quests+kubejs quick commit

quests and kjs arent finished but the pack should be playable lmk if anything is wildly broken
This commit is contained in:
mina
2023-09-21 22:25:03 +01:00
parent afad2409e1
commit 3f1a2b1bef
43 changed files with 4740 additions and 1546 deletions

View File

@@ -28,6 +28,7 @@
{
id: "73658F75574096ED"
linked_quest: "6C20A9A64C1BE0BF"
shape: "rsquare"
size: 0.75d
x: -0.5d
y: 2.0d
@@ -44,16 +45,28 @@
x: 1.0d
y: 3.5d
}
{
id: "3627AD257B23C80B"
linked_quest: "583D0CC4FAA4FC98"
x: -0.5d
y: -2.5d
}
{
id: "5FFADDE150FEB028"
linked_quest: "03DBF1961AE21C76"
x: 1.0d
y: -5.75d
}
]
quests: [
{
dependencies: ["6E186F9C57155BFA"]
description: [
"&1EU&r - the Energy Unit - is transported through direct connection, using &aWires&r or &aCables&r."
"Transporting EU is done via direct connection, using &aWires&r or &aCables&r."
""
"Wires are inferior, as they will &celectrocute&r you and &close more energy&r as the electricity travels through the wire, so you want to use Cables."
"Wires are the inferior option as they will &celectrocute&r you and &close more energy&r as the electricity travels through the wire, so you want to use insulated Cables. Keep in mind that you can't combine cables into thicker variants, so make sure you insulate the right thickness to avoid any headaches."
""
"&cCable loss&r means you will have to stick your Machines close to your Generators, but that kind of issue is only for the early game. If you look up ahead, you will be able to obtain &6Superconductors&r down the line, sidestepping this issue!"
"&cCable loss&r means you will have to stick your Machines close to your Generators, but that will only be a problem in earlygame. If you peek through the quest book, you will eventually be able to obtain &6Superconductors&r, sidestepping this issue!"
]
icon: "gtceu:aluminium_single_cable"
id: "3A37D379DDBD548D"
@@ -70,13 +83,13 @@
{
dependencies: ["7B0FF43022F6C2EC"]
description: [
"You have likely realised by now that the Energy system in &2GregTech&r is &cnowhere near as simple&r as the &1RF&r you may be used to using in modded Minecraft!"
"You have likely realised by now that the Energy system in &2GregTech&r is &cnowhere near as simple&r as the &1RF&r you may be used to using in modded Minecraft."
""
"&1EU&r mechanics have a certain... depth to them, and are not dissimilar to real electricity. It can also be &4dangerous and punishing&r if mishandled. However, the power system does give the player a lot of &6satisfaction&r when harnessed well."
"The energy unit of GregTech is the EU."
""
"This Quest serves as a quick guide to &9GregTech Amperage&r. As for the &dVoltage&r mechanics, that will be explained once you reach &bMV&r."
"&1EU&r mechanics have a certain flair to them, and are not dissimilar to real-world electricity. They can also be &4dangerous and punishing&r if mishandled. However, the power system gives GregTech players a lot of &6satisfaction&r when harnessed well."
"{@pagebreak}"
"&bLore:&r The Amperage bug, exploit or feature (call it whatever you want!) from GTCE has been &lfixed&r in GTCEu. The Energy network now works as intended."
"&bLore:&r The Amperage bug, exploit or feature (call it whatever you want!) from 1.12.2 GTCE has been &lfixed&r in GTCEu. The Energy network now works as intended."
]
icon: "gtceu:lv_transformer_2a"
id: "6232BD50F5411201"
@@ -87,6 +100,7 @@
title: "Amperage"
type: "checkmark"
}]
title: "Just what is EU?"
x: 2.5d
y: -1.0d
}
@@ -95,11 +109,11 @@
description: [
"Each single-block Generator in GregTech is configured to produce &91 Amp&r of its voltage tier. For &7LV&r, that results in &232EU/t&r."
""
"If a machine requires 16EU/t, one packet of 32EU is sent &6every other tick&r (assuming no cable loss)."
"If a machine requires 16EU/t, one \"packet\" of 32EU is sent &6every other tick&r (assuming no cable loss) - no more, no less."
""
"A Battery Buffer with &94&r Batteries can produce up to &94 Amps&r for &2128EU/t&r as &7LV&r power, which is important for the &3Electric Blast Furnace&r - or to run multiple machines simultaneously."
""
"Generic machines are configured to draw up to &92 Amps&r to account for cable loss. Other machines have specific &9Amps IN&r, described in the tooltip."
"Generic machines are configured to draw up to &92 Amps&r to account for cable loss. Other machines have specific &9Amps IN&r, which is described in their tooltip."
]
id: "10122F79C49896DA"
shape: "rsquare"
@@ -117,7 +131,7 @@
description: [
"The most critical thing to know is that &acables&r have an &9Amperage &climit&r. Attempting to transport more Amps than this limit will &4burn your cable up&r."
""
"&9Amps&r are drawn &oonly&r through the &aCables&r connecting the Producers and Consumers directly, and &oonly drawn&r if the Consumers are active."
