diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..d790abd --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Disable Git line ending conversion, to prevent packwiz index hashes changing when committing from Windows +* -text \ No newline at end of file diff --git a/config/MouseTweaks.cfg b/config/MouseTweaks.cfg index 81190ac..0936cc4 100644 --- a/config/MouseTweaks.cfg +++ b/config/MouseTweaks.cfg @@ -1,8 +1,8 @@ -RMBTweak=1 -LMBTweakWithItem=1 -LMBTweakWithoutItem=1 -WheelTweak=1 -WheelSearchOrder=1 -WheelScrollDirection=0 -ScrollItemScaling=0 -Debug=0 +RMBTweak=1 +LMBTweakWithItem=1 +LMBTweakWithoutItem=1 +WheelTweak=1 +WheelSearchOrder=1 +WheelScrollDirection=0 +ScrollItemScaling=0 +Debug=0 diff --git a/config/ae2/client.json b/config/ae2/client.json index 70dad17..d04b468 100644 --- a/config/ae2/client.json +++ b/config/ae2/client.json @@ -1,55 +1,55 @@ -{ - "client": { - "disableColoredCableRecipesInJEI": true, - "enableFacadesInJEI_comment": "Show facades in JEI ingredient list", - "enableFacadesInJEI": false, - "enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks", - "enableFacadeRecipesInJEI": false, - "enableEffects": true, - "useTerminalUseLargeFont": false, - "useColoredCraftingStatus": true, - "PowerUnit_comment": "Power unit shown in AE UIs", - "PowerUnit": "ae", - "showDebugGuiOverlays_comment": "Show debugging GUI overlays", - "showDebugGuiOverlays": false, - "showPlacementPreview_comment": "Show a preview of part and facade placement", - "showPlacementPreview": true, - "notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.", - "notifyForFinishedCraftingJobs": true, - "clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal", - "clearGridOnClose": false, - "terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars", - "terminalMargin": 25 - }, - "terminals": { - "terminalStyle": "small", - "pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal", - "pinAutoCraftedItems": true - }, - "search": { - "searchTooltips_comment": "Should tooltips be searched. Performance impact", - "searchTooltips": true, - "searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.", - "searchModNameInTooltips": false, - "useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI", - "useExternalSearch": false, - "clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens", - "clearExternalSearchOnOpen": true, - "syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open", - "syncWithExternalSearch": true, - "rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens", - "rememberLastSearch": true, - "autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens", - "autoFocusSearch": false - }, - "tooltips": { - "showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons", - "showCellUpgrades": true, - "showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons", - "showCellContent": true, - "maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons", - "maxCellContentShown": 5, - "enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips", - "enableGuideHotkey": true - } +{ + "client": { + "disableColoredCableRecipesInJEI": true, + "enableFacadesInJEI_comment": "Show facades in JEI ingredient list", + "enableFacadesInJEI": false, + "enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks", + "enableFacadeRecipesInJEI": false, + "enableEffects": true, + "useTerminalUseLargeFont": false, + "useColoredCraftingStatus": true, + "PowerUnit_comment": "Power unit shown in AE UIs", + "PowerUnit": "ae", + "showDebugGuiOverlays_comment": "Show debugging GUI overlays", + "showDebugGuiOverlays": false, + "showPlacementPreview_comment": "Show a preview of part and facade placement", + "showPlacementPreview": true, + "notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.", + "notifyForFinishedCraftingJobs": true, + "clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal", + "clearGridOnClose": false, + "terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars", + "terminalMargin": 25 + }, + "terminals": { + "terminalStyle": "small", + "pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal", + "pinAutoCraftedItems": true + }, + "search": { + "searchTooltips_comment": "Should tooltips be searched. Performance impact", + "searchTooltips": true, + "searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.", + "searchModNameInTooltips": false, + "useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI", + "useExternalSearch": false, + "clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens", + "clearExternalSearchOnOpen": true, + "syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open", + "syncWithExternalSearch": true, + "rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens", + "rememberLastSearch": true, + "autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens", + "autoFocusSearch": false + }, + "tooltips": { + "showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons", + "showCellUpgrades": true, + "showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons", + "showCellContent": true, + "maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons", + "maxCellContentShown": 5, + "enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips", + "enableGuideHotkey": true + } } \ No newline at end of file diff --git a/config/ae2/common.json b/config/ae2/common.json index 2bfabf8..9e84bd7 100644 --- a/config/ae2/common.json +++ b/config/ae2/common.json @@ -1,118 +1,118 @@ -{ - "general": { - "unsupportedDeveloperTools": false, - "matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.", - "matterCannonBlockDamage": true, - "tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.", - "tinyTntBlockDamage": true, - "channels_comment": "Changes the channel capacity that cables provide in AE2.", - "channels": "default", - "pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.", - "pathfindingStepsPerTick": 4, - "spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.", - "spatialAnchorEnableRandomTicks": true - }, - "automation": { - "formationPlaneEntityLimit": 128 - }, - "facades": { - "allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.", - "allowBlockEntities": false - }, - "craftingCPU": { - "craftingCalculationTimePerTick": 5, - "craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.", - "craftingSimulatedExtraction": false - }, - "crafting": { - "disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.", - "disassemblyCrafting": true, - "growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks", - "growthAccelerator": 10 - }, - "spatialio": { - "spatialPowerMultiplier": 1250.0, - "spatialPowerExponent": 1.35 - }, - "logging": { - "blockUpdateLog": false, - "packetLog": false, - "craftingLog": false, - "debugLog": false, - "gridLog": false, - "chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command", - "chunkLoggerTrace": false - }, - "battery": { - "chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.", - "chargerChargeRate": 1.0, - "wirelessTerminal": 1600000, - "chargedStaff": 8000, - "entropyManipulator": 200000, - "portableCell": 200000, - "colorApplicator": 20000, - "matterCannon": 200000 - }, - "worldGen": { - "spawnPressesInMeteorites": true - }, - "wireless": { - "wirelessBaseCost": 8.0, - "wirelessCostMultiplier": 1.0, - "wirelessBaseRange": 16.0, - "wirelessBoosterRangeMultiplier": 1.0, - "wirelessBoosterExp": 1.5, - "wirelessHighWirelessCount": 64.0, - "wirelessTerminalDrainMultiplier": 1.0 - }, - "PortableCells": { - "allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click", - "allowDisassembly": true - }, - "PowerRatios": { - "ForgeEnergy": 0.5, - "UsageMultiplier": 1.0, - "GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.", - "GridEnergyStoragePerNode": 25.0 - }, - "Condenser": { - "MatterBalls": 256, - "Singularity": 256000 - }, - "tickRates": { - "_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.", - "InterfaceMin": 5, - "InterfaceMax": 120, - "ImportBusMin": 5, - "ImportBusMax": 40, - "ExportBusMin": 5, - "ExportBusMax": 60, - "AnnihilationPlaneMin": 2, - "AnnihilationPlaneMax": 120, - "METunnelMin": 5, - "METunnelMax": 20, - "InscriberMin": 1, - "InscriberMax": 20, - "ChargerMin": 10, - "ChargerMax": 10, - "IOPortMin": 1, - "IOPortMax": 5, - "VibrationChamberMin": 10, - "VibrationChamberMax": 40, - "StorageBusMin": 5, - "StorageBusMax": 60, - "ItemTunnelMin": 5, - "ItemTunnelMax": 60, - "LightTunnelMin": 5, - "LightTunnelMax": 60 - }, - "vibrationChamber": { - "_comment": "Settings for the Vibration Chamber", - "baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)", - "baseEnergyPerFuelTick": 5.0, - "minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.", - "minEnergyPerGameTick": 4, - "baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.", - "baseMaxEnergyPerGameTick": 40 - } +{ + "general": { + "unsupportedDeveloperTools": false, + "matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.", + "matterCannonBlockDamage": true, + "tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.", + "tinyTntBlockDamage": true, + "channels_comment": "Changes the channel capacity that cables provide in AE2.", + "channels": "default", + "pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.", + "pathfindingStepsPerTick": 4, + "spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.", + "spatialAnchorEnableRandomTicks": true + }, + "automation": { + "formationPlaneEntityLimit": 128 + }, + "facades": { + "allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.", + "allowBlockEntities": false + }, + "craftingCPU": { + "craftingCalculationTimePerTick": 5, + "craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.", + "craftingSimulatedExtraction": false + }, + "crafting": { + "disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.", + "disassemblyCrafting": true, + "growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks", + "growthAccelerator": 10 + }, + "spatialio": { + "spatialPowerMultiplier": 1250.0, + "spatialPowerExponent": 1.35 + }, + "logging": { + "blockUpdateLog": false, + "packetLog": false, + "craftingLog": false, + "debugLog": false, + "gridLog": false, + "chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command", + "chunkLoggerTrace": false + }, + "battery": { + "chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.", + "chargerChargeRate": 1.0, + "wirelessTerminal": 1600000, + "chargedStaff": 8000, + "entropyManipulator": 200000, + "portableCell": 200000, + "colorApplicator": 20000, + "matterCannon": 200000 + }, + "worldGen": { + "spawnPressesInMeteorites": true + }, + "wireless": { + "wirelessBaseCost": 8.0, + "wirelessCostMultiplier": 1.0, + "wirelessBaseRange": 16.0, + "wirelessBoosterRangeMultiplier": 1.0, + "wirelessBoosterExp": 1.5, + "wirelessHighWirelessCount": 64.0, + "wirelessTerminalDrainMultiplier": 1.0 + }, + "PortableCells": { + "allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click", + "allowDisassembly": true + }, + "PowerRatios": { + "ForgeEnergy": 0.5, + "UsageMultiplier": 1.0, + "GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.", + "GridEnergyStoragePerNode": 25.0 + }, + "Condenser": { + "MatterBalls": 256, + "Singularity": 256000 + }, + "tickRates": { + "_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.", + "InterfaceMin": 5, + "InterfaceMax": 120, + "ImportBusMin": 5, + "ImportBusMax": 40, + "ExportBusMin": 5, + "ExportBusMax": 60, + "AnnihilationPlaneMin": 2, + "AnnihilationPlaneMax": 120, + "METunnelMin": 5, + "METunnelMax": 20, + "InscriberMin": 1, + "InscriberMax": 20, + "ChargerMin": 10, + "ChargerMax": 10, + "IOPortMin": 1, + "IOPortMax": 5, + "VibrationChamberMin": 10, + "VibrationChamberMax": 40, + "StorageBusMin": 5, + "StorageBusMax": 60, + "ItemTunnelMin": 5, + "ItemTunnelMax": 60, + "LightTunnelMin": 5, + "LightTunnelMax": 60 + }, + "vibrationChamber": { + "_comment": "Settings for the Vibration Chamber", + "baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)", + "baseEnergyPerFuelTick": 5.0, + "minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.", + "minEnergyPerGameTick": 4, + "baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.", + "baseMaxEnergyPerGameTick": 40 + } } \ No newline at end of file diff --git a/config/attributefix.json b/config/attributefix.json index 0861b66..5016207 100644 --- a/config/attributefix.json +++ b/config/attributefix.json @@ -1,213 +1,213 @@ -{ - "attributes": { - "forge:step_height_addition": { - "enabled": false, - "min": { - "default": -512, - "value": -512 - }, - "max": { - "default": 512, - "value": 512 - } - }, - "minecraft:generic.follow_range": { - "enabled": true, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 2048, - "value": 2048 - } - }, - "minecraft:generic.flying_speed": { - "enabled": true, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 1024, - "value": 1024 - } - }, - "forge:nametag_distance": { - "enabled": false, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 64, - "value": 64 - } - }, - "minecraft:generic.movement_speed": { - "enabled": true, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 1024, - "value": 1024 - } - }, - "forge:entity_gravity": { - "enabled": false, - "min": { - "default": -8, - "value": -8 - }, - "max": { - "default": 8, - "value": 8 - } - }, - "forge:block_reach": { - "enabled": false, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 1024, - "value": 1024 - } - }, - "minecraft:generic.max_health": { - "enabled": true, - "min": { - "default": 1, - "value": 1 - }, - "max": { - "default": 1024, - "value": 1000000 - } - }, - "minecraft:generic.attack_speed": { - "enabled": true, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 1024, - "value": 1024 - } - }, - "minecraft:generic.attack_damage": { - "enabled": true, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 2048, - "value": 1000000 - } - }, - "minecraft:generic.luck": { - "enabled": true, - "min": { - "default": -1024, - "value": -1024 - }, - "max": { - "default": 1024, - "value": 1024 - } - }, - "minecraft:zombie.spawn_reinforcements": { - "enabled": true, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 1, - "value": 1 - } - }, - "minecraft:horse.jump_strength": { - "enabled": true, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 2, - "value": 2 - } - }, - "minecraft:generic.attack_knockback": { - "enabled": true, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 5, - "value": 1000000 - } - }, - "minecraft:generic.armor": { - "enabled": true, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 30, - "value": 1000000 - } - }, - "forge:swim_speed": { - "enabled": false, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 1024, - "value": 1024 - } - }, - "minecraft:generic.knockback_resistance": { - "enabled": true, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 1, - "value": 1 - } - }, - "minecraft:generic.armor_toughness": { - "enabled": true, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 20, - "value": 1000000 - } - }, - "forge:entity_reach": { - "enabled": false, - "min": { - "default": 0, - "value": 0 - }, - "max": { - "default": 1024, - "value": 1024 - } - } - } +{ + "attributes": { + "forge:step_height_addition": { + "enabled": false, + "min": { + "default": -512, + "value": -512 + }, + "max": { + "default": 512, + "value": 512 + } + }, + "minecraft:generic.follow_range": { + "enabled": true, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 2048, + "value": 2048 + } + }, + "minecraft:generic.flying_speed": { + "enabled": true, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 1024, + "value": 1024 + } + }, + "forge:nametag_distance": { + "enabled": false, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 64, + "value": 64 + } + }, + "minecraft:generic.movement_speed": { + "enabled": true, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 1024, + "value": 1024 + } + }, + "forge:entity_gravity": { + "enabled": false, + "min": { + "default": -8, + "value": -8 + }, + "max": { + "default": 8, + "value": 8 + } + }, + "forge:block_reach": { + "enabled": false, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 1024, + "value": 1024 + } + }, + "minecraft:generic.max_health": { + "enabled": true, + "min": { + "default": 1, + "value": 1 + }, + "max": { + "default": 1024, + "value": 1000000 + } + }, + "minecraft:generic.attack_speed": { + "enabled": true, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 1024, + "value": 1024 + } + }, + "minecraft:generic.attack_damage": { + "enabled": true, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 2048, + "value": 1000000 + } + }, + "minecraft:generic.luck": { + "enabled": true, + "min": { + "default": -1024, + "value": -1024 + }, + "max": { + "default": 1024, + "value": 1024 + } + }, + "minecraft:zombie.spawn_reinforcements": { + "enabled": true, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 1, + "value": 1 + } + }, + "minecraft:horse.jump_strength": { + "enabled": true, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 2, + "value": 2 + } + }, + "minecraft:generic.attack_knockback": { + "enabled": true, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 5, + "value": 1000000 + } + }, + "minecraft:generic.armor": { + "enabled": true, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 30, + "value": 1000000 + } + }, + "forge:swim_speed": { + "enabled": false, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 1024, + "value": 1024 + } + }, + "minecraft:generic.knockback_resistance": { + "enabled": true, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 1, + "value": 1 + } + }, + "minecraft:generic.armor_toughness": { + "enabled": true, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 20, + "value": 1000000 + } + }, + "forge:entity_reach": { + "enabled": false, + "min": { + "default": 0, + "value": 0 + }, + "max": { + "default": 1024, + "value": 1024 + } + } + } } \ No newline at end of file diff --git a/config/balm-common.toml b/config/balm-common.toml index afab694..749172a 100644 --- a/config/balm-common.toml +++ b/config/balm-common.toml @@ -1,19 +1,19 @@ -#This is an example boolean property -exampleBoolean = true -#Range: > -2147483648 -exampleInt = 42 -exampleString = "Hello World" -exampleMultilineString = "Hello World" -#Allowed Values: Hello, World -exampleEnum = "Hello" -exampleStringList = ["Hello", "World"] -exampleIntList = [12, 24] -exampleEnumList = ["Hello", "World"] - -[exampleCategory] - #This is an example category - #This is an example string inside a category - innerField = "I am inside" - #Range: -3.4028234663852886E38 ~ 3.4028234663852886E38 - exampleFloat = 42.84000015258789 - +#This is an example boolean property +exampleBoolean = true +#Range: > -2147483648 +exampleInt = 42 +exampleString = "Hello World" +exampleMultilineString = "Hello World" +#Allowed Values: Hello, World +exampleEnum = "Hello" +exampleStringList = ["Hello", "World"] +exampleIntList = [12, 24] +exampleEnumList = ["Hello", "World"] + +[exampleCategory] + #This is an example category + #This is an example string inside a category + innerField = "I am inside" + #Range: -3.4028234663852886E38 ~ 3.4028234663852886E38 + exampleFloat = 42.84000015258789 + diff --git a/config/buildinggadgets2-common.toml b/config/buildinggadgets2-common.toml index d5950cb..bd6ad04 100644 --- a/config/buildinggadgets2-common.toml +++ b/config/buildinggadgets2-common.toml @@ -1,58 +1,58 @@ - -#General settings -[general] - #Maximum distance you can build at - #Range: 1 ~ 64 - rayTraceRange = 32 - -#Power settings -[power] - - #Building Gadget - [power.building_gadget] - #Maximum power for the Building Gadget - #Range: > 0 - maxPower = 500000 - #Base cost per block placed - #Range: > 0 - baseCost = 50 - - #Exchanging Gadget - [power.exchanging_gadget] - #Maximum power for the Exchanging Gadget - #Range: > 0 - maxPower = 500000 - #Base cost per block exchanged - #Range: > 0 - baseCost = 100 - - #Cut Paste Gadget - [power.cutpaste_gadget] - #Maximum power for the Cut and Paste Gadget - #Range: > 0 - maxPower = 5000000 - #(LEGACY) NO LONGER USED - #Range: > 0 - baseCost = 200 - #Base cost per block - Checked during CUT, Charged during PASTE - #Range: > 0 - baseCostNew = 50 - - #Copy Paste Gadget - [power.copypaste_gadget] - #Maximum power for the Copy and Paste Gadget - #Range: > 0 - maxPower = 1000000 - #Base cost per block Paste (Copy is Free) - #Range: > 0 - baseCost = 50 - - #Destruction Gadget - [power.destruction_gadget] - #Maximum power for the Destruction Gadget - #Range: > 0 - maxPower = 1000000 - #Base cost per block Destroyed - #Range: > 0 - baseCost = 200 - + +#General settings +[general] + #Maximum distance you can build at + #Range: 1 ~ 64 + rayTraceRange = 32 + +#Power settings +[power] + + #Building Gadget + [power.building_gadget] + #Maximum power for the Building Gadget + #Range: > 0 + maxPower = 500000 + #Base cost per block placed + #Range: > 0 + baseCost = 50 + + #Exchanging Gadget + [power.exchanging_gadget] + #Maximum power for the Exchanging Gadget + #Range: > 0 + maxPower = 500000 + #Base cost per block exchanged + #Range: > 0 + baseCost = 100 + + #Cut Paste Gadget + [power.cutpaste_gadget] + #Maximum power for the Cut and Paste Gadget + #Range: > 0 + maxPower = 5000000 + #(LEGACY) NO LONGER USED + #Range: > 0 + baseCost = 200 + #Base cost per block - Checked during CUT, Charged during PASTE + #Range: > 0 + baseCostNew = 50 + + #Copy Paste Gadget + [power.copypaste_gadget] + #Maximum power for the Copy and Paste Gadget + #Range: > 0 + maxPower = 1000000 + #Base cost per block Paste (Copy is Free) + #Range: > 0 + baseCost = 50 + + #Destruction Gadget + [power.destruction_gadget] + #Maximum power for the Destruction Gadget + #Range: > 0 + maxPower = 1000000 + #Base cost per block Destroyed + #Range: > 0 + baseCost = 200 + diff --git a/config/clienttweaks-common.toml b/config/clienttweaks-common.toml index f1b147a..8501cd1 100644 --- a/config/clienttweaks-common.toml +++ b/config/clienttweaks-common.toml @@ -1,49 +1,49 @@ - -[tweaks] - #This option will let you climb ladders automatically by just looking upwards, rather than requiring a key to be held down. - autoClimbLadder = false - #This prevents the last torch in the offhand from being placed. - doNotUseLastTorch = false - #This option will hide your offhand item. It can be toggled via an optional key binding. - hideOffhandItem = false - #This option will hide your own potion particle effects for your client (other players will still see them). - hideOwnParticleEffects = false - #This option will hide your shield unless you are holding a weapon. - hideShieldUnlessHoldingWeapon = true - #This prevents torches from being placed from your offhand at all. - noOffhandTorchAtAll = false - #This prevents torches from being placed from your offhand if you have a block in your main hand. - noOffhandTorchWithBlock = true - #This prevents torches from being placed from your offhand if you have food in your main hand. - noOffhandTorchWithFood = true - #This prevents torches from being placed from your off hand if you have an empty main hand. - noOffhandTorchWithEmptyHand = false - #This restricts torches to be placed from the offhand only when you're holding a tool in your main hand. - offhandTorchWithToolOnly = false - #This prevents fireworks from being launched from your off hand if you are wearing an Elytra, unless you're flying. - noOffhandFireworksWithElytra = true - #This option will disable step assist added by other mods. - disableStepAssist = false - #This option will disable log stripping. - disableLogStripping = false - #This adds back the master volume slider to the options screen. Saves you a click! - masterVolumeSlider = true - #This adds back the music volume slider to the options screen. Saves you a click! - musicVolumeSlider = true - #This option will make iron fences and glass panes have a bigger hitbox while placing them, making it easier to aim. - paneBuildingSupport = true - #This option makes the recipe book not shift the inventory when opened. Works best with smaller GUI scales / bigger resolutions. - noRecipeBookShifting = false - -[customization] - #Items that count as torches for the offhand-torch tweak options. - torchItems = ["minecraft:torch", "minecraft:soul_torch", "tconstruct:stone_torch"] - #Items that are allowed to place torches from the offhand if offhandTorchWithToolOnly is enabled. - torchTools = ["minecraft:wooden_pickaxe", "minecraft:stone_pickaxe", "minecraft:iron_pickaxe", "minecraft:golden_pickaxe", "minecraft:diamond_pickaxe", "minecraft:netherite_pickaxe", "tconstruct:pickaxe", "tconstruct:hammer"] - #Items that count as weapons for the offhand-shield hiding tweak options. - shieldWeapons = ["tetra:modular_sword"] - #Items that count as shields for the offhand-shield hiding tweak options. - shieldItems = ["basicshields:wooden_shield", "basicshields:golden_shield", "basicshields:diamond_shield", "basicshields:netherite_shield"] - #Items that count as fireworks for the offhand-firework tweak options. - fireworkItems = ["minecraft:firework_rocket"] - + +[tweaks] + #This option will let you climb ladders automatically by just looking upwards, rather than requiring a key to be held down. + autoClimbLadder = false + #This prevents the last torch in the offhand from being placed. + doNotUseLastTorch = false + #This option will hide your offhand item. It can be toggled via an optional key binding. + hideOffhandItem = false + #This option will hide your own potion particle effects for your client (other players will still see them). + hideOwnParticleEffects = false + #This option will hide your shield unless you are holding a weapon. + hideShieldUnlessHoldingWeapon = true + #This prevents torches from being placed from your offhand at all. + noOffhandTorchAtAll = false + #This prevents torches from being placed from your offhand if you have a block in your main hand. + noOffhandTorchWithBlock = true + #This prevents torches from being placed from your offhand if you have food in your main hand. + noOffhandTorchWithFood = true + #This prevents torches from being placed from your off hand if you have an empty main hand. + noOffhandTorchWithEmptyHand = false + #This restricts torches to be placed from the offhand only when you're holding a tool in your main hand. + offhandTorchWithToolOnly = false + #This prevents fireworks from being launched from your off hand if you are wearing an Elytra, unless you're flying. + noOffhandFireworksWithElytra = true + #This option will disable step assist added by other mods. + disableStepAssist = false + #This option will disable log stripping. + disableLogStripping = false + #This adds back the master volume slider to the options screen. Saves you a click! + masterVolumeSlider = true + #This adds back the music volume slider to the options screen. Saves you a click! + musicVolumeSlider = true + #This option will make iron fences and glass panes have a bigger hitbox while placing them, making it easier to aim. + paneBuildingSupport = true + #This option makes the recipe book not shift the inventory when opened. Works best with smaller GUI scales / bigger resolutions. + noRecipeBookShifting = false + +[customization] + #Items that count as torches for the offhand-torch tweak options. + torchItems = ["minecraft:torch", "minecraft:soul_torch", "tconstruct:stone_torch"] + #Items that are allowed to place torches from the offhand if offhandTorchWithToolOnly is enabled. + torchTools = ["minecraft:wooden_pickaxe", "minecraft:stone_pickaxe", "minecraft:iron_pickaxe", "minecraft:golden_pickaxe", "minecraft:diamond_pickaxe", "minecraft:netherite_pickaxe", "tconstruct:pickaxe", "tconstruct:hammer"] + #Items that count as weapons for the offhand-shield hiding tweak options. + shieldWeapons = ["tetra:modular_sword"] + #Items that count as shields for the offhand-shield hiding tweak options. + shieldItems = ["basicshields:wooden_shield", "basicshields:golden_shield", "basicshields:diamond_shield", "basicshields:netherite_shield"] + #Items that count as fireworks for the offhand-firework tweak options. + fireworkItems = ["minecraft:firework_rocket"] + diff --git a/config/craftingstation-client.toml b/config/craftingstation-client.toml index a434043..63753b4 100644 --- a/config/craftingstation-client.toml +++ b/config/craftingstation-client.toml @@ -1,5 +1,5 @@ - -[general] - #Display Items in Table? - "display items in table" = true - + +[general] + #Display Items in Table? + "display items in table" = true + diff --git a/config/craftingtweaks-common.toml b/config/craftingtweaks-common.toml index 461b1c4..0f3caab 100644 --- a/config/craftingtweaks-common.toml +++ b/config/craftingtweaks-common.toml @@ -1,18 +1,18 @@ - -[common] - #Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory) - compressRequiresCraftingGrid = true - #A list of modid:name entries that will not be crafted by the compress key. - compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"] - -[client] - #If set to true, right-clicking the result slot in a crafting table will craft a full stack. - rightClickCraftsStack = true - #We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it. - hideVanillaCraftingGuide = false - #Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely. - #Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED - mode = "DEFAULT" - #Add mod ids here of mods that you wish to disable Crafting Tweaks support for. - disabledAddons = [] - + +[common] + #Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory) + compressRequiresCraftingGrid = true + #A list of modid:name entries that will not be crafted by the compress key. + compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"] + +[client] + #If set to true, right-clicking the result slot in a crafting table will craft a full stack. + rightClickCraftsStack = true + #We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it. + hideVanillaCraftingGuide = false + #Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely. + #Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED + mode = "DEFAULT" + #Add mod ids here of mods that you wish to disable Crafting Tweaks support for. + disabledAddons = [] + diff --git a/config/curios-client.toml b/config/curios-client.toml index d14999b..a93ac15 100644 --- a/config/curios-client.toml +++ b/config/curios-client.toml @@ -1,21 +1,21 @@ - -#Client only settings, mostly things related to rendering -[client] - #Set to true to enable rendering curios - renderCurios = true - #The X-Offset for the Curios GUI button - #Range: -100 ~ 100 - buttonXOffset = 0 - #The Y-Offset for the Curios GUI button - #Range: -100 ~ 100 - buttonYOffset = 0 - #The X-Offset for the Creative Curios GUI button - #Range: -100 ~ 100 - creativeButtonXOffset = 0 - #The Y-Offset for the Creative Curios GUI button - #Range: -100 ~ 100 - creativeButtonYOffset = 0 - #The corner for the Curios GUI button - #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT - buttonCorner = "TOP_LEFT" - + +#Client only settings, mostly things related to rendering +[client] + #Set to true to enable rendering curios + renderCurios = true + #The X-Offset for the Curios GUI button + #Range: -100 ~ 100 + buttonXOffset = 0 + #The Y-Offset for the Curios GUI button + #Range: -100 ~ 100 + buttonYOffset = 0 + #The X-Offset for the Creative Curios GUI button + #Range: -100 ~ 100 + creativeButtonXOffset = 0 + #The Y-Offset for the Creative Curios GUI button + #Range: -100 ~ 100 + creativeButtonYOffset = 0 + #The corner for the Curios GUI button + #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT + buttonCorner = "TOP_LEFT" + diff --git a/config/embeddium-mixins.properties b/config/embeddium-mixins.properties index 4e10829..59a7a7e 100644 --- a/config/embeddium-mixins.properties +++ b/config/embeddium-mixins.properties @@ -1,6 +1,6 @@ -# This is the configuration file for Embeddium. -# -# You can find information on editing this file and all the available options here: -# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File -# -# By default, this file will be empty except for this notice. +# This is the configuration file for Embeddium. +# +# You can find information on editing this file and all the available options here: +# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File +# +# By default, this file will be empty except for this notice. diff --git a/config/embeddium-options.json b/config/embeddium-options.json index 1c0311e..b77ddd9 100644 --- a/config/embeddium-options.json +++ b/config/embeddium-options.json @@ -1,26 +1,26 @@ -{ - "quality": { - "weather_quality": "DEFAULT", - "leaves_quality": "DEFAULT", - "enable_vignette": true - }, - "advanced": { - "enable_memory_tracing": false, - "use_advanced_staging_buffers": true, - "cpu_render_ahead_limit": 3 - }, - "performance": { - "chunk_builder_threads": 0, - "always_defer_chunk_updates_v2": true, - "animate_only_visible_textures": true, - "use_entity_culling": true, - "use_fog_occlusion": true, - "use_block_face_culling": true, - "use_compact_vertex_format": true, - "use_translucent_face_sorting": false, - "use_no_error_g_l_context": true - }, - "notifications": { - "hide_donation_button": true - } +{ + "quality": { + "weather_quality": "DEFAULT", + "leaves_quality": "DEFAULT", + "enable_vignette": true + }, + "advanced": { + "enable_memory_tracing": false, + "use_advanced_staging_buffers": true, + "cpu_render_ahead_limit": 3 + }, + "performance": { + "chunk_builder_threads": 0, + "always_defer_chunk_updates_v2": true, + "animate_only_visible_textures": true, + "use_entity_culling": true, + "use_fog_occlusion": true, + "use_block_face_culling": true, + "use_compact_vertex_format": true, + "use_translucent_face_sorting": false, + "use_no_error_g_l_context": true + }, + "notifications": { + "hide_donation_button": true + } } \ No newline at end of file diff --git a/config/expatternprovider-common.toml b/config/expatternprovider-common.toml index 063fea5..56771d5 100644 --- a/config/expatternprovider-common.toml +++ b/config/expatternprovider-common.toml @@ -1,14 +1,14 @@ -#ME Extend Import/Export Bus speed multiplier -#Range: 2 ~ 128 -exBusMultiplier = 8 -#ME Infinity Cell idle energy cost (unit: AE/t) -#Range: 0.1 ~ 64.0 -cost = 8.0 -#The max range between two wireless connector -#Range: 10.0 ~ 10000.0 -range = 1000.0 -#ME Infinity Cell types (item or fluid's id) -types = ["minecraft:water", "minecraft:cobblestone"] -#The AE device/part that can be packed by ME Packing Tape -whitelist = ["expatternprovider:ex_interface_part", "expatternprovider:ex_pattern_provider_part", "expatternprovider:ex_interface", "expatternprovider:ex_pattern_provider", "expatternprovider:ex_drive", "ae2:cable_interface", "ae2:cable_pattern_provider", "ae2:interface", "ae2:pattern_provider", "ae2:drive"] - +#ME Extend Import/Export Bus speed multiplier +#Range: 2 ~ 128 +exBusMultiplier = 8 +#ME Infinity Cell idle energy cost (unit: AE/t) +#Range: 0.1 ~ 64.0 +cost = 8.0 +#The max range between two wireless connector +#Range: 10.0 ~ 10000.0 +range = 1000.0 +#ME Infinity Cell types (item or fluid's id) +types = ["minecraft:water", "minecraft:cobblestone"] +#The AE device/part that can be packed by ME Packing Tape +whitelist = ["expatternprovider:ex_interface_part", "expatternprovider:ex_pattern_provider_part", "expatternprovider:ex_interface", "expatternprovider:ex_pattern_provider", "expatternprovider:ex_drive", "ae2:cable_interface", "ae2:cable_pattern_provider", "ae2:interface", "ae2:pattern_provider", "ae2:drive"] + diff --git a/config/fastsuite.cfg b/config/fastsuite.cfg index 51e6d0e..d775394 100644 --- a/config/fastsuite.cfg +++ b/config/fastsuite.cfg @@ -1,20 +1,20 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# FastSuite Configuration - -general { - # A list of recipe types which may only be looked up on the main thread. Add a recipe type to this list if errors start happening. - # Default: [ - S:"Single Threaded Recipe Types" < - > - - # The max time, in seconds, that a recipe lookup may take before aborting the lookup and logging an error. - # Default: 25; Range: [1 ~ 300] - I:"Max Recipe Lookup Time"=25 - - # If true, the stacks used as recipe inputs will be locked and throw an error if modified during parallel matching. Useful for debugging. - # Default: false - B:"Lock Crafting Input Stacks"=false -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# FastSuite Configuration + +general { + # A list of recipe types which may only be looked up on the main thread. Add a recipe type to this list if errors start happening. + # Default: [ + S:"Single Threaded Recipe Types" < + > + + # The max time, in seconds, that a recipe lookup may take before aborting the lookup and logging an error. + # Default: 25; Range: [1 ~ 300] + I:"Max Recipe Lookup Time"=25 + + # If true, the stacks used as recipe inputs will be locked and throw an error if modified during parallel matching. Useful for debugging. + # Default: false + B:"Lock Crafting Input Stacks"=false +} + + diff --git a/config/ferritecore-mixin.toml b/config/ferritecore-mixin.toml index aed27fe..bd2e24a 100644 --- a/config/ferritecore-mixin.toml +++ b/config/ferritecore-mixin.toml @@ -1,23 +1,23 @@ -#Use a slightly more compact, but also slightly slower representation for block states -compactFastMap = false -#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! -useSmallThreadingDetector = false -#Cache the predicate instances used in multipart models -cacheMultipartPredicates = true -#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled -multipartDeduplication = true -#Deduplicate cached data for blockstates, most importantly collision and render shapes -blockstateCacheDeduplication = true -#Avoid creation of new strings when creating ModelResourceLocations -modelResourceLocations = true -#Use smaller data structures for "simple" models, especially models with few side-specific faces -modelSides = true -#Replace the blockstate neighbor table -replaceNeighborLookup = true -#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. -populateNeighborTable = false -#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled -replacePropertyMap = true -#Deduplicate vertex data of baked quads in the basic model implementations -bakedQuadDeduplication = true - +#Use a slightly more compact, but also slightly slower representation for block states +compactFastMap = false +#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! +useSmallThreadingDetector = false +#Cache the predicate instances used in multipart models +cacheMultipartPredicates = true +#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled +multipartDeduplication = true +#Deduplicate cached data for blockstates, most importantly collision and render shapes +blockstateCacheDeduplication = true +#Avoid creation of new strings when creating ModelResourceLocations +modelResourceLocations = true +#Use smaller data structures for "simple" models, especially models with few side-specific faces +modelSides = true +#Replace the blockstate neighbor table +replaceNeighborLookup = true +#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. +populateNeighborTable = false +#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled +replacePropertyMap = true +#Deduplicate vertex data of baked quads in the basic model implementations +bakedQuadDeduplication = true + diff --git a/config/findme.json b/config/findme.json index 3bec04e..0b5f771 100644 --- a/config/findme.json +++ b/config/findme.json @@ -1,11 +1,11 @@ -{ - "COMMON": { - "RADIUS_RANGE": 8, - "IGNORE_ITEM_DAMAGE": false - }, - "CLIENT": { - "CONTAINER_TRACK_TIME": 600, - "CONTAINER_TRACKING": true, - "CONTAINER_HIGHLIGHT_COLOR": "#cf9d15" - } +{ + "COMMON": { + "RADIUS_RANGE": 8, + "IGNORE_ITEM_DAMAGE": false + }, + "CLIENT": { + "CONTAINER_TRACK_TIME": 600, + "CONTAINER_TRACKING": true, + "CONTAINER_HIGHLIGHT_COLOR": "#cf9d15" + } } \ No newline at end of file diff --git a/config/fml.toml b/config/fml.toml index f843a0b..830be59 100644 --- a/config/fml.toml +++ b/config/fml.toml @@ -1,25 +1,25 @@ -#Early window height -earlyWindowHeight = 480 -#Early window framebuffer scale -earlyWindowFBScale = 1 -#Enable forge global version checking -versionCheck = true -#Early window provider -earlyWindowProvider = "fmlearlywindow" -#Early window width -earlyWindowWidth = 854 -#Early window starts maximized -earlyWindowMaximized = false -#Default config path for servers -defaultConfigPath = "defaultconfigs" -#Disables Optimized DFU client-side - already disabled on servers -disableOptimizedDFU = true -#Skip specific GL versions, may help with buggy graphics card drivers -earlyWindowSkipGLVersions = [] -#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. -earlyWindowControl = true -#Max threads for early initialization parallelism, -1 is based on processor count -maxThreads = -1 -#Squir? -earlyWindowSquir = false - +#Early window height +earlyWindowHeight = 480 +#Early window framebuffer scale +earlyWindowFBScale = 1 +#Enable forge global version checking +versionCheck = true +#Early window provider +earlyWindowProvider = "fmlearlywindow" +#Early window width +earlyWindowWidth = 854 +#Early window starts maximized +earlyWindowMaximized = false +#Default config path for servers +defaultConfigPath = "defaultconfigs" +#Disables Optimized DFU client-side - already disabled on servers +disableOptimizedDFU = true +#Skip specific GL versions, may help with buggy graphics card drivers +earlyWindowSkipGLVersions = [] +#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. +earlyWindowControl = true +#Max threads for early initialization parallelism, -1 is based on processor count +maxThreads = -1 +#Squir? +earlyWindowSquir = false + diff --git a/config/forge-client.toml b/config/forge-client.toml index 178ae0e..c24ab88 100644 --- a/config/forge-client.toml +++ b/config/forge-client.toml @@ -1,24 +1,24 @@ - -#Client only settings, mostly things related to rendering -[client] - #Enable Forge to queue all chunk updates to the Chunk Update thread. - #May increase FPS significantly, but may also cause weird rendering lag. - #Not recommended for computers without a significant number of cores available. - alwaysSetupTerrainOffThread = false - #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. - experimentalForgeLightPipelineEnabled = false - #When enabled, Forge will show any warnings that occurred during loading. - showLoadWarnings = true - #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. - useCombinedDepthStencilAttachment = false - #[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always - compressLanIPv6Addresses = true - #During block model baking, manually calculates the normal for all faces. - #This was the default behavior of forge between versions 31.0 and 47.1. - #May result in differences between vanilla rendering and forge rendering. - #Will only produce differences for blocks that contain non-axis aligned faces. - #You will need to reload your resources to see results. - calculateAllNormals = false - #When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces. - stabilizeDirectionGetNearest = true - + +#Client only settings, mostly things related to rendering +[client] + #Enable Forge to queue all chunk updates to the Chunk Update thread. + #May increase FPS significantly, but may also cause weird rendering lag. + #Not recommended for computers without a significant number of cores available. + alwaysSetupTerrainOffThread = false + #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. + experimentalForgeLightPipelineEnabled = false + #When enabled, Forge will show any warnings that occurred during loading. + showLoadWarnings = true + #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. + useCombinedDepthStencilAttachment = false + #[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always + compressLanIPv6Addresses = true + #During block model baking, manually calculates the normal for all faces. + #This was the default behavior of forge between versions 31.0 and 47.1. + #May result in differences between vanilla rendering and forge rendering. + #Will only produce differences for blocks that contain non-axis aligned faces. + #You will need to reload your resources to see results. + calculateAllNormals = false + #When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces. + stabilizeDirectionGetNearest = true + diff --git a/config/fpsreducer/fpsreducer-client.toml b/config/fpsreducer/fpsreducer-client.toml index 37ab1af..58c988e 100644 --- a/config/fpsreducer/fpsreducer-client.toml +++ b/config/fpsreducer/fpsreducer-client.toml @@ -1,129 +1,129 @@ - -#General options -[general] - #Enable FPS Reducer features. - enableFpsReducer = true - #Waiting time(sec) before reducing the FPS. (0:OFF) - #Range: 0 ~ 86400 - waitingTime = 0 - #Max frame rate when there is no operation for the specified period of time. - #Range: 1 ~ 60 - idleFps = 10 - #Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF) - #Range: 0 ~ 60 - guiScreenFps = 0 - #Max frame rate when the character is stationary. (0:OFF) - #Range: 0 ~ 260 - noActFps = 0 - #Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always) - #Range: 0 ~ 2 - detectMoving = 1 - #Ignore the mouse button holding. - ignoreHoldButton = false - #Reduce FPS in Game Menu. - reducingInGameMenu = true - #Force reducing FPS if the window is inactive. - reducingInBackground = true - #Suppress master volume if the window is inactive. - suppressSound = true - #Suppression master volume ratio in inactive (0-100). - #Range: 0 ~ 100 - suppressedVolume = 20 - #Enable HUD. - hudEnabled = false - #Reference position of HUD. - #Range: 1 ~ 8 - hudReferencePos = 3 - #HUD scale (default: 1.0) - #Range: 0.1 ~ 2.0 - hudScale = 1.0 - #Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box) - #Range: 0 ~ 2 - hudBehindChatBox = 2 - #HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple) - #Range: 0 ~ 6 - hudInfo = 4 - #Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high) - #Range: 0 ~ 4 - profile = 1 - -#HUD offsets from reference positions at the screen edge. -[hud_offset] - #Range: > -2147483648 - topLeft_X = 2 - #Range: > -2147483648 - topLeft_Y = 2 - #Range: > -2147483648 - topCenter_X = 0 - #Range: > -2147483648 - topCenter_Y = 2 - #Range: > -2147483648 - topRight_X = -2 - #Range: > -2147483648 - topRight_Y = 2 - #Range: > -2147483648 - centerRight_X = -2 - #Range: > -2147483648 - centerRight_Y = 0 - #Range: > -2147483648 - bottomRight_X = -2 - #Range: > -2147483648 - bottomRight_Y = -2 - #Range: > -2147483648 - bottomCenter_X = 0 - #Range: > -2147483648 - bottomCenter_Y = -2 - #Range: > -2147483648 - bottomLeft_X = 2 - #Range: > -2147483648 - bottomLeft_Y = -2 - #Range: > -2147483648 - centerLeft_X = 2 - #Range: > -2147483648 - centerLeft_Y = 0 - -#Alignments of HUD strings. -[hud_alignment] - #Range: 0 ~ 2 - topLeft = 0 - #Range: 0 ~ 2 - topCenter = 2 - #Range: 0 ~ 2 - topRight = 1 - #Range: 0 ~ 2 - centerRight = 1 - #Range: 0 ~ 2 - bottomRight = 1 - #Range: 0 ~ 2 - bottomCenter = 2 - #Range: 0 ~ 2 - bottomLeft = 0 - #Range: 0 ~ 2 - centerLeft = 0 - -#Extra options -[extra] - #HUD color - hudColor = "f0f0f0" - #Reduced fps HUD color - hudReductionColor = "00f000" - #HUD color for FPS display in GUI screen(inventory and menu). - hudGuiModeColor = "b6ecff" - #HUD color for FPS display when the character is stationary. - hudNoActModeColor = "ceffd4" - #Allow player configuration mode. - allowPlayerConfig = true - #CPU usage type. (0:one processor basis, 1:all processors basis) - #Range: 0 ~ 1 - cpuUsageType = 0 - #Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads) - #Range: 0 ~ 1 - cpuUsageThread = 0 - #Permit to set IdleFPS=1. - allowOneFps = false - -#Debug options -[debug] - #Enable debug log - debugLog = false - + +#General options +[general] + #Enable FPS Reducer features. + enableFpsReducer = true + #Waiting time(sec) before reducing the FPS. (0:OFF) + #Range: 0 ~ 86400 + waitingTime = 0 + #Max frame rate when there is no operation for the specified period of time. + #Range: 1 ~ 60 + idleFps = 10 + #Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF) + #Range: 0 ~ 60 + guiScreenFps = 0 + #Max frame rate when the character is stationary. (0:OFF) + #Range: 0 ~ 260 + noActFps = 0 + #Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always) + #Range: 0 ~ 2 + detectMoving = 1 + #Ignore the mouse button holding. + ignoreHoldButton = false + #Reduce FPS in Game Menu. + reducingInGameMenu = true + #Force reducing FPS if the window is inactive. + reducingInBackground = true + #Suppress master volume if the window is inactive. + suppressSound = true + #Suppression master volume ratio in inactive (0-100). + #Range: 0 ~ 100 + suppressedVolume = 20 + #Enable HUD. + hudEnabled = false + #Reference position of HUD. + #Range: 1 ~ 8 + hudReferencePos = 3 + #HUD scale (default: 1.0) + #Range: 0.1 ~ 2.0 + hudScale = 1.0 + #Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box) + #Range: 0 ~ 2 + hudBehindChatBox = 2 + #HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple) + #Range: 0 ~ 6 + hudInfo = 4 + #Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high) + #Range: 0 ~ 4 + profile = 1 + +#HUD offsets from reference positions at the screen edge. +[hud_offset] + #Range: > -2147483648 + topLeft_X = 2 + #Range: > -2147483648 + topLeft_Y = 2 + #Range: > -2147483648 + topCenter_X = 0 + #Range: > -2147483648 + topCenter_Y = 2 + #Range: > -2147483648 + topRight_X = -2 + #Range: > -2147483648 + topRight_Y = 2 + #Range: > -2147483648 + centerRight_X = -2 + #Range: > -2147483648 + centerRight_Y = 0 + #Range: > -2147483648 + bottomRight_X = -2 + #Range: > -2147483648 + bottomRight_Y = -2 + #Range: > -2147483648 + bottomCenter_X = 0 + #Range: > -2147483648 + bottomCenter_Y = -2 + #Range: > -2147483648 + bottomLeft_X = 2 + #Range: > -2147483648 + bottomLeft_Y = -2 + #Range: > -2147483648 + centerLeft_X = 2 + #Range: > -2147483648 + centerLeft_Y = 0 + +#Alignments of HUD strings. +[hud_alignment] + #Range: 0 ~ 2 + topLeft = 0 + #Range: 0 ~ 2 + topCenter = 2 + #Range: 0 ~ 2 + topRight = 1 + #Range: 0 ~ 2 + centerRight = 1 + #Range: 0 ~ 2 + bottomRight = 1 + #Range: 0 ~ 2 + bottomCenter = 2 + #Range: 0 ~ 2 + bottomLeft = 0 + #Range: 0 ~ 2 + centerLeft = 0 + +#Extra options +[extra] + #HUD color + hudColor = "f0f0f0" + #Reduced fps HUD color + hudReductionColor = "00f000" + #HUD color for FPS display in GUI screen(inventory and menu). + hudGuiModeColor = "b6ecff" + #HUD color for FPS display when the character is stationary. + hudNoActModeColor = "ceffd4" + #Allow player configuration mode. + allowPlayerConfig = true + #CPU usage type. (0:one processor basis, 1:all processors basis) + #Range: 0 ~ 1 + cpuUsageType = 0 + #Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads) + #Range: 0 ~ 1 + cpuUsageThread = 0 + #Permit to set IdleFPS=1. + allowOneFps = false + +#Debug options +[debug] + #Enable debug log + debugLog = false + diff --git a/config/framedblocks-client.toml b/config/framedblocks-client.toml index c7480ab..ec3cb6a 100644 --- a/config/framedblocks-client.toml +++ b/config/framedblocks-client.toml @@ -1,71 +1,71 @@ - -[general] - #Whether ghost blocks are shown when you are holding a framed block - showGhostBlocks = true - #If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders - altGhostRenderer = false - #Whether certain framed blocks should show fancy hitboxes - fancyHitboxes = true - #If false only full block faces of framed blocks will be culled, if true all outer faces of famed blocks can be culled - detailedCulling = true - #If true, the UV remapping will use discrete steps to avoid floating point errors - discreteUVSteps = true - #Configures how detailed connected textures are supported. - #Use anything above FULL_EDGE at your own risk (performance impact, unexpected behaviour)! - #If NONE, all connected textures support is disabled - #If FULL_FACE, connected textures are supported on full faces - #If FULL_EDGE, connected textures are supported as above and on faces whose connecting edge covers the full block width - #If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks - #Allowed Values: NONE, FULL_FACE, FULL_EDGE, DETAILED - conTexMode = "FULL_FACE" - #If true, all possible recipes of the Framing Saw will be added to EMI, else only the permutations using the Framed Cube will be added - #This setting only has an effect when EMI is installed - showAllRecipePermutationsInEmi = true - -[overlay] - #If set to HIDDEN, the State Lock overlay will be completely hidden - #If set to ICON, the State Lock overlay will only show an icon - #If set to DETAILED, the State Lock overlay will show detailed info - #Allowed Values: HIDDEN, ICON, DETAILED - stateLockMode = "DETAILED" - #If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden - #If set to ICON, the Toggle Waterloggable overlay will only show an icon - #If set to DETAILED, the Toggle Waterloggable overlay will show detailed info - #Allowed Values: HIDDEN, ICON, DETAILED - toggleWaterlogMode = "DETAILED" - #If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden - #If set to ICON, the Toggle Slope Face overlay will only show an icon - #If set to DETAILED, the Toggle Slope Face overlay will show detailed info - #Allowed Values: HIDDEN, ICON, DETAILED - toggleYSlopeMode = "DETAILED" - #If set to HIDDEN, the Reinforcement overlay will be completely hidden - #If set to ICON, the Reinforcement overlay will only show an icon - #If set to DETAILED, the Reinforcement overlay will show detailed info - #Allowed Values: HIDDEN, ICON, DETAILED - reinforcedMode = "DETAILED" - #If set to HIDDEN, the Prism Offset overlay will be completely hidden - #If set to ICON, the Prism Offset overlay will only show an icon - #If set to DETAILED, the Prism Offset overlay will show detailed info - #Allowed Values: HIDDEN, ICON, DETAILED - prismOffsetMode = "DETAILED" - #If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden - #If set to ICON, the Collapsible Block Split Line overlay will only show an icon - #If set to DETAILED, the Collapsible Block Split Line overlay will show detailed info - #Allowed Values: HIDDEN, ICON, DETAILED - splitLineMode = "DETAILED" - #If set to HIDDEN, the One-Way Window overlay will be completely hidden - #If set to ICON, the One-Way Window overlay will only show an icon - #If set to DETAILED, the One-Way Window overlay will show detailed info - #Allowed Values: HIDDEN, ICON, DETAILED - oneWayWindowMode = "DETAILED" - #If set to HIDDEN, the Item Frame Background overlay will be completely hidden - #If set to ICON, the Item Frame Background overlay will only show an icon - #If set to DETAILED, the Item Frame Background overlay will show detailed info - #Allowed Values: HIDDEN, ICON, DETAILED - itemFrameBackgroundMode = "DETAILED" - #If set to HIDDEN, the Camo Rotation overlay will be completely hidden - #If set to ICON, the Camo Rotation overlay will only show an icon - #If set to DETAILED, the Camo Rotation overlay will show detailed info - #Allowed Values: HIDDEN, ICON, DETAILED - camoRotationMode = "DETAILED" - + +[general] + #Whether ghost blocks are shown when you are holding a framed block + showGhostBlocks = true + #If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders + altGhostRenderer = false + #Whether certain framed blocks should show fancy hitboxes + fancyHitboxes = true + #If false only full block faces of framed blocks will be culled, if true all outer faces of famed blocks can be culled + detailedCulling = true + #If true, the UV remapping will use discrete steps to avoid floating point errors + discreteUVSteps = true + #Configures how detailed connected textures are supported. + #Use anything above FULL_EDGE at your own risk (performance impact, unexpected behaviour)! + #If NONE, all connected textures support is disabled + #If FULL_FACE, connected textures are supported on full faces + #If FULL_EDGE, connected textures are supported as above and on faces whose connecting edge covers the full block width + #If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks + #Allowed Values: NONE, FULL_FACE, FULL_EDGE, DETAILED + conTexMode = "FULL_FACE" + #If true, all possible recipes of the Framing Saw will be added to EMI, else only the permutations using the Framed Cube will be added + #This setting only has an effect when EMI is installed + showAllRecipePermutationsInEmi = true + +[overlay] + #If set to HIDDEN, the State Lock overlay will be completely hidden + #If set to ICON, the State Lock overlay will only show an icon + #If set to DETAILED, the State Lock overlay will show detailed info + #Allowed Values: HIDDEN, ICON, DETAILED + stateLockMode = "DETAILED" + #If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden + #If set to ICON, the Toggle Waterloggable overlay will only show an icon + #If set to DETAILED, the Toggle Waterloggable overlay will show detailed info + #Allowed Values: HIDDEN, ICON, DETAILED + toggleWaterlogMode = "DETAILED" + #If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden + #If set to ICON, the Toggle Slope Face overlay will only show an icon + #If set to DETAILED, the Toggle Slope Face overlay will show detailed info + #Allowed Values: HIDDEN, ICON, DETAILED + toggleYSlopeMode = "DETAILED" + #If set to HIDDEN, the Reinforcement overlay will be completely hidden + #If set to ICON, the Reinforcement overlay will only show an icon + #If set to DETAILED, the Reinforcement overlay will show detailed info + #Allowed Values: HIDDEN, ICON, DETAILED + reinforcedMode = "DETAILED" + #If set to HIDDEN, the Prism Offset overlay will be completely hidden + #If set to ICON, the Prism Offset overlay will only show an icon + #If set to DETAILED, the Prism Offset overlay will show detailed info + #Allowed Values: HIDDEN, ICON, DETAILED + prismOffsetMode = "DETAILED" + #If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden + #If set to ICON, the Collapsible Block Split Line overlay will only show an icon + #If set to DETAILED, the Collapsible Block Split Line overlay will show detailed info + #Allowed Values: HIDDEN, ICON, DETAILED + splitLineMode = "DETAILED" + #If set to HIDDEN, the One-Way Window overlay will be completely hidden + #If set to ICON, the One-Way Window overlay will only show an icon + #If set to DETAILED, the One-Way Window overlay will show detailed info + #Allowed Values: HIDDEN, ICON, DETAILED + oneWayWindowMode = "DETAILED" + #If set to HIDDEN, the Item Frame Background overlay will be completely hidden + #If set to ICON, the Item Frame Background overlay will only show an icon + #If set to DETAILED, the Item Frame Background overlay will show detailed info + #Allowed Values: HIDDEN, ICON, DETAILED + itemFrameBackgroundMode = "DETAILED" + #If set to HIDDEN, the Camo Rotation overlay will be completely hidden + #If set to ICON, the Camo Rotation overlay will only show an icon + #If set to DETAILED, the Camo Rotation overlay will show detailed info + #Allowed Values: HIDDEN, ICON, DETAILED + camoRotationMode = "DETAILED" + diff --git a/config/framedblocks-common.toml b/config/framedblocks-common.toml index f4eab64..837d548 100644 --- a/config/framedblocks-common.toml +++ b/config/framedblocks-common.toml @@ -1,5 +1,5 @@ - -[general] - #If true, framed blocks are completely fire proof - fireproofBlocks = false - + +[general] + #If true, framed blocks are completely fire proof + fireproofBlocks = false + diff --git a/config/ftbquests/quests/chapter_groups.snbt b/config/ftbquests/quests/chapter_groups.snbt index 7c0833b..ad2f11f 100644 --- a/config/ftbquests/quests/chapter_groups.snbt +++ b/config/ftbquests/quests/chapter_groups.snbt @@ -1,6 +1,6 @@ -{ - chapter_groups: [ - { id: "693226878D58638A", title: "Climbing the Ranks" } - { id: "1C1C4FB2AFCF489D", title: "Milestones" } - ] -} +{ + chapter_groups: [ + { id: "693226878D58638A", title: "Climbing the Ranks" } + { id: "1C1C4FB2AFCF489D", title: "Milestones" } + ] +} diff --git a/config/ftbquests/quests/chapters/ev__extreme_voltage.snbt b/config/ftbquests/quests/chapters/ev__extreme_voltage.snbt index 92da991..f9f4452 100644 --- a/config/ftbquests/quests/chapters/ev__extreme_voltage.snbt +++ b/config/ftbquests/quests/chapters/ev__extreme_voltage.snbt @@ -1,1798 +1,1798 @@ -{ - autofocus_id: "01E88C8523658529" - default_hide_dependency_lines: false - default_quest_shape: "" - filename: "ev__extreme_voltage" - group: "693226878D58638A" - icon: "gtceu:ev_electric_motor" - id: "7FB9F636D95820A3" - order_index: 4 - quest_links: [ - { - id: "2E99A771FCA40E15" - linked_quest: "7FA0ACB7F161F378" - shape: "gear" - size: 1.2d - x: 4.5d - y: 5.625d - } - { - id: "01E88C8523658529" - linked_quest: "40408FFD02134148" - size: 0.75d - x: 4.5d - y: 6.75d - } - { - id: "567AFEA6A07F1886" - linked_quest: "390E59F05132FCB8" - size: 0.75d - x: 1.125d - y: 7.875d - } - { - id: "33EE8F2888E09B86" - linked_quest: "528CE69DA4358B2E" - size: 0.75d - x: 4.5d - y: 10.125d - } - { - id: "156278F7405DCE44" - linked_quest: "017019EB38F7A18C" - size: 0.75d - x: 5.625d - y: 10.125d - } - ] - quests: [ - { - dependencies: ["16B735F9C391D260"] - description: [ - "It's time to be blunt - Steam as a power option really isn't worth it at this point anymore. " - "" - "The &3Large Steam Turbine&r acts as a multiblock Steam Turbine for &6HV&r power. It's quite an expensive multiblock to build just for a measly 1024 EU/t, but it also boasts the powerful ability to scale to &9higher Power Production and higher Efficiency&r." - "{@pagebreak}" - "The Turbine outputs &dDistilled Water&r if given an &3Output Hatch&r, which you could loop back to your &3Large Boilers&r. We don't entirely endorse this, as your Boilers will end up exploding if the system fails." - "" - "Each Large Turbine will require a &aTurbine Rotor&r and a &3Rotor Holder&r. You can find out more about the Turbine mechanics in the &lnext&r Quest." - "{@pagebreak}" - "&9Note:&r This Quest &eonly&r requires the Controller, but you'll still need all the multiblock parts to construct the Turbine." - "" - "Turbines &cvoid&r energy if they're unable to output. If you plan on using this with &6HV&r power, use a Rotor close to a 100% Power stat." - ] - icon: "gtceu:steam_large_turbine" - id: "189F84D6C76CDC8B" - shape: "rsquare" - size: 0.66d - subtitle: "If you're still running off Steam... boy, do we have a solution for you!" - tasks: [{ - id: "793B9FC5F9ACCCC7" - item: "gtceu:steam_large_turbine" - type: "item" - }] - title: "Large Steam Turbine" - x: 3.375d - y: 4.5d - } - { - dependencies: [ - "0F539EC8D2361791" - "189F84D6C76CDC8B" - "4E9DED9569AA17F5" - ] - description: [ - "The Large Turbines are the most complex Multiblock Generators that you'll find in GTCEu in the present day." - "" - "Let's delve into Turbines!" - "" - "&6This quest unlocks a new tutorial on Turbine Mechanics in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" - ] - icon: { - Count: 1b - id: "gtceu:turbine_rotor" - tag: { - GT.PartStats: { - Material: "neutronium" - } - } - } - id: "188A8C3DD38C2762" - min_required_dependencies: 1 - shape: "rsquare" - size: 0.66d - subtitle: "My mechanics are... complex" - tasks: [{ - id: "2CE74616CF080BF9" - type: "checkmark" - }] - title: "Large Turbine Mechanics" - x: 2.25d - y: 4.5d - } - { - dependencies: ["35E7E45987D9B1F6"] - description: [ - "Starting from here, &3Energy&r and &3Dynamo Hatches&r can be upgraded to a &d4A&r variant." - "" - "This is extremely useful for Multiblock Generators." - ] - icon: "gtceu:ev_energy_input_hatch" - id: "7820DF52516344F4" - shape: "rsquare" - size: 0.66d - subtitle: "Perfectly regular progression" - tasks: [{ - id: "1696F760B75B3544" - item: "gtceu:ev_energy_input_hatch" - type: "item" - }] - title: "Upgrading your EBF III" - x: 2.25d - y: 2.25d - } - { - dependencies: ["35E7E45987D9B1F6"] - description: [ - "The &3Large Gas Turbine&r may not leave a huge impression in &5EV&r, but it has the ability to scale to &9better production&r than the base 4096 EU/t, and boasts &9greater efficiency&r." - "" - "Each Large Turbine will require a &aTurbine Rotor&r and a &3Rotor Holder&r. More on the Turbine mechanics in the &lnext&r Quest." - "{@pagebreak}" - "&9Note:&r This Quest &eonly&r requires the Controller, but you still need all the multiblock parts to construct the Turbine." - "" - "Turbines &cvoid&r energy if they're unable to output. If you plan on using this with HV power, use a Rotor with close to 100% Power stat." - ] - icon: "gtceu:gas_large_turbine" - id: "0F539EC8D2361791" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "7243C47692B04E81" - item: "gtceu:gas_large_turbine" - type: "item" - }] - title: "Large Gas Turbine" - x: 2.25d - y: 3.375d - } - { - dependencies: [ - "30A6EDDF25A5E5F8" - "7A55CC71442CC854" - ] - description: [ - "New Cutting Machine? &a✓&r" - "" - "New Lens? &a✓&r" - "" - "New Power Circuit? &a✓&r" - "" - "New EBF Metal required? &a✓&r" - "" - "New Coil for Energy Hatch? &a✓&r" - "" - "&9Note:&r If you haven't found a Jungle yet, you can &acentrifuge Stone Dust&r for &dMetal Mixture Dust&r. This doubles as a Brown Dye." - ] - icon: "gtceu:mpic_chip" - id: "35E7E45987D9B1F6" - size: 0.75d - tasks: [ - { - id: "2475364829C80B50" - item: "gtceu:mpic_chip" - type: "item" - } - { - id: "1225B9C57910A98A" - item: "gtceu:brown_glass_lens" - optional_task: true - type: "item" - } - ] - title: "Power Integrated Circuit" - x: 3.375d - y: 2.25d - } - { - dependencies: [ - "35E7E45987D9B1F6" - "14D277A164202FF8" - ] - description: [ - "The &3Large Combustion Engine&r is a multiblock able to burn &dCombustion Fuels&r for even more Power Generation!" - "" - "Its default production outputs 2048 EU/t, which is the same as 4 &3Turbo Combustion Generators&r." - "" - "Where it shines is the ability to &6boost&r it with &aOxygen&r. This will double the fuel consumption, but &9triple the power generation&r, for 6144 EU/t! This results in &6150% Fuel efficiency&r." - "" - "It also requires a small amount of &aLubricant&r - nothing too crazy." - "" - "The &3LCE&r is also void-free, unlike Large Turbines. Any energy that cannot be output will momentarily pause the multiblock." - "{@pagebreak}" - "&9Note:&r This Quest requires &eany&r task to be completed, but you should still need all the parts." - "" - "To harness the 6144 EU/t Power output, you will need a &34A EV Dynamo Hatch&r or an &3IV Dynamo Hatch&r." - ] - icon: "gtceu:large_combustion_engine" - id: "1AD309112ADD8D8D" - size: 0.75d - tasks: [ - { - id: "4B0E8EBCA3950AA0" - item: "gtceu:large_combustion_engine" - type: "item" - } - { - id: "38A33D0B4E9CD811" - item: "gtceu:ev_energy_output_hatch" - optional_task: true - type: "item" - } - ] - title: "Large Combustion" - x: 3.375d - y: 1.125d - } - { - dependencies: [ - "7A55CC71442CC854" - "478B0D55369C0F7F" - ] - description: [ - "At the cost of 4x the drilling Power, the &3Advanced Fluid Drilling Rig&r gains &616x the output&r in Fluid." - "" - "The depletion of veins is also halved. This means you will get a total of &632x&r as much Oil (or whatever fluid) from a bedrock fluid vein until depletion!" - "" - "Even when depleted, you can still use this and be firmly power positive." - "" - "One single &3Advanced Fluid Drilling Rig&r should be enough to supply Power for a base up to &dLuV&r... and possibly beyond!" - "{@pagebreak}" - "As a &9reminder&r, since this last appeared in &bMV&r:" - "" - "&9-&r &aLight Oil&r can be used for &dLPG&r and &dMethane&r to run in &3Large Gas Turbines&r." - "&9-&r &aOil&r can be used for &dDiesel&r and &dCetane-Boosted Diesel&r to run in &3Large Combustion Engines&r." - "&9-&r &aHeavy Oil&r can be used for &dNitrobenzene&r to run in &3Large Gas Turbines&r." - ] - icon: "gtceu:hv_fluid_drilling_rig" - id: "10987A49F647279E" - shape: "rsquare" - size: 0.66d - subtitle: "Extreme is an apt descriptor" - tasks: [{ - id: "3FE1F17DD37F0A56" - item: "gtceu:hv_fluid_drilling_rig" - type: "item" - }] - title: "Extreme Fluid Drilling" - x: 3.375d - y: 3.375d - } - { - dependencies: [ - "330BDB559A7BAB35" - "41D32C5178760F47" - ] - description: [ - "How do you get Platinum?" - "" - "&9-&r As a byproduct of &aNickel Ore&r processing, either with a &3Chemical Bath&r, or a &3HV Macerator&r" - "&9-&r From &aSheldonite veins&r in the End" - "&9-&r From &aPlatinum Group Sludge&r, a complicated chain granting all Platinum Group metals. Highly &cunrecommended until IV&r, but eventually required." - "" - "Platinum is needed in small amounts for &dSMD Diodes&r, and for a plethora of recipes starting in &5EV&r." - "{@pagebreak}" - "&l&3Lore:&r&o Mekanism's primary material was planned to be Platinum. However, GregoriusT didn't agree - the fact that such a rare material could be found all over the world wasn't quite to his tastes. The Mekanism devs thus opted to make the primary material Osmium." - ] - icon: "gtceu:platinum_ingot" - id: "3398FC108D9DCB46" - size: 0.75d - tasks: [ - { - id: "422782D7BAC8024B" - item: "gtceu:platinum_dust" - optional_task: true - type: "item" - } - { - id: "20DD24EB9315C33B" - item: "gtceu:platinum_ingot" - type: "item" - } - ] - title: "Platinum" - x: 4.5d - y: 3.75d - } - { - dependencies: [ - "0B25A282F677744B" - "7A55CC71442CC854" - ] - description: [ - "We admit it... this is a completely &doptional&r Multiblock. Many playtesters kept using their &6HV&r singleblock miners and didn't find any problems in throughput." - "" - "The &3Larger Miner&r will further boost your returns when collecting ores from veins." - "" - "Ores are mined as if they were &amacerated&r, but they yield &6three times&r as many &dCrushed ores&r." - "" - "You will need to have automated &aDrilling Fluid&r to run this." - "" - "You might also want to use a &3Quantum Tunnel&r from AE2 and &3GTEU P2P Tunnels&r to transfer the items and to power it up." - "{@pagebreak}" - "&l&3Lore:&r&o There were some interesting side effects from porting this over from Gregicality, as the multiblock originated from GregTech 5." - "" - "It's not perfect, as there isn't really any advantage on upgrading this miner to the advanced versions. We were thinking of rebalancing the energy costs and yield per tier." - ] - icon: "gtceu:ev_large_miner" - id: "16E7CAC7BC8BFD8E" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "4576F08E8AE8C110" - item: "gtceu:ev_large_miner" - type: "item" - }] - title: "Multiblock Miner" - x: 5.625d - y: 3.375d - } - { - dependencies: [ - "40408FFD02134148" - "7FA0ACB7F161F378" - "4AFD3073C731A1E4" - ] - description: ["You know the drill by now."] - icon: "gtceu:ev_assembler" - id: "7A55CC71442CC854" - size: 0.75d - subtitle: "Pushing into EV" - tasks: [{ - id: "2F60DE9B52FDEFFC" - item: "gtceu:ev_assembler" - type: "item" - }] - title: "EV Assembler" - x: 4.5d - y: 2.25d - } - { - dependencies: ["7A55CC71442CC854"] - description: [ - "The Best Battery-like item for &5EV&r!" - "" - "The &aLapotron Crystal&r requires quite a bit of nested crafting, so craft it in large batches or automate it with AE2 patterns." - ] - icon: "gtceu:lapotron_crystal" - id: "69E384F389B0D07B" - shape: "rsquare" - size: 0.66d - tasks: [ - { - id: "3DF109921CA21ADB" - item: "gtceu:lapotron_crystal" - type: "item" - } - { - id: "486FD2A6FCEFDFEF" - item: "gtceu:ev_lapotronic_battery" - optional_task: true - type: "item" - } - ] - title: "Extreme Batteries" - x: 4.5d - y: 1.125d - } - { - dependencies: [ - "3398FC108D9DCB46" - "41D32C5178760F47" - "40408FFD02134148" - "4AFD3073C731A1E4" - "6B08799BCFD01D3D" - "7FA0ACB7F161F378" - ] - description: [ - "This quest will cover the Tungsten Chain. &aTungsten&r is obtained from either &eTungstate&r or &eScheelite&r, which are part of the same vein in the End." - "" - "Just like the &dRutile&r chain, you will only need to input one item type, and everything else will be looped perfectly!" - "{@pagebreak}" - "You will need:" - "" - "&9-&r One &3Chemical Bath&r, to make &dTungstic Acid&r." - "&9-&r One &3Electrolyzer&r, to electrolyze &oboth&r Bath outputs." - "&9-&r One &3Chemical Reactor&r, to loop &dHydrogen&r and &dChlorine&r back into &aHydrochloric Acid&r." - "" - "You will be granted either Calcium or Lithium as a byproduct - it's on the house!" - "{@pagebreak}" - "&l&3Lore:&r&o In GTCE, Tungstate or Scheelite took 40sec and 4 Hydrogen buckets at 1920 EU/t to electrolyze into 1 Tungsten Dust. Even if it was simpler, it was much more expensive!" - ] - hide_dependency_lines: true - icon: "gtceu:tungsten_dust" - id: "271CE5C2B78A1EDC" - rewards: [ - { - count: 6 - id: "7987EDE1771A5BEE" - item: "gtceu:endstone_scheelite_ore" - type: "item" - } - { - count: 6 - id: "45F295D16818D055" - item: "gtceu:endstone_tungstate_ore" - type: "item" - } - ] - size: 0.75d - subtitle: "All in one!" - tasks: [{ - id: "6BA811C086B5CF00" - item: "gtceu:tungsten_dust" - type: "item" - }] - title: "Tungsten Chain" - x: 6.75d - y: 3.375d - } - { - dependencies: ["271CE5C2B78A1EDC"] - description: ["The &3EV Mixer&r is required for more alloys, the most important being &dTungstensteel&r."] - hide_dependency_lines: false - hide_dependent_lines: true - icon: "gtceu:ev_mixer" - id: "478B0D55369C0F7F" - size: 0.75d - subtitle: "Beginning to notice a pattern?" - tasks: [{ - id: "0E0232ACC9B93FE4" - item: "gtceu:ev_mixer" - type: "item" - }] - title: "Extreme Mixing" - x: 5.625d - y: 2.25d - } - { - dependencies: ["478B0D55369C0F7F"] - description: [ - "&aTungstensteel&r is composed half of Steel... suffice to say, you'll need large quantities of both &aIron&r and &aTungsten&r!" - "" - "Right now, you will need it for &3Energy&r or &3Dynamo Hatches&r... one step closer to moving away from those pesky single block Generators." - "" - "Boosting the smelting recipe in the &3Electric Blast Furnace&r will require &eHelium&r. You can get an initial supply from &aextracting Monazite&r or &acentrifuging Endstone&r." - "" - "In the long term, you will want to get Helium via &aLiquid Air Distillation&r." - ] - icon: "gtceu:tungsten_steel_ingot" - id: "30A6EDDF25A5E5F8" - shape: "gear" - size: 1.3d - subtitle: "The main &1IV&r Material!" - tasks: [ - { - id: "4BEA3166CD486845" - item: "gtceu:tungsten_steel_dust" - optional_task: true - type: "item" - } - { - id: "6D93081E44DD9678" - item: "gtceu:tungsten_steel_ingot" - type: "item" - } - ] - title: "Tungstensteel" - x: 6.75d - y: 2.25d - } - { - dependencies: ["271CE5C2B78A1EDC"] - description: [ - "Tungsten in Swedish translates directly as \"Heavy Stone\", which is pretty funny. You may know of this element as Wolfram too, hence its formula being W." - "" - "&aTungsten&r will be the main &1IV&r Cable material, but will also show its face elsewhere!" - ] - icon: "gtceu:tungsten_ingot" - id: "0B25A282F677744B" - size: 0.75d - tasks: [{ - id: "5D897ADB4F7D9920" - item: "gtceu:tungsten_ingot" - type: "item" - }] - title: "Tungsten" - x: 6.75d - y: 4.5d - } - { - dependencies: ["30A6EDDF25A5E5F8"] - description: [ - "Even without channels, P2P Tunnels are still extremely important automation tools!" - "" - "&9Note:&r There are many fantastic resources online to explain how P2P Tunnels work. The short description is that they allow transfer of things from 1 input to endless output. You can link them using a Memory Card." - "" - "This Quest acts as a tutorial on how to use the P2P Tunnels to your own benefit." - ] - icon: "ae2:me_p2p_tunnel" - id: "39E7997F3080250A" - shape: "square" - size: 0.75d - subtitle: "Fear not, channels are gone" - tasks: [{ - id: "578F4D24289C544E" - item: "ae2:me_p2p_tunnel" - type: "item" - }] - title: "P2P Tunnels" - x: 7.875d - y: 3.375d - } - { - dependencies: ["069FD86133D7D582"] - description: [ - "If you want a big boost to your processing abilities, look no further than these powerful Multiblocks!" - "" - "Formerly known as &2Gregicality Multiblocks&r, the add-on has been fully integrated into GregTech CEu Modern!" - "" - "You'll need to make use of many new &9alloys&r to build the new Multiblocks. Yay, more content!" - "" - "&6This quest unlocks a new tutorial on the GCYM mechanics in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" - ] - icon: "gtceu:vibration_safe_casing" - id: "3B2D2C47BEBCFFA7" - shape: "gear" - size: 1.2d - subtitle: "We made it so far..." - tasks: [{ - id: "02739BCF3877B446" - type: "checkmark" - }] - title: "Gregicality Multiblocks" - x: 9.0d - y: 6.6d - } - { - dependencies: [ - "7A55CC71442CC854" - "478B0D55369C0F7F" - "6B08799BCFD01D3D" - "30A6EDDF25A5E5F8" - ] - description: [ - "&aTungstensteel Coils&r raise the Heat Capacity to a scorching &d4,500K&r." - "" - "This will be required in &1IV&r, but as always, you should still get this earlier for the &6Coil bonuses&r." - ] - icon: "gtceu:tungstensteel_coil_block" - id: "069FD86133D7D582" - size: 0.75d - subtitle: "Wow, that's hot :flushed:" - tasks: [{ - count: 16L - id: "16A26A909A8CE527" - item: "gtceu:tungstensteel_coil_block" - type: "item" - }] - title: "Tungstensteel Coils" - x: 9.0d - y: 2.25d - } - { - dependencies: [ - "2D01E80DE837F6A6" - "7FA0ACB7F161F378" - ] - description: [ - "The &3Diode&r (the block, not the component) accepts energy inputs from 5 sides, but only outputs through a single side." - "" - "Its main purpose is to &dlimit Amperage&r. It can be useful when regulating centralised Power generation, so you can distribute your power everywhere without having to math out what cable size is safe depending on consumers..." - "" - "They can also be used as an electric equivalent to Repeaters when the voltage loss from Cables (or GTEU P2P tunnels - more on that later!) gets too high." - "" - "You can use a &5Soft Hammer&r to change the Amperage limit of the output." - "" - "&eAny&r of the listed Diodes will complete this Quest." - ] - icon: "gtceu:ev_diode" - id: "4B8D66A65F102D7E" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "4BCA4F8ED0041BF6" - item: { - Count: 1b - id: "itemfilters:or" - tag: { - items: [ - { - Count: 1b - id: "gtceu:hv_diode" - } - { - Count: 1b - id: "gtceu:ev_diode" - } - { - Count: 1b - id: "gtceu:iv_diode" - } - ] - } - } - title: "Any of these diodes" - type: "item" - }] - title: "Diode" - x: 2.25d - y: 5.625d - } - { - dependencies: [ - "4AFD3073C731A1E4" - "7FA0ACB7F161F378" - ] - description: [ - "The &aLarge Titanium Boiler&r is yet another steam boiler. It's even more efficient than the previous ones, and produces more steam too. However, Steam &cbarely scales&r at this voltage." - "" - "This thing absolutely isn't worth it, and there are so many better options for power by this point, so you should avoid making this. The better options require &9EV energy hatches&r, which are later in the chapter." - "" - "&eNote&r: The LTB is so awful that we'll let you skip this quest (for completion progress) by clicking the Checkmark. You don't actually have to craft one." - "{@pagebreak}" - "&l&3Lore:&r&o In GT5u, players can construct another multiblock - the Large Heat Exchanger. It's also constructed with titanium, but produced Superheated Steam from hot IC2 coolant, or lava. This was a much better than regular steam, and was actually viable! This might make its way to CEu in the future." - ] - id: "249FA99AADAC3710" - shape: "rsquare" - size: 0.66d - subtitle: "We're gonna need more charcoal" - tasks: [{ - id: "7D2406F7A603AAAE" - item: "gtceu:titanium_large_boiler" - type: "item" - }] - title: "Worse Combustion" - x: 3.375d - y: 5.625d - } - { - dependencies: [ - "40408FFD02134148" - "7FA0ACB7F161F378" - ] - description: [ - "A lot of &dKanthal&r will be required for the &aEV Motors&r. This may feel painful when you're on the edge of &5EV&r, but it won't be a problem later - trust us." - "" - "&dNeodymium&r is the metal used for &aMagnetic Rods&r." - "" - "&aAluminium Cables&r require &dPVC&r to be insulated." - "" - "Lastly, you will need &4Radon&r for the &dQuantum Eyes&r in the &aEmitter&r recipe." - ] - icon: "gtceu:ev_electric_motor" - id: "26575D4FEB3D3F62" - shape: "rsquare" - size: 0.66d - tasks: [ - { - id: "0D12376158C00640" - item: "gtceu:ev_electric_motor" - type: "item" - } - { - id: "322D14ACA96F5AB0" - item: "gtceu:ev_electric_piston" - type: "item" - } - { - id: "0B69C2C121FE94F4" - item: "gtceu:ev_electric_pump" - type: "item" - } - { - id: "32CCFFF3D3AA039F" - item: "gtceu:ev_conveyor_module" - type: "item" - } - { - id: "717A861CDCAE51E1" - item: "gtceu:ev_robot_arm" - type: "item" - } - { - id: "751105214D8D6343" - item: "gtceu:ev_emitter" - type: "item" - } - { - id: "152B7CB2E3FA07E9" - item: "gtceu:ev_sensor" - type: "item" - } - ] - title: "The \"Fun\" will never stop" - x: 3.375d - y: 6.75d - } - { - dependencies: ["7FA0ACB7F161F378"] - description: [ - "The &3ME Hatches&r directly connect to your &aAE System&r, allowing you to skip placing interfaces directly on buses and hatches." - "" - "&l&3Lore:&r&o This feature originally comes from GTNH!" - ] - id: "681F1423A36FD4FF" - shape: "rsquare" - size: 0.66d - subtitle: "No more interfaces on buses" - tasks: [{ - id: "69FC6941E6C83799" - item: "gtceu:me_input_bus" - type: "item" - }] - title: "ME Hatches" - x: 5.625d - y: 4.5d - } - { - dependencies: [ - "40408FFD02134148" - "4AFD3073C731A1E4" - "7FA0ACB7F161F378" - ] - description: [ - "You've probably noticed the &9\"chance per tier\"&r when hovering over the bonus outputs in &2JEI&r Each overclock above the required tier will add that % bonus to the chanced output!" - "" - "This means using an &3EV Macerator&r will yield &6more Byproducts&r!" - ] - id: "7B23AF5B6B62BC19" - size: 0.75d - tasks: [{ - id: "4EC5F44332F7533B" - item: "gtceu:ev_macerator" - type: "item" - }] - title: "Even more byproducts" - x: 5.625d - y: 6.75d - } - { - dependencies: [ - "73E8283634E5E33A" - "3398FC108D9DCB46" - "40408FFD02134148" - "4AFD3073C731A1E4" - "7FA0ACB7F161F378" - ] - description: [ - "Quite a journey to get here." - "" - "The &3EV Circuit Assembling&r \"unlocks\" the next tier of Circuits, &5Nano&r." - ] - id: "383B789B654C4094" - size: 0.75d - subtitle: "Consider yourself firmly in EV!" - tasks: [{ - id: "544E19AF6D2630DC" - item: "gtceu:ev_circuit_assembler" - type: "item" - }] - title: "EV Circuit Assembling" - x: 4.5d - y: 7.875d - } - { - dependencies: [ - "4AFD3073C731A1E4" - "7FA0ACB7F161F378" - ] - description: [ - "Note that in theory, the &3EV Chemical Reactor&r is skippable by using the &3Large Chemical Reactor&r instead, but we're evil enough to force you to make this." - "" - "Its cost really shouldn't be an issue to you, and it's still useful due to its compact size." - ] - id: "7D15EEE81B1A3100" - shape: "square" - size: 0.75d - tasks: [{ - id: "0AF5929611BCDF2C" - item: "gtceu:ev_chemical_reactor" - type: "item" - }] - title: "Extreme Chemical Reactions" - x: 5.625d - y: 5.625d - } - { - dependencies: ["7D15EEE81B1A3100"] - description: [ - "&aNano CPU Wafers&r are made by infusing regular &aCPU Wafers&r with &dGlowstone&r and &9Raw Carbon Fibers&r." - "" - "They will be needed in large quantities when making the &5Nano&r line of Circuits." - "" - "Higher-tier polymers will increase your yield of &9Raw Carbon Fibers&r. One &dEpoxy&r is enough for a full stack." - "" - "&9Tip:&r Don't like mining &dGlowstone&r? Check out Redstone ore processing." - ] - icon: "gtceu:nano_cpu_wafer" - id: "63A87C9303D54487" - size: 0.75d - tasks: [ - { - count: 16L - id: "1276318CB2F198F7" - item: "gtceu:carbon_fibers" - optional_task: true - type: "item" - } - { - id: "47E901701A935F9D" - item: "gtceu:nano_cpu_wafer" - optional_task: true - type: "item" - } - { - id: "5D6E97DA360FBA32" - item: "gtceu:nano_cpu_chip" - type: "item" - } - ] - title: "Nano CPUs" - x: 6.75d - y: 6.75d - } - { - dependencies: [ - "5E6BA54E8A5BEBDE" - "383B789B654C4094" - "63A87C9303D54487" - "4C3805F75C9EE3DD" - ] - description: [ - "Making the best &6HV&r Circuits will allow for easier &6HV&r Machines for your on-demand automation. Convenient!" - "" - "Starting from here, all circuit lines will be consistent with each other until the end of the game." - "" - "Each tier until &cZPM&r will show its own challenges when acquiring new and better Circuits." - ] - id: "196FC518F744B983" - size: 0.75d - tasks: [{ - id: "028DC1BC1D3E1381" - item: "gtceu:nano_processor" - type: "item" - }] - title: "Best HV Circuits!" - x: 6.75d - y: 7.875d - } - { - dependencies: ["117FBB18DEE6F08B"] - description: [ - "Now that you have &aEpoxy&r, you can make &aAdvanced Circuit Boards&r! The next Circuit tier is oh so close, so keep pushing." - "" - "&9&lTips:&r" - "" - "- Consider using &dElectrotine decomposition&r and &dOre Processing&r for &eElectrum&r." - "- Consider using the &3Chemical Bath&r with &dMercury&r for &eGold&r, from a wide variety of ores." - ] - id: "5E6BA54E8A5BEBDE" - size: 0.75d - subtitle: "Quite the gold cost..." - tasks: [{ - id: "27C6D1AB82DA805D" - item: "gtceu:epoxy_printed_circuit_board" - type: "item" - }] - title: "Advanced Circuit Boards" - x: 5.625d - y: 7.875d - } - { - dependencies: ["383B789B654C4094"] - description: [ - "The &6System-on-Chip&r (or &bSoC&r) is a specialty component that miniaturizes all the typical circuit components (like SMDs) onto a single chip." - "" - "These are very useful as they unlock the most efficient recipes for creating &6Refined&r, &6Micro&r, and &6Nano Circuits&r." - "" - "Each SoC-based circuit recipe requires a different minimum tier of &aAssembling Machine&r, with the Nano Circuits requiring you to hit &dLuV&r. &aSystem on Chip&r unlocks the best recipe for &dLV Circuits&r." - ] - id: "6781213726919716" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "29BA6B4E01C4AFB6" - item: "gtceu:soc" - type: "item" - }] - title: "System on Chip" - x: 7.875d - y: 7.875d - } - { - dependencies: [ - "196FC518F744B983" - "7F272A099E65F848" - ] - description: [ - "Nothing to say here." - "" - "Nice work, we suppose." - ] - id: "0017FFFAD7CD2EFE" - size: 0.75d - subtitle: "Harder, Better, Faster, Stronger" - tasks: [{ - id: "658F8D1F068928CE" - item: "gtceu:nano_processor_assembly" - type: "item" - }] - title: "More EV Circuits!" - x: 7.875d - y: 9.0d - } - { - dependencies: [ - "0017FFFAD7CD2EFE" - "2D5BECC0AC0E316B" - ] - description: ["Entering &1IV&r with these Circuits shouldn't be too painful."] - id: "5CC9B0E832545569" - size: 0.75d - tasks: [{ - id: "2E0E4FF63368E44C" - item: "gtceu:nano_processor_computer" - type: "item" - }] - title: "More IV Circuits" - x: 7.875d - y: 10.125d - } - { - dependencies: ["017019EB38F7A18C"] - description: [ - "A NOR gate takes two input signals, and outputs a high signal only if both input signals are low." - "" - "This doesn't matter for now though, and it's simply a more complex wafer." - "It is used for the &aData Orb&r (a crafting component for the &3Processing Array&r), and in &5Nano&r Circuit production." - ] - id: "2D5BECC0AC0E316B" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "6D561B2E5375B013" - item: "gtceu:nor_memory_chip" - type: "item" - }] - title: "NOR Gates" - x: 6.75d - y: 10.125d - } - { - dependencies: ["5CC9B0E832545569"] - description: ["Save two of these for the &3IV Circuit Assembler&r."] - id: "58BBD540D7D4FF01" - size: 0.75d - tasks: [{ - id: "40A35927E6D7848D" - item: "gtceu:nano_processor_mainframe" - type: "item" - }] - title: "First LuV Circuits!" - x: 7.875d - y: 11.25d - } - { - dependencies: [ - "06B4AAC7DD796182" - "069FD86133D7D582" - ] - description: ["Amperage goes up - we're now at a whopping &e6A&r per Superconductor."] - id: "4A96337843BAC13A" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "478E2D7B59664F86" - item: "gtceu:uranium_triplatinum_double_wire" - type: "item" - }] - title: "EV Superconductors" - x: 9.0d - y: 11.25d - } - { - dependencies: [ - "4024C831C77101CA" - "16B735F9C391D260" - ] - description: [ - "&aEnder Fluid Link Covers&r are &dGregTech&r's answer to &r&3Ender Tanks&r." - "" - "Each Cover sends their fluids through a frequency defined by an &68-digit hexadecimal number&r (0-9, then A-F for each digit). That gives you &64.29 billion&r channels to work with! Ender Fluid Link Covers work as long as their chunk is loaded - regardless of distance or dimension." - "" - "They don't come cheap, so consider setting up a way to farm &3Ender Pearls&r." - "{@pagebreak}" - "Setting the mode to Import will &c&opull&r fluids from the world location it is attached to, while Export will &o&9&opush&r fluids to the world. You must turn the I/O to Enabled for it to start working. Each channel has a buffer of &d64 buckets&r." - "" - "We recommend you set up a system to organise all those channels. We would also advise against using the default channel (FFFFFFFF) in all cases." - ] - id: "23A7E6D95549B1F8" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "5FBC61FAAD7AA1D8" - item: "gtceu:ender_fluid_link_cover" - type: "item" - }] - title: "Ender Fluid Linking" - x: 6.75d - y: 9.0d - } - { - dependencies: [ - "16E3465CF94E2BDD" - "4024C831C77101CA" - ] - description: [ - "The &aAdvanced Energy Detector&r is an RS-latch for Energy Control." - "" - "Slap it on a &3Battery Buffer&r, set a Minimum EU near 0, and a Maximum EU near the max capacity." - "" - "The Cover will output a &4Redstone&r signal until the high threshold is reached, and then it will wait until the low threshold is reached to output redstone again." - "" - "This is a must to automate inertia-based power generators such as Boilers, or more importantly &3Large Turbines&r." - ] - id: "7F2FE3AF6F0C1190" - shape: "rsquare" - size: 0.66d - subtitle: "Save on Redstone contraptions" - tasks: [{ - id: "305731DA47087165" - item: "gtceu:advanced_energy_detector_cover" - type: "item" - }] - title: "Advanced Energy Detector" - x: 5.625d - y: 9.0d - } - { - dependencies: [ - "73E8283634E5E33A" - "45F9AAE4ABE32033" - ] - description: [ - "You can now remotely expand your AE2 network if you're looking to move bases." - "" - "The &3Quantum Tunnel&r is no slouch to craft, so you'll need to work for it if you want it!" - ] - icon: "ae2:quantum_link" - id: "46C7E1D5E37B1ED2" - size: 0.75d - tasks: [ - { - count: 2L - id: "4C598D3CF4500DB0" - item: "ae2:quantum_link" - type: "item" - } - { - count: 16L - id: "5C8C12569B770B97" - item: "ae2:quantum_ring" - type: "item" - } - { - count: 2L - id: "625E95960F92A2F6" - item: "ae2:quantum_entangled_singularity" - type: "item" - } - ] - title: "Quantum Tunnel" - x: 3.375d - y: 10.125d - } - { - dependencies: [ - "41D32C5178760F47" - "42FB276AB16258D9" - ] - description: [ - "&aUranium&r has very few uses in &2GTCEu&r right now, as we're &4yet to&r implement our &3Nuclear Reactor&r (it's planned!)." - "" - "Make &dUranium Hexafluoride&r from &aUraninite&r. This will allow you to seperate the isotopes between U-238 and U-235." - "{@pagebreak}" - "&9Fluorine&r is fully recycled in the reaction, but you will need around maybe 40 buckets to bootstrap." - "" - "&9Hydrogen&r is consumed, so you will need quite a lot of it. Either electrolyze a lot of water using several &3LV Electrolyzers&r for the best energy efficiency, or recycle any unused &dhydrocarbons&r such as Methane." - "" - "&9Tip:&r You can make this setup compact by having one single &3Centrifuge&r and using a &6Fluid Regulator&r set to &dSupply Exact 1,000&r." - ] - icon: "gtceu:uranium_dust" - id: "06B4AAC7DD796182" - size: 0.75d - subtitle: "Let's hope this quest doesn't put you on a list" - tasks: [ - { - count: 3L - id: "1BE01DA0E8A143FB" - item: { - Count: 1b - id: "itemfilters:tag" - tag: { - value: "forge:dusts/uraninite" - } - } - optional_task: true - title: "Uraninite Dust" - type: "item" - } - { - amount: 1000L - fluid: "gtceu:uranium_hexafluoride" - id: "59D6B7142C0174BA" - optional_task: true - title: "Uranium Hexafluoride" - type: "fluid" - } - { - id: "39E343FCB7B1646D" - item: "gtceu:uranium_dust" - type: "item" - } - ] - title: "Uranium Refinement" - x: 4.5d - y: 11.25d - } - { - dependencies: [ - "06B4AAC7DD796182" - "528CE69DA4358B2E" - ] - description: [ - "Don't worry, this is nothing compared to running an EBF." - "" - "Hopefully for you, the &3LCR&r recipe in &2JEI&r for &aRadon&r should be self explanatory on how to set it up." - "" - "Input some &aUranium&r, loop back the &dPlutonium&r using a &3Electric Furnace&r, and let the magic happen." - "" - "&l&3Lore:&r&o This cursed yet charming \"chain\" is inherited from GregTech 5. Plutonium 239 existing as an ore is a sort of a placeholder to avoid having to obtain it through complicated means." - ] - icon: "gtceu:radon_bucket" - id: "73E8283634E5E33A" - shape: "rsquare" - size: 0.66d - subtitle: "200 seconds?! WHAT?!" - tasks: [ - { - count: 8L - id: "767C47FF351DAE3B" - item: { - Count: 1b - id: "itemfilters:tag" - tag: { - value: "forge:ingots/plutonium" - } - } - title: "Plutonium Ingot" - type: "item" - } - { - amount: 1000L - fluid: "gtceu:radon" - id: "1C084B65DE6E73E8" - type: "fluid" - } - ] - title: "Radon" - x: 4.5d - y: 9.0d - } - { - dependencies: [ - "390E59F05132FCB8" - "4CD9F6D1B4CC7D81" - "1F571B9E1555DA04" - "40018C0546454CD9" - ] - description: [ - "&aEpoxy&r is the foundation for all future Circuit Boards in the game!" - "" - "&9&lNote:&r This Quest is quite complicated, so tackle everything else before trying to make Epoxy. You'll need all the help you can get!" - "{@pagebreak}" - "There are several ways to obtain the ingredients for &aEpoxy&r." - "" - "We will ignore recipes related to Glycerol, as they're never worth it unless modpack devs tweak things around. &mHint hint, if you're making your own pack!&r" - "" - "Try and use &3Large Chemical Reactors&r to shortcut recipes." - "{@pagebreak}" - "&dChlorine&r is only partially recycled, so you'll need a constant supply. Feeding it manually will be sufficient at first." - "" - "Recipes involving &dSodium Hydroxide&r could be looped by electrolyzing the &9Salt Water&r co-product." - "" - "Doing this will probably require you to make some Quadruple Pipes, Pump Covers, Fluid Filters... or route everything using AE2." - "" - "In general, closed loop setups are nice to prevent overproduction or overconsumption, but go for whatever's more fun for you." - ] - id: "117FBB18DEE6F08B" - shape: "gear" - size: 1.2d - subtitle: "Prime circuit board material" - tasks: [{ - id: "35EAB019D81FD0A6" - item: "gtceu:epoxy_plate" - type: "item" - }] - title: "Epoxy" - x: 3.375d - y: 7.875d - } - { - dependencies: ["390E59F05132FCB8"] - description: [ - "You're going to want to use the &3LCR&r recipe for your first &aEpichlorohydrin&r." - "" - "This recipe requires &aPropene&r, which means that &dOil Processing&r and &dFuel Cracking&r are now necessary ventures. We're truly sorry if you've been dragging your heels!" - "" - "It's quite important that you make your first &3Distillation Tower&r before progressing to the right." - "" - "Last of all, if you haven't noticed, you can loop the &dSalt Water&r byproduct to bootstrap the &dSodium Hydroxide&r." - ] - id: "1F571B9E1555DA04" - shape: "rsquare" - size: 0.66d - tasks: [{ - amount: 1000L - fluid: "gtceu:epichlorohydrin" - id: "6F7D0A5B17A27928" - type: "fluid" - }] - title: "Epichlorohydrin" - x: 2.25d - y: 7.875d - } - { - dependencies: ["390E59F05132FCB8"] - description: [ - "Obtain &aPhenol&r from:" - "" - "&91 -&r &aWood Tar&r distillation." - "" - "&92 -&r Reacting &aBenzene&r with &dChlorine&r and &dSodium Hydroxide&r This should be performed in an &3LCR&r, and the Chlorine is perfectly looped." - "" - "&93 -&r Shortcutting the above recipe by ignoring the &dSodium Hydroxide&r. This is net negative on &dChlorine&r." - "" - "&94 -&r Reacting &aBenzene&r, &dPropene&r and &dOxygen&r using a small amount of &4Phosphoric Acid&r - normally a catalyst, but consumed here in small quantities. This is called the Cumene process." - "{@pagebreak}" - "If you're having trouble deciding between the options presented, here's the appeal of each route:" - "" - "&91 -&r Great if you're willing to set up a &3Pyrolyse Oven&r + &3Distillation Tower&r combo." - "" - "&92 -&r This one's our preference! You can use the &dSalt&r to make more &dSalt Water&r, then electrolyze to create a loop." - "" - "&93 -&r Very appealing if you have an infinite supply of &dChlorine&r. You could achieve this by setting up a &3Fluid Drilling Rig&r on a Salt Water vein." - "" - "&94 -&r ...&4Phosphoric Acid&r is a pain to produce. You'd be mad to consider this." - "{@pagebreak}" - "&l&3Lore:&r&o The Benzene + Oxygen recipe was added in GTCE with the intent of fixing missing chemical recipes, as the Large Chemical Reactor didn't exist. Now that CEu provides more realistic options, we may remove the recipe in future." - ] - id: "4CD9F6D1B4CC7D81" - shape: "rsquare" - size: 0.66d - tasks: [{ - amount: 1000L - fluid: "gtceu:phenol" - id: "6255085946669894" - type: "fluid" - }] - title: "Phenol" - x: 2.25d - y: 6.75d - } - { - dependencies: ["390E59F05132FCB8"] - description: [ - "While distilling &aWood Vinegar&r gives &aAcetone&r, the yield is low and might not meet your needs." - "" - "You might want to use the direct &3LCR&r recipe from &aAcetic Acid&r to obtain &aAcetone&r." - "" - "If you want to be fancy, you can also the good old &aAcetic Acid&r -> &dDissolved Calcium Acetate&r -> &aAcetone&r loop, which does not require a &3LCR&r, but still recycles the Calcium compound perfectly." - "{@pagebreak}" - "We've been talking about Acetic Acid, but we're yet to tell you how to obtain it. Wouldn't that be great?" - "" - "&aAcetic Acid&r can be synthesized in the &3Chemical Reactor&r. Our favorite recipe is from &dEthylene&r." - ] - id: "40018C0546454CD9" - shape: "rsquare" - size: 0.66d - tasks: [{ - amount: 1000L - fluid: "gtceu:acetone" - id: "1E3E5800E5C37353" - type: "fluid" - }] - title: "Acetone" - x: 2.25d - y: 9.0d - } - { - dependencies: ["390E59F05132FCB8"] - description: [ - "Silicone Rubber has its uses in Cable insulation, Conveyor recipes, and more." - "" - "You may want to shelve this quest for now, as tackling Silicone Rubber can be a pretty severe &dChlorine&r sink." - "{@pagebreak}" - "&9Note:&r Rubber will eventually be usurped by either &aSilicone Rubber&r or &aStyrene-Butadienne Rubber&r for &1IV&r Cables." - "" - "Both these rubbers will be required once you make it to &dLuV&r." - ] - icon: "gtceu:silicone_rubber_plate" - id: "1A4AD56965407DC5" - size: 0.75d - subtitle: "An alternate rubber" - tasks: [ - { - amount: 1296L - fluid: "gtceu:silicone_rubber" - id: "3C29253DA5DAF778" - optional_task: true - type: "fluid" - } - { - id: "3E2FBCED1C782E7C" - item: { - Count: 1b - id: "itemfilters:tag" - tag: { - value: "forge:ingots/silicone_rubber" - } - } - optional_task: true - title: "Silicone Rubber Ingot" - type: "item" - } - { - id: "3CF87D26761354C4" - item: { - Count: 1b - id: "itemfilters:tag" - tag: { - value: "forge:plates/silicone_rubber" - } - } - title: "Silicone Rubber Plate" - type: "item" - } - ] - title: "Silicone Rubber" - x: 1.125d - y: 6.75d - } - { - dependencies: ["390E59F05132FCB8"] - description: [ - "&7Styrene-Butadiene Rubber (SBR)&r is an enhanced type of Rubber." - "" - "It can be used in place of Rubber in most recipes, and is &6four times more efficient&r at &ainsulating Cables&r. It is also strictly required for certain higher-tier recipes." - "" - "This isn't exactly worth making until you get the &3Distillation Tower&r, but it eventually becomes easier with &dFuel Cracking&r." - "{@pagebreak}" - "&9Note:&r Rubber will eventually be usurped by either &aSilicone Rubber&r or &aStyrene-Butadienne Rubber&r for &1IV&r Cables." - "" - "Both these rubbers will be required once you make it to &dLuV&r." - ] - id: "77070668969E31BF" - size: 0.75d - subtitle: "Steel Ball Run" - tasks: [{ - id: "7D952AF37FC51956" - item: "gtceu:styrene_butadiene_rubber_plate" - type: "item" - }] - title: "Styrene-Butadiene Rubber" - x: 0.0d - y: 7.875d - } - { - dependencies: [ - "40018C0546454CD9" - "48141DBA683F6B5A" - ] - description: [ - "&aGasoline&r is an extremely powerful Combustion Fuel. It's over &63 times&r as energy dense as &dDiesel&r!" - "" - "&9Note:&r This Combustion Fuel exists solely as a &echallenge&r for you to overcome if you desire to take on it." - "" - "It's completely &doptional&r, so we'll let you figure out how to obtain it, without any further tips." - ] - id: "00E2BAEDB8199E4E" - shape: "rsquare" - size: 0.66d - tasks: [{ - amount: 1000L - fluid: "gtceu:gasoline" - id: "020DE8D27206C260" - type: "fluid" - }] - title: "Gasoline" - x: 1.125d - y: 9.0d - } - { - dependencies: ["00E2BAEDB8199E4E"] - description: [ - "&6Multiply the energy density by 2&r and you have &aHigh Octane Gasoline&r." - "" - "&9Note:&r Automating this requires a lot of &3Distillation Towers&r! A huge portion of your base would be dedicated to producing this constantly without anything bottlenecking." - "" - "If you have a base successfully running on &aHOG&r, feel free to brag and share some screenshots on our &8Discord&r." - ] - id: "046B4A0B2639B16A" - shape: "rsquare" - size: 0.66d - tasks: [{ - amount: 1000L - fluid: "gtceu:high_octane_gasoline" - id: "19A221C5CEFBFBFD" - type: "fluid" - }] - title: "High Octane Gasoline" - x: 0.0d - y: 9.0d - } - { - dependencies: [ - "4AFD3073C731A1E4" - "16A6AE5C770DB83A" - ] - description: [ - "The &3Distillation Tower&r is a multiblock that will help you extract the most out of fluids. In &3Distilleries&r, you had to pick only one product to output. DTs output &6all of it at once&r!" - "" - "&9Note the special placement rules:&r Energy, Items, and Fluid Inputs can only be placed on the bottom layer. Maintenance can be placed anywhere. Fluid Outputs can only be placed starting on the second vertical layer, and only allow one per layer as well." - "{@pagebreak}" - "The &3DT&r can form at any height from &c&c3&r to &c13&r blocks, allowing 2 to 12 Fluid Outputs. Fluid will always output on the layer corresponding to the recipe in &2JEI&r." - "" - "The &3DT&r has one more &9special&r rule. You can deliberately build it too short, and it will &cvoid&r whichever Fluid should have been output at the top layers that were removed. This can be useful in some very niche situations." - "" - "It is a good idea to use &3Super Tanks&r as the output for every layer." - "{@pagebreak}" - "&cNote:&r Using the &3Distillation Tower&r for Oil -> Fuel -> Diesel is &cnot&r worth it! You will spend more energy overclocking the Multiblock than what you would get back from the products. It would be better to wait until you can make the &3Processing Array&r (&1IV&r) for large scale Diesel production. " - "" - "However, the DT is &6very valuable&r when extracting Cracked Fuels and Pyrolyse products." - ] - id: "48141DBA683F6B5A" - shape: "gear" - size: 1.3d - subtitle: "Time for a real oil refinery!" - tasks: [{ - id: "53541406691632A9" - item: "gtceu:distillation_tower" - type: "item" - }] - title: "Distillation Tower" - x: 1.125d - y: 10.125d - } - { - dependencies: [ - "6D12CE80F92FC485" - "48141DBA683F6B5A" - ] - description: [ - "&aLiquid Air&r is a great way to get large amounts of &aNitrogen&r and &aOxygen&r at the cost of using more energy than &3LV Centrifuges&r." - "" - "However, this will also give you both &6Helium&r and &6Argon&r - which are great to boost smelting in the &3Electric Blast Furnace&r." - "" - "&cNote:&r You will need at least &3HV Input and Output Hatches&r to be able to run this recipe." - ] - icon: "gtceu:air_bucket" - id: "1030A9F4AAC685ED" - shape: "rsquare" - size: 0.66d - tasks: [ - { - amount: 1000000L - fluid: "gtceu:oxygen" - id: "1EE14254AE07512F" - type: "fluid" - } - { - amount: 1000000L - fluid: "gtceu:nitrogen" - id: "5B8A8FE5DEFE0671" - type: "fluid" - } - { - amount: 64000L - fluid: "gtceu:helium" - id: "3ED5E362F1E5D701" - type: "fluid" - } - { - amount: 32000L - fluid: "gtceu:argon" - id: "67F58B2FC8210270" - type: "fluid" - } - ] - title: "True Distillation: Air" - x: 2.25d - y: 11.25d - } - { - dependencies: ["6958029B5514D4EC"] - description: [ - "Some specific fluids are &dCryogenic&r, which are too cold for ordinary pipes. " - "" - "Thus... you need to pick the right pipe for the job." - "" - "Not many pipes support cold fluids, so you'll want to give &aStainless Steel&r or &aIridium&r a try. Later on you can use &aNaquadah&r or most of the fusion materials when you get there." - "" - "&cWARNING:&r&r Cryogenics in the wrong pipes will cause &cvoiding&r, &cpipe freezing&r, and high rates of &cdeath&r! Be careful." - "{@pagebreak}" - "&l&3Lore:&r&o This is the first time GregTech has cryogenic mechanics, a GTCEu-original feature!" - ] - icon: "gtceu:stainless_steel_large_fluid_pipe" - id: "6D12CE80F92FC485" - shape: "circle" - size: 0.66d - tasks: [{ - id: "5C8340E344B1EA59" - type: "checkmark" - }] - title: "This isn't Cryotheum!" - x: 3.375d - y: 11.25d - } - { - dependencies: ["48141DBA683F6B5A"] - description: [ - "Here are the four most relevant &dHydrocarbons&r you will be obtaining from distilling Steam-Cracked Fuels." - "" - "You will want to set this up &lbefore&r moving to &1IV&r." - "" - "&aSteam-Cracked Light Fuel&r as input is probably the most favorable, but you are free to experiment." - "" - "We know what you're thinking - something along the lines of \"&7&oThat Carbon output is just SO infuriating! It's ruining my automation!