 ~ 2
centerLeft = 0
#Extra options
[extra]
#HUD color
hudColor = "f0f0f0"
#Reduced fps HUD color
hudReductionColor = "00f000"
#HUD color for FPS display in GUI screen(inventory and menu).
hudGuiModeColor = "b6ecff"
#HUD color for FPS display when the character is stationary.
hudNoActModeColor = "ceffd4"
#Allow player configuration mode.
allowPlayerConfig = true
#CPU usage type. (0:one processor basis, 1:all processors basis)
#Range: 0 ~ 1
cpuUsageType = 0
#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
#Range: 0 ~ 1
cpuUsageThread = 0
#Permit to set IdleFPS=1.
allowOneFps = false
#Debug options
[debug]
#Enable debug log
debugLog = false

View File

@@ -1,71 +1,71 @@
[general]
#Whether ghost blocks are shown when you are holding a framed block
showGhostBlocks = true
#If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders
altGhostRenderer = false
#Whether certain framed blocks should show fancy hitboxes
fancyHitboxes = true
#If false only full block faces of framed blocks will be culled, if true all outer faces of famed blocks can be culled
detailedCulling = true
#If true, the UV remapping will use discrete steps to avoid floating point errors
discreteUVSteps = true
#Configures how detailed connected textures are supported.
#Use anything above FULL_EDGE at your own risk (performance impact, unexpected behaviour)!
#If NONE, all connected textures support is disabled
#If FULL_FACE, connected textures are supported on full faces
#If FULL_EDGE, connected textures are supported as above and on faces whose connecting edge covers the full block width
#If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks
#Allowed Values: NONE, FULL_FACE, FULL_EDGE, DETAILED
conTexMode = "FULL_FACE"
#If true, all possible recipes of the Framing Saw will be added to EMI, else only the permutations using the Framed Cube will be added
#This setting only has an effect when EMI is installed
showAllRecipePermutationsInEmi = true
[overlay]
#If set to HIDDEN, the State Lock overlay will be completely hidden
#If set to ICON, the State Lock overlay will only show an icon
#If set to DETAILED, the State Lock overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
stateLockMode = "DETAILED"
#If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden
#If set to ICON, the Toggle Waterloggable overlay will only show an icon
#If set to DETAILED, the Toggle Waterloggable overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
toggleWaterlogMode = "DETAILED"
#If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden
#If set to ICON, the Toggle Slope Face overlay will only show an icon
#If set to DETAILED, the Toggle Slope Face overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
toggleYSlopeMode = "DETAILED"
#If set to HIDDEN, the Reinforcement overlay will be completely hidden
#If set to ICON, the Reinforcement overlay will only show an icon
#If set to DETAILED, the Reinforcement overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
reinforcedMode = "DETAILED"
#If set to HIDDEN, the Prism Offset overlay will be completely hidden
#If set to ICON, the Prism Offset overlay will only show an icon
#If set to DETAILED, the Prism Offset overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
prismOffsetMode = "DETAILED"
#If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden
#If set to ICON, the Collapsible Block Split Line overlay will only show an icon
#If set to DETAILED, the Collapsible Block Split Line overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
splitLineMode = "DETAILED"
#If set to HIDDEN, the One-Way Window overlay will be completely hidden
#If set to ICON, the One-Way Window overlay will only show an icon
#If set to DETAILED, the One-Way Window overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
oneWayWindowMode = "DETAILED"
#If set to HIDDEN, the Item Frame Background overlay will be completely hidden
#If set to ICON, the Item Frame Background overlay will only show an icon
#If set to DETAILED, the Item Frame Background overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
itemFrameBackgroundMode = "DETAILED"
#If set to HIDDEN, the Camo Rotation overlay will be completely hidden
#If set to ICON, the Camo Rotation overlay will only show an icon
#If set to DETAILED, the Camo Rotation overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
camoRotationMode = "DETAILED"
[general]
#Whether ghost blocks are shown when you are holding a framed block
showGhostBlocks = true
#If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders
altGhostRenderer = false
#Whether certain framed blocks should show fancy hitboxes
fancyHitboxes = true
#If false only full block faces of framed blocks will be culled, if true all outer faces of famed blocks can be culled
detailedCulling = true
#If true, the UV remapping will use discrete steps to avoid floating point errors
discreteUVSteps = true
#Configures how detailed connected textures are supported.
#Use anything above FULL_EDGE at your own risk (performance impact, unexpected behaviour)!
#If NONE, all connected textures support is disabled
#If FULL_FACE, connected textures are supported on full faces
#If FULL_EDGE, connected textures are supported as above and on faces whose connecting edge covers the full block width
#If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks
#Allowed Values: NONE, FULL_FACE, FULL_EDGE, DETAILED
conTexMode = "FULL_FACE"
#If true, all possible recipes of the Framing Saw will be added to EMI, else only the permutations using the Framed Cube will be added
#This setting only has an effect when EMI is installed
showAllRecipePermutationsInEmi = true
[overlay]
#If set to HIDDEN, the State Lock overlay will be completely hidden
#If set to ICON, the State Lock overlay will only show an icon
#If set to DETAILED, the State Lock overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
stateLockMode = "DETAILED"
#If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden
#If set to ICON, the Toggle Waterloggable overlay will only show an icon
#If set to DETAILED, the Toggle Waterloggable overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
toggleWaterlogMode = "DETAILED"
#If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden
#If set to ICON, the Toggle Slope Face overlay will only show an icon
#If set to DETAILED, the Toggle Slope Face overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
toggleYSlopeMode = "DETAILED"
#If set to HIDDEN, the Reinforcement overlay will be completely hidden
#If set to ICON, the Reinforcement overlay will only show an icon
#If set to DETAILED, the Reinforcement overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
reinforcedMode = "DETAILED"
#If set to HIDDEN, the Prism Offset overlay will be completely hidden
#If set to ICON, the Prism Offset overlay will only show an icon
#If set to DETAILED, the Prism Offset overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
prismOffsetMode = "DETAILED"
#If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden
#If set to ICON, the Collapsible Block Split Line overlay will only show an icon
#If set to DETAILED, the Collapsible Block Split Line overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
splitLineMode = "DETAILED"
#If set to HIDDEN, the One-Way Window overlay will be completely hidden
#If set to ICON, the One-Way Window overlay will only show an icon
#If set to DETAILED, the One-Way Window overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
oneWayWindowMode = "DETAILED"
#If set to HIDDEN, the Item Frame Background overlay will be completely hidden
#If set to ICON, the Item Frame Background overlay will only show an icon
#If set to DETAILED, the Item Frame Background overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
itemFrameBackgroundMode = "DETAILED"
#If set to HIDDEN, the Camo Rotation overlay will be completely hidden
#If set to ICON, the Camo Rotation overlay will only show an icon
#If set to DETAILED, the Camo Rotation overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
camoRotationMode = "DETAILED"

View File

@@ -1,5 +1,5 @@
[general]
#If true, framed blocks are completely fire proof
fireproofBlocks = false
[general]
#If true, framed blocks are completely fire proof
fireproofBlocks = false

View File

@@ -1,6 +1,6 @@
{
chapter_groups: [
{ id: "693226878D58638A", title: "Climbing the Ranks" }
{ id: "1C1C4FB2AFCF489D", title: "Milestones" }
]
}
{
chapter_groups: [
{ id: "693226878D58638A", title: "Climbing the Ranks" }
{ id: "1C1C4FB2AFCF489D", title: "Milestones" }
]
}

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File diff suppressed because it is too large Load Diff

View File

@@ -1,147 +1,147 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "heating_coils"
group: "1C1C4FB2AFCF489D"
icon: "gtceu:cupronickel_coil_block"
id: "7C1306341997601D"
order_index: 1
quest_links: [
{
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linked_quest: "1646BF9194100E57"
x: -2.5d
y: -7.5d
}
{
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linked_quest: "1C55AE6AD5BDE304"
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}
{
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linked_quest: "6B08799BCFD01D3D"
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}
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linked_quest: "069FD86133D7D582"
x: 2.0d
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}
{
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}
{
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linked_quest: "2FCBA0D780DBDA9E"
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}
{
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linked_quest: "4C7C0F6A6598BC24"
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}
{
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linked_quest: "6AF3A40BC9CE7122"
x: 8.0d
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}
{
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linked_quest: "30A6EDDF25A5E5F8"
shape: "rsquare"
size: 0.66d
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{
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linked_quest: "1776FA1F3255731E"
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size: 0.66d
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}
{
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{
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{
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]
quests: [
{
dependencies: [
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"5B2696206205CB2E"
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id: "70432F650591353C"
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tasks: [{
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}
{
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id: "66805BB78A828C00"
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tasks: [{
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type: "item"
}]
x: -1.0d
y: -6.5d
}
{
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id: "1CBA5477CB7C45E7"
shape: "rsquare"
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tasks: [{
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item: "gtceu:nichrome_ingot"
type: "item"
}]
x: 0.5d
y: -6.5d
}
]
title: "Heating Coils"
}
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "heating_coils"
group: "1C1C4FB2AFCF489D"
icon: "gtceu:cupronickel_coil_block"
id: "7C1306341997601D"
order_index: 1
quest_links: [
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{
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{
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{
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{
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{
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{
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{
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quests: [
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id: "70432F650591353C"
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{
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type: "item"
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x: -1.0d
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}
{
dependencies: ["6958029B5514D4EC"]
id: "1CBA5477CB7C45E7"
shape: "rsquare"
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tasks: [{
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y: -6.5d
}
]
title: "Heating Coils"
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,265 +1,265 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "multiblock_dilemma"
group: "1C1C4FB2AFCF489D"
icon: "gtceu:electric_blast_furnace"
id: "41FEC6178ABF1998"
order_index: 2
quest_links: [
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linked_quest: "4946FC5BCA4CCA88"
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{
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{
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{
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{
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{
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{
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{
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quests: [ ]
subtitle: ["A handy reference of all the multiblocks"]
title: "Multiblock Dilemma"
}
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "multiblock_dilemma"
group: "1C1C4FB2AFCF489D"
icon: "gtceu:electric_blast_furnace"
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subtitle: ["A handy reference of all the multiblocks"]
title: "Multiblock Dilemma"
}

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View File

@@ -1,23 +1,23 @@
{
default_autoclaim_rewards: "disabled"
default_consume_items: false
default_quest_disable_jei: false
default_quest_shape: "square"
default_reward_team: false
detection_delay: 20
disable_gui: false
drop_loot_crates: false
emergency_items_cooldown: 300
grid_scale: 0.5d
icon: "kubejs:greg_icon"
lock_message: "eSFSDF"
loot_crate_no_drop: {
boss: 0
monster: 600
passive: 4000
}
pause_game: false
progression_mode: "default"
title: "GregTech Community Pack"
version: 13
}
{
default_autoclaim_rewards: "disabled"
default_consume_items: false
default_quest_disable_jei: false
default_quest_shape: "square"
default_reward_team: false
detection_delay: 20
disable_gui: false
drop_loot_crates: false
emergency_items_cooldown: 300
grid_scale: 0.5d
icon: "kubejs:greg_icon"
lock_message: "eSFSDF"
loot_crate_no_drop: {
boss: 0
monster: 600
passive: 4000
}
pause_game: false
progression_mode: "default"
title: "GregTech Community Pack"
version: 13
}

