Fix hashes (#2)

I'll try to avoid doing that next time
This commit is contained in:
Spencer
2023-12-20 21:05:09 -05:00
committed by GitHub
parent 696f5235da
commit 3b6548cfe6
80 changed files with 19008 additions and 18974 deletions

2
.gitattributes vendored Normal file
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# Disable Git line ending conversion, to prevent packwiz index hashes changing when committing from Windows
* -text

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@@ -1,8 +1,8 @@
RMBTweak=1 RMBTweak=1
LMBTweakWithItem=1 LMBTweakWithItem=1
LMBTweakWithoutItem=1 LMBTweakWithoutItem=1
WheelTweak=1 WheelTweak=1
WheelSearchOrder=1 WheelSearchOrder=1
WheelScrollDirection=0 WheelScrollDirection=0
ScrollItemScaling=0 ScrollItemScaling=0
Debug=0 Debug=0

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@@ -1,55 +1,55 @@
{ {
"client": { "client": {
"disableColoredCableRecipesInJEI": true, "disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list", "enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": false, "enableFacadesInJEI": false,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks", "enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": false, "enableFacadeRecipesInJEI": false,
"enableEffects": true, "enableEffects": true,
"useTerminalUseLargeFont": false, "useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true, "useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs", "PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae", "PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays", "showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false, "showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement", "showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true, "showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.", "notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true, "notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal", "clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false, "clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars", "terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25 "terminalMargin": 25
}, },
"terminals": { "terminals": {
"terminalStyle": "small", "terminalStyle": "small",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal", "pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true "pinAutoCraftedItems": true
}, },
"search": { "search": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact", "searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": true, "searchTooltips": true,
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.", "searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false, "searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI", "useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false, "useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens", "clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true, "clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open", "syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true, "syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens", "rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true, "rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens", "autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false "autoFocusSearch": false
}, },
"tooltips": { "tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons", "showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true, "showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons", "showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true, "showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons", "maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5, "maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips", "enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true "enableGuideHotkey": true
} }
} }

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@@ -1,118 +1,118 @@
{ {
"general": { "general": {
"unsupportedDeveloperTools": false, "unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.", "matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true, "matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.", "tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true, "tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.", "channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default", "channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.", "pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4, "pathfindingStepsPerTick": 4,
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.", "spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true "spatialAnchorEnableRandomTicks": true
}, },
"automation": { "automation": {
"formationPlaneEntityLimit": 128 "formationPlaneEntityLimit": 128
}, },
"facades": { "facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.", "allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false "allowBlockEntities": false
}, },
"craftingCPU": { "craftingCPU": {
"craftingCalculationTimePerTick": 5, "craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.", "craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false "craftingSimulatedExtraction": false
}, },
"crafting": { "crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.", "disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true, "disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks", "growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10 "growthAccelerator": 10
}, },
"spatialio": { "spatialio": {
"spatialPowerMultiplier": 1250.0, "spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35 "spatialPowerExponent": 1.35
}, },
"logging": { "logging": {
"blockUpdateLog": false, "blockUpdateLog": false,
"packetLog": false, "packetLog": false,
"craftingLog": false, "craftingLog": false,
"debugLog": false, "debugLog": false,
"gridLog": false, "gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command", "chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false "chunkLoggerTrace": false
}, },
"battery": { "battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.", "chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0, "chargerChargeRate": 1.0,
"wirelessTerminal": 1600000, "wirelessTerminal": 1600000,
"chargedStaff": 8000, "chargedStaff": 8000,
"entropyManipulator": 200000, "entropyManipulator": 200000,
"portableCell": 200000, "portableCell": 200000,
"colorApplicator": 20000, "colorApplicator": 20000,
"matterCannon": 200000 "matterCannon": 200000
}, },
"worldGen": { "worldGen": {
"spawnPressesInMeteorites": true "spawnPressesInMeteorites": true
}, },
"wireless": { "wireless": {
"wirelessBaseCost": 8.0, "wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0, "wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0, "wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0, "wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5, "wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0, "wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0 "wirelessTerminalDrainMultiplier": 1.0
}, },
"PortableCells": { "PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click", "allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true "allowDisassembly": true
}, },
"PowerRatios": { "PowerRatios": {
"ForgeEnergy": 0.5, "ForgeEnergy": 0.5,
"UsageMultiplier": 1.0, "UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.", "GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0 "GridEnergyStoragePerNode": 25.0
}, },
"Condenser": { "Condenser": {
"MatterBalls": 256, "MatterBalls": 256,
"Singularity": 256000 "Singularity": 256000
}, },
"tickRates": { "tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.", "_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5, "InterfaceMin": 5,
"InterfaceMax": 120, "InterfaceMax": 120,
"ImportBusMin": 5, "ImportBusMin": 5,
"ImportBusMax": 40, "ImportBusMax": 40,
"ExportBusMin": 5, "ExportBusMin": 5,
"ExportBusMax": 60, "ExportBusMax": 60,
"AnnihilationPlaneMin": 2, "AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120, "AnnihilationPlaneMax": 120,
"METunnelMin": 5, "METunnelMin": 5,
"METunnelMax": 20, "METunnelMax": 20,
"InscriberMin": 1, "InscriberMin": 1,
"InscriberMax": 20, "InscriberMax": 20,
"ChargerMin": 10, "ChargerMin": 10,
"ChargerMax": 10, "ChargerMax": 10,
"IOPortMin": 1, "IOPortMin": 1,
"IOPortMax": 5, "IOPortMax": 5,
"VibrationChamberMin": 10, "VibrationChamberMin": 10,
"VibrationChamberMax": 40, "VibrationChamberMax": 40,
"StorageBusMin": 5, "StorageBusMin": 5,
"StorageBusMax": 60, "StorageBusMax": 60,
"ItemTunnelMin": 5, "ItemTunnelMin": 5,
"ItemTunnelMax": 60, "ItemTunnelMax": 60,
"LightTunnelMin": 5, "LightTunnelMin": 5,
"LightTunnelMax": 60 "LightTunnelMax": 60
}, },
"vibrationChamber": { "vibrationChamber": {
"_comment": "Settings for the Vibration Chamber", "_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)", "baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0, "baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.", "minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4, "minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.", "baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40 "baseMaxEnergyPerGameTick": 40
} }
} }

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@@ -1,213 +1,213 @@
{ {
"attributes": { "attributes": {
"forge:step_height_addition": { "forge:step_height_addition": {
"enabled": false, "enabled": false,
"min": { "min": {
"default": -512, "default": -512,
"value": -512 "value": -512
}, },
"max": { "max": {
"default": 512, "default": 512,
"value": 512 "value": 512
} }
}, },
"minecraft:generic.follow_range": { "minecraft:generic.follow_range": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 2048, "default": 2048,
"value": 2048 "value": 2048
} }
}, },
"minecraft:generic.flying_speed": { "minecraft:generic.flying_speed": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 1024, "default": 1024,
"value": 1024 "value": 1024
} }
}, },
"forge:nametag_distance": { "forge:nametag_distance": {
"enabled": false, "enabled": false,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 64, "default": 64,
"value": 64 "value": 64
} }
}, },
"minecraft:generic.movement_speed": { "minecraft:generic.movement_speed": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 1024, "default": 1024,
"value": 1024 "value": 1024
} }
}, },
"forge:entity_gravity": { "forge:entity_gravity": {
"enabled": false, "enabled": false,
"min": { "min": {
"default": -8, "default": -8,
"value": -8 "value": -8
}, },
"max": { "max": {
"default": 8, "default": 8,
"value": 8 "value": 8
} }
}, },
"forge:block_reach": { "forge:block_reach": {
"enabled": false, "enabled": false,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 1024, "default": 1024,
"value": 1024 "value": 1024
} }
}, },
"minecraft:generic.max_health": { "minecraft:generic.max_health": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": 1, "default": 1,
"value": 1 "value": 1
}, },
"max": { "max": {
"default": 1024, "default": 1024,
"value": 1000000 "value": 1000000
} }
}, },
"minecraft:generic.attack_speed": { "minecraft:generic.attack_speed": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 1024, "default": 1024,
"value": 1024 "value": 1024
} }
}, },
"minecraft:generic.attack_damage": { "minecraft:generic.attack_damage": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 2048, "default": 2048,
"value": 1000000 "value": 1000000
} }
}, },
"minecraft:generic.luck": { "minecraft:generic.luck": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": -1024, "default": -1024,
"value": -1024 "value": -1024
}, },
"max": { "max": {
"default": 1024, "default": 1024,
"value": 1024 "value": 1024
} }
}, },
"minecraft:zombie.spawn_reinforcements": { "minecraft:zombie.spawn_reinforcements": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 1, "default": 1,
"value": 1 "value": 1
} }
}, },
"minecraft:horse.jump_strength": { "minecraft:horse.jump_strength": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 2, "default": 2,
"value": 2 "value": 2
} }
}, },
"minecraft:generic.attack_knockback": { "minecraft:generic.attack_knockback": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 5, "default": 5,
"value": 1000000 "value": 1000000
} }
}, },
"minecraft:generic.armor": { "minecraft:generic.armor": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 30, "default": 30,
"value": 1000000 "value": 1000000
} }
}, },
"forge:swim_speed": { "forge:swim_speed": {
"enabled": false, "enabled": false,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 1024, "default": 1024,
"value": 1024 "value": 1024
} }
}, },
"minecraft:generic.knockback_resistance": { "minecraft:generic.knockback_resistance": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 1, "default": 1,
"value": 1 "value": 1
} }
}, },
"minecraft:generic.armor_toughness": { "minecraft:generic.armor_toughness": {
"enabled": true, "enabled": true,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 20, "default": 20,
"value": 1000000 "value": 1000000
} }
}, },
"forge:entity_reach": { "forge:entity_reach": {
"enabled": false, "enabled": false,
"min": { "min": {
"default": 0, "default": 0,
"value": 0 "value": 0
}, },
"max": { "max": {
"default": 1024, "default": 1024,
"value": 1024 "value": 1024
} }
} }
} }
} }

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@@ -1,19 +1,19 @@
#This is an example boolean property #This is an example boolean property
exampleBoolean = true exampleBoolean = true
#Range: > -2147483648 #Range: > -2147483648
exampleInt = 42 exampleInt = 42
exampleString = "Hello World" exampleString = "Hello World"
exampleMultilineString = "Hello World" exampleMultilineString = "Hello World"
#Allowed Values: Hello, World #Allowed Values: Hello, World
exampleEnum = "Hello" exampleEnum = "Hello"
exampleStringList = ["Hello", "World"] exampleStringList = ["Hello", "World"]
exampleIntList = [12, 24] exampleIntList = [12, 24]
exampleEnumList = ["Hello", "World"] exampleEnumList = ["Hello", "World"]
[exampleCategory] [exampleCategory]
#This is an example category #This is an example category
#This is an example string inside a category #This is an example string inside a category
innerField = "I am inside" innerField = "I am inside"
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38 #Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
exampleFloat = 42.84000015258789 exampleFloat = 42.84000015258789

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@@ -1,58 +1,58 @@
#General settings #General settings
[general] [general]
#Maximum distance you can build at #Maximum distance you can build at
#Range: 1 ~ 64 #Range: 1 ~ 64
rayTraceRange = 32 rayTraceRange = 32
#Power settings #Power settings
[power] [power]
#Building Gadget #Building Gadget
[power.building_gadget] [power.building_gadget]
#Maximum power for the Building Gadget #Maximum power for the Building Gadget
#Range: > 0 #Range: > 0
maxPower = 500000 maxPower = 500000
#Base cost per block placed #Base cost per block placed
#Range: > 0 #Range: > 0
baseCost = 50 baseCost = 50
#Exchanging Gadget #Exchanging Gadget
[power.exchanging_gadget] [power.exchanging_gadget]
#Maximum power for the Exchanging Gadget #Maximum power for the Exchanging Gadget
#Range: > 0 #Range: > 0
maxPower = 500000 maxPower = 500000
#Base cost per block exchanged #Base cost per block exchanged
#Range: > 0 #Range: > 0
baseCost = 100 baseCost = 100
#Cut Paste Gadget #Cut Paste Gadget
[power.cutpaste_gadget] [power.cutpaste_gadget]
#Maximum power for the Cut and Paste Gadget #Maximum power for the Cut and Paste Gadget
#Range: > 0 #Range: > 0
maxPower = 5000000 maxPower = 5000000
#(LEGACY) NO LONGER USED #(LEGACY) NO LONGER USED
#Range: > 0 #Range: > 0
baseCost = 200 baseCost = 200
#Base cost per block - Checked during CUT, Charged during PASTE #Base cost per block - Checked during CUT, Charged during PASTE
#Range: > 0 #Range: > 0
baseCostNew = 50 baseCostNew = 50
#Copy Paste Gadget #Copy Paste Gadget
[power.copypaste_gadget] [power.copypaste_gadget]
#Maximum power for the Copy and Paste Gadget #Maximum power for the Copy and Paste Gadget
#Range: > 0 #Range: > 0
maxPower = 1000000 maxPower = 1000000
#Base cost per block Paste (Copy is Free) #Base cost per block Paste (Copy is Free)
#Range: > 0 #Range: > 0
baseCost = 50 baseCost = 50
#Destruction Gadget #Destruction Gadget
[power.destruction_gadget] [power.destruction_gadget]
#Maximum power for the Destruction Gadget #Maximum power for the Destruction Gadget
#Range: > 0 #Range: > 0
maxPower = 1000000 maxPower = 1000000
#Base cost per block Destroyed #Base cost per block Destroyed
#Range: > 0 #Range: > 0
baseCost = 200 baseCost = 200

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@@ -1,49 +1,49 @@
[tweaks] [tweaks]
#This option will let you climb ladders automatically by just looking upwards, rather than requiring a key to be held down. #This option will let you climb ladders automatically by just looking upwards, rather than requiring a key to be held down.
autoClimbLadder = false autoClimbLadder = false
#This prevents the last torch in the offhand from being placed. #This prevents the last torch in the offhand from being placed.
doNotUseLastTorch = false doNotUseLastTorch = false
#This option will hide your offhand item. It can be toggled via an optional key binding. #This option will hide your offhand item. It can be toggled via an optional key binding.
hideOffhandItem = false hideOffhandItem = false
#This option will hide your own potion particle effects for your client (other players will still see them). #This option will hide your own potion particle effects for your client (other players will still see them).
hideOwnParticleEffects = false hideOwnParticleEffects = false
#This option will hide your shield unless you are holding a weapon. #This option will hide your shield unless you are holding a weapon.
hideShieldUnlessHoldingWeapon = true hideShieldUnlessHoldingWeapon = true
#This prevents torches from being placed from your offhand at all. #This prevents torches from being placed from your offhand at all.
noOffhandTorchAtAll = false noOffhandTorchAtAll = false
#This prevents torches from being placed from your offhand if you have a block in your main hand. #This prevents torches from being placed from your offhand if you have a block in your main hand.
noOffhandTorchWithBlock = true noOffhandTorchWithBlock = true
#This prevents torches from being placed from your offhand if you have food in your main hand. #This prevents torches from being placed from your offhand if you have food in your main hand.
noOffhandTorchWithFood = true noOffhandTorchWithFood = true
#This prevents torches from being placed from your off hand if you have an empty main hand. #This prevents torches from being placed from your off hand if you have an empty main hand.
noOffhandTorchWithEmptyHand = false noOffhandTorchWithEmptyHand = false
#This restricts torches to be placed from the offhand only when you're holding a tool in your main hand. #This restricts torches to be placed from the offhand only when you're holding a tool in your main hand.
offhandTorchWithToolOnly = false offhandTorchWithToolOnly = false
#This prevents fireworks from being launched from your off hand if you are wearing an Elytra, unless you're flying. #This prevents fireworks from being launched from your off hand if you are wearing an Elytra, unless you're flying.
noOffhandFireworksWithElytra = true noOffhandFireworksWithElytra = true
#This option will disable step assist added by other mods. #This option will disable step assist added by other mods.
disableStepAssist = false disableStepAssist = false
#This option will disable log stripping. #This option will disable log stripping.
disableLogStripping = false disableLogStripping = false
#This adds back the master volume slider to the options screen. Saves you a click! #This adds back the master volume slider to the options screen. Saves you a click!
masterVolumeSlider = true masterVolumeSlider = true
#This adds back the music volume slider to the options screen. Saves you a click! #This adds back the music volume slider to the options screen. Saves you a click!
musicVolumeSlider = true musicVolumeSlider = true
#This option will make iron fences and glass panes have a bigger hitbox while placing them, making it easier to aim. #This option will make iron fences and glass panes have a bigger hitbox while placing them, making it easier to aim.
paneBuildingSupport = true paneBuildingSupport = true
#This option makes the recipe book not shift the inventory when opened. Works best with smaller GUI scales / bigger resolutions. #This option makes the recipe book not shift the inventory when opened. Works best with smaller GUI scales / bigger resolutions.
noRecipeBookShifting = false noRecipeBookShifting = false
[customization] [customization]
#Items that count as torches for the offhand-torch tweak options. #Items that count as torches for the offhand-torch tweak options.
torchItems = ["minecraft:torch", "minecraft:soul_torch", "tconstruct:stone_torch"] torchItems = ["minecraft:torch", "minecraft:soul_torch", "tconstruct:stone_torch"]
#Items that are allowed to place torches from the offhand if offhandTorchWithToolOnly is enabled. #Items that are allowed to place torches from the offhand if offhandTorchWithToolOnly is enabled.
torchTools = ["minecraft:wooden_pickaxe", "minecraft:stone_pickaxe", "minecraft:iron_pickaxe", "minecraft:golden_pickaxe", "minecraft:diamond_pickaxe", "minecraft:netherite_pickaxe", "tconstruct:pickaxe", "tconstruct:hammer"] torchTools = ["minecraft:wooden_pickaxe", "minecraft:stone_pickaxe", "minecraft:iron_pickaxe", "minecraft:golden_pickaxe", "minecraft:diamond_pickaxe", "minecraft:netherite_pickaxe", "tconstruct:pickaxe", "tconstruct:hammer"]
#Items that count as weapons for the offhand-shield hiding tweak options. #Items that count as weapons for the offhand-shield hiding tweak options.
shieldWeapons = ["tetra:modular_sword"] shieldWeapons = ["tetra:modular_sword"]
#Items that count as shields for the offhand-shield hiding tweak options. #Items that count as shields for the offhand-shield hiding tweak options.
shieldItems = ["basicshields:wooden_shield", "basicshields:golden_shield", "basicshields:diamond_shield", "basicshields:netherite_shield"] shieldItems = ["basicshields:wooden_shield", "basicshields:golden_shield", "basicshields:diamond_shield", "basicshields:netherite_shield"]
#Items that count as fireworks for the offhand-firework tweak options. #Items that count as fireworks for the offhand-firework tweak options.
fireworkItems = ["minecraft:firework_rocket"] fireworkItems = ["minecraft:firework_rocket"]

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@@ -1,5 +1,5 @@
[general] [general]
#Display Items in Table? #Display Items in Table?
"display items in table" = true "display items in table" = true

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@@ -1,18 +1,18 @@
[common] [common]
#Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory) #Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
compressRequiresCraftingGrid = true compressRequiresCraftingGrid = true
#A list of modid:name entries that will not be crafted by the compress key. #A list of modid:name entries that will not be crafted by the compress key.
compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"] compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]
[client] [client]
#If set to true, right-clicking the result slot in a crafting table will craft a full stack. #If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true rightClickCraftsStack = true
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it. #We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false hideVanillaCraftingGuide = false
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely. #Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED #Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
mode = "DEFAULT" mode = "DEFAULT"
#Add mod ids here of mods that you wish to disable Crafting Tweaks support for. #Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = [] disabledAddons = []

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@@ -1,21 +1,21 @@
#Client only settings, mostly things related to rendering #Client only settings, mostly things related to rendering
[client] [client]
#Set to true to enable rendering curios #Set to true to enable rendering curios
renderCurios = true renderCurios = true
#The X-Offset for the Curios GUI button #The X-Offset for the Curios GUI button
#Range: -100 ~ 100 #Range: -100 ~ 100
buttonXOffset = 0 buttonXOffset = 0
#The Y-Offset for the Curios GUI button #The Y-Offset for the Curios GUI button
#Range: -100 ~ 100 #Range: -100 ~ 100
buttonYOffset = 0 buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button #The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100 #Range: -100 ~ 100
creativeButtonXOffset = 0 creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button #The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100 #Range: -100 ~ 100
creativeButtonYOffset = 0 creativeButtonYOffset = 0
#The corner for the Curios GUI button #The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT" buttonCorner = "TOP_LEFT"

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@@ -1,6 +1,6 @@
# This is the configuration file for Embeddium. # This is the configuration file for Embeddium.
# #
# You can find information on editing this file and all the available options here: # You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File # https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
# #
# By default, this file will be empty except for this notice. # By default, this file will be empty except for this notice.