&r\"." - "" - "Enable Item Voiding (in the controller GUI) if you don't want to build an Output Bus." - ] - icon: "gtceu:oil_bucket" - id: "46367A76755866D9" - shape: "rsquare" - size: 0.66d - tasks: [ - { - amount: 40000L - fluid: "gtceu:benzene" - id: "6584A238101E369D" - type: "fluid" - } - { - amount: 10000L - fluid: "gtceu:butadiene" - id: "1698E9791C31C10E" - type: "fluid" - } - { - amount: 64000L - fluid: "gtceu:ethylene" - id: "4274E80169CCBDE5" - type: "fluid" - } - { - amount: 64000L - fluid: "gtceu:methane" - id: "3CB67401C15B84A7" - type: "fluid" - } - ] - title: "True Distillation: Fuel" - x: 2.25d - y: 10.125d - } - { - dependencies: ["48141DBA683F6B5A"] - description: [ - "This Quest requires the &3Pyrolyse Oven&r and is &doptional&r, yet convenient." - "" - "The first four fluids are the important products of &aWood Tar&r Distillation:" - "&9-&r Phenol: useful for Epoxy and PBI" - "&9-&r Benzene: an important hydrocarbon" - "&9-&r Toluene: useful for TNT" - "&9-&r Dimethylbenzene: useful for PBI" - "" - "Unlike Oil, putting &aWood Tar&r in the &3Distillation Tower&r for the byproducts, and using &dNitrobenzene&r for power is arguably worth it." - "{@pagebreak}" - "The bottom three are the important products from &aWood Vinegar&r Distillation:" - "&9-&r Acetic Acid: useful to make more Acetone" - "&9-&r Methanol: a moderately important hydrocarbon" - "&9-&r Acetone: useful for Epoxy and Gasoline" - "{@pagebreak}" - "It's also possible to use a \"full combo\" of 4 &3DTs&r - input &aCharcoal Byproducts&r into a first tower, splitting into &aWood Tar&r, &aWood Gas&r and &aWood Vinegar&r." - "" - "This isn't the most efficient cost-to-production ratio, but the option is there if you get bored." - ] - icon: "gtceu:seed_oil_bucket" - id: "5742702B8021B1F5" - shape: "rsquare" - size: 0.66d - tasks: [ - { - amount: 16000L - fluid: "gtceu:phenol" - id: "09C91BF9591202CC" - title: "Phenol" - type: "fluid" - } - { - amount: 64000L - fluid: "gtceu:benzene" - id: "2272D1322991506C" - title: "Benzene" - type: "fluid" - } - { - amount: 16000L - fluid: "gtceu:toluene" - id: "6B0F17B12A7E541A" - title: "Toluene" - type: "fluid" - } - { - amount: 32000L - fluid: "gtceu:dimethylbenzene" - id: "0D90630744975DF9" - title: "Dimethylbenzene" - type: "fluid" - } - { - amount: 16000L - fluid: "gtceu:acetic_acid" - id: "40A54366F789C104" - title: "Acetic Acid" - type: "fluid" - } - { - amount: 32000L - fluid: "gtceu:methanol" - id: "7064FF6DA67EFC0B" - title: "Methanol" - type: "fluid" - } - { - amount: 8000L - fluid: "gtceu:acetone" - id: "209CCB68CBB8E9CD" - title: "Acetone" - type: "fluid" - } - ] - title: "True Distillation: Organic" - x: 1.125d - y: 11.25d - } - { - dependencies: ["48141DBA683F6B5A"] - description: [ - "The &3Cracker&r is a multiblock built with the sole purpose of cracking fluids. It comes with all the recipes of &3Chemical Reactor&r Cracking, but it is &6lossless&r." - "" - "This is a great way to save a lot of Fuel in the long term!" - "" - "Higher Coil tiers provide a small energy discount - up to 70% with the best Coils available." - ] - id: "24866E83B280C9AB" - shape: "rsquare" - size: 0.66d - subtitle: "You Crack Me Up" - tasks: [{ - id: "4307AF60A80EE9FC" - item: "gtceu:cracker" - type: "item" - }] - title: "Multiblock Cracking" - x: 0.0d - y: 10.125d - } - { - dependencies: ["39E7997F3080250A"] - description: [ - "To turn a P2P Tunnel into an &aItem P2P Tunnel&r, right-click it in the world with a &dvanilla Chest&r." - "" - "Item P2P Tunnels are useful in a more abstract way so let's start with an example." - "{@pagebreak}" - "&eExample:&r Making a &9HV Machine Hull&r in the &3Assembler&r also requires an &3Extractor&r for the Fluid. That is two machines, hence two inventories." - "" - "You could passively fill the Assembler with Polyethylene, &lor&r you can also include it in your &dPattern&r, in the form of 2 Bars (Ingots)." - "" - "You may think the next step is just to dump the items in a Buffer and route the items with Pipes - however, this system will eventually &4jam&r due to the incompability with AE2 Interface blocking mode! Oh no!" - "{@pagebreak}" - "This can be fixed by placing the input of the &aItem P2P&r on your &3ME Interface&r, placing one output on the &3Extractor&r, and another output on the &3Assembler&r." - "" - "Then, use Filter covers where the outputs are connected. &dItem Tag Filters&r are better, since you can configure them to &9ingot&r. Have them on &ewhitelist&r for the &3Extractor&r, and on &eblacklist&r for the &3Assembler&r (no Assembler recipe ever requires Ingots - that's an intentional design decision in GregTech)." - "" - "Don't forget &dBlocking Mode&r on your Interface." - "" - "Look - another reason why it's good to store polymers (Polyethylene, PTFE, PBI) as Bars!" - ] - icon: "ae2:me_p2p_tunnel" - id: "7EF57E379F736FBB" - shape: "rsquare" - size: 0.66d - subtitle: "A primer on items and P2P" - tasks: [{ - id: "3CF9C3527F11EDA1" - type: "checkmark" - }] - title: "Item P2P Tunnels" - x: 7.875d - y: 4.5d - } - { - dependencies: ["3B2D2C47BEBCFFA7"] - description: [ - "The &aAlloy Blast Smelter&r is the only main &2GCYM&r machine available in &5EV&r. You can use it to produce any alloy that you'd normally use the Mixer for. " - "" - "Instead of producing &6Hot Ingots&r, the ABS produces &9Molten Fluids&r if the recipe is \"hot\" enough. These fluids require cooling with a &bVacuum Freezer&r. Otherwise, it produces regular liquids." - "" - "Don't let the long smelting times scare you off. This machine incorporates the &dMixer step&r directly into the smelting recipe, and actually saves you quite a bit of time over smelting the dust in an EBF!" - "" - "Nearly every &2GCYM&r material is produced in this machine, so if you have trouble finding a Mixer recipe, look for a Molten Fluid!" - "{@pagebreak}" - "&l&3Lore:&r&o This multiblock was inspired by GT++. It didn't use any heating coils, had no temperature requirements, and only produced regular liquids for all materials. It was pretty OP back in the day, but it eventually got restricted to only a single Energy Hatch to balance it out. For some reason, it also allowed you to melt any dust... into liquid...?" - ] - id: "5979B0E13A1EDC9C" - shape: "square" - size: 0.75d - subtitle: "Visions of GT++" - tasks: [{ - id: "1493AF342D999313" - item: "gtceu:alloy_blast_smelter" - type: "item" - }] - x: 7.875d - y: 6.75d - } - { - dependencies: ["3B2D2C47BEBCFFA7"] - description: [ - "You probably have some old machines lying around, right?" - "" - "You most likely know by now that Arc Furnaces can recycle machines, but by &5EV&r, they upgrade to &a9 slots&r!" - "" - "&eNote&r: This quest accepts either an &5EV&r or &9IV&r Arc Furnace. You don't have to make both." - ] - icon: "gtceu:iv_arc_furnace" - id: "6FEF59B8F571359D" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "35CAC76B502E12FF" - item: { - Count: 1b - id: "itemfilters:or" - tag: { - items: [ - { - Count: 1b - id: "gtceu:ev_arc_furnace" - } - { - Count: 1b - id: "gtceu:iv_arc_furnace" - } - ] - } - } - title: "Arc Furnace" - type: "item" - }] - title: "Getting Rid of Those Old Machines" - x: 7.875d - y: 5.625d - } - ] - subtitle: ["Improve your infrastructure and parallelise your setups"] - title: "&5EV&r - Extreme Voltage" -} +{ + autofocus_id: "01E88C8523658529" + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "ev__extreme_voltage" + group: "693226878D58638A" + icon: "gtceu:ev_electric_motor" + id: "7FB9F636D95820A3" + order_index: 4 + quest_links: [ + { + id: "2E99A771FCA40E15" + linked_quest: "7FA0ACB7F161F378" + shape: "gear" + size: 1.2d + x: 4.5d + y: 5.625d + } + { + id: "01E88C8523658529" + linked_quest: "40408FFD02134148" + size: 0.75d + x: 4.5d + y: 6.75d + } + { + id: "567AFEA6A07F1886" + linked_quest: "390E59F05132FCB8" + size: 0.75d + x: 1.125d + y: 7.875d + } + { + id: "33EE8F2888E09B86" + linked_quest: "528CE69DA4358B2E" + size: 0.75d + x: 4.5d + y: 10.125d + } + { + id: "156278F7405DCE44" + linked_quest: "017019EB38F7A18C" + size: 0.75d + x: 5.625d + y: 10.125d + } + ] + quests: [ + { + dependencies: ["16B735F9C391D260"] + description: [ + "It's time to be blunt - Steam as a power option really isn't worth it at this point anymore. " + "" + "The &3Large Steam Turbine&r acts as a multiblock Steam Turbine for &6HV&r power. It's quite an expensive multiblock to build just for a measly 1024 EU/t, but it also boasts the powerful ability to scale to &9higher Power Production and higher Efficiency&r." + "{@pagebreak}" + "The Turbine outputs &dDistilled Water&r if given an &3Output Hatch&r, which you could loop back to your &3Large Boilers&r. We don't entirely endorse this, as your Boilers will end up exploding if the system fails." + "" + "Each Large Turbine will require a &aTurbine Rotor&r and a &3Rotor Holder&r. You can find out more about the Turbine mechanics in the &lnext&r Quest." + "{@pagebreak}" + "&9Note:&r This Quest &eonly&r requires the Controller, but you'll still need all the multiblock parts to construct the Turbine." + "" + "Turbines &cvoid&r energy if they're unable to output. If you plan on using this with &6HV&r power, use a Rotor close to a 100% Power stat." + ] + icon: "gtceu:steam_large_turbine" + id: "189F84D6C76CDC8B" + shape: "rsquare" + size: 0.66d + subtitle: "If you're still running off Steam... boy, do we have a solution for you!" + tasks: [{ + id: "793B9FC5F9ACCCC7" + item: "gtceu:steam_large_turbine" + type: "item" + }] + title: "Large Steam Turbine" + x: 3.375d + y: 4.5d + } + { + dependencies: [ + "0F539EC8D2361791" + "189F84D6C76CDC8B" + "4E9DED9569AA17F5" + ] + description: [ + "The Large Turbines are the most complex Multiblock Generators that you'll find in GTCEu in the present day." + "" + "Let's delve into Turbines!" + "" + "&6This quest unlocks a new tutorial on Turbine Mechanics in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" + ] + icon: { + Count: 1b + id: "gtceu:turbine_rotor" + tag: { + GT.PartStats: { + Material: "neutronium" + } + } + } + id: "188A8C3DD38C2762" + min_required_dependencies: 1 + shape: "rsquare" + size: 0.66d + subtitle: "My mechanics are... complex" + tasks: [{ + id: "2CE74616CF080BF9" + type: "checkmark" + }] + title: "Large Turbine Mechanics" + x: 2.25d + y: 4.5d + } + { + dependencies: ["35E7E45987D9B1F6"] + description: [ + "Starting from here, &3Energy&r and &3Dynamo Hatches&r can be upgraded to a &d4A&r variant." + "" + "This is extremely useful for Multiblock Generators." + ] + icon: "gtceu:ev_energy_input_hatch" + id: "7820DF52516344F4" + shape: "rsquare" + size: 0.66d + subtitle: "Perfectly regular progression" + tasks: [{ + id: "1696F760B75B3544" + item: "gtceu:ev_energy_input_hatch" + type: "item" + }] + title: "Upgrading your EBF III" + x: 2.25d + y: 2.25d + } + { + dependencies: ["35E7E45987D9B1F6"] + description: [ + "The &3Large Gas Turbine&r may not leave a huge impression in &5EV&r, but it has the ability to scale to &9better production&r than the base 4096 EU/t, and boasts &9greater efficiency&r." + "" + "Each Large Turbine will require a &aTurbine Rotor&r and a &3Rotor Holder&r. More on the Turbine mechanics in the &lnext&r Quest." + "{@pagebreak}" + "&9Note:&r This Quest &eonly&r requires the Controller, but you still need all the multiblock parts to construct the Turbine." + "" + "Turbines &cvoid&r energy if they're unable to output. If you plan on using this with HV power, use a Rotor with close to 100% Power stat." + ] + icon: "gtceu:gas_large_turbine" + id: "0F539EC8D2361791" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "7243C47692B04E81" + item: "gtceu:gas_large_turbine" + type: "item" + }] + title: "Large Gas Turbine" + x: 2.25d + y: 3.375d + } + { + dependencies: [ + "30A6EDDF25A5E5F8" + "7A55CC71442CC854" + ] + description: [ + "New Cutting Machine? &a✓&r" + "" + "New Lens? &a✓&r" + "" + "New Power Circuit? &a✓&r" + "" + "New EBF Metal required? &a✓&r" + "" + "New Coil for Energy Hatch? &a✓&r" + "" + "&9Note:&r If you haven't found a Jungle yet, you can &acentrifuge Stone Dust&r for &dMetal Mixture Dust&r. This doubles as a Brown Dye." + ] + icon: "gtceu:mpic_chip" + id: "35E7E45987D9B1F6" + size: 0.75d + tasks: [ + { + id: "2475364829C80B50" + item: "gtceu:mpic_chip" + type: "item" + } + { + id: "1225B9C57910A98A" + item: "gtceu:brown_glass_lens" + optional_task: true + type: "item" + } + ] + title: "Power Integrated Circuit" + x: 3.375d + y: 2.25d + } + { + dependencies: [ + "35E7E45987D9B1F6" + "14D277A164202FF8" + ] + description: [ + "The &3Large Combustion Engine&r is a multiblock able to burn &dCombustion Fuels&r for even more Power Generation!" + "" + "Its default production outputs 2048 EU/t, which is the same as 4 &3Turbo Combustion Generators&r." + "" + "Where it shines is the ability to &6boost&r it with &aOxygen&r. This will double the fuel consumption, but &9triple the power generation&r, for 6144 EU/t! This results in &6150% Fuel efficiency&r." + "" + "It also requires a small amount of &aLubricant&r - nothing too crazy." + "" + "The &3LCE&r is also void-free, unlike Large Turbines. Any energy that cannot be output will momentarily pause the multiblock." + "{@pagebreak}" + "&9Note:&r This Quest requires &eany&r task to be completed, but you should still need all the parts." + "" + "To harness the 6144 EU/t Power output, you will need a &34A EV Dynamo Hatch&r or an &3IV Dynamo Hatch&r." + ] + icon: "gtceu:large_combustion_engine" + id: "1AD309112ADD8D8D" + size: 0.75d + tasks: [ + { + id: "4B0E8EBCA3950AA0" + item: "gtceu:large_combustion_engine" + type: "item" + } + { + id: "38A33D0B4E9CD811" + item: "gtceu:ev_energy_output_hatch" + optional_task: true + type: "item" + } + ] + title: "Large Combustion" + x: 3.375d + y: 1.125d + } + { + dependencies: [ + "7A55CC71442CC854" + "478B0D55369C0F7F" + ] + description: [ + "At the cost of 4x the drilling Power, the &3Advanced Fluid Drilling Rig&r gains &616x the output&r in Fluid." + "" + "The depletion of veins is also halved. This means you will get a total of &632x&r as much Oil (or whatever fluid) from a bedrock fluid vein until depletion!" + "" + "Even when depleted, you can still use this and be firmly power positive." + "" + "One single &3Advanced Fluid Drilling Rig&r should be enough to supply Power for a base up to &dLuV&r... and possibly beyond!" + "{@pagebreak}" + "As a &9reminder&r, since this last appeared in &bMV&r:" + "" + "&9-&r &aLight Oil&r can be used for &dLPG&r and &dMethane&r to run in &3Large Gas Turbines&r." + "&9-&r &aOil&r can be used for &dDiesel&r and &dCetane-Boosted Diesel&r to run in &3Large Combustion Engines&r." + "&9-&r &aHeavy Oil&r can be used for &dNitrobenzene&r to run in &3Large Gas Turbines&r." + ] + icon: "gtceu:hv_fluid_drilling_rig" + id: "10987A49F647279E" + shape: "rsquare" + size: 0.66d + subtitle: "Extreme is an apt descriptor" + tasks: [{ + id: "3FE1F17DD37F0A56" + item: "gtceu:hv_fluid_drilling_rig" + type: "item" + }] + title: "Extreme Fluid Drilling" + x: 3.375d + y: 3.375d + } + { + dependencies: [ + "330BDB559A7BAB35" + "41D32C5178760F47" + ] + description: [ + "How do you get Platinum?" + "" + "&9-&r As a byproduct of &aNickel Ore&r processing, either with a &3Chemical Bath&r, or a &3HV Macerator&r" + "&9-&r From &aSheldonite veins&r in the End" + "&9-&r From &aPlatinum Group Sludge&r, a complicated chain granting all Platinum Group metals. Highly &cunrecommended until IV&r, but eventually required." + "" + "Platinum is needed in small amounts for &dSMD Diodes&r, and for a plethora of recipes starting in &5EV&r." + "{@pagebreak}" + "&l&3Lore:&r&o Mekanism's primary material was planned to be Platinum. However, GregoriusT didn't agree - the fact that such a rare material could be found all over the world wasn't quite to his tastes. The Mekanism devs thus opted to make the primary material Osmium." + ] + icon: "gtceu:platinum_ingot" + id: "3398FC108D9DCB46" + size: 0.75d + tasks: [ + { + id: "422782D7BAC8024B" + item: "gtceu:platinum_dust" + optional_task: true + type: "item" + } + { + id: "20DD24EB9315C33B" + item: "gtceu:platinum_ingot" + type: "item" + } + ] + title: "Platinum" + x: 4.5d + y: 3.75d + } + { + dependencies: [ + "0B25A282F677744B" + "7A55CC71442CC854" + ] + description: [ + "We admit it... this is a completely &doptional&r Multiblock. Many playtesters kept using their &6HV&r singleblock miners and didn't find any problems in throughput." + "" + "The &3Larger Miner&r will further boost your returns when collecting ores from veins." + "" + "Ores are mined as if they were &amacerated&r, but they yield &6three times&r as many &dCrushed ores&r." + "" + "You will need to have automated &aDrilling Fluid&r to run this." + "" + "You might also want to use a &3Quantum Tunnel&r from AE2 and &3GTEU P2P Tunnels&r to transfer the items and to power it up." + "{@pagebreak}" + "&l&3Lore:&r&o There were some interesting side effects from porting this over from Gregicality, as the multiblock originated from GregTech 5." + "" + "It's not perfect, as there isn't really any advantage on upgrading this miner to the advanced versions. We were thinking of rebalancing the energy costs and yield per tier." + ] + icon: "gtceu:ev_large_miner" + id: "16E7CAC7BC8BFD8E" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "4576F08E8AE8C110" + item: "gtceu:ev_large_miner" + type: "item" + }] + title: "Multiblock Miner" + x: 5.625d + y: 3.375d + } + { + dependencies: [ + "40408FFD02134148" + "7FA0ACB7F161F378" + "4AFD3073C731A1E4" + ] + description: ["You know the drill by now."] + icon: "gtceu:ev_assembler" + id: "7A55CC71442CC854" + size: 0.75d + subtitle: "Pushing into EV" + tasks: [{ + id: "2F60DE9B52FDEFFC" + item: "gtceu:ev_assembler" + type: "item" + }] + title: "EV Assembler" + x: 4.5d + y: 2.25d + } + { + dependencies: ["7A55CC71442CC854"] + description: [ + "The Best Battery-like item for &5EV&r!" + "" + "The &aLapotron Crystal&r requires quite a bit of nested crafting, so craft it in large batches or automate it with AE2 patterns." + ] + icon: "gtceu:lapotron_crystal" + id: "69E384F389B0D07B" + shape: "rsquare" + size: 0.66d + tasks: [ + { + id: "3DF109921CA21ADB" + item: "gtceu:lapotron_crystal" + type: "item" + } + { + id: "486FD2A6FCEFDFEF" + item: "gtceu:ev_lapotronic_battery" + optional_task: true + type: "item" + } + ] + title: "Extreme Batteries" + x: 4.5d + y: 1.125d + } + { + dependencies: [ + "3398FC108D9DCB46" + "41D32C5178760F47" + "40408FFD02134148" + "4AFD3073C731A1E4" + "6B08799BCFD01D3D" + "7FA0ACB7F161F378" + ] + description: [ + "This quest will cover the Tungsten Chain. &aTungsten&r is obtained from either &eTungstate&r or &eScheelite&r, which are part of the same vein in the End." + "" + "Just like the &dRutile&r chain, you will only need to input one item type, and everything else will be looped perfectly!" + "{@pagebreak}" + "You will need:" + "" + "&9-&r One &3Chemical Bath&r, to make &dTungstic Acid&r." + "&9-&r One &3Electrolyzer&r, to electrolyze &oboth&r Bath outputs." + "&9-&r One &3Chemical Reactor&r, to loop &dHydrogen&r and &dChlorine&r back into &aHydrochloric Acid&r." + "" + "You will be granted either Calcium or Lithium as a byproduct - it's on the house!" + "{@pagebreak}" + "&l&3Lore:&r&o In GTCE, Tungstate or Scheelite took 40sec and 4 Hydrogen buckets at 1920 EU/t to electrolyze into 1 Tungsten Dust. Even if it was simpler, it was much more expensive!" + ] + hide_dependency_lines: true + icon: "gtceu:tungsten_dust" + id: "271CE5C2B78A1EDC" + rewards: [ + { + count: 6 + id: "7987EDE1771A5BEE" + item: "gtceu:endstone_scheelite_ore" + type: "item" + } + { + count: 6 + id: "45F295D16818D055" + item: "gtceu:endstone_tungstate_ore" + type: "item" + } + ] + size: 0.75d + subtitle: "All in one!" + tasks: [{ + id: "6BA811C086B5CF00" + item: "gtceu:tungsten_dust" + type: "item" + }] + title: "Tungsten Chain" + x: 6.75d + y: 3.375d + } + { + dependencies: ["271CE5C2B78A1EDC"] + description: ["The &3EV Mixer&r is required for more alloys, the most important being &dTungstensteel&r."] + hide_dependency_lines: false + hide_dependent_lines: true + icon: "gtceu:ev_mixer" + id: "478B0D55369C0F7F" + size: 0.75d + subtitle: "Beginning to notice a pattern?" + tasks: [{ + id: "0E0232ACC9B93FE4" + item: "gtceu:ev_mixer" + type: "item" + }] + title: "Extreme Mixing" + x: 5.625d + y: 2.25d + } + { + dependencies: ["478B0D55369C0F7F"] + description: [ + "&aTungstensteel&r is composed half of Steel... suffice to say, you'll need large quantities of both &aIron&r and &aTungsten&r!" + "" + "Right now, you will need it for &3Energy&r or &3Dynamo Hatches&r... one step closer to moving away from those pesky single block Generators." + "" + "Boosting the smelting recipe in the &3Electric Blast Furnace&r will require &eHelium&r. You can get an initial supply from &aextracting Monazite&r or &acentrifuging Endstone&r." + "" + "In the long term, you will want to get Helium via &aLiquid Air Distillation&r." + ] + icon: "gtceu:tungsten_steel_ingot" + id: "30A6EDDF25A5E5F8" + shape: "gear" + size: 1.3d + subtitle: "The main &1IV&r Material!" + tasks: [ + { + id: "4BEA3166CD486845" + item: "gtceu:tungsten_steel_dust" + optional_task: true + type: "item" + } + { + id: "6D93081E44DD9678" + item: "gtceu:tungsten_steel_ingot" + type: "item" + } + ] + title: "Tungstensteel" + x: 6.75d + y: 2.25d + } + { + dependencies: ["271CE5C2B78A1EDC"] + description: [ + "Tungsten in Swedish translates directly as \"Heavy Stone\", which is pretty funny. You may know of this element as Wolfram too, hence its formula being W." + "" + "&aTungsten&r will be the main &1IV&r Cable material, but will also show its face elsewhere!" + ] + icon: "gtceu:tungsten_ingot" + id: "0B25A282F677744B" + size: 0.75d + tasks: [{ + id: "5D897ADB4F7D9920" + item: "gtceu:tungsten_ingot" + type: "item" + }] + title: "Tungsten" + x: 6.75d + y: 4.5d + } + { + dependencies: ["30A6EDDF25A5E5F8"] + description: [ + "Even without channels, P2P Tunnels are still extremely important automation tools!" + "" + "&9Note:&r There are many fantastic resources online to explain how P2P Tunnels work. The short description is that they allow transfer of things from 1 input to endless output. You can link them using a Memory Card." + "" + "This Quest acts as a tutorial on how to use the P2P Tunnels to your own benefit." + ] + icon: "ae2:me_p2p_tunnel" + id: "39E7997F3080250A" + shape: "square" + size: 0.75d + subtitle: "Fear not, channels are gone" + tasks: [{ + id: "578F4D24289C544E" + item: "ae2:me_p2p_tunnel" + type: "item" + }] + title: "P2P Tunnels" + x: 7.875d + y: 3.375d + } + { + dependencies: ["069FD86133D7D582"] + description: [ + "If you want a big boost to your processing abilities, look no further than these powerful Multiblocks!" + "" + "Formerly known as &2Gregicality Multiblocks&r, the add-on has been fully integrated into GregTech CEu Modern!" + "" + "You'll need to make use of many new &9alloys&r to build the new Multiblocks. Yay, more content!" + "" + "&6This quest unlocks a new tutorial on the GCYM mechanics in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" + ] + icon: "gtceu:vibration_safe_casing" + id: "3B2D2C47BEBCFFA7" + shape: "gear" + size: 1.2d + subtitle: "We made it so far..." + tasks: [{ + id: "02739BCF3877B446" + type: "checkmark" + }] + title: "Gregicality Multiblocks" + x: 9.0d + y: 6.6d + } + { + dependencies: [ + "7A55CC71442CC854" + "478B0D55369C0F7F" + "6B08799BCFD01D3D" + "30A6EDDF25A5E5F8" + ] + description: [ + "&aTungstensteel Coils&r raise the Heat Capacity to a scorching &d4,500K&r." + "" + "This will be required in &1IV&r, but as always, you should still get this earlier for the &6Coil bonuses&r." + ] + icon: "gtceu:tungstensteel_coil_block" + id: "069FD86133D7D582" + size: 0.75d + subtitle: "Wow, that's hot :flushed:" + tasks: [{ + count: 16L + id: "16A26A909A8CE527" + item: "gtceu:tungstensteel_coil_block" + type: "item" + }] + title: "Tungstensteel Coils" + x: 9.0d + y: 2.25d + } + { + dependencies: [ + "2D01E80DE837F6A6" + "7FA0ACB7F161F378" + ] + description: [ + "The &3Diode&r (the block, not the component) accepts energy inputs from 5 sides, but only outputs through a single side." + "" + "Its main purpose is to &dlimit Amperage&r. It can be useful when regulating centralised Power generation, so you can distribute your power everywhere without having to math out what cable size is safe depending on consumers..." + "" + "They can also be used as an electric equivalent to Repeaters when the voltage loss from Cables (or GTEU P2P tunnels - more on that later!) gets too high." + "" + "You can use a &5Soft Hammer&r to change the Amperage limit of the output." + "" + "&eAny&r of the listed Diodes will complete this Quest." + ] + icon: "gtceu:ev_diode" + id: "4B8D66A65F102D7E" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "4BCA4F8ED0041BF6" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:hv_diode" + } + { + Count: 1b + id: "gtceu:ev_diode" + } + { + Count: 1b + id: "gtceu:iv_diode" + } + ] + } + } + title: "Any of these diodes" + type: "item" + }] + title: "Diode" + x: 2.25d + y: 5.625d + } + { + dependencies: [ + "4AFD3073C731A1E4" + "7FA0ACB7F161F378" + ] + description: [ + "The &aLarge Titanium Boiler&r is yet another steam boiler. It's even more efficient than the previous ones, and produces more steam too. However, Steam &cbarely scales&r at this voltage." + "" + "This thing absolutely isn't worth it, and there are so many better options for power by this point, so you should avoid making this. The better options require &9EV energy hatches&r, which are later in the chapter." + "" + "&eNote&r: The LTB is so awful that we'll let you skip this quest (for completion progress) by clicking the Checkmark. You don't actually have to craft one." + "{@pagebreak}" + "&l&3Lore:&r&o In GT5u, players can construct another multiblock - the Large Heat Exchanger. It's also constructed with titanium, but produced Superheated Steam from hot IC2 coolant, or lava. This was a much better than regular steam, and was actually viable! This might make its way to CEu in the future." + ] + id: "249FA99AADAC3710" + shape: "rsquare" + size: 0.66d + subtitle: "We're gonna need more charcoal" + tasks: [{ + id: "7D2406F7A603AAAE" + item: "gtceu:titanium_large_boiler" + type: "item" + }] + title: "Worse Combustion" + x: 3.375d + y: 5.625d + } + { + dependencies: [ + "40408FFD02134148" + "7FA0ACB7F161F378" + ] + description: [ + "A lot of &dKanthal&r will be required for the &aEV Motors&r. This may feel painful when you're on the edge of &5EV&r, but it won't be a problem later - trust us." + "" + "&dNeodymium&r is the metal used for &aMagnetic Rods&r." + "" + "&aAluminium Cables&r require &dPVC&r to be insulated." + "" + "Lastly, you will need &4Radon&r for the &dQuantum Eyes&r in the &aEmitter&r recipe." + ] + icon: "gtceu:ev_electric_motor" + id: "26575D4FEB3D3F62" + shape: "rsquare" + size: 0.66d + tasks: [ + { + id: "0D12376158C00640" + item: "gtceu:ev_electric_motor" + type: "item" + } + { + id: "322D14ACA96F5AB0" + item: "gtceu:ev_electric_piston" + type: "item" + } + { + id: "0B69C2C121FE94F4" + item: "gtceu:ev_electric_pump" + type: "item" + } + { + id: "32CCFFF3D3AA039F" + item: "gtceu:ev_conveyor_module" + type: "item" + } + { + id: "717A861CDCAE51E1" + item: "gtceu:ev_robot_arm" + type: "item" + } + { + id: "751105214D8D6343" + item: "gtceu:ev_emitter" + type: "item" + } + { + id: "152B7CB2E3FA07E9" + item: "gtceu:ev_sensor" + type: "item" + } + ] + title: "The \"Fun\" will never stop" + x: 3.375d + y: 6.75d + } + { + dependencies: ["7FA0ACB7F161F378"] + description: [ + "The &3ME Hatches&r directly connect to your &aAE System&r, allowing you to skip placing interfaces directly on buses and hatches." + "" + "&l&3Lore:&r&o This feature originally comes from GTNH!" + ] + id: "681F1423A36FD4FF" + shape: "rsquare" + size: 0.66d + subtitle: "No more interfaces on buses" + tasks: [{ + id: "69FC6941E6C83799" + item: "gtceu:me_input_bus" + type: "item" + }] + title: "ME Hatches" + x: 5.625d + y: 4.5d + } + { + dependencies: [ + "40408FFD02134148" + "4AFD3073C731A1E4" + "7FA0ACB7F161F378" + ] + description: [ + "You've probably noticed the &9\"chance per tier\"&r when hovering over the bonus outputs in &2JEI&r Each overclock above the required tier will add that % bonus to the chanced output!" + "" + "This means using an &3EV Macerator&r will yield &6more Byproducts&r!" + ] + id: "7B23AF5B6B62BC19" + size: 0.75d + tasks: [{ + id: "4EC5F44332F7533B" + item: "gtceu:ev_macerator" + type: "item" + }] + title: "Even more byproducts" + x: 5.625d + y: 6.75d + } + { + dependencies: [ + "73E8283634E5E33A" + "3398FC108D9DCB46" + "40408FFD02134148" + "4AFD3073C731A1E4" + "7FA0ACB7F161F378" + ] + description: [ + "Quite a journey to get here." + "" + "The &3EV Circuit Assembling&r \"unlocks\" the next tier of Circuits, &5Nano&r." + ] + id: "383B789B654C4094" + size: 0.75d + subtitle: "Consider yourself firmly in EV!" + tasks: [{ + id: "544E19AF6D2630DC" + item: "gtceu:ev_circuit_assembler" + type: "item" + }] + title: "EV Circuit Assembling" + x: 4.5d + y: 7.875d + } + { + dependencies: [ + "4AFD3073C731A1E4" + "7FA0ACB7F161F378" + ] + description: [ + "Note that in theory, the &3EV Chemical Reactor&r is skippable by using the &3Large Chemical Reactor&r instead, but we're evil enough to force you to make this." + "" + "Its cost really shouldn't be an issue to you, and it's still useful due to its compact size." + ] + id: "7D15EEE81B1A3100" + shape: "square" + size: 0.75d + tasks: [{ + id: "0AF5929611BCDF2C" + item: "gtceu:ev_chemical_reactor" + type: "item" + }] + title: "Extreme Chemical Reactions" + x: 5.625d + y: 5.625d + } + { + dependencies: ["7D15EEE81B1A3100"] + description: [ + "&aNano CPU Wafers&r are made by infusing regular &aCPU Wafers&r with &dGlowstone&r and &9Raw Carbon Fibers&r." + "" + "They will be needed in large quantities when making the &5Nano&r line of Circuits." + "" + "Higher-tier polymers will increase your yield of &9Raw Carbon Fibers&r. One &dEpoxy&r is enough for a full stack." + "" + "&9Tip:&r Don't like mining &dGlowstone&r? Check out Redstone ore processing." + ] + icon: "gtceu:nano_cpu_wafer" + id: "63A87C9303D54487" + size: 0.75d + tasks: [ + { + count: 16L + id: "1276318CB2F198F7" + item: "gtceu:carbon_fibers" + optional_task: true + type: "item" + } + { + id: "47E901701A935F9D" + item: "gtceu:nano_cpu_wafer" + optional_task: true + type: "item" + } + { + id: "5D6E97DA360FBA32" + item: "gtceu:nano_cpu_chip" + type: "item" + } + ] + title: "Nano CPUs" + x: 6.75d + y: 6.75d + } + { + dependencies: [ + "5E6BA54E8A5BEBDE" + "383B789B654C4094" + "63A87C9303D54487" + "4C3805F75C9EE3DD" + ] + description: [ + "Making the best &6HV&r Circuits will allow for easier &6HV&r Machines for your on-demand automation. Convenient!" + "" + "Starting from here, all circuit lines will be consistent with each other until the end of the game." + "" + "Each tier until &cZPM&r will show its own challenges when acquiring new and better Circuits." + ] + id: "196FC518F744B983" + size: 0.75d + tasks: [{ + id: "028DC1BC1D3E1381" + item: "gtceu:nano_processor" + type: "item" + }] + title: "Best HV Circuits!" + x: 6.75d + y: 7.875d + } + { + dependencies: ["117FBB18DEE6F08B"] + description: [ + "Now that you have &aEpoxy&r, you can make &aAdvanced Circuit Boards&r! The next Circuit tier is oh so close, so keep pushing." + "" + "&9&lTips:&r" + "" + "- Consider using &dElectrotine decomposition&r and &dOre Processing&r for &eElectrum&r." + "- Consider using the &3Chemical Bath&r with &dMercury&r for &eGold&r, from a wide variety of ores." + ] + id: "5E6BA54E8A5BEBDE" + size: 0.75d + subtitle: "Quite the gold cost..." + tasks: [{ + id: "27C6D1AB82DA805D" + item: "gtceu:epoxy_printed_circuit_board" + type: "item" + }] + title: "Advanced Circuit Boards" + x: 5.625d + y: 7.875d + } + { + dependencies: ["383B789B654C4094"] + description: [ + "The &6System-on-Chip&r (or &bSoC&r) is a specialty component that miniaturizes all the typical circuit components (like SMDs) onto a single chip." + "" + "These are very useful as they unlock the most efficient recipes for creating &6Refined&r, &6Micro&r, and &6Nano Circuits&r." + "" + "Each SoC-based circuit recipe requires a different minimum tier of &aAssembling Machine&r, with the Nano Circuits requiring you to hit &dLuV&r. &aSystem on Chip&r unlocks the best recipe for &dLV Circuits&r." + ] + id: "6781213726919716" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "29BA6B4E01C4AFB6" + item: "gtceu:soc" + type: "item" + }] + title: "System on Chip" + x: 7.875d + y: 7.875d + } + { + dependencies: [ + "196FC518F744B983" + "7F272A099E65F848" + ] + description: [ + "Nothing to say here." + "" + "Nice work, we suppose." + ] + id: "0017FFFAD7CD2EFE" + size: 0.75d + subtitle: "Harder, Better, Faster, Stronger" + tasks: [{ + id: "658F8D1F068928CE" + item: "gtceu:nano_processor_assembly" + type: "item" + }] + title: "More EV Circuits!" + x: 7.875d + y: 9.0d + } + { + dependencies: [ + "0017FFFAD7CD2EFE" + "2D5BECC0AC0E316B" + ] + description: ["Entering &1IV&r with these Circuits shouldn't be too painful."] + id: "5CC9B0E832545569" + size: 0.75d + tasks: [{ + id: "2E0E4FF63368E44C" + item: "gtceu:nano_processor_computer" + type: "item" + }] + title: "More IV Circuits" + x: 7.875d + y: 10.125d + } + { + dependencies: ["017019EB38F7A18C"] + description: [ + "A NOR gate takes two input signals, and outputs a high signal only if both input signals are low." + "" + "This doesn't matter for now though, and it's simply a more complex wafer." + "It is used for the &aData Orb&r (a crafting component for the &3Processing Array&r), and in &5Nano&r Circuit production." + ] + id: "2D5BECC0AC0E316B" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "6D561B2E5375B013" + item: "gtceu:nor_memory_chip" + type: "item" + }] + title: "NOR Gates" + x: 6.75d + y: 10.125d + } + { + dependencies: ["5CC9B0E832545569"] + description: ["Save two of these for the &3IV Circuit Assembler&r."] + id: "58BBD540D7D4FF01" + size: 0.75d + tasks: [{ + id: "40A35927E6D7848D" + item: "gtceu:nano_processor_mainframe" + type: "item" + }] + title: "First LuV Circuits!" + x: 7.875d + y: 11.25d + } + { + dependencies: [ + "06B4AAC7DD796182" + "069FD86133D7D582" + ] + description: ["Amperage goes up - we're now at a whopping &e6A&r per Superconductor."] + id: "4A96337843BAC13A" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "478E2D7B59664F86" + item: "gtceu:uranium_triplatinum_double_wire" + type: "item" + }] + title: "EV Superconductors" + x: 9.0d + y: 11.25d + } + { + dependencies: [ + "4024C831C77101CA" + "16B735F9C391D260" + ] + description: [ + "&aEnder Fluid Link Covers&r are &dGregTech&r's answer to &r&3Ender Tanks&r." + "" + "Each Cover sends their fluids through a frequency defined by an &68-digit hexadecimal number&r (0-9, then A-F for each digit). That gives you &64.29 billion&r channels to work with! Ender Fluid Link Covers work as long as their chunk is loaded - regardless of distance or dimension." + "" + "They don't come cheap, so consider setting up a way to farm &3Ender Pearls&r." + "{@pagebreak}" + "Setting the mode to Import will &c&opull&r fluids from the world location it is attached to, while Export will &o&9&opush&r fluids to the world. You must turn the I/O to Enabled for it to start working. Each channel has a buffer of &d64 buckets&r." + "" + "We recommend you set up a system to organise all those channels. We would also advise against using the default channel (FFFFFFFF) in all cases." + ] + id: "23A7E6D95549B1F8" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "5FBC61FAAD7AA1D8" + item: "gtceu:ender_fluid_link_cover" + type: "item" + }] + title: "Ender Fluid Linking" + x: 6.75d + y: 9.0d + } + { + dependencies: [ + "16E3465CF94E2BDD" + "4024C831C77101CA" + ] + description: [ + "The &aAdvanced Energy Detector&r is an RS-latch for Energy Control." + "" + "Slap it on a &3Battery Buffer&r, set a Minimum EU near 0, and a Maximum EU near the max capacity." + "" + "The Cover will output a &4Redstone&r signal until the high threshold is reached, and then it will wait until the low threshold is reached to output redstone again." + "" + "This is a must to automate inertia-based power generators such as Boilers, or more importantly &3Large Turbines&r." + ] + id: "7F2FE3AF6F0C1190" + shape: "rsquare" + size: 0.66d + subtitle: "Save on Redstone contraptions" + tasks: [{ + id: "305731DA47087165" + item: "gtceu:advanced_energy_detector_cover" + type: "item" + }] + title: "Advanced Energy Detector" + x: 5.625d + y: 9.0d + } + { + dependencies: [ + "73E8283634E5E33A" + "45F9AAE4ABE32033" + ] + description: [ + "You can now remotely expand your AE2 network if you're looking to move bases." + "" + "The &3Quantum Tunnel&r is no slouch to craft, so you'll need to work for it if you want it!" + ] + icon: "ae2:quantum_link" + id: "46C7E1D5E37B1ED2" + size: 0.75d + tasks: [ + { + count: 2L + id: "4C598D3CF4500DB0" + item: "ae2:quantum_link" + type: "item" + } + { + count: 16L + id: "5C8C12569B770B97" + item: "ae2:quantum_ring" + type: "item" + } + { + count: 2L + id: "625E95960F92A2F6" + item: "ae2:quantum_entangled_singularity" + type: "item" + } + ] + title: "Quantum Tunnel" + x: 3.375d + y: 10.125d + } + { + dependencies: [ + "41D32C5178760F47" + "42FB276AB16258D9" + ] + description: [ + "&aUranium&r has very few uses in &2GTCEu&r right now, as we're &4yet to&r implement our &3Nuclear Reactor&r (it's planned!)." + "" + "Make &dUranium Hexafluoride&r from &aUraninite&r. This will allow you to seperate the isotopes between U-238 and U-235." + "{@pagebreak}" + "&9Fluorine&r is fully recycled in the reaction, but you will need around maybe 40 buckets to bootstrap." + "" + "&9Hydrogen&r is consumed, so you will need quite a lot of it. Either electrolyze a lot of water using several &3LV Electrolyzers&r for the best energy efficiency, or recycle any unused &dhydrocarbons&r such as Methane." + "" + "&9Tip:&r You can make this setup compact by having one single &3Centrifuge&r and using a &6Fluid Regulator&r set to &dSupply Exact 1,000&r." + ] + icon: "gtceu:uranium_dust" + id: "06B4AAC7DD796182" + size: 0.75d + subtitle: "Let's hope this quest doesn't put you on a list" + tasks: [ + { + count: 3L + id: "1BE01DA0E8A143FB" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:dusts/uraninite" + } + } + optional_task: true + title: "Uraninite Dust" + type: "item" + } + { + amount: 1000L + fluid: "gtceu:uranium_hexafluoride" + id: "59D6B7142C0174BA" + optional_task: true + title: "Uranium Hexafluoride" + type: "fluid" + } + { + id: "39E343FCB7B1646D" + item: "gtceu:uranium_dust" + type: "item" + } + ] + title: "Uranium Refinement" + x: 4.5d + y: 11.25d + } + { + dependencies: [ + "06B4AAC7DD796182" + "528CE69DA4358B2E" + ] + description: [ + "Don't worry, this is nothing compared to running an EBF." + "" + "Hopefully for you, the &3LCR&r recipe in &2JEI&r for &aRadon&r should be self explanatory on how to set it up." + "" + "Input some &aUranium&r, loop back the &dPlutonium&r using a &3Electric Furnace&r, and let the magic happen." + "" + "&l&3Lore:&r&o This cursed yet charming \"chain\" is inherited from GregTech 5. Plutonium 239 existing as an ore is a sort of a placeholder to avoid having to obtain it through complicated means." + ] + icon: "gtceu:radon_bucket" + id: "73E8283634E5E33A" + shape: "rsquare" + size: 0.66d + subtitle: "200 seconds?! WHAT?!" + tasks: [ + { + count: 8L + id: "767C47FF351DAE3B" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:ingots/plutonium" + } + } + title: "Plutonium Ingot" + type: "item" + } + { + amount: 1000L + fluid: "gtceu:radon" + id: "1C084B65DE6E73E8" + type: "fluid" + } + ] + title: "Radon" + x: 4.5d + y: 9.0d + } + { + dependencies: [ + "390E59F05132FCB8" + "4CD9F6D1B4CC7D81" + "1F571B9E1555DA04" + "40018C0546454CD9" + ] + description: [ + "&aEpoxy&r is the foundation for all future Circuit Boards in the game!" + "" + "&9&lNote:&r This Quest is quite complicated, so tackle everything else before trying to make Epoxy. You'll need all the help you can get!" + "{@pagebreak}" + "There are several ways to obtain the ingredients for &aEpoxy&r." + "" + "We will ignore recipes related to Glycerol, as they're never worth it unless modpack devs tweak things around. &mHint hint, if you're making your own pack!&r" + "" + "Try and use &3Large Chemical Reactors&r to shortcut recipes." + "{@pagebreak}" + "&dChlorine&r is only partially recycled, so you'll need a constant supply. Feeding it manually will be sufficient at first." + "" + "Recipes involving &dSodium Hydroxide&r could be looped by electrolyzing the &9Salt Water&r co-product." + "" + "Doing this will probably require you to make some Quadruple Pipes, Pump Covers, Fluid Filters... or route everything using AE2." + "" + "In general, closed loop setups are nice to prevent overproduction or overconsumption, but go for whatever's more fun for you." + ] + id: "117FBB18DEE6F08B" + shape: "gear" + size: 1.2d + subtitle: "Prime circuit board material" + tasks: [{ + id: "35EAB019D81FD0A6" + item: "gtceu:epoxy_plate" + type: "item" + }] + title: "Epoxy" + x: 3.375d + y: 7.875d + } + { + dependencies: ["390E59F05132FCB8"] + description: [ + "You're going to want to use the &3LCR&r recipe for your first &aEpichlorohydrin&r." + "" + "This recipe requires &aPropene&r, which means that &dOil Processing&r and &dFuel Cracking&r are now necessary ventures. We're truly sorry if you've been dragging your heels!" + "" + "It's quite important that you make your first &3Distillation Tower&r before progressing to the right." + "" + "Last of all, if you haven't noticed, you can loop the &dSalt Water&r byproduct to bootstrap the &dSodium Hydroxide&r." + ] + id: "1F571B9E1555DA04" + shape: "rsquare" + size: 0.66d + tasks: [{ + amount: 1000L + fluid: "gtceu:epichlorohydrin" + id: "6F7D0A5B17A27928" + type: "fluid" + }] + title: "Epichlorohydrin" + x: 2.25d + y: 7.875d + } + { + dependencies: ["390E59F05132FCB8"] + description: [ + "Obtain &aPhenol&r from:" + "" + "&91 -&r &aWood Tar&r distillation." + "" + "&92 -&r Reacting &aBenzene&r with &dChlorine&r and &dSodium Hydroxide&r This should be performed in an &3LCR&r, and the Chlorine is perfectly looped." + "" + "&93 -&r Shortcutting the above recipe by ignoring the &dSodium Hydroxide&r. This is net negative on &dChlorine&r." + "" + "&94 -&r Reacting &aBenzene&r, &dPropene&r and &dOxygen&r using a small amount of &4Phosphoric Acid&r - normally a catalyst, but consumed here in small quantities. This is called the Cumene process." + "{@pagebreak}" + "If you're having trouble deciding between the options presented, here's the appeal of each route:" + "" + "&91 -&r Great if you're willing to set up a &3Pyrolyse Oven&r + &3Distillation Tower&r combo." + "" + "&92 -&r This one's our preference! You can use the &dSalt&r to make more &dSalt Water&r, then electrolyze to create a loop." + "" + "&93 -&r Very appealing if you have an infinite supply of &dChlorine&r. You could achieve this by setting up a &3Fluid Drilling Rig&r on a Salt Water vein." + "" + "&94 -&r ...&4Phosphoric Acid&r is a pain to produce. You'd be mad to consider this." + "{@pagebreak}" + "&l&3Lore:&r&o The Benzene + Oxygen recipe was added in GTCE with the intent of fixing missing chemical recipes, as the Large Chemical Reactor didn't exist. Now that CEu provides more realistic options, we may remove the recipe in future." + ] + id: "4CD9F6D1B4CC7D81" + shape: "rsquare" + size: 0.66d + tasks: [{ + amount: 1000L + fluid: "gtceu:phenol" + id: "6255085946669894" + type: "fluid" + }] + title: "Phenol" + x: 2.25d + y: 6.75d + } + { + dependencies: ["390E59F05132FCB8"] + description: [ + "While distilling &aWood Vinegar&r gives &aAcetone&r, the yield is low and might not meet your needs." + "" + "You might want to use the direct &3LCR&r recipe from &aAcetic Acid&r to obtain &aAcetone&r." + "" + "If you want to be fancy, you can also the good old &aAcetic Acid&r -> &dDissolved Calcium Acetate&r -> &aAcetone&r loop, which does not require a &3LCR&r, but still recycles the Calcium compound perfectly." + "{@pagebreak}" + "We've been talking about Acetic Acid, but we're yet to tell you how to obtain it. Wouldn't that be great?" + "" + "&aAcetic Acid&r can be synthesized in the &3Chemical Reactor&r. Our favorite recipe is from &dEthylene&r." + ] + id: "40018C0546454CD9" + shape: "rsquare" + size: 0.66d + tasks: [{ + amount: 1000L + fluid: "gtceu:acetone" + id: "1E3E5800E5C37353" + type: "fluid" + }] + title: "Acetone" + x: 2.25d + y: 9.0d + } + { + dependencies: ["390E59F05132FCB8"] + description: [ + "Silicone Rubber has its uses in Cable insulation, Conveyor recipes, and more." + "" + "You may want to shelve this quest for now, as tackling Silicone Rubber can be a pretty severe &dChlorine&r sink." + "{@pagebreak}" + "&9Note:&r Rubber will eventually be usurped by either &aSilicone Rubber&r or &aStyrene-Butadienne Rubber&r for &1IV&r Cables." + "" + "Both these rubbers will be required once you make it to &dLuV&r." + ] + icon: "gtceu:silicone_rubber_plate" + id: "1A4AD56965407DC5" + size: 0.75d + subtitle: "An alternate rubber" + tasks: [ + { + amount: 1296L + fluid: "gtceu:silicone_rubber" + id: "3C29253DA5DAF778" + optional_task: true + type: "fluid" + } + { + id: "3E2FBCED1C782E7C" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:ingots/silicone_rubber" + } + } + optional_task: true + title: "Silicone Rubber Ingot" + type: "item" + } + { + id: "3CF87D26761354C4" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:plates/silicone_rubber" + } + } + title: "Silicone Rubber Plate" + type: "item" + } + ] + title: "Silicone Rubber" + x: 1.125d + y: 6.75d + } + { + dependencies: ["390E59F05132FCB8"] + description: [ + "&7Styrene-Butadiene Rubber (SBR)&r is an enhanced type of Rubber." + "" + "It can be used in place of Rubber in most recipes, and is &6four times more efficient&r at &ainsulating Cables&r. It is also strictly required for certain higher-tier recipes." + "" + "This isn't exactly worth making until you get the &3Distillation Tower&r, but it eventually becomes easier with &dFuel Cracking&r." + "{@pagebreak}" + "&9Note:&r Rubber will eventually be usurped by either &aSilicone Rubber&r or &aStyrene-Butadienne Rubber&r for &1IV&r Cables." + "" + "Both these rubbers will be required once you make it to &dLuV&r." + ] + id: "77070668969E31BF" + size: 0.75d + subtitle: "Steel Ball Run" + tasks: [{ + id: "7D952AF37FC51956" + item: "gtceu:styrene_butadiene_rubber_plate" + type: "item" + }] + title: "Styrene-Butadiene Rubber" + x: 0.0d + y: 7.875d + } + { + dependencies: [ + "40018C0546454CD9" + "48141DBA683F6B5A" + ] + description: [ + "&aGasoline&r is an extremely powerful Combustion Fuel. It's over &63 times&r as energy dense as &dDiesel&r!" + "" + "&9Note:&r This Combustion Fuel exists solely as a &echallenge&r for you to overcome if you desire to take on it." + "" + "It's completely &doptional&r, so we'll let you figure out how to obtain it, without any further tips." + ] + id: "00E2BAEDB8199E4E" + shape: "rsquare" + size: 0.66d + tasks: [{ + amount: 1000L + fluid: "gtceu:gasoline" + id: "020DE8D27206C260" + type: "fluid" + }] + title: "Gasoline" + x: 1.125d + y: 9.0d + } + { + dependencies: ["00E2BAEDB8199E4E"] + description: [ + "&6Multiply the energy density by 2&r and you have &aHigh Octane Gasoline&r." + "" + "&9Note:&r Automating this requires a lot of &3Distillation Towers&r! A huge portion of your base would be dedicated to producing this constantly without anything bottlenecking." + "" + "If you have a base successfully running on &aHOG&r, feel free to brag and share some screenshots on our &8Discord&r." + ] + id: "046B4A0B2639B16A" + shape: "rsquare" + size: 0.66d + tasks: [{ + amount: 1000L + fluid: "gtceu:high_octane_gasoline" + id: "19A221C5CEFBFBFD" + type: "fluid" + }] + title: "High Octane Gasoline" + x: 0.0d + y: 9.0d + } + { + dependencies: [ + "4AFD3073C731A1E4" + "16A6AE5C770DB83A" + ] + description: [ + "The &3Distillation Tower&r is a multiblock that will help you extract the most out of fluids. In &3Distilleries&r, you had to pick only one product to output. DTs output &6all of it at once&r!" + "" + "&9Note the special placement rules:&r Energy, Items, and Fluid Inputs can only be placed on the bottom layer. Maintenance can be placed anywhere. Fluid Outputs can only be placed starting on the second vertical layer, and only allow one per layer as well." + "{@pagebreak}" + "The &3DT&r can form at any height from &c&c3&r to &c13&r blocks, allowing 2 to 12 Fluid Outputs. Fluid will always output on the layer corresponding to the recipe in &2JEI&r." + "" + "The &3DT&r has one more &9special&r rule. You can deliberately build it too short, and it will &cvoid&r whichever Fluid should have been output at the top layers that were removed. This can be useful in some very niche situations." + "" + "It is a good idea to use &3Super Tanks&r as the output for every layer." + "{@pagebreak}" + "&cNote:&r Using the &3Distillation Tower&r for Oil -> Fuel -> Diesel is &cnot&r worth it! You will spend more energy overclocking the Multiblock than what you would get back from the products. It would be better to wait until you can make the &3Processing Array&r (&1IV&r) for large scale Diesel production. " + "" + "However, the DT is &6very valuable&r when extracting Cracked Fuels and Pyrolyse products." + ] + id: "48141DBA683F6B5A" + shape: "gear" + size: 1.3d + subtitle: "Time for a real oil refinery!" + tasks: [{ + id: "53541406691632A9" + item: "gtceu:distillation_tower" + type: "item" + }] + title: "Distillation Tower" + x: 1.125d + y: 10.125d + } + { + dependencies: [ + "6D12CE80F92FC485" + "48141DBA683F6B5A" + ] + description: [ + "&aLiquid Air&r is a great way to get large amounts of &aNitrogen&r and &aOxygen&r at the cost of using more energy than &3LV Centrifuges&r." + "" + "However, this will also give you both &6Helium&r and &6Argon&r - which are great to boost smelting in the &3Electric Blast Furnace&r." + "" + "&cNote:&r You will need at least &3HV Input and Output Hatches&r to be able to run this recipe." + ] + icon: "gtceu:air_bucket" + id: "1030A9F4AAC685ED" + shape: "rsquare" + size: 0.66d + tasks: [ + { + amount: 1000000L + fluid: "gtceu:oxygen" + id: "1EE14254AE07512F" + type: "fluid" + } + { + amount: 1000000L + fluid: "gtceu:nitrogen" + id: "5B8A8FE5DEFE0671" + type: "fluid" + } + { + amount: 64000L + fluid: "gtceu:helium" + id: "3ED5E362F1E5D701" + type: "fluid" + } + { + amount: 32000L + fluid: "gtceu:argon" + id: "67F58B2FC8210270" + type: "fluid" + } + ] + title: "True Distillation: Air" + x: 2.25d + y: 11.25d + } + { + dependencies: ["6958029B5514D4EC"] + description: [ + "Some specific fluids are &dCryogenic&r, which are too cold for ordinary pipes. " + "" + "Thus... you need to pick the right pipe for the job." + "" + "Not many pipes support cold fluids, so you'll want to give &aStainless Steel&r or &aIridium&r a try. Later on you can use &aNaquadah&r or most of the fusion materials when you get there." + "" + "&cWARNING:&r&r Cryogenics in the wrong pipes will cause &cvoiding&r, &cpipe freezing&r, and high rates of &cdeath&r! Be careful." + "{@pagebreak}" + "&l&3Lore:&r&o This is the first time GregTech has cryogenic mechanics, a GTCEu-original feature!" + ] + icon: "gtceu:stainless_steel_large_fluid_pipe" + id: "6D12CE80F92FC485" + shape: "circle" + size: 0.66d + tasks: [{ + id: "5C8340E344B1EA59" + type: "checkmark" + }] + title: "This isn't Cryotheum!" + x: 3.375d + y: 11.25d + } + { + dependencies: ["48141DBA683F6B5A"] + description: [ + "Here are the four most relevant &dHydrocarbons&r you will be obtaining from distilling Steam-Cracked Fuels." + "" + "You will want to set this up &lbefore&r moving to &1IV&r." + "" + "&aSteam-Cracked Light Fuel&r as input is probably the most favorable, but you are free to experiment." + "" + "We know what you're thinking - something along the lines of \"&7&oThat Carbon output is just SO infuriating! It's ruining my automation!