View File

@@ -1,10 +1,10 @@
{
id: "179F585BD4A7D26E"
loot_size: 1
order_index: 0
rewards: [
{ count: 32, item: "minecraft:copper_ingot" }
{ count: 32, item: "gtceu:tin_ingot" }
]
title: "bronze_age"
}
{
id: "179F585BD4A7D26E"
loot_size: 1
order_index: 0
rewards: [
{ count: 32, item: "minecraft:copper_ingot" }
{ count: 32, item: "gtceu:tin_ingot" }
]
title: "bronze_age"
}

View File

@@ -1,13 +1,13 @@
{
# Select the permissions implementation to use
# DEFAULT: use FTB Ranks then Luckperms in preference order, depending on mod availability
# Default: "default"
# Valid values: "default", "ftb_ranks", "luckperms"
permission_selector: "default"
# Select the game stages implementation to use
# DEFAULT: use KubeJS, Game Stages, vanilla in preference order, depending on mod availability
# Default: "default"
# Valid values: "default", "vanilla", "kubejs", "gamestages"
stage_selector: "default"
}
{
# Select the permissions implementation to use
# DEFAULT: use FTB Ranks then Luckperms in preference order, depending on mod availability
# Default: "default"
# Valid values: "default", "ftb_ranks", "luckperms"
permission_selector: "default"
# Select the game stages implementation to use
# DEFAULT: use KubeJS, Game Stages, vanilla in preference order, depending on mod availability
# Default: "default"
# Valid values: "default", "vanilla", "kubejs", "gamestages"
stage_selector: "default"
}

View File

@@ -1,275 +1,275 @@
recipes:
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft.
# Default: false
generateLowQualityGems: false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: false
disableManualCompression: false
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder.
# Default: false
harderBrickRecipes: false
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
nerfWoodCrafting: false
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
hardWoodRecipes: false
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
hardIronRecipes: true
# Whether to make Redstone related recipes harder.
# Default: false
hardRedstoneRecipes: false
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
hardToolArmorRecipes: false
# Whether to make miscellaneous recipes harder.
# Default: false
hardMiscRecipes: false
# Whether to make Glass related recipes harder. Default: true
hardGlassRecipes: true
# Whether to nerf the Paper crafting recipe.
# Default: true
nerfPaperCrafting: true
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
hardAdvancedIronRecipes: false
# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
hardDyeRecipes: false
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
harderCharcoalRecipe: true
# Whether to make the Flint and Steel recipe require steel parts.
# Default: true.
flintAndSteelRequireSteel: true
# Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false
removeVanillaBlockRecipes: false
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
# Default: true
removeVanillaTNTRecipe: true
worldgen:
# Rubber Tree spawn chance (% per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone)
allUniqueStoneTypes: false
# Should Sand-like ores fall?
# This includes gravel, sand, and red sand ores.
# Default: false (no falling ores)
sandOresFall: false
oreVeins:
# The grid size (in chunks) for ore vein generation
# Default: 3
oreVeinGridSize: 3
# The maximum random offset (in blocks) from the grid for generating an ore vein.
# Default: 12
oreVeinRandomOffset: 12
# Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true
removeVanillaOreGen: true
# Prevents vanilla's large ore veins from being generated
# Default: true
removeVanillaLargeOreVeins: true
# Multiplier to bedrock ore generation amount
# Default: 1.0f
bedrockOreMultiplier: 1.0
# Make bedrock ore/fluid veins infinite?
# Default: false
infiniteBedrockOresFluids: false
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
# Default: 512 (requires restarting the server / re-opening the world)
oreGenerationChunkCacheSize: 512
# Sets the maximum number of chunks for which ore indicators may be cached.
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
# Default: 2048 (requires restarting the server / re-opening the world)
oreIndicatorChunkCacheSize: 2048
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
recipeProgressLowEnergy: false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
requireGTToolsForBlocks: false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
doTerrainExplosion: false
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
doesExplosionDamagesTerrain: false
# Divisor for Recipe Duration per Overclock.
# Default: 2.0
overclockDivisor: 2.0
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds: true
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
steelSteamMultiblocks: false
# Whether to enable the cleanroom, required for various recipes.
# Default: true
enableCleanroom: true
# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if enableCleanroom is false.
# Default: false
cleanMultiblocks: false
# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
replaceMinedBlocksWith: minecraft:cobblestone
# Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true
enableMaintenance: true
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: false
# What Kind of material should the bedrock ore miner output?
# Default: "raw"
bedrockOreDropTagPrefix: raw
# Wether to add a "Processing Array"
# Default: true
doProcessingArray: true
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
enableTieredCasings: false
# Minimum distance between Long Distance Item Pipe Endpoints
# Default: 50
ldItemPipeMinDistance: 50
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
# Default: 50
ldFluidPipeMinDistance: 50
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
# Other mods can override this to true, regardless of the config file.
# Default: false
highTierContent: false
# Whether search for recipes asynchronously.
# Default: true
asyncRecipeSearching: true
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures: true
# The default color to overlay onto machines.
# #FFFFFF is no coloring (default).
# #D2DCFF is the classic blue from GT5.
defaultPaintingColor: #FFFFFF
# Use VBO cache for multiblock preview.
# Disable it if you have issues with rendering multiblocks.
# Default: true
useVBO: true
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToPlatformNative: true
# Enable GTEU to Platform native (and vice versa) Converters.
# Default: false
enablePlatformConverters: false
# Platform native Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE/Energy == 1 EU
platformToEuRatio: 4
# GTEU to Platform native Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE/Energy == 1 EU
euToPlatformRatio: 4
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInJEI: true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInJEI: true
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
removeSmeltingForEBFMetals: true
dev:
# Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Dump all registered GT recipes?
# Default: false
dumpRecipes: false
# Dump all registered GT models/blockstates/etc?
# Default: false
dumpAssets: false
recipes:
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft.
# Default: false
generateLowQualityGems: false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: false
disableManualCompression: false
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder.
# Default: false
harderBrickRecipes: false
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
nerfWoodCrafting: false
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
hardWoodRecipes: false
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
hardIronRecipes: true
# Whether to make Redstone related recipes harder.
# Default: false
hardRedstoneRecipes: false
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
hardToolArmorRecipes: false
# Whether to make miscellaneous recipes harder.
# Default: false
hardMiscRecipes: false
# Whether to make Glass related recipes harder. Default: true
hardGlassRecipes: true
# Whether to nerf the Paper crafting recipe.
# Default: true
nerfPaperCrafting: true
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
hardAdvancedIronRecipes: false
# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
hardDyeRecipes: false
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
harderCharcoalRecipe: true
# Whether to make the Flint and Steel recipe require steel parts.
# Default: true.
flintAndSteelRequireSteel: true
# Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false
removeVanillaBlockRecipes: false
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
# Default: true
removeVanillaTNTRecipe: true
worldgen:
# Rubber Tree spawn chance (% per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone)
allUniqueStoneTypes: false
# Should Sand-like ores fall?
# This includes gravel, sand, and red sand ores.
# Default: false (no falling ores)
sandOresFall: false
oreVeins:
# The grid size (in chunks) for ore vein generation
# Default: 3
oreVeinGridSize: 3
# The maximum random offset (in blocks) from the grid for generating an ore vein.
# Default: 12
oreVeinRandomOffset: 12
# Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true
removeVanillaOreGen: true
# Prevents vanilla's large ore veins from being generated
# Default: true
removeVanillaLargeOreVeins: true
# Multiplier to bedrock ore generation amount
# Default: 1.0f
bedrockOreMultiplier: 1.0
# Make bedrock ore/fluid veins infinite?
# Default: false
infiniteBedrockOresFluids: false
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
# Default: 512 (requires restarting the server / re-opening the world)
oreGenerationChunkCacheSize: 512
# Sets the maximum number of chunks for which ore indicators may be cached.
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
# Default: 2048 (requires restarting the server / re-opening the world)
oreIndicatorChunkCacheSize: 2048
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
recipeProgressLowEnergy: false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
requireGTToolsForBlocks: false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
doTerrainExplosion: false
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
doesExplosionDamagesTerrain: false
# Divisor for Recipe Duration per Overclock.
# Default: 2.0
overclockDivisor: 2.0
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds: true
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
steelSteamMultiblocks: false
# Whether to enable the cleanroom, required for various recipes.
# Default: true
enableCleanroom: true
# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if enableCleanroom is false.
# Default: false
cleanMultiblocks: false
# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
replaceMinedBlocksWith: minecraft:cobblestone
# Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true
enableMaintenance: true
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: false
# What Kind of material should the bedrock ore miner output?
# Default: "raw"
bedrockOreDropTagPrefix: raw
# Wether to add a "Processing Array"
# Default: true
doProcessingArray: true
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
enableTieredCasings: false
# Minimum distance between Long Distance Item Pipe Endpoints
# Default: 50
ldItemPipeMinDistance: 50
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
# Default: 50
ldFluidPipeMinDistance: 50
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
# Other mods can override this to true, regardless of the config file.
# Default: false
highTierContent: false
# Whether search for recipes asynchronously.
# Default: true
asyncRecipeSearching: true
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures: true
# The default color to overlay onto machines.
# #FFFFFF is no coloring (default).
# #D2DCFF is the classic blue from GT5.
defaultPaintingColor: #FFFFFF
# Use VBO cache for multiblock preview.
# Disable it if you have issues with rendering multiblocks.
# Default: true
useVBO: true
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToPlatformNative: true
# Enable GTEU to Platform native (and vice versa) Converters.
# Default: false
enablePlatformConverters: false
# Platform native Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE/Energy == 1 EU
platformToEuRatio: 4
# GTEU to Platform native Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE/Energy == 1 EU
euToPlatformRatio: 4
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInJEI: true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInJEI: true
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
removeSmeltingForEBFMetals: true
dev:
# Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Dump all registered GT recipes?
# Default: false
dumpRecipes: false
# Dump all registered GT models/blockstates/etc?
# Default: false
dumpAssets: false

View File

@@ -1,11 +1,11 @@
#Multiplier for camera tilt speed when gliding.
#Range: 0.1 ~ 1.0
gliding_tilt_speed = 0.4
#Automatically switch to third-person mode while gliding.
auto_third_person_gliding = false
#Tilt camera depending on gliding turn angle.
gliding_camera_tilt = true
#Multiplier for camera tilt amount when gliding.
#Range: 0.1 ~ 1.0
gliding_tilt_amount = 0.5
#Multiplier for camera tilt speed when gliding.
#Range: 0.1 ~ 1.0
gliding_tilt_speed = 0.4
#Automatically switch to third-person mode while gliding.
auto_third_person_gliding = false
#Tilt camera depending on gliding turn angle.
gliding_camera_tilt = true
#Multiplier for camera tilt amount when gliding.
#Range: 0.1 ~ 1.0
gliding_tilt_amount = 0.5