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@@ -1,26 +1,26 @@
{ {
"quality": { "quality": {
"weather_quality": "DEFAULT", "weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT", "leaves_quality": "DEFAULT",
"enable_vignette": true "enable_vignette": true
}, },
"advanced": { "advanced": {
"enable_memory_tracing": false, "enable_memory_tracing": false,
"use_advanced_staging_buffers": true, "use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 3 "cpu_render_ahead_limit": 3
}, },
"performance": { "performance": {
"chunk_builder_threads": 0, "chunk_builder_threads": 0,
"always_defer_chunk_updates_v2": true, "always_defer_chunk_updates_v2": true,
"animate_only_visible_textures": true, "animate_only_visible_textures": true,
"use_entity_culling": true, "use_entity_culling": true,
"use_fog_occlusion": true, "use_fog_occlusion": true,
"use_block_face_culling": true, "use_block_face_culling": true,
"use_compact_vertex_format": true, "use_compact_vertex_format": true,
"use_translucent_face_sorting": false, "use_translucent_face_sorting": false,
"use_no_error_g_l_context": true "use_no_error_g_l_context": true
}, },
"notifications": { "notifications": {
"hide_donation_button": true "hide_donation_button": true
} }
} }

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@@ -1,14 +1,14 @@
#ME Extend Import/Export Bus speed multiplier #ME Extend Import/Export Bus speed multiplier
#Range: 2 ~ 128 #Range: 2 ~ 128
exBusMultiplier = 8 exBusMultiplier = 8
#ME Infinity Cell idle energy cost (unit: AE/t) #ME Infinity Cell idle energy cost (unit: AE/t)
#Range: 0.1 ~ 64.0 #Range: 0.1 ~ 64.0
cost = 8.0 cost = 8.0
#The max range between two wireless connector #The max range between two wireless connector
#Range: 10.0 ~ 10000.0 #Range: 10.0 ~ 10000.0
range = 1000.0 range = 1000.0
#ME Infinity Cell types (item or fluid's id) #ME Infinity Cell types (item or fluid's id)
types = ["minecraft:water", "minecraft:cobblestone"] types = ["minecraft:water", "minecraft:cobblestone"]
#The AE device/part that can be packed by ME Packing Tape #The AE device/part that can be packed by ME Packing Tape
whitelist = ["expatternprovider:ex_interface_part", "expatternprovider:ex_pattern_provider_part", "expatternprovider:ex_interface", "expatternprovider:ex_pattern_provider", "expatternprovider:ex_drive", "ae2:cable_interface", "ae2:cable_pattern_provider", "ae2:interface", "ae2:pattern_provider", "ae2:drive"] whitelist = ["expatternprovider:ex_interface_part", "expatternprovider:ex_pattern_provider_part", "expatternprovider:ex_interface", "expatternprovider:ex_pattern_provider", "expatternprovider:ex_drive", "ae2:cable_interface", "ae2:cable_pattern_provider", "ae2:interface", "ae2:pattern_provider", "ae2:drive"]

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# FastSuite Configuration # FastSuite Configuration
general { general {
# A list of recipe types which may only be looked up on the main thread. Add a recipe type to this list if errors start happening. # A list of recipe types which may only be looked up on the main thread. Add a recipe type to this list if errors start happening.
# Default: [ # Default: [
S:"Single Threaded Recipe Types" < S:"Single Threaded Recipe Types" <
> >
# The max time, in seconds, that a recipe lookup may take before aborting the lookup and logging an error. # The max time, in seconds, that a recipe lookup may take before aborting the lookup and logging an error.
# Default: 25; Range: [1 ~ 300] # Default: 25; Range: [1 ~ 300]
I:"Max Recipe Lookup Time"=25 I:"Max Recipe Lookup Time"=25
# If true, the stacks used as recipe inputs will be locked and throw an error if modified during parallel matching. Useful for debugging. # If true, the stacks used as recipe inputs will be locked and throw an error if modified during parallel matching. Useful for debugging.
# Default: false # Default: false
B:"Lock Crafting Input Stacks"=false B:"Lock Crafting Input Stacks"=false
} }

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#Use a slightly more compact, but also slightly slower representation for block states #Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! #Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models #Cache the predicate instances used in multipart models
cacheMultipartPredicates = true cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled #Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes #Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations #Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true modelResourceLocations = true
#Use smaller data structures for "simple" models, especially models with few side-specific faces #Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true modelSides = true
#Replace the blockstate neighbor table #Replace the blockstate neighbor table
replaceNeighborLookup = true replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. #Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled #Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations #Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true bakedQuadDeduplication = true

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@@ -1,11 +1,11 @@
{ {
"COMMON": { "COMMON": {
"RADIUS_RANGE": 8, "RADIUS_RANGE": 8,
"IGNORE_ITEM_DAMAGE": false "IGNORE_ITEM_DAMAGE": false
}, },
"CLIENT": { "CLIENT": {
"CONTAINER_TRACK_TIME": 600, "CONTAINER_TRACK_TIME": 600,
"CONTAINER_TRACKING": true, "CONTAINER_TRACKING": true,
"CONTAINER_HIGHLIGHT_COLOR": "#cf9d15" "CONTAINER_HIGHLIGHT_COLOR": "#cf9d15"
} }
} }

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#Early window height #Early window height
earlyWindowHeight = 480 earlyWindowHeight = 480
#Early window framebuffer scale #Early window framebuffer scale
earlyWindowFBScale = 1 earlyWindowFBScale = 1
#Enable forge global version checking #Enable forge global version checking
versionCheck = true versionCheck = true
#Early window provider #Early window provider
earlyWindowProvider = "fmlearlywindow" earlyWindowProvider = "fmlearlywindow"
#Early window width #Early window width
earlyWindowWidth = 854 earlyWindowWidth = 854
#Early window starts maximized #Early window starts maximized
earlyWindowMaximized = false earlyWindowMaximized = false
#Default config path for servers #Default config path for servers
defaultConfigPath = "defaultconfigs" defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers #Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true disableOptimizedDFU = true
#Skip specific GL versions, may help with buggy graphics card drivers #Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = [] earlyWindowSkipGLVersions = []
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. #Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count #Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1 maxThreads = -1
#Squir? #Squir?
earlyWindowSquir = false earlyWindowSquir = false

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#Client only settings, mostly things related to rendering #Client only settings, mostly things related to rendering
[client] [client]
#Enable Forge to queue all chunk updates to the Chunk Update thread. #Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag. #May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available. #Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading. #When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false useCombinedDepthStencilAttachment = false
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always #[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
compressLanIPv6Addresses = true compressLanIPv6Addresses = true
#During block model baking, manually calculates the normal for all faces. #During block model baking, manually calculates the normal for all faces.
#This was the default behavior of forge between versions 31.0 and 47.1. #This was the default behavior of forge between versions 31.0 and 47.1.
#May result in differences between vanilla rendering and forge rendering. #May result in differences between vanilla rendering and forge rendering.
#Will only produce differences for blocks that contain non-axis aligned faces. #Will only produce differences for blocks that contain non-axis aligned faces.
#You will need to reload your resources to see results. #You will need to reload your resources to see results.
calculateAllNormals = false calculateAllNormals = false
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces. #When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
stabilizeDirectionGetNearest = true stabilizeDirectionGetNearest = true

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#General options #General options
[general] [general]
#Enable FPS Reducer features. #Enable FPS Reducer features.
enableFpsReducer = true enableFpsReducer = true
#Waiting time(sec) before reducing the FPS. (0:OFF) #Waiting time(sec) before reducing the FPS. (0:OFF)
#Range: 0 ~ 86400 #Range: 0 ~ 86400
waitingTime = 0 waitingTime = 0
#Max frame rate when there is no operation for the specified period of time. #Max frame rate when there is no operation for the specified period of time.
#Range: 1 ~ 60 #Range: 1 ~ 60
idleFps = 10 idleFps = 10
#Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF) #Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF)
#Range: 0 ~ 60 #Range: 0 ~ 60
guiScreenFps = 0 guiScreenFps = 0
#Max frame rate when the character is stationary. (0:OFF) #Max frame rate when the character is stationary. (0:OFF)
#Range: 0 ~ 260 #Range: 0 ~ 260
noActFps = 0 noActFps = 0
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always) #Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
#Range: 0 ~ 2 #Range: 0 ~ 2
detectMoving = 1 detectMoving = 1
#Ignore the mouse button holding. #Ignore the mouse button holding.
ignoreHoldButton = false ignoreHoldButton = false
#Reduce FPS in Game Menu. #Reduce FPS in Game Menu.
reducingInGameMenu = true reducingInGameMenu = true
#Force reducing FPS if the window is inactive. #Force reducing FPS if the window is inactive.
reducingInBackground = true reducingInBackground = true
#Suppress master volume if the window is inactive. #Suppress master volume if the window is inactive.
suppressSound = true suppressSound = true
#Suppression master volume ratio in inactive (0-100). #Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100 #Range: 0 ~ 100
suppressedVolume = 20 suppressedVolume = 20
#Enable HUD. #Enable HUD.
hudEnabled = false hudEnabled = false
#Reference position of HUD. #Reference position of HUD.
#Range: 1 ~ 8 #Range: 1 ~ 8
hudReferencePos = 3 hudReferencePos = 3
#HUD scale (default: 1.0) #HUD scale (default: 1.0)
#Range: 0.1 ~ 2.0 #Range: 0.1 ~ 2.0
hudScale = 1.0 hudScale = 1.0
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box) #Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2 #Range: 0 ~ 2
hudBehindChatBox = 2 hudBehindChatBox = 2
#HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple) #HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple)
#Range: 0 ~ 6 #Range: 0 ~ 6
hudInfo = 4 hudInfo = 4
#Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high) #Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high)
#Range: 0 ~ 4 #Range: 0 ~ 4
profile = 1 profile = 1
#HUD offsets from reference positions at the screen edge. #HUD offsets from reference positions at the screen edge.
[hud_offset] [hud_offset]
#Range: > -2147483648 #Range: > -2147483648
topLeft_X = 2 topLeft_X = 2
#Range: > -2147483648 #Range: > -2147483648
topLeft_Y = 2 topLeft_Y = 2
#Range: > -2147483648 #Range: > -2147483648
topCenter_X = 0 topCenter_X = 0
#Range: > -2147483648 #Range: > -2147483648
topCenter_Y = 2 topCenter_Y = 2
#Range: > -2147483648 #Range: > -2147483648
topRight_X = -2 topRight_X = -2
#Range: > -2147483648 #Range: > -2147483648
topRight_Y = 2 topRight_Y = 2
#Range: > -2147483648 #Range: > -2147483648
centerRight_X = -2 centerRight_X = -2
#Range: > -2147483648 #Range: > -2147483648
centerRight_Y = 0 centerRight_Y = 0
#Range: > -2147483648 #Range: > -2147483648
bottomRight_X = -2 bottomRight_X = -2
#Range: > -2147483648 #Range: > -2147483648
bottomRight_Y = -2 bottomRight_Y = -2
#Range: > -2147483648 #Range: > -2147483648
bottomCenter_X = 0 bottomCenter_X = 0
#Range: > -2147483648 #Range: > -2147483648
bottomCenter_Y = -2 bottomCenter_Y = -2
#Range: > -2147483648 #Range: > -2147483648
bottomLeft_X = 2 bottomLeft_X = 2
#Range: > -2147483648 #Range: > -2147483648
bottomLeft_Y = -2 bottomLeft_Y = -2
#Range: > -2147483648 #Range: > -2147483648
centerLeft_X = 2 centerLeft_X = 2
#Range: > -2147483648 #Range: > -2147483648
centerLeft_Y = 0 centerLeft_Y = 0
#Alignments of HUD strings. #Alignments of HUD strings.
[hud_alignment] [hud_alignment]
#Range: 0 ~ 2 #Range: 0 ~ 2
topLeft = 0 topLeft = 0
#Range: 0 ~ 2 #Range: 0 ~ 2
topCenter = 2 topCenter = 2
#Range: 0 ~ 2 #Range: 0 ~ 2
topRight = 1 topRight = 1
#Range: 0 ~ 2 #Range: 0 ~ 2
centerRight = 1 centerRight = 1
#Range: 0 ~ 2 #Range: 0 ~ 2
bottomRight = 1 bottomRight = 1
#Range: 0 ~ 2 #Range: 0 ~ 2
bottomCenter = 2 bottomCenter = 2
#Range: 0 ~ 2 #Range: 0 ~ 2
bottomLeft = 0 bottomLeft = 0
#Range: 0 ~ 2 #Range: 0 ~ 2
centerLeft = 0 centerLeft = 0
#Extra options #Extra options
[extra] [extra]
#HUD color #HUD color
hudColor = "f0f0f0" hudColor = "f0f0f0"
#Reduced fps HUD color #Reduced fps HUD color
hudReductionColor = "00f000" hudReductionColor = "00f000"
#HUD color for FPS display in GUI screen(inventory and menu). #HUD color for FPS display in GUI screen(inventory and menu).
hudGuiModeColor = "b6ecff" hudGuiModeColor = "b6ecff"
#HUD color for FPS display when the character is stationary. #HUD color for FPS display when the character is stationary.
hudNoActModeColor = "ceffd4" hudNoActModeColor = "ceffd4"
#Allow player configuration mode. #Allow player configuration mode.
allowPlayerConfig = true allowPlayerConfig = true
#CPU usage type. (0:one processor basis, 1:all processors basis) #CPU usage type. (0:one processor basis, 1:all processors basis)
#Range: 0 ~ 1 #Range: 0 ~ 1
cpuUsageType = 0 cpuUsageType = 0
#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads) #Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
#Range: 0 ~ 1 #Range: 0 ~ 1
cpuUsageThread = 0 cpuUsageThread = 0
#Permit to set IdleFPS=1. #Permit to set IdleFPS=1.
allowOneFps = false allowOneFps = false
#Debug options #Debug options
[debug] [debug]
#Enable debug log #Enable debug log
debugLog = false debugLog = false

View File

@@ -1,71 +1,71 @@
[general] [general]
#Whether ghost blocks are shown when you are holding a framed block #Whether ghost blocks are shown when you are holding a framed block
showGhostBlocks = true showGhostBlocks = true
#If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders #If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders
altGhostRenderer = false altGhostRenderer = false
#Whether certain framed blocks should show fancy hitboxes #Whether certain framed blocks should show fancy hitboxes
fancyHitboxes = true fancyHitboxes = true
#If false only full block faces of framed blocks will be culled, if true all outer faces of famed blocks can be culled #If false only full block faces of framed blocks will be culled, if true all outer faces of famed blocks can be culled
detailedCulling = true detailedCulling = true
#If true, the UV remapping will use discrete steps to avoid floating point errors #If true, the UV remapping will use discrete steps to avoid floating point errors
discreteUVSteps = true discreteUVSteps = true
#Configures how detailed connected textures are supported. #Configures how detailed connected textures are supported.
#Use anything above FULL_EDGE at your own risk (performance impact, unexpected behaviour)! #Use anything above FULL_EDGE at your own risk (performance impact, unexpected behaviour)!
#If NONE, all connected textures support is disabled #If NONE, all connected textures support is disabled
#If FULL_FACE, connected textures are supported on full faces #If FULL_FACE, connected textures are supported on full faces
#If FULL_EDGE, connected textures are supported as above and on faces whose connecting edge covers the full block width #If FULL_EDGE, connected textures are supported as above and on faces whose connecting edge covers the full block width
#If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks #If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks
#Allowed Values: NONE, FULL_FACE, FULL_EDGE, DETAILED #Allowed Values: NONE, FULL_FACE, FULL_EDGE, DETAILED
conTexMode = "FULL_FACE" conTexMode = "FULL_FACE"
#If true, all possible recipes of the Framing Saw will be added to EMI, else only the permutations using the Framed Cube will be added #If true, all possible recipes of the Framing Saw will be added to EMI, else only the permutations using the Framed Cube will be added
#This setting only has an effect when EMI is installed #This setting only has an effect when EMI is installed
showAllRecipePermutationsInEmi = true showAllRecipePermutationsInEmi = true
[overlay] [overlay]
#If set to HIDDEN, the State Lock overlay will be completely hidden #If set to HIDDEN, the State Lock overlay will be completely hidden
#If set to ICON, the State Lock overlay will only show an icon #If set to ICON, the State Lock overlay will only show an icon
#If set to DETAILED, the State Lock overlay will show detailed info #If set to DETAILED, the State Lock overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED #Allowed Values: HIDDEN, ICON, DETAILED
stateLockMode = "DETAILED" stateLockMode = "DETAILED"
#If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden #If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden
#If set to ICON, the Toggle Waterloggable overlay will only show an icon #If set to ICON, the Toggle Waterloggable overlay will only show an icon
#If set to DETAILED, the Toggle Waterloggable overlay will show detailed info #If set to DETAILED, the Toggle Waterloggable overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED #Allowed Values: HIDDEN, ICON, DETAILED
toggleWaterlogMode = "DETAILED" toggleWaterlogMode = "DETAILED"
#If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden #If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden
#If set to ICON, the Toggle Slope Face overlay will only show an icon #If set to ICON, the Toggle Slope Face overlay will only show an icon
#If set to DETAILED, the Toggle Slope Face overlay will show detailed info #If set to DETAILED, the Toggle Slope Face overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED #Allowed Values: HIDDEN, ICON, DETAILED
toggleYSlopeMode = "DETAILED" toggleYSlopeMode = "DETAILED"
#If set to HIDDEN, the Reinforcement overlay will be completely hidden #If set to HIDDEN, the Reinforcement overlay will be completely hidden
#If set to ICON, the Reinforcement overlay will only show an icon #If set to ICON, the Reinforcement overlay will only show an icon
#If set to DETAILED, the Reinforcement overlay will show detailed info #If set to DETAILED, the Reinforcement overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED #Allowed Values: HIDDEN, ICON, DETAILED
reinforcedMode = "DETAILED" reinforcedMode = "DETAILED"
#If set to HIDDEN, the Prism Offset overlay will be completely hidden #If set to HIDDEN, the Prism Offset overlay will be completely hidden
#If set to ICON, the Prism Offset overlay will only show an icon #If set to ICON, the Prism Offset overlay will only show an icon
#If set to DETAILED, the Prism Offset overlay will show detailed info #If set to DETAILED, the Prism Offset overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED #Allowed Values: HIDDEN, ICON, DETAILED
prismOffsetMode = "DETAILED" prismOffsetMode = "DETAILED"
#If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden #If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden
#If set to ICON, the Collapsible Block Split Line overlay will only show an icon #If set to ICON, the Collapsible Block Split Line overlay will only show an icon
#If set to DETAILED, the Collapsible Block Split Line overlay will show detailed info #If set to DETAILED, the Collapsible Block Split Line overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED #Allowed Values: HIDDEN, ICON, DETAILED
splitLineMode = "DETAILED" splitLineMode = "DETAILED"
#If set to HIDDEN, the One-Way Window overlay will be completely hidden #If set to HIDDEN, the One-Way Window overlay will be completely hidden
#If set to ICON, the One-Way Window overlay will only show an icon #If set to ICON, the One-Way Window overlay will only show an icon
#If set to DETAILED, the One-Way Window overlay will show detailed info #If set to DETAILED, the One-Way Window overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED #Allowed Values: HIDDEN, ICON, DETAILED
oneWayWindowMode = "DETAILED" oneWayWindowMode = "DETAILED"
#If set to HIDDEN, the Item Frame Background overlay will be completely hidden #If set to HIDDEN, the Item Frame Background overlay will be completely hidden
#If set to ICON, the Item Frame Background overlay will only show an icon #If set to ICON, the Item Frame Background overlay will only show an icon
#If set to DETAILED, the Item Frame Background overlay will show detailed info #If set to DETAILED, the Item Frame Background overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED #Allowed Values: HIDDEN, ICON, DETAILED
itemFrameBackgroundMode = "DETAILED" itemFrameBackgroundMode = "DETAILED"
#If set to HIDDEN, the Camo Rotation overlay will be completely hidden #If set to HIDDEN, the Camo Rotation overlay will be completely hidden
#If set to ICON, the Camo Rotation overlay will only show an icon #If set to ICON, the Camo Rotation overlay will only show an icon
#If set to DETAILED, the Camo Rotation overlay will show detailed info #If set to DETAILED, the Camo Rotation overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED #Allowed Values: HIDDEN, ICON, DETAILED
camoRotationMode = "DETAILED" camoRotationMode = "DETAILED"