&r\"." + "" + "Enable Item Voiding (in the controller GUI) if you don't want to build an Output Bus." + ] + icon: "gtceu:oil_bucket" + id: "46367A76755866D9" + shape: "rsquare" + size: 0.66d + tasks: [ + { + amount: 40000L + fluid: "gtceu:benzene" + id: "6584A238101E369D" + type: "fluid" + } + { + amount: 10000L + fluid: "gtceu:butadiene" + id: "1698E9791C31C10E" + type: "fluid" + } + { + amount: 64000L + fluid: "gtceu:ethylene" + id: "4274E80169CCBDE5" + type: "fluid" + } + { + amount: 64000L + fluid: "gtceu:methane" + id: "3CB67401C15B84A7" + type: "fluid" + } + ] + title: "True Distillation: Fuel" + x: 2.25d + y: 10.125d + } + { + dependencies: ["48141DBA683F6B5A"] + description: [ + "This Quest requires the &3Pyrolyse Oven&r and is &doptional&r, yet convenient." + "" + "The first four fluids are the important products of &aWood Tar&r Distillation:" + "&9-&r Phenol: useful for Epoxy and PBI" + "&9-&r Benzene: an important hydrocarbon" + "&9-&r Toluene: useful for TNT" + "&9-&r Dimethylbenzene: useful for PBI" + "" + "Unlike Oil, putting &aWood Tar&r in the &3Distillation Tower&r for the byproducts, and using &dNitrobenzene&r for power is arguably worth it." + "{@pagebreak}" + "The bottom three are the important products from &aWood Vinegar&r Distillation:" + "&9-&r Acetic Acid: useful to make more Acetone" + "&9-&r Methanol: a moderately important hydrocarbon" + "&9-&r Acetone: useful for Epoxy and Gasoline" + "{@pagebreak}" + "It's also possible to use a \"full combo\" of 4 &3DTs&r - input &aCharcoal Byproducts&r into a first tower, splitting into &aWood Tar&r, &aWood Gas&r and &aWood Vinegar&r." + "" + "This isn't the most efficient cost-to-production ratio, but the option is there if you get bored." + ] + icon: "gtceu:seed_oil_bucket" + id: "5742702B8021B1F5" + shape: "rsquare" + size: 0.66d + tasks: [ + { + amount: 16000L + fluid: "gtceu:phenol" + id: "09C91BF9591202CC" + title: "Phenol" + type: "fluid" + } + { + amount: 64000L + fluid: "gtceu:benzene" + id: "2272D1322991506C" + title: "Benzene" + type: "fluid" + } + { + amount: 16000L + fluid: "gtceu:toluene" + id: "6B0F17B12A7E541A" + title: "Toluene" + type: "fluid" + } + { + amount: 32000L + fluid: "gtceu:dimethylbenzene" + id: "0D90630744975DF9" + title: "Dimethylbenzene" + type: "fluid" + } + { + amount: 16000L + fluid: "gtceu:acetic_acid" + id: "40A54366F789C104" + title: "Acetic Acid" + type: "fluid" + } + { + amount: 32000L + fluid: "gtceu:methanol" + id: "7064FF6DA67EFC0B" + title: "Methanol" + type: "fluid" + } + { + amount: 8000L + fluid: "gtceu:acetone" + id: "209CCB68CBB8E9CD" + title: "Acetone" + type: "fluid" + } + ] + title: "True Distillation: Organic" + x: 1.125d + y: 11.25d + } + { + dependencies: ["48141DBA683F6B5A"] + description: [ + "The &3Cracker&r is a multiblock built with the sole purpose of cracking fluids. It comes with all the recipes of &3Chemical Reactor&r Cracking, but it is &6lossless&r." + "" + "This is a great way to save a lot of Fuel in the long term!" + "" + "Higher Coil tiers provide a small energy discount - up to 70% with the best Coils available." + ] + id: "24866E83B280C9AB" + shape: "rsquare" + size: 0.66d + subtitle: "You Crack Me Up" + tasks: [{ + id: "4307AF60A80EE9FC" + item: "gtceu:cracker" + type: "item" + }] + title: "Multiblock Cracking" + x: 0.0d + y: 10.125d + } + { + dependencies: ["39E7997F3080250A"] + description: [ + "To turn a P2P Tunnel into an &aItem P2P Tunnel&r, right-click it in the world with a &dvanilla Chest&r." + "" + "Item P2P Tunnels are useful in a more abstract way so let's start with an example." + "{@pagebreak}" + "&eExample:&r Making a &9HV Machine Hull&r in the &3Assembler&r also requires an &3Extractor&r for the Fluid. That is two machines, hence two inventories." + "" + "You could passively fill the Assembler with Polyethylene, &lor&r you can also include it in your &dPattern&r, in the form of 2 Bars (Ingots)." + "" + "You may think the next step is just to dump the items in a Buffer and route the items with Pipes - however, this system will eventually &4jam&r due to the incompability with AE2 Interface blocking mode! Oh no!" + "{@pagebreak}" + "This can be fixed by placing the input of the &aItem P2P&r on your &3ME Interface&r, placing one output on the &3Extractor&r, and another output on the &3Assembler&r." + "" + "Then, use Filter covers where the outputs are connected. &dItem Tag Filters&r are better, since you can configure them to &9ingot&r. Have them on &ewhitelist&r for the &3Extractor&r, and on &eblacklist&r for the &3Assembler&r (no Assembler recipe ever requires Ingots - that's an intentional design decision in GregTech)." + "" + "Don't forget &dBlocking Mode&r on your Interface." + "" + "Look - another reason why it's good to store polymers (Polyethylene, PTFE, PBI) as Bars!" + ] + icon: "ae2:me_p2p_tunnel" + id: "7EF57E379F736FBB" + shape: "rsquare" + size: 0.66d + subtitle: "A primer on items and P2P" + tasks: [{ + id: "3CF9C3527F11EDA1" + type: "checkmark" + }] + title: "Item P2P Tunnels" + x: 7.875d + y: 4.5d + } + { + dependencies: ["3B2D2C47BEBCFFA7"] + description: [ + "The &aAlloy Blast Smelter&r is the only main &2GCYM&r machine available in &5EV&r. You can use it to produce any alloy that you'd normally use the Mixer for. " + "" + "Instead of producing &6Hot Ingots&r, the ABS produces &9Molten Fluids&r if the recipe is \"hot\" enough. These fluids require cooling with a &bVacuum Freezer&r. Otherwise, it produces regular liquids." + "" + "Don't let the long smelting times scare you off. This machine incorporates the &dMixer step&r directly into the smelting recipe, and actually saves you quite a bit of time over smelting the dust in an EBF!" + "" + "Nearly every &2GCYM&r material is produced in this machine, so if you have trouble finding a Mixer recipe, look for a Molten Fluid!" + "{@pagebreak}" + "&l&3Lore:&r&o This multiblock was inspired by GT++. It didn't use any heating coils, had no temperature requirements, and only produced regular liquids for all materials. It was pretty OP back in the day, but it eventually got restricted to only a single Energy Hatch to balance it out. For some reason, it also allowed you to melt any dust... into liquid...?" + ] + id: "5979B0E13A1EDC9C" + shape: "square" + size: 0.75d + subtitle: "Visions of GT++" + tasks: [{ + id: "1493AF342D999313" + item: "gtceu:alloy_blast_smelter" + type: "item" + }] + x: 7.875d + y: 6.75d + } + { + dependencies: ["3B2D2C47BEBCFFA7"] + description: [ + "You probably have some old machines lying around, right?" + "" + "You most likely know by now that Arc Furnaces can recycle machines, but by &5EV&r, they upgrade to &a9 slots&r!" + "" + "&eNote&r: This quest accepts either an &5EV&r or &9IV&r Arc Furnace. You don't have to make both." + ] + icon: "gtceu:iv_arc_furnace" + id: "6FEF59B8F571359D" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "35CAC76B502E12FF" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:ev_arc_furnace" + } + { + Count: 1b + id: "gtceu:iv_arc_furnace" + } + ] + } + } + title: "Arc Furnace" + type: "item" + }] + title: "Getting Rid of Those Old Machines" + x: 7.875d + y: 5.625d + } + ] + subtitle: ["Improve your infrastructure and parallelise your setups"] + title: "&5EV&r - Extreme Voltage" +} diff --git a/config/ftbquests/quests/chapters/heating_coils.snbt b/config/ftbquests/quests/chapters/heating_coils.snbt index 3195427..6f41435 100644 --- a/config/ftbquests/quests/chapters/heating_coils.snbt +++ b/config/ftbquests/quests/chapters/heating_coils.snbt @@ -1,147 +1,147 @@ -{ - default_hide_dependency_lines: false - default_quest_shape: "" - filename: "heating_coils" - group: "1C1C4FB2AFCF489D" - icon: "gtceu:cupronickel_coil_block" - id: "7C1306341997601D" - order_index: 1 - quest_links: [ - { - id: "709FB8C1561E7BB8" - linked_quest: "1646BF9194100E57" - x: -2.5d - y: -7.5d - } - { - id: "499941B0EDEFBF54" - linked_quest: "1C55AE6AD5BDE304" - x: -1.0d - y: -7.5d - } - { - id: "10F2DA9FCC5E3860" - linked_quest: "6B08799BCFD01D3D" - x: 0.5d - y: -7.5d - } - { - id: "72CBEEAD5A41685E" - linked_quest: "069FD86133D7D582" - x: 2.0d - y: -7.5d - } - { - id: "76C69275A82861C8" - linked_quest: "7A1E3C3A2D699C5B" - x: 3.5d - y: -7.5d - } - { - id: "6C144735C40EE615" - linked_quest: "2FCBA0D780DBDA9E" - x: 5.0d - y: -7.5d - } - { - id: "5FDCCB7CE9DACB34" - linked_quest: "4C7C0F6A6598BC24" - x: 6.5d - y: -7.5d - } - { - id: "4ACE1AFCEDC37A05" - linked_quest: "6AF3A40BC9CE7122" - x: 8.0d - y: -7.5d - } - { - id: "1EA07F998161450C" - linked_quest: "30A6EDDF25A5E5F8" - shape: "rsquare" - size: 0.66d - x: 2.0d - y: -6.5d - } - { - id: "532482B324E31386" - linked_quest: "1776FA1F3255731E" - shape: "rsquare" - size: 0.66d - x: 3.5d - y: -6.5d - } - { - id: "0F86FC5CD130B2E1" - linked_quest: "78277DBC07D3C45C" - shape: "rsquare" - size: 0.66d - x: 5.0d - y: -6.5d - } - { - id: "7D227159C48FAB94" - linked_quest: "0DC999F79A685194" - shape: "rsquare" - size: 0.66d - x: 6.5d - y: -6.5d - } - { - id: "718938D16A6098A7" - linked_quest: "35F13B6D60361904" - shape: "rsquare" - size: 0.66d - x: 8.0d - y: -6.5d - } - ] - quests: [ - { - dependencies: [ - "257DB4B39B2A928E" - "5B2696206205CB2E" - ] - id: "70432F650591353C" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "77875BBDC0A937A9" - item: "gtceu:cupronickel_ingot" - type: "item" - }] - x: -2.5d - y: -6.5d - } - { - dependencies: [ - "2AD44111B9B39C90" - "4A92AFD2532EED26" - ] - id: "66805BB78A828C00" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "76206DC9E7ABD07A" - item: "gtceu:kanthal_ingot" - type: "item" - }] - x: -1.0d - y: -6.5d - } - { - dependencies: ["6958029B5514D4EC"] - id: "1CBA5477CB7C45E7" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "1104AC52E0A0A472" - item: "gtceu:nichrome_ingot" - type: "item" - }] - x: 0.5d - y: -6.5d - } - ] - title: "Heating Coils" -} +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "heating_coils" + group: "1C1C4FB2AFCF489D" + icon: "gtceu:cupronickel_coil_block" + id: "7C1306341997601D" + order_index: 1 + quest_links: [ + { + id: "709FB8C1561E7BB8" + linked_quest: "1646BF9194100E57" + x: -2.5d + y: -7.5d + } + { + id: "499941B0EDEFBF54" + linked_quest: "1C55AE6AD5BDE304" + x: -1.0d + y: -7.5d + } + { + id: "10F2DA9FCC5E3860" + linked_quest: "6B08799BCFD01D3D" + x: 0.5d + y: -7.5d + } + { + id: "72CBEEAD5A41685E" + linked_quest: "069FD86133D7D582" + x: 2.0d + y: -7.5d + } + { + id: "76C69275A82861C8" + linked_quest: "7A1E3C3A2D699C5B" + x: 3.5d + y: -7.5d + } + { + id: "6C144735C40EE615" + linked_quest: "2FCBA0D780DBDA9E" + x: 5.0d + y: -7.5d + } + { + id: "5FDCCB7CE9DACB34" + linked_quest: "4C7C0F6A6598BC24" + x: 6.5d + y: -7.5d + } + { + id: "4ACE1AFCEDC37A05" + linked_quest: "6AF3A40BC9CE7122" + x: 8.0d + y: -7.5d + } + { + id: "1EA07F998161450C" + linked_quest: "30A6EDDF25A5E5F8" + shape: "rsquare" + size: 0.66d + x: 2.0d + y: -6.5d + } + { + id: "532482B324E31386" + linked_quest: "1776FA1F3255731E" + shape: "rsquare" + size: 0.66d + x: 3.5d + y: -6.5d + } + { + id: "0F86FC5CD130B2E1" + linked_quest: "78277DBC07D3C45C" + shape: "rsquare" + size: 0.66d + x: 5.0d + y: -6.5d + } + { + id: "7D227159C48FAB94" + linked_quest: "0DC999F79A685194" + shape: "rsquare" + size: 0.66d + x: 6.5d + y: -6.5d + } + { + id: "718938D16A6098A7" + linked_quest: "35F13B6D60361904" + shape: "rsquare" + size: 0.66d + x: 8.0d + y: -6.5d + } + ] + quests: [ + { + dependencies: [ + "257DB4B39B2A928E" + "5B2696206205CB2E" + ] + id: "70432F650591353C" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "77875BBDC0A937A9" + item: "gtceu:cupronickel_ingot" + type: "item" + }] + x: -2.5d + y: -6.5d + } + { + dependencies: [ + "2AD44111B9B39C90" + "4A92AFD2532EED26" + ] + id: "66805BB78A828C00" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "76206DC9E7ABD07A" + item: "gtceu:kanthal_ingot" + type: "item" + }] + x: -1.0d + y: -6.5d + } + { + dependencies: ["6958029B5514D4EC"] + id: "1CBA5477CB7C45E7" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "1104AC52E0A0A472" + item: "gtceu:nichrome_ingot" + type: "item" + }] + x: 0.5d + y: -6.5d + } + ] + title: "Heating Coils" +} diff --git a/config/ftbquests/quests/chapters/hv__high_voltage.snbt b/config/ftbquests/quests/chapters/hv__high_voltage.snbt index 8b60469..9c88679 100644 --- a/config/ftbquests/quests/chapters/hv__high_voltage.snbt +++ b/config/ftbquests/quests/chapters/hv__high_voltage.snbt @@ -1,1351 +1,1351 @@ -{ - default_hide_dependency_lines: false - default_quest_shape: "" - filename: "hv__high_voltage" - group: "693226878D58638A" - icon: "gtceu:hv_electric_motor" - id: "237BDB19A9495869" - order_index: 3 - quest_links: [ - { - id: "2583D0B64E51FAC8" - linked_quest: "5063FDFFBE3E4855" - size: 0.75d - x: 7.875d - y: -5.25d - } - { - id: "47BF469B9B0EB28A" - linked_quest: "4AFD3073C731A1E4" - size: 0.75d - x: 7.875d - y: -4.125d - } - { - id: "6C3B2B8F8B6646EA" - linked_quest: "6DDDE2268B691F74" - shape: "square" - size: 0.75d - x: 0.0d - y: -3.0d - } - { - id: "306AB6B6B81566DA" - linked_quest: "16A6AE5C770DB83A" - shape: "gear" - size: 1.2d - x: 2.25d - y: -1.875d - } - ] - quests: [ - { - dependencies: ["16A6AE5C770DB83A"] - description: [ - "When your power generation allows for it, &3HV machines&r are well worth using for on-demand processing. The quadrupled energy cost compared to their &7LV&r counterparts shouldn't bother you too much." - "" - "&9Note:&r Crafting Hulls in the &3Assembler&r is slightly more efficient. Prioritise this recipe!" - ] - icon: "gtceu:hv_machine_casing" - id: "2D01E80DE837F6A6" - rewards: [{ - count: 6 - id: "4D352625AE6D5757" - item: "gtceu:advanced_integrated_circuit" - type: "item" - }] - shape: "square" - size: 0.75d - tasks: [{ - count: 6L - id: "09C7FB07CF7A1B49" - item: "gtceu:hv_machine_hull" - type: "item" - }] - title: "High Voltage Machines" - x: 1.125d - y: -1.875d - } - { - dependencies: ["0021051273D48936"] - description: ["&aEnergium Crystals&r store a significant amount of &9EU&r. They're also arguably cheaper."] - icon: "gtceu:energy_crystal" - id: "55552589C581EE9E" - size: 0.75d - subtitle: "Science-fiction batteries!" - tasks: [{ - id: "35D2AE2899F60BC3" - item: "gtceu:energy_crystal" - type: "item" - }] - title: "Super Batteries" - x: 3.375d - y: -3.0d - } - { - dependencies: [ - "26394C1290D70AB6" - "16A6AE5C770DB83A" - ] - description: [ - "The &3HV Autoclave&r - despite being optional - is a machine you'll definitively want to grab." - "" - "This unlocks unique Batteries that are &6far superior&r to their standard counterparts." - ] - icon: "gtceu:hv_autoclave" - id: "0021051273D48936" - shape: "rsquare" - size: 0.75d - tasks: [{ - id: "51F819B8083DC13A" - item: "gtceu:hv_autoclave" - type: "item" - }] - title: "HV Autoclave" - x: 2.25d - y: -3.0d - } - { - dependencies: ["16A6AE5C770DB83A"] - description: [ - "The &3HV Chemical Bath&r is used to &ddye Lenses&r using &aChemical Dye&r. This will let you engrave more types of Wafers!" - "" - "This is also required for &aEyes of Ender&r." - ] - icon: "gtceu:hv_chemical_bath" - id: "124B32A0583A636A" - size: 0.75d - subtitle: "Please don't bathe with electronics..." - tasks: [{ - id: "13B0B5168E4B06E3" - item: "gtceu:hv_chemical_bath" - type: "item" - }] - title: "High Voltage Bathing" - x: 4.5d - y: -1.875d - } - { - dependencies: ["26394C1290D70AB6"] - description: [ - "If you're &lstill&r running off the &3Large Bronze Boiler&r, you may want to upgrade to the &3Large Steel Boiler&r." - "" - "It's slightly more efficient than the &3LBB&r, and produces &d900 EU/t worth of Steam&r." - "" - "We'd recommend you try other power options at this point." - ] - icon: "gtceu:steel_large_boiler" - id: "1BB40CCF17D00719" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "3872B1D118426B33" - item: "gtceu:steel_large_boiler" - type: "item" - }] - title: "One Hundred Million Pressure Cookers" - x: 1.125d - y: -0.75d - } - { - dependencies: ["16A6AE5C770DB83A"] - description: [ - "You now have access to two &3new Maintenance Hatches&r. Both hatches &6do not require Maintenance&r when first placed in a Multiblock." - "" - "The &3Automatic Maintenance Hatch&r is pretty simple - it eliminates the need for Maintenance, &6forever&r." - "" - "The &3Configurable Maintenance Hatch&r is more interesting. You can configure it to cut off &a10% duration&r on recipes, at the cost of making Maintenance happen three times as fast. That is &d16 real hours&r of activity." - "" - "&9Reminder:&r You can put Tape in the maintenance Hatch to automatically fix problems." - "{@pagebreak}" - "&l&3Lore:&r&o The Automatic Maintenance Hatch texture and mechanic comes from TecTech, an addon mod originally made for GregTech: New Horizons. " - "" - "&oYou'll see more from TecTech if you stick with us with the late game." - ] - icon: "gtceu:configurable_maintenance_hatch" - id: "15645E46CC0E6764" - shape: "rsquare" - size: 0.66d - tasks: [ - { - id: "4BE8DFB45A1BFC09" - item: "gtceu:configurable_maintenance_hatch" - type: "item" - } - { - id: "286992A0F0C20BEE" - item: "gtceu:auto_maintenance_hatch" - type: "item" - } - ] - title: "Advanced Maintenance" - x: 1.125d - y: -3.0d - } - { - dependencies: ["16A6AE5C770DB83A"] - description: [ - "Just like &bMV&r, you'll need to make higher-tier components." - "" - "The painful &dFlawless Gems&r have been replaced with slightly-more-painful &dEyes of Ender&r. Also notice that the &aMotors&r require &d2x Silver Cables&r." - "" - "&aHulls&r and &aMachines&r use &dGold Cables&r." - "{@pagebreak}" - "&9&lTips to make life less painful:&r" - "" - "- Consider using &dElectrotine decomposition&r and &dOre Processing&r for &eElectrum&r." - "- Consider using the &3Chemical Bath&r with &dMercury&r for &eGold&r from a wide variety of ores." - ] - icon: "gtceu:hv_electric_motor" - id: "029CF0D9E5097F87" - shape: "rsquare" - size: 0.66d - tasks: [ - { - id: "5B6D9DD390CC3184" - item: "gtceu:hv_electric_motor" - type: "item" - } - { - id: "20D97B1AD73D38C9" - item: "gtceu:hv_electric_piston" - type: "item" - } - { - id: "2E2ED201C713950B" - item: "gtceu:hv_conveyor_module" - type: "item" - } - { - id: "574C6D74D2D869BD" - item: "gtceu:hv_electric_pump" - type: "item" - } - { - id: "44822263DC8E4BE4" - item: "gtceu:hv_robot_arm" - type: "item" - } - { - id: "10D85B677A95EA38" - item: "gtceu:hv_emitter" - type: "item" - } - { - id: "4173FF5B0A6FA1C3" - item: "gtceu:hv_sensor" - type: "item" - } - ] - title: "We call this \"fun\"" - x: 0.0d - y: -1.875d - } - { - dependencies: [ - "26394C1290D70AB6" - "16A6AE5C770DB83A" - ] - description: ["The &3HV Assembling Machine&r is the next step in progression, but also unlocks a handful of useful utilities - check around this quest for more."] - icon: "gtceu:hv_assembler" - id: "16B735F9C391D260" - size: 0.75d - tasks: [{ - id: "1B70E35262CA2CB8" - item: "gtceu:hv_assembler" - type: "item" - }] - title: "HV Assembling Machine" - x: 2.25d - y: -0.75d - } - { - dependencies: ["16B735F9C391D260"] - description: ["The &9Digital Interface Cover (DIC)&r is a visual Cover. It can show useful things like the status and progress of Machines, or the amount of fluids stored in a Super Tank."] - icon: "gtceu:digital_interface_cover" - id: "111877E2F16AD71C" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "505B2CDC455C36C5" - item: "gtceu:digital_interface_cover" - type: "item" - }] - title: "Digital Interface Cover" - x: 1.125d - y: 0.375d - } - { - dependencies: ["16B735F9C391D260"] - description: [ - "Time to say goodbye to your &4Primitive Water Pumps&r. They've done you proud." - "" - "Place this on the side of a machine to give it &616 buckets&o&r&r of Water every second!" - ] - icon: "gtceu:infinite_water_cover" - id: "78464574AF8A27AC" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "3CE1967A82B9ED45" - item: "gtceu:infinite_water_cover" - type: "item" - }] - title: "Infinite Water" - x: 2.25d - y: 0.375d - } - { - dependencies: ["124B32A0583A636A"] - description: [ - "The &aSimple System on Chip&r will be used for the best &dULV Circuit&r recipe." - "" - "We'd also recommend going out of your way to make all the other useful colored Lenses ahead of time. They are listed here in an &eoptional&r task." - ] - icon: "gtceu:cyan_glass_lens" - id: "6975F16F5B50F17F" - shape: "rsquare" - size: 0.66d - tasks: [ - { - count: 20L - id: "73A16ED7BA7D64E8" - item: { - Count: 1b - id: "itemfilters:tag" - tag: { - value: "forge:lenses" - } - } - optional_task: true - title: "Any #forge:lenses" - type: "item" - } - { - id: "1BBF0F8C4715A902" - item: "gtceu:simple_soc" - type: "item" - } - ] - title: "I see the world in colour" - x: 4.5d - y: 0.375d - } - { - dependencies: [ - "315169840E06110F" - "6975F16F5B50F17F" - ] - description: ["&8ULV&r Circuits are used in some AE2 recipes, such as the &aAnnihilation Core&r and &aFormation Core&r."] - icon: "gtceu:nand_chip" - id: "15EC934CE8F4DC86" - size: 0.75d - tasks: [{ - id: "6B595E3904B796C3" - item: "gtceu:nand_chip" - type: "item" - }] - title: "Best ULV Circuits!" - x: 4.5d - y: 1.5d - } - { - dependencies: [ - "6975F16F5B50F17F" - "16B735F9C391D260" - ] - description: [ - "&bDigital fluid storage&r is pretty cool. Each &b1k ME Fluid Storage Cell&r holds up to &d5 types&r of fluid, and can hold &6over 8,000 buckets&r of those 5 fluid types! That's more than a &3Super Tank 2&r!" - "" - "You may want to &4format&r Fluid Storage Cells to certain types to prevent the network from clogging. Make a &3Cell Workbench&r to do so." - ] - icon: "ae2:fluid_cell_housing" - id: "26E8E5C163340E5A" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "4717CD0721804BAC" - item: "ae2:fluid_cell_housing" - type: "item" - }] - title: "Digital Fluid Storage" - x: 3.375d - y: -0.75d - } - { - dependencies: [ - "3568BC9742092FC5" - "124B32A0583A636A" - "16B735F9C391D260" - ] - description: [ - "The &aLow Power Integrated Circuit&r requires an &3HV Cutting Machine&r inside your &3Cleanroom&r." - "" - "&3HV Energy Hatches&r will be nice additions so you can run your Multiblocks (mainly your Electric Blast Furnace and Large Chemical Reactor) directly off a &6HV&r line." - "" - "This time around, you won't need to upgrade your EBF with 2 Energy Hatches to progress to &5EV&r - phew!" - ] - icon: "gtceu:hv_energy_input_hatch" - id: "5DBBD9B1F5B01F4E" - size: 0.75d - subtitle: "Noticing a pattern here?" - tasks: [ - { - id: "19C5FBCD216DCE26" - item: "gtceu:lpic_chip" - optional_task: true - type: "item" - } - { - amount: 1000L - fluid: "gtceu:sodium_potassium" - id: "2DF33EF0321AB809" - optional_task: true - type: "fluid" - } - { - id: "22E204ADB8257706" - item: "gtceu:hv_energy_input_hatch" - type: "item" - } - ] - title: "Upgrade your EBF II" - x: 4.5d - y: -0.75d - } - { - dependencies: [ - "26394C1290D70AB6" - "16A6AE5C770DB83A" - ] - description: [ - "The &3HV Chemical Reactor&r unlocks a ton of new recipes. Ah, who doesn't love the ever-growing demand on more advanced Chemistry?" - "" - "&9Note:&r We've actually unlocked a ton of new content by reaching &6HV&r. However, not every processing line or item is crucial right now. It'd make the &6HV&r chapter far too dense if we included everything!" - "" - "You could still check out the &5EV&r Chapter if you want to push yourself." - ] - icon: "gtceu:hv_chemical_reactor" - id: "390E59F05132FCB8" - shape: "square" - size: 0.75d - tasks: [{ - id: "652CFAE1FA60F3E2" - item: "gtceu:hv_chemical_reactor" - type: "item" - }] - title: "High Voltage Chemistry" - x: 5.625d - y: -1.875d - } - { - dependencies: ["0EFEE489906256AA"] - description: [ - "Titanium requires a slightly more &binvolved&r process than the previous materials to process. To get started, you'll need &aRutile&r, which can be obtained by processing &aBauxite&r." - "" - "Once you've gotten enough &5Rutile&r, your journey to &6Titanium&r continues in the next quest. There's no need to rush things." - "{@pagebreak}" - "You may have already noticed that Bauxite is also an &6excellent source of Aluminium&r." - "" - "Visiting &dThe End&r allows you to access a richer Bauxite vein, as well as &9Ilmenite&r - an even better source of Rutile." - "" - "&9Tip:&r Ore processing for &aBauxite&r is ridiculously good! Including the &3Thermal Centrifuge&r step easily &6triples&r your &aRutile&r yield." - ] - icon: "gtceu:rutile_dust" - id: "59DFC4DA7D29C315" - shape: "rsquare" - size: 0.66d - subtitle: "...means it WASN'T Titanium!" - tasks: [ - { - count: 15L - id: "7046AD026C55153C" - item: "gtceu:bauxite_dust" - optional_task: true - type: "item" - } - { - id: "5593109F3592A432" - item: "gtceu:rutile_dust" - type: "item" - } - ] - title: "Almost Titanium" - x: 5.625d - y: -3.0d - } - { - dependencies: [ - "390E59F05132FCB8" - "59DFC4DA7D29C315" - "1C55AE6AD5BDE304" - ] - description: [ - "To get your grubby hands on some Titanium, &aRutile&r must first be reduced to &aTitanium Tetrachloride&r in an &3HV Chemical Reactor&r, then reduced again in an &3EBF&r with &dMagnesium&r to finally arrive at Titanium." - "" - "The &dCarbon&r, &dChlorine&r, &dOxygen&r, and &dMagnesium&r used in the process can be &6perfectly recovered&r from the byproduct &dCarbon Monoxide&r and &dMagnesium Chloride&r with no loss. If you set up a system to recover them, &athe only material&r that you'll need to provide for Titanium is &dRutile&r!" - "{@pagebreak}" - "&aTitanium Tetrachloride&r also acts as a catalyst in the production of plastics. A touch of &aTiClâ‚„&r in the polymerisation process can increase the polymer yield to &6133%&r&r. Naturally, this is completely optional." - ] - icon: "gtceu:titanium_tetrachloride_bucket" - id: "727075AAF9F91FAE" - size: 0.75d - tasks: [{ - amount: 1000L - fluid: "gtceu:titanium_tetrachloride" - id: "7C9AC37E86D3398F" - type: "fluid" - }] - title: "Almost Titanium²" - x: 5.625d - y: -4.125d - } - { - dependencies: ["6B08799BCFD01D3D"] - description: [ - "By this point, normal Cables have such insignificant loss that superconductors aren't a requirement." - "" - "You can use those as a flex!" - "" - "Superconductors are still required to craft &aField Generators&r." - ] - icon: "gtceu:mercury_barium_calcium_cuprate_double_wire" - id: "45F9AAE4ABE32033" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "2C582DDA7BC36951" - item: "gtceu:mercury_barium_calcium_cuprate_single_wire" - type: "item" - }] - title: "HV Superconductors" - x: 4.5d - y: -4.125d - } - { - dependencies: [ - "1C55AE6AD5BDE304" - "6958029B5514D4EC" - "1CBA5477CB7C45E7" - ] - description: [ - "&3Nichrome Heating Coils&r increase the temperature of your &3Blast Furnace&r to &d3,600K&r." - "" - "Despite not being required &oyet&r, it still is a good idea to upgrade your primary &3EBF&r for those sweet, sweet &6Coil bonuses&r." - "{@pagebreak}" - "&l&3Lore:&r&o In the original GregTech 5, there were only three types of coils. This was the last tier." - ] - icon: "gtceu:nichrome_coil_block" - id: "6B08799BCFD01D3D" - size: 0.75d - subtitle: "A long way to go before we beat the Sun" - tasks: [{ - count: 16L - id: "2DCD235EC79F582C" - item: "gtceu:nichrome_coil_block" - type: "item" - }] - title: "Nichrome Coils" - x: 4.5d - y: -5.25d - } - { - dependencies: [ - "6958029B5514D4EC" - "727075AAF9F91FAE" - ] - description: [ - "&aTitanium&r has the highest corrosion resistance and strength-to-density ratio of any metallic element, so it's only natural that we'll be using it as the main material in our &5EV&r machinery." - "" - "Confirm that your closed loop for &aRutile&r is up to standard, and prepare to run a dedicated &3EBF&r for hours." - "" - "A quick aside - now we're at &5EV&r, single block generators are about to fall out of style! You'll need to run several &3HV Generators&r to keep up - later, upgrades to Multiblock Generators will be required." - "" - "Whilst Multiblock generators are much more expensive, you'll find them to be much more energy efficient!" - ] - icon: "gtceu:titanium_ingot" - id: "7FA0ACB7F161F378" - shape: "gear" - size: 1.2d - tasks: [{ - id: "6D3E269567F419DE" - item: "gtceu:titanium_ingot" - type: "item" - }] - title: "Titanium" - x: 5.625d - y: -5.25d - } - { - dependencies: ["6958029B5514D4EC"] - description: [ - "&oThis is a guide on how to automatically route &lall&r&o your Hot Ingots to your Vacuum Freezer while keeping everything automated perfectly fine.&r" - "" - "You already know the drill from the Chemical Bath, so let's get right to the chase." - "{@pagebreak}" - "Install an &aItem Tag Filter&r Cover on the &3Input Bus&r of your &3Vacuum Freezer&r, open it and set to whitelist &e&lingots/hot&r. The slot is to &dtest&r items to make sure you configured the Filter properly in case you forgot. Drag ingots from JEI!" - "" - "From here, you now have the option to route either with &9Item Pipes&r or &9AE2&r." - "{@pagebreak}" - "&2With Item Pipes&r, connect the output of your &3EBF(s)&r to the input of your &3Vacuum Freezer&r and the output dump (Chest, Crate, or ME Interface)." - "You can also have a &dRestrictive Pipe&r in front of the output dump to ensure the Vacuum Freezer will be prioritized." - "" - "&2With AE2&r, place a &3ME Storage Bus&r on top of your Cover and set to very &dhigh priority&r. Any hot ingots entering your ME system will automatically be moved into the Vacuum Freezer." - "{@pagebreak}" - "&l&9Note:&r If you wish to know more tags for future automation setups, they will display if you press Shift when hovering over an item. For instance, an item tagged with &e&o#forge:plates/copper&r would be filtered as &e&lplates/copper&r." - "" - "&9Other Note:&r The Item Tag Filter partially supports &dregex&r. Hover over the info icon for more information." - ] - icon: "gtceu:item_tag_filter" - id: "717099CE2CB9A0ED" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "497959F0CC572A68" - item: "gtceu:item_tag_filter" - type: "item" - }] - title: "300IQ" - x: 3.375d - y: -5.25d - } - { - dependencies: ["4AFD3073C731A1E4"] - description: [ - "The &3Vacuum Freezer&r is a multiblock used to cool down &eHot Ingots&r. All ingots made in the EBF with a temperature above &d1750K&r will need it." - "" - "Most of the time, your &3Electric Blast Furnace&r will be the bottleneck, so you don't need to worry about overclocking your freezer." - "" - "Since &eHot Ingots&r &churt you&r when held, item routing will be very useful." - ] - icon: "gtceu:vacuum_freezer" - id: "6958029B5514D4EC" - size: 0.75d - subtitle: "Did you know vacuums actually make things hotter?" - tasks: [{ - id: "784C1A8A77AD314E" - item: "gtceu:vacuum_freezer" - type: "item" - }] - title: "Ice Cold" - x: 6.75d - y: -5.25d - } - { - dependencies: [ - "1C55AE6AD5BDE304" - "6958029B5514D4EC" - ] - description: ["&a4A&r of &bMV&r energy transmission may be appealing, but you probably don't need these at this point. The option is always there if you need it."] - icon: "gtceu:magnesium_diboride_double_wire" - id: "72F0DFAF5CC6D0FE" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "4CCBDA5AC16CBB48" - item: "gtceu:magnesium_diboride_single_wire" - type: "item" - }] - title: "MV Superconductors" - x: 6.75d - y: -4.125d - } - { - dependencies: [ - "41D32C5178760F47" - "4AFD3073C731A1E4" - ] - description: [ - "The next &3Circuit Assembler&r. This tier of Circuit Assembler is only required for one type of Circuit - your first ever &aMainframe&r." - "" - "You can put this off until &5EV&r." - ] - icon: "gtceu:hv_circuit_assembler" - id: "6B1595678ECB7AC8" - size: 0.75d - tasks: [{ - id: "337D8EF42A7BD3A2" - item: "gtceu:hv_circuit_assembler" - type: "item" - }] - title: "HV Circuit Assembler" - x: 7.875d - y: -3.0d - } - { - dependencies: [ - "124B32A0583A636A" - "16E3465CF94E2BDD" - "4024C831C77101CA" - ] - description: [ - "Regardless of whether you're playing on Peaceful or not, you will have to defeat the &4Ender Dragon&r to return to the Overworld safely." - "" - "Prepare yourself with a bow, a few arrows, a blade, and some beds (speedrunner strats!)." - "" - "This quest will print the &alocation of the nearest Stronghold&r in chat." - "{@pagebreak}" - "&9The End&r has even more new veins and materials to harvest, such as &ePlatinum&r and &7Naquadah&r! Similar to Nether ores, End ores are &6worth two Overworld ores&r." - "" - "&aEyes of Ender&r are additionally used in crafting certain components, or for creating &5Quantum Eyes&r." - ] - icon: "minecraft:end_portal_frame" - id: "41D32C5178760F47" - rewards: [{ - command: "/locate structure minecraft:stronghold" - icon: "minecraft:end_portal_frame" - id: "30A15D4EF08A423C" - title: "Nearest Stronghold location printed in chat" - type: "command" - }] - size: 0.75d - tasks: [{ - count: 12L - id: "30A89DD2A22EE314" - item: "minecraft:ender_eye" - type: "item" - }] - title: "The End" - x: 7.875d - y: -1.875d - } - { - dependencies: [ - "4AFD3073C731A1E4" - "6B1595678ECB7AC8" - ] - description: [ - "The first &1IV&r circuit. Congratulations on making it this far!" - "" - "This will be used when you get to &5EV&r." - "" - "&l&3Lore:&r&o The original texture for the Mainframes was taken from an image of an IBM zEnterprise mainframe." - ] - icon: "gtceu:micro_processor_mainframe" - id: "14D277A164202FF8" - size: 0.75d - tasks: [{ - id: "71E3128BA0CAC113" - item: "gtceu:micro_processor_mainframe" - type: "item" - }] - title: "Mainframes - first IV Circuits!" - x: 9.0d - y: -4.125d - } - { - dependencies: [ - "10FB27DD3C7BEC2F" - "0DE5C3FBC9A6A690" - ] - description: [ - "The &3Cleanroom&r is a hollow multiblock free of contaminants. Going forward, most new âuit-related recipes&r, as well as some unique blocks like &3Fusion Casings&r, will need to be run in machines inside a Cleanroom." - "" - "Creating it will put your &aPolyethylene&r automation to the test for all the &dPlascrete&r and/or &dCleanroom Glass&r you will make." - "" - "We'll start you off with a 5x5x5 Cleanroom, but you should upgrade its size when you start feeling cramped." - "" - "&6This quest unlocks a new tutorial on the Cleanroom in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" - "{@pagebreak}" - "&l&3Lore:&r&o The Cleanroom comes from GregTech 5, but as is often the case, the GT5 implementation is much more punishing. The recipes would run without regard to cleanliness, but had a % chance of completion equal to the cleanliness of the Cleanroom. This caused a lot of accidental voiding." - "" - "&oFurthermore, if the Cleanroom had a maintenance issue, the cleanliness would cap out at 90%, which means 10% of items would be voided." - "" - "&oThe GTCEu Cleanroom will &6never void&f recipe outputs." - ] - icon: "gtceu:cleanroom" - id: "3568BC9742092FC5" - shape: "gear" - size: 1.5d - subtitle: "They put me in a room... a clean room" - tasks: [ - { - id: "563BFE52E8A51D9F" - item: "gtceu:cleanroom" - type: "item" - } - { - count: 8L - id: "6D0AC939EC8971BC" - item: "gtceu:filter_casing" - type: "item" - } - { - count: 40L - id: "18AECBFB42064D4E" - item: "gtceu:plascrete" - type: "item" - } - { - count: 10L - id: "4DA87A845076183A" - item: "gtceu:cleanroom_glass" - type: "item" - } - ] - title: "The Cleanroom" - x: 6.75d - y: -3.0d - } - { - dependencies: ["41D32C5178760F47"] - description: [ - "This prospector boasts a &6higher range&r than its &7LV&r counterpart." - "" - "Sneak right-clicking with the Prospector in your hand will change its mode to &6Fluid Prospection&r. This will instead display the base &dyield&r of Fluid veins, along with how full they are." - "" - "&9Reminder:&r The yield of a &3Fluid Drilling Rig&r is directly proportional to the \"fullness\" of the vein. When low enough, the output will default to a yield that can be defined in the CEu config." - "{@pagebreak}" - "&9Tip:&r When the fullness drops below 30% (alright, rough estimate), you should consider moving to another vein for the sake of power-to-yield efficiency. Aiming for the &3Advanced Fluid Drilling Rig&r in &5EV&r may interest you, as not only does it significantly boost the output, but it also reduces the rate at which it drains the vein!" - "" - "&cCaution:&r Due to a bug, the Prospector display may be offset by one chunk, so avoid placing your Rig in the corners of a fluid vein. or you may end up pumping the wrong fluid!" - ] - icon: "gtceu:prospector.hv" - id: "2124BF15006733D5" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "1ED12D379EEE0CBA" - item: "gtceu:prospector.hv" - type: "item" - }] - title: "HV Prospector" - x: 9.0d - y: -1.875d - } - { - dependencies: ["0EFEE489906256AA"] - description: [ - "Fluorine is the rarest gas to obtain from electrolysis in this game." - "" - "You can obtain it from &aLepidolite&r, &aBastnatite&r, and &aMica&r, but the best source is from &aTopaz&r." - ] - icon: "gtceu:fluorine_bucket" - id: "42FB276AB16258D9" - shape: "rsquare" - size: 0.66d - tasks: [{ - amount: 16000L - fluid: "gtceu:fluorine" - id: "27DBF159ADE55257" - type: "fluid" - }] - title: "Fluorine" - x: 5.625d - y: -0.75d - } - { - dependencies: [ - "390E59F05132FCB8" - "42FB276AB16258D9" - ] - description: [ - "&aPolytetrafluoroethylene (PTFE)&r is a &7Carbon&r-&bFluorine&r polymer. Similarly to PVC, PTFE can be used to increase the yield of Plastic Circuit Boards and other crafts. Presently, it is used to make the walls of &3Large Chemical Reactors&r." - "" - "&3Chlorine&r is required in the process, which is fully recycled if you electrolyze the &aHydrochloric Acid&r waste." - "" - "&bFluorine&r will also be used in the &aUranium&r and &7Naquadah&r refinement processes." - "" - "&9Tip:&r From this point onwards, you should be solidifying Polymers as &dBar&r (Ingot) form, as they can easily be shaped to whichever form you will need using the &3Extruder&r." - ] - icon: "gtceu:polytetrafluoroethylene_plate" - id: "7CC79617A4965F25" - rewards: [{ - count: 24 - id: "314C46623E72CFA4" - item: "gtceu:netherrack_topaz_ore" - type: "item" - }] - size: 0.75d - subtitle: "A.K.A - Teflon" - tasks: [ - { - amount: 1000L - fluid: "gtceu:hydrofluoric_acid" - id: "39D0D1DEEFAD2830" - optional_task: true - type: "fluid" - } - { - amount: 1000L - fluid: "gtceu:chloroform" - id: "28B5614D97C82AB8" - optional_task: true - type: "fluid" - } - { - id: "62C0D8E62DC90BD5" - item: "gtceu:polytetrafluoroethylene_plate" - type: "item" - } - ] - title: "Polytetrafluoroethylene" - x: 5.625d - y: 0.375d - } - { - dependencies: ["04F6E968CEEC3D49"] - description: [ - "Making &aNitrobenzene&r will boost the energy efficiency of &aBenzene&r roughly &6fourfold&r. You love to see it." - "" - "The catch here is that it takes &dDistilled Water&r, and consumes a bit of &dSulfur&r with every step." - ] - icon: { - Count: 1b - id: "gtceu:fluid_cell" - tag: { - Fluid: { - Amount: 8000 - FluidName: "gtceu:nitrobenzene" - } - } - } - id: "56E7A3A0CC690C8A" - shape: "rsquare" - size: 0.66d - tasks: [{ - amount: 40000L - fluid: "gtceu:nitrobenzene" - id: "0BC043068EE4C69A" - type: "fluid" - }] - title: "Benzene Nitro" - x: 9.0d - y: 1.5d - } - { - dependencies: ["7CC79617A4965F25"] - description: [ - "The &3Large Chemical Reactor (LCR)&r is a multiblock &3Chemical Reactor&r with more input/output slots. Its Teflon casings allow it to process extra recipes." - "" - "The &3LCR&r can perform some exclusive reactions which allow you to combine multiple normal &3Chemical Reactor&r steps into a &6single step&r. Examples below:" - "" - "&9-&r &aNitrogen Dioxide&r (for Nitric Acid and Dinitrogen Tetroxide)" - "&9-&r &aSulfuric Acid&r" - "&9-&r &aPhenol&r" - "&9-&r &aEpichlorohydrin&r (you need it for Epoxy!)" - "&9-&r &aEpoxy&r" - "{@pagebreak}" - "There are also &3LCR&r exclusive recipes. For example, &dRadon&r can only be made in the LCR right now." - "" - "All &dOverclocks&r in the &3LCR&r are &6100% efficient&r (known as Perfect overclocks); each overclock will &5quadruple the speed&r, as opposed to doubling it." - "" - "The &3LCR&r has yet another &6advantage&r. You can use &32 Energy Hatches&r to allow it to run recipes of the &5next tier&r, similar to the &3Electric Blast Furnace&r." - "{@pagebreak}" - "&9Tip:&r Given the amount of LCRs you may end up using, why not try utilising &dwallsharing&r to its full potential?" - "" - "You could share one 2A (standard) &3Energy Hatch&r between 2 LCRs." - "" - "You might want to share &3Input/Output Hatches&r, but make sure each LCR is running the correct recipe." - "" - "Keep in mind Maintenance hatches are not sharable." - ] - icon: "gtceu:large_chemical_reactor" - id: "528CE69DA4358B2E" - shape: "gear" - size: 1.3d - tasks: [ - { - id: "4738F666E22B212B" - item: "gtceu:large_chemical_reactor" - type: "item" - } - { - count: 10L - id: "437860B6D7534842" - item: "gtceu:inert_machine_casing" - type: "item" - } - { - id: "6D5FA685D7F4485B" - item: "gtceu:ptfe_pipe_casing" - type: "item" - } - ] - title: "Large Chemical Reactor" - x: 5.625d - y: 1.5d - } - { - dependencies: [ - "316FF60D6FFE97CE" - "6A304E453D74C57C" - ] - description: [ - "&cTNT&r (Trinitrotoluene) can't be prepared with the usual Gunpowder and Sand anymore. Instead, you'll have to produce &aGelled Toluene&r and react it with Sulfuric Acid to make TNT." - "" - "Using the &3HV Chemical Reactor&r recipe will double the yield of &aGelled Toluene&r at the cost of requiring additional inputs." - "{@pagebreak}" - "We don't have any easy tips to give you for &aToluene&r. It's going to be tricky no matter which route you take." - "" - "That being said, don't miss out on the direct &aHeavy Fuel&r to &aToluene&r recipe in the single block &3Distillery&r." - "" - "&aToluene&r can also optionally be used in &5EV&r to make &dGasoline&r." - "" - "&cTNT&r is used in the &3Implosion Compressor&r to make Gems. It also blows stuff up." - ] - icon: "minecraft:tnt" - id: "2B7B214EDE0B45A2" - size: 0.75d - tasks: [ - { - amount: 1000L - fluid: "gtceu:toluene" - id: "1B1BAB5824FA20A9" - optional_task: true - type: "fluid" - } - { - id: "1CB85F57BA45252D" - item: "gtceu:gelled_toluene" - type: "item" - } - { - id: "04BF6A36E965C348" - item: "minecraft:tnt" - type: "item" - } - ] - title: "TNT" - x: 7.875d - y: 0.375d - } - { - dependencies: ["390E59F05132FCB8"] - description: [ - "If you've killed a Blaze before, you may have noticed it dropped &eSulfur Dust&r instead of a &cBlaze Rod&r." - "" - "In order to get &6Blaze Powder&r, you must instead combine &7Carbon Dust&r and &eSulfur Dust&r in a &3HV Chemical Reactor&r." - ] - icon: "minecraft:blaze_powder" - id: "16E3465CF94E2BDD" - size: 0.75d - tasks: [{ - count: 12L - id: "00CC416ACB6CA99F" - item: "minecraft:blaze_powder" - type: "item" - }] - title: "Blaze Powder" - x: 6.75d - y: -1.875d - } - { - dependencies: [ - "1137D2BA7E03D685" - "2B7B214EDE0B45A2" - ] - description: [ - "If you've killed an Enderman before, you may have noticed it dropped &aEnderpearl Dust&r instead of an Ender Pearl. In order to get &aEnder Pearls&r, you must make them from Enderpearl Dust in the &3Implosion Compressor&r." - "" - "&9Pro tip for non-Peaceful players&r: Trapping Endermen in Boats makes them much easier to kill! Use a &dButchery Knife&r when slaying Endermen for the Looting 3 bonus." - "" - "In the long term, &aEnderpearl Dust&r should be made in an &3HV Mixer&r." - ] - icon: "minecraft:ender_pearl" - id: "4024C831C77101CA" - size: 0.75d - tasks: [ - { - id: "3DC62CA60F006A06" - item: "gtceu:ender_pearl_dust" - optional_task: true - type: "item" - } - { - id: "20403A639228B809" - item: "minecraft:ender_pearl" - type: "item" - } - ] - title: "Ender Pearls" - x: 7.875d - y: -0.75d - } - { - dependencies: ["3568BC9742092FC5"] - description: [ - "Doping is the process of intentionally introducing impurities into semiconductors to alter their properties." - "" - "&7Silicon&r can be doped with small amounts of &ePhosphorus&r to make a better &eSilicon Boule&r." - "" - "Phosphorus-doped Silicon Boules typically yield &68 times&r more wafers than their non-doped counterparts. However, they are not strictly needed until &5EV&r, where they'll be used in more complex wafers." - "" - "&9Note&r: All processing of Phosphorus Boules and Wafers will require a &dCleanroom&r." - ] - icon: "gtceu:phosphorus_boule" - id: "017019EB38F7A18C" - rewards: [{ - id: "69C519E1CE7B94F0" - item: "gtceu:hv_lithium_battery" - type: "item" - }] - size: 0.75d - subtitle: "That's dope, bro!" - tasks: [ - { - id: "28C8A90D0F999573" - item: "gtceu:phosphorus_boule" - type: "item" - } - { - id: "2CD60F6FFD4C1DFF" - item: "gtceu:hv_laser_engraver" - type: "item" - } - ] - title: "Phosphorus Boules" - x: 9.0d - y: -3.0d - } - { - dependencies: ["26394C1290D70AB6"] - description: [ - "The &3Implosion Compressor&r turns the Dust form of Gems into their Gem form." - "" - "It's required to get &aEnder Pearls&r." - "" - "&cTNT&r can be used for the Implosion." - ] - icon: "gtceu:implosion_compressor" - id: "1137D2BA7E03D685" - size: 0.75d - tasks: [{ - id: "52E617BBF3718471" - item: "gtceu:implosion_compressor" - type: "item" - }] - title: "Implosion Compressor" - x: 9.0d - y: -0.75d - } - { - dependencies: [ - "4343746E706264E6" - "528CE69DA4358B2E" - ] - description: [ - "Nitric Acid's fumes are extremely toxic! It's also a very potent oxidizer." - "" - "&aNitric Acid&r is used in:" - "" - "&9-&r Cetane-Boosted Diesel, a better Diesel fuel that you'll get to soon." - "&9-&r Nitrobenzene, a better Gas fuel that we're not far off making." - "&9-&r The optional gem slurry chains." - "&9-&r The Platinum Group Sludge chain in &1IV&r." - "&9-&r Polybenzimidazole (try saying that ten times fast!) in &1IV&r." - "{@pagebreak}" - "There are two main ways to make &aNitric Acid&r - &othe &agood&f way and the &4bad&f ways!