View File

@@ -1,82 +1,82 @@
[wind]
#The size of the wind gusts, larger values mean the gusts push the player around in greater angles from their intended direction. Default is moderately sized. Observable gameplay effects are highly tied with wind frequency.
#Range: 1.0 ~ 100.0
gust_size = 19.0
#How much stronger the wind should be while it is raining. 1 means the wind is the same if raining or not, 10 means the wind is 10x stronger while it is raining.
#Range: 1.0 ~ 10.0
raining_multiplier = 3.0
#Enables wind, making the player move unpredictably around when gliding.
allow_wind = true
#The frequency of the wind gusts, larger values mean the wind effects occur more often. 0 removes wind. Default is semi-common. Observable gameplay effects are highly tied with gust size.
#Range: 0.0 ~ 5.0
frequency = 0.15
#The player's y-level/height changes the overall wind effect by this multiplier. Default is that the higher you are up in the world the stronger the wind is, but only by a moderate amount. 0 means the player's height has no effect on the wind.
#Range: -10.0 ~ 10.0
height_multiplier = 1.5
#Enables air resistance, making the player slow down over time when flying. Values conditional on tier of glider.
allow_air_resistance = true
#The glider's durability remaining changes the overall wind effect by this additional amount. 0 means the glider's durability won't effect the wind power, whereas 1 will mean a nearly broken glider is affected by wind about twice as much as a new one.
#Range: 0.0 ~ 5.0
durability_multiplier = 0.7
#A quality-of-life option to quickly change the overall power of the wind effect for all gliders. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available below.
#Range: 0.001 ~ 10.0
overall_power = 1.0
#When going fast, the overall wind effect is changed by this multiplier. Default is that going fast reduces the wind effect by a moderate amount. 0 means the player's speed has no effect on the wind.
#Range: -10.0 ~ 10.0
speed_multiplier = 0.4
[reinforced_hang_glider]
#A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly.
#Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config.
#Range: 0.001 ~ 10.0
overall_wind_power = 0.75
#The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0
fast_forward_movement = 0.08
#The amount of blocks a player falls (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0
normal_fall_movement = 0.55
#Enables durability usage of the hang glider when gliding.
consume_durability = true
#The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second.
#Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider.
#Range: 1 ~ 10000
durability_use_interval = 200
#The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick.
#Range: 0.0 ~ 1.0
air_resistance = 0.99
#The amount of blocks to move forwards (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0
normal_forward_movement = 0.04
#The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0
fast_fall_movement = 0.675
[hang_glider]
#A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly.
#Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config.
#Range: 0.001 ~ 10.0
overall_wind_power = 1.4
#The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0
fast_forward_movement = 0.05
#The amount of blocks a player falls (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0
normal_fall_movement = 0.55
#Enables durability usage of the hang glider when gliding.
consume_durability = true
#The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second.
#Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider.
#Range: 1 ~ 10000
durability_use_interval = 200
#The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick.
#Range: 0.0 ~ 1.0
air_resistance = 0.985
#The amount of blocks to move forwards (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0
normal_forward_movement = 0.025
#The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0
fast_fall_movement = 0.675
[wind]
#The size of the wind gusts, larger values mean the gusts push the player around in greater angles from their intended direction. Default is moderately sized. Observable gameplay effects are highly tied with wind frequency.
#Range: 1.0 ~ 100.0
gust_size = 19.0
#How much stronger the wind should be while it is raining. 1 means the wind is the same if raining or not, 10 means the wind is 10x stronger while it is raining.
#Range: 1.0 ~ 10.0
raining_multiplier = 3.0
#Enables wind, making the player move unpredictably around when gliding.
allow_wind = true
#The frequency of the wind gusts, larger values mean the wind effects occur more often. 0 removes wind. Default is semi-common. Observable gameplay effects are highly tied with gust size.
#Range: 0.0 ~ 5.0
frequency = 0.15
#The player's y-level/height changes the overall wind effect by this multiplier. Default is that the higher you are up in the world the stronger the wind is, but only by a moderate amount. 0 means the player's height has no effect on the wind.
#Range: -10.0 ~ 10.0
height_multiplier = 1.5
#Enables air resistance, making the player slow down over time when flying. Values conditional on tier of glider.
allow_air_resistance = true
#The glider's durability remaining changes the overall wind effect by this additional amount. 0 means the glider's durability won't effect the wind power, whereas 1 will mean a nearly broken glider is affected by wind about twice as much as a new one.
#Range: 0.0 ~ 5.0
durability_multiplier = 0.7
#A quality-of-life option to quickly change the overall power of the wind effect for all gliders. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available below.
#Range: 0.001 ~ 10.0
overall_power = 1.0
#When going fast, the overall wind effect is changed by this multiplier. Default is that going fast reduces the wind effect by a moderate amount. 0 means the player's speed has no effect on the wind.
#Range: -10.0 ~ 10.0
speed_multiplier = 0.4
[reinforced_hang_glider]
#A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly.
#Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config.
#Range: 0.001 ~ 10.0
overall_wind_power = 0.75
#The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0
fast_forward_movement = 0.08
#The amount of blocks a player falls (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0
normal_fall_movement = 0.55
#Enables durability usage of the hang glider when gliding.
consume_durability = true
#The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second.
#Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider.
#Range: 1 ~ 10000
durability_use_interval = 200
#The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick.
#Range: 0.0 ~ 1.0
air_resistance = 0.99
#The amount of blocks to move forwards (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0
normal_forward_movement = 0.04
#The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0
fast_fall_movement = 0.675
[hang_glider]
#A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly.
#Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config.
#Range: 0.001 ~ 10.0
overall_wind_power = 1.4
#The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0
fast_forward_movement = 0.05
#The amount of blocks a player falls (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0
normal_fall_movement = 0.55
#Enables durability usage of the hang glider when gliding.
consume_durability = true
#The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second.
#Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider.
#Range: 1 ~ 10000
durability_use_interval = 200
#The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick.
#Range: 0.0 ~ 1.0
air_resistance = 0.985
#The amount of blocks to move forwards (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0
normal_forward_movement = 0.025
#The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0
fast_fall_movement = 0.675

View File

@@ -1,7 +1,7 @@
#Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false
#Should space-clicking move all items even if an empty slot was clicked?
allowBulkTransferAllOnEmptySlot = false
#You can now go into your Controls and unbind the respective Inventory Essentials keys instead!
whereDidTheConfigsGo = true
#Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false
#Should space-clicking move all items even if an empty slot was clicked?
allowBulkTransferAllOnEmptySlot = false
#You can now go into your Controls and unbind the respective Inventory Essentials keys instead!
whereDidTheConfigsGo = true

View File

@@ -1,8 +1,8 @@
#Inventory sorter modules
[modules]
#Sorting module
sortingmodule = true
#Wheel move module
wheelmovemodule = true
#Inventory sorter modules
[modules]
#Sorting module
sortingmodule = true
#Wheel move module
wheelmovemodule = true

View File

@@ -1,7 +1,7 @@
{
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:barrier"
],
"version": 1
{
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:barrier"
],
"version": 1
}

View File

@@ -1,10 +1,10 @@
{
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:area_effect_cloud",
"minecraft:firework_rocket",
"minecraft:interaction",
"minecraft:text_display"
],
"version": 1
{
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:area_effect_cloud",
"minecraft:firework_rocket",
"minecraft:interaction",
"minecraft:text_display"
],
"version": 1
}

View File

@@ -1,40 +1,40 @@
{
"general": {
"hintOverlayToggle": true,
"hintNarratorToggle": true,
"previewOverlay": true,
"displayTooltip": true,
"displayBlocks": true,
"displayEntities": true,
"displayBosses": true,
"displayMode": "TOGGLE",
"hideFromDebug": true,
"hideFromTabList": true,
"enableTextToSpeech": false,
"ttsMode": "PRESS",
"fluidMode": "ANY",
"reachDistance": 0.0,
"debug": false,
"itemModNameTooltip": true,
"bossBarOverlapMode": "PUSH_DOWN"
},
"overlay": {
"activeTheme": "jade:dark",
"themesHash": -328442023,
"overlayPosX": 0.5,
"overlayPosY": 1.0,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"overlayAnchorY": 0.0,
"overlaySquare": false,
"flipMainHand": false,
"autoScaleThreshold": 0.4,
"alpha": 0.7,
"iconMode": "TOP",
"animation": true,
"disappearingDelay": 0.0
},
"formatting": {
"modName": "§9§o%s"
}
{
"general": {
"hintOverlayToggle": true,
"hintNarratorToggle": true,
"previewOverlay": true,
"displayTooltip": true,
"displayBlocks": true,
"displayEntities": true,
"displayBosses": true,
"displayMode": "TOGGLE",
"hideFromDebug": true,
"hideFromTabList": true,
"enableTextToSpeech": false,
"ttsMode": "PRESS",
"fluidMode": "ANY",
"reachDistance": 0.0,
"debug": false,
"itemModNameTooltip": true,
"bossBarOverlapMode": "PUSH_DOWN"
},
"overlay": {
"activeTheme": "jade:dark",
"themesHash": -328442023,
"overlayPosX": 0.5,
"overlayPosY": 1.0,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"overlayAnchorY": 0.0,
"overlaySquare": false,
"flipMainHand": false,
"autoScaleThreshold": 0.4,
"alpha": 0.7,
"iconMode": "TOP",
"animation": true,
"disappearingDelay": 0.0
},
"formatting": {
"modName": "§9§o%s"
}
}

View File

@@ -1,88 +1,88 @@
{
"minecraft": {
"item_storage.show_name_amount": 5,
"furnace": true,
"harvest_tool.show_unbreakable": false,
"animal_owner": true,
"animal_owner.fetch_names": true,
"harvest_tool.effective_tool": true,
"item_storage.normal_amount": 9,
"item_storage": true,
"harvest_tool": true,
"armor_stand": true,
"fluid_storage.detailed": false,
"energy_storage": true,
"entity_armor.max_for_render": 40,
"breaking_progress": true,
"tnt_stability": true,
"item_storage.items_per_line": 9,
"item_frame": true,
"crop_progress": true,
"command_block": true,
"mob_growth": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"entity_health.show_fractions": false,
"mob_spawner": true,
"redstone": true,
"fluid_storage": true,
"chicken_egg": true,
"jukebox": true,
"brewing_stand": true,
"energy_storage.detailed": false,
"note_block": true,
"beehive": true,
"item_storage.detailed_amount": 54,
"player_head": true,
"block_states": false,
"lectern": true,
"entity_armor": true,
"harvest_tool.creative": false,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"enchantment_power": true,
"zombie_villager": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"total_enchantment_power": true,
"potion_effects": true,
"painting": true,
"chiseled_bookshelf": true
},
"gtceu": {
"recipe_logic_provider": true,
"workable_provider": true,
"electric_container_provider": true,
"controllable_provider": true
},
"jade": {
"coordinates.rel": false,
"distance": false,
"block_face": false,
"coordinates": false,
"registry_name": "OFF",
"mod_name": true
},
"expatternprovider": {
"jade_wireless": true
},
"ae2": {
"part_icon": true,
"charger": true,
"debug": true,
"part_tooltip": true,
"grid_node_state": true,
"pattern_provider": true,
"part_mod_name": true,
"power_storage": true,
"crafting_monitor": true,
"part_name": true
},
"storagedrawers": {
"display.stacklimit": true,
"display.content": true,
"display.status": true
}
{
"minecraft": {
"item_storage.show_name_amount": 5,
"furnace": true,
"harvest_tool.show_unbreakable": false,
"animal_owner": true,
"animal_owner.fetch_names": true,
"harvest_tool.effective_tool": true,
"item_storage.normal_amount": 9,
"item_storage": true,
"harvest_tool": true,
"armor_stand": true,
"fluid_storage.detailed": false,
"energy_storage": true,
"entity_armor.max_for_render": 40,
"breaking_progress": true,
"tnt_stability": true,
"item_storage.items_per_line": 9,
"item_frame": true,
"crop_progress": true,
"command_block": true,
"mob_growth": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"entity_health.show_fractions": false,
"mob_spawner": true,
"redstone": true,
"fluid_storage": true,
"chicken_egg": true,
"jukebox": true,
"brewing_stand": true,
"energy_storage.detailed": false,
"note_block": true,
"beehive": true,
"item_storage.detailed_amount": 54,
"player_head": true,
"block_states": false,
"lectern": true,
"entity_armor": true,
"harvest_tool.creative": false,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"enchantment_power": true,
"zombie_villager": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"total_enchantment_power": true,
"potion_effects": true,
"painting": true,
"chiseled_bookshelf": true
},
"gtceu": {
"recipe_logic_provider": true,
"workable_provider": true,
"electric_container_provider": true,
"controllable_provider": true
},
"jade": {
"coordinates.rel": false,
"distance": false,
"block_face": false,
"coordinates": false,
"registry_name": "OFF",
"mod_name": true
},
"expatternprovider": {
"jade_wireless": true
},
"ae2": {
"part_icon": true,
"charger": true,
"debug": true,
"part_tooltip": true,
"grid_node_state": true,
"pattern_provider": true,
"part_mod_name": true,
"power_storage": true,
"crafting_monitor": true,
"part_name": true
},
"storagedrawers": {
"display.stacklimit": true,
"display.content": true,
"display.status": true
}
}

