@@ -1,275 +1,275 @@
|
||||
recipes:
|
||||
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
|
||||
# Useful for mods like TerraFirmaCraft.
|
||||
# Default: false
|
||||
generateLowQualityGems: false
|
||||
|
||||
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
|
||||
# Default: false
|
||||
disableManualCompression: false
|
||||
|
||||
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
|
||||
# Default: false
|
||||
harderRods: false
|
||||
|
||||
# Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder.
|
||||
# Default: false
|
||||
harderBrickRecipes: false
|
||||
|
||||
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
|
||||
# Default: false
|
||||
nerfWoodCrafting: false
|
||||
|
||||
# Whether to make Wood related recipes harder.
|
||||
# Excludes sticks and planks.
|
||||
# Default: false
|
||||
hardWoodRecipes: false
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||||
|
||||
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
|
||||
# Default: true
|
||||
hardIronRecipes: true
|
||||
|
||||
# Whether to make Redstone related recipes harder.
|
||||
# Default: false
|
||||
hardRedstoneRecipes: false
|
||||
|
||||
# Whether to make Vanilla Tools and Armor recipes harder.
|
||||
# Excludes Flint and Steel, and Buckets.
|
||||
# Default: false
|
||||
hardToolArmorRecipes: false
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||||
|
||||
# Whether to make miscellaneous recipes harder.
|
||||
# Default: false
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||||
hardMiscRecipes: false
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||||
|
||||
# Whether to make Glass related recipes harder. Default: true
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||||
hardGlassRecipes: true
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||||
|
||||
# Whether to nerf the Paper crafting recipe.
|
||||
# Default: true
|
||||
nerfPaperCrafting: true
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||||
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||||
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
|
||||
# Default: false
|
||||
hardAdvancedIronRecipes: false
|
||||
|
||||
# Whether to make coloring blocks like Concrete or Glass harder.
|
||||
# Default: false
|
||||
hardDyeRecipes: false
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||||
|
||||
# Whether to remove charcoal smelting recipes from the vanilla furnace.
|
||||
# Default: true
|
||||
harderCharcoalRecipe: true
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||||
|
||||
# Whether to make the Flint and Steel recipe require steel parts.
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||||
# Default: true.
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||||
flintAndSteelRequireSteel: true
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||||
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||||
# Whether to remove Vanilla Block Recipes from the Crafting Table.
|
||||
# Default: false
|
||||
removeVanillaBlockRecipes: false
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||||
|
||||
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
|
||||
# Default: true
|
||||
removeVanillaTNTRecipe: true
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||||
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||||
worldgen:
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||||
# Rubber Tree spawn chance (% per chunk)
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||||
# Default: 0.5
|
||||
rubberTreeSpawnChance: 0.5
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||||
|
||||
# Should all Stone Types drop unique Ore Item Blocks?
|
||||
# Default: false (meaning only Stone, Netherrack, and Endstone)
|
||||
allUniqueStoneTypes: false
|
||||
|
||||
# Should Sand-like ores fall?
|
||||
# This includes gravel, sand, and red sand ores.
|
||||
# Default: false (no falling ores)
|
||||
sandOresFall: false
|
||||
|
||||
oreVeins:
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# The grid size (in chunks) for ore vein generation