&r" - "" - "Therefore, we'll point you towards the best method:" - "" - "Get a &3Large Chemical Reactor&r and use it to make &aNitrogen Dioxide&r. From there, react it in a regular &3Chemical Reactor&r with more &dOxygen&r and &dWater&r and you got yourself some &aNitric Acid&r!" - "" - "This requires a lot of &dOxygen&r. Refer to its own Quest in &7LV&r for the most efficient ways to obtain in large amount. Notice that this is Hydrogen free!" - ] - icon: "gtceu:nitric_acid_bucket" - id: "5BACED5AE350EAB1" - size: 0.75d - subtitle: "This won't eat your skin" - tasks: [{ - amount: 1000L - fluid: "gtceu:nitric_acid" - id: "30DA5B5D735254AD" - type: "fluid" - }] - title: "Nitric Acid" - x: 6.75d - y: 1.5d - } - { - dependencies: ["5BACED5AE350EAB1"] - description: [ - "&aCetane-Boosted Diesel&r is &650% more energy dense&r than regular &aDiesel&r, and only requires 1 part &dTetranitromethane (TNM)&r for every 50 parts &aDiesel&r. What a steal, right?" - "" - "The catch comes in the complexity of making &dTNM&r. In order to concoct it, you must react &aNitric Acid&r with either &dEthenone&r or &aMethyl Acetate&r, both of which have quite an involved process themselves!" - ] - icon: { - Count: 1b - id: "gtceu:fluid_cell" - tag: { - Fluid: { - Amount: 8000 - FluidName: "gtceu:cetane_boosted_diesel" - } - } - } - id: "04F6E968CEEC3D49" - shape: "rsquare" - size: 0.66d - subtitle: "This is to go further beyond" - tasks: [{ - amount: 50000L - fluid: "gtceu:cetane_boosted_diesel" - id: "150FF5579CA17796" - type: "fluid" - }] - title: "Cetane-boosted Diesel" - x: 7.875d - y: 1.5d - } - { - dependencies: ["16B735F9C391D260"] - description: [ - "The &eSMD&r (surface-mount device) &aComponents&r are CEu-exclusive components that are required for the next tier of circuits (&5Nano&r). They can also be used in place of their non-SMD counterparts in most Circuit recipes." - "" - "Of course they're more complicated to make, this is GregTech! What did you expect?" - "" - "Invest in automation for these - you won't stop needing them." - ] - icon: "gtceu:smd_transistor" - id: "4C3805F75C9EE3DD" - size: 0.75d - subtitle: "Alternate components!" - tasks: [ - { - id: "75D9301389ECDAC7" - item: "gtceu:smd_transistor" - type: "item" - } - { - id: "5AC39933BF3FB8C3" - item: "gtceu:smd_resistor" - type: "item" - } - { - id: "6421A825AB3FC7CE" - item: "gtceu:smd_capacitor" - type: "item" - } - ] - title: "SMD Components" - x: 3.375d - y: 0.375d - } - { - dependencies: ["4C3805F75C9EE3DD"] - description: [ - "&aPlatinum&r (needed for SMD Diodes) has its own dedicated Quest in the &5EV&r tab." - "" - "&l&3Lore:&r&o The SMD Inductors make an appearance in GTCEu for the first time. It's more consistent and convenient to have all Circuit components receive an SMD counterpart." - ] - icon: "gtceu:smd_capacitor" - id: "7F272A099E65F848" - size: 0.75d - tasks: [ - { - id: "75955EC3248DEA7A" - item: "gtceu:smd_diode" - type: "item" - } - { - id: "46FD3F3FEFBF7ECD" - item: "gtceu:smd_inductor" - type: "item" - } - ] - title: "More SMD Components" - x: 3.375d - y: 1.5d - } - { - dependencies: [ - "26394C1290D70AB6" - "16A6AE5C770DB83A" - ] - description: [ - "The &3HV Macerator&r finally unlocks more of the slots shown in JEI. With this, the first &9three&r slots are now available. This allows you to receive the &6unique ore Byproduct&r from macerating &dThermal &dCentrifuged Ore&r." - "" - "Macerating Ores costs &a32 EU/t&r with &5two overclocks&r, which makes this machine able to fit in &7LV&r lines - very, very convenient." - "" - "Despite the signicant improvements this machine provides, it still isn't completely worth it to set up advanced processing for every single ore. Energy and time are still things to consider, so only process the ores that produce &6Byproducts&r you care for." - "{@pagebreak}" - "&l&3Lore:&r&o In GregTech 5u, the &6HV&r&o Macerator only gave two slots. Urgh... we weren't planning on using that Stone Dust, anyway..." - ] - id: "6B7762F672BAE76F" - size: 0.75d - subtitle: "Shredding your Ores with byproducts" - tasks: [{ - id: "76DAF1C1B90EFE87" - item: "gtceu:hv_macerator" - type: "item" - }] - title: "Universal Macerator" - x: -1.125d - y: -1.875d - } - { - dependencies: [ - "6EB68C28BEE24DEF" - "390E59F05132FCB8" - ] - description: [ - "&aAmmonia&r is &doptional&r in &6HV&r." - "" - "You may use it in the production of:" - "&9-&r Nitric Acid, although we don't recommend this." - "&9-&r Rocket Fuel, required for Nether Stars in &1IV&r." - "&9-&r Polybenzimidazole (now THAT'S a tongue twister!) in &1IV&r." - "" - "The \"least painful\" recipe should be the one in the &3HV Chemical Reactor&r. Make sure your &aHydrogen&r production (mostly from &aWater electrolysis&r) is enough to support the demand." - "" - "You could also obtain &aAmmonia&r as a waste product from &dPlatinum Group Sludge&r processing." - ] - icon: "gtceu:ammonia_bucket" - id: "4343746E706264E6" - shape: "rsquare" - size: 0.66d - tasks: [{ - amount: 1000L - fluid: "gtceu:ammonia" - id: "5D4330FDC189D42D" - type: "fluid" - }] - title: "Ammonia" - x: 6.75d - y: -0.75d - } - { - dependencies: ["6958029B5514D4EC"] - description: [ - "With your new &bVacuum Freezer&r, you can now \"&ofreeze&r\" air into &aLiquid Air&r, granting access to &6Creative Flight&r! Do be sure to have a look at processing some additional &aLiquid Air&r - the products of its distillation are very appealing." - "" - "&dXP Drain&r whilst flying has been &cdisabled&r in this pack." - ] - icon: "better_angel_ring:angel_ring" - id: "4B4F53FB33DE1C62" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "6E9FE61644EE53AB" - item: "better_angel_ring:angel_ring" - type: "item" - }] - title: "I believe I can fly" - x: 9.0d - y: -5.25d - } - { - dependencies: ["4024C831C77101CA"] - description: [ - "If you're looking for a change of scene, the &5Void Dimension&r is a perfectly empty area for you to build your factory." - "" - "It wouldn't be unwise to procure some manner of &aflight&r before venturing here - maybe look around and see if this pack has &6any options&r." - ] - icon: "javd:portal_block" - id: "1011551290D3D7EA" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "19CC2402A14AE77C" - item: "javd:portal_block" - type: "item" - }] - title: "Void Dimension Portal" - x: 9.0d - y: 0.375d - } - ] - subtitle: ["Scale up your power and begin advanced chemistry"] - title: "&6HV&r - High Voltage" -} +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "hv__high_voltage" + group: "693226878D58638A" + icon: "gtceu:hv_electric_motor" + id: "237BDB19A9495869" + order_index: 3 + quest_links: [ + { + id: "2583D0B64E51FAC8" + linked_quest: "5063FDFFBE3E4855" + size: 0.75d + x: 7.875d + y: -5.25d + } + { + id: "47BF469B9B0EB28A" + linked_quest: "4AFD3073C731A1E4" + size: 0.75d + x: 7.875d + y: -4.125d + } + { + id: "6C3B2B8F8B6646EA" + linked_quest: "6DDDE2268B691F74" + shape: "square" + size: 0.75d + x: 0.0d + y: -3.0d + } + { + id: "306AB6B6B81566DA" + linked_quest: "16A6AE5C770DB83A" + shape: "gear" + size: 1.2d + x: 2.25d + y: -1.875d + } + ] + quests: [ + { + dependencies: ["16A6AE5C770DB83A"] + description: [ + "When your power generation allows for it, &3HV machines&r are well worth using for on-demand processing. The quadrupled energy cost compared to their &7LV&r counterparts shouldn't bother you too much." + "" + "&9Note:&r Crafting Hulls in the &3Assembler&r is slightly more efficient. Prioritise this recipe!" + ] + icon: "gtceu:hv_machine_casing" + id: "2D01E80DE837F6A6" + rewards: [{ + count: 6 + id: "4D352625AE6D5757" + item: "gtceu:advanced_integrated_circuit" + type: "item" + }] + shape: "square" + size: 0.75d + tasks: [{ + count: 6L + id: "09C7FB07CF7A1B49" + item: "gtceu:hv_machine_hull" + type: "item" + }] + title: "High Voltage Machines" + x: 1.125d + y: -1.875d + } + { + dependencies: ["0021051273D48936"] + description: ["&aEnergium Crystals&r store a significant amount of &9EU&r. They're also arguably cheaper."] + icon: "gtceu:energy_crystal" + id: "55552589C581EE9E" + size: 0.75d + subtitle: "Science-fiction batteries!" + tasks: [{ + id: "35D2AE2899F60BC3" + item: "gtceu:energy_crystal" + type: "item" + }] + title: "Super Batteries" + x: 3.375d + y: -3.0d + } + { + dependencies: [ + "26394C1290D70AB6" + "16A6AE5C770DB83A" + ] + description: [ + "The &3HV Autoclave&r - despite being optional - is a machine you'll definitively want to grab." + "" + "This unlocks unique Batteries that are &6far superior&r to their standard counterparts." + ] + icon: "gtceu:hv_autoclave" + id: "0021051273D48936" + shape: "rsquare" + size: 0.75d + tasks: [{ + id: "51F819B8083DC13A" + item: "gtceu:hv_autoclave" + type: "item" + }] + title: "HV Autoclave" + x: 2.25d + y: -3.0d + } + { + dependencies: ["16A6AE5C770DB83A"] + description: [ + "The &3HV Chemical Bath&r is used to &ddye Lenses&r using &aChemical Dye&r. This will let you engrave more types of Wafers!" + "" + "This is also required for &aEyes of Ender&r." + ] + icon: "gtceu:hv_chemical_bath" + id: "124B32A0583A636A" + size: 0.75d + subtitle: "Please don't bathe with electronics..." + tasks: [{ + id: "13B0B5168E4B06E3" + item: "gtceu:hv_chemical_bath" + type: "item" + }] + title: "High Voltage Bathing" + x: 4.5d + y: -1.875d + } + { + dependencies: ["26394C1290D70AB6"] + description: [ + "If you're &lstill&r running off the &3Large Bronze Boiler&r, you may want to upgrade to the &3Large Steel Boiler&r." + "" + "It's slightly more efficient than the &3LBB&r, and produces &d900 EU/t worth of Steam&r." + "" + "We'd recommend you try other power options at this point." + ] + icon: "gtceu:steel_large_boiler" + id: "1BB40CCF17D00719" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "3872B1D118426B33" + item: "gtceu:steel_large_boiler" + type: "item" + }] + title: "One Hundred Million Pressure Cookers" + x: 1.125d + y: -0.75d + } + { + dependencies: ["16A6AE5C770DB83A"] + description: [ + "You now have access to two &3new Maintenance Hatches&r. Both hatches &6do not require Maintenance&r when first placed in a Multiblock." + "" + "The &3Automatic Maintenance Hatch&r is pretty simple - it eliminates the need for Maintenance, &6forever&r." + "" + "The &3Configurable Maintenance Hatch&r is more interesting. You can configure it to cut off &a10% duration&r on recipes, at the cost of making Maintenance happen three times as fast. That is &d16 real hours&r of activity." + "" + "&9Reminder:&r You can put Tape in the maintenance Hatch to automatically fix problems." + "{@pagebreak}" + "&l&3Lore:&r&o The Automatic Maintenance Hatch texture and mechanic comes from TecTech, an addon mod originally made for GregTech: New Horizons. " + "" + "&oYou'll see more from TecTech if you stick with us with the late game." + ] + icon: "gtceu:configurable_maintenance_hatch" + id: "15645E46CC0E6764" + shape: "rsquare" + size: 0.66d + tasks: [ + { + id: "4BE8DFB45A1BFC09" + item: "gtceu:configurable_maintenance_hatch" + type: "item" + } + { + id: "286992A0F0C20BEE" + item: "gtceu:auto_maintenance_hatch" + type: "item" + } + ] + title: "Advanced Maintenance" + x: 1.125d + y: -3.0d + } + { + dependencies: ["16A6AE5C770DB83A"] + description: [ + "Just like &bMV&r, you'll need to make higher-tier components." + "" + "The painful &dFlawless Gems&r have been replaced with slightly-more-painful &dEyes of Ender&r. Also notice that the &aMotors&r require &d2x Silver Cables&r." + "" + "&aHulls&r and &aMachines&r use &dGold Cables&r." + "{@pagebreak}" + "&9&lTips to make life less painful:&r" + "" + "- Consider using &dElectrotine decomposition&r and &dOre Processing&r for &eElectrum&r." + "- Consider using the &3Chemical Bath&r with &dMercury&r for &eGold&r from a wide variety of ores." + ] + icon: "gtceu:hv_electric_motor" + id: "029CF0D9E5097F87" + shape: "rsquare" + size: 0.66d + tasks: [ + { + id: "5B6D9DD390CC3184" + item: "gtceu:hv_electric_motor" + type: "item" + } + { + id: "20D97B1AD73D38C9" + item: "gtceu:hv_electric_piston" + type: "item" + } + { + id: "2E2ED201C713950B" + item: "gtceu:hv_conveyor_module" + type: "item" + } + { + id: "574C6D74D2D869BD" + item: "gtceu:hv_electric_pump" + type: "item" + } + { + id: "44822263DC8E4BE4" + item: "gtceu:hv_robot_arm" + type: "item" + } + { + id: "10D85B677A95EA38" + item: "gtceu:hv_emitter" + type: "item" + } + { + id: "4173FF5B0A6FA1C3" + item: "gtceu:hv_sensor" + type: "item" + } + ] + title: "We call this \"fun\"" + x: 0.0d + y: -1.875d + } + { + dependencies: [ + "26394C1290D70AB6" + "16A6AE5C770DB83A" + ] + description: ["The &3HV Assembling Machine&r is the next step in progression, but also unlocks a handful of useful utilities - check around this quest for more."] + icon: "gtceu:hv_assembler" + id: "16B735F9C391D260" + size: 0.75d + tasks: [{ + id: "1B70E35262CA2CB8" + item: "gtceu:hv_assembler" + type: "item" + }] + title: "HV Assembling Machine" + x: 2.25d + y: -0.75d + } + { + dependencies: ["16B735F9C391D260"] + description: ["The &9Digital Interface Cover (DIC)&r is a visual Cover. It can show useful things like the status and progress of Machines, or the amount of fluids stored in a Super Tank."] + icon: "gtceu:digital_interface_cover" + id: "111877E2F16AD71C" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "505B2CDC455C36C5" + item: "gtceu:digital_interface_cover" + type: "item" + }] + title: "Digital Interface Cover" + x: 1.125d + y: 0.375d + } + { + dependencies: ["16B735F9C391D260"] + description: [ + "Time to say goodbye to your &4Primitive Water Pumps&r. They've done you proud." + "" + "Place this on the side of a machine to give it &616 buckets&o&r&r of Water every second!" + ] + icon: "gtceu:infinite_water_cover" + id: "78464574AF8A27AC" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "3CE1967A82B9ED45" + item: "gtceu:infinite_water_cover" + type: "item" + }] + title: "Infinite Water" + x: 2.25d + y: 0.375d + } + { + dependencies: ["124B32A0583A636A"] + description: [ + "The &aSimple System on Chip&r will be used for the best &dULV Circuit&r recipe." + "" + "We'd also recommend going out of your way to make all the other useful colored Lenses ahead of time. They are listed here in an &eoptional&r task." + ] + icon: "gtceu:cyan_glass_lens" + id: "6975F16F5B50F17F" + shape: "rsquare" + size: 0.66d + tasks: [ + { + count: 20L + id: "73A16ED7BA7D64E8" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:lenses" + } + } + optional_task: true + title: "Any #forge:lenses" + type: "item" + } + { + id: "1BBF0F8C4715A902" + item: "gtceu:simple_soc" + type: "item" + } + ] + title: "I see the world in colour" + x: 4.5d + y: 0.375d + } + { + dependencies: [ + "315169840E06110F" + "6975F16F5B50F17F" + ] + description: ["&8ULV&r Circuits are used in some AE2 recipes, such as the &aAnnihilation Core&r and &aFormation Core&r."] + icon: "gtceu:nand_chip" + id: "15EC934CE8F4DC86" + size: 0.75d + tasks: [{ + id: "6B595E3904B796C3" + item: "gtceu:nand_chip" + type: "item" + }] + title: "Best ULV Circuits!" + x: 4.5d + y: 1.5d + } + { + dependencies: [ + "6975F16F5B50F17F" + "16B735F9C391D260" + ] + description: [ + "&bDigital fluid storage&r is pretty cool. Each &b1k ME Fluid Storage Cell&r holds up to &d5 types&r of fluid, and can hold &6over 8,000 buckets&r of those 5 fluid types! That's more than a &3Super Tank 2&r!" + "" + "You may want to &4format&r Fluid Storage Cells to certain types to prevent the network from clogging. Make a &3Cell Workbench&r to do so." + ] + icon: "ae2:fluid_cell_housing" + id: "26E8E5C163340E5A" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "4717CD0721804BAC" + item: "ae2:fluid_cell_housing" + type: "item" + }] + title: "Digital Fluid Storage" + x: 3.375d + y: -0.75d + } + { + dependencies: [ + "3568BC9742092FC5" + "124B32A0583A636A" + "16B735F9C391D260" + ] + description: [ + "The &aLow Power Integrated Circuit&r requires an &3HV Cutting Machine&r inside your &3Cleanroom&r." + "" + "&3HV Energy Hatches&r will be nice additions so you can run your Multiblocks (mainly your Electric Blast Furnace and Large Chemical Reactor) directly off a &6HV&r line." + "" + "This time around, you won't need to upgrade your EBF with 2 Energy Hatches to progress to &5EV&r - phew!" + ] + icon: "gtceu:hv_energy_input_hatch" + id: "5DBBD9B1F5B01F4E" + size: 0.75d + subtitle: "Noticing a pattern here?" + tasks: [ + { + id: "19C5FBCD216DCE26" + item: "gtceu:lpic_chip" + optional_task: true + type: "item" + } + { + amount: 1000L + fluid: "gtceu:sodium_potassium" + id: "2DF33EF0321AB809" + optional_task: true + type: "fluid" + } + { + id: "22E204ADB8257706" + item: "gtceu:hv_energy_input_hatch" + type: "item" + } + ] + title: "Upgrade your EBF II" + x: 4.5d + y: -0.75d + } + { + dependencies: [ + "26394C1290D70AB6" + "16A6AE5C770DB83A" + ] + description: [ + "The &3HV Chemical Reactor&r unlocks a ton of new recipes. Ah, who doesn't love the ever-growing demand on more advanced Chemistry?" + "" + "&9Note:&r We've actually unlocked a ton of new content by reaching &6HV&r. However, not every processing line or item is crucial right now. It'd make the &6HV&r chapter far too dense if we included everything!" + "" + "You could still check out the &5EV&r Chapter if you want to push yourself." + ] + icon: "gtceu:hv_chemical_reactor" + id: "390E59F05132FCB8" + shape: "square" + size: 0.75d + tasks: [{ + id: "652CFAE1FA60F3E2" + item: "gtceu:hv_chemical_reactor" + type: "item" + }] + title: "High Voltage Chemistry" + x: 5.625d + y: -1.875d + } + { + dependencies: ["0EFEE489906256AA"] + description: [ + "Titanium requires a slightly more &binvolved&r process than the previous materials to process. To get started, you'll need &aRutile&r, which can be obtained by processing &aBauxite&r." + "" + "Once you've gotten enough &5Rutile&r, your journey to &6Titanium&r continues in the next quest. There's no need to rush things." + "{@pagebreak}" + "You may have already noticed that Bauxite is also an &6excellent source of Aluminium&r." + "" + "Visiting &dThe End&r allows you to access a richer Bauxite vein, as well as &9Ilmenite&r - an even better source of Rutile." + "" + "&9Tip:&r Ore processing for &aBauxite&r is ridiculously good! Including the &3Thermal Centrifuge&r step easily &6triples&r your &aRutile&r yield." + ] + icon: "gtceu:rutile_dust" + id: "59DFC4DA7D29C315" + shape: "rsquare" + size: 0.66d + subtitle: "...means it WASN'T Titanium!" + tasks: [ + { + count: 15L + id: "7046AD026C55153C" + item: "gtceu:bauxite_dust" + optional_task: true + type: "item" + } + { + id: "5593109F3592A432" + item: "gtceu:rutile_dust" + type: "item" + } + ] + title: "Almost Titanium" + x: 5.625d + y: -3.0d + } + { + dependencies: [ + "390E59F05132FCB8" + "59DFC4DA7D29C315" + "1C55AE6AD5BDE304" + ] + description: [ + "To get your grubby hands on some Titanium, &aRutile&r must first be reduced to &aTitanium Tetrachloride&r in an &3HV Chemical Reactor&r, then reduced again in an &3EBF&r with &dMagnesium&r to finally arrive at Titanium." + "" + "The &dCarbon&r, &dChlorine&r, &dOxygen&r, and &dMagnesium&r used in the process can be &6perfectly recovered&r from the byproduct &dCarbon Monoxide&r and &dMagnesium Chloride&r with no loss. If you set up a system to recover them, &athe only material&r that you'll need to provide for Titanium is &dRutile&r!" + "{@pagebreak}" + "&aTitanium Tetrachloride&r also acts as a catalyst in the production of plastics. A touch of &aTiClâ‚„&r in the polymerisation process can increase the polymer yield to &6133%&r&r. Naturally, this is completely optional." + ] + icon: "gtceu:titanium_tetrachloride_bucket" + id: "727075AAF9F91FAE" + size: 0.75d + tasks: [{ + amount: 1000L + fluid: "gtceu:titanium_tetrachloride" + id: "7C9AC37E86D3398F" + type: "fluid" + }] + title: "Almost Titanium²" + x: 5.625d + y: -4.125d + } + { + dependencies: ["6B08799BCFD01D3D"] + description: [ + "By this point, normal Cables have such insignificant loss that superconductors aren't a requirement." + "" + "You can use those as a flex!" + "" + "Superconductors are still required to craft &aField Generators&r." + ] + icon: "gtceu:mercury_barium_calcium_cuprate_double_wire" + id: "45F9AAE4ABE32033" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "2C582DDA7BC36951" + item: "gtceu:mercury_barium_calcium_cuprate_single_wire" + type: "item" + }] + title: "HV Superconductors" + x: 4.5d + y: -4.125d + } + { + dependencies: [ + "1C55AE6AD5BDE304" + "6958029B5514D4EC" + "1CBA5477CB7C45E7" + ] + description: [ + "&3Nichrome Heating Coils&r increase the temperature of your &3Blast Furnace&r to &d3,600K&r." + "" + "Despite not being required &oyet&r, it still is a good idea to upgrade your primary &3EBF&r for those sweet, sweet &6Coil bonuses&r." + "{@pagebreak}" + "&l&3Lore:&r&o In the original GregTech 5, there were only three types of coils. This was the last tier." + ] + icon: "gtceu:nichrome_coil_block" + id: "6B08799BCFD01D3D" + size: 0.75d + subtitle: "A long way to go before we beat the Sun" + tasks: [{ + count: 16L + id: "2DCD235EC79F582C" + item: "gtceu:nichrome_coil_block" + type: "item" + }] + title: "Nichrome Coils" + x: 4.5d + y: -5.25d + } + { + dependencies: [ + "6958029B5514D4EC" + "727075AAF9F91FAE" + ] + description: [ + "&aTitanium&r has the highest corrosion resistance and strength-to-density ratio of any metallic element, so it's only natural that we'll be using it as the main material in our &5EV&r machinery." + "" + "Confirm that your closed loop for &aRutile&r is up to standard, and prepare to run a dedicated &3EBF&r for hours." + "" + "A quick aside - now we're at &5EV&r, single block generators are about to fall out of style! You'll need to run several &3HV Generators&r to keep up - later, upgrades to Multiblock Generators will be required." + "" + "Whilst Multiblock generators are much more expensive, you'll find them to be much more energy efficient!" + ] + icon: "gtceu:titanium_ingot" + id: "7FA0ACB7F161F378" + shape: "gear" + size: 1.2d + tasks: [{ + id: "6D3E269567F419DE" + item: "gtceu:titanium_ingot" + type: "item" + }] + title: "Titanium" + x: 5.625d + y: -5.25d + } + { + dependencies: ["6958029B5514D4EC"] + description: [ + "&oThis is a guide on how to automatically route &lall&r&o your Hot Ingots to your Vacuum Freezer while keeping everything automated perfectly fine.&r" + "" + "You already know the drill from the Chemical Bath, so let's get right to the chase." + "{@pagebreak}" + "Install an &aItem Tag Filter&r Cover on the &3Input Bus&r of your &3Vacuum Freezer&r, open it and set to whitelist &e&lingots/hot&r. The slot is to &dtest&r items to make sure you configured the Filter properly in case you forgot. Drag ingots from JEI!" + "" + "From here, you now have the option to route either with &9Item Pipes&r or &9AE2&r." + "{@pagebreak}" + "&2With Item Pipes&r, connect the output of your &3EBF(s)&r to the input of your &3Vacuum Freezer&r and the output dump (Chest, Crate, or ME Interface)." + "You can also have a &dRestrictive Pipe&r in front of the output dump to ensure the Vacuum Freezer will be prioritized." + "" + "&2With AE2&r, place a &3ME Storage Bus&r on top of your Cover and set to very &dhigh priority&r. Any hot ingots entering your ME system will automatically be moved into the Vacuum Freezer." + "{@pagebreak}" + "&l&9Note:&r If you wish to know more tags for future automation setups, they will display if you press Shift when hovering over an item. For instance, an item tagged with &e&o#forge:plates/copper&r would be filtered as &e&lplates/copper&r." + "" + "&9Other Note:&r The Item Tag Filter partially supports &dregex&r. Hover over the info icon for more information." + ] + icon: "gtceu:item_tag_filter" + id: "717099CE2CB9A0ED" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "497959F0CC572A68" + item: "gtceu:item_tag_filter" + type: "item" + }] + title: "300IQ" + x: 3.375d + y: -5.25d + } + { + dependencies: ["4AFD3073C731A1E4"] + description: [ + "The &3Vacuum Freezer&r is a multiblock used to cool down &eHot Ingots&r. All ingots made in the EBF with a temperature above &d1750K&r will need it." + "" + "Most of the time, your &3Electric Blast Furnace&r will be the bottleneck, so you don't need to worry about overclocking your freezer." + "" + "Since &eHot Ingots&r &churt you&r when held, item routing will be very useful." + ] + icon: "gtceu:vacuum_freezer" + id: "6958029B5514D4EC" + size: 0.75d + subtitle: "Did you know vacuums actually make things hotter?" + tasks: [{ + id: "784C1A8A77AD314E" + item: "gtceu:vacuum_freezer" + type: "item" + }] + title: "Ice Cold" + x: 6.75d + y: -5.25d + } + { + dependencies: [ + "1C55AE6AD5BDE304" + "6958029B5514D4EC" + ] + description: ["&a4A&r of &bMV&r energy transmission may be appealing, but you probably don't need these at this point. The option is always there if you need it."] + icon: "gtceu:magnesium_diboride_double_wire" + id: "72F0DFAF5CC6D0FE" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "4CCBDA5AC16CBB48" + item: "gtceu:magnesium_diboride_single_wire" + type: "item" + }] + title: "MV Superconductors" + x: 6.75d + y: -4.125d + } + { + dependencies: [ + "41D32C5178760F47" + "4AFD3073C731A1E4" + ] + description: [ + "The next &3Circuit Assembler&r. This tier of Circuit Assembler is only required for one type of Circuit - your first ever &aMainframe&r." + "" + "You can put this off until &5EV&r." + ] + icon: "gtceu:hv_circuit_assembler" + id: "6B1595678ECB7AC8" + size: 0.75d + tasks: [{ + id: "337D8EF42A7BD3A2" + item: "gtceu:hv_circuit_assembler" + type: "item" + }] + title: "HV Circuit Assembler" + x: 7.875d + y: -3.0d + } + { + dependencies: [ + "124B32A0583A636A" + "16E3465CF94E2BDD" + "4024C831C77101CA" + ] + description: [ + "Regardless of whether you're playing on Peaceful or not, you will have to defeat the &4Ender Dragon&r to return to the Overworld safely." + "" + "Prepare yourself with a bow, a few arrows, a blade, and some beds (speedrunner strats!)." + "" + "This quest will print the &alocation of the nearest Stronghold&r in chat." + "{@pagebreak}" + "&9The End&r has even more new veins and materials to harvest, such as &ePlatinum&r and &7Naquadah&r! Similar to Nether ores, End ores are &6worth two Overworld ores&r." + "" + "&aEyes of Ender&r are additionally used in crafting certain components, or for creating &5Quantum Eyes&r." + ] + icon: "minecraft:end_portal_frame" + id: "41D32C5178760F47" + rewards: [{ + command: "/locate structure minecraft:stronghold" + icon: "minecraft:end_portal_frame" + id: "30A15D4EF08A423C" + title: "Nearest Stronghold location printed in chat" + type: "command" + }] + size: 0.75d + tasks: [{ + count: 12L + id: "30A89DD2A22EE314" + item: "minecraft:ender_eye" + type: "item" + }] + title: "The End" + x: 7.875d + y: -1.875d + } + { + dependencies: [ + "4AFD3073C731A1E4" + "6B1595678ECB7AC8" + ] + description: [ + "The first &1IV&r circuit. Congratulations on making it this far!" + "" + "This will be used when you get to &5EV&r." + "" + "&l&3Lore:&r&o The original texture for the Mainframes was taken from an image of an IBM zEnterprise mainframe." + ] + icon: "gtceu:micro_processor_mainframe" + id: "14D277A164202FF8" + size: 0.75d + tasks: [{ + id: "71E3128BA0CAC113" + item: "gtceu:micro_processor_mainframe" + type: "item" + }] + title: "Mainframes - first IV Circuits!" + x: 9.0d + y: -4.125d + } + { + dependencies: [ + "10FB27DD3C7BEC2F" + "0DE5C3FBC9A6A690" + ] + description: [ + "The &3Cleanroom&r is a hollow multiblock free of contaminants. Going forward, most new âuit-related recipes&r, as well as some unique blocks like &3Fusion Casings&r, will need to be run in machines inside a Cleanroom." + "" + "Creating it will put your &aPolyethylene&r automation to the test for all the &dPlascrete&r and/or &dCleanroom Glass&r you will make." + "" + "We'll start you off with a 5x5x5 Cleanroom, but you should upgrade its size when you start feeling cramped." + "" + "&6This quest unlocks a new tutorial on the Cleanroom in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" + "{@pagebreak}" + "&l&3Lore:&r&o The Cleanroom comes from GregTech 5, but as is often the case, the GT5 implementation is much more punishing. The recipes would run without regard to cleanliness, but had a % chance of completion equal to the cleanliness of the Cleanroom. This caused a lot of accidental voiding." + "" + "&oFurthermore, if the Cleanroom had a maintenance issue, the cleanliness would cap out at 90%, which means 10% of items would be voided." + "" + "&oThe GTCEu Cleanroom will &6never void&f recipe outputs." + ] + icon: "gtceu:cleanroom" + id: "3568BC9742092FC5" + shape: "gear" + size: 1.5d + subtitle: "They put me in a room... a clean room" + tasks: [ + { + id: "563BFE52E8A51D9F" + item: "gtceu:cleanroom" + type: "item" + } + { + count: 8L + id: "6D0AC939EC8971BC" + item: "gtceu:filter_casing" + type: "item" + } + { + count: 40L + id: "18AECBFB42064D4E" + item: "gtceu:plascrete" + type: "item" + } + { + count: 10L + id: "4DA87A845076183A" + item: "gtceu:cleanroom_glass" + type: "item" + } + ] + title: "The Cleanroom" + x: 6.75d + y: -3.0d + } + { + dependencies: ["41D32C5178760F47"] + description: [ + "This prospector boasts a &6higher range&r than its &7LV&r counterpart." + "" + "Sneak right-clicking with the Prospector in your hand will change its mode to &6Fluid Prospection&r. This will instead display the base &dyield&r of Fluid veins, along with how full they are." + "" + "&9Reminder:&r The yield of a &3Fluid Drilling Rig&r is directly proportional to the \"fullness\" of the vein. When low enough, the output will default to a yield that can be defined in the CEu config." + "{@pagebreak}" + "&9Tip:&r When the fullness drops below 30% (alright, rough estimate), you should consider moving to another vein for the sake of power-to-yield efficiency. Aiming for the &3Advanced Fluid Drilling Rig&r in &5EV&r may interest you, as not only does it significantly boost the output, but it also reduces the rate at which it drains the vein!" + "" + "&cCaution:&r Due to a bug, the Prospector display may be offset by one chunk, so avoid placing your Rig in the corners of a fluid vein. or you may end up pumping the wrong fluid!" + ] + icon: "gtceu:prospector.hv" + id: "2124BF15006733D5" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "1ED12D379EEE0CBA" + item: "gtceu:prospector.hv" + type: "item" + }] + title: "HV Prospector" + x: 9.0d + y: -1.875d + } + { + dependencies: ["0EFEE489906256AA"] + description: [ + "Fluorine is the rarest gas to obtain from electrolysis in this game." + "" + "You can obtain it from &aLepidolite&r, &aBastnatite&r, and &aMica&r, but the best source is from &aTopaz&r." + ] + icon: "gtceu:fluorine_bucket" + id: "42FB276AB16258D9" + shape: "rsquare" + size: 0.66d + tasks: [{ + amount: 16000L + fluid: "gtceu:fluorine" + id: "27DBF159ADE55257" + type: "fluid" + }] + title: "Fluorine" + x: 5.625d + y: -0.75d + } + { + dependencies: [ + "390E59F05132FCB8" + "42FB276AB16258D9" + ] + description: [ + "&aPolytetrafluoroethylene (PTFE)&r is a &7Carbon&r-&bFluorine&r polymer. Similarly to PVC, PTFE can be used to increase the yield of Plastic Circuit Boards and other crafts. Presently, it is used to make the walls of &3Large Chemical Reactors&r." + "" + "&3Chlorine&r is required in the process, which is fully recycled if you electrolyze the &aHydrochloric Acid&r waste." + "" + "&bFluorine&r will also be used in the &aUranium&r and &7Naquadah&r refinement processes." + "" + "&9Tip:&r From this point onwards, you should be solidifying Polymers as &dBar&r (Ingot) form, as they can easily be shaped to whichever form you will need using the &3Extruder&r." + ] + icon: "gtceu:polytetrafluoroethylene_plate" + id: "7CC79617A4965F25" + rewards: [{ + count: 24 + id: "314C46623E72CFA4" + item: "gtceu:netherrack_topaz_ore" + type: "item" + }] + size: 0.75d + subtitle: "A.K.A - Teflon" + tasks: [ + { + amount: 1000L + fluid: "gtceu:hydrofluoric_acid" + id: "39D0D1DEEFAD2830" + optional_task: true + type: "fluid" + } + { + amount: 1000L + fluid: "gtceu:chloroform" + id: "28B5614D97C82AB8" + optional_task: true + type: "fluid" + } + { + id: "62C0D8E62DC90BD5" + item: "gtceu:polytetrafluoroethylene_plate" + type: "item" + } + ] + title: "Polytetrafluoroethylene" + x: 5.625d + y: 0.375d + } + { + dependencies: ["04F6E968CEEC3D49"] + description: [ + "Making &aNitrobenzene&r will boost the energy efficiency of &aBenzene&r roughly &6fourfold&r. You love to see it." + "" + "The catch here is that it takes &dDistilled Water&r, and consumes a bit of &dSulfur&r with every step." + ] + icon: { + Count: 1b + id: "gtceu:fluid_cell" + tag: { + Fluid: { + Amount: 8000 + FluidName: "gtceu:nitrobenzene" + } + } + } + id: "56E7A3A0CC690C8A" + shape: "rsquare" + size: 0.66d + tasks: [{ + amount: 40000L + fluid: "gtceu:nitrobenzene" + id: "0BC043068EE4C69A" + type: "fluid" + }] + title: "Benzene Nitro" + x: 9.0d + y: 1.5d + } + { + dependencies: ["7CC79617A4965F25"] + description: [ + "The &3Large Chemical Reactor (LCR)&r is a multiblock &3Chemical Reactor&r with more input/output slots. Its Teflon casings allow it to process extra recipes." + "" + "The &3LCR&r can perform some exclusive reactions which allow you to combine multiple normal &3Chemical Reactor&r steps into a &6single step&r. Examples below:" + "" + "&9-&r &aNitrogen Dioxide&r (for Nitric Acid and Dinitrogen Tetroxide)" + "&9-&r &aSulfuric Acid&r" + "&9-&r &aPhenol&r" + "&9-&r &aEpichlorohydrin&r (you need it for Epoxy!)" + "&9-&r &aEpoxy&r" + "{@pagebreak}" + "There are also &3LCR&r exclusive recipes. For example, &dRadon&r can only be made in the LCR right now." + "" + "All &dOverclocks&r in the &3LCR&r are &6100% efficient&r (known as Perfect overclocks); each overclock will &5quadruple the speed&r, as opposed to doubling it." + "" + "The &3LCR&r has yet another &6advantage&r. You can use &32 Energy Hatches&r to allow it to run recipes of the &5next tier&r, similar to the &3Electric Blast Furnace&r." + "{@pagebreak}" + "&9Tip:&r Given the amount of LCRs you may end up using, why not try utilising &dwallsharing&r to its full potential?" + "" + "You could share one 2A (standard) &3Energy Hatch&r between 2 LCRs." + "" + "You might want to share &3Input/Output Hatches&r, but make sure each LCR is running the correct recipe." + "" + "Keep in mind Maintenance hatches are not sharable." + ] + icon: "gtceu:large_chemical_reactor" + id: "528CE69DA4358B2E" + shape: "gear" + size: 1.3d + tasks: [ + { + id: "4738F666E22B212B" + item: "gtceu:large_chemical_reactor" + type: "item" + } + { + count: 10L + id: "437860B6D7534842" + item: "gtceu:inert_machine_casing" + type: "item" + } + { + id: "6D5FA685D7F4485B" + item: "gtceu:ptfe_pipe_casing" + type: "item" + } + ] + title: "Large Chemical Reactor" + x: 5.625d + y: 1.5d + } + { + dependencies: [ + "316FF60D6FFE97CE" + "6A304E453D74C57C" + ] + description: [ + "&cTNT&r (Trinitrotoluene) can't be prepared with the usual Gunpowder and Sand anymore. Instead, you'll have to produce &aGelled Toluene&r and react it with Sulfuric Acid to make TNT." + "" + "Using the &3HV Chemical Reactor&r recipe will double the yield of &aGelled Toluene&r at the cost of requiring additional inputs." + "{@pagebreak}" + "We don't have any easy tips to give you for &aToluene&r. It's going to be tricky no matter which route you take." + "" + "That being said, don't miss out on the direct &aHeavy Fuel&r to &aToluene&r recipe in the single block &3Distillery&r." + "" + "&aToluene&r can also optionally be used in &5EV&r to make &dGasoline&r." + "" + "&cTNT&r is used in the &3Implosion Compressor&r to make Gems. It also blows stuff up." + ] + icon: "minecraft:tnt" + id: "2B7B214EDE0B45A2" + size: 0.75d + tasks: [ + { + amount: 1000L + fluid: "gtceu:toluene" + id: "1B1BAB5824FA20A9" + optional_task: true + type: "fluid" + } + { + id: "1CB85F57BA45252D" + item: "gtceu:gelled_toluene" + type: "item" + } + { + id: "04BF6A36E965C348" + item: "minecraft:tnt" + type: "item" + } + ] + title: "TNT" + x: 7.875d + y: 0.375d + } + { + dependencies: ["390E59F05132FCB8"] + description: [ + "If you've killed a Blaze before, you may have noticed it dropped &eSulfur Dust&r instead of a &cBlaze Rod&r." + "" + "In order to get &6Blaze Powder&r, you must instead combine &7Carbon Dust&r and &eSulfur Dust&r in a &3HV Chemical Reactor&r." + ] + icon: "minecraft:blaze_powder" + id: "16E3465CF94E2BDD" + size: 0.75d + tasks: [{ + count: 12L + id: "00CC416ACB6CA99F" + item: "minecraft:blaze_powder" + type: "item" + }] + title: "Blaze Powder" + x: 6.75d + y: -1.875d + } + { + dependencies: [ + "1137D2BA7E03D685" + "2B7B214EDE0B45A2" + ] + description: [ + "If you've killed an Enderman before, you may have noticed it dropped &aEnderpearl Dust&r instead of an Ender Pearl. In order to get &aEnder Pearls&r, you must make them from Enderpearl Dust in the &3Implosion Compressor&r." + "" + "&9Pro tip for non-Peaceful players&r: Trapping Endermen in Boats makes them much easier to kill! Use a &dButchery Knife&r when slaying Endermen for the Looting 3 bonus." + "" + "In the long term, &aEnderpearl Dust&r should be made in an &3HV Mixer&r." + ] + icon: "minecraft:ender_pearl" + id: "4024C831C77101CA" + size: 0.75d + tasks: [ + { + id: "3DC62CA60F006A06" + item: "gtceu:ender_pearl_dust" + optional_task: true + type: "item" + } + { + id: "20403A639228B809" + item: "minecraft:ender_pearl" + type: "item" + } + ] + title: "Ender Pearls" + x: 7.875d + y: -0.75d + } + { + dependencies: ["3568BC9742092FC5"] + description: [ + "Doping is the process of intentionally introducing impurities into semiconductors to alter their properties." + "" + "&7Silicon&r can be doped with small amounts of &ePhosphorus&r to make a better &eSilicon Boule&r." + "" + "Phosphorus-doped Silicon Boules typically yield &68 times&r more wafers than their non-doped counterparts. However, they are not strictly needed until &5EV&r, where they'll be used in more complex wafers." + "" + "&9Note&r: All processing of Phosphorus Boules and Wafers will require a &dCleanroom&r." + ] + icon: "gtceu:phosphorus_boule" + id: "017019EB38F7A18C" + rewards: [{ + id: "69C519E1CE7B94F0" + item: "gtceu:hv_lithium_battery" + type: "item" + }] + size: 0.75d + subtitle: "That's dope, bro!" + tasks: [ + { + id: "28C8A90D0F999573" + item: "gtceu:phosphorus_boule" + type: "item" + } + { + id: "2CD60F6FFD4C1DFF" + item: "gtceu:hv_laser_engraver" + type: "item" + } + ] + title: "Phosphorus Boules" + x: 9.0d + y: -3.0d + } + { + dependencies: ["26394C1290D70AB6"] + description: [ + "The &3Implosion Compressor&r turns the Dust form of Gems into their Gem form." + "" + "It's required to get &aEnder Pearls&r." + "" + "&cTNT&r can be used for the Implosion." + ] + icon: "gtceu:implosion_compressor" + id: "1137D2BA7E03D685" + size: 0.75d + tasks: [{ + id: "52E617BBF3718471" + item: "gtceu:implosion_compressor" + type: "item" + }] + title: "Implosion Compressor" + x: 9.0d + y: -0.75d + } + { + dependencies: [ + "4343746E706264E6" + "528CE69DA4358B2E" + ] + description: [ + "Nitric Acid's fumes are extremely toxic! It's also a very potent oxidizer." + "" + "&aNitric Acid&r is used in:" + "" + "&9-&r Cetane-Boosted Diesel, a better Diesel fuel that you'll get to soon." + "&9-&r Nitrobenzene, a better Gas fuel that we're not far off making." + "&9-&r The optional gem slurry chains." + "&9-&r The Platinum Group Sludge chain in &1IV&r." + "&9-&r Polybenzimidazole (try saying that ten times fast!) in &1IV&r." + "{@pagebreak}" + "There are two main ways to make &aNitric Acid&r - &othe &agood&f way and the &4bad&f ways!&r" + "" + "Therefore, we'll point you towards the best method:" + "" + "Get a &3Large Chemical Reactor&r and use it to make &aNitrogen Dioxide&r. From there, react it in a regular &3Chemical Reactor&r with more &dOxygen&r and &dWater&r and you got yourself some &aNitric Acid&r!" + "" + "This requires a lot of &dOxygen&r. Refer to its own Quest in &7LV&r for the most efficient ways to obtain in large amount. Notice that this is Hydrogen free!" + ] + icon: "gtceu:nitric_acid_bucket" + id: "5BACED5AE350EAB1" + size: 0.75d + subtitle: "This won't eat your skin" + tasks: [{ + amount: 1000L + fluid: "gtceu:nitric_acid" + id: "30DA5B5D735254AD" + type: "fluid" + }] + title: "Nitric Acid" + x: 6.75d + y: 1.5d + } + { + dependencies: ["5BACED5AE350EAB1"] + description: [ + "&aCetane-Boosted Diesel&r is &650% more energy dense&r than regular &aDiesel&r, and only requires 1 part &dTetranitromethane (TNM)&r for every 50 parts &aDiesel&r. What a steal, right?" + "" + "The catch comes in the complexity of making &dTNM&r. In order to concoct it, you must react &aNitric Acid&r with either &dEthenone&r or &aMethyl Acetate&r, both of which have quite an involved process themselves!" + ] + icon: { + Count: 1b + id: "gtceu:fluid_cell" + tag: { + Fluid: { + Amount: 8000 + FluidName: "gtceu:cetane_boosted_diesel" + } + } + } + id: "04F6E968CEEC3D49" + shape: "rsquare" + size: 0.66d + subtitle: "This is to go further beyond" + tasks: [{ + amount: 50000L + fluid: "gtceu:cetane_boosted_diesel" + id: "150FF5579CA17796" + type: "fluid" + }] + title: "Cetane-boosted Diesel" + x: 7.875d + y: 1.5d + } + { + dependencies: ["16B735F9C391D260"] + description: [ + "The &eSMD&r (surface-mount device) &aComponents&r are CEu-exclusive components that are required for the next tier of circuits (&5Nano&r). They can also be used in place of their non-SMD counterparts in most Circuit recipes." + "" + "Of course they're more complicated to make, this is GregTech! What did you expect?" + "" + "Invest in automation for these - you won't stop needing them." + ] + icon: "gtceu:smd_transistor" + id: "4C3805F75C9EE3DD" + size: 0.75d + subtitle: "Alternate components!" + tasks: [ + { + id: "75D9301389ECDAC7" + item: "gtceu:smd_transistor" + type: "item" + } + { + id: "5AC39933BF3FB8C3" + item: "gtceu:smd_resistor" + type: "item" + } + { + id: "6421A825AB3FC7CE" + item: "gtceu:smd_capacitor" + type: "item" + } + ] + title: "SMD Components" + x: 3.375d + y: 0.375d + } + { + dependencies: ["4C3805F75C9EE3DD"] + description: [ + "&aPlatinum&r (needed for SMD Diodes) has its own dedicated Quest in the &5EV&r tab." + "" + "&l&3Lore:&r&o The SMD Inductors make an appearance in GTCEu for the first time. It's more consistent and convenient to have all Circuit components receive an SMD counterpart." + ] + icon: "gtceu:smd_capacitor" + id: "7F272A099E65F848" + size: 0.75d + tasks: [ + { + id: "75955EC3248DEA7A" + item: "gtceu:smd_diode" + type: "item" + } + { + id: "46FD3F3FEFBF7ECD" + item: "gtceu:smd_inductor" + type: "item" + } + ] + title: "More SMD Components" + x: 3.375d + y: 1.5d + } + { + dependencies: [ + "26394C1290D70AB6" + "16A6AE5C770DB83A" + ] + description: [ + "The &3HV Macerator&r finally unlocks more of the slots shown in JEI. With this, the first &9three&r slots are now available. This allows you to receive the &6unique ore Byproduct&r from macerating &dThermal &dCentrifuged Ore&r." + "" + "Macerating Ores costs &a32 EU/t&r with &5two overclocks&r, which makes this machine able to fit in &7LV&r lines - very, very convenient." + "" + "Despite the signicant improvements this machine provides, it still isn't completely worth it to set up advanced processing for every single ore. Energy and time are still things to consider, so only process the ores that produce &6Byproducts&r you care for." + "{@pagebreak}" + "&l&3Lore:&r&o In GregTech 5u, the &6HV&r&o Macerator only gave two slots. Urgh... we weren't planning on using that Stone Dust, anyway..." + ] + id: "6B7762F672BAE76F" + size: 0.75d + subtitle: "Shredding your Ores with byproducts" + tasks: [{ + id: "76DAF1C1B90EFE87" + item: "gtceu:hv_macerator" + type: "item" + }] + title: "Universal Macerator" + x: -1.125d + y: -1.875d + } + { + dependencies: [ + "6EB68C28BEE24DEF" + "390E59F05132FCB8" + ] + description: [ + "&aAmmonia&r is &doptional&r in &6HV&r." + "" + "You may use it in the production of:" + "&9-&r Nitric Acid, although we don't recommend this." + "&9-&r Rocket Fuel, required for Nether Stars in &1IV&r." + "&9-&r Polybenzimidazole (now THAT'S a tongue twister!) in &1IV&r." + "" + "The \"least painful\" recipe should be the one in the &3HV Chemical Reactor&r. Make sure your &aHydrogen&r production (mostly from &aWater electrolysis&r) is enough to support the demand." + "" + "You could also obtain &aAmmonia&r as a waste product from &dPlatinum Group Sludge&r processing." + ] + icon: "gtceu:ammonia_bucket" + id: "4343746E706264E6" + shape: "rsquare" + size: 0.66d + tasks: [{ + amount: 1000L + fluid: "gtceu:ammonia" + id: "5D4330FDC189D42D" + type: "fluid" + }] + title: "Ammonia" + x: 6.75d + y: -0.75d + } + { + dependencies: ["6958029B5514D4EC"] + description: [ + "With your new &bVacuum Freezer&r, you can now \"&ofreeze&r\" air into &aLiquid Air&r, granting access to &6Creative Flight&r! Do be sure to have a look at processing some additional &aLiquid Air&r - the products of its distillation are very appealing." + "" + "&dXP Drain&r whilst flying has been &cdisabled&r in this pack." + ] + icon: "better_angel_ring:angel_ring" + id: "4B4F53FB33DE1C62" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "6E9FE61644EE53AB" + item: "better_angel_ring:angel_ring" + type: "item" + }] + title: "I believe I can fly" + x: 9.0d + y: -5.25d + } + { + dependencies: ["4024C831C77101CA"] + description: [ + "If you're looking for a change of scene, the &5Void Dimension&r is a perfectly empty area for you to build your factory." + "" + "It wouldn't be unwise to procure some manner of &aflight&r before venturing here - maybe look around and see if this pack has &6any options&r." + ] + icon: "javd:portal_block" + id: "1011551290D3D7EA" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "19CC2402A14AE77C" + item: "javd:portal_block" + type: "item" + }] + title: "Void Dimension Portal" + x: 9.0d + y: 0.375d + } + ] + subtitle: ["Scale up your power and begin advanced chemistry"] + title: "&6HV&r - High Voltage" +} diff --git a/config/ftbquests/quests/chapters/iv__insane_voltage.snbt b/config/ftbquests/quests/chapters/iv__insane_voltage.snbt index 0ab4278..260827f 100644 --- a/config/ftbquests/quests/chapters/iv__insane_voltage.snbt +++ b/config/ftbquests/quests/chapters/iv__insane_voltage.snbt @@ -1,1087 +1,1087 @@ -{ - default_hide_dependency_lines: false - default_quest_shape: "" - filename: "iv__insane_voltage" - group: "693226878D58638A" - icon: "gtceu:iv_electric_motor" - id: "32EF20533F323E02" - order_index: 5 - quest_links: [{ - id: "050247AED8C803F9" - linked_quest: "30A6EDDF25A5E5F8" - shape: "gear" - size: 1.2d - x: 0.375d - y: 4.875d - }] - quests: [ - { - dependencies: [ - "300348B1238BCB9A" - "7A1E3C3A2D699C5B" - ] - description: ["This Superconductor will be required for progression during &dLuV&r."] - icon: "gtceu:samarium_iron_arsenic_oxide_double_wire" - id: "52D952ADBEB67454" - size: 0.75d - tasks: [{ - icon: "gtceu:samarium_iron_arsenic_oxide_single_wire" - id: "3789CEDA4AEEBD91" - item: "gtceu:samarium_iron_arsenic_oxide_single_wire" - type: "item" - }] - title: "IV Superconductors" - x: -0.75d - y: 1.5d - } - { - dependencies: ["7FA0ACB7F161F378"] - description: [ - "If you already made and centrifuged &aRare Earth&r, that's great! If you haven't, you can obtain it as a &9Byproduct&r from various ores, or from centrifuging &dMonazite&r." - "" - "To extract the &aRare Earths&r&r, you should use a &3Centrifuge&r &4as high a tier as possible&r, due to the increased chance of bonus outputs." - "{@pagebreak}" - "The elements you can obtain are:" - "" - "&9-&r &aLanthanum&r is used in &3Fusion&r&r - you will eventually want a lot of it!" - "&9-&r &aYttrium&r is used in &dYttrium-Barium-Cuprate-Oxide&r (YBCO), a wire material for &3UV&r." - "&9-&r &aCerium&r is not particularly useful." - "&9-&r &aSamarium&r is used for &dIV Superconductors&r and &dMagnetic Rods&r for &dLuV&r+ Motors." - "&9-&r &aNeodymium&r normally makes the strongest magnets, but gameplay balance... y'know." - "&9-&r &aCadmium&r is not particularly useful." - "{@pagebreak}" - "&l&3Lore:&r&o Rare Earth Elements (REE) contain a lot more metals than these, but we're struggling as is to give them use." - ] - id: "300348B1238BCB9A" - size: 0.75d - tasks: [{ - count: 64L - id: "0BC7D23CA52A619D" - item: "gtceu:rare_earth_dust" - type: "item" - }] - title: "Rare Earth" - x: -1.875d - y: 1.5d - } - { - dependencies: [ - "1776FA1F3255731E" - "5CA86A333670A55C" - "069FD86133D7D582" - ] - description: [ - "&aHSS-G Coils&r bring up the Heat Capacity to &d5,400K&r." - "" - "The ever-tempting &6Coil bonuses&r&r should be high incentive to make those early, as they become mandatory only during &dLuV&r." - "" - "At this point, you may go back to using only one &3Electric Blast Furnace&r for your entire base, powering with the highest available Voltage you have." - "" - "&6Hot Metals&r will start taking longer to cool down, as the &3Vacuum Freezer&r doesn't get perfect overclocks. For that, you probably want a dual (or quad) &3Vacuum Freezer&r." - ] - icon: "gtceu:hssg_coil_block" - id: "7A1E3C3A2D699C5B" - size: 0.75d - subtitle: "Approaching solar temperatures" - tasks: [{ - icon: { Count: 16b, id: "gtceu:hssg_coil_block" } - id: "544762609C1B9613" - type: "item" - }] - title: "HSS-G Coils" - x: 0.375d - y: 1.5d - } - { - dependencies: ["069FD86133D7D582"] - description: [ - "&7High-Speed Steels&r (HSS) are more resistant Steel Alloys typically used in Rails." - "" - "If you previously made &dUltimet&r for whatever reason, you've already acquired &aMolybdenum&r. Otherwise, it can be found in a Nether vein." - "" - "We hope you have a lot of &9Tungstensteel&r, because you're still gonna need more! It's used for the creation of &aHSS&r alloys - in this case, &aHSS-G&r." - ] - hide_dependency_lines: true - id: "1776FA1F3255731E" - size: 0.75d - tasks: [{ - id: "7F7D77145AC8197E" - item: "gtceu:hssg_ingot" - type: "item" - }] - title: "HSS-G" - x: 1.5d - y: 1.5d - } - { - dependencies: ["7A1E3C3A2D699C5B"] - description: [ - "Technically, HSS-E doesn't contain Manganese, but some other HSS alloys do have Manganese, so... close enough?" - "" - "&aHSS-E&r has some niche uses in progression." - "" - "This alloy has great durability and damage property for tools. It has the best Power multiplier (until Neutronium!) as a &dRotor&r for &3Large Turbines&r, though it's slightly less efficient than &aHSS-S&r." - ] - id: "1783D89CE81C8E2E" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "096C0C576B0F3358" - item: "gtceu:hsse_ingot" - type: "item" - }] - title: "HSS-E" - x: 0.375d - y: 2.625d - } - { - dependencies: [ - "1776FA1F3255731E" - "0425179329ED1B72" - "58BBD540D7D4FF01" - ] - description: [ - "When running the &3Extreme Combustion Engine&r, you're gonna want to boost it! &mWhy bother otherwise?