View File

@@ -1,124 +1,124 @@
{
"gtceu:electric_container_provider": null,
"gtceu:workable_provider": null,
"gtceu:controllable_provider": null,
"gtceu:recipe_logic_provider": null,
"minecraft:brewing_stand": null,
"minecraft:beehive": null,
"minecraft:command_block": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:redstone": null,
"minecraft:furnace": null,
"minecraft:chiseled_bookshelf": null,
"minecraft:animal_owner": null,
"minecraft:potion_effects": null,
"minecraft:mob_growth": null,
"minecraft:mob_breeding": null,
"minecraft:chicken_egg": null,
"minecraft:zombie_villager": null,
"minecraft:block_states": null,
"minecraft:horse_stats": null,
"minecraft:item_frame": null,
"minecraft:tnt_stability": null,
"minecraft:note_block": null,
"minecraft:armor_stand": null,
"minecraft:painting": null,
"minecraft:harvest_tool": null,
"minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null,
"minecraft:player_head": null,
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"minecraft:energy_storage": null,
"minecraft:progress": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade:mod_name": null,
"jade:distance": null,
"jade:block_face": null,
"ae2:server_data": null,
"ae2:charger": null,
"ae2:crafting_monitor": null,
"ae2:pattern_provider": null,
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"ae2:grid_node_state": null,
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"ae2:part_name": null,
"ae2:part_icon": null,
"ae2:part_tooltip": null,
"ae2:part_mod_name": null,
"expatternprovider:tile_data": null,
"expatternprovider:jade_wireless": null,
"gtceu:electric_container_provider": null,
"gtceu:workable_provider": null,
"gtceu:controllable_provider": null,
"gtceu:recipe_logic_provider": null,
"minecraft:brewing_stand": null,
"minecraft:beehive": null,
"minecraft:command_block": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:redstone": null,
"minecraft:furnace": null,
"minecraft:chiseled_bookshelf": null,
"minecraft:animal_owner": null,
"minecraft:potion_effects": null,
"minecraft:mob_growth": null,
"minecraft:mob_breeding": null,
"minecraft:chicken_egg": null,
"minecraft:zombie_villager": null,
"minecraft:block_states": null,
"minecraft:horse_stats": null,
"minecraft:item_frame": null,
"minecraft:tnt_stability": null,
"minecraft:note_block": null,
"minecraft:armor_stand": null,
"minecraft:painting": null,
"minecraft:harvest_tool": null,
"minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null,
"minecraft:player_head": null,
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"minecraft:mob_spawner": null,
"minecraft:item_display": null,
"minecraft:block_display": null,
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"minecraft:fluid_storage": null,
"minecraft:energy_storage": null,
"minecraft:progress": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade:mod_name": null,
"jade:distance": null,
"jade:block_face": null,
"ae2:server_data": null,
"ae2:charger": null,
"ae2:crafting_monitor": null,
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"ae2:power_storage": null,
"ae2:grid_node_state": null,
"ae2:debug": null,
"ae2:part_name": null,
"ae2:part_icon": null,
"ae2:part_tooltip": null,
"ae2:part_mod_name": null,
"expatternprovider:tile_data": null,
"expatternprovider:jade_wireless": null
{
"gtceu:electric_container_provider": null,
"gtceu:workable_provider": null,
"gtceu:controllable_provider": null,
"gtceu:recipe_logic_provider": null,
"minecraft:brewing_stand": null,
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"minecraft:chiseled_bookshelf": null,
"minecraft:animal_owner": null,
"minecraft:potion_effects": null,
"minecraft:mob_growth": null,
"minecraft:mob_breeding": null,
"minecraft:chicken_egg": null,
"minecraft:zombie_villager": null,
"minecraft:block_states": null,
"minecraft:horse_stats": null,
"minecraft:item_frame": null,
"minecraft:tnt_stability": null,
"minecraft:note_block": null,
"minecraft:armor_stand": null,
"minecraft:painting": null,
"minecraft:harvest_tool": null,
"minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null,
"minecraft:player_head": null,
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"minecraft:falling_block": null,
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"minecraft:item_display": null,
"minecraft:block_display": null,
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"minecraft:fluid_storage": null,
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"minecraft:progress": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade:mod_name": null,
"jade:distance": null,
"jade:block_face": null,
"ae2:server_data": null,
"ae2:charger": null,
"ae2:crafting_monitor": null,
"ae2:pattern_provider": null,
"ae2:power_storage": null,
"ae2:grid_node_state": null,
"ae2:debug": null,
"ae2:part_name": null,
"ae2:part_icon": null,
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"ae2:part_mod_name": null,
"expatternprovider:tile_data": null,
"expatternprovider:jade_wireless": null,
"gtceu:electric_container_provider": null,
"gtceu:workable_provider": null,
"gtceu:controllable_provider": null,
"gtceu:recipe_logic_provider": null,
"minecraft:brewing_stand": null,
"minecraft:beehive": null,
"minecraft:command_block": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:redstone": null,
"minecraft:furnace": null,
"minecraft:chiseled_bookshelf": null,
"minecraft:animal_owner": null,
"minecraft:potion_effects": null,
"minecraft:mob_growth": null,
"minecraft:mob_breeding": null,
"minecraft:chicken_egg": null,
"minecraft:zombie_villager": null,
"minecraft:block_states": null,
"minecraft:horse_stats": null,
"minecraft:item_frame": null,
"minecraft:tnt_stability": null,
"minecraft:note_block": null,
"minecraft:armor_stand": null,
"minecraft:painting": null,
"minecraft:harvest_tool": null,
"minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null,
"minecraft:player_head": null,
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"minecraft:falling_block": null,
"minecraft:entity_health": null,
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"minecraft:block_display": null,
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"minecraft:progress": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade:mod_name": null,
"jade:distance": null,
"jade:block_face": null,
"ae2:server_data": null,
"ae2:charger": null,
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"ae2:power_storage": null,
"ae2:grid_node_state": null,
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"expatternprovider:tile_data": null,
"expatternprovider:jade_wireless": null
}

View File

@@ -1,18 +1,18 @@
Minecraft
Applied Energistics 2
Better Angel Ring
Building Gadgets 2
Elevator Mod
ExtendedAE
FTB Quests
FramedBlocks
GregTech
GregTech Community Pack
Hang Glider
Item Filters
Just Another Void Dimension
Simple Magnets
Storage Drawers
Tool Belt
Torchmaster
XTones Reworked
Minecraft
Applied Energistics 2
Better Angel Ring
Building Gadgets 2
Elevator Mod
ExtendedAE
FTB Quests
FramedBlocks
GregTech
GregTech Community Pack
Hang Glider
Item Filters
Just Another Void Dimension
Simple Magnets
Storage Drawers
Tool Belt
Torchmaster
XTones Reworked

View File

@@ -1,2 +1,2 @@
net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack
net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack

View File

@@ -1,141 +1,141 @@
[advanced]
# Description: Display search bar in the center
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable adding new bookmarks to the front of the bookmark list.
# Valid Values: [true, false]
# Default Value: true
AddBookmarksToFrontEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
LookupFluidContents = false
# Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Max. recipe gui height
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[sorting]
# Description: Sorting order for the ingredient list
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
[search]
# Description: Search mode for Mod Names (prefix: @)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for Tooltips (prefix: #)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for Tag Names (prefix: $)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for Colors (prefix: ^)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resources locations (prefix: &)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search advanced tooltips (visible with F3+H)
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
[IngredientList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[advanced]
# Description: Display search bar in the center
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable adding new bookmarks to the front of the bookmark list.
# Valid Values: [true, false]
# Default Value: true
AddBookmarksToFrontEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
LookupFluidContents = false
# Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Max. recipe gui height
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[sorting]
# Description: Sorting order for the ingredient list
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
[search]
# Description: Search mode for Mod Names (prefix: @)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for Tooltips (prefix: #)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for Tag Names (prefix: $)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for Colors (prefix: ^)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resources locations (prefix: &)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search advanced tooltips (visible with F3+H)
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
[IngredientList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

View File

@@ -1,8 +1,8 @@
[colors]
# Description: Color values to search for
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
[colors]
# Description: Color values to search for
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

View File

@@ -1,12 +1,12 @@
[debug]
# Description: Debug mode enabled
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug inputs enabled
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false
[debug]
# Description: Debug mode enabled
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug inputs enabled
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false

View File

@@ -1,11 +1,11 @@
[modname]
# Description: Formatting for mod name tooltip
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic
[modname]
# Description: Formatting for mod name tooltip
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

View File

@@ -1,81 +1,81 @@
minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
ae2:attunement
ae2:certus_growth
ae2:charger
ae2:condenser
ae2:entropy
ae2:inscriber
ae2:item_transformation
framedblocks:framing_saw
ftbquests:loot_crate
ftbquests:quest
gtceu:alloy_blast_smelter
gtceu:alloy_smelter
gtceu:arc_furnace
gtceu:assembler
gtceu:assembly_line
gtceu:autoclave
gtceu:bedrock_fluid_diagram
gtceu:bender
gtceu:brewery
gtceu:canner
gtceu:centrifuge
gtceu:chemical_bath
gtceu:chemical_reactor
gtceu:circuit_assembler
gtceu:coke_oven
gtceu:combustion_generator
gtceu:compressor
gtceu:cracker
gtceu:cutter
gtceu:distillation_tower
gtceu:distillery
gtceu:electric_blast_furnace
gtceu:electric_furnace
gtceu:electrolyzer
gtceu:electromagnetic_separator
gtceu:extractor
gtceu:extruder
gtceu:fermenter
gtceu:fluid_heater
gtceu:fluid_solidifier
gtceu:forge_hammer
gtceu:forming_press
gtceu:fusion_reactor
gtceu:gas_collector
gtceu:gas_turbine
gtceu:greenhouse
gtceu:implosion_compressor
gtceu:large_boiler
gtceu:large_chemical_reactor
gtceu:laser_engraver
gtceu:lathe
gtceu:macerator
gtceu:mixer
gtceu:multiblock_info
gtceu:ore_processing_diagram
gtceu:ore_vein_diagram
gtceu:ore_washer
gtceu:packer
gtceu:plasma_generator
gtceu:polarizer
gtceu:primitive_blast_furnace
gtceu:pyrolyse_oven
gtceu:rock_breaker
gtceu:sifter
gtceu:steam_boiler
gtceu:steam_turbine
gtceu:thermal_centrifuge
gtceu:vacuum_freezer
gtceu:wiremill
jei:information
minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
ae2:attunement
ae2:certus_growth
ae2:charger
ae2:condenser
ae2:entropy
ae2:inscriber
ae2:item_transformation
framedblocks:framing_saw
ftbquests:loot_crate
ftbquests:quest
gtceu:alloy_blast_smelter
gtceu:alloy_smelter
gtceu:arc_furnace
gtceu:assembler
gtceu:assembly_line
gtceu:autoclave
gtceu:bedrock_fluid_diagram
gtceu:bender
gtceu:brewery
gtceu:canner
gtceu:centrifuge
gtceu:chemical_bath
gtceu:chemical_reactor
gtceu:circuit_assembler
gtceu:coke_oven
gtceu:combustion_generator
gtceu:compressor
gtceu:cracker
gtceu:cutter
gtceu:distillation_tower
gtceu:distillery
gtceu:electric_blast_furnace
gtceu:electric_furnace
gtceu:electrolyzer
gtceu:electromagnetic_separator
gtceu:extractor
gtceu:extruder
gtceu:fermenter
gtceu:fluid_heater
gtceu:fluid_solidifier
gtceu:forge_hammer
gtceu:forming_press
gtceu:fusion_reactor
gtceu:gas_collector
gtceu:gas_turbine
gtceu:greenhouse
gtceu:implosion_compressor
gtceu:large_boiler
gtceu:large_chemical_reactor
gtceu:laser_engraver
gtceu:lathe
gtceu:macerator
gtceu:mixer
gtceu:multiblock_info
gtceu:ore_processing_diagram
gtceu:ore_vein_diagram
gtceu:ore_washer
gtceu:packer
gtceu:plasma_generator
gtceu:polarizer
gtceu:primitive_blast_furnace
gtceu:pyrolyse_oven
gtceu:rock_breaker
gtceu:sifter
gtceu:steam_boiler
gtceu:steam_turbine
gtceu:thermal_centrifuge
gtceu:vacuum_freezer
gtceu:wiremill
jei:information