View File

@@ -1,5 +1,5 @@
[general] [general]
#If true, framed blocks are completely fire proof #If true, framed blocks are completely fire proof
fireproofBlocks = false fireproofBlocks = false

View File

@@ -1,6 +1,6 @@
{ {
chapter_groups: [ chapter_groups: [
{ id: "693226878D58638A", title: "Climbing the Ranks" } { id: "693226878D58638A", title: "Climbing the Ranks" }
{ id: "1C1C4FB2AFCF489D", title: "Milestones" } { id: "1C1C4FB2AFCF489D", title: "Milestones" }
] ]
} }

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@@ -1,147 +1,147 @@
{ {
default_hide_dependency_lines: false default_hide_dependency_lines: false
default_quest_shape: "" default_quest_shape: ""
filename: "heating_coils" filename: "heating_coils"
group: "1C1C4FB2AFCF489D" group: "1C1C4FB2AFCF489D"
icon: "gtceu:cupronickel_coil_block" icon: "gtceu:cupronickel_coil_block"
id: "7C1306341997601D" id: "7C1306341997601D"
order_index: 1 order_index: 1
quest_links: [ quest_links: [
{ {
id: "709FB8C1561E7BB8" id: "709FB8C1561E7BB8"
linked_quest: "1646BF9194100E57" linked_quest: "1646BF9194100E57"
x: -2.5d x: -2.5d
y: -7.5d y: -7.5d
} }
{ {
id: "499941B0EDEFBF54" id: "499941B0EDEFBF54"
linked_quest: "1C55AE6AD5BDE304" linked_quest: "1C55AE6AD5BDE304"
x: -1.0d x: -1.0d
y: -7.5d y: -7.5d
} }
{ {
id: "10F2DA9FCC5E3860" id: "10F2DA9FCC5E3860"
linked_quest: "6B08799BCFD01D3D" linked_quest: "6B08799BCFD01D3D"
x: 0.5d x: 0.5d
y: -7.5d y: -7.5d
} }
{ {
id: "72CBEEAD5A41685E" id: "72CBEEAD5A41685E"
linked_quest: "069FD86133D7D582" linked_quest: "069FD86133D7D582"
x: 2.0d x: 2.0d
y: -7.5d y: -7.5d
} }
{ {
id: "76C69275A82861C8" id: "76C69275A82861C8"
linked_quest: "7A1E3C3A2D699C5B" linked_quest: "7A1E3C3A2D699C5B"
x: 3.5d x: 3.5d
y: -7.5d y: -7.5d
} }
{ {
id: "6C144735C40EE615" id: "6C144735C40EE615"
linked_quest: "2FCBA0D780DBDA9E" linked_quest: "2FCBA0D780DBDA9E"
x: 5.0d x: 5.0d
y: -7.5d y: -7.5d
} }
{ {
id: "5FDCCB7CE9DACB34" id: "5FDCCB7CE9DACB34"
linked_quest: "4C7C0F6A6598BC24" linked_quest: "4C7C0F6A6598BC24"
x: 6.5d x: 6.5d
y: -7.5d y: -7.5d
} }
{ {
id: "4ACE1AFCEDC37A05" id: "4ACE1AFCEDC37A05"
linked_quest: "6AF3A40BC9CE7122" linked_quest: "6AF3A40BC9CE7122"
x: 8.0d x: 8.0d
y: -7.5d y: -7.5d
} }
{ {
id: "1EA07F998161450C" id: "1EA07F998161450C"
linked_quest: "30A6EDDF25A5E5F8" linked_quest: "30A6EDDF25A5E5F8"
shape: "rsquare" shape: "rsquare"
size: 0.66d size: 0.66d
x: 2.0d x: 2.0d
y: -6.5d y: -6.5d
} }
{ {
id: "532482B324E31386" id: "532482B324E31386"
linked_quest: "1776FA1F3255731E" linked_quest: "1776FA1F3255731E"
shape: "rsquare" shape: "rsquare"
size: 0.66d size: 0.66d
x: 3.5d x: 3.5d
y: -6.5d y: -6.5d
} }
{ {
id: "0F86FC5CD130B2E1" id: "0F86FC5CD130B2E1"
linked_quest: "78277DBC07D3C45C" linked_quest: "78277DBC07D3C45C"
shape: "rsquare" shape: "rsquare"
size: 0.66d size: 0.66d
x: 5.0d x: 5.0d
y: -6.5d y: -6.5d
} }
{ {
id: "7D227159C48FAB94" id: "7D227159C48FAB94"
linked_quest: "0DC999F79A685194" linked_quest: "0DC999F79A685194"
shape: "rsquare" shape: "rsquare"
size: 0.66d size: 0.66d
x: 6.5d x: 6.5d
y: -6.5d y: -6.5d
} }
{ {
id: "718938D16A6098A7" id: "718938D16A6098A7"
linked_quest: "35F13B6D60361904" linked_quest: "35F13B6D60361904"
shape: "rsquare" shape: "rsquare"
size: 0.66d size: 0.66d
x: 8.0d x: 8.0d
y: -6.5d y: -6.5d
} }
] ]
quests: [ quests: [
{ {
dependencies: [ dependencies: [
"257DB4B39B2A928E" "257DB4B39B2A928E"
"5B2696206205CB2E" "5B2696206205CB2E"
] ]
id: "70432F650591353C" id: "70432F650591353C"
shape: "rsquare" shape: "rsquare"
size: 0.66d size: 0.66d
tasks: [{ tasks: [{
id: "77875BBDC0A937A9" id: "77875BBDC0A937A9"
item: "gtceu:cupronickel_ingot" item: "gtceu:cupronickel_ingot"
type: "item" type: "item"
}] }]
x: -2.5d x: -2.5d
y: -6.5d y: -6.5d
} }
{ {
dependencies: [ dependencies: [
"2AD44111B9B39C90" "2AD44111B9B39C90"
"4A92AFD2532EED26" "4A92AFD2532EED26"
] ]
id: "66805BB78A828C00" id: "66805BB78A828C00"
shape: "rsquare" shape: "rsquare"
size: 0.66d size: 0.66d
tasks: [{ tasks: [{
id: "76206DC9E7ABD07A" id: "76206DC9E7ABD07A"
item: "gtceu:kanthal_ingot" item: "gtceu:kanthal_ingot"
type: "item" type: "item"
}] }]
x: -1.0d x: -1.0d
y: -6.5d y: -6.5d
} }
{ {
dependencies: ["6958029B5514D4EC"] dependencies: ["6958029B5514D4EC"]
id: "1CBA5477CB7C45E7" id: "1CBA5477CB7C45E7"
shape: "rsquare" shape: "rsquare"
size: 0.66d size: 0.66d
tasks: [{ tasks: [{
id: "1104AC52E0A0A472" id: "1104AC52E0A0A472"
item: "gtceu:nichrome_ingot" item: "gtceu:nichrome_ingot"
type: "item" type: "item"
}] }]
x: 0.5d x: 0.5d
y: -6.5d y: -6.5d
} }
] ]
title: "Heating Coils" title: "Heating Coils"
} }

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@@ -1,265 +1,265 @@
{ {
default_hide_dependency_lines: false default_hide_dependency_lines: false
default_quest_shape: "" default_quest_shape: ""
filename: "multiblock_dilemma" filename: "multiblock_dilemma"
group: "1C1C4FB2AFCF489D" group: "1C1C4FB2AFCF489D"
icon: "gtceu:electric_blast_furnace" icon: "gtceu:electric_blast_furnace"
id: "41FEC6178ABF1998" id: "41FEC6178ABF1998"
order_index: 2 order_index: 2
quest_links: [ quest_links: [
{ {
id: "1F0BB0AD77F19FD4" id: "1F0BB0AD77F19FD4"
linked_quest: "4946FC5BCA4CCA88" linked_quest: "4946FC5BCA4CCA88"
x: 0.0d x: 0.0d
y: 0.0d y: 0.0d
} }
{ {
id: "3E07B33787FBC6BA" id: "3E07B33787FBC6BA"
linked_quest: "40DE888E6025C646" linked_quest: "40DE888E6025C646"
x: 1.5d x: 1.5d
y: 0.0d y: 0.0d
} }
{ {
id: "787AC5F1A89ABE41" id: "787AC5F1A89ABE41"
linked_quest: "1E9BE8D3F8A602DC" linked_quest: "1E9BE8D3F8A602DC"
x: 4.5d x: 4.5d
y: 0.0d y: 0.0d
} }
{ {
id: "5A1F54545034FC9F" id: "5A1F54545034FC9F"
linked_quest: "3568BC9742092FC5" linked_quest: "3568BC9742092FC5"
x: 6.0d x: 6.0d
y: 0.0d y: 0.0d
} }
{ {
id: "29EFA88DBC897F46" id: "29EFA88DBC897F46"
linked_quest: "05ADBAE5B6F38956" linked_quest: "05ADBAE5B6F38956"
x: 7.5d x: 7.5d
y: 0.0d y: 0.0d
} }
{ {
id: "1C71CBF1424099CE" id: "1C71CBF1424099CE"
linked_quest: "10987A49F647279E" linked_quest: "10987A49F647279E"
shape: "rsquare" shape: "rsquare"
x: 9.0d x: 9.0d
y: 0.0d y: 0.0d
} }
{ {
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linked_quest: "4AEAC79007790BD8" linked_quest: "4AEAC79007790BD8"
shape: "rsquare" shape: "rsquare"
x: 10.5d x: 10.5d
y: 0.0d y: 0.0d
} }
{ {
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linked_quest: "1BE779AF4487E3EB" linked_quest: "1BE779AF4487E3EB"
shape: "rsquare" shape: "rsquare"
x: 10.5d x: 10.5d
y: 1.5d y: 1.5d
} }
{ {
id: "7E75AAD105D31F26" id: "7E75AAD105D31F26"
linked_quest: "07906458E1A15683" linked_quest: "07906458E1A15683"
shape: "rsquare" shape: "rsquare"
x: 9.0d x: 9.0d
y: 1.5d y: 1.5d
} }
{ {
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linked_quest: "16E7CAC7BC8BFD8E" linked_quest: "16E7CAC7BC8BFD8E"
shape: "rsquare" shape: "rsquare"
x: 7.5d x: 7.5d
y: 1.5d y: 1.5d
} }
{ {
id: "7888064372044AD3" id: "7888064372044AD3"
linked_quest: "6DDDE2268B691F74" linked_quest: "6DDDE2268B691F74"
shape: "rsquare" shape: "rsquare"
x: 6.0d x: 6.0d
y: 1.5d y: 1.5d
} }
{ {
id: "5D2C26C1501A2CE1" id: "5D2C26C1501A2CE1"
linked_quest: "2655B72C9FF3B372" linked_quest: "2655B72C9FF3B372"
shape: "rsquare" shape: "rsquare"
x: 4.5d x: 4.5d
y: 1.5d y: 1.5d
} }
{ {
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y: 1.5d y: 1.5d
} }
{ {
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y: 1.5d y: 1.5d
} }
{ {
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shape: "rsquare" shape: "rsquare"
x: 0.0d x: 0.0d
y: 1.5d y: 1.5d
} }
{ {
id: "7D7392009AC28773" id: "7D7392009AC28773"
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} }
{ {
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y: 3.0d y: 3.0d
} }
{ {
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linked_quest: "7FF95F1216D104B2" linked_quest: "7FF95F1216D104B2"
shape: "rsquare" shape: "rsquare"
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y: 3.0d y: 3.0d
} }
{ {
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y: 3.0d y: 3.0d
} }
{ {
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shape: "rsquare" shape: "rsquare"
x: 6.0d x: 6.0d
y: 3.0d y: 3.0d
} }
{ {
id: "0096F2E970A04203" id: "0096F2E970A04203"
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y: 3.0d y: 3.0d
} }
{ {
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} }
{ {
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x: 10.5d x: 10.5d
y: 3.0d y: 3.0d
} }
{ {
icon: { icon: {
Count: 1b Count: 1b
id: "gtceu:turbine_rotor" id: "gtceu:turbine_rotor"
tag: { tag: {
GT.PartStats: { GT.PartStats: {
Material: "neutronium" Material: "neutronium"
} }
} }
} }
id: "454772220042D94B" id: "454772220042D94B"
linked_quest: "188A8C3DD38C2762" linked_quest: "188A8C3DD38C2762"
shape: "rsquare" shape: "rsquare"
x: 10.5d x: 10.5d
y: 4.5d y: 4.5d
} }
{ {
id: "7B3367C356023F61" id: "7B3367C356023F61"
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y: 4.5d y: 4.5d
} }
{ {
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} }
{ {
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x: 6.0d x: 6.0d
y: 4.5d y: 4.5d
} }
{ {
id: "18F88B89C6DD238E" id: "18F88B89C6DD238E"
linked_quest: "1137D2BA7E03D685" linked_quest: "1137D2BA7E03D685"
x: 4.5d x: 4.5d
y: 4.5d y: 4.5d
} }
{ {
id: "052E542D4D30CC93" id: "052E542D4D30CC93"
linked_quest: "466AC4DD902115EF" linked_quest: "466AC4DD902115EF"
shape: "rsquare" shape: "rsquare"
x: 3.0d x: 3.0d
y: 4.5d y: 4.5d
} }
{ {
id: "6DA657FC3F725B0C" id: "6DA657FC3F725B0C"
linked_quest: "1AD309112ADD8D8D" linked_quest: "1AD309112ADD8D8D"
shape: "rsquare" shape: "rsquare"
x: 1.5d x: 1.5d
y: 4.5d y: 4.5d
} }
{ {
id: "26A69E20AEC61DF1" id: "26A69E20AEC61DF1"
linked_quest: "249FA99AADAC3710" linked_quest: "249FA99AADAC3710"
shape: "rsquare" shape: "rsquare"
x: 0.0d x: 0.0d
y: 4.5d y: 4.5d
} }
{ {
id: "7D67FF93BFAF6A4A" id: "7D67FF93BFAF6A4A"
linked_quest: "328CFD483C26EA44" linked_quest: "328CFD483C26EA44"
shape: "rsquare" shape: "rsquare"
x: 0.0d x: 0.0d
y: 6.0d y: 6.0d
} }
{ {
id: "20FEF24F801577EF" id: "20FEF24F801577EF"
linked_quest: "2DAC91AF2EBB68E2" linked_quest: "2DAC91AF2EBB68E2"
x: 4.5d x: 4.5d
y: 6.0d y: 6.0d
} }
{ {
id: "5926D9421E5D2E5D" id: "5926D9421E5D2E5D"
linked_quest: "4194EC9F1C6632E4" linked_quest: "4194EC9F1C6632E4"
shape: "rsquare" shape: "rsquare"
x: 6.0d x: 6.0d
y: 6.0d y: 6.0d
} }
{ {
id: "1D2DEC9BC14B9F64" id: "1D2DEC9BC14B9F64"
linked_quest: "546CC03435E763CF" linked_quest: "546CC03435E763CF"
x: 7.5d x: 7.5d
y: 6.0d y: 6.0d
} }
{ {
id: "0BAD33188878F715" id: "0BAD33188878F715"
linked_quest: "24366846FDA52CE3" linked_quest: "24366846FDA52CE3"
x: 9.0d x: 9.0d
y: 6.0d y: 6.0d
} }
{ {
id: "2B1E630DF1ED5624" id: "2B1E630DF1ED5624"
linked_quest: "023FF9633765A0EB" linked_quest: "023FF9633765A0EB"
x: 10.5d x: 10.5d
y: 6.0d y: 6.0d
} }
] ]
quests: [ ] quests: [ ]
subtitle: ["A handy reference of all the multiblocks"] subtitle: ["A handy reference of all the multiblocks"]
title: "Multiblock Dilemma" title: "Multiblock Dilemma"
} }

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@@ -1,23 +1,23 @@
{ {
default_autoclaim_rewards: "disabled" default_autoclaim_rewards: "disabled"
default_consume_items: false default_consume_items: false
default_quest_disable_jei: false default_quest_disable_jei: false
default_quest_shape: "square" default_quest_shape: "square"
default_reward_team: false default_reward_team: false
detection_delay: 20 detection_delay: 20
disable_gui: false disable_gui: false
drop_loot_crates: false drop_loot_crates: false
emergency_items_cooldown: 300 emergency_items_cooldown: 300
grid_scale: 0.5d grid_scale: 0.5d
icon: "kubejs:greg_icon" icon: "kubejs:greg_icon"
lock_message: "eSFSDF" lock_message: "eSFSDF"
loot_crate_no_drop: { loot_crate_no_drop: {
boss: 0 boss: 0
monster: 600 monster: 600
passive: 4000 passive: 4000
} }
pause_game: false pause_game: false
progression_mode: "default" progression_mode: "default"
title: "GregTech Community Pack" title: "GregTech Community Pack"
version: 13 version: 13
} }

View File

@@ -1,10 +1,10 @@
{ {
id: "179F585BD4A7D26E" id: "179F585BD4A7D26E"
loot_size: 1 loot_size: 1
order_index: 0 order_index: 0
rewards: [ rewards: [
{ count: 32, item: "minecraft:copper_ingot" } { count: 32, item: "minecraft:copper_ingot" }
{ count: 32, item: "gtceu:tin_ingot" } { count: 32, item: "gtceu:tin_ingot" }
] ]
title: "bronze_age" title: "bronze_age"
} }

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@@ -1,13 +1,13 @@
{ {
# Select the permissions implementation to use # Select the permissions implementation to use
# DEFAULT: use FTB Ranks then Luckperms in preference order, depending on mod availability # DEFAULT: use FTB Ranks then Luckperms in preference order, depending on mod availability
# Default: "default" # Default: "default"
# Valid values: "default", "ftb_ranks", "luckperms" # Valid values: "default", "ftb_ranks", "luckperms"
permission_selector: "default" permission_selector: "default"
# Select the game stages implementation to use # Select the game stages implementation to use
# DEFAULT: use KubeJS, Game Stages, vanilla in preference order, depending on mod availability # DEFAULT: use KubeJS, Game Stages, vanilla in preference order, depending on mod availability
# Default: "default" # Default: "default"
# Valid values: "default", "vanilla", "kubejs", "gamestages" # Valid values: "default", "vanilla", "kubejs", "gamestages"
stage_selector: "default" stage_selector: "default"
} }