&r" - "" - "Get yourself a &34A IV Dynamo Hatch&r as the output, and one &3Vacuum Freezer&r for &aLiquid Oxygen&r." - "" - "You should now be wielding the equivalent of 1 &dLuV&r Amp, all whilst burning fuel at &6200% efficiency&r!" - "" - "Don't forget to keep it supplied with a small amount of &aLubricant&r." - "" - "The &3ECE&r is also void-free, unlike Large Turbines. Any energy that cannot be output will momentarily pause the multiblock." - "{@pagebreak}" - "&l&3Lore:&r&o The ECE comes from GT:NH. However... its implementation wasn't so rosy at first. The stats on the tooltip looked similar to this one - so far, so good." - "" - "The bad part came when crunching the numbers. Players ended up realizing they needed to run around 16 whole &6HV&r Vacuum Freezers to keep up with the Liquid Oxygen demand..." - "" - "The one and only fuel it would accept is High Octane Gasoline, which was stated to be burned at 300% efficiency when boosted, but the UI was lying. The efficiency remained at 100%." - "" - "The GT:NH team eventually decided to rework the ECE among other power options... phew!" - ] - id: "466AC4DD902115EF" - shape: "rsquare" - size: 0.66d - subtitle: "The ultimate Combustion generator!" - tasks: [{ - id: "7F0E2A5AD0E2FC25" - item: "gtceu:extreme_combustion_engine" - type: "item" - }] - title: "Extreme Combustion Engine" - x: 1.5d - y: 2.625d - } - { - dependencies: [ - "7820DF52516344F4" - "4CD9F6D1B4CC7D81" - "5BACED5AE350EAB1" - "4343746E706264E6" - "528CE69DA4358B2E" - ] - description: [ - "You should have all the tools available to produce &aPolybenzimidazole&r on your own!" - "" - "&aPBI&r only becomes mandatory to progress from &dLuV&r to &cZPM&r, but tackling it earlier will unlock the &6Advanced SMDs&r." - ] - icon: "gtceu:polybenzimidazole_plate" - id: "7CFC112B8F460549" - size: 0.75d - subtitle: "GTCEu's toughest polymer!" - tasks: [ - { - amount: 1000L - fluid: "gtceu:polybenzimidazole" - id: "5971118ED25AC71A" - optional_task: true - type: "fluid" - } - { - id: "7C5D37940A0C8409" - item: "gtceu:polybenzimidazole_ingot" - optional_task: true - type: "item" - } - { - id: "65165EC105F048AD" - item: "gtceu:polybenzimidazole_plate" - type: "item" - } - ] - title: "Polybenzimidazole" - x: -0.75d - y: 3.75d - } - { - dependencies: [ - "7A1E3C3A2D699C5B" - "7CFC112B8F460549" - ] - description: [ - "Better &aSMDs&r to make far more complex Circuits at a much cheaper price." - "" - "These'll require Alloys that you have not made yet, most of which will be common in &dLuV&r and onwards." - "" - "&aAdvanced SMDs&r are required for the &dCrystal&r Circuit line." - ] - icon: "gtceu:advanced_smd_transistor" - id: "195E5BFDE4C5A0DE" - size: 0.75d - tasks: [ - { - id: "25B01725B3E33952" - item: "gtceu:advanced_smd_transistor" - type: "item" - } - { - id: "5BA971DE64CA560F" - item: "gtceu:advanced_smd_resistor" - type: "item" - } - { - id: "1ED6BE67774595EA" - item: "gtceu:advanced_smd_capacitor" - type: "item" - } - { - id: "027CA58B4F5D5F99" - item: "gtceu:advanced_smd_diode" - type: "item" - } - { - id: "3D7DE6355D703AFB" - item: "gtceu:advanced_smd_inductor" - type: "item" - } - ] - title: "Advanced SMDs" - x: -0.75d - y: 2.625d - } - { - dependencies: [ - "7CC79617A4965F25" - "30A6EDDF25A5E5F8" - ] - description: [ - "Tungstensteel under your belt? Nanoprocessor Mainframes on demand? Let's make some machinery." - "" - "The &3IV Assembler&r is required to unlock &3IV Energy and Dynamo Hatches&r, as well as &3HSS-G Coils&r." - "" - "Upgrading this to its &2GCYM&r variant isn't a bad idea." - "{@pagebreak}" - "&l&3Lore:&r&o Did you know that GTCE's content stopped at &5EV&r&o, and all content up to &3UV&f was provided by Shadows of Greg, a third party mod?" - ] - icon: "gtceu:iv_assembler" - id: "5CA86A333670A55C" - size: 0.75d - tasks: [{ - id: "2BD1CC61E5122DC7" - item: "gtceu:iv_assembler" - type: "item" - }] - title: "IV Assembler" - x: 0.375d - y: 3.75d - } - { - dependencies: [ - "30A6EDDF25A5E5F8" - "14D277A164202FF8" - ] - description: [ - "The &aLarge Tungstensteel Boiler&r is the final Steam Boiler. It's even more efficient than the previous ones, and produces more steam." - "" - "This thing is &la colossal noob trap&r, and you should &4ABSOLUTELY&r use something else. &cDon't&r make this, it's not good, not even as a meme! Steam &4doesn't&r scale beyond this point, and this boiler will likely be &3removed&r in the future." - "" - "&eNote&r: This quest can be skipped (for completion progress) by clicking the Checkmark. You do not have to actually craft one." - "" - "&l&3Lore:&r&o No one makes these in GT5u either... y'know, almost makes you feel sorry for the poor boiler." - ] - icon: "gtceu:tungstensteel_large_boiler" - id: "328CFD483C26EA44" - shape: "rsquare" - size: 0.66d - subtitle: "Good luck fueling this, lmao" - tasks: [ - { - id: "4C89839747EDFFF5" - item: "gtceu:tungstensteel_large_boiler" - type: "item" - } - { - id: "4F863C04757556B2" - type: "checkmark" - } - ] - title: "Worst Combustion" - x: -0.75d - y: 4.875d - } - { - dependencies: ["528CE69DA4358B2E"] - description: [ - "&aLaminated Glass&r is the shiny new tier of Glass for &1IV&r and onwards. It is made in the &3Forming Press&r using a new Polymer: &dPolyvinyl Butyral&r." - "" - "None of the steps should be particularly difficult if you already have the &3Distillation Tower&r for Cracked Fuels, and you have also automated Epoxy." - "" - "If you don't already have both set up, you know what to do!" - "" - "&9Note:&r &dPolyvinyl Acetate&r (required for the Glass) can also be used for &aGlue&r!" - ] - id: "12B4423F055BFBF5" - size: 0.75d - tasks: [{ - id: "2358A62B80B56238" - item: "gtceu:laminated_glass" - type: "item" - }] - title: "Laminated Glass" - x: 2.625d - y: 4.875d - } - { - dependencies: [ - "7A1E3C3A2D699C5B" - "216E5A3574AC08BF" - ] - description: [ - "HSS-S is another &mcompletely fictional&r &7High Speed Steel&r, alloyed with Iridium and Osmium." - "" - "&aHSS-S&r will be necessary to craft &dLuV Motors&r." - "" - "This alloy has a great mining speed, which translates into extremely good &6efficiency&r when used as a &dRotor&r in &3Large Turbines&r." - ] - id: "3A7491323AC5C70C" - size: 0.75d - subtitle: "We made this one up" - tasks: [{ - id: "578E3442D589DAE8" - item: "gtceu:hsss_ingot" - type: "item" - }] - title: "HSS-S" - x: 2.625d - y: 1.5d - } - { - dependencies: ["7D15EEE81B1A3100"] - description: [ - "Getting &aIndium&r requires a lot of &dSulfuric Acid&r, and two different ores: Galena and Sphalerite." - "" - "&dSulfuric Acid&r can be produced in large scale in the &3Large Chemical Reactor&r, or obtained as a waste from the &9Platinum Group Sludge&r process." - "" - "In &dLuV&r, the mandatory &9Naquadah chain&r will grant &aIndium&r too, which means this setup will have a limited life." - "{@pagebreak}" - "&l&3Lore:&r&o This is another small chain inherited from GregTech 5. However, this used to yield one tiny Dust instead, which was... interesting." - ] - icon: "gtceu:indium_dust" - id: "0F192D1F44B9B599" - size: 0.75d - subtitle: "Superconductor Supreme" - tasks: [{ - id: "1BC2B3ED9FD76DA2" - item: "gtceu:indium_dust" - type: "item" - }] - title: "Indium" - x: 2.625d - y: 2.625d - } - { - dependencies: [ - "7820DF52516344F4" - "0F192D1F44B9B599" - "5CA86A333670A55C" - "528CE69DA4358B2E" - ] - description: [ - "The &aHPIC&r unlocks &3IV Energy Hatches&r and &3Dynamos&r... You know the drill!" - "" - "Making an &3IV Chemical Reactor&r is &doptional&r. You can craft this with a &3Large Chemical Reactor&r if you wish." - "" - "If you wish to automate your LCR with patterns, circle back to the P2P Tunnel Quest for more information." - ] - id: "0425179329ED1B72" - size: 0.75d - tasks: [{ - id: "3550E45267942DE8" - item: "gtceu:hpic_chip" - type: "item" - }] - title: "High Power Integrated Circuit" - x: 2.625d - y: 3.75d - } - { - dependencies: ["30A6EDDF25A5E5F8"] - description: [ - "&1IV&r Components - fortunately for you - aren't a massive step up in terms of complexity." - "" - "However, the amount of &dTungsten&r required in crafting these is huge." - "" - "&aEmitters&r and &aSensors&r are in their own league, as they require &dNether Stars&r and &dIridium&r, both of which have their own dedicated Quests." - ] - icon: "gtceu:iv_electric_motor" - id: "01AB252C72B565FE" - shape: "rsquare" - size: 0.66d - tasks: [ - { - id: "382B9759383E1AC3" - item: "gtceu:iv_electric_motor" - type: "item" - } - { - id: "0C74DFC662ECC366" - item: "gtceu:iv_electric_pump" - type: "item" - } - { - id: "519AC26F40AFFB88" - item: "gtceu:iv_conveyor_module" - type: "item" - } - { - id: "36CA1AAFADE476FF" - item: "gtceu:iv_electric_piston" - type: "item" - } - { - id: "27DB5DDEF05DDC0D" - item: "gtceu:iv_robot_arm" - type: "item" - } - { - id: "165F27AC399EC0FD" - item: "gtceu:iv_emitter" - type: "item" - } - { - id: "6AD8B7D88D9E10F5" - item: "gtceu:iv_sensor" - type: "item" - } - ] - title: "There is no limit to \"Fun\"" - x: 0.375d - y: 6.0d - } - { - dependencies: [ - "7CC79617A4965F25" - "30A6EDDF25A5E5F8" - "14D277A164202FF8" - ] - description: [ - "Better Ore Processing for &6chanced Byproducts&r, only at the cost of this &3Macerator&r! A must have." - "" - "And now, it's finally time for mass ore processing automation." - "" - "The next Quest will kick things off!" - ] - id: "05003665368F5A57" - size: 0.75d - tasks: [{ - id: "4043CFB3C4E0DB90" - item: "gtceu:iv_macerator" - type: "item" - }] - title: "Shredding your Ores with further more Byproducts" - x: 1.5d - y: 4.875d - } - { - dependencies: ["05003665368F5A57"] - description: [ - "Welcome to the age of automation!" - "" - "Ore Processing is now at your fingertips." - "" - "&6This quest unlocks a definitive tutorial on Ore Processing in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" - ] - icon: "gtceu:almandine_refined_ore" - id: "724FB950CC472BB4" - shape: "circle" - size: 0.66d - tasks: [{ - id: "496C00BA0D8F5445" - type: "checkmark" - }] - title: "Setting up Ore Processing" - x: 1.5d - y: 6.0d - } - { - dependencies: [ - "73E8283634E5E33A" - "12B4423F055BFBF5" - "327C3E02CD751453" - "0425179329ED1B72" - "069FD86133D7D582" - "6B128610C7D2825D" - ] - description: [ - "Making &dLuV&r Components will require more work. You'll need to look at making the &3Assembly Line&r in order to progress." - "" - "This Multiblock has a &evariable size&r&r. Each &3ULV Input Bus&r accepts a different stack of items." - "" - "You will want to build this with a size of &d10&r to get started, or of a size of &d14&r to accept all possible recipes in base GTCEu." - "" - "Recipes require &aFluids&r, so it is a good idea to keep the &3Input Hatches&r permanently filled with &dSoldering Alloy&r, &dLubricant&r and &dStyrene-Butadienne Rubber&r." - "" - "&6This quest unlocks two new tutorials on the Assembly Line and Research in the &lTips and Tricks&r&6 tab - check them out to learn more!&r" - ] - id: "77B7B1EDD19831E0" - shape: "gear" - size: 1.3d - subtitle: "AKA the \"Assline\"" - tasks: [{ - id: "1BD34023E42B4E50" - item: "gtceu:assembly_line" - type: "item" - }] - title: "Assembly Line" - x: 3.75d - y: 4.875d - } - { - dependencies: [ - "5E6BA54E8A5BEBDE" - "14D277A164202FF8" - "6B128610C7D2825D" - ] - description: [ - "The &3Processing Array&r is a powerful &6automation tool&r. It combines several single block machines into one single multiblock." - "" - "Start off by placing up to &d16&r Machines into the &3Machine Access Interface&r." - "" - "The &3PA&r will now &asimulate&r all the machines you put inside, as if they were running at the same time." - "" - "This means recipes can now be performed up to &d16&r at a time - this is true &4parallelisation&r!" - "" - "&6This quest unlocks a new tutorial on parallel techniques in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" - "{@pagebreak}" - "&l&3Lore:&r&o In GregTech 5, the Data Orb was used in the Matter Replicator to store the \"data\" of the material you wanted to replicate. There is no replication here - the Orb is now a mere crafting component." - "" - "&oAdditionally, GregTech 5's PA and other Multiblocks acted as a Cleanroom. There's no such thing here!" - ] - id: "2DAC91AF2EBB68E2" - size: 0.75d - subtitle: "The PA does so little but so much" - tasks: [{ - id: "515EDFE316170EEA" - item: "gtceu:iv_processing_array" - type: "item" - }] - title: "Processing Array" - x: 6.0d - y: 4.875d - } - { - dependencies: [ - "0988B5FB795FF7DA" - "383B789B654C4094" - "69E384F389B0D07B" - ] - description: [ - "&o&7\"250,000,000 EU in a Battery? That's 25 minutes of Power when drained constantly.\"" - "" - "The &aLapotronic Energy Orb&r should be the beginning of the end of your energy storage struggles." - "" - "This form of Energy Storage is perfect if your Power Generation is inconsistent, or if you need to buffer large amounts due to the nature of &3Large Turbines&r." - "" - "Such a boost in power does not come cheap. The &dEngraved Lapotron Crystal Chips&r are worth &a8 Lapotron Crystals&r." - ] - icon: "gtceu:lapotronic_energy_orb" - id: "5B07279B08BF8DDE" - size: 0.75d - subtitle: "It's amazing!" - tasks: [ - { - id: "3B8E3903EA888A6F" - item: "gtceu:lapotronic_energy_orb" - type: "item" - } - { - id: "529358AADE55D801" - item: "gtceu:iv_lapotronic_battery" - optional_task: true - type: "item" - } - ] - title: "Insane Batteries" - x: 7.125d - y: 4.875d - } - { - dependencies: ["145F71A817C5996E"] - description: ["The &aZPM Mainframe&r is used to make the &3LuV Circuit Assembler&r (of course), but also allows you to step into &3Fusion&r."] - id: "327C3E02CD751453" - size: 0.75d - tasks: [{ - id: "59901F46ED2C46DF" - item: "gtceu:quantum_processor_mainframe" - type: "item" - }] - title: "First ZPM Circuits!" - x: 8.25d - y: 4.875d - } - { - dependencies: [ - "1B520580219AFAE9" - "216E5A3574AC08BF" - ] - description: [ - "&aNether Stars&r are used for high tier &dSensors&r, &dEmitters&r and &dField Generators&r." - "" - "You can also use them for &dBeacons&r if you desire the permanent potion effects. Finally, a vanilla multiblock!" - "" - "On the topic of the &aNether Air&r which is required in the recipe: take a look at &9Liquid Nether Air&r distillation at your own leisure. It's quite rewarding." - ] - icon: "minecraft:nether_star" - id: "6B128610C7D2825D" - size: 0.75d - subtitle: "Jump Up, Superstar" - tasks: [ - { - id: "71D5FE3076C1F56C" - item: "gtceu:nether_star_dust" - optional_task: true - type: "item" - } - { - id: "08814DD921835365" - item: { - Count: 1b - id: "itemfilters:tag" - tag: { - value: "forge:gems/nether_star" - } - } - title: "Nether Star" - type: "item" - } - ] - title: "Nether Stars" - x: 4.875d - y: 3.75d - } - { - dependencies: [ - "64CACABB48635904" - "5BACED5AE350EAB1" - ] - description: [ - "The &aPlatinum Group Metals&r are six rare metals with useful catalytic properties. They are &3Ruthenium&r, &dRhodium&r, &7Palladium&r, &9Osmium&r, &bIridium&r, and &ePlatinum&r." - "" - "You will need to &4automate&r this entire process, as every single one of these metals will be used extensively in the late game." - "{@pagebreak}" - "To begin, treat various PGM-bearing &aPurified Crushed Ores&r with &dNitric Acid&r to produce &aPlatinum Group Sludge&r." - "" - "Then, centrifuge it with &dAqua Regia&r to produce the various PGM salts." - "" - "&dChlorine&r can be perfectly recycled from the &eRaw Platinum Powder&r." - "" - "&dNitric Acid&r is &osort of&r recycled from &7Raw Palladium Powder&r through &dAmmonia&r, though we'd recommend keeping the excess Ammonia for other uses (Rocket Fuel and PBI)." - "" - "The other PGM salts have their own special mini-chain associated to them - more on this in the next quests." - "{@pagebreak}" - "&9Note:&r &ePlatinum&r and &7Palladium&r can also be obtained from The End or through normal Ore Processing." - "" - "&l&3Lore:&r&o Heard of the infamous \"Platline\" from either Gregicality or GregTech: New Horizons? The extremely daunting chain was added in GT:NH through Bartworks. The concept is amazing, but we had to tune it down significantly to make entering late game in GTCEu much smoother." - ] - icon: "gtceu:platinum_group_sludge_dust" - id: "635D14B8E9F996FD" - size: 0.75d - tasks: [{ - id: "4303DF66EBD3032C" - item: "gtceu:platinum_group_sludge_dust" - type: "item" - }] - title: "Platinum Group Processing" - x: 3.75d - y: 1.5d - } - { - dependencies: [ - "635D14B8E9F996FD" - "7820DF52516344F4" - "528CE69DA4358B2E" - ] - description: [ - "This part of the chain starts by obtaining some &aRarest Metal Mixture&r." - "" - "You'll need at least an &1IV&r &3Large Chemical Reactor&r, but the average power draw isn't too bad." - "" - "&dChlorine&r is fully looped, and &dHydrogen&r is slightly negative (&ounless you put Acidic Osmium Solution in the Distillation Tower and electrolyze the water back... on second thoughts, don't do that&r)." - "" - "&aIridium&r is required to progress through &1IV&r, so get your PGS line automated ASAP!" - ] - icon: "gtceu:iridium_ingot" - id: "216E5A3574AC08BF" - size: 0.75d - tasks: [ - { - id: "236EFFBCE5885D61" - item: "gtceu:rarest_metal_mixture_dust" - type: "item" - } - { - id: "1AAE4205D9FA580D" - item: "gtceu:iridium_dust" - type: "item" - } - { - id: "75849AB6B11652E9" - item: "gtceu:osmium_dust" - type: "item" - } - ] - title: "Iridium and Osmium" - x: 3.75d - y: 2.625d - } - { - dependencies: [ - "635D14B8E9F996FD" - "528CE69DA4358B2E" - "069FD86133D7D582" - "5DBBD9B1F5B01F4E" - ] - description: [ - "This part of the chain starts with &aInert Metal Mixture&r." - "" - "&dSulfuric Acid&r can be perfectly recycled. You will produce excess &dOxygen&r and &dHydrogen&r that can be stored." - "" - "&aRuthenium&r and &aRhodium&r are gatekeepers to &dLuV&r. If you automate them now, you won't need to do it later!" - ] - icon: "gtceu:ruthenium_ingot" - id: "214783B2BB6730C5" - size: 0.75d - tasks: [ - { - id: "08FEDEE28C37331F" - item: "gtceu:ruthenium_dust" - type: "item" - } - { - id: "014BD952B8944694" - item: "gtceu:rhodium_dust" - type: "item" - } - { - id: "38D0B4A76E4436F8" - item: "gtceu:inert_metal_mixture_dust" - type: "item" - } - ] - title: "Ruthenium and Rhodium" - x: 3.75d - y: 0.375d - } - { - dependencies: ["214783B2BB6730C5"] - description: [ - "Progressing into &dLuV&r will require more than &aRhodium Plated Palladium&r and &9LuV Circuits&r alone. You'll also need the &3Assembly Line&r." - "" - "The &4resource costs&r for components will also start to increase &4significantly&r as you work towards &eFusion&r." - "" - "If you haven't got automation for nearly everything, now (in &1IV&r) is a good time to do it." - "" - "Make use of &3Processing Arrays&r or all the special &2GCYM Multiblocks&r." - "" - "If your power generation is relying on &3Large Turbines&r, you can pick up the &3LuV Rotor Holder&r." - ] - id: "4F6E351C5F676618" - shape: "gear" - size: 1.3d - subtitle: "The main &dLuV&r material" - tasks: [{ - icon: "gtceu:rhodium_plated_palladium_ingot" - id: "0A57BEFB8BD9958A" - item: "gtceu:rhodium_plated_palladium_ingot" - type: "item" - }] - title: "Rhodium-Plated Palladium" - x: 4.875d - y: 0.375d - } - { - dependencies: ["216E5A3574AC08BF"] - description: [ - "This Large Miner is nearly identical to the regular one, except it has a wider range and uses more drilling fluid." - "" - "It's an optional upgrade - one you might not even need!" - ] - id: "07906458E1A15683" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "7E67EFBB59C847D7" - item: "gtceu:iv_large_miner" - type: "item" - }] - title: "Multiblock Miner II" - x: 6.0d - y: 0.375d - } - { - dependencies: ["216E5A3574AC08BF"] - description: [ - "The &3Power Substation&r is a multiblock power storage system. Fill it with &a2-18 layers&r of assorted &9Capacitor Blocks&r to increase its storage. Each layer must be full of capacitors, and you can use Empty Capacitors to fill unused spaces." - "" - "&9Capacitors&r also hold significantly more energy than the batteries used to make them. In the &3Power Substation&r, &9Capacitors&r can be mixed, so they do not all have to be the same tier." - "" - "At &1IV&r, you can make &5EV&r and/or &1IV&r Capacitors." - "{@pagebreak}" - "Energy can be inputted with regular Energy Hatches, and output with regular Dynamo Hatches." - "" - "You can also use &9Substation Hatches&r to transmit many more amps. These hatches only work in Substations, and do not work in regular multiblocks." - ] - id: "04E9D2F484702965" - size: 0.75d - subtitle: "Centralised power, at last" - tasks: [{ - id: "7A5A2DC7C8C3406E" - item: "gtceu:power_substation" - type: "item" - }] - title: "Power Substation" - x: 4.875d - y: 1.5d - } - { - dependencies: [ - "73E8283634E5E33A" - "0F192D1F44B9B599" - "63A87C9303D54487" - ] - description: [ - "We know... this isn't actually gated behind &dIndium&r. However, you gotta trust us - this is the better recipe, so we don't want you wasting your time." - "" - "&aQubit CPUs&r are used in the production of &1Quantum&r Processors." - ] - id: "225F57C95C6D7650" - size: 0.75d - subtitle: "This actually has no relation to Quantum" - tasks: [{ - id: "4C2C6546F0928AD7" - item: "gtceu:qbit_cpu_chip" - type: "item" - }] - title: "Qubit CPUs" - x: 4.875d - y: 2.625d - } - { - dependencies: [ - "73E8283634E5E33A" - "216E5A3574AC08BF" - "069FD86133D7D582" - "6B128610C7D2825D" - ] - description: [ - "Woah! It's been tough to get here. You'll appreciate not having to make a new polymer for Circuits Boards." - "" - "The &3IV Circuit Assembler&r unlocks the &1Quantum&r Circuit line." - "" - "This also unlocks the &6best recipe&r for &dMV Circuits&r." - ] - id: "2BB16260A76718B8" - size: 0.75d - tasks: [{ - id: "230762F7951EB866" - item: "gtceu:iv_circuit_assembler" - type: "item" - }] - title: "IV Circuit Assembling" - x: 6.0d - y: 2.625d - } - { - dependencies: ["0338C9219DC2F819"] - description: [ - "The next Board for the &1Quantum&r Circuit line." - "" - "&9Tips:&r For efficient and fast board production, you should use two &3Large Chemical Reactors&r, both supplied with &6HV&r power or higher (make them both share the same &3Energy Hatch&r):" - "" - "&9-&r One &3LCR&r should be dedicated to &aIron III Chloride&r. The &dHydrogen&r is loopable, so reproduce &dHydrochloric Acid&r locally - that way, you'd only need to passively input &aIron Dusts&r and &aChlorine&r." - "" - "&9-&r One &3LCR&r should be making both the &acoated Boards&r and the &aempty Circuit Boards&r to make future &ecrafting requests&r with AE2 extremely easy. Keeping an Input Hatch full of Sulfuric Acid shouldn't be a problem, either." - ] - id: "0988B5FB795FF7DA" - size: 0.75d - tasks: [{ - id: "4EB5F93570DAE79B" - item: "gtceu:fiber_reinforced_printed_circuit_board" - type: "item" - }] - title: "Extreme Circuit Boards" - x: 7.125d - y: 2.625d - } - { - dependencies: [ - "0988B5FB795FF7DA" - "225F57C95C6D7650" - "2BB16260A76718B8" - ] - description: [ - "The first Circuit of the &1Quantum&r line." - "" - "If you wish, you could go even further and aim for &dAdvanced SMDs&r to make these Circuits cheaper. " - "" - "Doing so will require &9PBI&r... and Alloys that require &aHSS-G Coils&r in your EBF." - ] - id: "49C1D61741AA288E" - size: 0.75d - tasks: [{ - id: "4E109F0F515B210F" - item: "gtceu:quantum_processor" - type: "item" - }] - title: "Best EV Circuits!" - x: 8.25d - y: 2.625d - } - { - dependencies: ["4343746E706264E6"] - description: [ - "Rocket Fuel mostly exists for compatibility with other mods. You'll love it if you're making your own pack." - "" - "As an actual fuel for GTCEu generators? Terrible!" - "" - "In this modpack, &aRocket Fuel&r is required to obtain &dNether Stars&r." - "" - "Automating it may be a big hit to your resources, but you can safely batch craft using an overclocked &3Large Chemical Reactor&r." - ] - id: "1B520580219AFAE9" - shape: "rsquare" - size: 0.66d - tasks: [{ - amount: 6000L - fluid: "gtceu:rocket_fuel" - id: "040946A4E48F28E8" - type: "fluid" - }] - title: "Rocket Fuel" - x: 6.0d - y: 3.75d - } - { - dependencies: ["117FBB18DEE6F08B"] - description: [ - "The next board material." - "" - "It's as easy as using some &aEpoxy&r in the &3Chemical Bath&r." - ] - id: "0338C9219DC2F819" - size: 0.75d - tasks: [{ - id: "7092FDCCDDC53679" - item: "gtceu:reinforced_epoxy_resin_plate" - type: "item" - }] - title: "Fiber-Reinforced Epoxy" - x: 7.125d - y: 3.75d - } - { - dependencies: ["698B5F65F2DE4439"] - description: ["Good news for any mainframe haters out there - &dLuV&r Circuits that aren't mainframes!"] - id: "145F71A817C5996E" - size: 0.75d - tasks: [{ - id: "0205E6C037A453A8" - item: "gtceu:quantum_processor_computer" - type: "item" - }] - title: "More LuV Circuits" - x: 8.25d - y: 4.125d - } - { - dependencies: ["49C1D61741AA288E"] - description: [ - "Better &1IV&r Circuits. " - "" - "Your march through &1IV&r continues. Stay strong, soldier." - ] - id: "698B5F65F2DE4439" - size: 0.75d - tasks: [{ - id: "3B46E4592A6AC60E" - item: "gtceu:quantum_processor_assembly" - type: "item" - }] - title: "Even more IV Circuits" - x: 8.25d - y: 3.375d - } - { - dependencies: [ - "216E5A3574AC08BF" - "0425179329ED1B72" - ] - description: [ - "This Quest will be completed with &eeither&r an &3IV Energy Hatch&r&r... or an &3IV Dynamo Hatch&r for your Multiblock Generators." - "" - "Don't forget that &d4 Amp&r variants exist! However they require &aNiobium-Titanium Cables&r, which need &9Polyphenylene Sulfide&r." - "" - "Look down in the &dLuV&r Chapter for that (don't worry... it's easy to obtain)." - ] - icon: "gtceu:iv_energy_input_hatch" - id: "48DEABA155605D23" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "2EC4E901B2CD35FA" - item: { - Count: 1b - id: "itemfilters:or" - tag: { - items: [ - { - Count: 1b - id: "gtceu:iv_energy_input_hatch" - } - { - Count: 1b - id: "gtceu:iv_energy_output_hatch" - } - ] - } - } - title: "IV Dynamo/Energy Hatch" - type: "item" - }] - title: "Upgrading your EBF for the millionth time" - x: 3.75d - y: 3.75d - } - { - dependencies: ["12B4423F055BFBF5"] - description: [ - "The &3IV Cutting Machine&r is required to unlock &3IV Energy and Dynamo Hatches&r." - "" - "Upgrading this to its &2GCYM&r variant isn't a bad idea." - ] - icon: "gtceu:iv_cutter" - id: "7CC40BDAA803D044" - size: 0.75d - tasks: [{ - id: "5365FC750B24814B" - item: "gtceu:iv_cutter" - type: "item" - }] - title: "IV Cutting Machine" - x: 1.5d - y: 3.75d - } - ] - subtitle: ["Automate everything and learn how to assemble"] - title: "&1IV&r - Insane Voltage" -} +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "iv__insane_voltage" + group: "693226878D58638A" + icon: "gtceu:iv_electric_motor" + id: "32EF20533F323E02" + order_index: 5 + quest_links: [{ + id: "050247AED8C803F9" + linked_quest: "30A6EDDF25A5E5F8" + shape: "gear" + size: 1.2d + x: 0.375d + y: 4.875d + }] + quests: [ + { + dependencies: [ + "300348B1238BCB9A" + "7A1E3C3A2D699C5B" + ] + description: ["This Superconductor will be required for progression during &dLuV&r."] + icon: "gtceu:samarium_iron_arsenic_oxide_double_wire" + id: "52D952ADBEB67454" + size: 0.75d + tasks: [{ + icon: "gtceu:samarium_iron_arsenic_oxide_single_wire" + id: "3789CEDA4AEEBD91" + item: "gtceu:samarium_iron_arsenic_oxide_single_wire" + type: "item" + }] + title: "IV Superconductors" + x: -0.75d + y: 1.5d + } + { + dependencies: ["7FA0ACB7F161F378"] + description: [ + "If you already made and centrifuged &aRare Earth&r, that's great! If you haven't, you can obtain it as a &9Byproduct&r from various ores, or from centrifuging &dMonazite&r." + "" + "To extract the &aRare Earths&r&r, you should use a &3Centrifuge&r &4as high a tier as possible&r, due to the increased chance of bonus outputs." + "{@pagebreak}" + "The elements you can obtain are:" + "" + "&9-&r &aLanthanum&r is used in &3Fusion&r&r - you will eventually want a lot of it!" + "&9-&r &aYttrium&r is used in &dYttrium-Barium-Cuprate-Oxide&r (YBCO), a wire material for &3UV&r." + "&9-&r &aCerium&r is not particularly useful." + "&9-&r &aSamarium&r is used for &dIV Superconductors&r and &dMagnetic Rods&r for &dLuV&r+ Motors." + "&9-&r &aNeodymium&r normally makes the strongest magnets, but gameplay balance... y'know." + "&9-&r &aCadmium&r is not particularly useful." + "{@pagebreak}" + "&l&3Lore:&r&o Rare Earth Elements (REE) contain a lot more metals than these, but we're struggling as is to give them use." + ] + id: "300348B1238BCB9A" + size: 0.75d + tasks: [{ + count: 64L + id: "0BC7D23CA52A619D" + item: "gtceu:rare_earth_dust" + type: "item" + }] + title: "Rare Earth" + x: -1.875d + y: 1.5d + } + { + dependencies: [ + "1776FA1F3255731E" + "5CA86A333670A55C" + "069FD86133D7D582" + ] + description: [ + "&aHSS-G Coils&r bring up the Heat Capacity to &d5,400K&r." + "" + "The ever-tempting &6Coil bonuses&r&r should be high incentive to make those early, as they become mandatory only during &dLuV&r." + "" + "At this point, you may go back to using only one &3Electric Blast Furnace&r for your entire base, powering with the highest available Voltage you have." + "" + "&6Hot Metals&r will start taking longer to cool down, as the &3Vacuum Freezer&r doesn't get perfect overclocks. For that, you probably want a dual (or quad) &3Vacuum Freezer&r." + ] + icon: "gtceu:hssg_coil_block" + id: "7A1E3C3A2D699C5B" + size: 0.75d + subtitle: "Approaching solar temperatures" + tasks: [{ + icon: { Count: 16b, id: "gtceu:hssg_coil_block" } + id: "544762609C1B9613" + type: "item" + }] + title: "HSS-G Coils" + x: 0.375d + y: 1.5d + } + { + dependencies: ["069FD86133D7D582"] + description: [ + "&7High-Speed Steels&r (HSS) are more resistant Steel Alloys typically used in Rails." + "" + "If you previously made &dUltimet&r for whatever reason, you've already acquired &aMolybdenum&r. Otherwise, it can be found in a Nether vein." + "" + "We hope you have a lot of &9Tungstensteel&r, because you're still gonna need more! It's used for the creation of &aHSS&r alloys - in this case, &aHSS-G&r." + ] + hide_dependency_lines: true + id: "1776FA1F3255731E" + size: 0.75d + tasks: [{ + id: "7F7D77145AC8197E" + item: "gtceu:hssg_ingot" + type: "item" + }] + title: "HSS-G" + x: 1.5d + y: 1.5d + } + { + dependencies: ["7A1E3C3A2D699C5B"] + description: [ + "Technically, HSS-E doesn't contain Manganese, but some other HSS alloys do have Manganese, so... close enough?" + "" + "&aHSS-E&r has some niche uses in progression." + "" + "This alloy has great durability and damage property for tools. It has the best Power multiplier (until Neutronium!) as a &dRotor&r for &3Large Turbines&r, though it's slightly less efficient than &aHSS-S&r." + ] + id: "1783D89CE81C8E2E" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "096C0C576B0F3358" + item: "gtceu:hsse_ingot" + type: "item" + }] + title: "HSS-E" + x: 0.375d + y: 2.625d + } + { + dependencies: [ + "1776FA1F3255731E" + "0425179329ED1B72" + "58BBD540D7D4FF01" + ] + description: [ + "When running the &3Extreme Combustion Engine&r, you're gonna want to boost it! &mWhy bother otherwise?&r" + "" + "Get yourself a &34A IV Dynamo Hatch&r as the output, and one &3Vacuum Freezer&r for &aLiquid Oxygen&r." + "" + "You should now be wielding the equivalent of 1 &dLuV&r Amp, all whilst burning fuel at &6200% efficiency&r!" + "" + "Don't forget to keep it supplied with a small amount of &aLubricant&r." + "" + "The &3ECE&r is also void-free, unlike Large Turbines. Any energy that cannot be output will momentarily pause the multiblock." + "{@pagebreak}" + "&l&3Lore:&r&o The ECE comes from GT:NH. However... its implementation wasn't so rosy at first. The stats on the tooltip looked similar to this one - so far, so good." + "" + "The bad part came when crunching the numbers. Players ended up realizing they needed to run around 16 whole &6HV&r Vacuum Freezers to keep up with the Liquid Oxygen demand..." + "" + "The one and only fuel it would accept is High Octane Gasoline, which was stated to be burned at 300% efficiency when boosted, but the UI was lying. The efficiency remained at 100%." + "" + "The GT:NH team eventually decided to rework the ECE among other power options... phew!" + ] + id: "466AC4DD902115EF" + shape: "rsquare" + size: 0.66d + subtitle: "The ultimate Combustion generator!" + tasks: [{ + id: "7F0E2A5AD0E2FC25" + item: "gtceu:extreme_combustion_engine" + type: "item" + }] + title: "Extreme Combustion Engine" + x: 1.5d + y: 2.625d + } + { + dependencies: [ + "7820DF52516344F4" + "4CD9F6D1B4CC7D81" + "5BACED5AE350EAB1" + "4343746E706264E6" + "528CE69DA4358B2E" + ] + description: [ + "You should have all the tools available to produce &aPolybenzimidazole&r on your own!" + "" + "&aPBI&r only becomes mandatory to progress from &dLuV&r to &cZPM&r, but tackling it earlier will unlock the &6Advanced SMDs&r." + ] + icon: "gtceu:polybenzimidazole_plate" + id: "7CFC112B8F460549" + size: 0.75d + subtitle: "GTCEu's toughest polymer!" + tasks: [ + { + amount: 1000L + fluid: "gtceu:polybenzimidazole" + id: "5971118ED25AC71A" + optional_task: true + type: "fluid" + } + { + id: "7C5D37940A0C8409" + item: "gtceu:polybenzimidazole_ingot" + optional_task: true + type: "item" + } + { + id: "65165EC105F048AD" + item: "gtceu:polybenzimidazole_plate" + type: "item" + } + ] + title: "Polybenzimidazole" + x: -0.75d + y: 3.75d + } + { + dependencies: [ + "7A1E3C3A2D699C5B" + "7CFC112B8F460549" + ] + description: [ + "Better &aSMDs&r to make far more complex Circuits at a much cheaper price." + "" + "These'll require Alloys that you have not made yet, most of which will be common in &dLuV&r and onwards." + "" + "&aAdvanced SMDs&r are required for the &dCrystal&r Circuit line." + ] + icon: "gtceu:advanced_smd_transistor" + id: "195E5BFDE4C5A0DE" + size: 0.75d + tasks: [ + { + id: "25B01725B3E33952" + item: "gtceu:advanced_smd_transistor" + type: "item" + } + { + id: "5BA971DE64CA560F" + item: "gtceu:advanced_smd_resistor" + type: "item" + } + { + id: "1ED6BE67774595EA" + item: "gtceu:advanced_smd_capacitor" + type: "item" + } + { + id: "027CA58B4F5D5F99" + item: "gtceu:advanced_smd_diode" + type: "item" + } + { + id: "3D7DE6355D703AFB" + item: "gtceu:advanced_smd_inductor" + type: "item" + } + ] + title: "Advanced SMDs" + x: -0.75d + y: 2.625d + } + { + dependencies: [ + "7CC79617A4965F25" + "30A6EDDF25A5E5F8" + ] + description: [ + "Tungstensteel under your belt? Nanoprocessor Mainframes on demand? Let's make some machinery." + "" + "The &3IV Assembler&r is required to unlock &3IV Energy and Dynamo Hatches&r, as well as &3HSS-G Coils&r." + "" + "Upgrading this to its &2GCYM&r variant isn't a bad idea." + "{@pagebreak}" + "&l&3Lore:&r&o Did you know that GTCE's content stopped at &5EV&r&o, and all content up to &3UV&f was provided by Shadows of Greg, a third party mod?" + ] + icon: "gtceu:iv_assembler" + id: "5CA86A333670A55C" + size: 0.75d + tasks: [{ + id: "2BD1CC61E5122DC7" + item: "gtceu:iv_assembler" + type: "item" + }] + title: "IV Assembler" + x: 0.375d + y: 3.75d + } + { + dependencies: [ + "30A6EDDF25A5E5F8" + "14D277A164202FF8" + ] + description: [ + "The &aLarge Tungstensteel Boiler&r is the final Steam Boiler. It's even more efficient than the previous ones, and produces more steam." + "" + "This thing is &la colossal noob trap&r, and you should &4ABSOLUTELY&r use something else. &cDon't&r make this, it's not good, not even as a meme! Steam &4doesn't&r scale beyond this point, and this boiler will likely be &3removed&r in the future." + "" + "&eNote&r: This quest can be skipped (for completion progress) by clicking the Checkmark. You do not have to actually craft one." + "" + "&l&3Lore:&r&o No one makes these in GT5u either... y'know, almost makes you feel sorry for the poor boiler." + ] + icon: "gtceu:tungstensteel_large_boiler" + id: "328CFD483C26EA44" + shape: "rsquare" + size: 0.66d + subtitle: "Good luck fueling this, lmao" + tasks: [ + { + id: "4C89839747EDFFF5" + item: "gtceu:tungstensteel_large_boiler" + type: "item" + } + { + id: "4F863C04757556B2" + type: "checkmark" + } + ] + title: "Worst Combustion" + x: -0.75d + y: 4.875d + } + { + dependencies: ["528CE69DA4358B2E"] + description: [ + "&aLaminated Glass&r is the shiny new tier of Glass for &1IV&r and onwards. It is made in the &3Forming Press&r using a new Polymer: &dPolyvinyl Butyral&r." + "" + "None of the steps should be particularly difficult if you already have the &3Distillation Tower&r for Cracked Fuels, and you have also automated Epoxy." + "" + "If you don't already have both set up, you know what to do!" + "" + "&9Note:&r &dPolyvinyl Acetate&r (required for the Glass) can also be used for &aGlue&r!" + ] + id: "12B4423F055BFBF5" + size: 0.75d + tasks: [{ + id: "2358A62B80B56238" + item: "gtceu:laminated_glass" + type: "item" + }] + title: "Laminated Glass" + x: 2.625d + y: 4.875d + } + { + dependencies: [ + "7A1E3C3A2D699C5B" + "216E5A3574AC08BF" + ] + description: [ + "HSS-S is another &mcompletely fictional&r &7High Speed Steel&r, alloyed with Iridium and Osmium." + "" + "&aHSS-S&r will be necessary to craft &dLuV Motors&r." + "" + "This alloy has a great mining speed, which translates into extremely good &6efficiency&r when used as a &dRotor&r in &3Large Turbines&r." + ] + id: "3A7491323AC5C70C" + size: 0.75d + subtitle: "We made this one up" + tasks: [{ + id: "578E3442D589DAE8" + item: "gtceu:hsss_ingot" + type: "item" + }] + title: "HSS-S" + x: 2.625d + y: 1.5d + } + { + dependencies: ["7D15EEE81B1A3100"] + description: [ + "Getting &aIndium&r requires a lot of &dSulfuric Acid&r, and two different ores: Galena and Sphalerite." + "" + "&dSulfuric Acid&r can be produced in large scale in the &3Large Chemical Reactor&r, or obtained as a waste from the &9Platinum Group Sludge&r process." + "" + "In &dLuV&r, the mandatory &9Naquadah chain&r will grant &aIndium&r too, which means this setup will have a limited life." + "{@pagebreak}" + "&l&3Lore:&r&o This is another small chain inherited from GregTech 5. However, this used to yield one tiny Dust instead, which was... interesting." + ] + icon: "gtceu:indium_dust" + id: "0F192D1F44B9B599" + size: 0.75d + subtitle: "Superconductor Supreme" + tasks: [{ + id: "1BC2B3ED9FD76DA2" + item: "gtceu:indium_dust" + type: "item" + }] + title: "Indium" + x: 2.625d + y: 2.625d + } + { + dependencies: [ + "7820DF52516344F4" + "0F192D1F44B9B599" + "5CA86A333670A55C" + "528CE69DA4358B2E" + ] + description: [ + "The &aHPIC&r unlocks &3IV Energy Hatches&r and &3Dynamos&r... You know the drill!" + "" + "Making an &3IV Chemical Reactor&r is &doptional&r. You can craft this with a &3Large Chemical Reactor&r if you wish." + "" + "If you wish to automate your LCR with patterns, circle back to the P2P Tunnel Quest for more information." + ] + id: "0425179329ED1B72" + size: 0.75d + tasks: [{ + id: "3550E45267942DE8" + item: "gtceu:hpic_chip" + type: "item" + }] + title: "High Power Integrated Circuit" + x: 2.625d + y: 3.75d + } + { + dependencies: ["30A6EDDF25A5E5F8"] + description: [ + "&1IV&r Components - fortunately for you - aren't a massive step up in terms of complexity." + "" + "However, the amount of &dTungsten&r required in crafting these is huge." + "" + "&aEmitters&r and &aSensors&r are in their own league, as they require &dNether Stars&r and &dIridium&r, both of which have their own dedicated Quests." + ] + icon: "gtceu:iv_electric_motor" + id: "01AB252C72B565FE" + shape: "rsquare" + size: 0.66d + tasks: [ + { + id: "382B9759383E1AC3" + item: "gtceu:iv_electric_motor" + type: "item" + } + { + id: "0C74DFC662ECC366" + item: "gtceu:iv_electric_pump" + type: "item" + } + { + id: "519AC26F40AFFB88" + item: "gtceu:iv_conveyor_module" + type: "item" + } + { + id: "36CA1AAFADE476FF" + item: "gtceu:iv_electric_piston" + type: "item" + } + { + id: "27DB5DDEF05DDC0D" + item: "gtceu:iv_robot_arm" + type: "item" + } + { + id: "165F27AC399EC0FD" + item: "gtceu:iv_emitter" + type: "item" + } + { + id: "6AD8B7D88D9E10F5" + item: "gtceu:iv_sensor" + type: "item" + } + ] + title: "There is no limit to \"Fun\"" + x: 0.375d + y: 6.0d + } + { + dependencies: [ + "7CC79617A4965F25" + "30A6EDDF25A5E5F8" + "14D277A164202FF8" + ] + description: [ + "Better Ore Processing for &6chanced Byproducts&r, only at the cost of this &3Macerator&r! A must have." + "" + "And now, it's finally time for mass ore processing automation." + "" + "The next Quest will kick things off!" + ] + id: "05003665368F5A57" + size: 0.75d + tasks: [{ + id: "4043CFB3C4E0DB90" + item: "gtceu:iv_macerator" + type: "item" + }] + title: "Shredding your Ores with further more Byproducts" + x: 1.5d + y: 4.875d + } + { + dependencies: ["05003665368F5A57"] + description: [ + "Welcome to the age of automation!" + "" + "Ore Processing is now at your fingertips." + "" + "&6This quest unlocks a definitive tutorial on Ore Processing in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" + ] + icon: "gtceu:almandine_refined_ore" + id: "724FB950CC472BB4" + shape: "circle" + size: 0.66d + tasks: [{ + id: "496C00BA0D8F5445" + type: "checkmark" + }] + title: "Setting up Ore Processing" + x: 1.5d + y: 6.0d + } + { + dependencies: [ + "73E8283634E5E33A" + "12B4423F055BFBF5" + "327C3E02CD751453" + "0425179329ED1B72" + "069FD86133D7D582" + "6B128610C7D2825D" + ] + description: [ + "Making &dLuV&r Components will require more work. You'll need to look at making the &3Assembly Line&r in order to progress." + "" + "This Multiblock has a &evariable size&r&r. Each &3ULV Input Bus&r accepts a different stack of items." + "" + "You will want to build this with a size of &d10&r to get started, or of a size of &d14&r to accept all possible recipes in base GTCEu." + "" + "Recipes require &aFluids&r, so it is a good idea to keep the &3Input Hatches&r permanently filled with &dSoldering Alloy&r, &dLubricant&r and &dStyrene-Butadienne Rubber&r." + "" + "&6This quest unlocks two new tutorials on the Assembly Line and Research in the &lTips and Tricks&r&6 tab - check them out to learn more!&r" + ] + id: "77B7B1EDD19831E0" + shape: "gear" + size: 1.3d + subtitle: "AKA the \"Assline\"" + tasks: [{ + id: "1BD34023E42B4E50" + item: "gtceu:assembly_line" + type: "item" + }] + title: "Assembly Line" + x: 3.75d + y: 4.875d + } + { + dependencies: [ + "5E6BA54E8A5BEBDE" + "14D277A164202FF8" + "6B128610C7D2825D" + ] + description: [ + "The &3Processing Array&r is a powerful &6automation tool&r. It combines several single block machines into one single multiblock." + "" + "Start off by placing up to &d16&r Machines into the &3Machine Access Interface&r." + "" + "The &3PA&r will now &asimulate&r all the machines you put inside, as if they were running at the same time." + "" + "This means recipes can now be performed up to &d16&r at a time - this is true &4parallelisation&r!" + "" + "&6This quest unlocks a new tutorial on parallel techniques in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" + "{@pagebreak}" + "&l&3Lore:&r&o In GregTech 5, the Data Orb was used in the Matter Replicator to store the \"data\" of the material you wanted to replicate. There is no replication here - the Orb is now a mere crafting component." + "" + "&oAdditionally, GregTech 5's PA and other Multiblocks acted as a Cleanroom. There's no such thing here!" + ] + id: "2DAC91AF2EBB68E2" + size: 0.75d + subtitle: "The PA does so little but so much" + tasks: [{ + id: "515EDFE316170EEA" + item: "gtceu:iv_processing_array" + type: "item" + }] + title: "Processing Array" + x: 6.0d + y: 4.875d + } + { + dependencies: [ + "0988B5FB795FF7DA" + "383B789B654C4094" + "69E384F389B0D07B" + ] + description: [ + "&o&7\"250,000,000 EU in a Battery? That's 25 minutes of Power when drained constantly.\"" + "" + "The &aLapotronic Energy Orb&r should be the beginning of the end of your energy storage struggles." + "" + "This form of Energy Storage is perfect if your Power Generation is inconsistent, or if you need to buffer large amounts due to the nature of &3Large Turbines&r." + "" + "Such a boost in power does not come cheap. The &dEngraved Lapotron Crystal Chips&r are worth &a8 Lapotron Crystals&r." + ] + icon: "gtceu:lapotronic_energy_orb" + id: "5B07279B08BF8DDE" + size: 0.75d + subtitle: "It's amazing!" + tasks: [ + { + id: "3B8E3903EA888A6F" + item: "gtceu:lapotronic_energy_orb" + type: "item" + } + { + id: "529358AADE55D801" + item: "gtceu:iv_lapotronic_battery" + optional_task: true + type: "item" + } + ] + title: "Insane Batteries" + x: 7.125d + y: 4.875d + } + { + dependencies: ["145F71A817C5996E"] + description: ["The &aZPM Mainframe&r is used to make the &3LuV Circuit Assembler&r (of course), but also allows you to step into &3Fusion&r."] + id: "327C3E02CD751453" + size: 0.75d + tasks: [{ + id: "59901F46ED2C46DF" + item: "gtceu:quantum_processor_mainframe" + type: "item" + }] + title: "First ZPM Circuits!" + x: 8.25d + y: 4.875d + } + { + dependencies: [ + "1B520580219AFAE9" + "216E5A3574AC08BF" + ] + description: [ + "&aNether Stars&r are used for high tier &dSensors&r, &dEmitters&r and &dField Generators&r." + "" + "You can also use them for &dBeacons&r if you desire the permanent potion effects. Finally, a vanilla multiblock!" + "" + "On the topic of the &aNether Air&r which is required in the recipe: take a look at &9Liquid Nether Air&r distillation at your own leisure. It's quite rewarding." + ] + icon: "minecraft:nether_star" + id: "6B128610C7D2825D" + size: 0.75d + subtitle: "Jump Up, Superstar" + tasks: [ + { + id: "71D5FE3076C1F56C" + item: "gtceu:nether_star_dust" + optional_task: true + type: "item" + } + { + id: "08814DD921835365" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:gems/nether_star" + } + } + title: "Nether Star" + type: "item" + } + ] + title: "Nether Stars" + x: 4.875d + y: 3.75d + } + { + dependencies: [ + "64CACABB48635904" + "5BACED5AE350EAB1" + ] + description: [ + "The &aPlatinum Group Metals&r are six rare metals with useful catalytic properties. They are &3Ruthenium&r, &dRhodium&r, &7Palladium&r, &9Osmium&r, &bIridium&r, and &ePlatinum&r." + "" + "You will need to &4automate&r this entire process, as every single one of these metals will be used extensively in the late game." + "{@pagebreak}" + "To begin, treat various PGM-bearing &aPurified Crushed Ores&r with &dNitric Acid&r to produce &aPlatinum Group Sludge&r." + "" + "Then, centrifuge it with &dAqua Regia&r to produce the various PGM salts." + "" + "&dChlorine&r can be perfectly recycled from the &eRaw Platinum Powder&r." + "" + "&dNitric Acid&r is &osort of&r recycled from &7Raw Palladium Powder&r through &dAmmonia&r, though we'd recommend keeping the excess Ammonia for other uses (Rocket Fuel and PBI)." + "" + "The other PGM salts have their own special mini-chain associated to them - more on this in the next quests." + "{@pagebreak}" + "&9Note:&r &ePlatinum&r and &7Palladium&r can also be obtained from The End or through normal Ore Processing." + "" + "&l&3Lore:&r&o Heard of the infamous \"Platline\" from either Gregicality or GregTech: New Horizons? The extremely daunting chain was added in GT:NH through Bartworks. The concept is amazing, but we had to tune it down significantly to make entering late game in GTCEu much smoother." + ] + icon: "gtceu:platinum_group_sludge_dust" + id: "635D14B8E9F996FD" + size: 0.75d + tasks: [{ + id: "4303DF66EBD3032C" + item: "gtceu:platinum_group_sludge_dust" + type: "item" + }] + title: "Platinum Group Processing" + x: 3.75d + y: 1.5d + } + { + dependencies: [ + "635D14B8E9F996FD" + "7820DF52516344F4" + "528CE69DA4358B2E" + ] + description: [ + "This part of the chain starts by obtaining some &aRarest Metal Mixture&r." + "" + "You'll need at least an &1IV&r &3Large Chemical Reactor&r, but the average power draw isn't too bad." + "" + "&dChlorine&r is fully looped, and &dHydrogen&r is slightly negative (&ounless you put Acidic Osmium Solution in the Distillation Tower and electrolyze the water back... on second thoughts, don't do that&r)." + "" + "&aIridium&r is required to progress through &1IV&r, so get your PGS line automated ASAP!" + ] + icon: "gtceu:iridium_ingot" + id: "216E5A3574AC08BF" + size: 0.75d + tasks: [ + { + id: "236EFFBCE5885D61" + item: "gtceu:rarest_metal_mixture_dust" + type: "item" + } + { + id: "1AAE4205D9FA580D" + item: "gtceu:iridium_dust" + type: "item" + } + { + id: "75849AB6B11652E9" + item: "gtceu:osmium_dust" + type: "item" + } + ] + title: "Iridium and Osmium" + x: 3.75d + y: 2.625d + } + { + dependencies: [ + "635D14B8E9F996FD" + "528CE69DA4358B2E" + "069FD86133D7D582" + "5DBBD9B1F5B01F4E" + ] + description: [ + "This part of the chain starts with &aInert Metal Mixture&r." + "" + "&dSulfuric Acid&r can be perfectly recycled. You will produce excess &dOxygen&r and &dHydrogen&r that can be stored." + "" + "&aRuthenium&r and &aRhodium&r are gatekeepers to &dLuV&r. If you automate them now, you won't need to do it later!" + ] + icon: "gtceu:ruthenium_ingot" + id: "214783B2BB6730C5" + size: 0.75d + tasks: [ + { + id: "08FEDEE28C37331F" + item: "gtceu:ruthenium_dust" + type: "item" + } + { + id: "014BD952B8944694" + item: "gtceu:rhodium_dust" + type: "item" + } + { + id: "38D0B4A76E4436F8" + item: "gtceu:inert_metal_mixture_dust" + type: "item" + } + ] + title: "Ruthenium and Rhodium" + x: 3.75d + y: 0.375d + } + { + dependencies: ["214783B2BB6730C5"] + description: [ + "Progressing into &dLuV&r will require more than &aRhodium Plated Palladium&r and &9LuV Circuits&r alone. You'll also need the &3Assembly Line&r." + "" + "The &4resource costs&r for components will also start to increase &4significantly&r as you work towards &eFusion&r." + "" + "If you haven't got automation for nearly everything, now (in &1IV&r) is a good time to do it." + "" + "Make use of &3Processing Arrays&r or all the special &2GCYM Multiblocks&r." + "" + "If your power generation is relying on &3Large Turbines&r, you can pick up the &3LuV Rotor Holder&r." + ] + id: "4F6E351C5F676618" + shape: "gear" + size: 1.3d + subtitle: "The main &dLuV&r material" + tasks: [{ + icon: "gtceu:rhodium_plated_palladium_ingot" + id: "0A57BEFB8BD9958A" + item: "gtceu:rhodium_plated_palladium_ingot" + type: "item" + }] + title: "Rhodium-Plated Palladium" + x: 4.875d + y: 0.375d + } + { + dependencies: ["216E5A3574AC08BF"] + description: [ + "This Large Miner is nearly identical to the regular one, except it has a wider range and uses more drilling fluid." + "" + "It's an optional upgrade - one you might not even need!" + ] + id: "07906458E1A15683" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "7E67EFBB59C847D7" + item: "gtceu:iv_large_miner" + type: "item" + }] + title: "Multiblock Miner II" + x: 6.0d + y: 0.375d + } + { + dependencies: ["216E5A3574AC08BF"] + description: [ + "The &3Power Substation&r is a multiblock power storage system. Fill it with &a2-18 layers&r of assorted &9Capacitor Blocks&r to increase its storage. Each layer must be full of capacitors, and you can use Empty Capacitors to fill unused spaces." + "" + "&9Capacitors&r also hold significantly more energy than the batteries used to make them. In the &3Power Substation&r, &9Capacitors&r can be mixed, so they do not all have to be the same tier." + "" + "At &1IV&r, you can make &5EV&r and/or &1IV&r Capacitors." + "{@pagebreak}" + "Energy can be inputted with regular Energy Hatches, and output with regular Dynamo Hatches." + "" + "You can also use &9Substation Hatches&r to transmit many more amps. These hatches only work in Substations, and do not work in regular multiblocks." + ] + id: "04E9D2F484702965" + size: 0.75d + subtitle: "Centralised power, at last" + tasks: [{ + id: "7A5A2DC7C8C3406E" + item: "gtceu:power_substation" + type: "item" + }] + title: "Power Substation" + x: 4.875d + y: 1.5d + } + { + dependencies: [ + "73E8283634E5E33A" + "0F192D1F44B9B599" + "63A87C9303D54487" + ] + description: [ + "We know... this isn't actually gated behind &dIndium&r. However, you gotta trust us - this is the better recipe, so we don't want you wasting your time." + "" + "&aQubit CPUs&r are used in the production of &1Quantum&r Processors." + ] + id: "225F57C95C6D7650" + size: 0.75d + subtitle: "This actually has no relation to Quantum" + tasks: [{ + id: "4C2C6546F0928AD7" + item: "gtceu:qbit_cpu_chip" + type: "item" + }] + title: "Qubit CPUs" + x: 4.875d + y: 2.625d + } + { + dependencies: [ + "73E8283634E5E33A" + "216E5A3574AC08BF" + "069FD86133D7D582" + "6B128610C7D2825D" + ] + description: [ + "Woah! It's been tough to get here. You'll appreciate not having to make a new polymer for Circuits Boards." + "" + "The &3IV Circuit Assembler&r unlocks the &1Quantum&r Circuit line." + "" + "This also unlocks the &6best recipe&r for &dMV Circuits&r." + ] + id: "2BB16260A76718B8" + size: 0.75d + tasks: [{ + id: "230762F7951EB866" + item: "gtceu:iv_circuit_assembler" + type: "item" + }] + title: "IV Circuit Assembling" + x: 6.0d + y: 2.625d + } + { + dependencies: ["0338C9219DC2F819"] + description: [ + "The next Board for the &1Quantum&r Circuit line." + "" + "&9Tips:&r For efficient and fast board production, you should use two &3Large Chemical Reactors&r, both supplied with &6HV&r power or higher (make them both share the same &3Energy Hatch&r):" + "" + "&9-&r One &3LCR&r should be dedicated to &aIron III Chloride&r. The &dHydrogen&r is loopable, so reproduce &dHydrochloric Acid&r locally - that way, you'd only need to passively input &aIron Dusts&r and &aChlorine&r." + "" + "&9-&r One &3LCR&r should be making both the &acoated Boards&r and the &aempty Circuit Boards&r to make future &ecrafting requests&r with AE2 extremely easy. Keeping an Input Hatch full of Sulfuric Acid shouldn't be a problem, either." + ] + id: "0988B5FB795FF7DA" + size: 0.75d + tasks: [{ + id: "4EB5F93570DAE79B" + item: "gtceu:fiber_reinforced_printed_circuit_board" + type: "item" + }] + title: "Extreme Circuit Boards" + x: 7.125d + y: 2.625d + } + { + dependencies: [ + "0988B5FB795FF7DA" + "225F57C95C6D7650" + "2BB16260A76718B8" + ] + description: [ + "The first Circuit of the &1Quantum&r line." + "" + "If you wish, you could go even further and aim for &dAdvanced SMDs&r to make these Circuits cheaper. " + "" + "Doing so will require &9PBI&r... and Alloys that require &aHSS-G Coils&r in your EBF." + ] + id: "49C1D61741AA288E" + size: 0.75d + tasks: [{ + id: "4E109F0F515B210F" + item: "gtceu:quantum_processor" + type: "item" + }] + title: "Best EV Circuits!" + x: 8.25d + y: 2.625d + } + { + dependencies: ["4343746E706264E6"] + description: [ + "Rocket Fuel mostly exists for compatibility with other mods. You'll love it if you're making your own pack." + "" + "As an actual fuel for GTCEu generators? Terrible!" + "" + "In this modpack, &aRocket Fuel&r is required to obtain &dNether Stars&r." + "" + "Automating it may be a big hit to your resources, but you can safely batch craft using an overclocked &3Large Chemical Reactor&r." + ] + id: "1B520580219AFAE9" + shape: "rsquare" + size: 0.66d + tasks: [{ + amount: 6000L + fluid: "gtceu:rocket_fuel" + id: "040946A4E48F28E8" + type: "fluid" + }] + title: "Rocket Fuel" + x: 6.0d + y: 3.75d + } + { + dependencies: ["117FBB18DEE6F08B"] + description: [ + "The next board material." + "" + "It's as easy as using some &aEpoxy&r in the &3Chemical Bath&r." + ] + id: "0338C9219DC2F819" + size: 0.75d + tasks: [{ + id: "7092FDCCDDC53679" + item: "gtceu:reinforced_epoxy_resin_plate" + type: "item" + }] + title: "Fiber-Reinforced Epoxy" + x: 7.125d + y: 3.75d + } + { + dependencies: ["698B5F65F2DE4439"] + description: ["Good news for any mainframe haters out there - &dLuV&r Circuits that aren't mainframes!"] + id: "145F71A817C5996E" + size: 0.75d + tasks: [{ + id: "0205E6C037A453A8" + item: "gtceu:quantum_processor_computer" + type: "item" + }] + title: "More LuV Circuits" + x: 8.25d + y: 4.125d + } + { + dependencies: ["49C1D61741AA288E"] + description: [ + "Better &1IV&r Circuits. " + "" + "Your march through &1IV&r continues. Stay strong, soldier." + ] + id: "698B5F65F2DE4439" + size: 0.75d + tasks: [{ + id: "3B46E4592A6AC60E" + item: "gtceu:quantum_processor_assembly" + type: "item" + }] + title: "Even more IV Circuits" + x: 8.25d + y: 3.375d + } + { + dependencies: [ + "216E5A3574AC08BF" + "0425179329ED1B72" + ] + description: [ + "This Quest will be completed with &eeither&r an &3IV Energy Hatch&r&r... or an &3IV Dynamo Hatch&r for your Multiblock Generators." + "" + "Don't forget that &d4 Amp&r variants exist! However they require &aNiobium-Titanium Cables&r, which need &9Polyphenylene Sulfide&r." + "" + "Look down in the &dLuV&r Chapter for that (don't worry... it's easy to obtain)." + ] + icon: "gtceu:iv_energy_input_hatch" + id: "48DEABA155605D23" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "2EC4E901B2CD35FA" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:iv_energy_input_hatch" + } + { + Count: 1b + id: "gtceu:iv_energy_output_hatch" + } + ] + } + } + title: "IV Dynamo/Energy Hatch" + type: "item" + }] + title: "Upgrading your EBF for the millionth time" + x: 3.75d + y: 3.75d + } + { + dependencies: ["12B4423F055BFBF5"] + description: [ + "The &3IV Cutting Machine&r is required to unlock &3IV Energy and Dynamo Hatches&r." + "" + "Upgrading this to its &2GCYM&r variant isn't a bad idea." + ] + icon: "gtceu:iv_cutter" + id: "7CC40BDAA803D044" + size: 0.75d + tasks: [{ + id: "5365FC750B24814B" + item: "gtceu:iv_cutter" + type: "item" + }] + title: "IV Cutting Machine" + x: 1.5d + y: 3.75d + } + ] + subtitle: ["Automate everything and learn how to assemble"] + title: "&1IV&r - Insane Voltage" +} diff --git a/config/ftbquests/quests/chapters/luv__ludicrous_voltage.snbt b/config/ftbquests/quests/chapters/luv__ludicrous_voltage.snbt index d37ce0d..06d18cc 100644 --- a/config/ftbquests/quests/chapters/luv__ludicrous_voltage.snbt +++ b/config/ftbquests/quests/chapters/luv__ludicrous_voltage.snbt @@ -1,955 +1,955 @@ -{ - default_hide_dependency_lines: false - default_quest_shape: "" - filename: "luv__ludicrous_voltage" - group: "693226878D58638A" - icon: "gtceu:luv_electric_motor" - id: "262A03F6F4EC713C" - order_index: 6 - quest_links: [ - { - id: "7F8B55C8510200AF" - linked_quest: "188A8C3DD38C2762" - shape: "rsquare" - size: 0.66d - x: 6.75d - y: 0.0d - } - { - id: "217218CFDDD8EAC4" - linked_quest: "195E5BFDE4C5A0DE" - size: 0.75d - x: 6.75d - y: 3.375d - } - { - id: "0BD725095A2264FF" - linked_quest: "7CFC112B8F460549" - size: 0.75d - x: 5.625d - y: 3.375d - } - { - id: "67271280B90D765D" - linked_quest: "300348B1238BCB9A" - size: 0.75d - x: 1.125d - y: 3.375d - } - { - id: "7E79CDC95173C788" - linked_quest: "1A4AD56965407DC5" - size: 0.75d - x: 0.375d - y: 5.25d - } - { - id: "2FD482405B15F06A" - linked_quest: "77070668969E31BF" - size: 0.75d - x: 1.125d - y: 5.625d - } - { - id: "6205AC829E90CE53" - linked_quest: "4F6E351C5F676618" - size: 0.75d - x: 2.25d - y: 4.5d - } - { - id: "4E999806429BF983" - linked_quest: "77B7B1EDD19831E0" - shape: "gear" - size: 1.2d - x: 4.5d - y: 4.5d - } - ] - quests: [ - { - dependencies: [ - "78277DBC07D3C45C" - "2DAC91AF2EBB68E2" - "1783D89CE81C8E2E" - ] - description: ["The &aAdvanced Processing Array&r is an upgrade to the regular version. It can now handle a maximum of &a64&r machines, instead of 16."] - id: "4194EC9F1C6632E4" - shape: "rsquare" - size: 0.66d - subtitle: "Your blue cube is now green!" - tasks: [{ - id: "356EC5387BA79103" - item: "gtceu:luv_processing_array" - type: "item" - }] - title: "Advanced Processing Array" - x: 1.125d - y: 0.0d - } - { - dependencies: [ - "77B7B1EDD19831E0" - "78277DBC07D3C45C" - ] - description: [ - "The &aUHPIC&r unlocks &3ZPM Energy Hatches&r and &3Dynamos&r, as well as the Active Transformer. " - "" - "You may know the drill, but do you know the screwdriver?" - ] - hide_dependency_lines: true - icon: "gtceu:uhpic_chip" - id: "52D00CD3E8D1E293" - shape: "rsquare" - size: 0.66d - tasks: [ - { - id: "375256F3884D78A5" - item: "gtceu:uhpic_wafer" - type: "item" - } - { - id: "131EF40752C3F5B4" - item: "gtceu:uhpic_chip" - type: "item" - } - ] - title: "Ultra High Power Integrated Circuit" - x: 2.25d - y: 0.0d - } - { - dependencies: ["00C14E3B8009DF7F"] - description: [ - "&3Dielectric PCB Coolant&r is used for highly advanced late and end-game machinery." - "" - "You only need a little bit in &dLuV&r, but you'll want to automate it when you get to &cZPM&r." - ] - id: "35549F0404C87BCA" - shape: "rsquare" - size: 0.66d - subtitle: "Absolutely beneficial for the environment" - tasks: [{ - amount: 1000L - fluid: "gtceu:pcb_coolant" - id: "32BCECCE276F913D" - type: "fluid" - }] - title: "Dielectric PCB Coolant" - x: 2.25d - y: 1.125d - } - { - dependencies: [ - "52D00CD3E8D1E293" - "35549F0404C87BCA" - "5ED7707B0ECF2207" - ] - description: [ - "The &3Active Transformer&r is a multiblock used to transform energy on a much larger scale. For example, you can convert &6HV&r to &7LV&r power directly by using the apropriate energy hatches." - "" - "It also has a second function, detailed in the above quest." - "{@pagebreak}" - "&l&3Lore:&r&o This is yet another feature from TecTech, which also required these cables to be painted. They too look fantastic if you paint them, but it is again optional." - ] - id: "1AD003487B4EC2EF" - shape: "rsquare" - size: 0.66d - subtitle: "More than a large transformer" - tasks: [{ - id: "39CDBE6B4B973868" - item: "gtceu:active_transformer" - type: "item" - }] - title: "Active Transformer" - x: 3.375d - y: 0.0d - } - { - dependencies: [ - "77B7B1EDD19831E0" - "5ED7707B0ECF2207" - "52D952ADBEB67454" - ] - description: [ - "&4&l[ NOT YET IMPLEMENTED ]&r" - "" - "The &3Data Bank&r is a multiblock capable of storing huge amounts of data. You can fill it with &aData Access Hatches&r, and fill those with &aData Storage Items&r." - "" - "After that, you'll need power, and then a way to connect it to your Assembly Line! This is done through &3Optical Fiber Cables&r, which can be used to link &3Optical Data Hatches together&r." - "{@pagebreak}" - "An &9Optical Transmission Hatch&r is used to send data (like an output), and an &9Optical Reception Hatch&r to recieve the data (like an input). " - "" - "Optical cables have some restrictions however. They can only connect &eone input to one output&r. The Data Bank is a solution to this, since you can place many hatches on them to route in different directions." - "" - "You can use this behavior to &echain&r Data Banks as well. Connecting one Data Bank to another, and then one of them to an Assembly Line will provide the data of both banks!" - "{@pagebreak}" - "&eNote: &rThis multiblock will be required later on in progression, but is very useful to set up early." - "" - "&l&3Lore:&r&o This multiblock also originates from TecTech, but it required optical cables to be painted as well. You don't have to do that here, but it looks really nice if you do!" - ] - id: "42760D3A86EFDCA3" - size: 0.75d - subtitle: "Time for a server room" - tasks: [{ - id: "56D3B40470528839" - type: "checkmark" - }] - title: "Mass Data Storage" - x: 4.5d - y: 0.0d - } - { - dependencies: ["1AD003487B4EC2EF"] - description: [ - "The &3Active Transformer&r has a second use - &6Laser Power&r. Lasers are like superconductors, but behave slightly differently. They share the energy input across all connected active transformers, allowing widespread power distribution. You can use &3Active Transformers&r to convert regular EU to and from Lasers." - "" - "Like optical cables, they can only be connected to &eone input and output&r. But, these ones also only can move in &estraight lines&r. To turn them, an &3Active Transformer&r with a Laser Source Hatch (output) and Target Hatch (input) is needed." - "{@pagebreak}" - "&l&3Lore:&r&o This is yet again another TecTech feature, but there's a bit more to it this time. TecTech's lasers were tiered by voltage and carried thousands of amps instead." - ] - id: "07159FCD9744DD98" - shape: "rsquare" - size: 0.66d - subtitle: "Time for some lasers!" - tasks: [{ - id: "3BA3AA8746044DC1" - item: "gtceu:normal_laser_pipe" - type: "item" - }] - title: "Laser Power Transmission" - x: 3.375d - y: -1.125d - } - { - dependencies: ["78277DBC07D3C45C"] - description: [ - "Doping &9Silicon&r with &9Naquadah&r will give a better &aSilicon Boule&r." - "" - "Use it for higher yield on &dWafers&r." - "" - "This will also unlock the &6best recipe&r for &6HV&r Circuits in the &3LuV Circuit Assembler&r, which you will most likely want to mass produce for &dLapotronic Energy Orbs&r." - ] - id: "3F31E99D0284A60A" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "2F8C92A86CAF338F" - item: "gtceu:naquadah_boule" - type: "item" - }] - title: "Naquadah-doped Silicon Boule" - x: 0.0d - y: 1.125d - } - { - dependencies: ["7A1E3C3A2D699C5B"] - description: [ - "&aNaquadah&r is a late-game material with a variety of uses. It is required for building a Fusion Reactor, and progressing to &cZPM&r, to name a few." - "" - "For some reason, its fluid is &agreen&r - don't ask us why." - "" - "&l&3Lore:&r&o Naquadah is a material originally from Stargate." - ] - hide_dependency_lines: true - id: "78277DBC07D3C45C" - shape: "rsquare" - size: 0.66d - subtitle: "Don't you mean Stargatium?" - tasks: [{ - id: "36833D5050F81992" - item: "gtceu:naquadah_ingot" - type: "item" - }] - title: "Naquadah" - x: 1.125d - y: 1.125d - } - { - dependencies: [ - "78277DBC07D3C45C" - "7A1E3C3A2D699C5B" - ] - description: [ - "&aNaquadah Coils&r crank up the Heat Capacity to &d7,200K&r." - "" - "These coils are required for progressing to the second half of &dLuV&r and beyond." - ] - id: "2FCBA0D780DBDA9E" - size: 0.75d - subtitle: "Hotter than the surface temperature of the Sun!" - tasks: [{ - count: 16L - id: "28332FC9FCA83E41" - item: "gtceu:naquadah_coil_block" - type: "item" - }] - title: "Naquadah Coils" - x: 3.375d - y: 1.125d - } - { - dependencies: [ - "0F192D1F44B9B599" - "2FCBA0D780DBDA9E" - ] - description: [ - "&aLuV Superconductors&r are necessary if you're eyeing a &9Fusion Reactor&r. " - "" - "Don't ignore our warning here - you're gonna need &ea lot&r&r of them." - ] - id: "5ED7707B0ECF2207" - size: 0.75d - subtitle: "Be glad these don't use pumps" - tasks: [{ - id: "10FB849CE994B1A5" - item: "gtceu:indium_tin_barium_titanium_cuprate_single_wire" - type: "item" - }] - title: "LuV Superconductors" - x: 4.5d - y: 1.125d - } - { - dependencies: ["546CC03435E763CF"] - description: [ - "&cWarning&r: &9Plasmas&r are &cextremely hot&r, with temperatures exceeding &d30k Kelvin&r! " - "" - "However, this &6&ldoesn't&r mean that a special type of pipe is required to transport plasma. Plasmas are treated slightly differently, and bend the rules a bit." - "" - "Fluid pipes that can handle plasmas, such as &aTungsten&r, &aNaquadah&r, or &aDuranium&r can hold any plasma &6regardless of temperature&r. This means they &lwon't&r melt under the heat of the plasma!" - "" - "WARNING:&r Plasmas in incompatible pipes will cause &cvoiding&r, &cpipe burning&r, and &ldisproportionately high&r rates of &cdeath&r. Be careful!" - "" - "&l&3Lore:&r&o This mechanic originates from GT6, just like the acids!" - ] - icon: "gtceu:argon_plasma_bucket" - id: "173C1FA72301B5E7" - shape: "rsquare" - size: 0.66d - subtitle: "The stars are calling..." - tasks: [{ - id: "062ECB2F9C9D741D" - type: "checkmark" - }] - title: "Fluid of the Stars" - x: 5.625d - y: 1.125d - } - { - dependencies: ["173C1FA72301B5E7"] - description: [ - "Use this turbine to extract very large amounts of power from plasma!" - "" - "&aHelium Plasma&r is the best fuel for its cost." - "" - "If you're the type to question how realistic Plasma Turbines are... look up Magnetohydrodynamic Generators if you want something that bends fact into fiction." - ] - id: "4E9DED9569AA17F5" - size: 0.75d - subtitle: "Plasma? Turbine?! How?" - tasks: [{ - id: "13230F892A8F6FA1" - item: "gtceu:plasma_large_turbine" - type: "item" - }] - title: "Large Plasma Turbine" - x: 6.75d - y: 1.125d - } - { - dependencies: ["378F0AFCF95354B2"] - description: ["This is the main material for &cZPM&r. Prepare to make lots... after you make &9Fusion&r and &9Crystal Circuits&r. Tackle those before you try making this."] - id: "24F0454B9A090C44" - size: 0.75d - subtitle: "Stargate's Strongest" - tasks: [{ - id: "16895659E44B65B5" - item: "gtceu:naquadah_alloy_ingot" - type: "item" - }] - title: "Naquadah Alloy" - x: 0.0d - y: 2.25d - } - { - dependencies: [ - "78277DBC07D3C45C" - "48DEABA155605D23" - ] - description: [ - "Refining &9Naquadah&r into further products will be your next automation challenge. The primary resources are &aEnriched Naquadah&r, &aNaquadria&r, and &aTrinium&r. " - "" - "This processing line also produces many useful byproducts, which you can discover using JEI." - "{@pagebreak}" - "&aEnriched Naquadah&r currently does not have many uses, but will be used for power generation in the future." - "" - "&aNaquadria&r is a later game material, used for &3UV&r components." - "" - "&aTrinium&r is the most useful resource for you right now. It is used to build the Fusion Reactor, and sees heavy use in all &cZPM&r machines." - "{@pagebreak}" - "&eNote&r: This processing chain contains a more complex loop than what you may have dealt with previously." - "" - "Outputs in later steps can be sent back into previous processes, with the caveat that they lose a small amount of fluid with each loop." - "" - "This can be challenging to automate. Good luck!" - "{@pagebreak}" - "&l&3Lore:&r&o Many GregTech iterations have Naquadah processing. " - "" - "The first was likely Impact, with its own original Naquadah fuel process. " - "" - "Gregicality Legacy was hot on its heels with processes for making the Naquadah material (and variants) as well as Fuel. " - "" - "After that, GTNH added their own Naquadah processes for the material and fuel. " - "" - "Lastly, GTCEu added the process you're about to set up!" - ] - icon: "gtceu:naquadah_dust" - id: "378F0AFCF95354B2" - size: 0.75d - subtitle: "Do not touch the acid" - tasks: [{ - amount: 1000L - fluid: "gtceu:fluoroantimonic_acid" - id: "0495EEA395A1B5EC" - type: "fluid" - }] - title: "Naquadah Chain" - x: 1.125d - y: 2.25d - } - { - dependencies: [ - "378F0AFCF95354B2" - "2FCBA0D780DBDA9E" - "00C14E3B8009DF7F" - ] - description: [ - "&aTrinium&r is a very important material for progression. You'll need it to make a &9Fusion Reactor&r, and throughout all &cZPM&r." - "" - "It also requires an &dLuV&r EBF to smelt! Dedicate a setup solely for cooking this." - ] - icon: "gtceu:trinium_ingot" - id: "0DC999F79A685194" - shape: "gear" - size: 1.2d - subtitle: "Another Stargate material!" - tasks: [ - { - id: "48F555D3FC7EA449" - item: "gtceu:trinium_sulfide_dust" - optional_task: true - type: "item" - } - { - id: "0F64CAA30D89B10B" - item: "gtceu:trinium_ingot" - type: "item" - } - ] - title: "Trinium" - x: 3.375d - y: 2.25d - } - { - dependencies: ["4F6E351C5F676618"] - description: [ - "&aPlutonium-241&r is yet another requirement for the &9Fusion Reactor&r. It's very easy to make: just centrifuge some &9Pu-239&r to separate some out!" - "" - "In the future, this material will require a &dNuclear Reactor&r to produce, but that's not in GTCEu yet." - "{@pagebreak}" - "&l&3Lore:&r&o In GT Impact, making Pu-241 was a challenge. Your first Pu-241 had to be produced as a byproduct of its very expensive Naquadah fuel process, and it could only be made independently with something post-fusion!" - ] - id: "2BBD3BC7D1B955C2" - shape: "rsquare" - size: 0.66d - subtitle: "Spicy Plutonium Isotope" - tasks: [{ - id: "757053C4979D8B08" - item: "gtceu:plutonium_241_dust" - type: "item" - }] - title: "Plutonium-241" - x: 4.5d - y: 2.25d - } - { - dependencies: [ - "0DC999F79A685194" - "5ED7707B0ECF2207" - "52D952ADBEB67454" - "7CFC112B8F460549" - "327C3E02CD751453" - ] - description: [ - "Build the structure displayed with Fusion Glass in &aJEI&r." - "" - "To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)." - "" - "This time, we'll try something new: let's explain the Lore at the same time as the mechanics." - "" - "Enjoy the ride!" - "{@pagebreak}" - "&l&3Lore:&r&o GregTech 5's &3Fusion Reactor&r stores EU you feed it in its internal buffer. The maximum storable amount is determined by the amount of &3Energy Hatches&r." - "" - "Recipes can only start if the &9EU to start&r is stored internally, which will be &cconsumed&r. With this stored energy, the reactor can keep running recipes until it goes idle. At this point it will need to be topped up on EU to start again." - "{@pagebreak}" - "Shadow of Greg's &3Fusion Reactor&r (which is now GTCEu's Fusion Reactor) comes with an added mechanic called &4Heat&r." - "" - "When the reactor is running, the &9EU to start&r is converted to &4Heat&r. That Heat is preserved until the Reactor goes idle, at which point it will slowly go down." - "" - "Next time a recipe is found, it will use all possible Heat and deduct it from the &9EU to start&r, allowing you to save Energy for short pauses." - "" - "The &3Fusion Reactor I&r can only run recipes up to a required EU of 160 MEU to start. It will also overclock up to &dLuV&r at best, even if you upgrade to ZPM Hatches, so don't stress over attempting this." - ] - id: "546CC03435E763CF" - shape: "gear" - size: 1.3d - subtitle: "Stellar power" - tasks: [{ - id: "48A4D39ED0E11EBC" - item: "gtceu:luv_fusion_reactor" - type: "item" - }] - title: "Fusion Reactor I" - x: 5.625d - y: 2.25d - } - { - dependencies: ["546CC03435E763CF"] - description: [ - "&aEuropium&r is the first major Fusion Material. You'll be using this quite a lot going forwards." - "" - "&eNote&r: The temperature of liquid Europium is very hot, but isn't a plasma. Plan your piping accordingly!" - "{@pagebreak}" - "&l&3Lore:&r&o In Gregicality Legacy, Europium was replaced with Rutherfordium as the first fusion material, because Europium is actually found in Rare Earth and is not fused in real life." - ] - id: "7A74F692F14F0FF8" - shape: "gear" - size: 1.1d - subtitle: "Fusing Europium... how?!" - tasks: [{ - id: "220305C9DA0F512B" - item: "gtceu:europium_ingot" - type: "item" - }] - title: "Europium" - x: 6.75d - y: 2.25d - } - { - dependencies: ["7A74F692F14F0FF8"] - description: [ - "&aCrystal CPUs&r are used to produce &9Crystal Circuits&r - who would have thought?" - "" - "Producing these is quite a bit different from the previous circuit components. Instead of standard silicon wafers, these rely on &9Emerald&r or &9Olivine&r." - "" - "Getting your first Crystal Chips will be difficult, so you may wish to invest in a high-tier autoclave. After you get your first Chip, you can duplicate them with &9Europium&r. Don't worry about those other recipes yet, they're for later on in &cZPM&r." - "{@pagebreak}" - "&eNote&r: An &9Advanced Item Detector&r cover will be useful for automating these. They work just like the Advanced Energy Detector." - "" - "&l&3Lore:&r&o In GT5u modpacks, making your first Crystal Chips required the autoclave to be in Low Gravity, which meant doing this process on a Galacticraft Space Station, or on the moon!" - ] - icon: "gtceu:crystal_cpu" - id: "764091A111FB4DA6" - size: 0.75d - subtitle: "These don't even make any sense!" - tasks: [ - { - id: "3B9666A5C3CBDCD6" - item: "gtceu:engraved_crystal_chip" - type: "item" - } - { - id: "6AFCBD40BD589726" - item: "gtceu:crystal_cpu" - type: "item" - } - ] - title: "Crystal CPU" - x: 7.875d - y: 2.25d - } - { - dependencies: [ - "77B7B1EDD19831E0" - "4F6E351C5F676618" - ] - description: [ - "This Quest will be completed with &eeither&r an &3LuV Energy Hatch&r&r... or an &3LuV Dynamo Hatch&r for your Multiblock Generators." - "" - "Starting at &dLuV&r, you'll start upgrading more multiblocks, which means more energy hatches! Both the &9EBF&r and the &9Assembly Line&r will need power upgrades." - "" - "Don't forget that &d4 Amp&r variants exist!" - ] - hide_dependency_lines: true - icon: "gtceu:luv_energy_input_hatch" - id: "00C14E3B8009DF7F" - shape: "rsquare" - size: 0.66d - tasks: [ - { - id: "6733F9F527CA9B29" - item: "gtceu:luv_energy_input_hatch" - type: "item" - } - { - id: "6CE9FCCC37446BFD" - item: "gtceu:luv_energy_output_hatch" - type: "item" - } - ] - title: "Upgrading your Assembly Line" - x: 2.25d - y: 2.25d - } - { - dependencies: [ - "77B7B1EDD19831E0" - "46C7E1D5E37B1ED2" - ] - description: ["The &aWireless Connector&r is an upgrade to the &9Quantum Link Tunnel&r, giving &9Wireless Terminals&r access to your AE system with unlimited range, and from any dimension."] - id: "7E2076D45F83D9C3" - shape: "rsquare" - size: 0.66d - subtitle: "To infinity, and beyond!" - tasks: [{ - id: "3AC7E29D373750F8" - item: "expatternprovider:wireless_connect" - type: "item" - }] - title: "Infinite Wireless Range" - x: 3.375d - y: 4.5d - } - { - dependencies: ["77B7B1EDD19831E0"] - description: [ - "If recipe sizes are starting to worry you, don't worry - &2AE2&r now allows you to place an unlimited amount of items into a processing pattern." - "" - "Thanks to this innovation, you can automate all the &3Assembly Line&r recipes." - ] - icon: "expatternprovider:ex_interface" - id: "79192BA29BE69170" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "3DFCDF1B24506A8A" - title: "Wahey!" - type: "checkmark" - }] - title: "PackagedWho?" - x: 3.375d - y: 5.625d - } - { - dependencies: ["77B7B1EDD19831E0"] - description: [ - "At the cost of 16x the drilling Power, the &3Advanced Fluid Drilling Rig II&r will be gaining &664x the output&r in Fluid." - "The depletion of veins is also slashed to an eighth of what it was before. This means you will get a total of &6128x&r as much Oil (or whatever fluid) as the regular rig from a bedrock fluid vein until depletion!" - "" - "Even when depleted, you can safely use this and be very much power positive." - "" - "One single &3Advanced Fluid Drilling Rig II&r should be enough to last you until the end of the game, for whatever fluid you drill." - ] - id: "4AEAC79007790BD8" - shape: "rsquare" - size: 0.66d - subtitle: "This thing is completely ludicrous!" - tasks: [{ - id: "5904009DC40731D6" - item: "gtceu:ev_fluid_drilling_rig" - type: "item" - }] - title: "Ludicrous Fluid Drilling" - x: 5.625d - y: 4.5d - } - { - dependencies: ["77B7B1EDD19831E0"] - description: [ - "This Large Miner is nearly identical to the regular one, except it has a wider range and uses more drilling fluid." - "" - "It's an optional sidegrade - one you might not even want." - "" - "&l&3Lore:&r&o There may be a rebalance for these in the future. See the Multiblock Miner quest for details." - ] - hide: true - id: "1BE779AF4487E3EB" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "414C3982BED7EA0D" - item: "gtceu:luv_large_miner" - type: "item" - }] - title: "Ludicrous Ore Drilling" - x: 5.625d - y: 5.625d - } - { - dependencies: [ - "7A74F692F14F0FF8" - "195E5BFDE4C5A0DE" - "5B07279B08BF8DDE" - ] - description: [ - "The &aLuV Lapotronic Orb&r is even better than the &1IV&r one! Of course, it comes at a price..." - "{@pagebreak}" - "&l&3Lore:&r&o In older versions of GT, such as GTNH in the past or in GCYL, these orbs were ludicrously expensive! They required 8 orbs of the previous tier! Thankfully, those days are long past." - ] - icon: "gtceu:lapotronic_energy_orb_cluster" - id: "0D7C978F9CDF771B" - size: 0.75d - subtitle: "Even more power!" - tasks: [ - { - id: "6D1376BF3CEA87A7" - item: "gtceu:lapotronic_energy_orb_cluster" - type: "item" - } - { - id: "66D5D76676D27388" - item: "gtceu:luv_lapotronic_battery" - optional_task: true - type: "item" - } - ] - title: "Ludicrous Batteries" - x: 6.75d - y: 4.5d - } - { - dependencies: ["42CD789B8C40E424"] - description: ["Cheaper &dLuV&r circuits! These'll take some of the edge out of those brutal Robot Arm recipes."] - id: "47087361D6DE7DCF" - size: 0.75d - tasks: [{ - id: "3CF7F369F390A3E5" - item: "gtceu:crystal_processor_assembly" - type: "item" - }] - title: "Even more LuV Circuits" - x: 7.875d - y: 4.5d - } - { - dependencies: ["47087361D6DE7DCF"] - description: [ - "&cZPM&r Circuits that aren't mainframes!" - "" - "Don't lie - &bCrystal Supercomputers&r sound really cool, right?" - ] - id: "7AE681E2AB31EA0D" - size: 0.75d - tasks: [{ - id: "0E274B445A95250A" - item: "gtceu:crystal_processor_computer" - type: "item" - }] - title: "More ZPM Circuits" - x: 7.875d - y: 5.625d - } - { - dependencies: [ - "77B7B1EDD19831E0" - "7CFC112B8F460549" - ] - description: ["The &aLuV Electric Prospector&r is a major upgrade from the &eHV&r one. It'll make finding Fluid and Ore veins very easy."] - id: "7033A24F37F9B9B9" - shape: "rsquare" - size: 0.66d - subtitle: "If you're yet to strike gold, you will now" - tasks: [{ - id: "718BA09242A22550" - item: "gtceu:prospector.luv" - type: "item" - }] - title: "LuV Prospector" - x: 4.5d - y: 3.375d - } - { - dependencies: [ - "195E5BFDE4C5A0DE" - "6C241455C5434C2E" - "764091A111FB4DA6" - ] - description: [ - "The first circuit of the &9Crystal&r line." - "" - "&l&3Lore:&r&o The concept of a Crystal Circuit has existed since very early versions of GregTech. We're still not entirely sure if they exist in real life." - ] - id: "42CD789B8C40E424" - size: 0.75d - tasks: [{ - id: "6357389871CE70C2" - item: "gtceu:crystal_processor" - type: "item" - }] - title: "Best IV Circuits!" - x: 7.875d - y: 3.375d - } - { - dependencies: ["0338C9219DC2F819"] - description: [ - "If you say the name 3 times in front of a mirror, you summon a CEu dev." - "" - "&aMulti-Layer Fiber-Reinforced Printed Circuit Boards&r are the next step in your circuit journey. They're not particularly interesting compared to the previous boards: just two of the previous stuck together." - "{@pagebreak}" - "&l&3Lore:&r&o In Gregicality Legacy, these circuit boards were much more complicated. They required Kapton, a dual polymer material. It was a challenge to say the least. In the future, the GTCEu team might make these boards somewhat more involved to produce." - ] - id: "6C241455C5434C2E" - size: 0.75d - tasks: [{ - id: "5B8C1C15E5413CEC" - item: "gtceu:multilayer_fiber_reinforced_printed_circuit_board" - type: "item" - }] - title: "Multi-Layer Fiber-Reinforced Printed Circuit Boards" - x: 9.0d - y: 3.375d - } - { - dependencies: [ - "35D4F93EFB6EACB6" - "300348B1238BCB9A" - "1A4AD56965407DC5" - "12FEE0A47E4658D5" - "4F6E351C5F676618" - "77070668969E31BF" - "3A7491323AC5C70C" - ] - description: [ - "&dLuV&r Components are significantly more difficult to produce than their predecessors. They require an &9Assembly Line&r, many different forms of materials, and lots of fluids too!" - "" - "You will notice that &9Samarium&r is required for &aLuV+ Motors&r. Samarium by itself isn't very difficult to obtain, but smelting it is slightly more involved. It requires &9Liquid Helium&r in the Freezer. If you made &9IV Superconductors&r, you've likely seen this already." - "{@pagebreak}" - "&l&3Lore:&r&o In the original GregTech 5, these components were unobtainable!" - ] - icon: "gtceu:luv_electric_motor" - id: "11D3B21A177B0E14" - shape: "rsquare" - size: 0.66d - subtitle: "Fun levels - critical" - tasks: [ - { - id: "0BA1015B5C7A0BD5" - item: "gtceu:luv_electric_motor" - type: "item" - } - { - id: "70CFEBF19D3187E4" - item: "gtceu:luv_electric_piston" - type: "item" - } - { - id: "03F3F0C59537103D" - item: "gtceu:luv_electric_pump" - type: "item" - } - { - id: "682AD49DA21B55C7" - item: "gtceu:luv_conveyor_module" - type: "item" - } - { - id: "6A9298CBB8CF2A60" - item: "gtceu:luv_robot_arm" - type: "item" - } - { - id: "31BB271A1E939852" - item: "gtceu:luv_emitter" - type: "item" - } - { - id: "57609974EC62C885" - item: "gtceu:luv_sensor" - type: "item" - } - ] - title: "Pure Joy" - x: 1.125d - y: 4.5d - } - { - dependencies: ["0425179329ED1B72"] - description: ["A requirement for &dLuV&r+ cables."] - id: "12FEE0A47E4658D5" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "4CAD2BE5558D7501" - item: "gtceu:polyphenylene_sulfide_foil" - type: "item" - }] - title: "Polyphenylene Sulfide" - x: 0.0d - y: 4.5d - } - { - dependencies: ["4F6E351C5F676618"] - description: [ - "The chances you are having TPS issues playing this modpack are slim - this Quest is more suited for late game bases with GregTech and AE2." - "" - "If you run the command &9/forge tps&r, you will be given the current &4TPS&r and the &4tick time&r in milliseconds." - "" - "If the tick time exceeds 50ms, the server is under too much load, and won't be able to keep up with a steady 20 TPS." - "" - "Any machine will add up to the tick time, but don't be too scared of adding machines. Most of the lag usually comes from things that are unoptimized." - "{@pagebreak}" - "Things to &cavoid&r in general:" - "" - "&9-&r Entities are pretty bad. Ground items or mob entities should be kept as low as possible at any given time. Thankfully, this shouldn't be an issue in this modpack." - "" - "&9-&r Building everything packed together in a small space. Note that this does &onot&r affect TPS, but you will suffer FPS drops instead." - "" - "&9-&r Huge walls of drawers, as iterating through every single one of them for insertion and extraction can be pretty taxing." - "{@pagebreak}" - "Things to&c avoid&r with AE2:" - "" - "&9-&r ME Import and Export Buses on large networks. Use ME Interfaces instead." - "" - "&9-&r Crafting Cards to passively do large requests." - "" - "&9-&r Recursive insertion and/or extraction through sub-networks. If you use sub-networks, make them do very specific things rather than interacting with another AE2 network." - "{@pagebreak}" - "Things to &cavoid&r with GregTech (GTCEu has received a lot of improvements over GTCE, but it is possible to destroy your TPS, as with any mod):" - "" - "&9-&r Many EU Producers connected to many EU Consumers in the same line. Instead, use a Diode or Battery Buffer to separate your line of generators to your line of machines." - "" - "&9-&r Large amounts of Fluid Pipes. They are &onot&r laggy individually, but they can add up if you have thousands of them." - "" - "&9-&r Big Item Pipe networks. Small networks are better, to reduce the number of iterations over inventories." - ] - icon: "minecraft:mud" - id: "63F9531F391040B2" - shape: "circle" - size: 0.66d - title: "Combatting Lag" - x: 2.25d - y: 3.375d - } - { - dependencies: ["5CA86A333670A55C"] - description: ["&aMagnetic Samarium&r requires an &3IV Polarizer&r."] - id: "35D4F93EFB6EACB6" - shape: "rsquare" - size: 0.66d - subtitle: "Feeling attracted yet?" - tasks: [{ - id: "1CAACC2FAABE68A1" - item: "gtceu:iv_polarizer" - type: "item" - }] - title: "IV Magnetism" - x: 0.375d - y: 3.75d - } - ] - subtitle: ["Investigate the scientific and fuse elements"] - title: "&dLuV&r - Ludicrous Voltage" -} +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "luv__ludicrous_voltage" + group: "693226878D58638A" + icon: "gtceu:luv_electric_motor" + id: "262A03F6F4EC713C" + order_index: 6 + quest_links: [ + { + id: "7F8B55C8510200AF" + linked_quest: "188A8C3DD38C2762" + shape: "rsquare" + size: 0.66d + x: 6.75d + y: 0.0d + } + { + id: "217218CFDDD8EAC4" + linked_quest: "195E5BFDE4C5A0DE" + size: 0.75d + x: 6.75d + y: 3.375d + } + { + id: "0BD725095A2264FF" + linked_quest: "7CFC112B8F460549" + size: 0.75d + x: 5.625d + y: 3.375d + } + { + id: "67271280B90D765D" + linked_quest: "300348B1238BCB9A" + size: 0.75d + x: 1.125d + y: 3.375d + } + { + id: "7E79CDC95173C788" + linked_quest: "1A4AD56965407DC5" + size: 0.75d + x: 0.375d + y: 5.25d + } + { + id: "2FD482405B15F06A" + linked_quest: "77070668969E31BF" + size: 0.75d + x: 1.125d + y: 5.625d + } + { + id: "6205AC829E90CE53" + linked_quest: "4F6E351C5F676618" + size: 0.75d + x: 2.25d + y: 4.5d + } + { + id: "4E999806429BF983" + linked_quest: "77B7B1EDD19831E0" + shape: "gear" + size: 1.2d + x: 4.5d + y: 4.5d + } + ] + quests: [ + { + dependencies: [ + "78277DBC07D3C45C" + "2DAC91AF2EBB68E2" + "1783D89CE81C8E2E" + ] + description: ["The &aAdvanced Processing Array&r is an upgrade to the regular version. It can now handle a maximum of &a64&r machines, instead of 16."] + id: "4194EC9F1C6632E4" + shape: "rsquare" + size: 0.66d + subtitle: "Your blue cube is now green!" + tasks: [{ + id: "356EC5387BA79103" + item: "gtceu:luv_processing_array" + type: "item" + }] + title: "Advanced Processing Array" + x: 1.125d + y: 0.0d + } + { + dependencies: [ + "77B7B1EDD19831E0" + "78277DBC07D3C45C" + ] + description: [ + "The &aUHPIC&r unlocks &3ZPM Energy Hatches&r and &3Dynamos&r, as well as the Active Transformer. " + "" + "You may know the drill, but do you know the screwdriver?" + ] + hide_dependency_lines: true + icon: "gtceu:uhpic_chip" + id: "52D00CD3E8D1E293" + shape: "rsquare" + size: 0.66d + tasks: [ + { + id: "375256F3884D78A5" + item: "gtceu:uhpic_wafer" + type: "item" + } + { + id: "131EF40752C3F5B4" + item: "gtceu:uhpic_chip" + type: "item" + } + ] + title: "Ultra High Power Integrated Circuit" + x: 2.25d + y: 0.0d + } + { + dependencies: ["00C14E3B8009DF7F"] + description: [ + "&3Dielectric PCB Coolant&r is used for highly advanced late and end-game machinery." + "" + "You only need a little bit in &dLuV&r, but you'll want to automate it when you get to &cZPM&r." + ] + id: "35549F0404C87BCA" + shape: "rsquare" + size: 0.66d + subtitle: "Absolutely beneficial for the environment" + tasks: [{ + amount: 1000L + fluid: "gtceu:pcb_coolant" + id: "32BCECCE276F913D" + type: "fluid" + }] + title: "Dielectric PCB Coolant" + x: 2.25d + y: 1.125d + } + { + dependencies: [ + "52D00CD3E8D1E293" + "35549F0404C87BCA" + "5ED7707B0ECF2207" + ] + description: [ + "The &3Active Transformer&r is a multiblock used to transform energy on a much larger scale. For example, you can convert &6HV&r to &7LV&r power directly by using the apropriate energy hatches." + "" + "It also has a second function, detailed in the above quest." + "{@pagebreak}" + "&l&3Lore:&r&o This is yet another feature from TecTech, which also required these cables to be painted. They too look fantastic if you paint them, but it is again optional." + ] + id: "1AD003487B4EC2EF" + shape: "rsquare" + size: 0.66d + subtitle: "More than a large transformer" + tasks: [{ + id: "39CDBE6B4B973868" + item: "gtceu:active_transformer" + type: "item" + }] + title: "Active Transformer" + x: 3.375d + y: 0.0d + } + { + dependencies: [ + "77B7B1EDD19831E0" + "5ED7707B0ECF2207" + "52D952ADBEB67454" + ] + description: [ + "&4&l[ NOT YET IMPLEMENTED ]&r" + "" + "The &3Data Bank&r is a multiblock capable of storing huge amounts of data. You can fill it with &aData Access Hatches&r, and fill those with &aData Storage Items&r." + "" + "After that, you'll need power, and then a way to connect it to your Assembly Line! This is done through &3Optical Fiber Cables&r, which can be used to link &3Optical Data Hatches together&r." + "{@pagebreak}" + "An &9Optical Transmission Hatch&r is used to send data (like an output), and an &9Optical Reception Hatch&r to recieve the data (like an input). " + "" + "Optical cables have some restrictions however. They can only connect &eone input to one output&r. The Data Bank is a solution to this, since you can place many hatches on them to route in different directions." + "" + "You can use this behavior to &echain&r Data Banks as well. Connecting one Data Bank to another, and then one of them to an Assembly Line will provide the data of both banks!" + "{@pagebreak}" + "&eNote: &rThis multiblock will be required later on in progression, but is very useful to set up early." + "" + "&l&3Lore:&r&o This multiblock also originates from TecTech, but it required optical cables to be painted as well. You don't have to do that here, but it looks really nice if you do!" + ] + id: "42760D3A86EFDCA3" + size: 0.75d + subtitle: "Time for a server room" + tasks: [{ + id: "56D3B40470528839" + type: "checkmark" + }] + title: "Mass Data Storage" + x: 4.5d + y: 0.0d + } + { + dependencies: ["1AD003487B4EC2EF"] + description: [ + "The &3Active Transformer&r has a second use - &6Laser Power&r. Lasers are like superconductors, but behave slightly differently. They share the energy input across all connected active transformers, allowing widespread power distribution. You can use &3Active Transformers&r to convert regular EU to and from Lasers." + "" + "Like optical cables, they can only be connected to &eone input and output&r. But, these ones also only can move in &estraight lines&r. To turn them, an &3Active Transformer&r with a Laser Source Hatch (output) and Target Hatch (input) is needed." + "{@pagebreak}" + "&l&3Lore:&r&o This is yet again another TecTech feature, but there's a bit more to it this time. TecTech's lasers were tiered by voltage and carried thousands of amps instead." + ] + id: "07159FCD9744DD98" + shape: "rsquare" + size: 0.66d + subtitle: "Time for some lasers!" + tasks: [{ + id: "3BA3AA8746044DC1" + item: "gtceu:normal_laser_pipe" + type: "item" + }] + title: "Laser Power Transmission" + x: 3.375d + y: -1.125d + } + { + dependencies: ["78277DBC07D3C45C"] + description: [ + "Doping &9Silicon&r with &9Naquadah&r will give a better &aSilicon Boule&r." + "" + "Use it for higher yield on &dWafers&r." + "" + "This will also unlock the &6best recipe&r for &6HV&r Circuits in the &3LuV Circuit Assembler&r, which you will most likely want to mass produce for &dLapotronic Energy Orbs&r." + ] + id: "3F31E99D0284A60A" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "2F8C92A86CAF338F" + item: "gtceu:naquadah_boule" + type: "item" + }] + title: "Naquadah-doped Silicon Boule" + x: 0.0d + y: 1.125d + } + { + dependencies: ["7A1E3C3A2D699C5B"] + description: [ + "&aNaquadah&r is a late-game material with a variety of uses. It is required for building a Fusion Reactor, and progressing to &cZPM&r, to name a few." + "" + "For some reason, its fluid is &agreen&r - don't ask us why." + "" + "&l&3Lore:&r&o Naquadah is a material originally from Stargate." + ] + hide_dependency_lines: true + id: "78277DBC07D3C45C" + shape: "rsquare" + size: 0.66d + subtitle: "Don't you mean Stargatium?" + tasks: [{ + id: "36833D5050F81992" + item: "gtceu:naquadah_ingot" + type: "item" + }] + title: "Naquadah" + x: 1.125d + y: 1.125d + } + { + dependencies: [ + "78277DBC07D3C45C" + "7A1E3C3A2D699C5B" + ] + description: [ + "&aNaquadah Coils&r crank up the Heat Capacity to &d7,200K&r." + "" + "These coils are required for progressing to the second half of &dLuV&r and beyond." + ] + id: "2FCBA0D780DBDA9E" + size: 0.75d + subtitle: "Hotter than the surface temperature of the Sun!" + tasks: [{ + count: 16L + id: "28332FC9FCA83E41" + item: "gtceu:naquadah_coil_block" + type: "item" + }] + title: "Naquadah Coils" + x: 3.375d + y: 1.125d + } + { + dependencies: [ + "0F192D1F44B9B599" + "2FCBA0D780DBDA9E" + ] + description: [ + "&aLuV Superconductors&r are necessary if you're eyeing a &9Fusion Reactor&r. " + "" + "Don't ignore our warning here - you're gonna need &ea lot&r&r of them." + ] + id: "5ED7707B0ECF2207" + size: 0.75d + subtitle: "Be glad these don't use pumps" + tasks: [{ + id: "10FB849CE994B1A5" + item: "gtceu:indium_tin_barium_titanium_cuprate_single_wire" + type: "item" + }] + title: "LuV Superconductors" + x: 4.5d + y: 1.125d + } + { + dependencies: ["546CC03435E763CF"] + description: [ + "&cWarning&r: &9Plasmas&r are &cextremely hot&r, with temperatures exceeding &d30k Kelvin&r! " + "" + "However, this &6&ldoesn't&r mean that a special type of pipe is required to transport plasma. Plasmas are treated slightly differently, and bend the rules a bit." + "" + "Fluid pipes that can handle plasmas, such as &aTungsten&r, &aNaquadah&r, or &aDuranium&r can hold any plasma &6regardless of temperature&r. This means they &lwon't&r melt under the heat of the plasma!" + "" + "WARNING:&r Plasmas in incompatible pipes will cause &cvoiding&r, &cpipe burning&r, and &ldisproportionately high&r rates of &cdeath&r. Be careful!" + "" + "&l&3Lore:&r&o This mechanic originates from GT6, just like the acids!" + ] + icon: "gtceu:argon_plasma_bucket" + id: "173C1FA72301B5E7" + shape: "rsquare" + size: 0.66d + subtitle: "The stars are calling..." + tasks: [{ + id: "062ECB2F9C9D741D" + type: "checkmark" + }] + title: "Fluid of the Stars" + x: 5.625d + y: 1.125d + } + { + dependencies: ["173C1FA72301B5E7"] + description: [ + "Use this turbine to extract very large amounts of power from plasma!" + "" + "&aHelium Plasma&r is the best fuel for its cost." + "" + "If you're the type to question how realistic Plasma Turbines are... look up Magnetohydrodynamic Generators if you want something that bends fact into fiction." + ] + id: "4E9DED9569AA17F5" + size: 0.75d + subtitle: "Plasma? Turbine?! How?" + tasks: [{ + id: "13230F892A8F6FA1" + item: "gtceu:plasma_large_turbine" + type: "item" + }] + title: "Large Plasma Turbine" + x: 6.75d + y: 1.125d + } + { + dependencies: ["378F0AFCF95354B2"] + description: ["This is the main material for &cZPM&r. Prepare to make lots... after you make &9Fusion&r and &9Crystal Circuits&r. Tackle those before you try making this."] + id: "24F0454B9A090C44" + size: 0.75d + subtitle: "Stargate's Strongest" + tasks: [{ + id: "16895659E44B65B5" + item: "gtceu:naquadah_alloy_ingot" + type: "item" + }] + title: "Naquadah Alloy" + x: 0.0d + y: 2.25d + } + { + dependencies: [ + "78277DBC07D3C45C" + "48DEABA155605D23" + ] + description: [ + "Refining &9Naquadah&r into further products will be your next automation challenge. The primary resources are &aEnriched Naquadah&r, &aNaquadria&r, and &aTrinium&r. " + "" + "This processing line also produces many useful byproducts, which you can discover using JEI." + "{@pagebreak}" + "&aEnriched Naquadah&r currently does not have many uses, but will be used for power generation in the future." + "" + "&aNaquadria&r is a later game material, used for &3UV&r components." + "" + "&aTrinium&r is the most useful resource for you right now. It is used to build the Fusion Reactor, and sees heavy use in all &cZPM&r machines." + "{@pagebreak}" + "&eNote&r: This processing chain contains a more complex loop than what you may have dealt with previously." + "" + "Outputs in later steps can be sent back into previous processes, with the caveat that they lose a small amount of fluid with each loop." + "" + "This can be challenging to automate. Good luck!" + "{@pagebreak}" + "&l&3Lore:&r&o Many GregTech iterations have Naquadah processing. " + "" + "The first was likely Impact, with its own original Naquadah fuel process. " + "" + "Gregicality Legacy was hot on its heels with processes for making the Naquadah material (and variants) as well as Fuel. " + "" + "After that, GTNH added their own Naquadah processes for the material and fuel. " + "" + "Lastly, GTCEu added the process you're about to set up!" + ] + icon: "gtceu:naquadah_dust" + id: "378F0AFCF95354B2" + size: 0.75d + subtitle: "Do not touch the acid" + tasks: [{ + amount: 1000L + fluid: "gtceu:fluoroantimonic_acid" + id: "0495EEA395A1B5EC" + type: "fluid" + }] + title: "Naquadah Chain" + x: 1.125d + y: 2.25d + } + { + dependencies: [ + "378F0AFCF95354B2" + "2FCBA0D780DBDA9E" + "00C14E3B8009DF7F" + ] + description: [ + "&aTrinium&r is a very important material for progression. You'll need it to make a &9Fusion Reactor&r, and throughout all &cZPM&r." + "" + "It also requires an &dLuV&r EBF to smelt! Dedicate a setup solely for cooking this." + ] + icon: "gtceu:trinium_ingot" + id: "0DC999F79A685194" + shape: "gear" + size: 1.2d + subtitle: "Another Stargate material!" + tasks: [ + { + id: "48F555D3FC7EA449" + item: "gtceu:trinium_sulfide_dust" + optional_task: true + type: "item" + } + { + id: "0F64CAA30D89B10B" + item: "gtceu:trinium_ingot" + type: "item" + } + ] + title: "Trinium" + x: 3.375d + y: 2.25d + } + { + dependencies: ["4F6E351C5F676618"] + description: [ + "&aPlutonium-241&r is yet another requirement for the &9Fusion Reactor&r. It's very easy to make: just centrifuge some &9Pu-239&r to separate some out!" + "" + "In the future, this material will require a &dNuclear Reactor&r to produce, but that's not in GTCEu yet." + "{@pagebreak}" + "&l&3Lore:&r&o In GT Impact, making Pu-241 was a challenge. Your first Pu-241 had to be produced as a byproduct of its very expensive Naquadah fuel process, and it could only be made independently with something post-fusion!" + ] + id: "2BBD3BC7D1B955C2" + shape: "rsquare" + size: 0.66d + subtitle: "Spicy Plutonium Isotope" + tasks: [{ + id: "757053C4979D8B08" + item: "gtceu:plutonium_241_dust" + type: "item" + }] + title: "Plutonium-241" + x: 4.5d + y: 2.25d + } + { + dependencies: [ + "0DC999F79A685194" + "5ED7707B0ECF2207" + "52D952ADBEB67454" + "7CFC112B8F460549" + "327C3E02CD751453" + ] + description: [ + "Build the structure displayed with Fusion Glass in &aJEI&r." + "" + "To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)." + "" + "This time, we'll try something new: let's explain the Lore at the same time as the mechanics." + "" + "Enjoy the ride!" + "{@pagebreak}" + "&l&3Lore:&r&o GregTech 5's &3Fusion Reactor&r stores EU you feed it in its internal buffer. The maximum storable amount is determined by the amount of &3Energy Hatches&r." + "" + "Recipes can only start if the &9EU to start&r is stored internally, which will be &cconsumed&r. With this stored energy, the reactor can keep running recipes until it goes idle. At this point it will need to be topped up on EU to start again." + "{@pagebreak}" + "Shadow of Greg's &3Fusion Reactor&r (which is now GTCEu's Fusion Reactor) comes with an added mechanic called &4Heat&r." + "" + "When the reactor is running, the &9EU to start&r is converted to &4Heat&r. That Heat is preserved until the Reactor goes idle, at which point it will slowly go down." + "" + "Next time a recipe is found, it will use all possible Heat and deduct it from the &9EU to start&r, allowing you to save Energy for short pauses." + "" + "The &3Fusion Reactor I&r can only run recipes up to a required EU of 160 MEU to start. It will also overclock up to &dLuV&r at best, even if you upgrade to ZPM Hatches, so don't stress over attempting this." + ] + id: "546CC03435E763CF" + shape: "gear" + size: 1.3d + subtitle: "Stellar power" + tasks: [{ + id: "48A4D39ED0E11EBC" + item: "gtceu:luv_fusion_reactor" + type: "item" + }] + title: "Fusion Reactor I" + x: 5.625d + y: 2.25d + } + { + dependencies: ["546CC03435E763CF"] + description: [ + "&aEuropium&r is the first major Fusion Material. You'll be using this quite a lot going forwards." + "" + "&eNote&r: The temperature of liquid Europium is very hot, but isn't a plasma. Plan your piping accordingly!" + "{@pagebreak}" + "&l&3Lore:&r&o In Gregicality Legacy, Europium was replaced with Rutherfordium as the first fusion material, because Europium is actually found in Rare Earth and is not fused in real life." + ] + id: "7A74F692F14F0FF8" + shape: "gear" + size: 1.1d + subtitle: "Fusing Europium... how?!" + tasks: [{ + id: "220305C9DA0F512B" + item: "gtceu:europium_ingot" + type: "item" + }] + title: "Europium" + x: 6.75d + y: 2.25d + } + { + dependencies: ["7A74F692F14F0FF8"] + description: [ + "&aCrystal CPUs&r are used to produce &9Crystal Circuits&r - who would have thought?" + "" + "Producing these is quite a bit different from the previous circuit components. Instead of standard silicon wafers, these rely on &9Emerald&r or &9Olivine&r." + "" + "Getting your first Crystal Chips will be difficult, so you may wish