View File

@@ -1,21 +1,21 @@
[default]
#quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible
#Range: -0.1 ~ 0.1
item_quad_expansion = 0.008
#quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps
#Range: -0.1 ~ 0.1
item_quad_indent = 0.007
[mac_os]
#It has been reported that some mac os systems are affected by atlass bleeding so the mod cant apply its main fix by removing atlas shrinking. Instead it can reduce it as much as possible by multiplying it by shrink_value_multiplier
#quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible
#Range: -0.1 ~ 0.1
item_quad_expansion = 0.04
#quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps
#Range: -0.1 ~ 0.1
item_quad_indent = 0.0099
#set to 0 for non macos behavior. 1 keeps vanilla behavior to prevent atlas bleeding
#Range: 0.0 ~ 1.0
shrink_ratio_multiplier = 1.0
[default]
#quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible
#Range: -0.1 ~ 0.1
item_quad_expansion = 0.008
#quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps
#Range: -0.1 ~ 0.1
item_quad_indent = 0.007
[mac_os]
#It has been reported that some mac os systems are affected by atlass bleeding so the mod cant apply its main fix by removing atlas shrinking. Instead it can reduce it as much as possible by multiplying it by shrink_value_multiplier
#quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible
#Range: -0.1 ~ 0.1
item_quad_expansion = 0.04
#quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps
#Range: -0.1 ~ 0.1
item_quad_indent = 0.0099
#set to 0 for non macos behavior. 1 keeps vanilla behavior to prevent atlas bleeding
#Range: 0.0 ~ 1.0
shrink_ratio_multiplier = 1.0

View File

@@ -1,3 +1,3 @@
#These JEI plugins will be loaded on the main thread
blacklist_async_jei_plugins = ["jepb:jei_plugin"]
#These JEI plugins will be loaded on the main thread
blacklist_async_jei_plugins = ["jepb:jei_plugin"]

View File

@@ -1,85 +1,85 @@
# This is the configuration file for ModernFix.
# In general, prefer using the config screen to editing this file. It can be accessed
# via the standard mod menu on your respective mod loader. Changes will, however,
# require restarting the game to take effect.
#
# The following options can be enabled or disabled if there is a compatibility issue.
# Add a line with your option name and =true or =false at the bottom of the file to enable
# or disable a rule. For example:
# mixin.perf.dynamic_resources=true
# Do not include the #. You may reset to defaults by deleting this file.
#
# Available options:
# mixin.bugfix.blueprint_modif_memory_leak=true # (default)
# mixin.bugfix.buffer_builder_leak=true # (default)
# mixin.bugfix.chunk_deadlock=true # (default)
# mixin.bugfix.cofh_core_crash=true # (default)
# mixin.bugfix.concurrency=true # (default)
# mixin.bugfix.ctm_resourceutil_cme=true # (default)
# mixin.bugfix.ender_dragon_leak=true # (default)
# mixin.bugfix.extra_experimental_screen=true # (default)
# mixin.bugfix.fix_config_crashes=true # (default)
# mixin.bugfix.forge_at_inject_error=true # (default)
# mixin.bugfix.forge_vehicle_packets=true # (default)
# mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=true # (default)
# mixin.bugfix.recipe_book_type_desync=true # (default)
# mixin.bugfix.removed_dimensions=true # (default)
# mixin.bugfix.unsafe_modded_shape_caches=true # (default)
# mixin.bugfix.world_leaks=true # (default)
# mixin.bugfix.world_screen_skipped=true # (default)
# mixin.devenv=false # (default)
# mixin.feature.branding=true # (default)
# mixin.feature.direct_stack_trace=false # (default)
# mixin.feature.disable_unihex_font=false # (default)
# mixin.feature.integrated_server_watchdog=true # (default)
# mixin.feature.measure_time=true # (default)
# mixin.feature.registry_event_progress=false # (default)
# mixin.feature.snapshot_easter_egg=true # (default)
# mixin.feature.spam_thread_dump=false # (default)
# mixin.feature.spark_profile_launch=false # (default)
# mixin.feature.warn_missing_perf_mods=true # (default)
# mixin.launch.class_search_cache=true # (default)
# mixin.perf.blast_search_trees=true # (default)
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
# mixin.perf.cache_model_materials=true # (default)
# mixin.perf.cache_profile_texture_url=true # (default)
# mixin.perf.cache_strongholds=true # (default)
# mixin.perf.cache_upgraded_structures=true # (default)
# mixin.perf.clear_mixin_classinfo=false # (default)
# mixin.perf.compact_bit_storage=true # (default)
# mixin.perf.datapack_reload_exceptions=true # (default)
# mixin.perf.dedicated_reload_executor=true # (default)
# mixin.perf.deduplicate_climate_parameters=false # (default)
# mixin.perf.deduplicate_location=false # (default)
# mixin.perf.deduplicate_wall_shapes=true # (default)
# mixin.perf.dynamic_block_codecs=false # (default)
# mixin.perf.dynamic_dfu=true # (default)
# mixin.perf.dynamic_entity_renderers=false # (default)
# mixin.perf.dynamic_resources=false # (default)
# mixin.perf.dynamic_resources.ctm=true # (default)
# mixin.perf.dynamic_resources.rs=true # (default)
# mixin.perf.dynamic_resources.supermartijncore=true # (default)
# mixin.perf.dynamic_sounds=true # (default)
# mixin.perf.dynamic_structure_manager=true # (default)
# mixin.perf.fast_forge_dummies=true # (default)
# mixin.perf.fast_registry_validation=true # (default)
# mixin.perf.faster_item_rendering=false # (default)
# mixin.perf.faster_texture_stitching=true # (default)
# mixin.perf.forge_registry_alloc=true # (default)
# mixin.perf.forge_registry_lambda=true # (default)
# mixin.perf.kubejs=true # (default)
# mixin.perf.model_optimizations=true # (default)
# mixin.perf.mojang_registry_size=true # (default)
# mixin.perf.nbt_memory_usage=true # (default)
# mixin.perf.patchouli_deduplicate_books=true # (default)
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
# mixin.perf.remove_biome_temperature_cache=true # (default)
# mixin.perf.remove_spawn_chunks=false # (default)
# mixin.perf.resourcepacks=true # (default)
# mixin.perf.state_definition_construct=true # (default)
# mixin.perf.tag_id_caching=true # (default)
# mixin.perf.thread_priorities=false # (overridden for mod compat)
# mixin.safety=true # (default)
#
# User overrides go here.
# This is the configuration file for ModernFix.
# In general, prefer using the config screen to editing this file. It can be accessed
# via the standard mod menu on your respective mod loader. Changes will, however,
# require restarting the game to take effect.
#
# The following options can be enabled or disabled if there is a compatibility issue.
# Add a line with your option name and =true or =false at the bottom of the file to enable
# or disable a rule. For example:
# mixin.perf.dynamic_resources=true
# Do not include the #. You may reset to defaults by deleting this file.
#
# Available options:
# mixin.bugfix.blueprint_modif_memory_leak=true # (default)
# mixin.bugfix.buffer_builder_leak=true # (default)
# mixin.bugfix.chunk_deadlock=true # (default)
# mixin.bugfix.cofh_core_crash=true # (default)
# mixin.bugfix.concurrency=true # (default)
# mixin.bugfix.ctm_resourceutil_cme=true # (default)
# mixin.bugfix.ender_dragon_leak=true # (default)
# mixin.bugfix.extra_experimental_screen=true # (default)
# mixin.bugfix.fix_config_crashes=true # (default)
# mixin.bugfix.forge_at_inject_error=true # (default)
# mixin.bugfix.forge_vehicle_packets=true # (default)
# mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=true # (default)
# mixin.bugfix.recipe_book_type_desync=true # (default)
# mixin.bugfix.removed_dimensions=true # (default)
# mixin.bugfix.unsafe_modded_shape_caches=true # (default)
# mixin.bugfix.world_leaks=true # (default)
# mixin.bugfix.world_screen_skipped=true # (default)
# mixin.devenv=false # (default)
# mixin.feature.branding=true # (default)
# mixin.feature.direct_stack_trace=false # (default)
# mixin.feature.disable_unihex_font=false # (default)
# mixin.feature.integrated_server_watchdog=true # (default)
# mixin.feature.measure_time=true # (default)
# mixin.feature.registry_event_progress=false # (default)
# mixin.feature.snapshot_easter_egg=true # (default)
# mixin.feature.spam_thread_dump=false # (default)
# mixin.feature.spark_profile_launch=false # (default)
# mixin.feature.warn_missing_perf_mods=true # (default)
# mixin.launch.class_search_cache=true # (default)
# mixin.perf.blast_search_trees=true # (default)
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
# mixin.perf.cache_model_materials=true # (default)
# mixin.perf.cache_profile_texture_url=true # (default)
# mixin.perf.cache_strongholds=true # (default)
# mixin.perf.cache_upgraded_structures=true # (default)
# mixin.perf.clear_mixin_classinfo=false # (default)
# mixin.perf.compact_bit_storage=true # (default)
# mixin.perf.datapack_reload_exceptions=true # (default)
# mixin.perf.dedicated_reload_executor=true # (default)
# mixin.perf.deduplicate_climate_parameters=false # (default)
# mixin.perf.deduplicate_location=false # (default)
# mixin.perf.deduplicate_wall_shapes=true # (default)
# mixin.perf.dynamic_block_codecs=false # (default)
# mixin.perf.dynamic_dfu=true # (default)
# mixin.perf.dynamic_entity_renderers=false # (default)
# mixin.perf.dynamic_resources=false # (default)
# mixin.perf.dynamic_resources.ctm=true # (default)
# mixin.perf.dynamic_resources.rs=true # (default)
# mixin.perf.dynamic_resources.supermartijncore=true # (default)
# mixin.perf.dynamic_sounds=true # (default)
# mixin.perf.dynamic_structure_manager=true # (default)
# mixin.perf.fast_forge_dummies=true # (default)
# mixin.perf.fast_registry_validation=true # (default)
# mixin.perf.faster_item_rendering=false # (default)
# mixin.perf.faster_texture_stitching=true # (default)
# mixin.perf.forge_registry_alloc=true # (default)
# mixin.perf.forge_registry_lambda=true # (default)
# mixin.perf.kubejs=true # (default)
# mixin.perf.model_optimizations=true # (default)
# mixin.perf.mojang_registry_size=true # (default)
# mixin.perf.nbt_memory_usage=true # (default)
# mixin.perf.patchouli_deduplicate_books=true # (default)
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
# mixin.perf.remove_biome_temperature_cache=true # (default)
# mixin.perf.remove_spawn_chunks=false # (default)
# mixin.perf.resourcepacks=true # (default)
# mixin.perf.state_definition_construct=true # (default)
# mixin.perf.tag_id_caching=true # (default)
# mixin.perf.thread_priorities=false # (overridden for mod compat)
# mixin.safety=true # (default)
#
# User overrides go here.