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@@ -1,275 +1,275 @@
recipes: recipes:
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them. # Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft. # Useful for mods like TerraFirmaCraft.
# Default: false # Default: false
generateLowQualityGems: false generateLowQualityGems: false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table. # Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: false # Default: false
disableManualCompression: false disableManualCompression: false
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods. # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false # Default: false
harderRods: false harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder. # Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder.
# Default: false # Default: false
harderBrickRecipes: false harderBrickRecipes: false
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks. # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false # Default: false
nerfWoodCrafting: false nerfWoodCrafting: false
# Whether to make Wood related recipes harder. # Whether to make Wood related recipes harder.
# Excludes sticks and planks. # Excludes sticks and planks.
# Default: false # Default: false
hardWoodRecipes: false hardWoodRecipes: false
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more. # Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true # Default: true
hardIronRecipes: true hardIronRecipes: true
# Whether to make Redstone related recipes harder. # Whether to make Redstone related recipes harder.
# Default: false # Default: false
hardRedstoneRecipes: false hardRedstoneRecipes: false
# Whether to make Vanilla Tools and Armor recipes harder. # Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets. # Excludes Flint and Steel, and Buckets.
# Default: false # Default: false
hardToolArmorRecipes: false hardToolArmorRecipes: false
# Whether to make miscellaneous recipes harder. # Whether to make miscellaneous recipes harder.
# Default: false # Default: false
hardMiscRecipes: false hardMiscRecipes: false
# Whether to make Glass related recipes harder. Default: true # Whether to make Glass related recipes harder. Default: true
hardGlassRecipes: true hardGlassRecipes: true
# Whether to nerf the Paper crafting recipe. # Whether to nerf the Paper crafting recipe.
# Default: true # Default: true
nerfPaperCrafting: true nerfPaperCrafting: true
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more. # Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false # Default: false
hardAdvancedIronRecipes: false hardAdvancedIronRecipes: false
# Whether to make coloring blocks like Concrete or Glass harder. # Whether to make coloring blocks like Concrete or Glass harder.
# Default: false # Default: false
hardDyeRecipes: false hardDyeRecipes: false
# Whether to remove charcoal smelting recipes from the vanilla furnace. # Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true # Default: true
harderCharcoalRecipe: true harderCharcoalRecipe: true
# Whether to make the Flint and Steel recipe require steel parts. # Whether to make the Flint and Steel recipe require steel parts.
# Default: true. # Default: true.
flintAndSteelRequireSteel: true flintAndSteelRequireSteel: true
# Whether to remove Vanilla Block Recipes from the Crafting Table. # Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false # Default: false
removeVanillaBlockRecipes: false removeVanillaBlockRecipes: false
# Whether to remove Vanilla TNT Recipe from the Crafting Table. # Whether to remove Vanilla TNT Recipe from the Crafting Table.
# Default: true # Default: true
removeVanillaTNTRecipe: true removeVanillaTNTRecipe: true
worldgen: worldgen:
# Rubber Tree spawn chance (% per chunk) # Rubber Tree spawn chance (% per chunk)
# Default: 0.5 # Default: 0.5
rubberTreeSpawnChance: 0.5 rubberTreeSpawnChance: 0.5
# Should all Stone Types drop unique Ore Item Blocks? # Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone) # Default: false (meaning only Stone, Netherrack, and Endstone)
allUniqueStoneTypes: false allUniqueStoneTypes: false
# Should Sand-like ores fall? # Should Sand-like ores fall?
# This includes gravel, sand, and red sand ores. # This includes gravel, sand, and red sand ores.
# Default: false (no falling ores) # Default: false (no falling ores)
sandOresFall: false sandOresFall: false
oreVeins: oreVeins:
# The grid size (in chunks) for ore vein generation # The grid size (in chunks) for ore vein generation
# Default: 3 # Default: 3
oreVeinGridSize: 3 oreVeinGridSize: 3
# The maximum random offset (in blocks) from the grid for generating an ore vein. # The maximum random offset (in blocks) from the grid for generating an ore vein.
# Default: 12 # Default: 12
oreVeinRandomOffset: 12 oreVeinRandomOffset: 12
# Prevents regular vanilla ores from being generated outside GregTech ore veins # Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true # Default: true
removeVanillaOreGen: true removeVanillaOreGen: true
# Prevents vanilla's large ore veins from being generated # Prevents vanilla's large ore veins from being generated
# Default: true # Default: true
removeVanillaLargeOreVeins: true removeVanillaLargeOreVeins: true
# Multiplier to bedrock ore generation amount # Multiplier to bedrock ore generation amount
# Default: 1.0f # Default: 1.0f
bedrockOreMultiplier: 1.0 bedrockOreMultiplier: 1.0
# Make bedrock ore/fluid veins infinite? # Make bedrock ore/fluid veins infinite?
# Default: false # Default: false
infiniteBedrockOresFluids: false infiniteBedrockOresFluids: false
# Sets the maximum number of chunks that may be cached for ore vein generation. # Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage. # Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well. # If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
# Default: 512 (requires restarting the server / re-opening the world) # Default: 512 (requires restarting the server / re-opening the world)
oreGenerationChunkCacheSize: 512 oreGenerationChunkCacheSize: 512
# Sets the maximum number of chunks for which ore indicators may be cached. # Sets the maximum number of chunks for which ore indicators may be cached.
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value. # If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
# Default: 2048 (requires restarting the server / re-opening the world) # Default: 2048 (requires restarting the server / re-opening the world)
oreIndicatorChunkCacheSize: 2048 oreIndicatorChunkCacheSize: 2048
machines: machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero. # Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset. # If true, progress will reset.
# If false, progress will decrease to zero with 2x speed # If false, progress will decrease to zero with 2x speed
# Default: false # Default: false
recipeProgressLowEnergy: false recipeProgressLowEnergy: false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more. # Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false # Default: false
requireGTToolsForBlocks: false requireGTToolsForBlocks: false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava # Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false # Default: false
doTerrainExplosion: false doTerrainExplosion: false
# Whether machines or boilers damage the terrain when they explode. # Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true # Default: true
doesExplosionDamagesTerrain: false doesExplosionDamagesTerrain: false
# Divisor for Recipe Duration per Overclock. # Divisor for Recipe Duration per Overclock.
# Default: 2.0 # Default: 2.0
overclockDivisor: 2.0 overclockDivisor: 2.0
# Whether to play machine sounds while machines are active. # Whether to play machine sounds while machines are active.
# Default: true # Default: true
machineSounds: true machineSounds: true
# Whether Steam Multiblocks should use Steel instead of Bronze. # Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false # Default: false
steelSteamMultiblocks: false steelSteamMultiblocks: false
# Whether to enable the cleanroom, required for various recipes. # Whether to enable the cleanroom, required for various recipes.
# Default: true # Default: true
enableCleanroom: true enableCleanroom: true
# Whether multiblocks should ignore all cleanroom requirements. # Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if enableCleanroom is false. # This does nothing if enableCleanroom is false.
# Default: false # Default: false
cleanMultiblocks: false cleanMultiblocks: false
# Block to replace mined ores with in the miner and multiblock miner. # Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone # Default: minecraft:cobblestone
replaceMinedBlocksWith: minecraft:cobblestone replaceMinedBlocksWith: minecraft:cobblestone
# Whether to enable the Maintenance Hatch, required for Multiblocks. # Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true # Default: true
enableMaintenance: true enableMaintenance: true
# Whether the machine's circuit slot need to be inserted a real circuit. # Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation) # Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false # Default: false
doBedrockOres: false doBedrockOres: false
# What Kind of material should the bedrock ore miner output? # What Kind of material should the bedrock ore miner output?
# Default: "raw" # Default: "raw"
bedrockOreDropTagPrefix: raw bedrockOreDropTagPrefix: raw
# Wether to add a "Processing Array" # Wether to add a "Processing Array"
# Default: true # Default: true
doProcessingArray: true doProcessingArray: true
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages. # Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false # Default: false
enableTieredCasings: false enableTieredCasings: false
# Minimum distance between Long Distance Item Pipe Endpoints # Minimum distance between Long Distance Item Pipe Endpoints
# Default: 50 # Default: 50
ldItemPipeMinDistance: 50 ldItemPipeMinDistance: 50
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints # Minimum distance betweeb Long Distance Fluid Pipe Endpoints
# Default: 50 # Default: 50
ldFluidPipeMinDistance: 50 ldFluidPipeMinDistance: 50
# If High Tier (>UV-tier) GT content should be registered. # If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default. # Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons. # This is intended for modpack developers only, and is not playable without custom tweaks or addons.
# Other mods can override this to true, regardless of the config file. # Other mods can override this to true, regardless of the config file.
# Default: false # Default: false
highTierContent: false highTierContent: false
# Whether search for recipes asynchronously. # Whether search for recipes asynchronously.
# Default: true # Default: true
asyncRecipeSearching: true asyncRecipeSearching: true
client: client:
# Whether or not to enable Emissive Textures for GregTech Machines. # Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true # Default: true
machinesEmissiveTextures: true machinesEmissiveTextures: true
# The default color to overlay onto machines. # The default color to overlay onto machines.
# #FFFFFF is no coloring (default). # #FFFFFF is no coloring (default).
# #D2DCFF is the classic blue from GT5. # #D2DCFF is the classic blue from GT5.
defaultPaintingColor: #FFFFFF defaultPaintingColor: #FFFFFF
# Use VBO cache for multiblock preview. # Use VBO cache for multiblock preview.
# Disable it if you have issues with rendering multiblocks. # Disable it if you have issues with rendering multiblocks.
# Default: true # Default: true
useVBO: true useVBO: true
# Config options for Mod Compatibility # Config options for Mod Compatibility
compat: compat:
# Config options regarding GTEU compatibility with other energy systems # Config options regarding GTEU compatibility with other energy systems
energy: energy:
# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires. # Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters. # This does not enable nor disable Converters.
# Default: true # Default: true
nativeEUToPlatformNative: true nativeEUToPlatformNative: true
# Enable GTEU to Platform native (and vice versa) Converters. # Enable GTEU to Platform native (and vice versa) Converters.
# Default: false # Default: false
enablePlatformConverters: false enablePlatformConverters: false
# Platform native Energy to GTEU ratio for converting FE to EU. # Platform native Energy to GTEU ratio for converting FE to EU.
# Only affects converters. # Only affects converters.
# Default: 4 FE/Energy == 1 EU # Default: 4 FE/Energy == 1 EU
platformToEuRatio: 4 platformToEuRatio: 4
# GTEU to Platform native Energy ratio for converting EU to FE. # GTEU to Platform native Energy ratio for converting EU to FE.
# Affects native conversion and Converters. # Affects native conversion and Converters.
# Default: 4 FE/Energy == 1 EU # Default: 4 FE/Energy == 1 EU
euToPlatformRatio: 4 euToPlatformRatio: 4
# Whether to hide facades of all blocks in JEI and creative search menu. # Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true # Default: true
hideFacadesInJEI: true hideFacadesInJEI: true
# Whether to hide filled cells in JEI and creative search menu. # Whether to hide filled cells in JEI and creative search menu.
# Default: true # Default: true
hideFilledCellsInJEI: true hideFilledCellsInJEI: true
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true # Default: true
removeSmeltingForEBFMetals: true removeSmeltingForEBFMetals: true
dev: dev:
# Debug ore vein placement? (will print placed veins to server's debug.log) # Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log) # Default: false (no placement printout in debug.log)
debugWorldgen: false debugWorldgen: false
# Dump all registered GT recipes? # Dump all registered GT recipes?
# Default: false # Default: false
dumpRecipes: false dumpRecipes: false
# Dump all registered GT models/blockstates/etc? # Dump all registered GT models/blockstates/etc?
# Default: false # Default: false
dumpAssets: false dumpAssets: false

View File

@@ -1,11 +1,11 @@
#Multiplier for camera tilt speed when gliding. #Multiplier for camera tilt speed when gliding.
#Range: 0.1 ~ 1.0 #Range: 0.1 ~ 1.0
gliding_tilt_speed = 0.4 gliding_tilt_speed = 0.4
#Automatically switch to third-person mode while gliding. #Automatically switch to third-person mode while gliding.
auto_third_person_gliding = false auto_third_person_gliding = false
#Tilt camera depending on gliding turn angle. #Tilt camera depending on gliding turn angle.
gliding_camera_tilt = true gliding_camera_tilt = true
#Multiplier for camera tilt amount when gliding. #Multiplier for camera tilt amount when gliding.
#Range: 0.1 ~ 1.0 #Range: 0.1 ~ 1.0
gliding_tilt_amount = 0.5 gliding_tilt_amount = 0.5

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@@ -1,82 +1,82 @@
[wind] [wind]
#The size of the wind gusts, larger values mean the gusts push the player around in greater angles from their intended direction. Default is moderately sized. Observable gameplay effects are highly tied with wind frequency. #The size of the wind gusts, larger values mean the gusts push the player around in greater angles from their intended direction. Default is moderately sized. Observable gameplay effects are highly tied with wind frequency.
#Range: 1.0 ~ 100.0 #Range: 1.0 ~ 100.0
gust_size = 19.0 gust_size = 19.0
#How much stronger the wind should be while it is raining. 1 means the wind is the same if raining or not, 10 means the wind is 10x stronger while it is raining. #How much stronger the wind should be while it is raining. 1 means the wind is the same if raining or not, 10 means the wind is 10x stronger while it is raining.
#Range: 1.0 ~ 10.0 #Range: 1.0 ~ 10.0
raining_multiplier = 3.0 raining_multiplier = 3.0
#Enables wind, making the player move unpredictably around when gliding. #Enables wind, making the player move unpredictably around when gliding.
allow_wind = true allow_wind = true
#The frequency of the wind gusts, larger values mean the wind effects occur more often. 0 removes wind. Default is semi-common. Observable gameplay effects are highly tied with gust size. #The frequency of the wind gusts, larger values mean the wind effects occur more often. 0 removes wind. Default is semi-common. Observable gameplay effects are highly tied with gust size.
#Range: 0.0 ~ 5.0 #Range: 0.0 ~ 5.0
frequency = 0.15 frequency = 0.15
#The player's y-level/height changes the overall wind effect by this multiplier. Default is that the higher you are up in the world the stronger the wind is, but only by a moderate amount. 0 means the player's height has no effect on the wind. #The player's y-level/height changes the overall wind effect by this multiplier. Default is that the higher you are up in the world the stronger the wind is, but only by a moderate amount. 0 means the player's height has no effect on the wind.
#Range: -10.0 ~ 10.0 #Range: -10.0 ~ 10.0
height_multiplier = 1.5 height_multiplier = 1.5
#Enables air resistance, making the player slow down over time when flying. Values conditional on tier of glider. #Enables air resistance, making the player slow down over time when flying. Values conditional on tier of glider.
allow_air_resistance = true allow_air_resistance = true
#The glider's durability remaining changes the overall wind effect by this additional amount. 0 means the glider's durability won't effect the wind power, whereas 1 will mean a nearly broken glider is affected by wind about twice as much as a new one. #The glider's durability remaining changes the overall wind effect by this additional amount. 0 means the glider's durability won't effect the wind power, whereas 1 will mean a nearly broken glider is affected by wind about twice as much as a new one.
#Range: 0.0 ~ 5.0 #Range: 0.0 ~ 5.0
durability_multiplier = 0.7 durability_multiplier = 0.7
#A quality-of-life option to quickly change the overall power of the wind effect for all gliders. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available below. #A quality-of-life option to quickly change the overall power of the wind effect for all gliders. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available below.
#Range: 0.001 ~ 10.0 #Range: 0.001 ~ 10.0
overall_power = 1.0 overall_power = 1.0
#When going fast, the overall wind effect is changed by this multiplier. Default is that going fast reduces the wind effect by a moderate amount. 0 means the player's speed has no effect on the wind. #When going fast, the overall wind effect is changed by this multiplier. Default is that going fast reduces the wind effect by a moderate amount. 0 means the player's speed has no effect on the wind.
#Range: -10.0 ~ 10.0 #Range: -10.0 ~ 10.0
speed_multiplier = 0.4 speed_multiplier = 0.4
[reinforced_hang_glider] [reinforced_hang_glider]
#A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. #A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly.
#Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config. #Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config.
#Range: 0.001 ~ 10.0 #Range: 0.001 ~ 10.0
overall_wind_power = 0.75 overall_wind_power = 0.75
#The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift'). #The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
fast_forward_movement = 0.08 fast_forward_movement = 0.08
#The amount of blocks a player falls (per-tick) while gliding normally. #The amount of blocks a player falls (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
normal_fall_movement = 0.55 normal_fall_movement = 0.55
#Enables durability usage of the hang glider when gliding. #Enables durability usage of the hang glider when gliding.
consume_durability = true consume_durability = true
#The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second. #The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second.
#Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider. #Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider.
#Range: 1 ~ 10000 #Range: 1 ~ 10000
durability_use_interval = 200 durability_use_interval = 200
#The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick. #The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
air_resistance = 0.99 air_resistance = 0.99
#The amount of blocks to move forwards (per-tick) while gliding normally. #The amount of blocks to move forwards (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
normal_forward_movement = 0.04 normal_forward_movement = 0.04
#The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift'). #The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
fast_fall_movement = 0.675 fast_fall_movement = 0.675
[hang_glider] [hang_glider]
#A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. #A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly.
#Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config. #Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config.
#Range: 0.001 ~ 10.0 #Range: 0.001 ~ 10.0
overall_wind_power = 1.4 overall_wind_power = 1.4
#The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift'). #The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
fast_forward_movement = 0.05 fast_forward_movement = 0.05
#The amount of blocks a player falls (per-tick) while gliding normally. #The amount of blocks a player falls (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
normal_fall_movement = 0.55 normal_fall_movement = 0.55
#Enables durability usage of the hang glider when gliding. #Enables durability usage of the hang glider when gliding.
consume_durability = true consume_durability = true
#The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second. #The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second.
#Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider. #Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider.
#Range: 1 ~ 10000 #Range: 1 ~ 10000
durability_use_interval = 200 durability_use_interval = 200
#The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick. #The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
air_resistance = 0.985 air_resistance = 0.985
#The amount of blocks to move forwards (per-tick) while gliding normally. #The amount of blocks to move forwards (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
normal_forward_movement = 0.025 normal_forward_movement = 0.025
#The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift'). #The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
fast_fall_movement = 0.675 fast_fall_movement = 0.675

View File

@@ -1,7 +1,7 @@
#Use the client implementation even on servers that have the mod installed - only useful for development purposes. #Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false forceClientImplementation = false
#Should space-clicking move all items even if an empty slot was clicked? #Should space-clicking move all items even if an empty slot was clicked?
allowBulkTransferAllOnEmptySlot = false allowBulkTransferAllOnEmptySlot = false
#You can now go into your Controls and unbind the respective Inventory Essentials keys instead! #You can now go into your Controls and unbind the respective Inventory Essentials keys instead!
whereDidTheConfigsGo = true whereDidTheConfigsGo = true

View File

@@ -1,8 +1,8 @@
#Inventory sorter modules #Inventory sorter modules
[modules] [modules]
#Sorting module #Sorting module
sortingmodule = true sortingmodule = true
#Wheel move module #Wheel move module
wheelmovemodule = true wheelmovemodule = true

View File

@@ -1,7 +1,7 @@
{ {
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.", "__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [ "values": [
"minecraft:barrier" "minecraft:barrier"
], ],
"version": 1 "version": 1
} }

View File

@@ -1,10 +1,10 @@
{ {
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.", "__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [ "values": [
"minecraft:area_effect_cloud", "minecraft:area_effect_cloud",
"minecraft:firework_rocket", "minecraft:firework_rocket",
"minecraft:interaction", "minecraft:interaction",
"minecraft:text_display" "minecraft:text_display"
], ],
"version": 1 "version": 1
} }