"&9Amps&r are drawn &oonly&r through the &aCables&r connecting the Producers and Consumers directly, and only drawn if the Consumers are active."
""
"This means you can safely step down your Cables in certain places - feel free to experiment!"
]
@@ -125,6 +139,7 @@
id: "1D4CB1889C44E8AB"
shape: "rsquare"
size: 0.75d
subtitle: "Twiddling whilst the EBF burns"
tasks: [{
id: "485F963DA6CD1B10"
type: "checkmark"
@@ -136,7 +151,7 @@
{
dependencies: ["6A844F93292A01DC"]
description: [
"Starting with some basic physics:"
"Let's go over some basic physics:"
""
"° &9Power&r = &2Voltage&r * &dAmperage&r"
"° &1Energy&r = &9Power&r * &6Time&r"
@@ -148,12 +163,13 @@
"- &1EU&r is the unit of &1Energy&r."
"- &9EU/t&r is the &9Power&r."
"- &dA&r or &dAmp&r is the &dAmperage&r."
"- &2V&r &owould&r be the &2Voltage&r, but we prefer referring to it as &7LV&r, &bMV&r, &6HV&r... as those are the relevant values for gameplay (technically: &7LV&r \\u003d 32V \\u003d 32EU/t/A)."
"- &2V&r &owould&r be the &2Voltage&r, but we prefer referring to it as &7LV&r, &bMV&r, &6HV&r... as those are the relevant values for gameplay (technically: &7LV&r = 32V = 32EU/t/A)."
]
icon: "minecraft:apple"
id: "51E9035AA830A859"
shape: "rsquare"
size: 0.75d
subtitle: "Ow, my head!"
tasks: [{
id: "3FC502CEBAE1B0DA"
type: "checkmark"
@@ -165,15 +181,17 @@
{
dependencies: ["6A844F93292A01DC"]
description: [
"Here comes the &4dangerous&r part, so read carefully:"
"Here comes the potentially &4destructive&r part, so read carefully:"
""
"&9-&r &aCables&r and &aWires&r which receive &2higher Voltage&r than their rating will &cburn&r, in addition to burning if they receive too many &dAmps&r."
""
"&9-&r &3Machines&r which receive a &2higher Voltage&r than their Tier will &cexplode&r. Kaboom! Extra &dAmps&r will not have an adverse affect, as they consume only what they need."
]
icon: "ae2:tiny_tnt"
id: "144F1F475735CFE3"
shape: "rsquare"
size: 0.75d
subtitle: "nomifactory.gif"
tasks: [{
id: "24AA0FBE677C12E9"
type: "checkmark"
@@ -184,15 +202,20 @@
}
{
dependencies: ["6A844F93292A01DC"]
description: ["Every &6tick&r, &1EU&r &apackets&r attempt to transfer themselves from Energy Producers to Consumers. These &apackets&r have two parameters: a &2Voltage&r tier determined by the tier of the Producer, and &dAmperage&r. This determines how much &9Power&r can actually be transferred. There are no partial Amps, meaning Energy is transferred only if the full Amp &apacket&r can be received."]
description: [
"Every &6tick&r, &1EU&r &apackets&r attempt to transfer themselves from Energy Producers to Consumers. These &apackets&r have two parameters: a &2Voltage&r tier determined by the tier of the Producer, and &dAmperage&r. This determines how much &9Power&r can actually be transferred. "
""
"There are no partial Amps, meaning Energy is transferred only if the full Amp &apacket&r can be received. You might notice this from your machines sitting just below full EU capacity - they will only accept EU when they are missing at least 1A of their input voltage."
]
icon: "minecraft:sticky_piston"
id: "21165FF6B466E115"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "38F603FF520379B8"
type: "checkmark"
}]
title: "Ticks"
title: "Tick Behaviour"
x: -0.5d
y: 0.5d
}
@@ -224,7 +247,11 @@
}
{
dependencies: ["7B0FF43022F6C2EC"]
description: ["&6Superconductors&r are special Wires available for each Voltage tier. They do not have any Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r! They also don't damage you when you touch them. They are objectively the best choice for wiring, if not a little expensive in comparison to the other wires."]
description: [
"&6Superconductors&r are special Wires available for each Voltage tier. They don't have any Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r! They also don't damage you when you touch them. "
""
"They are the best choice for wiring at any tier, if not a little expensive in comparison to the other wires."
]
icon: "gtceu:mercury_barium_calcium_cuprate_single_wire"
id: "15FE6124D69B7FB5"
shape: "rsquare"
@@ -242,7 +269,7 @@
description: [
"Changing and limiting amperage/voltage may seem intimidating, but there are many tools to help prevent mistakes."
""
"Read on to learn more..."
"&6This quest unlocks a new tutorial in the &lTips and Tricks&r&6 tab - check it out to learn more!&r"
]
icon: {
Count: 1b
@@ -265,13 +292,12 @@
dependencies: ["7B472E0AF15726F0"]
description: [
"Each tier above the recipe tier allows one overclock. Each overclock implies:"
""
"&9-&r 2x recipe speed"
"&9-&r 4x power consumption"
"&9->&r 2x total energy cost"
""
"As you can see, there are upsides and downsides. It is a game of balance: ask yourself if you want to cut time duration at the cost of greater consumption."