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||||
# Default: 3
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||||
oreVeinGridSize: 3
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||||
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||||
# The maximum random offset (in blocks) from the grid for generating an ore vein.
|
||||
# Default: 12
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||||
oreVeinRandomOffset: 12
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||||
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||||
# Prevents regular vanilla ores from being generated outside GregTech ore veins
|
||||
# Default: true
|
||||
removeVanillaOreGen: true
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||||
|
||||
# Prevents vanilla's large ore veins from being generated
|
||||
# Default: true
|
||||
removeVanillaLargeOreVeins: true
|
||||
|
||||
# Multiplier to bedrock ore generation amount
|
||||
# Default: 1.0f
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||||
bedrockOreMultiplier: 1.0
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||||
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||||
# Make bedrock ore/fluid veins infinite?
|
||||
# Default: false
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||||
infiniteBedrockOresFluids: false
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||||
|
||||
# Sets the maximum number of chunks that may be cached for ore vein generation.
|
||||
# Higher values may improve world generation performance, but at the cost of more RAM usage.
|
||||
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
|
||||
# Default: 512 (requires restarting the server / re-opening the world)
|
||||
oreGenerationChunkCacheSize: 512
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||||
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||||
# Sets the maximum number of chunks for which ore indicators may be cached.
|
||||
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
|
||||
# Default: 2048 (requires restarting the server / re-opening the world)
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||||
oreIndicatorChunkCacheSize: 2048
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machines:
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# Whether insufficient energy supply should reset Machine recipe progress to zero.
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||||
# If true, progress will reset.
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||||
# If false, progress will decrease to zero with 2x speed
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||||
# Default: false
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recipeProgressLowEnergy: false
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||||
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
|
||||
# Default: false
|
||||
requireGTToolsForBlocks: false
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||||
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||||
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
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||||
# Default: false
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||||
doTerrainExplosion: false
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||||
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||||
# Whether machines or boilers damage the terrain when they explode.
|
||||
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
|
||||
# Default: true
|
||||
doesExplosionDamagesTerrain: false
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||||
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# Divisor for Recipe Duration per Overclock.
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# Default: 2.0
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overclockDivisor: 2.0
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# Whether to play machine sounds while machines are active.
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# Default: true
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machineSounds: true
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||||
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# Whether Steam Multiblocks should use Steel instead of Bronze.
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||||
# Default: false
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||||
steelSteamMultiblocks: false
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# Whether to enable the cleanroom, required for various recipes.
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||||
# Default: true
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enableCleanroom: true
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# Whether multiblocks should ignore all cleanroom requirements.
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# This does nothing if enableCleanroom is false.
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# Default: false
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cleanMultiblocks: false
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# Block to replace mined ores with in the miner and multiblock miner.
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# Default: minecraft:cobblestone
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replaceMinedBlocksWith: minecraft:cobblestone
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# Whether to enable the Maintenance Hatch, required for Multiblocks.
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||||
# Default: true
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enableMaintenance: true
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# Whether the machine's circuit slot need to be inserted a real circuit.
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ghostCircuit: true
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# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
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# Default: false
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doBedrockOres: false
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# What Kind of material should the bedrock ore miner output?
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# Default: "raw"
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bedrockOreDropTagPrefix: raw
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# Wether to add a "Processing Array"
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# Default: true
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doProcessingArray: true
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||||
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# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
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# Default: false
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enableTieredCasings: false
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||||
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||||
# Minimum distance between Long Distance Item Pipe Endpoints
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||||
# Default: 50
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||||
ldItemPipeMinDistance: 50
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# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
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# Default: 50
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ldFluidPipeMinDistance: 50
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||||
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||||
# If High Tier (>UV-tier) GT content should be registered.
|
||||
# Items and Machines enabled with this config will have missing recipes by default.
|
||||
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
|
||||
# Other mods can override this to true, regardless of the config file.
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# Default: false
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highTierContent: false
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# Whether search for recipes asynchronously.
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# Default: true
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asyncRecipeSearching: true
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client:
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# Whether or not to enable Emissive Textures for GregTech Machines.
|
||||
# Default: true
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||||
machinesEmissiveTextures: true
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||||
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# The default color to overlay onto machines.
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||||
# #FFFFFF is no coloring (default).
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# #D2DCFF is the classic blue from GT5.
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defaultPaintingColor: #FFFFFF
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# Use VBO cache for multiblock preview.
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# Disable it if you have issues with rendering multiblocks.