View File

@@ -1,40 +1,40 @@
{ {
"general": { "general": {
"hintOverlayToggle": true, "hintOverlayToggle": true,
"hintNarratorToggle": true, "hintNarratorToggle": true,
"previewOverlay": true, "previewOverlay": true,
"displayTooltip": true, "displayTooltip": true,
"displayBlocks": true, "displayBlocks": true,
"displayEntities": true, "displayEntities": true,
"displayBosses": true, "displayBosses": true,
"displayMode": "TOGGLE", "displayMode": "TOGGLE",
"hideFromDebug": true, "hideFromDebug": true,
"hideFromTabList": true, "hideFromTabList": true,
"enableTextToSpeech": false, "enableTextToSpeech": false,
"ttsMode": "PRESS", "ttsMode": "PRESS",
"fluidMode": "ANY", "fluidMode": "ANY",
"reachDistance": 0.0, "reachDistance": 0.0,
"debug": false, "debug": false,
"itemModNameTooltip": true, "itemModNameTooltip": true,
"bossBarOverlapMode": "PUSH_DOWN" "bossBarOverlapMode": "PUSH_DOWN"
}, },
"overlay": { "overlay": {
"activeTheme": "jade:dark", "activeTheme": "jade:dark",
"themesHash": -328442023, "themesHash": -328442023,
"overlayPosX": 0.5, "overlayPosX": 0.5,
"overlayPosY": 1.0, "overlayPosY": 1.0,
"overlayScale": 1.0, "overlayScale": 1.0,
"overlayAnchorX": 0.5, "overlayAnchorX": 0.5,
"overlayAnchorY": 0.0, "overlayAnchorY": 0.0,
"overlaySquare": false, "overlaySquare": false,
"flipMainHand": false, "flipMainHand": false,
"autoScaleThreshold": 0.4, "autoScaleThreshold": 0.4,
"alpha": 0.7, "alpha": 0.7,
"iconMode": "TOP", "iconMode": "TOP",
"animation": true, "animation": true,
"disappearingDelay": 0.0 "disappearingDelay": 0.0
}, },
"formatting": { "formatting": {
"modName": "§9§o%s" "modName": "§9§o%s"
} }
} }

View File

@@ -1,88 +1,88 @@
{ {
"minecraft": { "minecraft": {
"item_storage.show_name_amount": 5, "item_storage.show_name_amount": 5,
"furnace": true, "furnace": true,
"harvest_tool.show_unbreakable": false, "harvest_tool.show_unbreakable": false,
"animal_owner": true, "animal_owner": true,
"animal_owner.fetch_names": true, "animal_owner.fetch_names": true,
"harvest_tool.effective_tool": true, "harvest_tool.effective_tool": true,
"item_storage.normal_amount": 9, "item_storage.normal_amount": 9,
"item_storage": true, "item_storage": true,
"harvest_tool": true, "harvest_tool": true,
"armor_stand": true, "armor_stand": true,
"fluid_storage.detailed": false, "fluid_storage.detailed": false,
"energy_storage": true, "energy_storage": true,
"entity_armor.max_for_render": 40, "entity_armor.max_for_render": 40,
"breaking_progress": true, "breaking_progress": true,
"tnt_stability": true, "tnt_stability": true,
"item_storage.items_per_line": 9, "item_storage.items_per_line": 9,
"item_frame": true, "item_frame": true,
"crop_progress": true, "crop_progress": true,
"command_block": true, "command_block": true,
"mob_growth": true, "mob_growth": true,
"harvest_tool.new_line": false, "harvest_tool.new_line": false,
"entity_health.max_for_render": 40, "entity_health.max_for_render": 40,
"entity_health.show_fractions": false, "entity_health.show_fractions": false,
"mob_spawner": true, "mob_spawner": true,
"redstone": true, "redstone": true,
"fluid_storage": true, "fluid_storage": true,
"chicken_egg": true, "chicken_egg": true,
"jukebox": true, "jukebox": true,
"brewing_stand": true, "brewing_stand": true,
"energy_storage.detailed": false, "energy_storage.detailed": false,
"note_block": true, "note_block": true,
"beehive": true, "beehive": true,
"item_storage.detailed_amount": 54, "item_storage.detailed_amount": 54,
"player_head": true, "player_head": true,
"block_states": false, "block_states": false,
"lectern": true, "lectern": true,
"entity_armor": true, "entity_armor": true,
"harvest_tool.creative": false, "harvest_tool.creative": false,
"horse_stats": true, "horse_stats": true,
"item_tooltip": true, "item_tooltip": true,
"entity_health": true, "entity_health": true,
"enchantment_power": true, "enchantment_power": true,
"zombie_villager": true, "zombie_villager": true,
"villager_profession": true, "villager_profession": true,
"mob_breeding": true, "mob_breeding": true,
"entity_health.icons_per_line": 10, "entity_health.icons_per_line": 10,
"total_enchantment_power": true, "total_enchantment_power": true,
"potion_effects": true, "potion_effects": true,
"painting": true, "painting": true,
"chiseled_bookshelf": true "chiseled_bookshelf": true
}, },
"gtceu": { "gtceu": {
"recipe_logic_provider": true, "recipe_logic_provider": true,
"workable_provider": true, "workable_provider": true,
"electric_container_provider": true, "electric_container_provider": true,
"controllable_provider": true "controllable_provider": true
}, },
"jade": { "jade": {
"coordinates.rel": false, "coordinates.rel": false,
"distance": false, "distance": false,
"block_face": false, "block_face": false,
"coordinates": false, "coordinates": false,
"registry_name": "OFF", "registry_name": "OFF",
"mod_name": true "mod_name": true
}, },
"expatternprovider": { "expatternprovider": {
"jade_wireless": true "jade_wireless": true
}, },
"ae2": { "ae2": {
"part_icon": true, "part_icon": true,
"charger": true, "charger": true,
"debug": true, "debug": true,
"part_tooltip": true, "part_tooltip": true,
"grid_node_state": true, "grid_node_state": true,
"pattern_provider": true, "pattern_provider": true,
"part_mod_name": true, "part_mod_name": true,
"power_storage": true, "power_storage": true,
"crafting_monitor": true, "crafting_monitor": true,
"part_name": true "part_name": true
}, },
"storagedrawers": { "storagedrawers": {
"display.stacklimit": true, "display.stacklimit": true,
"display.content": true, "display.content": true,
"display.status": true "display.status": true
} }
} }

View File

@@ -1,124 +1,124 @@
{ {
"gtceu:electric_container_provider": null, "gtceu:electric_container_provider": null,
"gtceu:workable_provider": null, "gtceu:workable_provider": null,
"gtceu:controllable_provider": null, "gtceu:controllable_provider": null,
"gtceu:recipe_logic_provider": null, "gtceu:recipe_logic_provider": null,
"minecraft:brewing_stand": null, "minecraft:brewing_stand": null,
"minecraft:beehive": null, "minecraft:beehive": null,
"minecraft:command_block": null, "minecraft:command_block": null,
"minecraft:jukebox": null, "minecraft:jukebox": null,
"minecraft:lectern": null, "minecraft:lectern": null,
"minecraft:redstone": null, "minecraft:redstone": null,
"minecraft:furnace": null, "minecraft:furnace": null,
"minecraft:chiseled_bookshelf": null, "minecraft:chiseled_bookshelf": null,
"minecraft:animal_owner": null, "minecraft:animal_owner": null,
"minecraft:potion_effects": null, "minecraft:potion_effects": null,
"minecraft:mob_growth": null, "minecraft:mob_growth": null,
"minecraft:mob_breeding": null, "minecraft:mob_breeding": null,
"minecraft:chicken_egg": null, "minecraft:chicken_egg": null,
"minecraft:zombie_villager": null, "minecraft:zombie_villager": null,
"minecraft:block_states": null, "minecraft:block_states": null,
"minecraft:horse_stats": null, "minecraft:horse_stats": null,
"minecraft:item_frame": null, "minecraft:item_frame": null,
"minecraft:tnt_stability": null, "minecraft:tnt_stability": null,
"minecraft:note_block": null, "minecraft:note_block": null,
"minecraft:armor_stand": null, "minecraft:armor_stand": null,
"minecraft:painting": null, "minecraft:painting": null,
"minecraft:harvest_tool": null, "minecraft:harvest_tool": null,
"minecraft:enchantment_power": null, "minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null, "minecraft:total_enchantment_power": null,
"minecraft:player_head": null, "minecraft:player_head": null,
"minecraft:item_ber": null, "minecraft:item_ber": null,
"minecraft:villager_profession": null, "minecraft:villager_profession": null,
"minecraft:item_tooltip": null, "minecraft:item_tooltip": null,
"minecraft:falling_block": null, "minecraft:falling_block": null,
"minecraft:entity_health": null, "minecraft:entity_health": null,
"minecraft:entity_armor": null, "minecraft:entity_armor": null,
"minecraft:crop_progress": null, "minecraft:crop_progress": null,
"minecraft:mob_spawner": null, "minecraft:mob_spawner": null,
"minecraft:item_display": null, "minecraft:item_display": null,
"minecraft:block_display": null, "minecraft:block_display": null,
"minecraft:item_storage": null, "minecraft:item_storage": null,
"minecraft:fluid_storage": null, "minecraft:fluid_storage": null,
"minecraft:energy_storage": null, "minecraft:energy_storage": null,
"minecraft:progress": null, "minecraft:progress": null,
"jade:object_name": null, "jade:object_name": null,
"jade:registry_name": null, "jade:registry_name": null,
"jade:mod_name": null, "jade:mod_name": null,
"jade:distance": null, "jade:distance": null,
"jade:block_face": null, "jade:block_face": null,
"ae2:server_data": null, "ae2:server_data": null,
"ae2:charger": null, "ae2:charger": null,
"ae2:crafting_monitor": null, "ae2:crafting_monitor": null,
"ae2:pattern_provider": null, "ae2:pattern_provider": null,
"ae2:power_storage": null, "ae2:power_storage": null,
"ae2:grid_node_state": null, "ae2:grid_node_state": null,
"ae2:debug": null, "ae2:debug": null,
"ae2:part_name": null, "ae2:part_name": null,
"ae2:part_icon": null, "ae2:part_icon": null,
"ae2:part_tooltip": null, "ae2:part_tooltip": null,
"ae2:part_mod_name": null, "ae2:part_mod_name": null,
"expatternprovider:tile_data": null, "expatternprovider:tile_data": null,
"expatternprovider:jade_wireless": null, "expatternprovider:jade_wireless": null,
"gtceu:electric_container_provider": null, "gtceu:electric_container_provider": null,
"gtceu:workable_provider": null, "gtceu:workable_provider": null,
"gtceu:controllable_provider": null, "gtceu:controllable_provider": null,
"gtceu:recipe_logic_provider": null, "gtceu:recipe_logic_provider": null,
"minecraft:brewing_stand": null, "minecraft:brewing_stand": null,
"minecraft:beehive": null, "minecraft:beehive": null,
"minecraft:command_block": null, "minecraft:command_block": null,
"minecraft:jukebox": null, "minecraft:jukebox": null,
"minecraft:lectern": null, "minecraft:lectern": null,
"minecraft:redstone": null, "minecraft:redstone": null,
"minecraft:furnace": null, "minecraft:furnace": null,
"minecraft:chiseled_bookshelf": null, "minecraft:chiseled_bookshelf": null,
"minecraft:animal_owner": null, "minecraft:animal_owner": null,
"minecraft:potion_effects": null, "minecraft:potion_effects": null,
"minecraft:mob_growth": null, "minecraft:mob_growth": null,
"minecraft:mob_breeding": null, "minecraft:mob_breeding": null,
"minecraft:chicken_egg": null, "minecraft:chicken_egg": null,
"minecraft:zombie_villager": null, "minecraft:zombie_villager": null,
"minecraft:block_states": null, "minecraft:block_states": null,
"minecraft:horse_stats": null, "minecraft:horse_stats": null,
"minecraft:item_frame": null, "minecraft:item_frame": null,
"minecraft:tnt_stability": null, "minecraft:tnt_stability": null,
"minecraft:note_block": null, "minecraft:note_block": null,
"minecraft:armor_stand": null, "minecraft:armor_stand": null,
"minecraft:painting": null, "minecraft:painting": null,
"minecraft:harvest_tool": null, "minecraft:harvest_tool": null,
"minecraft:enchantment_power": null, "minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null, "minecraft:total_enchantment_power": null,
"minecraft:player_head": null, "minecraft:player_head": null,
"minecraft:item_ber": null, "minecraft:item_ber": null,
"minecraft:villager_profession": null, "minecraft:villager_profession": null,
"minecraft:item_tooltip": null, "minecraft:item_tooltip": null,
"minecraft:falling_block": null, "minecraft:falling_block": null,
"minecraft:entity_health": null, "minecraft:entity_health": null,
"minecraft:entity_armor": null, "minecraft:entity_armor": null,
"minecraft:crop_progress": null, "minecraft:crop_progress": null,
"minecraft:mob_spawner": null, "minecraft:mob_spawner": null,
"minecraft:item_display": null, "minecraft:item_display": null,
"minecraft:block_display": null, "minecraft:block_display": null,
"minecraft:item_storage": null, "minecraft:item_storage": null,
"minecraft:fluid_storage": null, "minecraft:fluid_storage": null,
"minecraft:energy_storage": null, "minecraft:energy_storage": null,
"minecraft:progress": null, "minecraft:progress": null,
"jade:object_name": null, "jade:object_name": null,
"jade:registry_name": null, "jade:registry_name": null,
"jade:mod_name": null, "jade:mod_name": null,
"jade:distance": null, "jade:distance": null,
"jade:block_face": null, "jade:block_face": null,
"ae2:server_data": null, "ae2:server_data": null,
"ae2:charger": null, "ae2:charger": null,
"ae2:crafting_monitor": null, "ae2:crafting_monitor": null,
"ae2:pattern_provider": null, "ae2:pattern_provider": null,
"ae2:power_storage": null, "ae2:power_storage": null,
"ae2:grid_node_state": null, "ae2:grid_node_state": null,
"ae2:debug": null, "ae2:debug": null,
"ae2:part_name": null, "ae2:part_name": null,
"ae2:part_icon": null, "ae2:part_icon": null,
"ae2:part_tooltip": null, "ae2:part_tooltip": null,
"ae2:part_mod_name": null, "ae2:part_mod_name": null,
"expatternprovider:tile_data": null, "expatternprovider:tile_data": null,
"expatternprovider:jade_wireless": null "expatternprovider:jade_wireless": null
} }

View File

@@ -1,18 +1,18 @@
Minecraft Minecraft
Applied Energistics 2 Applied Energistics 2
Better Angel Ring Better Angel Ring
Building Gadgets 2 Building Gadgets 2
Elevator Mod Elevator Mod
ExtendedAE ExtendedAE
FTB Quests FTB Quests
FramedBlocks FramedBlocks
GregTech GregTech
GregTech Community Pack GregTech Community Pack
Hang Glider Hang Glider
Item Filters Item Filters
Just Another Void Dimension Just Another Void Dimension
Simple Magnets Simple Magnets
Storage Drawers Storage Drawers
Tool Belt Tool Belt
Torchmaster Torchmaster
XTones Reworked XTones Reworked

View File

@@ -1,2 +1,2 @@
net.minecraft.world.item.ItemStack net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack net.minecraftforge.fluids.FluidStack

View File

@@ -1,141 +1,141 @@
[advanced] [advanced]
# Description: Display search bar in the center # Description: Display search bar in the center
# Valid Values: [true, false] # Valid Values: [true, false]
# Default Value: false # Default Value: false
CenterSearch = false CenterSearch = false
# Description: Set low-memory mode (makes search very slow, but uses less RAM) # Description: Set low-memory mode (makes search very slow, but uses less RAM)
# Valid Values: [true, false] # Valid Values: [true, false]
# Default Value: false # Default Value: false
LowMemorySlowSearchEnabled = false LowMemorySlowSearchEnabled = false
# Description: Enable cheating items into the hotbar by using the shift+number keys. # Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false] # Valid Values: [true, false]
# Default Value: false # Default Value: false
CheatToHotbarUsingHotkeysEnabled = false CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable adding new bookmarks to the front of the bookmark list. # Description: Enable adding new bookmarks to the front of the bookmark list.
# Valid Values: [true, false] # Valid Values: [true, false]
# Default Value: true # Default Value: true
AddBookmarksToFrontEnabled = true AddBookmarksToFrontEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids. # Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false] # Valid Values: [true, false]
# Default Value: false # Default Value: false
LookupFluidContents = false LookupFluidContents = false
# Description: How items should be handed to you # Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP] # Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP # Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP GiveMode = MOUSE_PICKUP
# Description: Max. recipe gui height # Description: Max. recipe gui height
# Valid Values: Any integer greater than or equal to 175 # Valid Values: Any integer greater than or equal to 175
# Default Value: 350 # Default Value: 350
RecipeGuiHeight = 350 RecipeGuiHeight = 350
[sorting] [sorting]
# Description: Sorting order for the ingredient list # Description: Sorting order for the ingredient list
# Valid Values: A comma-separated list containing values of: # Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY] # [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU # Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
[search] [search]
# Description: Search mode for Mod Names (prefix: @) # Description: Search mode for Mod Names (prefix: @)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX # Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for Tooltips (prefix: #) # Description: Search mode for Tooltips (prefix: #)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED # Default Value: ENABLED
TooltipSearchMode = ENABLED TooltipSearchMode = ENABLED
# Description: Search mode for Tag Names (prefix: $) # Description: Search mode for Tag Names (prefix: $)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX # Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for Colors (prefix: ^) # Description: Search mode for Colors (prefix: ^)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED # Default Value: DISABLED
ColorSearchMode = DISABLED ColorSearchMode = DISABLED
# Description: Search mode for resources locations (prefix: &) # Description: Search mode for resources locations (prefix: &)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED # Default Value: DISABLED
ResourceLocationSearchMode = DISABLED ResourceLocationSearchMode = DISABLED
# Description: Search advanced tooltips (visible with F3+H) # Description: Search advanced tooltips (visible with F3+H)
# Valid Values: [true, false] # Valid Values: [true, false]
# Default Value: false # Default Value: false
SearchAdvancedTooltips = false SearchAdvancedTooltips = false
[IngredientList] [IngredientList]
# Description: Max number of rows shown # Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive) # Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16 # Default Value: 16
MaxRows = 16 MaxRows = 16
# Description: Max number of columns shown # Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive) # Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9 # Default Value: 9
MaxColumns = 9 MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area # Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT] # Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT # Default Value: RIGHT
HorizontalAlignment = RIGHT HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area # Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM] # Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP # Default Value: TOP
VerticalAlignment = TOP VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED] # Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED # Default Value: ENABLED
ButtonNavigationVisibility = ENABLED ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui. # Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false] # Valid Values: [true, false]
# Default Value: false # Default Value: false
DrawBackground = false DrawBackground = false
[BookmarkList] [BookmarkList]
# Description: Max number of rows shown # Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive) # Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16 # Default Value: 16
MaxRows = 16 MaxRows = 16
# Description: Max number of columns shown # Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive) # Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9 # Default Value: 9
MaxColumns = 9 MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area # Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT] # Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT # Default Value: LEFT
HorizontalAlignment = LEFT HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area # Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM] # Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP # Default Value: TOP
VerticalAlignment = TOP VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED] # Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED # Default Value: ENABLED
ButtonNavigationVisibility = ENABLED ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui. # Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false] # Valid Values: [true, false]
# Default Value: false # Default Value: false
DrawBackground = false DrawBackground = false

View File

@@ -1,8 +1,8 @@
[colors] [colors]
# Description: Color values to search for # Description: Color values to search for
# Valid Values: A comma-separated list containing values of: # Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':' # Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 # Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

View File

@@ -1,12 +1,12 @@
[debug] [debug]
# Description: Debug mode enabled # Description: Debug mode enabled
# Valid Values: [true, false] # Valid Values: [true, false]
# Default Value: false # Default Value: false
DebugMode = false DebugMode = false
# Description: Debug inputs enabled # Description: Debug inputs enabled
# Valid Values: [true, false] # Valid Values: [true, false]
# Default Value: false # Default Value: false
DebugInputs = false DebugInputs = false