View File

@@ -1,16 +1,16 @@
#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
disableAdvancementLocking = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
noAdvancementBooks = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
testingMode = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
inventoryButtonBook = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
useShiftForQuickLookup = false
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE
textOverflowMode = "RESIZE"
#How long in ticks the quick lookup key needs to be pressed before the book opens
quickLookupTime = 10
#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
disableAdvancementLocking = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
noAdvancementBooks = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
testingMode = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
inventoryButtonBook = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
useShiftForQuickLookup = false
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE
textOverflowMode = "RESIZE"
#How long in ticks the quick lookup key needs to be pressed before the book opens
quickLookupTime = 10

View File

@@ -1,6 +1,6 @@
# Please be aware that enabling any third-party mod integration introduces instability and performance overheads, caution is strongly advised.
# If crashes or issues arise, disable the related modules as the first step in troubleshooting and report the issue to Polymorph.
fastfurnace = true
fastsuite = true
fastbench = true
# Please be aware that enabling any third-party mod integration introduces instability and performance overheads, caution is strongly advised.
# If crashes or issues arise, disable the related modules as the first step in troubleshooting and report the issue to Polymorph.
fastfurnace = true
fastsuite = true
fastbench = true

View File

@@ -1,30 +1,30 @@
#setting UBO offset
#-1 for auto setting
#maximum is limited by your gpu,the OpenGL constant:GL_MAX_UNIFORM_BUFFER_BINDINGS-1,at least 36-1
#Range: -1 ~ 128
"UBO offset" = -1
#setting block bloom
#true for effect on
#Block bloom only, does not apply to post-processing
"Block Bloom Effect" = true
#using light analyzeShaderProperties for more realistic lighting
#true for light analyzeShaderProperties ON
#If using the light analyzeShaderProperties, the light is more realistic and avoid lights through the wall. The light is smoother when closed. It is a tradeoff.
"Using Light Map" = true
"enable colored light" = true
"enable bloom effect" = true
#using additive blend for colored lights
#true - vivid, false - realistic
"additive effect" = false
#the color attachment number used for store bloom information
#range from 1 (0 for vanilla use) to GL_MAX_COLOR_ATTACHMENTS-1, at least 8-1
#
#Range: 1 ~ 16
"bloom color attachment number" = 1
#whether inset shader name into shader source file or not
#
"inset shader" = false
#whether enable buildin shimmer.json
#
"enable buildin setting" = false
#setting UBO offset
#-1 for auto setting
#maximum is limited by your gpu,the OpenGL constant:GL_MAX_UNIFORM_BUFFER_BINDINGS-1,at least 36-1
#Range: -1 ~ 128
"UBO offset" = -1
#setting block bloom
#true for effect on
#Block bloom only, does not apply to post-processing
"Block Bloom Effect" = true
#using light analyzeShaderProperties for more realistic lighting
#true for light analyzeShaderProperties ON
#If using the light analyzeShaderProperties, the light is more realistic and avoid lights through the wall. The light is smoother when closed. It is a tradeoff.
"Using Light Map" = true
"enable colored light" = true
"enable bloom effect" = true
#using additive blend for colored lights
#true - vivid, false - realistic
"additive effect" = false
#the color attachment number used for store bloom information
#range from 1 (0 for vanilla use) to GL_MAX_COLOR_ATTACHMENTS-1, at least 8-1
#
#Range: 1 ~ 16
"bloom color attachment number" = 1
#whether inset shader name into shader source file or not
#
"inset shader" = false
#whether enable buildin shimmer.json
#
"enable buildin setting" = false

View File

@@ -1,21 +1,21 @@
{
"ftbteams": {
"my_team": true
},
"ftbquests": {
"quests": true
},
"ftblibrary": {
"toggle.gamemode": true,
"toggle.rain": true,
"toggle.day": true,
"toggle.night": true
},
"ftbessentials": {
"trash_can": true
},
"ftbchunks": {
"chunks": true,
"claim_chunks": true
}
{
"ftbteams": {
"my_team": true
},
"ftbquests": {
"quests": true
},
"ftblibrary": {
"toggle.gamemode": true,
"toggle.rain": true,
"toggle.day": true,
"toggle.night": true
},
"ftbessentials": {
"trash_can": true
},
"ftbchunks": {
"chunks": true,
"claim_chunks": true
}
}

View File

@@ -1,63 +1,63 @@
[Client]
# Should the magnet play a ding sound when turned on or off?
# Allowed values: true, false - Default: true
playToggleSound = true
# Should the magnet display a message on screen when turned on or off?
# Allowed values: true, false - Default: true
showToggleMessage = true
# Should the Demagnetization Coil's range be highlighted when looking at it?
# Allowed values: true, false - Default: true
showDemagnetizationArea = true
[General]
# In what range should the Basic Magnet pickup items and xp?
# Allowed range: 1 ~ 20 - Default: 5
basicMagnetRange = 5
# In what range should the Advanced Magnet pickup items and xp by default?
# Allowed range: 1 ~ 20 - Default: 8
advancedMagnetRange = 8
# What is the minimum range of the Advanced Magnet?
# Allowed range: 1 ~ 20 - Default: 3
advancedMagnetMinRange = 3
# What is the maximum range of the Advanced Magnet?
# Allowed range: 1 ~ 20 - Default: 11
advancedMagnetMaxRange = 11
[General."Demagnetization Coils"]
# In what range should the Basic Demagnetization Coil demagnetize items by default?
# Allowed range: 1 ~ 10 - Default: 2
basicCoilRange = 2
# What is the minimum range of the Basic Demagnetization Coil?
# Allowed range: 1 ~ 10 - Default: 1
basicCoilMinRange = 1
# What is the maximum range of the Basic Demagnetization Coil?
# Allowed range: 1 ~ 10 - Default: 3
basicCoilMaxRange = 3
# Should the Basic Demagnetization Coil be able to filter items?
# Allowed values: true, false - Default: false
basicCoilFilter = false
# In what range should the Advanced Demagnetization Coil pickup items and xp by default?
# Allowed range: 1 ~ 10 - Default: 3
advancedCoilRange = 3
# What is the minimum range of the Advanced Demagnetization Coil?
# Allowed range: 1 ~ 10 - Default: 1
advancedCoilMinRange = 1
# What is the maximum range of the Advanced Demagnetization Coil?
# Allowed range: 1 ~ 10 - Default: 5
advancedCoilMaxRange = 5
# Should the Advanced Demagnetization Coil be able to filter items?
# Allowed values: true, false - Default: true
advancedCoilFilter = true
[Client]
# Should the magnet play a ding sound when turned on or off?
# Allowed values: true, false - Default: true
playToggleSound = true
# Should the magnet display a message on screen when turned on or off?
# Allowed values: true, false - Default: true
showToggleMessage = true
# Should the Demagnetization Coil's range be highlighted when looking at it?
# Allowed values: true, false - Default: true
showDemagnetizationArea = true
[General]
# In what range should the Basic Magnet pickup items and xp?
# Allowed range: 1 ~ 20 - Default: 5
basicMagnetRange = 5
# In what range should the Advanced Magnet pickup items and xp by default?
# Allowed range: 1 ~ 20 - Default: 8
advancedMagnetRange = 8
# What is the minimum range of the Advanced Magnet?
# Allowed range: 1 ~ 20 - Default: 3
advancedMagnetMinRange = 3
# What is the maximum range of the Advanced Magnet?
# Allowed range: 1 ~ 20 - Default: 11
advancedMagnetMaxRange = 11
[General."Demagnetization Coils"]
# In what range should the Basic Demagnetization Coil demagnetize items by default?
# Allowed range: 1 ~ 10 - Default: 2
basicCoilRange = 2
# What is the minimum range of the Basic Demagnetization Coil?
# Allowed range: 1 ~ 10 - Default: 1
basicCoilMinRange = 1
# What is the maximum range of the Basic Demagnetization Coil?
# Allowed range: 1 ~ 10 - Default: 3
basicCoilMaxRange = 3
# Should the Basic Demagnetization Coil be able to filter items?
# Allowed values: true, false - Default: false
basicCoilFilter = false
# In what range should the Advanced Demagnetization Coil pickup items and xp by default?
# Allowed range: 1 ~ 10 - Default: 3
advancedCoilRange = 3
# What is the minimum range of the Advanced Demagnetization Coil?
# Allowed range: 1 ~ 10 - Default: 1
advancedCoilMinRange = 1
# What is the maximum range of the Advanced Demagnetization Coil?
# Allowed range: 1 ~ 10 - Default: 5
advancedCoilMaxRange = 5
# Should the Advanced Demagnetization Coil be able to filter items?
# Allowed values: true, false - Default: true
advancedCoilFilter = true

View File

@@ -1,10 +1,10 @@
{
"bootstrapThreads": 1,
"mainThreads": 4,
"gamePriority": 5,
"integratedServerPriority": 5,
"bootstrapPriority": 1,
"mainPriority": 1,
"ioPriority": 1,
"modLoadingPriority": 1
{
"bootstrapThreads": 1,
"mainThreads": 4,
"gamePriority": 5,
"integratedServerPriority": 5,
"bootstrapPriority": 1,
"mainPriority": 1,
"ioPriority": 1,
"modLoadingPriority": 1
}

View File

@@ -1,21 +1,21 @@
[General]
#Invert the behavior of the shift key for extracting items
invertShift = false
#Invert left and right click action on drawers
invertClick = false
[Render]
#Distance in blocks before item labels stop rendering
labelRenderDistance = 25.0
#Distance in blocks before quantity numbers stop rendering
quantityRenderDistance = 10.0
#Distance in blocks before quantity numbers begin to fade out
quantityFadeDistance = 4.0
[Integration]
#Enable extended data display in WAILA if present
enableWaila = true
#Enable extended data display in The One Probe if present
enableTheOneProbe = true
[General]
#Invert the behavior of the shift key for extracting items
invertShift = false
#Invert left and right click action on drawers
invertClick = false
[Render]
#Distance in blocks before item labels stop rendering
labelRenderDistance = 25.0
#Distance in blocks before quantity numbers stop rendering
quantityRenderDistance = 10.0
#Distance in blocks before quantity numbers begin to fade out
quantityFadeDistance = 4.0
[Integration]
#Enable extended data display in WAILA if present
enableWaila = true
#Enable extended data display in The One Probe if present
enableTheOneProbe = true