""
"You and only you can answer this question."
"As you can see, there are upsides and downsides. It is a game of balance: ask yourself if you want faster recipes at the cost of greater power consumption."
]
icon: {
Count: 1b
@@ -294,9 +320,9 @@
{
dependencies: ["7B472E0AF15726F0"]
description: [
"&9Pro Tip:&r for automated setups, overclock as little as possible!"
"A pro tip - for automated setups, overclock as little as possible!"
""
"Machines have a button to set the maximum voltage tier it will Overclock to. Click on it to cycle through all the available Voltages, and set it on &dX&r to disable Overclocking."
"Machines have a side menu to set the maximum voltage tier it will overclock to. Click on it to cycle through all the available Voltages and choose a limit."
]
icon: "minecraft:obsidian"
id: "3BD55CCFE642A6F3"
@@ -310,7 +336,121 @@
x: -0.5d
y: 3.5d
}
{
dependencies: ["6E186F9C57155BFA"]
description: ["&2GTCEu&r Cables now have &6native RF support&r! You can plug any RF appliance into an EU source and it will automatically convert. The ratio is &a4 : 1&r (RF : EU). Not that you can produce RF in this pack - but it's a thought if you wanted to make your own!"]
icon: "gtceu:lv_battery_hull"
id: "3E63B7035BCDFF21"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "6A8812C3708B157B"
type: "checkmark"
}]
title: "RF to EU"
x: 0.375d
y: -3.75d
}
{
dependencies: ["6E186F9C57155BFA"]
description: ["GT6-style Cables are &denabled&r. It means that placing Cables will only connect them to the block they were placed against. To open more connections, use your &5Wire Cutter&r on the grid."]
icon: {
Count: 1b
id: "gtceu:wrought_iron_wire_cutter"
tag: {
Damage: 0
}
}
id: "76D1CB36DBC50309"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "5433EAA76631DF14"
type: "checkmark"
}]
title: "Why won't my cables connect?"
x: 1.5d
y: -3.75d
}
{
dependencies: ["03DBF1961AE21C76"]
description: [
"You might already be familiar with EU as the Energy Unit for Electric machines - but what about Steam?"
""
"Steam machines will run using a proportional amount of steam at a 1:1 ratio of EU to Steam as listed in your recipe viewer of choice."
]
icon: "gtceu:lv_steam_turbine"
id: "20CA74FD0C99335D"
shape: "rsquare"
size: 0.75d
subtitle: "Using Steam to power your machines"
tasks: [{
id: "4742BDA66BF64EBB"
type: "checkmark"
}]
title: "Steam Power"
x: 0.0d
y: -5.75d
}
{
dependencies: ["03DBF1961AE21C76"]
description: [
"Regular Steam Machines are twice as slow to complete recipes as is listed in JEI. To bring your machines up to speed, you may want to pursue High Pressure Steam machinery."
""
"High Pressure Steam Machines are the same speed as indicated by JEI, but with adjusted steam consumption. You will unlock them once you obtain Steel."
]
icon: "gtceu:hp_steam_solid_boiler"
id: "068049DA233C9ED0"
shape: "rsquare"
size: 0.75d
subtitle: "Why aren't my machines fast?"
tasks: [{
id: "3A3056D2ACBB9762"
type: "checkmark"
}]
title: "Pressure Differences"
x: 1.0d
y: -6.75d
}
{
dependencies: ["03DBF1961AE21C76"]
description: [
"After each recipe, the Steam machines will vent cooler steam (with snazzy particles) from the side with the square. This is the exhaust port."
""
"Important: Keep the exhaust port unblocked - this is neither an input nor an output slot! If the machine fails to vent steam, it will stop working."
""
"Reminder: Use your Wrench to change which side the exhaust port is facing (right-click)."
]
icon: "gtceu:assembly_line_grating"
id: "402072841230707C"
shape: "rsquare"
size: 0.75d
subtitle: "I saw Steam vent"
tasks: [{
id: "34FF221CCFF8E84C"
type: "checkmark"
}]
title: "Steam Exhaust"
x: 1.0d
y: -4.75d
}
{
dependencies: ["03DBF1961AE21C76"]
description: ["Psst! If you're not in a Hardcore world, I invite you to stand on top of pipes transporting steam, or stand right in front of the vent as the machines are running recipes."]
icon: "minecraft:skeleton_skull"
id: "27D4118D7EAF29B1"
shape: "rsquare"
size: 0.75d
subtitle: "Goodbye, cruel world"
tasks: [{
id: "601BB1F557E26611"
type: "checkmark"
}]
title: "Steam Kills"
x: 2.0d
y: -5.75d
}
]
subtitle: ["All you could ever wish to know about EU"]
title: "Electricity"
subtitle: ["Wrap your head around GT's power system"]
title: "Steam and Electricity"
}