View File

@@ -1,11 +1,11 @@
[modname] [modname]
# Description: Formatting for mod name tooltip # Description: Formatting for mod name tooltip
# Valid Values: A chat formatting string. # Valid Values: A chat formatting string.
# Use these formatting colors: # Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white # black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options: # With these formatting options:
# obfuscated bold strikethrough underline italic # obfuscated bold strikethrough underline italic
# Default Value: blue italic # Default Value: blue italic
ModNameFormat = blue italic ModNameFormat = blue italic

View File

@@ -1,81 +1,81 @@
minecraft:crafting minecraft:crafting
minecraft:anvil minecraft:anvil
minecraft:blasting minecraft:blasting
minecraft:brewing minecraft:brewing
minecraft:campfire minecraft:campfire
minecraft:compostable minecraft:compostable
minecraft:fuel minecraft:fuel
minecraft:furnace minecraft:furnace
minecraft:smithing minecraft:smithing
minecraft:smoking minecraft:smoking
minecraft:stonecutting minecraft:stonecutting
ae2:attunement ae2:attunement
ae2:certus_growth ae2:certus_growth
ae2:charger ae2:charger
ae2:condenser ae2:condenser
ae2:entropy ae2:entropy
ae2:inscriber ae2:inscriber
ae2:item_transformation ae2:item_transformation
framedblocks:framing_saw framedblocks:framing_saw
ftbquests:loot_crate ftbquests:loot_crate
ftbquests:quest ftbquests:quest
gtceu:alloy_blast_smelter gtceu:alloy_blast_smelter
gtceu:alloy_smelter gtceu:alloy_smelter
gtceu:arc_furnace gtceu:arc_furnace
gtceu:assembler gtceu:assembler
gtceu:assembly_line gtceu:assembly_line
gtceu:autoclave gtceu:autoclave
gtceu:bedrock_fluid_diagram gtceu:bedrock_fluid_diagram
gtceu:bender gtceu:bender
gtceu:brewery gtceu:brewery
gtceu:canner gtceu:canner
gtceu:centrifuge gtceu:centrifuge
gtceu:chemical_bath gtceu:chemical_bath
gtceu:chemical_reactor gtceu:chemical_reactor
gtceu:circuit_assembler gtceu:circuit_assembler
gtceu:coke_oven gtceu:coke_oven
gtceu:combustion_generator gtceu:combustion_generator
gtceu:compressor gtceu:compressor
gtceu:cracker gtceu:cracker
gtceu:cutter gtceu:cutter
gtceu:distillation_tower gtceu:distillation_tower
gtceu:distillery gtceu:distillery
gtceu:electric_blast_furnace gtceu:electric_blast_furnace
gtceu:electric_furnace gtceu:electric_furnace
gtceu:electrolyzer gtceu:electrolyzer
gtceu:electromagnetic_separator gtceu:electromagnetic_separator
gtceu:extractor gtceu:extractor
gtceu:extruder gtceu:extruder
gtceu:fermenter gtceu:fermenter
gtceu:fluid_heater gtceu:fluid_heater
gtceu:fluid_solidifier gtceu:fluid_solidifier
gtceu:forge_hammer gtceu:forge_hammer
gtceu:forming_press gtceu:forming_press
gtceu:fusion_reactor gtceu:fusion_reactor
gtceu:gas_collector gtceu:gas_collector
gtceu:gas_turbine gtceu:gas_turbine
gtceu:greenhouse gtceu:greenhouse
gtceu:implosion_compressor gtceu:implosion_compressor
gtceu:large_boiler gtceu:large_boiler
gtceu:large_chemical_reactor gtceu:large_chemical_reactor
gtceu:laser_engraver gtceu:laser_engraver
gtceu:lathe gtceu:lathe
gtceu:macerator gtceu:macerator
gtceu:mixer gtceu:mixer
gtceu:multiblock_info gtceu:multiblock_info
gtceu:ore_processing_diagram gtceu:ore_processing_diagram
gtceu:ore_vein_diagram gtceu:ore_vein_diagram
gtceu:ore_washer gtceu:ore_washer
gtceu:packer gtceu:packer
gtceu:plasma_generator gtceu:plasma_generator
gtceu:polarizer gtceu:polarizer
gtceu:primitive_blast_furnace gtceu:primitive_blast_furnace
gtceu:pyrolyse_oven gtceu:pyrolyse_oven
gtceu:rock_breaker gtceu:rock_breaker
gtceu:sifter gtceu:sifter
gtceu:steam_boiler gtceu:steam_boiler
gtceu:steam_turbine gtceu:steam_turbine
gtceu:thermal_centrifuge gtceu:thermal_centrifuge
gtceu:vacuum_freezer gtceu:vacuum_freezer
gtceu:wiremill gtceu:wiremill
jei:information jei:information

View File

@@ -1,21 +1,21 @@
[default] [default]
#quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible #quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible
#Range: -0.1 ~ 0.1 #Range: -0.1 ~ 0.1
item_quad_expansion = 0.008 item_quad_expansion = 0.008
#quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps #quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps
#Range: -0.1 ~ 0.1 #Range: -0.1 ~ 0.1
item_quad_indent = 0.007 item_quad_indent = 0.007
[mac_os] [mac_os]
#It has been reported that some mac os systems are affected by atlass bleeding so the mod cant apply its main fix by removing atlas shrinking. Instead it can reduce it as much as possible by multiplying it by shrink_value_multiplier #It has been reported that some mac os systems are affected by atlass bleeding so the mod cant apply its main fix by removing atlas shrinking. Instead it can reduce it as much as possible by multiplying it by shrink_value_multiplier
#quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible #quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible
#Range: -0.1 ~ 0.1 #Range: -0.1 ~ 0.1
item_quad_expansion = 0.04 item_quad_expansion = 0.04
#quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps #quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps
#Range: -0.1 ~ 0.1 #Range: -0.1 ~ 0.1
item_quad_indent = 0.0099 item_quad_indent = 0.0099
#set to 0 for non macos behavior. 1 keeps vanilla behavior to prevent atlas bleeding #set to 0 for non macos behavior. 1 keeps vanilla behavior to prevent atlas bleeding
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
shrink_ratio_multiplier = 1.0 shrink_ratio_multiplier = 1.0

View File

@@ -1,3 +1,3 @@
#These JEI plugins will be loaded on the main thread #These JEI plugins will be loaded on the main thread
blacklist_async_jei_plugins = ["jepb:jei_plugin"] blacklist_async_jei_plugins = ["jepb:jei_plugin"]

View File

@@ -1,85 +1,85 @@
# This is the configuration file for ModernFix. # This is the configuration file for ModernFix.
# In general, prefer using the config screen to editing this file. It can be accessed # In general, prefer using the config screen to editing this file. It can be accessed
# via the standard mod menu on your respective mod loader. Changes will, however, # via the standard mod menu on your respective mod loader. Changes will, however,
# require restarting the game to take effect. # require restarting the game to take effect.
# #
# The following options can be enabled or disabled if there is a compatibility issue. # The following options can be enabled or disabled if there is a compatibility issue.
# Add a line with your option name and =true or =false at the bottom of the file to enable # Add a line with your option name and =true or =false at the bottom of the file to enable
# or disable a rule. For example: # or disable a rule. For example:
# mixin.perf.dynamic_resources=true # mixin.perf.dynamic_resources=true
# Do not include the #. You may reset to defaults by deleting this file. # Do not include the #. You may reset to defaults by deleting this file.
# #
# Available options: # Available options:
# mixin.bugfix.blueprint_modif_memory_leak=true # (default) # mixin.bugfix.blueprint_modif_memory_leak=true # (default)
# mixin.bugfix.buffer_builder_leak=true # (default) # mixin.bugfix.buffer_builder_leak=true # (default)
# mixin.bugfix.chunk_deadlock=true # (default) # mixin.bugfix.chunk_deadlock=true # (default)
# mixin.bugfix.cofh_core_crash=true # (default) # mixin.bugfix.cofh_core_crash=true # (default)
# mixin.bugfix.concurrency=true # (default) # mixin.bugfix.concurrency=true # (default)
# mixin.bugfix.ctm_resourceutil_cme=true # (default) # mixin.bugfix.ctm_resourceutil_cme=true # (default)
# mixin.bugfix.ender_dragon_leak=true # (default) # mixin.bugfix.ender_dragon_leak=true # (default)
# mixin.bugfix.extra_experimental_screen=true # (default) # mixin.bugfix.extra_experimental_screen=true # (default)
# mixin.bugfix.fix_config_crashes=true # (default) # mixin.bugfix.fix_config_crashes=true # (default)
# mixin.bugfix.forge_at_inject_error=true # (default) # mixin.bugfix.forge_at_inject_error=true # (default)
# mixin.bugfix.forge_vehicle_packets=true # (default) # mixin.bugfix.forge_vehicle_packets=true # (default)
# mixin.bugfix.packet_leak=false # (default) # mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=true # (default) # mixin.bugfix.paper_chunk_patches=true # (default)
# mixin.bugfix.recipe_book_type_desync=true # (default) # mixin.bugfix.recipe_book_type_desync=true # (default)
# mixin.bugfix.removed_dimensions=true # (default) # mixin.bugfix.removed_dimensions=true # (default)
# mixin.bugfix.unsafe_modded_shape_caches=true # (default) # mixin.bugfix.unsafe_modded_shape_caches=true # (default)
# mixin.bugfix.world_leaks=true # (default) # mixin.bugfix.world_leaks=true # (default)
# mixin.bugfix.world_screen_skipped=true # (default) # mixin.bugfix.world_screen_skipped=true # (default)
# mixin.devenv=false # (default) # mixin.devenv=false # (default)
# mixin.feature.branding=true # (default) # mixin.feature.branding=true # (default)
# mixin.feature.direct_stack_trace=false # (default) # mixin.feature.direct_stack_trace=false # (default)
# mixin.feature.disable_unihex_font=false # (default) # mixin.feature.disable_unihex_font=false # (default)
# mixin.feature.integrated_server_watchdog=true # (default) # mixin.feature.integrated_server_watchdog=true # (default)
# mixin.feature.measure_time=true # (default) # mixin.feature.measure_time=true # (default)
# mixin.feature.registry_event_progress=false # (default) # mixin.feature.registry_event_progress=false # (default)
# mixin.feature.snapshot_easter_egg=true # (default) # mixin.feature.snapshot_easter_egg=true # (default)
# mixin.feature.spam_thread_dump=false # (default) # mixin.feature.spam_thread_dump=false # (default)
# mixin.feature.spark_profile_launch=false # (default) # mixin.feature.spark_profile_launch=false # (default)
# mixin.feature.warn_missing_perf_mods=true # (default) # mixin.feature.warn_missing_perf_mods=true # (default)
# mixin.launch.class_search_cache=true # (default) # mixin.launch.class_search_cache=true # (default)
# mixin.perf.blast_search_trees=true # (default) # mixin.perf.blast_search_trees=true # (default)
# mixin.perf.cache_blockstate_cache_arrays=true # (default) # mixin.perf.cache_blockstate_cache_arrays=true # (default)
# mixin.perf.cache_model_materials=true # (default) # mixin.perf.cache_model_materials=true # (default)
# mixin.perf.cache_profile_texture_url=true # (default) # mixin.perf.cache_profile_texture_url=true # (default)
# mixin.perf.cache_strongholds=true # (default) # mixin.perf.cache_strongholds=true # (default)
# mixin.perf.cache_upgraded_structures=true # (default) # mixin.perf.cache_upgraded_structures=true # (default)
# mixin.perf.clear_mixin_classinfo=false # (default) # mixin.perf.clear_mixin_classinfo=false # (default)
# mixin.perf.compact_bit_storage=true # (default) # mixin.perf.compact_bit_storage=true # (default)
# mixin.perf.datapack_reload_exceptions=true # (default) # mixin.perf.datapack_reload_exceptions=true # (default)
# mixin.perf.dedicated_reload_executor=true # (default) # mixin.perf.dedicated_reload_executor=true # (default)
# mixin.perf.deduplicate_climate_parameters=false # (default) # mixin.perf.deduplicate_climate_parameters=false # (default)
# mixin.perf.deduplicate_location=false # (default) # mixin.perf.deduplicate_location=false # (default)
# mixin.perf.deduplicate_wall_shapes=true # (default) # mixin.perf.deduplicate_wall_shapes=true # (default)
# mixin.perf.dynamic_block_codecs=false # (default) # mixin.perf.dynamic_block_codecs=false # (default)
# mixin.perf.dynamic_dfu=true # (default) # mixin.perf.dynamic_dfu=true # (default)
# mixin.perf.dynamic_entity_renderers=false # (default) # mixin.perf.dynamic_entity_renderers=false # (default)
# mixin.perf.dynamic_resources=false # (default) # mixin.perf.dynamic_resources=false # (default)
# mixin.perf.dynamic_resources.ctm=true # (default) # mixin.perf.dynamic_resources.ctm=true # (default)
# mixin.perf.dynamic_resources.rs=true # (default) # mixin.perf.dynamic_resources.rs=true # (default)
# mixin.perf.dynamic_resources.supermartijncore=true # (default) # mixin.perf.dynamic_resources.supermartijncore=true # (default)
# mixin.perf.dynamic_sounds=true # (default) # mixin.perf.dynamic_sounds=true # (default)
# mixin.perf.dynamic_structure_manager=true # (default) # mixin.perf.dynamic_structure_manager=true # (default)
# mixin.perf.fast_forge_dummies=true # (default) # mixin.perf.fast_forge_dummies=true # (default)
# mixin.perf.fast_registry_validation=true # (default) # mixin.perf.fast_registry_validation=true # (default)
# mixin.perf.faster_item_rendering=false # (default) # mixin.perf.faster_item_rendering=false # (default)
# mixin.perf.faster_texture_stitching=true # (default) # mixin.perf.faster_texture_stitching=true # (default)
# mixin.perf.forge_registry_alloc=true # (default) # mixin.perf.forge_registry_alloc=true # (default)
# mixin.perf.forge_registry_lambda=true # (default) # mixin.perf.forge_registry_lambda=true # (default)
# mixin.perf.kubejs=true # (default) # mixin.perf.kubejs=true # (default)
# mixin.perf.model_optimizations=true # (default) # mixin.perf.model_optimizations=true # (default)
# mixin.perf.mojang_registry_size=true # (default) # mixin.perf.mojang_registry_size=true # (default)
# mixin.perf.nbt_memory_usage=true # (default) # mixin.perf.nbt_memory_usage=true # (default)
# mixin.perf.patchouli_deduplicate_books=true # (default) # mixin.perf.patchouli_deduplicate_books=true # (default)
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default) # mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
# mixin.perf.remove_biome_temperature_cache=true # (default) # mixin.perf.remove_biome_temperature_cache=true # (default)
# mixin.perf.remove_spawn_chunks=false # (default) # mixin.perf.remove_spawn_chunks=false # (default)
# mixin.perf.resourcepacks=true # (default) # mixin.perf.resourcepacks=true # (default)
# mixin.perf.state_definition_construct=true # (default) # mixin.perf.state_definition_construct=true # (default)
# mixin.perf.tag_id_caching=true # (default) # mixin.perf.tag_id_caching=true # (default)
# mixin.perf.thread_priorities=false # (overridden for mod compat) # mixin.perf.thread_priorities=false # (overridden for mod compat)
# mixin.safety=true # (default) # mixin.safety=true # (default)
# #
# User overrides go here. # User overrides go here.

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@@ -1,16 +1,16 @@
#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled #Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
disableAdvancementLocking = false disableAdvancementLocking = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid> #Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
noAdvancementBooks = [] noAdvancementBooks = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode #Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
testingMode = false testingMode = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. #Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
inventoryButtonBook = "" inventoryButtonBook = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. #Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
useShiftForQuickLookup = false useShiftForQuickLookup = false
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. #Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE #Allowed Values: OVERFLOW, TRUNCATE, RESIZE
textOverflowMode = "RESIZE" textOverflowMode = "RESIZE"
#How long in ticks the quick lookup key needs to be pressed before the book opens #How long in ticks the quick lookup key needs to be pressed before the book opens
quickLookupTime = 10 quickLookupTime = 10

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@@ -1,6 +1,6 @@
# Please be aware that enabling any third-party mod integration introduces instability and performance overheads, caution is strongly advised. # Please be aware that enabling any third-party mod integration introduces instability and performance overheads, caution is strongly advised.
# If crashes or issues arise, disable the related modules as the first step in troubleshooting and report the issue to Polymorph. # If crashes or issues arise, disable the related modules as the first step in troubleshooting and report the issue to Polymorph.
fastfurnace = true fastfurnace = true
fastsuite = true fastsuite = true
fastbench = true fastbench = true

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@@ -1,30 +1,30 @@
#setting UBO offset #setting UBO offset
#-1 for auto setting #-1 for auto setting
#maximum is limited by your gpu,the OpenGL constant:GL_MAX_UNIFORM_BUFFER_BINDINGS-1,at least 36-1 #maximum is limited by your gpu,the OpenGL constant:GL_MAX_UNIFORM_BUFFER_BINDINGS-1,at least 36-1
#Range: -1 ~ 128 #Range: -1 ~ 128
"UBO offset" = -1 "UBO offset" = -1
#setting block bloom #setting block bloom
#true for effect on #true for effect on
#Block bloom only, does not apply to post-processing #Block bloom only, does not apply to post-processing
"Block Bloom Effect" = true "Block Bloom Effect" = true
#using light analyzeShaderProperties for more realistic lighting #using light analyzeShaderProperties for more realistic lighting
#true for light analyzeShaderProperties ON #true for light analyzeShaderProperties ON
#If using the light analyzeShaderProperties, the light is more realistic and avoid lights through the wall. The light is smoother when closed. It is a tradeoff. #If using the light analyzeShaderProperties, the light is more realistic and avoid lights through the wall. The light is smoother when closed. It is a tradeoff.
"Using Light Map" = true "Using Light Map" = true
"enable colored light" = true "enable colored light" = true
"enable bloom effect" = true "enable bloom effect" = true
#using additive blend for colored lights #using additive blend for colored lights
#true - vivid, false - realistic #true - vivid, false - realistic
"additive effect" = false "additive effect" = false
#the color attachment number used for store bloom information #the color attachment number used for store bloom information
#range from 1 (0 for vanilla use) to GL_MAX_COLOR_ATTACHMENTS-1, at least 8-1 #range from 1 (0 for vanilla use) to GL_MAX_COLOR_ATTACHMENTS-1, at least 8-1
# #
#Range: 1 ~ 16 #Range: 1 ~ 16
"bloom color attachment number" = 1 "bloom color attachment number" = 1
#whether inset shader name into shader source file or not #whether inset shader name into shader source file or not
# #
"inset shader" = false "inset shader" = false
#whether enable buildin shimmer.json #whether enable buildin shimmer.json
# #
"enable buildin setting" = false "enable buildin setting" = false

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@@ -1,21 +1,21 @@
{ {
"ftbteams": { "ftbteams": {
"my_team": true "my_team": true
}, },
"ftbquests": { "ftbquests": {
"quests": true "quests": true
}, },
"ftblibrary": { "ftblibrary": {
"toggle.gamemode": true, "toggle.gamemode": true,
"toggle.rain": true, "toggle.rain": true,
"toggle.day": true, "toggle.day": true,
"toggle.night": true "toggle.night": true
}, },
"ftbessentials": { "ftbessentials": {
"trash_can": true "trash_can": true
}, },
"ftbchunks": { "ftbchunks": {
"chunks": true, "chunks": true,
"claim_chunks": true "claim_chunks": true
} }
} }