View File

@@ -1,36 +1,36 @@
[General]
#The number of item stacks held in a basic unit of storage.
#1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units.
#Half-depth drawers hold half those amounts.
baseStackStorage = 4
#Controller range defines how far away a drawer can be connected
#on X, Y, or Z planes. The default value of 50 gives the controller a very
#large range, but not beyond the chunk load distance.
#Range: 1 ~ 75
controllerRange = 50
enableUI = true
enableSidedInput = true
enableSidedOutput = true
enableItemConversion = true
enableExtraCompactingRules = true
debugTrace = false
#List of rules in format "domain:item1, domain:item2, n".
#Creates a compacting drawer rule to convert 1 of item1 into n of item2.
compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
[StorageUpgrades]
#Storage upgrades multiply storage capacity by the given amount.
#When multiple storage upgrades are used together, their multipliers are added before being applied.
level1Mult = 2
level2Mult = 4
level3Mult = 8
level4Mult = 16
level5Mult = 32
[Integration]
#When true, shows quantity as NxS + R (by stack size) rather than count
wailaStackRemainder = true
#When true, does not show current quantities unless quantify key was used
wailaRespectQuantifyKey = false
[General]
#The number of item stacks held in a basic unit of storage.
#1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units.
#Half-depth drawers hold half those amounts.
baseStackStorage = 4
#Controller range defines how far away a drawer can be connected
#on X, Y, or Z planes. The default value of 50 gives the controller a very
#large range, but not beyond the chunk load distance.
#Range: 1 ~ 75
controllerRange = 50
enableUI = true
enableSidedInput = true
enableSidedOutput = true
enableItemConversion = true
enableExtraCompactingRules = true
debugTrace = false
#List of rules in format "domain:item1, domain:item2, n".
#Creates a compacting drawer rule to convert 1 of item1 into n of item2.
compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
[StorageUpgrades]
#Storage upgrades multiply storage capacity by the given amount.
#When multiple storage upgrades are used together, their multipliers are added before being applied.
level1Mult = 2
level2Mult = 4
level3Mult = 8
level4Mult = 16
level5Mult = 32
[Integration]
#When true, shows quantity as NxS + R (by stack size) rather than count
wailaStackRemainder = true
#When true, does not show current quantities unless quantify key was used
wailaRespectQuantifyKey = false

View File

@@ -1,50 +1,50 @@
#Client Configuration
[client]
[client.blocked_toasts]
#If advancement toasts are blocked.
advancements = true
#If recipe toasts are blocked.
recipes = true
#If system toasts are blocked.
system = false
#If tutorial toasts are blocked.
tutorial = true
#If all vanilla toasts are blocked.
global_vanilla = false
#If all non-vanilla toasts are blocked.
global_modded = false
#If all toasts are blocked.
global = false
#Toast Classes that are blocked from being shown.
blocked_classes = []
[client.visual_options]
#How long a toast must be on the screen for, in ticks. Use 0 to use the default time.
#Range: 0 ~ 4000
force_time = 0
#If toasts are translucent.
translucent = true
#If toasts are transparent. Overrides translucency.
transparent = false
#How many toasts will be displayed on screen at once.
#Range: 1 ~ 7
toast_count = 3
#The X offset for toasts to be drawn at.
#Range: -8192 ~ 8192
x_offset = 0
#The Y offset for toasts to be drawn at.
#Range: -8192 ~ 8192
y_offset = 0
#If toasts automatically pop into the screen without animations.
no_slide = false
#If toasts show on the left of the screen.
start_left = false
#If toasts will come in from the top of the screen, rather than the side.
top_down = false
[client.debug]
#If toast classes are printed when they are shown.
print_classes = false
#Client Configuration
[client]
[client.blocked_toasts]
#If advancement toasts are blocked.
advancements = true
#If recipe toasts are blocked.
recipes = true
#If system toasts are blocked.
system = false
#If tutorial toasts are blocked.
tutorial = true
#If all vanilla toasts are blocked.
global_vanilla = false
#If all non-vanilla toasts are blocked.
global_modded = false
#If all toasts are blocked.
global = false
#Toast Classes that are blocked from being shown.
blocked_classes = []
[client.visual_options]
#How long a toast must be on the screen for, in ticks. Use 0 to use the default time.
#Range: 0 ~ 4000
force_time = 0
#If toasts are translucent.
translucent = true
#If toasts are transparent. Overrides translucency.
transparent = false
#How many toasts will be displayed on screen at once.
#Range: 1 ~ 7
toast_count = 3
#The X offset for toasts to be drawn at.
#Range: -8192 ~ 8192
x_offset = 0
#The Y offset for toasts to be drawn at.
#Range: -8192 ~ 8192
y_offset = 0
#If toasts automatically pop into the screen without animations.
no_slide = false
#If toasts show on the left of the screen.
start_left = false
#If toasts will come in from the top of the screen, rather than the side.
top_down = false
[client.debug]
#If toast classes are printed when they are shown.
print_classes = false

View File

@@ -1,20 +1,20 @@
#Options for customizing the display of tools on the player
[display]
#If set to FALSE, the belts and tools will NOT draw on players.
showBeltOnPlayers = true
#Changes the scale of items on the belt.
#Range: 0.1 ~ 2.0
beltItemScale = 0.5
#Options for customizing the radial menu
[menu]
#If set to TRUE, releasing the menu key (R) will activate the swap. Requires a click otherwise (default).
releaseToSwap = false
#If set to TRUE, the radial menu will try to prevent the mouse from leaving the outer circle.
clipMouseToCircle = false
#If set to TRUE, the radial menu will allow clicking outside the outer circle to activate the items.
allowClickOutsideBounds = false
#If set to TRUE, the radial menu will always display all the slots, even when empty, and will allow choosing which empty slot to insert into.
displayEmptySlots = false
#Options for customizing the display of tools on the player
[display]
#If set to FALSE, the belts and tools will NOT draw on players.
showBeltOnPlayers = true
#Changes the scale of items on the belt.
#Range: 0.1 ~ 2.0
beltItemScale = 0.5
#Options for customizing the radial menu
[menu]
#If set to TRUE, releasing the menu key (R) will activate the swap. Requires a click otherwise (default).
releaseToSwap = false
#If set to TRUE, the radial menu will try to prevent the mouse from leaving the outer circle.
clipMouseToCircle = false
#If set to TRUE, the radial menu will allow clicking outside the outer circle to activate the items.
allowClickOutsideBounds = false
#If set to TRUE, the radial menu will always display all the slots, even when empty, and will allow choosing which empty slot to insert into.
displayEmptySlots = false

View File

@@ -1,14 +1,14 @@
[general]
#If set to FALSE, support for sewing recipes will not be enabled regardless of the mod's presence.
enableSewingKitSupport = true
#If AUTO, the crafting and upgrade recipes will use the Sewing mechanics if the Sewing Kit mod is present. Off disables anvil upgrading regardless.
#Allowed Values: OFF, AUTO, ON
anvilUpgrading = "AUTO"
#If AUTO, the belt and pouch crafting recipes will be disabled if the Sewing Kit mod is present, sewing recipes will be used instead.
#Allowed Values: OFF, AUTO, ON
enableGridCraftingRecipes = "AUTO"
#If AUTO, the belt slot will be disabled if Curios is present. If OFF, the belt slot will be disabled permanently.
#Allowed Values: OFF, AUTO, ON
customBeltSlotMode = "ON"
[general]
#If set to FALSE, support for sewing recipes will not be enabled regardless of the mod's presence.
enableSewingKitSupport = true
#If AUTO, the crafting and upgrade recipes will use the Sewing mechanics if the Sewing Kit mod is present. Off disables anvil upgrading regardless.
#Allowed Values: OFF, AUTO, ON
anvilUpgrading = "AUTO"
#If AUTO, the belt and pouch crafting recipes will be disabled if the Sewing Kit mod is present, sewing recipes will be used instead.
#Allowed Values: OFF, AUTO, ON
enableGridCraftingRecipes = "AUTO"
#If AUTO, the belt slot will be disabled if Curios is present. If OFF, the belt slot will be disabled permanently.
#Allowed Values: OFF, AUTO, ON
customBeltSlotMode = "ON"

View File

@@ -1,50 +1,50 @@
[General]
#Show additional information in the tooltip of certain items and blocks
beginnerTooltips = true
#By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners
blockOnlyNaturalSpawns = true
#If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
lycanitesMobsBlockAll = true
#If this setting is enabled, the mega torch will block village sieges from zombies
blockVillageSieges = true
#The radius of the mega torch in each direction (cube) with the torch at its center
#Range: > 0
megaTorchRadius = 64
#The radius of the dread lamp in each direction (cube) with the torch at its center
#Range: > 0
dreadLampRadius = 64
#Use this setting to override the internal lists for entity blocking
#You can use this to block more entities or even allow certain entities to still spawn
#The + prefix will add the entity to the list, effectivly denying its spawns
#The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
#Note: Each entry needs to be put in quotes! Multiple Entries should be separated by comma.
#Block zombies: "+minecraft:zombie"
#Allow creepers: "-minecraft:creeper"
megaTorchEntityBlockListOverrides = []
#Same as the mega torch block list override, just for the dread lamp
#Block squid: +minecraft:squid
#Allow pigs: -minecraft:pig
dreadLampEntityBlockListOverrides = []
#The radius in which the feral flare should try to place lights
#Range: 1 ~ 127
feralFlareRadius = 16
#Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
#Range: > 1
feralFlareTickRate = 5
#The target minimum light level to place lights for
#Range: 0 ~ 15
feralFlareMinLightLevel = 10
#The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
#Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
#(Badly compressed packet error)
#Range: 0 ~ 32767
feralFlareLanternLightCountHardcap = 255
#Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
#Range: 0 ~ 32767
frozenPearlDurability = 1024
#Print entity spawn checks to the debug log
logSpawnChecks = false
#Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods
aggressiveSpawnChecks = false
[General]
#Show additional information in the tooltip of certain items and blocks
beginnerTooltips = true
#By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners
blockOnlyNaturalSpawns = true
#If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
lycanitesMobsBlockAll = true
#If this setting is enabled, the mega torch will block village sieges from zombies
blockVillageSieges = true
#The radius of the mega torch in each direction (cube) with the torch at its center
#Range: > 0
megaTorchRadius = 64
#The radius of the dread lamp in each direction (cube) with the torch at its center
#Range: > 0
dreadLampRadius = 64
#Use this setting to override the internal lists for entity blocking
#You can use this to block more entities or even allow certain entities to still spawn
#The + prefix will add the entity to the list, effectivly denying its spawns
#The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
#Note: Each entry needs to be put in quotes! Multiple Entries should be separated by comma.
#Block zombies: "+minecraft:zombie"
#Allow creepers: "-minecraft:creeper"
megaTorchEntityBlockListOverrides = []
#Same as the mega torch block list override, just for the dread lamp
#Block squid: +minecraft:squid
#Allow pigs: -minecraft:pig
dreadLampEntityBlockListOverrides = []
#The radius in which the feral flare should try to place lights
#Range: 1 ~ 127
feralFlareRadius = 16
#Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
#Range: > 1
feralFlareTickRate = 5
#The target minimum light level to place lights for
#Range: 0 ~ 15
feralFlareMinLightLevel = 10
#The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
#Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
#(Badly compressed packet error)
#Range: 0 ~ 32767
feralFlareLanternLightCountHardcap = 255
#Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
#Range: 0 ~ 32767
frozenPearlDurability = 1024
#Print entity spawn checks to the debug log
logSpawnChecks = false
#Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods
aggressiveSpawnChecks = false