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# Default: true
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useVBO: true
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# Config options for Mod Compatibility
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compat:
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# Config options regarding GTEU compatibility with other energy systems
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||||
energy:
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# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
|
||||
# This does not enable nor disable Converters.
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# Default: true
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nativeEUToPlatformNative: true
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# Enable GTEU to Platform native (and vice versa) Converters.
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# Default: false
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enablePlatformConverters: false
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# Platform native Energy to GTEU ratio for converting FE to EU.
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# Only affects converters.
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# Default: 4 FE/Energy == 1 EU
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platformToEuRatio: 4
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# GTEU to Platform native Energy ratio for converting EU to FE.
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# Affects native conversion and Converters.
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# Default: 4 FE/Energy == 1 EU
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euToPlatformRatio: 4
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# Whether to hide facades of all blocks in JEI and creative search menu.
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# Default: true
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hideFacadesInJEI: true
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# Whether to hide filled cells in JEI and creative search menu.
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# Default: true
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hideFilledCellsInJEI: true
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# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
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# Default: true
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removeSmeltingForEBFMetals: true
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dev:
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# Debug ore vein placement? (will print placed veins to server's debug.log)
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# Default: false (no placement printout in debug.log)
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debugWorldgen: false
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# Dump all registered GT recipes?
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# Default: false
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dumpRecipes: false
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# Dump all registered GT models/blockstates/etc?
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# Default: false
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dumpAssets: false
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recipes:
|
||||
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
|
||||
# Useful for mods like TerraFirmaCraft.
|
||||
# Default: false
|
||||
generateLowQualityGems: false
|
||||
|
||||
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
|
||||
# Default: false
|
||||
disableManualCompression: false
|
||||
|
||||
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
|
||||
# Default: false
|
||||
harderRods: false
|
||||
|
||||
# Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder.
|
||||
# Default: false
|
||||
harderBrickRecipes: false
|
||||
|
||||
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
|
||||
# Default: false
|
||||
nerfWoodCrafting: false
|
||||
|
||||
# Whether to make Wood related recipes harder.
|
||||
# Excludes sticks and planks.
|
||||
# Default: false
|
||||
hardWoodRecipes: false
|
||||
|
||||
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
|
||||
# Default: true
|
||||
hardIronRecipes: true
|
||||
|
||||
# Whether to make Redstone related recipes harder.
|
||||
# Default: false
|
||||
hardRedstoneRecipes: false
|
||||
|
||||
# Whether to make Vanilla Tools and Armor recipes harder.
|
||||
# Excludes Flint and Steel, and Buckets.
|
||||
# Default: false
|
||||
hardToolArmorRecipes: false
|
||||
|
||||
# Whether to make miscellaneous recipes harder.
|
||||
# Default: false
|
||||
hardMiscRecipes: false
|
||||
|
||||
# Whether to make Glass related recipes harder. Default: true
|
||||
hardGlassRecipes: true
|
||||
|
||||
# Whether to nerf the Paper crafting recipe.
|
||||
# Default: true
|
||||
nerfPaperCrafting: true
|
||||
|
||||
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
|
||||
# Default: false
|
||||
hardAdvancedIronRecipes: false
|
||||
|
||||
# Whether to make coloring blocks like Concrete or Glass harder.
|
||||
# Default: false
|
||||
hardDyeRecipes: false
|
||||
|
||||
# Whether to remove charcoal smelting recipes from the vanilla furnace.
|
||||
# Default: true
|
||||
harderCharcoalRecipe: true
|
||||
|
||||
# Whether to make the Flint and Steel recipe require steel parts.
|
||||
# Default: true.
|
||||
flintAndSteelRequireSteel: true
|
||||
|
||||
# Whether to remove Vanilla Block Recipes from the Crafting Table.
|
||||
# Default: false
|
||||
removeVanillaBlockRecipes: false
|
||||
|
||||
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
|
||||
# Default: true
|
||||
removeVanillaTNTRecipe: true
|
||||
|
||||
worldgen:
|
||||
# Rubber Tree spawn chance (% per chunk)
|
||||
# Default: 0.5
|
||||
rubberTreeSpawnChance: 0.5
|
||||
|
||||
# Should all Stone Types drop unique Ore Item Blocks?
|
||||
# Default: false (meaning only Stone, Netherrack, and Endstone)
|
||||
allUniqueStoneTypes: false
|
||||
|
||||
# Should Sand-like ores fall?
|
||||
# This includes gravel, sand, and red sand ores.
|
||||
# Default: false (no falling ores)
|
||||
sandOresFall: false
|
||||
|
||||
oreVeins:
|
||||
# The grid size (in chunks) for ore vein generation
|
||||
# Default: 3
|
||||
oreVeinGridSize: 3
|
||||
|
||||
# The maximum random offset (in blocks) from the grid for generating an ore vein.
|
||||
# Default: 12
|
||||
oreVeinRandomOffset: 12
|
||||
|
||||
# Prevents regular vanilla ores from being generated outside GregTech ore veins
|
||||
# Default: true
|
||||
removeVanillaOreGen: true
|
||||
|
||||
# Prevents vanilla's large ore veins from being generated
|
||||
# Default: true
|
||||
removeVanillaLargeOreVeins: true
|
||||
|
||||
# Multiplier to bedrock ore generation amount
|
||||
# Default: 1.0f
|
||||
bedrockOreMultiplier: 1.0
|
||||
|
||||
# Make bedrock ore/fluid veins infinite?
|
||||
# Default: false
|
||||
infiniteBedrockOresFluids: false
|
||||
|
||||
# Sets the maximum number of chunks that may be cached for ore vein generation.
|
||||
# Higher values may improve world generation performance, but at the cost of more RAM usage.
|
||||
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
|
||||
# Default: 512 (requires restarting the server / re-opening the world)
|
||||
oreGenerationChunkCacheSize: 512
|
||||
|
||||
# Sets the maximum number of chunks for which ore indicators may be cached.
|
||||
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
|
||||
# Default: 2048 (requires restarting the server / re-opening the world)
|
||||
oreIndicatorChunkCacheSize: 2048
|
||||
|
||||
machines:
|
||||
# Whether insufficient energy supply should reset Machine recipe progress to zero.
|
||||
# If true, progress will reset.
|
||||
# If false, progress will decrease to zero with 2x speed
|
||||
# Default: false
|
||||
recipeProgressLowEnergy: false
|
||||
|
||||
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
|
||||
# Default: false
|
||||
requireGTToolsForBlocks: false
|
||||
|
||||
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
|
||||
# Default: false
|
||||
doTerrainExplosion: false
|
||||
|
||||
# Whether machines or boilers damage the terrain when they explode.
|
||||
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
|
||||
# Default: true
|
||||
doesExplosionDamagesTerrain: false
|
||||
|
||||
# Divisor for Recipe Duration per Overclock.
|
||||
# Default: 2.0
|
||||
overclockDivisor: 2.0
|
||||
|
||||
# Whether to play machine sounds while machines are active.
|
||||
# Default: true
|
||||
machineSounds: true
|
||||
|
||||
# Whether Steam Multiblocks should use Steel instead of Bronze.
|
||||
# Default: false
|
||||
steelSteamMultiblocks: false
|
||||
|
||||
# Whether to enable the cleanroom, required for various recipes.
|
||||
# Default: true
|
||||
enableCleanroom: true
|
||||
|
||||
# Whether multiblocks should ignore all cleanroom requirements.
|
||||
# This does nothing if enableCleanroom is false.
|
||||
# Default: false
|
||||
cleanMultiblocks: false
|
||||
|
||||
# Block to replace mined ores with in the miner and multiblock miner.
|
||||
# Default: minecraft:cobblestone
|
||||
replaceMinedBlocksWith: minecraft:cobblestone
|
||||
|
||||
# Whether to enable the Maintenance Hatch, required for Multiblocks.
|
||||
# Default: true
|
||||
enableMaintenance: true
|
||||
|
||||
# Whether the machine's circuit slot need to be inserted a real circuit.
|
||||
ghostCircuit: true
|
||||
|
||||
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
|
||||
# Default: false
|
||||
doBedrockOres: false
|
||||
|
||||
# What Kind of material should the bedrock ore miner output?
|
||||
# Default: "raw"
|
||||
bedrockOreDropTagPrefix: raw
|
||||
|
||||
# Wether to add a "Processing Array"
|
||||
# Default: true
|
||||
doProcessingArray: true
|
||||
|
||||
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
|
||||
# Default: false
|
||||
enableTieredCasings: false
|
||||
|
||||
# Minimum distance between Long Distance Item Pipe Endpoints
|
||||
# Default: 50
|
||||
ldItemPipeMinDistance: 50
|
||||
|
||||
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
|
||||
# Default: 50
|
||||
ldFluidPipeMinDistance: 50
|
||||
|
||||
# If High Tier (>UV-tier) GT content should be registered.
|
||||
# Items and Machines enabled with this config will have missing recipes by default.
|
||||
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
|
||||
# Other mods can override this to true, regardless of the config file.
|
||||
# Default: false
|
||||
highTierContent: false
|
||||
|
||||
# Whether search for recipes asynchronously.
|
||||
# Default: true
|
||||
asyncRecipeSearching: true
|
||||
|
||||
client:
|
||||
# Whether or not to enable Emissive Textures for GregTech Machines.
|
||||
# Default: true
|
||||
machinesEmissiveTextures: true
|
||||
|
||||
# The default color to overlay onto machines.
|
||||
# #FFFFFF is no coloring (default).
|
||||
# #D2DCFF is the classic blue from GT5.
|
||||
defaultPaintingColor: #FFFFFF
|
||||
|
||||
# Use VBO cache for multiblock preview.
|
||||
# Disable it if you have issues with rendering multiblocks.
|
||||
# Default: true
|
||||
useVBO: true
|
||||
|
||||
# Config options for Mod Compatibility
|
||||
compat:
|
||||
# Config options regarding GTEU compatibility with other energy systems
|
||||
energy:
|
||||
# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
|
||||
# This does not enable nor disable Converters.
|
||||
# Default: true
|
||||
nativeEUToPlatformNative: true
|
||||
|
||||
# Enable GTEU to Platform native (and vice versa) Converters.
|
||||
# Default: false
|
||||
enablePlatformConverters: false
|
||||
|
||||
# Platform native Energy to GTEU ratio for converting FE to EU.
|
||||
# Only affects converters.
|
||||
# Default: 4 FE/Energy == 1 EU
|
||||
platformToEuRatio: 4
|
||||
|
||||
# GTEU to Platform native Energy ratio for converting EU to FE.
|
||||
# Affects native conversion and Converters.
|
||||
# Default: 4 FE/Energy == 1 EU
|
||||
euToPlatformRatio: 4
|
||||
|
||||
# Whether to hide facades of all blocks in JEI and creative search menu.
|
||||
# Default: true
|
||||
hideFacadesInJEI: true
|
||||
|
||||
# Whether to hide filled cells in JEI and creative search menu.
|
||||
# Default: true
|
||||
hideFilledCellsInJEI: true
|
||||
|
||||
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
|
||||
# Default: true
|
||||
removeSmeltingForEBFMetals: true
|
||||
|
||||
dev:
|
||||
# Debug ore vein placement? (will print placed veins to server's debug.log)
|
||||
# Default: false (no placement printout in debug.log)
|
||||
debugWorldgen: false
|
||||
|
||||
# Dump all registered GT recipes?
|
||||
# Default: false
|
||||
dumpRecipes: false
|
||||
|
||||
# Dump all registered GT models/blockstates/etc?
|
||||
# Default: false
|
||||
dumpAssets: false
|
||||
|
||||
|
||||
Reference in New Issue
Block a user