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@@ -1,63 +1,63 @@
[Client] [Client]
# Should the magnet play a ding sound when turned on or off? # Should the magnet play a ding sound when turned on or off?
# Allowed values: true, false - Default: true # Allowed values: true, false - Default: true
playToggleSound = true playToggleSound = true
# Should the magnet display a message on screen when turned on or off? # Should the magnet display a message on screen when turned on or off?
# Allowed values: true, false - Default: true # Allowed values: true, false - Default: true
showToggleMessage = true showToggleMessage = true
# Should the Demagnetization Coil's range be highlighted when looking at it? # Should the Demagnetization Coil's range be highlighted when looking at it?
# Allowed values: true, false - Default: true # Allowed values: true, false - Default: true
showDemagnetizationArea = true showDemagnetizationArea = true
[General] [General]
# In what range should the Basic Magnet pickup items and xp? # In what range should the Basic Magnet pickup items and xp?
# Allowed range: 1 ~ 20 - Default: 5 # Allowed range: 1 ~ 20 - Default: 5
basicMagnetRange = 5 basicMagnetRange = 5
# In what range should the Advanced Magnet pickup items and xp by default? # In what range should the Advanced Magnet pickup items and xp by default?
# Allowed range: 1 ~ 20 - Default: 8 # Allowed range: 1 ~ 20 - Default: 8
advancedMagnetRange = 8 advancedMagnetRange = 8
# What is the minimum range of the Advanced Magnet? # What is the minimum range of the Advanced Magnet?
# Allowed range: 1 ~ 20 - Default: 3 # Allowed range: 1 ~ 20 - Default: 3
advancedMagnetMinRange = 3 advancedMagnetMinRange = 3
# What is the maximum range of the Advanced Magnet? # What is the maximum range of the Advanced Magnet?
# Allowed range: 1 ~ 20 - Default: 11 # Allowed range: 1 ~ 20 - Default: 11
advancedMagnetMaxRange = 11 advancedMagnetMaxRange = 11
[General."Demagnetization Coils"] [General."Demagnetization Coils"]
# In what range should the Basic Demagnetization Coil demagnetize items by default? # In what range should the Basic Demagnetization Coil demagnetize items by default?
# Allowed range: 1 ~ 10 - Default: 2 # Allowed range: 1 ~ 10 - Default: 2
basicCoilRange = 2 basicCoilRange = 2
# What is the minimum range of the Basic Demagnetization Coil? # What is the minimum range of the Basic Demagnetization Coil?
# Allowed range: 1 ~ 10 - Default: 1 # Allowed range: 1 ~ 10 - Default: 1
basicCoilMinRange = 1 basicCoilMinRange = 1
# What is the maximum range of the Basic Demagnetization Coil? # What is the maximum range of the Basic Demagnetization Coil?
# Allowed range: 1 ~ 10 - Default: 3 # Allowed range: 1 ~ 10 - Default: 3
basicCoilMaxRange = 3 basicCoilMaxRange = 3
# Should the Basic Demagnetization Coil be able to filter items? # Should the Basic Demagnetization Coil be able to filter items?
# Allowed values: true, false - Default: false # Allowed values: true, false - Default: false
basicCoilFilter = false basicCoilFilter = false
# In what range should the Advanced Demagnetization Coil pickup items and xp by default? # In what range should the Advanced Demagnetization Coil pickup items and xp by default?
# Allowed range: 1 ~ 10 - Default: 3 # Allowed range: 1 ~ 10 - Default: 3
advancedCoilRange = 3 advancedCoilRange = 3
# What is the minimum range of the Advanced Demagnetization Coil? # What is the minimum range of the Advanced Demagnetization Coil?
# Allowed range: 1 ~ 10 - Default: 1 # Allowed range: 1 ~ 10 - Default: 1
advancedCoilMinRange = 1 advancedCoilMinRange = 1
# What is the maximum range of the Advanced Demagnetization Coil? # What is the maximum range of the Advanced Demagnetization Coil?
# Allowed range: 1 ~ 10 - Default: 5 # Allowed range: 1 ~ 10 - Default: 5
advancedCoilMaxRange = 5 advancedCoilMaxRange = 5
# Should the Advanced Demagnetization Coil be able to filter items? # Should the Advanced Demagnetization Coil be able to filter items?
# Allowed values: true, false - Default: true # Allowed values: true, false - Default: true
advancedCoilFilter = true advancedCoilFilter = true

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{ {
"bootstrapThreads": 1, "bootstrapThreads": 1,
"mainThreads": 4, "mainThreads": 4,
"gamePriority": 5, "gamePriority": 5,
"integratedServerPriority": 5, "integratedServerPriority": 5,
"bootstrapPriority": 1, "bootstrapPriority": 1,
"mainPriority": 1, "mainPriority": 1,
"ioPriority": 1, "ioPriority": 1,
"modLoadingPriority": 1 "modLoadingPriority": 1
} }

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@@ -1,21 +1,21 @@
[General] [General]
#Invert the behavior of the shift key for extracting items #Invert the behavior of the shift key for extracting items
invertShift = false invertShift = false
#Invert left and right click action on drawers #Invert left and right click action on drawers
invertClick = false invertClick = false
[Render] [Render]
#Distance in blocks before item labels stop rendering #Distance in blocks before item labels stop rendering
labelRenderDistance = 25.0 labelRenderDistance = 25.0
#Distance in blocks before quantity numbers stop rendering #Distance in blocks before quantity numbers stop rendering
quantityRenderDistance = 10.0 quantityRenderDistance = 10.0
#Distance in blocks before quantity numbers begin to fade out #Distance in blocks before quantity numbers begin to fade out
quantityFadeDistance = 4.0 quantityFadeDistance = 4.0
[Integration] [Integration]
#Enable extended data display in WAILA if present #Enable extended data display in WAILA if present
enableWaila = true enableWaila = true
#Enable extended data display in The One Probe if present #Enable extended data display in The One Probe if present
enableTheOneProbe = true enableTheOneProbe = true

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@@ -1,36 +1,36 @@
[General] [General]
#The number of item stacks held in a basic unit of storage. #The number of item stacks held in a basic unit of storage.
#1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units. #1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units.
#Half-depth drawers hold half those amounts. #Half-depth drawers hold half those amounts.
baseStackStorage = 4 baseStackStorage = 4
#Controller range defines how far away a drawer can be connected #Controller range defines how far away a drawer can be connected
#on X, Y, or Z planes. The default value of 50 gives the controller a very #on X, Y, or Z planes. The default value of 50 gives the controller a very
#large range, but not beyond the chunk load distance. #large range, but not beyond the chunk load distance.
#Range: 1 ~ 75 #Range: 1 ~ 75
controllerRange = 50 controllerRange = 50
enableUI = true enableUI = true
enableSidedInput = true enableSidedInput = true
enableSidedOutput = true enableSidedOutput = true
enableItemConversion = true enableItemConversion = true
enableExtraCompactingRules = true enableExtraCompactingRules = true
debugTrace = false debugTrace = false
#List of rules in format "domain:item1, domain:item2, n". #List of rules in format "domain:item1, domain:item2, n".
#Creates a compacting drawer rule to convert 1 of item1 into n of item2. #Creates a compacting drawer rule to convert 1 of item1 into n of item2.
compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"] compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
[StorageUpgrades] [StorageUpgrades]
#Storage upgrades multiply storage capacity by the given amount. #Storage upgrades multiply storage capacity by the given amount.
#When multiple storage upgrades are used together, their multipliers are added before being applied. #When multiple storage upgrades are used together, their multipliers are added before being applied.
level1Mult = 2 level1Mult = 2
level2Mult = 4 level2Mult = 4
level3Mult = 8 level3Mult = 8
level4Mult = 16 level4Mult = 16
level5Mult = 32 level5Mult = 32
[Integration] [Integration]
#When true, shows quantity as NxS + R (by stack size) rather than count #When true, shows quantity as NxS + R (by stack size) rather than count
wailaStackRemainder = true wailaStackRemainder = true
#When true, does not show current quantities unless quantify key was used #When true, does not show current quantities unless quantify key was used
wailaRespectQuantifyKey = false wailaRespectQuantifyKey = false

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@@ -1,50 +1,50 @@
#Client Configuration #Client Configuration
[client] [client]
[client.blocked_toasts] [client.blocked_toasts]
#If advancement toasts are blocked. #If advancement toasts are blocked.
advancements = true advancements = true
#If recipe toasts are blocked. #If recipe toasts are blocked.
recipes = true recipes = true
#If system toasts are blocked. #If system toasts are blocked.
system = false system = false
#If tutorial toasts are blocked. #If tutorial toasts are blocked.
tutorial = true tutorial = true
#If all vanilla toasts are blocked. #If all vanilla toasts are blocked.
global_vanilla = false global_vanilla = false
#If all non-vanilla toasts are blocked. #If all non-vanilla toasts are blocked.
global_modded = false global_modded = false
#If all toasts are blocked. #If all toasts are blocked.
global = false global = false
#Toast Classes that are blocked from being shown. #Toast Classes that are blocked from being shown.
blocked_classes = [] blocked_classes = []
[client.visual_options] [client.visual_options]
#How long a toast must be on the screen for, in ticks. Use 0 to use the default time. #How long a toast must be on the screen for, in ticks. Use 0 to use the default time.
#Range: 0 ~ 4000 #Range: 0 ~ 4000
force_time = 0 force_time = 0
#If toasts are translucent. #If toasts are translucent.
translucent = true translucent = true
#If toasts are transparent. Overrides translucency. #If toasts are transparent. Overrides translucency.
transparent = false transparent = false
#How many toasts will be displayed on screen at once. #How many toasts will be displayed on screen at once.
#Range: 1 ~ 7 #Range: 1 ~ 7
toast_count = 3 toast_count = 3
#The X offset for toasts to be drawn at. #The X offset for toasts to be drawn at.
#Range: -8192 ~ 8192 #Range: -8192 ~ 8192
x_offset = 0 x_offset = 0
#The Y offset for toasts to be drawn at. #The Y offset for toasts to be drawn at.
#Range: -8192 ~ 8192 #Range: -8192 ~ 8192
y_offset = 0 y_offset = 0
#If toasts automatically pop into the screen without animations. #If toasts automatically pop into the screen without animations.
no_slide = false no_slide = false
#If toasts show on the left of the screen. #If toasts show on the left of the screen.
start_left = false start_left = false
#If toasts will come in from the top of the screen, rather than the side. #If toasts will come in from the top of the screen, rather than the side.
top_down = false top_down = false
[client.debug] [client.debug]
#If toast classes are printed when they are shown. #If toast classes are printed when they are shown.
print_classes = false print_classes = false

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@@ -1,20 +1,20 @@
#Options for customizing the display of tools on the player #Options for customizing the display of tools on the player
[display] [display]
#If set to FALSE, the belts and tools will NOT draw on players. #If set to FALSE, the belts and tools will NOT draw on players.
showBeltOnPlayers = true showBeltOnPlayers = true
#Changes the scale of items on the belt. #Changes the scale of items on the belt.
#Range: 0.1 ~ 2.0 #Range: 0.1 ~ 2.0
beltItemScale = 0.5 beltItemScale = 0.5
#Options for customizing the radial menu #Options for customizing the radial menu
[menu] [menu]
#If set to TRUE, releasing the menu key (R) will activate the swap. Requires a click otherwise (default). #If set to TRUE, releasing the menu key (R) will activate the swap. Requires a click otherwise (default).
releaseToSwap = false releaseToSwap = false
#If set to TRUE, the radial menu will try to prevent the mouse from leaving the outer circle. #If set to TRUE, the radial menu will try to prevent the mouse from leaving the outer circle.
clipMouseToCircle = false clipMouseToCircle = false
#If set to TRUE, the radial menu will allow clicking outside the outer circle to activate the items. #If set to TRUE, the radial menu will allow clicking outside the outer circle to activate the items.
allowClickOutsideBounds = false allowClickOutsideBounds = false
#If set to TRUE, the radial menu will always display all the slots, even when empty, and will allow choosing which empty slot to insert into. #If set to TRUE, the radial menu will always display all the slots, even when empty, and will allow choosing which empty slot to insert into.
displayEmptySlots = false displayEmptySlots = false

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[general] [general]
#If set to FALSE, support for sewing recipes will not be enabled regardless of the mod's presence. #If set to FALSE, support for sewing recipes will not be enabled regardless of the mod's presence.
enableSewingKitSupport = true enableSewingKitSupport = true
#If AUTO, the crafting and upgrade recipes will use the Sewing mechanics if the Sewing Kit mod is present. Off disables anvil upgrading regardless. #If AUTO, the crafting and upgrade recipes will use the Sewing mechanics if the Sewing Kit mod is present. Off disables anvil upgrading regardless.
#Allowed Values: OFF, AUTO, ON #Allowed Values: OFF, AUTO, ON
anvilUpgrading = "AUTO" anvilUpgrading = "AUTO"
#If AUTO, the belt and pouch crafting recipes will be disabled if the Sewing Kit mod is present, sewing recipes will be used instead. #If AUTO, the belt and pouch crafting recipes will be disabled if the Sewing Kit mod is present, sewing recipes will be used instead.
#Allowed Values: OFF, AUTO, ON #Allowed Values: OFF, AUTO, ON
enableGridCraftingRecipes = "AUTO" enableGridCraftingRecipes = "AUTO"
#If AUTO, the belt slot will be disabled if Curios is present. If OFF, the belt slot will be disabled permanently. #If AUTO, the belt slot will be disabled if Curios is present. If OFF, the belt slot will be disabled permanently.
#Allowed Values: OFF, AUTO, ON #Allowed Values: OFF, AUTO, ON
customBeltSlotMode = "ON" customBeltSlotMode = "ON"

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[General] [General]
#Show additional information in the tooltip of certain items and blocks #Show additional information in the tooltip of certain items and blocks
beginnerTooltips = true beginnerTooltips = true
#By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners #By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners
blockOnlyNaturalSpawns = true blockOnlyNaturalSpawns = true
#If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius #If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
lycanitesMobsBlockAll = true lycanitesMobsBlockAll = true
#If this setting is enabled, the mega torch will block village sieges from zombies #If this setting is enabled, the mega torch will block village sieges from zombies
blockVillageSieges = true blockVillageSieges = true
#The radius of the mega torch in each direction (cube) with the torch at its center #The radius of the mega torch in each direction (cube) with the torch at its center
#Range: > 0 #Range: > 0
megaTorchRadius = 64 megaTorchRadius = 64
#The radius of the dread lamp in each direction (cube) with the torch at its center #The radius of the dread lamp in each direction (cube) with the torch at its center
#Range: > 0 #Range: > 0
dreadLampRadius = 64 dreadLampRadius = 64
#Use this setting to override the internal lists for entity blocking #Use this setting to override the internal lists for entity blocking
#You can use this to block more entities or even allow certain entities to still spawn #You can use this to block more entities or even allow certain entities to still spawn
#The + prefix will add the entity to the list, effectivly denying its spawns #The + prefix will add the entity to the list, effectivly denying its spawns
#The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns #The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
#Note: Each entry needs to be put in quotes! Multiple Entries should be separated by comma. #Note: Each entry needs to be put in quotes! Multiple Entries should be separated by comma.
#Block zombies: "+minecraft:zombie" #Block zombies: "+minecraft:zombie"
#Allow creepers: "-minecraft:creeper" #Allow creepers: "-minecraft:creeper"
megaTorchEntityBlockListOverrides = [] megaTorchEntityBlockListOverrides = []
#Same as the mega torch block list override, just for the dread lamp #Same as the mega torch block list override, just for the dread lamp
#Block squid: +minecraft:squid #Block squid: +minecraft:squid
#Allow pigs: -minecraft:pig #Allow pigs: -minecraft:pig
dreadLampEntityBlockListOverrides = [] dreadLampEntityBlockListOverrides = []
#The radius in which the feral flare should try to place lights #The radius in which the feral flare should try to place lights
#Range: 1 ~ 127 #Range: 1 ~ 127
feralFlareRadius = 16 feralFlareRadius = 16
#Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc #Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
#Range: > 1 #Range: > 1
feralFlareTickRate = 5 feralFlareTickRate = 5
#The target minimum light level to place lights for #The target minimum light level to place lights for
#Range: 0 ~ 15 #Range: 0 ~ 15
feralFlareMinLightLevel = 10 feralFlareMinLightLevel = 10
#The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement. #The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
#Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption! #Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
#(Badly compressed packet error) #(Badly compressed packet error)
#Range: 0 ~ 32767 #Range: 0 ~ 32767
feralFlareLanternLightCountHardcap = 255 feralFlareLanternLightCountHardcap = 255
#Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability #Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
#Range: 0 ~ 32767 #Range: 0 ~ 32767
frozenPearlDurability = 1024 frozenPearlDurability = 1024
#Print entity spawn checks to the debug log #Print entity spawn checks to the debug log
logSpawnChecks = false logSpawnChecks = false
#Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods #Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods
aggressiveSpawnChecks = false aggressiveSpawnChecks = false

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allowCaveModeOnServer:true allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true allowNetherCaveModeOnServer:true
allowRadarOnServer:true allowRadarOnServer:true
registerStatusEffects:true registerStatusEffects:true