View File

@@ -1,4 +1,4 @@
allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
allowRadarOnServer:true
registerStatusEffects:true
allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
allowRadarOnServer:true
registerStatusEffects:true

View File

@@ -1,133 +1,133 @@
#CONFIG ONLY OPTIONS
ignoreUpdate:369
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true
minimap:true
caveMaps:2
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:true
oldDeathpoints:true
distance:1
lockNorth:false
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:100.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverEverything:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5
arrowColour:0
smoothDots:true
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:0
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
crossDimensionalTp:true
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:false
zoomOnEnlarged:0
minimapTextAlign:2
waypointsMutualEdit:true
compassLocation:1
compassDirectionScale:0
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:0
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:0
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:2
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:false
enlargedMinimapAToggle:false
displayStainedGlass:true
waypointOnMapScale:0
switchToAutoOnDeath:true
infoDisplayBackgroundOpacity:40
caveModeToggleTimer:1000
legibleCaveMaps:false
biomeBlending:true
displayTrackedPlayers:true
dimensionScaledMaxWaypointDistance:true
displayClaims:true
displayCurrentClaim:true
claimsFillOpacity:46
claimsBorderOpacity:80
infoDisplayOrder:coords:biome:real_time:time:overworld_coords:chunk_coords:angles:dimension:weather:light_level:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world
infoDisplay:coords:true:6:-1
infoDisplay:biome:true:6:-1
infoDisplay:real_time:1:14:-1
infoDisplay:time:1:14:-1
infoDisplay:overworld_coords:false:15:-1
infoDisplay:chunk_coords:false:15:-1
infoDisplay:angles:false:15:-1
infoDisplay:dimension:false:15:-1
infoDisplay:weather:false:15:-1
infoDisplay:light_level:0:15:-1
infoDisplay:highlights:true:15:-1
infoDisplay:light_overlay_indicator:true:15:-1
infoDisplay:manual_cave_mode_indicator:true:15:-1
infoDisplay:custom_sub_world:true:15:-1
interface:dummy:0:36:true:false:false:false
interface:dummy:0:10000:true:false:false:false
interface:dummy:0:0:false:false:true:false
interface:dummy:0:36:true:false:false:false
interface:gui.xaero_minimap:90:-64:false:false:true:false
#WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints
#CONFIG ONLY OPTIONS
ignoreUpdate:369
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true
minimap:true
caveMaps:2
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:true
oldDeathpoints:true
distance:1
lockNorth:false
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:100.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverEverything:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5
arrowColour:0
smoothDots:true
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:0
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
crossDimensionalTp:true
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:false
zoomOnEnlarged:0
minimapTextAlign:2
waypointsMutualEdit:true
compassLocation:1
compassDirectionScale:0
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:0
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:0
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:2
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:false
enlargedMinimapAToggle:false
displayStainedGlass:true
waypointOnMapScale:0
switchToAutoOnDeath:true
infoDisplayBackgroundOpacity:40
caveModeToggleTimer:1000
legibleCaveMaps:false
biomeBlending:true
displayTrackedPlayers:true
dimensionScaledMaxWaypointDistance:true
displayClaims:true
displayCurrentClaim:true
claimsFillOpacity:46
claimsBorderOpacity:80
infoDisplayOrder:coords:biome:real_time:time:overworld_coords:chunk_coords:angles:dimension:weather:light_level:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world
infoDisplay:coords:true:6:-1
infoDisplay:biome:true:6:-1
infoDisplay:real_time:1:14:-1
infoDisplay:time:1:14:-1
infoDisplay:overworld_coords:false:15:-1
infoDisplay:chunk_coords:false:15:-1
infoDisplay:angles:false:15:-1
infoDisplay:dimension:false:15:-1
infoDisplay:weather:false:15:-1
infoDisplay:light_level:0:15:-1
infoDisplay:highlights:true:15:-1
infoDisplay:light_overlay_indicator:true:15:-1
infoDisplay:manual_cave_mode_indicator:true:15:-1
infoDisplay:custom_sub_world:true:15:-1
interface:dummy:0:36:true:false:false:false
interface:dummy:0:10000:true:false:false:false
interface:dummy:0:0:false:false:true:false
interface:dummy:0:36:true:false:false:false
interface:gui.xaero_minimap:90:-64:false:false:true:false
#WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints

View File

@@ -1,191 +1,191 @@
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
"minecraft:glow_item_frame",
"minecraft:item_frame"
],
"name": "gui.xaero_entity_category_root",
"protection": true,
"settingOverrides": {
"displayed": true,
"displayHeight": 0.0,
"heightBasedFade": true,
"renderOrder": 0.0,
"color": 13.0,
"displayNameWhenIconFails": true,
"entityNumber": 1000.0,
"alwaysDisplayNametags": false,
"dotSize": 2.0,
"startFadingAt": 0.0,
"renderOverMinimapFrame": 1.0,
"icons": 1.0,
"heightLimit": 20.0,
"names": 0.0,
"iconScale": 1.0
},
"subCategories": [
{
"hardInclude": "living",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
"minecraft:armor_stand"
],
"name": "gui.xaero_entity_category_living",
"protection": true,
"settingOverrides": {
"renderOrder": 2.0,
"color": 14.0
},
"subCategories": [
{
"hardInclude": "players",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_players",
"protection": true,
"settingOverrides": {
"renderOrder": 6.0,
"heightLimit": 2050.0,
"color": 15.0
},
"subCategories": [
{
"hardInclude": "nothing",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friend",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "tracked",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_tracked",
"protection": true,
"settingOverrides": {
"icons": 2.0
},
"subCategories": []
},
{
"hardInclude": "same-team",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_same_team",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_teams",
"protection": true,
"settingOverrides": {
"renderOrder": 7.0
},
"subCategories": []
}
]
},
{
"hardInclude": "hostile",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile",
"protection": true,
"settingOverrides": {
"renderOrder": 3.0
},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 5.0
},
"subCategories": []
}
]
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly",
"protection": true,
"settingOverrides": {},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 4.0
},
"subCategories": []
}
]
}
]
},
{
"hardInclude": "items",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_items",
"protection": true,
"settingOverrides": {
"renderOrder": 1.0,
"color": 12.0
},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_entities",
"protection": true,
"settingOverrides": {
"color": 5.0
},
"subCategories": []
}
]
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
"minecraft:glow_item_frame",
"minecraft:item_frame"
],
"name": "gui.xaero_entity_category_root",
"protection": true,
"settingOverrides": {
"displayed": true,
"displayHeight": 0.0,
"heightBasedFade": true,
"renderOrder": 0.0,
"color": 13.0,
"displayNameWhenIconFails": true,
"entityNumber": 1000.0,
"alwaysDisplayNametags": false,
"dotSize": 2.0,
"startFadingAt": 0.0,
"renderOverMinimapFrame": 1.0,
"icons": 1.0,
"heightLimit": 20.0,
"names": 0.0,
"iconScale": 1.0
},
"subCategories": [
{
"hardInclude": "living",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
"minecraft:armor_stand"
],
"name": "gui.xaero_entity_category_living",
"protection": true,
"settingOverrides": {
"renderOrder": 2.0,
"color": 14.0
},
"subCategories": [
{
"hardInclude": "players",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_players",
"protection": true,
"settingOverrides": {
"renderOrder": 6.0,
"heightLimit": 2050.0,
"color": 15.0
},
"subCategories": [
{
"hardInclude": "nothing",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friend",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "tracked",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_tracked",
"protection": true,
"settingOverrides": {
"icons": 2.0
},
"subCategories": []
},
{
"hardInclude": "same-team",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_same_team",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_teams",
"protection": true,
"settingOverrides": {
"renderOrder": 7.0
},
"subCategories": []
}
]
},
{
"hardInclude": "hostile",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile",
"protection": true,
"settingOverrides": {
"renderOrder": 3.0
},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 5.0
},
"subCategories": []
}
]
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly",
"protection": true,
"settingOverrides": {},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 4.0
},
"subCategories": []
}
]
}
]
},
{
"hardInclude": "items",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_items",
"protection": true,
"settingOverrides": {
"renderOrder": 1.0,
"color": 12.0
},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_entities",
"protection": true,
"settingOverrides": {
"color": 5.0
},
"subCategories": []
}
]
}

View File

@@ -1,3 +1,3 @@
allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
registerStatusEffects:true
allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
registerStatusEffects:true

View File

@@ -1,55 +1,55 @@
ignoreUpdate:170
updateNotification:true
allowInternetAccess:true
differentiateByServerAddress:true
caveMapsAllowed:true
debug:false
lighting:true
colours:0
loadChunks:true
updateChunks:true
terrainSlopes:2
terrainDepth:true
footsteps:true
flowers:true
coordinates:true
hoveredBiome:true
biomeColorsVanillaMode:false
waypoints:true
renderArrow:true
displayZoom:true
worldmapWaypointsScale:1.0
openMapAnimation:true
reloadVersion:0
reloadEverything:false
zoomButtons:true
waypointBackgrounds:true
detectAmbiguousY:true
showDisabledWaypoints:false
closeWaypointsWhenHopping:true
adjustHeightForCarpetLikeBlocks:true
onlyCurrentMapWaypoints:false
minZoomForLocalWaypoints:0.0
arrowColour:-2
minimapRadar:true
renderWaypoints:true
partialYTeleportation:true
displayStainedGlass:true
caveModeDepth:30
caveModeStart:2147483647
autoCaveMode:-1
legibleCaveMaps:false
displayCaveModeStart:true
caveModeToggleTimer:1000
defaultCaveModeType:1
biomeBlending:true
trackedPlayers:true
multipleImagesExport:false
nightExport:false
highlightsExport:false
exportScaleDownSquare:20
mapWritingDistance:-1
displayClaims:true
claimsFillOpacity:46
claimsBorderOpacity:80
globalVersion:1
ignoreUpdate:170
updateNotification:true
allowInternetAccess:true
differentiateByServerAddress:true
caveMapsAllowed:true
debug:false
lighting:true
colours:0
loadChunks:true
updateChunks:true
terrainSlopes:2
terrainDepth:true
footsteps:true
flowers:true
coordinates:true
hoveredBiome:true
biomeColorsVanillaMode:false
waypoints:true
renderArrow:true
displayZoom:true
worldmapWaypointsScale:1.0
openMapAnimation:true
reloadVersion:0
reloadEverything:false
zoomButtons:true
waypointBackgrounds:true
detectAmbiguousY:true
showDisabledWaypoints:false
closeWaypointsWhenHopping:true
adjustHeightForCarpetLikeBlocks:true
onlyCurrentMapWaypoints:false
minZoomForLocalWaypoints:0.0
arrowColour:-2
minimapRadar:true
renderWaypoints:true
partialYTeleportation:true
displayStainedGlass:true
caveModeDepth:30
caveModeStart:2147483647
autoCaveMode:-1
legibleCaveMaps:false
displayCaveModeStart:true
caveModeToggleTimer:1000
defaultCaveModeType:1
biomeBlending:true
trackedPlayers:true
multipleImagesExport:false
nightExport:false
highlightsExport:false
exportScaleDownSquare:20
mapWritingDistance:-1
displayClaims:true
claimsFillOpacity:46
claimsBorderOpacity:80
globalVersion:1