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#CONFIG ONLY OPTIONS #CONFIG ONLY OPTIONS
ignoreUpdate:369 ignoreUpdate:369
settingsButton:false settingsButton:false
allowWrongWorldTeleportation:false allowWrongWorldTeleportation:false
differentiateByServerAddress:true differentiateByServerAddress:true
debugEntityIcons:false debugEntityIcons:false
debugEntityVariantIds:false debugEntityVariantIds:false
radarHideInvisibleEntities:true radarHideInvisibleEntities:true
allowInternetAccess:true allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!) #INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true updateNotification:true
minimap:true minimap:true
caveMaps:2 caveMaps:2
caveZoom:1 caveZoom:1
showWaypoints:true showWaypoints:true
showIngameWaypoints:true showIngameWaypoints:true
displayRedstone:true displayRedstone:true
deathpoints:true deathpoints:true
oldDeathpoints:true oldDeathpoints:true
distance:1 distance:1
lockNorth:false lockNorth:false
zoom:0 zoom:0
minimapSize:0 minimapSize:0
chunkGrid:-1 chunkGrid:-1
slimeChunks:false slimeChunks:false
mapSafeMode:false mapSafeMode:false
minimapOpacity:100.0 minimapOpacity:100.0
waypointsIngameIconScale:0 waypointsIngameIconScale:0
waypointsIngameDistanceScale:0 waypointsIngameDistanceScale:0
waypointsIngameNameScale:0 waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0 waypointsIngameCloseScale:1.0
antiAliasing:true antiAliasing:true
blockColours:0 blockColours:0
lighting:true lighting:true
dotsStyle:0 dotsStyle:0
dotNameScale:1.0 dotNameScale:1.0
compassOverEverything:true compassOverEverything:true
showFlowers:true showFlowers:true
keepWaypointNames:true keepWaypointNames:true
waypointsDistanceExp:0 waypointsDistanceExp:0
waypointsDistanceMin:0.0 waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z} defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~ defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5 arrowScale:1.5
arrowColour:0 arrowColour:0
smoothDots:true smoothDots:true
worldMap:true worldMap:true
terrainDepth:true terrainDepth:true
terrainSlopes:2 terrainSlopes:2
mainEntityAs:0 mainEntityAs:0
blockTransparency:true blockTransparency:true
waypointOpacityIngame:80 waypointOpacityIngame:80
waypointOpacityMap:90 waypointOpacityMap:90
hideWorldNames:1 hideWorldNames:1
openSlimeSettings:true openSlimeSettings:true
alwaysShowDistance:false alwaysShowDistance:false
crossDimensionalTp:true crossDimensionalTp:true
biomeColorsVanillaMode:false biomeColorsVanillaMode:false
lookingAtAngle:10 lookingAtAngle:10
lookingAtAngleVertical:180 lookingAtAngleVertical:180
centeredEnlarged:false centeredEnlarged:false
zoomOnEnlarged:0 zoomOnEnlarged:0
minimapTextAlign:2 minimapTextAlign:2
waypointsMutualEdit:true waypointsMutualEdit:true
compassLocation:1 compassLocation:1
compassDirectionScale:0 compassDirectionScale:0
caveMapsDepth:30 caveMapsDepth:30
hideWaypointCoordinates:false hideWaypointCoordinates:false
renderAllSets:false renderAllSets:false
playerArrowOpacity:100 playerArrowOpacity:100
waypointsBottom:false waypointsBottom:false
minimapShape:0 minimapShape:0
lightOverlayType:0 lightOverlayType:0
lightOverlayMaxLight:7 lightOverlayMaxLight:7
lightOverlayMinLight:0 lightOverlayMinLight:0
lightOverlayColor:13 lightOverlayColor:13
uiScale:0 uiScale:0
bossHealthPushBox:1 bossHealthPushBox:1
potionEffectPushBox:1 potionEffectPushBox:1
minimapFrame:0 minimapFrame:0
minimapFrameColor:9 minimapFrameColor:9
compassColor:9 compassColor:9
northCompassColor:-1 northCompassColor:-1
displayMultipleWaypointInfo:1 displayMultipleWaypointInfo:1
entityRadar:true entityRadar:true
adjustHeightForCarpetLikeBlocks:true adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000 autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1 waypointDistancePrecision:1
mainDotSize:2 mainDotSize:2
partialYTeleportation:true partialYTeleportation:true
deleteReachedDeathpoints:true deleteReachedDeathpoints:true
hideMinimapUnderScreen:true hideMinimapUnderScreen:true
hideMinimapUnderF3:true hideMinimapUnderF3:true
manualCaveModeStartAuto:true manualCaveModeStartAuto:true
manualCaveModeStart:-1 manualCaveModeStart:-1
chunkGridLineWidth:1 chunkGridLineWidth:1
temporaryWaypointsGlobal:true temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:false keepUnlockedWhenEnlarged:false
enlargedMinimapAToggle:false enlargedMinimapAToggle:false
displayStainedGlass:true displayStainedGlass:true
waypointOnMapScale:0 waypointOnMapScale:0
switchToAutoOnDeath:true switchToAutoOnDeath:true
infoDisplayBackgroundOpacity:40 infoDisplayBackgroundOpacity:40
caveModeToggleTimer:1000 caveModeToggleTimer:1000
legibleCaveMaps:false legibleCaveMaps:false
biomeBlending:true biomeBlending:true
displayTrackedPlayers:true displayTrackedPlayers:true
dimensionScaledMaxWaypointDistance:true dimensionScaledMaxWaypointDistance:true
displayClaims:true displayClaims:true
displayCurrentClaim:true displayCurrentClaim:true
claimsFillOpacity:46 claimsFillOpacity:46
claimsBorderOpacity:80 claimsBorderOpacity:80
infoDisplayOrder:coords:biome:real_time:time:overworld_coords:chunk_coords:angles:dimension:weather:light_level:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world infoDisplayOrder:coords:biome:real_time:time:overworld_coords:chunk_coords:angles:dimension:weather:light_level:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world
infoDisplay:coords:true:6:-1 infoDisplay:coords:true:6:-1
infoDisplay:biome:true:6:-1 infoDisplay:biome:true:6:-1
infoDisplay:real_time:1:14:-1 infoDisplay:real_time:1:14:-1
infoDisplay:time:1:14:-1 infoDisplay:time:1:14:-1
infoDisplay:overworld_coords:false:15:-1 infoDisplay:overworld_coords:false:15:-1
infoDisplay:chunk_coords:false:15:-1 infoDisplay:chunk_coords:false:15:-1
infoDisplay:angles:false:15:-1 infoDisplay:angles:false:15:-1
infoDisplay:dimension:false:15:-1 infoDisplay:dimension:false:15:-1
infoDisplay:weather:false:15:-1 infoDisplay:weather:false:15:-1
infoDisplay:light_level:0:15:-1 infoDisplay:light_level:0:15:-1
infoDisplay:highlights:true:15:-1 infoDisplay:highlights:true:15:-1
infoDisplay:light_overlay_indicator:true:15:-1 infoDisplay:light_overlay_indicator:true:15:-1
infoDisplay:manual_cave_mode_indicator:true:15:-1 infoDisplay:manual_cave_mode_indicator:true:15:-1
infoDisplay:custom_sub_world:true:15:-1 infoDisplay:custom_sub_world:true:15:-1
interface:dummy:0:36:true:false:false:false interface:dummy:0:36:true:false:false:false
interface:dummy:0:10000:true:false:false:false interface:dummy:0:10000:true:false:false:false
interface:dummy:0:0:false:false:true:false interface:dummy:0:0:false:false:true:false
interface:dummy:0:36:true:false:false:false interface:dummy:0:36:true:false:false:false
interface:gui.xaero_minimap:90:-64:false:false:true:false interface:gui.xaero_minimap:90:-64:false:false:true:false
#WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints #WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints

View File

@@ -1,191 +1,191 @@
{ {
"hardInclude": "anything", "hardInclude": "anything",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [ "excludeList": [
"minecraft:glow_item_frame", "minecraft:glow_item_frame",
"minecraft:item_frame" "minecraft:item_frame"
], ],
"name": "gui.xaero_entity_category_root", "name": "gui.xaero_entity_category_root",
"protection": true, "protection": true,
"settingOverrides": { "settingOverrides": {
"displayed": true, "displayed": true,
"displayHeight": 0.0, "displayHeight": 0.0,
"heightBasedFade": true, "heightBasedFade": true,
"renderOrder": 0.0, "renderOrder": 0.0,
"color": 13.0, "color": 13.0,
"displayNameWhenIconFails": true, "displayNameWhenIconFails": true,
"entityNumber": 1000.0, "entityNumber": 1000.0,
"alwaysDisplayNametags": false, "alwaysDisplayNametags": false,
"dotSize": 2.0, "dotSize": 2.0,
"startFadingAt": 0.0, "startFadingAt": 0.0,
"renderOverMinimapFrame": 1.0, "renderOverMinimapFrame": 1.0,
"icons": 1.0, "icons": 1.0,
"heightLimit": 20.0, "heightLimit": 20.0,
"names": 0.0, "names": 0.0,
"iconScale": 1.0 "iconScale": 1.0
}, },
"subCategories": [ "subCategories": [
{ {
"hardInclude": "living", "hardInclude": "living",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [ "excludeList": [
"minecraft:armor_stand" "minecraft:armor_stand"
], ],
"name": "gui.xaero_entity_category_living", "name": "gui.xaero_entity_category_living",
"protection": true, "protection": true,
"settingOverrides": { "settingOverrides": {
"renderOrder": 2.0, "renderOrder": 2.0,
"color": 14.0 "color": 14.0
}, },
"subCategories": [ "subCategories": [
{ {
"hardInclude": "players", "hardInclude": "players",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_players", "name": "gui.xaero_entity_category_players",
"protection": true, "protection": true,
"settingOverrides": { "settingOverrides": {
"renderOrder": 6.0, "renderOrder": 6.0,
"heightLimit": 2050.0, "heightLimit": 2050.0,
"color": 15.0 "color": 15.0
}, },
"subCategories": [ "subCategories": [
{ {
"hardInclude": "nothing", "hardInclude": "nothing",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_friend", "name": "gui.xaero_entity_category_friend",
"protection": true, "protection": true,
"settingOverrides": {}, "settingOverrides": {},
"subCategories": [] "subCategories": []
}, },
{ {
"hardInclude": "tracked", "hardInclude": "tracked",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_tracked", "name": "gui.xaero_entity_category_tracked",
"protection": true, "protection": true,
"settingOverrides": { "settingOverrides": {
"icons": 2.0 "icons": 2.0
}, },
"subCategories": [] "subCategories": []
}, },
{ {
"hardInclude": "same-team", "hardInclude": "same-team",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_same_team", "name": "gui.xaero_entity_category_same_team",
"protection": true, "protection": true,
"settingOverrides": {}, "settingOverrides": {},
"subCategories": [] "subCategories": []
}, },
{ {
"hardInclude": "anything", "hardInclude": "anything",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_other_teams", "name": "gui.xaero_entity_category_other_teams",
"protection": true, "protection": true,
"settingOverrides": { "settingOverrides": {
"renderOrder": 7.0 "renderOrder": 7.0
}, },
"subCategories": [] "subCategories": []
} }
] ]
}, },
{ {
"hardInclude": "hostile", "hardInclude": "hostile",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_hostile", "name": "gui.xaero_entity_category_hostile",
"protection": true, "protection": true,
"settingOverrides": { "settingOverrides": {
"renderOrder": 3.0 "renderOrder": 3.0
}, },
"subCategories": [ "subCategories": [
{ {
"hardInclude": "tamed", "hardInclude": "tamed",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_hostile_tamed", "name": "gui.xaero_entity_category_hostile_tamed",
"protection": true, "protection": true,
"settingOverrides": { "settingOverrides": {
"renderOrder": 5.0 "renderOrder": 5.0
}, },
"subCategories": [] "subCategories": []
} }
] ]
}, },
{ {
"hardInclude": "anything", "hardInclude": "anything",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_friendly", "name": "gui.xaero_entity_category_friendly",
"protection": true, "protection": true,
"settingOverrides": {}, "settingOverrides": {},
"subCategories": [ "subCategories": [
{ {
"hardInclude": "tamed", "hardInclude": "tamed",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_friendly_tamed", "name": "gui.xaero_entity_category_friendly_tamed",
"protection": true, "protection": true,
"settingOverrides": { "settingOverrides": {
"renderOrder": 4.0 "renderOrder": 4.0
}, },
"subCategories": [] "subCategories": []
} }
] ]
} }
] ]
}, },
{ {
"hardInclude": "items", "hardInclude": "items",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_items", "name": "gui.xaero_entity_category_items",
"protection": true, "protection": true,
"settingOverrides": { "settingOverrides": {
"renderOrder": 1.0, "renderOrder": 1.0,
"color": 12.0 "color": 12.0
}, },
"subCategories": [] "subCategories": []
}, },
{ {
"hardInclude": "anything", "hardInclude": "anything",
"includeList": [], "includeList": [],
"includeListInSuperCategory": true, "includeListInSuperCategory": true,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_other_entities", "name": "gui.xaero_entity_category_other_entities",
"protection": true, "protection": true,
"settingOverrides": { "settingOverrides": {
"color": 5.0 "color": 5.0
}, },
"subCategories": [] "subCategories": []
} }
] ]
} }

View File

@@ -1,3 +1,3 @@
allowCaveModeOnServer:true allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true allowNetherCaveModeOnServer:true
registerStatusEffects:true registerStatusEffects:true

View File

@@ -1,55 +1,55 @@
ignoreUpdate:170 ignoreUpdate:170
updateNotification:true updateNotification:true
allowInternetAccess:true allowInternetAccess:true
differentiateByServerAddress:true differentiateByServerAddress:true
caveMapsAllowed:true caveMapsAllowed:true
debug:false debug:false
lighting:true lighting:true
colours:0 colours:0
loadChunks:true loadChunks:true
updateChunks:true updateChunks:true
terrainSlopes:2 terrainSlopes:2
terrainDepth:true terrainDepth:true
footsteps:true footsteps:true
flowers:true flowers:true
coordinates:true coordinates:true
hoveredBiome:true hoveredBiome:true
biomeColorsVanillaMode:false biomeColorsVanillaMode:false
waypoints:true waypoints:true
renderArrow:true renderArrow:true
displayZoom:true displayZoom:true
worldmapWaypointsScale:1.0 worldmapWaypointsScale:1.0
openMapAnimation:true openMapAnimation:true
reloadVersion:0 reloadVersion:0
reloadEverything:false reloadEverything:false
zoomButtons:true zoomButtons:true
waypointBackgrounds:true waypointBackgrounds:true
detectAmbiguousY:true detectAmbiguousY:true
showDisabledWaypoints:false showDisabledWaypoints:false
closeWaypointsWhenHopping:true closeWaypointsWhenHopping:true
adjustHeightForCarpetLikeBlocks:true adjustHeightForCarpetLikeBlocks:true
onlyCurrentMapWaypoints:false onlyCurrentMapWaypoints:false
minZoomForLocalWaypoints:0.0 minZoomForLocalWaypoints:0.0
arrowColour:-2 arrowColour:-2
minimapRadar:true minimapRadar:true
renderWaypoints:true renderWaypoints:true
partialYTeleportation:true partialYTeleportation:true
displayStainedGlass:true displayStainedGlass:true
caveModeDepth:30 caveModeDepth:30
caveModeStart:2147483647 caveModeStart:2147483647
autoCaveMode:-1 autoCaveMode:-1
legibleCaveMaps:false legibleCaveMaps:false
displayCaveModeStart:true displayCaveModeStart:true
caveModeToggleTimer:1000 caveModeToggleTimer:1000
defaultCaveModeType:1 defaultCaveModeType:1
biomeBlending:true biomeBlending:true
trackedPlayers:true trackedPlayers:true
multipleImagesExport:false multipleImagesExport:false
nightExport:false nightExport:false
highlightsExport:false highlightsExport:false
exportScaleDownSquare:20 exportScaleDownSquare:20
mapWritingDistance:-1 mapWritingDistance:-1
displayClaims:true displayClaims:true
claimsFillOpacity:46 claimsFillOpacity:46
claimsBorderOpacity:80 claimsBorderOpacity:80
globalVersion:1 globalVersion:1

View File

@@ -6,19 +6,19 @@ hash = "7ffe1954587c77dfba1cf8eb9b2ea743671fa6e63f9e7a2f258119d42e14eefe"
[[files]] [[files]]
file = "config/MouseTweaks.cfg" file = "config/MouseTweaks.cfg"
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[[files]] [[files]]
file = "config/ae2/client.json" file = "config/ae2/client.json"
hash = "5b04cd24e11b7271f0629b2b202733a02ef0d1cc3e71c3dd376f4d26ac6b10f6" hash = "5dece53c881a99c4981bf7d2373084eb2a52781fdc98277a330a3e68da2abd2b"
[[files]] [[files]]
file = "config/ae2/common.json" file = "config/ae2/common.json"
hash = "89f5a0f747928712147d03fff0a2b1da4285bfad60ac5ffe18de665b2a0c45cf" hash = "b9d5dde17d6b527812bab423cf003785853152f1fdeb43a0af635a5ecf44ace9"
[[files]] [[files]]
file = "config/attributefix.json" file = "config/attributefix.json"
hash = "3be892a0c66418b41d471201c65aab180c2336018f70bc0c1f3660fa92f0ce7e" hash = "2850e0ac6caafd557038ad095595e946a661f82ebeccaf415c264fc137ce96c9"
[[files]] [[files]]
file = "config/balm-common.toml" file = "config/balm-common.toml"
@@ -46,11 +46,11 @@ hash = "9c0985b85e67e704a3640d028186dc0b220fa69404b9555244add55eaf5d4794"
[[files]] [[files]]
file = "config/embeddium-mixins.properties" file = "config/embeddium-mixins.properties"
hash = "09ff183e061d93b79514bc171bf9118497578757e7a5c45946039487656e2619" hash = "2d0bdca74548caee52c95faeb3ce90413938bad47a8967925fd309dd6014a22a"
[[files]] [[files]]
file = "config/embeddium-options.json" file = "config/embeddium-options.json"
hash = "84a1d8715797e5e385d7298f245a50e780118873a551f51a56ab13125e93e48a" hash = "71463dfe274763cb83c32ee388c87f5fdc0c2d50afecf1204d7ccf7f9cfe75cf"
[[files]] [[files]]
file = "config/expatternprovider-common.toml" file = "config/expatternprovider-common.toml"
@@ -66,7 +66,7 @@ hash = "c164439c632aa7c95c07edec5cfef74b8e2d5671a8445a781deeb4de7ad0c8b6"
[[files]] [[files]]
file = "config/findme.json" file = "config/findme.json"
hash = "4e0913a2fef137b2ba6345a2ce3e6104fb0872efe194c5eb7cbb75782b933fc6" hash = "a431b4941e306a81a4a7c2c8275d576ec80eed44d6990d415b705b82f87be6fc"
[[files]] [[files]]
file = "config/fml.toml" file = "config/fml.toml"
@@ -114,7 +114,7 @@ hash = "a3d912bcf9446331ce8349376ba8777c0ccf7068bde9f1c55f95a2ba33b72b67"
[[files]] [[files]]
file = "config/ftbquests/quests/chapters/luv__ludicrous_voltage.snbt" file = "config/ftbquests/quests/chapters/luv__ludicrous_voltage.snbt"
hash = "93c5b30a45b71b9056d47105d1282dcfca09c9eacd25acd3611cbaaa2b768deb" hash = "96b4c52a63cba20e5f33e1fabdbd33da4848740ab2fc15d71f3da476844a2798"
[[files]] [[files]]
file = "config/ftbquests/quests/chapters/lv__low_voltage.snbt" file = "config/ftbquests/quests/chapters/lv__low_voltage.snbt"
@@ -138,19 +138,19 @@ hash = "47e88e7a8d0c748f0e37daea33671095265cc3e6c1c7b5273cc6102dae489b79"
[[files]] [[files]]
file = "config/ftbquests/quests/chapters/steam_age.snbt" file = "config/ftbquests/quests/chapters/steam_age.snbt"
hash = "d249dd2616c827ad4196edf8742abd396793cf0b165142f92c0e3067b9b75df5" hash = "bdbc39595b1227a5f93d1351ad63d77db9cc143fad86db5feff673979e40a146"
[[files]] [[files]]
file = "config/ftbquests/quests/chapters/tips_and_tricks_2.snbt" file = "config/ftbquests/quests/chapters/tips_and_tricks_2.snbt"
hash = "0666512701d743ff0ad0423db8306648c0675ce49251c7ec8523045ec16deadc" hash = "41677afceaba93b50b088267102c31b9043c79e07ccee3d07b711554f9f93735"
[[files]] [[files]]
file = "config/ftbquests/quests/chapters/uv__ultimate_voltage.snbt" file = "config/ftbquests/quests/chapters/uv__ultimate_voltage.snbt"
hash = "4fc242c020938ebd32b5b3edfaeefe39252799a35b15c34bfd91b704249e960d" hash = "121869eebb1e156ef1b6f54a496e00ded1cc6b5ee1d7a2c9441dbedcc8b6630a"
[[files]] [[files]]
file = "config/ftbquests/quests/chapters/zpm__zero_point_module.snbt" file = "config/ftbquests/quests/chapters/zpm__zero_point_module.snbt"
hash = "d24a1c8d70e55407e31422d73fe48feb2c0b798887620e3b6768d15e92752d56" hash = "0f8f5c0fe5a5bca77163e4337e79baa3eed0624dc5d9656ff4a7978fb1e8b0ac"
[[files]] [[files]]
file = "config/ftbquests/quests/data.snbt" file = "config/ftbquests/quests/data.snbt"
@@ -166,7 +166,7 @@ hash = "9abe2c7f784810cac3ca71c74d02aacd5fe6861d744cb143d077a525a2b42e76"
[[files]] [[files]]
file = "config/gtceu.yaml" file = "config/gtceu.yaml"
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[[files]] [[files]]
file = "config/hangglider-client.toml" file = "config/hangglider-client.toml"
@@ -186,23 +186,55 @@ hash = "92de49a9405703845f2da9cde2b77dfa75c0088217c0c7a94d4e9ea200cf0549"
[[files]] [[files]]
file = "config/jade/hide-blocks.json" file = "config/jade/hide-blocks.json"
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[[files]] [[files]]
file = "config/jade/hide-entities.json" file = "config/jade/hide-entities.json"
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file = "config/jade/jade.json" file = "config/jade/jade.json"
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file = "config/jade/plugins.json" file = "config/jade/plugins.json"
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View File

@@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
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[versions] [versions]
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