to invest in a high-tier autoclave. After you get your first Chip, you can duplicate them with &9Europium&r. Don't worry about those other recipes yet, they're for later on in &cZPM&r." + "{@pagebreak}" + "&eNote&r: An &9Advanced Item Detector&r cover will be useful for automating these. They work just like the Advanced Energy Detector." + "" + "&l&3Lore:&r&o In GT5u modpacks, making your first Crystal Chips required the autoclave to be in Low Gravity, which meant doing this process on a Galacticraft Space Station, or on the moon!" + ] + icon: "gtceu:crystal_cpu" + id: "764091A111FB4DA6" + size: 0.75d + subtitle: "These don't even make any sense!" + tasks: [ + { + id: "3B9666A5C3CBDCD6" + item: "gtceu:engraved_crystal_chip" + type: "item" + } + { + id: "6AFCBD40BD589726" + item: "gtceu:crystal_cpu" + type: "item" + } + ] + title: "Crystal CPU" + x: 7.875d + y: 2.25d + } + { + dependencies: [ + "77B7B1EDD19831E0" + "4F6E351C5F676618" + ] + description: [ + "This Quest will be completed with &eeither&r an &3LuV Energy Hatch&r&r... or an &3LuV Dynamo Hatch&r for your Multiblock Generators." + "" + "Starting at &dLuV&r, you'll start upgrading more multiblocks, which means more energy hatches! Both the &9EBF&r and the &9Assembly Line&r will need power upgrades." + "" + "Don't forget that &d4 Amp&r variants exist!" + ] + hide_dependency_lines: true + icon: "gtceu:luv_energy_input_hatch" + id: "00C14E3B8009DF7F" + shape: "rsquare" + size: 0.66d + tasks: [ + { + id: "6733F9F527CA9B29" + item: "gtceu:luv_energy_input_hatch" + type: "item" + } + { + id: "6CE9FCCC37446BFD" + item: "gtceu:luv_energy_output_hatch" + type: "item" + } + ] + title: "Upgrading your Assembly Line" + x: 2.25d + y: 2.25d + } + { + dependencies: [ + "77B7B1EDD19831E0" + "46C7E1D5E37B1ED2" + ] + description: ["The &aWireless Connector&r is an upgrade to the &9Quantum Link Tunnel&r, giving &9Wireless Terminals&r access to your AE system with unlimited range, and from any dimension."] + id: "7E2076D45F83D9C3" + shape: "rsquare" + size: 0.66d + subtitle: "To infinity, and beyond!" + tasks: [{ + id: "3AC7E29D373750F8" + item: "expatternprovider:wireless_connect" + type: "item" + }] + title: "Infinite Wireless Range" + x: 3.375d + y: 4.5d + } + { + dependencies: ["77B7B1EDD19831E0"] + description: [ + "If recipe sizes are starting to worry you, don't worry - &2AE2&r now allows you to place an unlimited amount of items into a processing pattern." + "" + "Thanks to this innovation, you can automate all the &3Assembly Line&r recipes." + ] + icon: "expatternprovider:ex_interface" + id: "79192BA29BE69170" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "3DFCDF1B24506A8A" + title: "Wahey!" + type: "checkmark" + }] + title: "PackagedWho?" + x: 3.375d + y: 5.625d + } + { + dependencies: ["77B7B1EDD19831E0"] + description: [ + "At the cost of 16x the drilling Power, the &3Advanced Fluid Drilling Rig II&r will be gaining &664x the output&r in Fluid." + "The depletion of veins is also slashed to an eighth of what it was before. This means you will get a total of &6128x&r as much Oil (or whatever fluid) as the regular rig from a bedrock fluid vein until depletion!" + "" + "Even when depleted, you can safely use this and be very much power positive." + "" + "One single &3Advanced Fluid Drilling Rig II&r should be enough to last you until the end of the game, for whatever fluid you drill." + ] + id: "4AEAC79007790BD8" + shape: "rsquare" + size: 0.66d + subtitle: "This thing is completely ludicrous!" + tasks: [{ + id: "5904009DC40731D6" + item: "gtceu:ev_fluid_drilling_rig" + type: "item" + }] + title: "Ludicrous Fluid Drilling" + x: 5.625d + y: 4.5d + } + { + dependencies: ["77B7B1EDD19831E0"] + description: [ + "This Large Miner is nearly identical to the regular one, except it has a wider range and uses more drilling fluid." + "" + "It's an optional sidegrade - one you might not even want." + "" + "&l&3Lore:&r&o There may be a rebalance for these in the future. See the Multiblock Miner quest for details." + ] + hide: true + id: "1BE779AF4487E3EB" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "414C3982BED7EA0D" + item: "gtceu:luv_large_miner" + type: "item" + }] + title: "Ludicrous Ore Drilling" + x: 5.625d + y: 5.625d + } + { + dependencies: [ + "7A74F692F14F0FF8" + "195E5BFDE4C5A0DE" + "5B07279B08BF8DDE" + ] + description: [ + "The &aLuV Lapotronic Orb&r is even better than the &1IV&r one! Of course, it comes at a price..." + "{@pagebreak}" + "&l&3Lore:&r&o In older versions of GT, such as GTNH in the past or in GCYL, these orbs were ludicrously expensive! They required 8 orbs of the previous tier! Thankfully, those days are long past." + ] + icon: "gtceu:lapotronic_energy_orb_cluster" + id: "0D7C978F9CDF771B" + size: 0.75d + subtitle: "Even more power!" + tasks: [ + { + id: "6D1376BF3CEA87A7" + item: "gtceu:lapotronic_energy_orb_cluster" + type: "item" + } + { + id: "66D5D76676D27388" + item: "gtceu:luv_lapotronic_battery" + optional_task: true + type: "item" + } + ] + title: "Ludicrous Batteries" + x: 6.75d + y: 4.5d + } + { + dependencies: ["42CD789B8C40E424"] + description: ["Cheaper &dLuV&r circuits! These'll take some of the edge out of those brutal Robot Arm recipes."] + id: "47087361D6DE7DCF" + size: 0.75d + tasks: [{ + id: "3CF7F369F390A3E5" + item: "gtceu:crystal_processor_assembly" + type: "item" + }] + title: "Even more LuV Circuits" + x: 7.875d + y: 4.5d + } + { + dependencies: ["47087361D6DE7DCF"] + description: [ + "&cZPM&r Circuits that aren't mainframes!" + "" + "Don't lie - &bCrystal Supercomputers&r sound really cool, right?" + ] + id: "7AE681E2AB31EA0D" + size: 0.75d + tasks: [{ + id: "0E274B445A95250A" + item: "gtceu:crystal_processor_computer" + type: "item" + }] + title: "More ZPM Circuits" + x: 7.875d + y: 5.625d + } + { + dependencies: [ + "77B7B1EDD19831E0" + "7CFC112B8F460549" + ] + description: ["The &aLuV Electric Prospector&r is a major upgrade from the &eHV&r one. It'll make finding Fluid and Ore veins very easy."] + id: "7033A24F37F9B9B9" + shape: "rsquare" + size: 0.66d + subtitle: "If you're yet to strike gold, you will now" + tasks: [{ + id: "718BA09242A22550" + item: "gtceu:prospector.luv" + type: "item" + }] + title: "LuV Prospector" + x: 4.5d + y: 3.375d + } + { + dependencies: [ + "195E5BFDE4C5A0DE" + "6C241455C5434C2E" + "764091A111FB4DA6" + ] + description: [ + "The first circuit of the &9Crystal&r line." + "" + "&l&3Lore:&r&o The concept of a Crystal Circuit has existed since very early versions of GregTech. We're still not entirely sure if they exist in real life." + ] + id: "42CD789B8C40E424" + size: 0.75d + tasks: [{ + id: "6357389871CE70C2" + item: "gtceu:crystal_processor" + type: "item" + }] + title: "Best IV Circuits!" + x: 7.875d + y: 3.375d + } + { + dependencies: ["0338C9219DC2F819"] + description: [ + "If you say the name 3 times in front of a mirror, you summon a CEu dev." + "" + "&aMulti-Layer Fiber-Reinforced Printed Circuit Boards&r are the next step in your circuit journey. They're not particularly interesting compared to the previous boards: just two of the previous stuck together." + "{@pagebreak}" + "&l&3Lore:&r&o In Gregicality Legacy, these circuit boards were much more complicated. They required Kapton, a dual polymer material. It was a challenge to say the least. In the future, the GTCEu team might make these boards somewhat more involved to produce." + ] + id: "6C241455C5434C2E" + size: 0.75d + tasks: [{ + id: "5B8C1C15E5413CEC" + item: "gtceu:multilayer_fiber_reinforced_printed_circuit_board" + type: "item" + }] + title: "Multi-Layer Fiber-Reinforced Printed Circuit Boards" + x: 9.0d + y: 3.375d + } + { + dependencies: [ + "35D4F93EFB6EACB6" + "300348B1238BCB9A" + "1A4AD56965407DC5" + "12FEE0A47E4658D5" + "4F6E351C5F676618" + "77070668969E31BF" + "3A7491323AC5C70C" + ] + description: [ + "&dLuV&r Components are significantly more difficult to produce than their predecessors. They require an &9Assembly Line&r, many different forms of materials, and lots of fluids too!" + "" + "You will notice that &9Samarium&r is required for &aLuV+ Motors&r. Samarium by itself isn't very difficult to obtain, but smelting it is slightly more involved. It requires &9Liquid Helium&r in the Freezer. If you made &9IV Superconductors&r, you've likely seen this already." + "{@pagebreak}" + "&l&3Lore:&r&o In the original GregTech 5, these components were unobtainable!" + ] + icon: "gtceu:luv_electric_motor" + id: "11D3B21A177B0E14" + shape: "rsquare" + size: 0.66d + subtitle: "Fun levels - critical" + tasks: [ + { + id: "0BA1015B5C7A0BD5" + item: "gtceu:luv_electric_motor" + type: "item" + } + { + id: "70CFEBF19D3187E4" + item: "gtceu:luv_electric_piston" + type: "item" + } + { + id: "03F3F0C59537103D" + item: "gtceu:luv_electric_pump" + type: "item" + } + { + id: "682AD49DA21B55C7" + item: "gtceu:luv_conveyor_module" + type: "item" + } + { + id: "6A9298CBB8CF2A60" + item: "gtceu:luv_robot_arm" + type: "item" + } + { + id: "31BB271A1E939852" + item: "gtceu:luv_emitter" + type: "item" + } + { + id: "57609974EC62C885" + item: "gtceu:luv_sensor" + type: "item" + } + ] + title: "Pure Joy" + x: 1.125d + y: 4.5d + } + { + dependencies: ["0425179329ED1B72"] + description: ["A requirement for &dLuV&r+ cables."] + id: "12FEE0A47E4658D5" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "4CAD2BE5558D7501" + item: "gtceu:polyphenylene_sulfide_foil" + type: "item" + }] + title: "Polyphenylene Sulfide" + x: 0.0d + y: 4.5d + } + { + dependencies: ["4F6E351C5F676618"] + description: [ + "The chances you are having TPS issues playing this modpack are slim - this Quest is more suited for late game bases with GregTech and AE2." + "" + "If you run the command &9/forge tps&r, you will be given the current &4TPS&r and the &4tick time&r in milliseconds." + "" + "If the tick time exceeds 50ms, the server is under too much load, and won't be able to keep up with a steady 20 TPS." + "" + "Any machine will add up to the tick time, but don't be too scared of adding machines. Most of the lag usually comes from things that are unoptimized." + "{@pagebreak}" + "Things to &cavoid&r in general:" + "" + "&9-&r Entities are pretty bad. Ground items or mob entities should be kept as low as possible at any given time. Thankfully, this shouldn't be an issue in this modpack." + "" + "&9-&r Building everything packed together in a small space. Note that this does &onot&r affect TPS, but you will suffer FPS drops instead." + "" + "&9-&r Huge walls of drawers, as iterating through every single one of them for insertion and extraction can be pretty taxing." + "{@pagebreak}" + "Things to&c avoid&r with AE2:" + "" + "&9-&r ME Import and Export Buses on large networks. Use ME Interfaces instead." + "" + "&9-&r Crafting Cards to passively do large requests." + "" + "&9-&r Recursive insertion and/or extraction through sub-networks. If you use sub-networks, make them do very specific things rather than interacting with another AE2 network." + "{@pagebreak}" + "Things to &cavoid&r with GregTech (GTCEu has received a lot of improvements over GTCE, but it is possible to destroy your TPS, as with any mod):" + "" + "&9-&r Many EU Producers connected to many EU Consumers in the same line. Instead, use a Diode or Battery Buffer to separate your line of generators to your line of machines." + "" + "&9-&r Large amounts of Fluid Pipes. They are &onot&r laggy individually, but they can add up if you have thousands of them." + "" + "&9-&r Big Item Pipe networks. Small networks are better, to reduce the number of iterations over inventories." + ] + icon: "minecraft:mud" + id: "63F9531F391040B2" + shape: "circle" + size: 0.66d + title: "Combatting Lag" + x: 2.25d + y: 3.375d + } + { + dependencies: ["5CA86A333670A55C"] + description: ["&aMagnetic Samarium&r requires an &3IV Polarizer&r."] + id: "35D4F93EFB6EACB6" + shape: "rsquare" + size: 0.66d + subtitle: "Feeling attracted yet?" + tasks: [{ + id: "1CAACC2FAABE68A1" + item: "gtceu:iv_polarizer" + type: "item" + }] + title: "IV Magnetism" + x: 0.375d + y: 3.75d + } + ] + subtitle: ["Investigate the scientific and fuse elements"] + title: "&dLuV&r - Ludicrous Voltage" +} diff --git a/config/ftbquests/quests/chapters/lv__low_voltage.snbt b/config/ftbquests/quests/chapters/lv__low_voltage.snbt index 0eda46a..5c63e9f 100644 --- a/config/ftbquests/quests/chapters/lv__low_voltage.snbt +++ b/config/ftbquests/quests/chapters/lv__low_voltage.snbt @@ -1,1986 +1,1986 @@ -{ - default_hide_dependency_lines: false - default_quest_shape: "" - filename: "lv__low_voltage" - group: "693226878D58638A" - icon: "gtceu:lv_electric_motor" - id: "7D50771C3FE033D7" - order_index: 1 - quest_links: [{ - id: "376725077649D2CC" - linked_quest: "5A8F0124E07D5025" - shape: "gear" - size: 1.2d - x: 2.25d - y: 0.0d - }] - quests: [ - { - dependencies: ["2F7617C0C4B330DE"] - description: [ - "The &aFluid Regulator&r is sort of the equivalent to a &9Robot Arm&r for Fluids." - "" - "It can transfer fluids, but has two useful modes:" - "" - "&9-&r &dSupply Exact&r will transfer the amount of specified Fluid per tick if available. No more, no less." - "&9-&r &dKeep Exact&r will make sure the exact amount of Fluid in the attached machine is being kept." - ] - id: "47D4545452F05E37" - shape: "rsquare" - size: 0.66d - subtitle: "A cover!" - tasks: [{ - id: "5E8D784C83A4F672" - item: "gtceu:lv_fluid_regulator" - type: "item" - }] - x: -1.125d - y: 1.125d - } - { - dependencies: ["38993B4697B0E16C"] - description: [ - "When placed on a machine, Robot Arms are a more configurable version of a Conveyor Module. They allow you to transfer items in specific batches, at specific rates, or keep a certain amount of items stocked." - "" - "Practical uses for the Robot Arm will be explained in future Quests as a tutorial." - "" - "&9Note:&r The functionalities provided by the Robot Arm work &lonly&r if it is &lrequired&r to perform the operation." - "{@pagebreak}" - "&l&3Lore:&r&o GregTech 5 had blocks such as the Buffer, Filter and Type Filter to allow fine control over items. In GTCE it's all been replaced by the almighty Robot Arm and various Filter Covers. Much more compact!" - ] - id: "3DE7A2B91CFF48F6" - rewards: [{ - id: "372D894C29C4513C" - item: "gtceu:basic_electronic_circuit" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "You're going to hate making these" - tasks: [{ - id: "7D7A9CBE1E368E53" - item: "gtceu:lv_robot_arm" - type: "item" - }] - x: 0.0d - y: 0.0d - } - { - dependencies: ["5A8F0124E07D5025"] - description: [ - "Less common as a component, but used in a number of critical machines." - "" - "When placed on a machine, conveyor modules will transfer items. You can configure them to import or export." - "" - "They can also accept various &9Item Filters&r." - ] - id: "288CE4AA4C5AA8BF" - shape: "rsquare" - size: 0.66d - subtitle: "A crafting component, but also a cover!" - tasks: [{ - id: "064169E7E2772387" - item: "gtceu:lv_conveyor_module" - type: "item" - }] - x: 1.125d - y: 1.125d - } - { - dependencies: ["5A8F0124E07D5025"] - description: [ - "When placed on a machine, pumps will transfer fluid. You can configure them to import or export." - "" - "It can accept a &9Fluid Filter&r." - ] - id: "2F7617C0C4B330DE" - shape: "rsquare" - size: 0.66d - subtitle: "A crafting component, but also a cover!" - tasks: [{ - id: "7A37B370D2D40E6A" - item: "gtceu:lv_electric_pump" - type: "item" - }] - x: -1.125d - y: 0.0d - } - { - dependencies: ["5A8F0124E07D5025"] - description: [ - "A specialized motor needed to make certain machines." - "" - "One of the more intricate crafting components, as it's made using a motor." - ] - id: "38993B4697B0E16C" - rewards: [{ - count: 4 - id: "05D8932AEED073F8" - item: "gtceu:steel_small_gear" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "A crafting component - did you expect anything fancier?" - tasks: [{ - id: "70FEF63FB9A58B02" - item: "gtceu:lv_electric_piston" - type: "item" - }] - x: 1.125d - y: 0.0d - } - { - dependencies: [ - "4B979482EF026BFF" - "5A8F0124E07D5025" - ] - description: [ - "The &3Steam Turbine&r is the only Generator you can realistically use in &7LV&r. &2Later, you'll unlock more interesting Power options&r, such as natural gases or petrols." - "" - "When provided Steam, the turbine will output EU at a ratio of &d2 Steam = 1 EU&r." - "" - "&6This quest unlocks two new tutorials on Electricity and Cables in the &lTips and Tricks&r&6 tab - check them out to learn more!&r" - "{@pagebreak}" - "If you're using a single &3Steam Turbine&r, you only need &a1x Tin Cables&r. On the other hand, if you upgrade to &32 Steam Turbines&r, you should use &a2x Tin Cables&r - else they may end up &cburning&r." - "" - "This is because of the &9Amperage&r mechanic... but that will be explained later so you can enjoy playing. Don't worry!" - ] - id: "6E186F9C57155BFA" - size: 0.75d - subtitle: "You must construct more turbines" - tasks: [{ - id: "155BC745245BCBAF" - item: "gtceu:lv_steam_turbine" - type: "item" - }] - title: "Electricity Generation" - x: 3.375d - y: 0.0d - } - { - dependencies: ["6431381FBE07D6EF"] - description: [ - "This questline serves as a quick guide to &9GregTech Amperage&r. As for &dVoltage&r mechanics, we'll go over those once you reach &bMV&r." - "" - "&6&lTL;DR:&r For safety, match the Amperage limit of your Cables with the max amount of Amps provided by your Energy Producers." - "" - "&6This quest unlocks a new tutorial on Amperage in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" - ] - id: "7B0FF43022F6C2EC" - shape: "rsquare" - size: 0.66d - subtitle: "Amps and You: a how-to" - tasks: [{ - count: 4L - id: "1C81FD3C54CC2274" - item: "gtceu:tin_quadruple_cable" - type: "item" - }] - title: "But what are Amps?" - x: 6.75d - y: 1.125d - } - { - dependencies: [ - "1E9BE8D3F8A602DC" - "45B71324028F6E68" - ] - description: [ - "Well... can you show us an &bMV&r Circuit as well?" - "" - "&aAluminium&r is the main ingredient for &bMV&r machinery. Check aaaall the way to the other side for the &2Sapphire Quest&r if you haven't acquired any &aAluminium Dust&r yet." - "" - "Once you setup an &3MV Electrolyzer&r, you can get &aAluminium&r through many other ores. All of this quest's rewards bear &aAluminium&r, so keep an eye out for them when mining." - "" - "The process of smelting Aluminium can be cut down by about a third with &9Nitrogen&r, which is obtained by centrifuging &9Air&r from a &3Gas Collector&r." - "" - "&6You will still need MV Circuits in order to make MV machines!&r" - ] - id: "7567E885B7166603" - rewards: [{ - count: 8 - id: "19987707822BC176" - item: "gtceu:aluminium_dust" - type: "item" - }] - shape: "gear" - size: 1.5d - subtitle: "We're basically in MV now, right?" - tasks: [{ - id: "161B5813936E5E42" - item: "gtceu:aluminium_ingot" - type: "item" - }] - x: 9.393452380952382d - y: 3.360459183673477d - } - { - dependencies: ["4B979482EF026BFF"] - description: [ - "Make some Battery Alloy, used for Battery Hulls." - "" - "Antimony is found in the &cNether&r, so don't forget to check its Ore Tab." - "" - "&9Note:&r This quest does &lnot&r contain functional Batteries - head downwards for that." - ] - icon: "gtceu:battery_alloy_ingot" - id: "6D9D54FAB21EC086" - shape: "rsquare" - size: 0.66d - subtitle: "Batteries are great!" - tasks: [ - { - count: 2L - id: "02A2F0C2179EB4E3" - item: { - Count: 1b - id: "itemfilters:tag" - tag: { - value: "forge:ingots/battery_alloy" - } - } - title: "Any #forge:ingots/battery_alloy" - type: "item" - } - { - id: "7B4585B39907E2EA" - item: "gtceu:lv_battery_hull" - type: "item" - } - ] - title: "Battery Preparations!" - x: 4.875d - y: 2.31d - } - { - dependencies: ["1C767009F505A813"] - description: [ - "In theory, Crates are flat upgrades to Chests. A single block space that stores more items - what more could you ask for?" - "" - "Unfortunately, there's a small downside - Crates do not support item movement shortcuts well. We plan on fixing this in the long-term." - "" - "Where they shine however is the fact that they &6accept Covers&r, making them perfect candidates for buffers in automation." - ] - id: "7CCC1BDDE0C67F16" - rewards: [{ - id: "1CADDD995C2DD509" - item: "ae2:sky_stone_chest" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "Earlygame buffering" - tasks: [{ - id: "6FE87ED832BF40D1" - item: "gtceu:steel_crate" - type: "item" - }] - title: "GregTech Storage" - x: 0.0d - y: 2.25d - } - { - dependencies: [ - "288CE4AA4C5AA8BF" - "3DE7A2B91CFF48F6" - "2F7617C0C4B330DE" - ] - description: [ - "Covers are placed by right-clicking with Cover in hand on a face of a machine, and removed with a &5Crowbar&r (or by mining the machine, but that's way slower)." - "" - "Pretty much any GregTech Tile-Entity will accept Covers, even if they wouldn't provide any functionality." - "" - "Opening a Cover is done by sneak-right-clicking it with an &5empty hand&r. You can also right-click with a &5Screwdriver&r, or sneak-right-click on another face using the grid." - "{@pagebreak}" - "For Covers that transfer Items/Fluids, you will have a button to enable/disable other forms of transfer through the cover:" - "" - "&9- &rDisabled: only the cover will be allowed to transfer on this machine side." - "" - "&9-&r Allow Filtered (only relevant with a filter!): other transfer will be enabled only if it matches the filter" - "" - "&9-&r Allow Unfiltered: any other transfer is allowed on this machine side." - "" - "Placing a cover of a lower voltage tier on a machine is &9safe&r." - ] - icon: "gtceu:crafting_table_cover" - id: "1C767009F505A813" - rewards: [{ - id: "05BAD11184608890" - item: "gtceu:crafting_table_cover" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "Extra utility without taking up blockspace!" - tasks: [{ - id: "7C7A8A26D3FF0E96" - title: "I'm an expert on Covers now, don't you worry." - type: "checkmark" - }] - title: "Cover Behaviour" - x: 0.0d - y: 1.125d - } - { - dependencies: ["32EA7E81885C8E87"] - description: [ - "All machines typically have one &7Front Face&r, and one &9Output Face&r." - "" - "The &7Front Face&r should be obvious.\\nThe &9Output Face&r is the face with a dot or hole on it. By default, this is at the back of the machine as you place it." - "" - "Machines can &aauto-output&r through their output face. To enable auto-output, click the appropriate button in the GUI. Fluid and item auto-outputs are toggled separately. Further control over auto-outputs can be achieved with &dFilters&r and &dCovers&r, which are explained in the quest to the upper left of this one." - "{@pagebreak}" - "Right-clicking a machine with a &5Wrench&r changes the output side, and shift-right-clicking changes the front side. Keep in mind that the front side &ccannot&r also be the output side! " - "" - "By default, items and fluids cannot be inserted through the output side, but this can be toggled with a &5Screwdriver&r. Either right-click the output face directly, or shift-right-click on the grid corresponding to the side of the output." - "" - "There are unique machines that do not process recipes, such as the &3Pump&r, &3Miner&r, &3Fisher&r, &3Item Collector&r, etc. These machines will output on their &7Front Face&r (which is still marked as a dot)." - ] - icon: "minecraft:hopper" - id: "64E1E87B8AF72968" - shape: "rsquare" - size: 0.66d - subtitle: "Let's learn." - tasks: [{ - id: "6A4DFF7493955B8D" - title: "Hmm, how interesting!" - type: "checkmark" - }] - title: "Machine Auto-Output Behaviour" - x: 1.125d - y: 2.25d - } - { - dependencies: [ - "4B979482EF026BFF" - "5A8F0124E07D5025" - ] - description: [ - "You could make any other &7LV&r Machine, but it would be easiest to start with the most useful one. We know, we know... you wanna make some of the crazier stuff first, but trust us, this is the best starting point." - "" - "The Wiremill lets you make &6two Wires from one Ingot&r. That should be three times cheaper than what you were doing up until now!" - "" - "To the right of this Quest, you'll find some important machines which will grant you cheaper intermediates." - "{@pagebreak}" - "&9Note:&r Recipes inside &3LV Machines&r go up to a maximum usage of &a32 EU/t (LV)&r. Anything higher than that and you will need a &bMV&r (or better) Machine. Needless to say, we aren't quite there yet." - "" - "You will need a &dProgrammed Circuit&r for certain recipes. We're sure you don't want to spend a precious Circuit to craft one, so &6read the dedicated quest for important details&r." - "" - "With this machine safely crafted - welcome to the age of all things electric!" - ] - id: "32EA7E81885C8E87" - rewards: [{ - count: 4 - id: "2B736C4992CDC8D1" - item: "gtceu:copper_single_wire" - type: "item" - }] - size: 0.75d - subtitle: "No more painful wires!" - tasks: [{ - id: "2B5BF6F3ED693B9E" - item: "gtceu:lv_wiremill" - type: "item" - }] - title: "Basic Wiremill" - x: 2.25d - y: 1.125d - } - { - dependencies: ["32EA7E81885C8E87"] - description: [ - "Arguably the second best &7LV&r machine to craft, but we're down if you want to argue otherwise." - "" - "This unlocks the ability to convert one &6Ingot into one Plate&r, which is a better ratio than the Forge Hammer." - ] - id: "10ECB471A77F5136" - rewards: [{ - count: 4 - id: "6DF60970CB48982D" - item: "gtceu:steel_plate" - type: "item" - }] - size: 0.75d - subtitle: "The Bender bends!" - tasks: [{ - id: "3AC3A8728EE60E4C" - item: "gtceu:lv_bender" - type: "item" - }] - title: "Basic Bender" - x: 4.5d - y: 1.125d - } - { - dependencies: ["32EA7E81885C8E87"] - description: [ - "The Lathe is an important machine to help shape metals. Thanks to it, you can turn &6one Ingot into two Rods&r, and &6one Bolt into one screw&r. That's twice the efficiency on those recipes as opposed to crafting by hand." - "{@pagebreak}" - "&l&3Lore:&r&o The GregTech 5 Lathe produces one Rod and 2 small piles of Dust per Ingot. We also have a setting for this in GTCEu, but it's turned off by default." - "" - "&oThe GT6 Lathe acts like GT5's, but Bolts lathe into one Screw and 1/72 of a pile of Dust. Disgusting!" - ] - id: "07E7678095258EDB" - rewards: [{ - count: 4 - id: "09FC4530E70B9105" - item: "gtceu:steel_rod" - type: "item" - }] - size: 0.75d - subtitle: "The Lathe lathes!" - tasks: [{ - id: "6781D0241D0564A5" - item: "gtceu:lv_lathe" - type: "item" - }] - title: "Basic Lathe" - x: 3.375d - y: 1.125d - } - { - dependencies: ["32EA7E81885C8E87"] - description: ["One of the cheapest - if not the cheapest - &7LV&r machine. Use this to make &6Redstone-free Magnetic Rods&r for your Motors. Whenever you start to batch your Motors, this machine will save you stacks and stacks of Redstone."] - id: "29379C91D6E00436" - rewards: [{ - count: 16 - id: "47F3A37E7A315A1D" - item: "minecraft:redstone" - random_bonus: 16 - type: "item" - }] - size: 0.75d - subtitle: "The Polarizer polarizes!" - tasks: [{ - id: "5EC42A72DEC6F9FC" - item: "gtceu:lv_polarizer" - type: "item" - }] - title: "Basic Polariser" - x: 5.625d - y: 1.125d - } - { - dependencies: ["29379C91D6E00436"] - description: [ - "&dSneak right-click&r when in hand to activate your Magnet. Do it again to deactivate. This magnet will also work from your Curio slots." - "" - "&9Note:&r If you're worried about getting overwhelmed by Cobblestone or Netherrack, use the trash can from FTB Utilities (top left corner of your inventory) to void them." - ] - id: "3ECD9C9B909CCCCC" - shape: "rsquare" - size: 0.66d - subtitle: "Why can't these items I mine behave and enter my inventory!?" - tasks: [{ - id: "2F5FB2546075FFE0" - item: { - Count: 1b - id: "simplemagnets:basicmagnet" - tag: { } - } - type: "item" - }] - title: "Magnet" - x: 5.61d - y: 2.31d - } - { - dependencies: ["6431381FBE07D6EF"] - description: [ - "&oThe &3Large Boiler&r is an &6optional&r big-boy variant of the Small Boilers. It runs off solid or liquid fuel." - "" - "If you want Steam-based power production, this will be your first port-of-call. Other power options are listed in the &bMV&r chapter." - "" - "&cImportant:&r This Boiler &lCAN&r also &cexplode&r similarly to the regular Boilers! Usually, the explosion can be rather devastating... but it's configured to not damage blocks or entities in this modpack." - "{@pagebreak}" - "&cWater supply is &lcrucial&r&r. Dedicate a &3Primitive Pump&r with a &7LV&r Output Hatch in the &lsame chunk&r as the Boiler. Any biome will still be enough to supply enough water." - "" - "Once fully heated up, the &3LBB&r produces 800 Steam per tick, which is &d400EU/t&r after conversion, or 12.5 Basic Steam Turbines. Such (relatively!) immense power comes at the cost of &la lot&r of burnable fuel." - "{@pagebreak}" - "&5&lWith this in consideration&r, the GUI lets you &9throttle&r the Boiler down to 25% power for 200 Steam per tick. That's &d100EU/t&r, or slightly above 3 Basic Steam Turbines." - "" - "&9Note:&r An in-depth tutorial about Multiblocks is given after you get the &3Electric Blast Furnace&r. We recommend you aim for that first." - ] - id: "33263404ED38C6D2" - rewards: [{ - id: "1BEF1D97E033F1B1" - item: "gtceu:steam_bucket" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "Boom, boom, boom, boom" - tasks: [{ - id: "560D4D0D6BECE006" - item: "gtceu:bronze_large_boiler" - type: "item" - }] - x: 6.75d - y: 2.25d - } - { - dependencies: ["1E9BE8D3F8A602DC"] - description: [ - "&6Superconductors&r are special Wires available for each Voltage tier. They don't come with a Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r." - "" - "They also won't damage you when you touch them. This makes them the best choice for wiring, if not a little expensive in comparison to the other wires." - "" - "If you weren't already enamoured, the 1x variant also covers 2 Amps. Isn't that nice?" - "" - "Now is a good time to replace your crappy &aTin Cables&r. Recycle them in the &3Packager&r to recover both the Tin and Rubber used to craft them." - "{@pagebreak}" - "&l&3Lore:&r&o No version of GregTech has had actual Superconductors for &7LV&f up until Gregicality and GTCEu, though some modpacks had lossless cables." - ] - id: "46AD7A6F3B6775F5" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "4477AB06651827D6" - item: "gtceu:manganese_phosphide_single_wire" - type: "item" - }] - title: "LV Superconductor" - x: 7.875d - y: 2.25d - } - { - dependencies: ["701BCADAE5CF6CA5"] - description: [ - "The &3Thermal Centrifuge&r is the most energy hungry out of the Ore Processing machines. It takes &aCrushed Ore&r or &aPurified Ore&r to give a different &6Byproduct&r from the &3Ore Washer&r, but at the same rate." - "{@pagebreak}" - "&l&3Lore:&r&o The GT5 Thermal Centrifuge required 48 EU/t to run. Yes, this may be above 32 EU/t, but GT5 had &dspecial mechanics&f where certain machines such as this one could accept more than 1 Amp." - "" - "&oIn GTCE, the Thermal Centrifuge was changed to only work at &bMV&f with 60EU/t recipes. Let's be completely honest with you... what a &4complete waste of time&f! Never worth it. Thankfully, we've buffed the machine to be much more relevant." - ] - id: "772F7CD63D31966A" - size: 0.75d - tasks: [{ - id: "10AB20A316EA688F" - item: "gtceu:lv_thermal_centrifuge" - type: "item" - }] - title: "Basic Thermal Centrifuge" - x: -0.375d - y: 3.375d - } - { - dependencies: ["701BCADAE5CF6CA5"] - description: [ - "The Sifter sifts &dGem type&r &aPurified Ores&r to find &aExquisite&r and &aFlawless&r Gems, which can be cut into normal Gems. It also finds &aPurified Dusts&r of that gem. Overall, this gives a &6higher yield&r than other means." - "" - "A small amount of &dFlawless Emerald&r will be required in &bMV&r, and running ores in &3Sifting Machine&r is how you obtain them." - "" - "Each higher tier of &3Sifter&r increases the chance of all Gem types to be found, at the cost of more energy. " - "" - "&9Note:&r If you crushed Gem Ores (such as Diamond), it is critical you use this machine to recover the actual gems in non dust form. However, this is a rather slow process, so you may want to smelt this type of ore directly into the Gem." - ] - id: "7A64425597F58015" - size: 0.75d - tasks: [{ - id: "2D87ADACFE1EF8E5" - item: "gtceu:lv_sifter" - type: "item" - }] - x: 0.75d - y: 5.625d - } - { - dependencies: ["701BCADAE5CF6CA5"] - description: [ - "&lOutside of Ore Processing:&r" - "" - "You can make &6Paper out of Wood&r so that you no longer rely on &aSugar Canes&9*&r. You're probably sick of them by now, especially if you've played Nomifactory." - "" - "There are some other less important recipes, such as applying colours to various items and blocks, or bleaching them." - "" - "&9*&r &aSugar&r is still useful as a requirement for &cTNT&r production in &6HV&r, so don't dismantle your setups." - "{@pagebreak}" - "&lFor Ore Processing:&r" - "" - "Some &aCrushed Ores&r have alternate routes when washed into &aPurified Ore&r, involving bathing in either &aMercury&r or &aSodium Persulfate&r. This step isn't really important, unless you really want that special &6Byproduct&r. This can be a nice alternate source of Gold (hint, hint!)." - ] - id: "330BDB559A7BAB35" - size: 0.75d - subtitle: "The Chemical Bath bathes..." - tasks: [{ - id: "526A5FF9B5DBB129" - item: "gtceu:lv_chemical_bath" - type: "item" - }] - title: "Basic Chemical Bath" - x: 1.125d - y: 3.375d - } - { - dependencies: ["701BCADAE5CF6CA5"] - description: [ - "This machine combines washing for simple automation, but also advanced and precise washing for byproducts." - "" - "Washing a &aCrushed Ore&r will grant a &aPurified Ore&r which can be refined further, some useless stone, and more importantly, the first &6Byproduct&r!" - "" - "Any Ore will give at &9minimum 2/3rd of a Dust&r of this Byproduct through washing. Prioritize this step the most." - "" - "Using Distilled Water over Water cuts recipe duration in half, but it's also more difficult to produce." - ] - id: "58BA62A3A8A32C24" - size: 0.75d - tasks: [{ - id: "1C03C5F3E5196342" - item: "gtceu:lv_ore_washer" - type: "item" - }] - title: "Basic Ore Washing Plant" - x: 1.5d - y: 5.25d - } - { - dependencies: [ - "32EA7E81885C8E87" - "10ECB471A77F5136" - ] - description: [ - "By clicking the &6Circuit Configuration Slot&r in machines, you can create a &bghost Programmed Circuit&r. " - "" - "This is a fake circuit that allows you to select a given configuration for recipes! There's no need to spend your circuits crafting &bProgrammed Circuits&r anymore." - "" - "&dElectric Machines&r and &dItem Input Buses&r will have a Ghost Circuit Slot." - "{@pagebreak}" - "&l&3Lore:&r&o This feature is originally from GTNH." - ] - icon: { - Count: 1b - id: "gtceu:programmed_circuit" - tag: { - Configuration: 0 - } - } - id: "59F0060B55307311" - shape: "rsquare" - size: 0.66d - subtitle: "Don't want to spend your circuits to select recipes?" - tasks: [{ - id: "7C04F3247B0C0BCB" - type: "checkmark" - }] - title: "Programmed Circuits" - x: 3.375d - y: 2.25d - } - { - dependencies: ["648BCF486E16CCB2"] - description: [ - "Make this machine when you feel like it's time you invested into Batteries." - "" - "It'll also be required if you want to make Storage Disks from &bApplied Energistics 2&r." - ] - id: "37307A46E70011D3" - rewards: [{ - count: 2 - id: "25A57A151B7E8FEB" - item: "gtceu:lithium_dust" - type: "item" - }] - size: 0.75d - subtitle: "This machine does nothing exciting" - tasks: [{ - id: "5521E4E26119E152" - item: "gtceu:lv_canner" - type: "item" - }] - title: "Basic Canner" - x: 3.375d - y: 3.375d - } - { - dependencies: [ - "37307A46E70011D3" - "6D9D54FAB21EC086" - ] - description: [ - "&aBatteries&r can be put into the energy slot at the bottom middle of machine GUIs, or in a &3Battery Buffer&r." - "" - "When inside your inventory, they can be sneak-right-clicked to allow the batteries to &dcharge&r your EU items." - "" - "&7LV&r, &bMV&r, and &6HV&r Batteries come in three forms, allowing you to pick the one you find the best depending on materials you have. &dLithium&r has the best capacity, followed by &dCadmium&r, then &dSodium&r." - "" - "Our recommendation? Find a Salt vein, and either &aelectrolyze Salt&r for &dSodium&r, or &awash crushed Lepidolite&r for &dLithium&r." - "" - "Get &eany&r &aBattery&r to complete this quest." - ] - id: "3E6DC423FE4A99F7" - size: 0.75d - subtitle: "Batteries for storing energy!" - tasks: [{ - icon: "gtceu:lv_sodium_battery" - id: "47D0D12A26963702" - item: { - Count: 1b - id: "itemfilters:tag" - tag: { - value: "forge:batteries/lv" - } - } - title: "Any LV Battery" - type: "item" - }] - title: "Batteries!" - x: 4.875d - y: 3.375d - } - { - dependencies: ["3E6DC423FE4A99F7"] - description: [ - "By itself, the Battery Buffer does nothing. However, if you place batteries inside its internal storage, it will act as a power buffer." - "" - "The &3Battery Buffer&r handles &9two Amps in&r, and &9one Amp out&r, &dper Battery&r. The output side has the dot, and all other sides are used as inputs." - "" - "&6It'll also charge &lboth&r EU and RF Tools inside it&r." - "" - "This is a must have if you don't have unlimited power at hand. Get &eany&r &7LV&r Battery Buffer to finish the quest. However, the 16 slots variant is likely overkill at this stage." - "{@pagebreak}" - "&9Note:&r Don't loop your lossy Cables back to your Battery Buffer! If you think about it, you'll just end up voiding energy." - "" - "&l&3Lore:&r&o To be frank with you, the GTCE Battery Buffer was... mediocre. It's been reworked in GTCEu to provide a mix between GT5 and GTCE's functionality. Energy now splits evenly across all batteries!" - ] - icon: "gtceu:lv_battery_buffer_4x" - id: "6431381FBE07D6EF" - size: 0.75d - tasks: [ - { - id: "23FCFCA69488AA2B" - item: "gtceu:lv_battery_buffer_4x" - type: "item" - } - { - id: "2D59C65816F60CEF" - item: "gtceu:lv_battery_buffer_8x" - type: "item" - } - { - id: "679E89402D7ECE10" - item: "gtceu:lv_battery_buffer_16x" - type: "item" - } - ] - title: "Battery Buffer" - x: 6.75d - y: 3.375d - } - { - dependencies: [ - "1646BF9194100E57" - "6431381FBE07D6EF" - ] - description: [ - "This Quest explains the core mechanic of the &3Electric Blast Furnace&r, whilst the quest below will explore the mechanics of the Multiblock Parts that you'll also need. Be sure to refer to them." - "" - "Anyway, the &3EBF&r is your &efirst electric multiblock&r! Congrats. It's used to process materials at high temperatures." - "" - "You'll become familiar with the EBF to make &aAluminium&r and progress to &d&bMV Age&r. It can also make &7Steel&r faster than a PBF." - "{@pagebreak}" - "It's important to keep in mind that the EBF is a beefy boy. The minimum power cost to run a recipe is &9120 EU/t&r! That's slightly under 4 &7LV&r Generators. This is why it was locked behind the Battery Quest. You may wish to consider building a separate power line, with separate Generators and Battery Buffer to run this." - ] - id: "1E9BE8D3F8A602DC" - rewards: [{ - count: 16 - id: "0DBE03823EE6616B" - item: "gtceu:invar_ingot" - type: "item" - }] - shape: "gear" - size: 1.2d - subtitle: "A big milestone!" - tasks: [{ - id: "10F6305A7E5D186D" - item: "gtceu:electric_blast_furnace" - type: "item" - }] - x: 7.875d - y: 3.375d - } - { - dependencies: ["701BCADAE5CF6CA5"] - description: [ - "The Autoclave is typically the last step of Gem Processing. It is used turn a select few &aGem Dusts&r back into regular Gems." - "" - "It's veeeery slow - thus, it is generally not advised to crush gem ores at all, as the recovery process is too expensive." - "" - "&9Note:&r In this modpack, the Autoclave is required to make &5Fluix Crystals&r if you're to progress in Applied Energistics. Sorry." - ] - id: "22A1A629AF754066" - size: 0.75d - tasks: [{ - id: "30C94122AD446D9B" - item: "gtceu:lv_autoclave" - type: "item" - }] - title: "Basic Autoclave" - x: -1.125d - y: 4.125d - } - { - dependencies: ["701BCADAE5CF6CA5"] - description: ["A rarely used machine. It uses magnetism to separate some Magnetic ores and gain additional &6Byproducts&r you would not obtain otherwise."] - id: "24B4D9608718EE27" - size: 0.75d - tasks: [{ - id: "3162F3E3D12E00FB" - item: "gtceu:lv_electromagnetic_separator" - type: "item" - }] - title: "Basic Electromagnetic Separator" - x: 0.375d - y: 3.375d - } - { - dependencies: ["648BCF486E16CCB2"] - description: [ - "This quest is a light look over the &dfull scale of regular Ore Processing&r. Why \"regular\"? Some ores require special treatment, but that's a topic for much later. Oh no, we're already getting carried away!" - "" - "Each quest surrounding this one gives a different machine that has some involvement in Ore Processing." - "" - "&cNote:&r Don't get too preoccupied with Ore Processing! It's very slow at this point, and somewhat power hungry. Around 90% of ores are not important enough to warrant going out of your way to obtain their byproducts. That's a legitimate stat, by the way." - ] - icon: "gtceu:sulfur_crushed_ore" - id: "701BCADAE5CF6CA5" - shape: "circle" - size: 0.66d - subtitle: "You can't escape Greg..." - tasks: [{ - id: "3A7506F2C9145157" - title: "I agree to lose my sanity" - type: "checkmark" - }] - title: "What is this Mess?: Part Two" - x: 0.0d - y: 4.5d - } - { - dependencies: ["32EA7E81885C8E87"] - description: [ - "&7LV&r will require you to craft a lot of different machines! Here's a friendly tip if you're struggling to set goals: pick an item in a later quest and go backwards from there." - "" - "With that in mind... why don't we start with a &5Fusion Controller&r? Never mind, slightly too ambitious - let's check a closer goal instead. Ah, yes, the &3Electric Blast Furnace&r - the main \"end goal\" of &7LV&r - should be a good target." - "" - "The EBF is &aexpensive&r, which is why you should initially focus on machines to make components and materials cheaper. Our quests will try to will guide you in the right direction." - "" - "Other important goals are crafting the &3LV Assembler&r and making your first &aMV Circuits&r." - ] - icon: "gtceu:basic_electronic_circuit" - id: "648BCF486E16CCB2" - shape: "circle" - size: 0.66d - subtitle: "Too many options, too little time!" - tasks: [{ - id: "07CE2766ECA4B0D8" - title: "I... might have some sense of direction now" - type: "checkmark" - }] - title: "LV Age Progression" - x: 2.25d - y: 4.5d - } - { - dependencies: ["3D98819A799D2E64"] - description: [ - "Build this machine next to your &3Chemical Reactor&r to automatically solidify Rubber into &aRubber Sheets&r." - "" - "You can make your Chemical Reactor auto-output if you &dwrench&r the side of your &3Chemical Reactor&r and enable Fluid &9auto-output&r." - "" - "There will be more Fluids to solidify, so you may re-purpose your &3Fluid Solidifier&r when not crafting Rubber - or make a second one!" - ] - id: "581CDF545E1EA1FD" - rewards: [{ - id: "2B85DCFFF22770D8" - item: "gtceu:rubber_bucket" - type: "item" - }] - size: 0.75d - subtitle: "The Fluid Solidifier solidifies..." - tasks: [{ - id: "20B1CA4DB2750E84" - item: "gtceu:lv_fluid_solidifier" - type: "item" - }] - title: "Basic Fluid Solidifier" - x: 4.5d - y: 4.5d - } - { - dependencies: ["3E6DC423FE4A99F7"] - description: [ - "The Prospector is an amazing tool that'll help you find veins in no time." - "" - "Its GUI is interactive. Right-clicking will scan for ores, displaying them on a dynamic map." - "" - "&l&3Lore:&r&o Back in OUR day, the portable Prospector was locked to &dLuV&f. Kids these days have it easy." - ] - id: "2E36E5755B2F551C" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "1AC97E61EF4958C8" - item: "gtceu:prospector.lv" - type: "item" - }] - title: "This is Hacking" - x: 5.625d - y: 4.5d - } - { - dependencies: [ - "5B2696206205CB2E" - "70432F650591353C" - ] - description: [ - "Prepare &a128 Cupronickel&r, &a32 Bronze&r and &a16 Tin Alloy&r to craft the Heating Coils required for your first Electric Blast Furnace." - "" - "This is still less than half (!) of the cost of the whole EBF in raw materials. You will also need about a stack each of Invar and Steel, so get mining." - "" - "The Cupronickel Coils will allow the EBF to perform recipes up to &d1,800K&r (ignoring Voltage bonuses). That's pretty hot if you ask us." - "" - "&6This quest unlocks a new tutorial on Coils in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" - ] - icon: { - Count: 1b - id: "gtceu:cupronickel_coil_block" - tag: { - active: 1b - } - } - id: "1646BF9194100E57" - rewards: [ - { - count: 8 - id: "2DF635DEFA2D4DCD" - item: "gtceu:nickel_ore" - type: "item" - } - { - count: 8 - id: "0F7FB05B78AAFB96" - item: "gtceu:copper_ore" - type: "item" - } - ] - size: 0.75d - subtitle: "Baby's first heating coil" - tasks: [{ - count: 16L - id: "4F19FBED1E1766AC" - item: "gtceu:cupronickel_coil_block" - type: "item" - }] - title: "Cupronickel Coils" - x: 6.75d - y: 4.5d - } - { - dependencies: ["701BCADAE5CF6CA5"] - description: [ - "&5You:&r &oThat's it, I'm uninstalling! This pack is stupid! We're barely in &7LV&r&o, but you're asking me to make you a &6HV&r&o machine!?&r" - "" - "Yes! This is indeed not completable yet, which is also why this quest appears in the &6HV&r Chapter." - "{@pagebreak}" - "Remember how disappointing it was that you couldn't get byproducts with your Macerator? Well... that disappointment won't be going away until you reach &6HV&r." - "" - "&6The Macerator will unlock its second and third slot at HV&r. Trust us - this will be great for Ore Processing. In fact, one byproduct is absolutely locked behind this (after the Thermal Centrifuge step)." - "" - "&cNote:&r Unlike GTCE, the &bMV&r Macerator in GTCEu &cdoesn't&r have a second slot." - "" - "&5Writer:&r &oCome back to me when you are stronger, young Cricket.&r" - ] - id: "1DA54DA70E12F499" - size: 0.75d - subtitle: "What? Why?!" - tasks: [{ - id: "5580AE2868E0E451" - item: "gtceu:hv_macerator" - type: "item" - }] - title: "Universal Macerator" - x: -1.125d - y: 3.375d - } - { - dependencies: ["3A8D7FC6F316C38C"] - description: [ - "The Gas Collector collects Air that can then be centrifuged into &aOxygen&r and &aNitrogen&r." - "" - "&l&3Lore:&r&o GregTech 5 players remember when they had to use a Compressor with IC2 cells to get Compressed Air... here, cell chemistry is no more." - ] - id: "15928F50AE80A5CF" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "5710E0C2A7441809" - item: "gtceu:lv_gas_collector" - type: "item" - }] - title: "Basic Gas Collector" - x: 1.125d - y: 6.75d - } - { - dependencies: ["701BCADAE5CF6CA5"] - description: [ - "The &3Packager&r compresses &aTiny Dusts&r and &aSmall Dusts&r into &afull Dusts&r, which can be compressed further into Ingots." - "" - "It can also work in reverse, change between sizes of Wires, and much more..." - "" - "Unpacking Cables back into Wires and Rubber will be &every useful&r once you rewire your Energy Network." - "{@pagebreak}" - "&oYeah, we know...&r the 3x3 compacting recipes don't seem useful, because you can just use a Crafting Table. We urge you to consider the utility of this machine when used for &9automation&r purposes." - "" - "For an &9automated&r Dust setup, route &aTiny Dusts&r into a buffer inventory (a chest will do) placed next to your &3Packager&r." - "" - "Next place a &3Robot Arm&r and configure it to \"&dImport&r\", and \"&dSupply Exact 9&r\". Finally, let the Machine auto-output on another side." - "" - "&l&3Lore:&r&o In GTCE, the reverse operation required a separate machine - the Unpackager." - ] - id: "3F123950216DF93B" - size: 0.75d - tasks: [{ - id: "33AEA84A406741FF" - item: "gtceu:lv_packer" - type: "item" - }] - title: "Basic Packer" - x: -1.125d - y: 4.875d - } - { - dependencies: ["648BCF486E16CCB2"] - description: [ - "The &3Chemical Reactor&r will be required for &la lot&r of recipes." - "" - "Let's give it a spin - why don't we use your freshly made Chemical Reactor to unlock a new, &6better recipe for Rubber&r? Rubber is &dunusable&r as a Fluid, so you will need to make another machine to process it further." - "{@pagebreak}" - "You can't make Rubber using the Chemical Reactor alone, so here are some &aother machines&r you might want to aim for: " - "" - "A &3Solidifier&r is useful to solidify your Rubber directly into &aRubber Sheets&r. You'll want these moving forward." - "" - "You could then make use of an &3Assembler&r to use your molten Rubber for &aCables&r. This isn't important for Tin Cables, but better cables will &eneed&r to be made in the Assembler." - "" - "&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A Drum is the perfect candidate." - ] - icon: "gtceu:lv_chemical_reactor" - id: "3D98819A799D2E64" - size: 0.75d - subtitle: "Chemistry for dummies" - tasks: [ - { - id: "108424445D0F748A" - item: "gtceu:lv_chemical_reactor" - type: "item" - } - { - amount: 1296L - fluid: "gtceu:rubber" - id: "75DD10F659BA5406" - type: "fluid" - } - ] - title: "Basic Chemical Reactor" - x: 3.375d - y: 5.625d - } - { - dependencies: ["3D98819A799D2E64"] - description: [ - "Cells are an alternative form of Fluid storage. All Cell types with the same type and amount of Fluid inside them &6stack&r. They can be automatically filled with a &3Canning Machine&r." - "" - "Cells hold &done bucket&r of Fluid." - "{@pagebreak}" - "Universal Cells hold up to &done bucket&r, but also can store &9fractions&r of Buckets. They're particularly ideal if you want to store leftover Fluid without crafting a whole Drum. " - "" - "Cells made from higher tier materials can hold even more fluid, but &9Drums&r and &9Super Tanks&r will hold more by then." - "" - "Like Drums, Cells can be placed into a crafting grid to clear their contents." - ] - icon: "gtceu:fluid_cell" - id: "292938760AB9A12B" - shape: "rsquare" - size: 0.66d - subtitle: "GTCE killed cell chemistry... GTCE killed Cells!" - tasks: [ - { - id: "48507FA04651418B" - item: "gtceu:fluid_cell" - type: "item" - } - { - id: "012C90A73EC79E11" - item: "gtceu:universal_fluid_cell" - type: "item" - } - ] - title: "Dead Cells" - x: 4.5d - y: 5.625d - } - { - dependencies: [ - "581CDF545E1EA1FD" - "5B2696206205CB2E" - ] - description: [ - "Use both of your new machines to turn a material into a Fluid, and solidify it back to a Rotor! This combination makes Rotors far easier to craft - &6four Ingots per Rotor&r, as well." - "" - "You can also do the same for &6Gears&r and &6Small Gears&r, which will then be superseded when you make a &3MV Extruder&r." - "" - "&9Note:&r Some metals require higher voltages than &7LV&r for Fluid Extraction, so make sure to keep an eye on the recipe tier in JEI." - ] - icon: "gtceu:rotor_casting_mold" - id: "115C4226F6473F0C" - rewards: [{ - count: 2 - id: "7162E47A4FB3EDB1" - item: "gtceu:empty_mold" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "Time to end the misery of hand crafting rotors!" - tasks: [ - { - id: "4A68C6BC78CB07E2" - item: "gtceu:rotor_casting_mold" - type: "item" - } - { - count: 8L - id: "7EF3EDA1698AFB7F" - item: "gtceu:tin_rotor" - type: "item" - } - ] - title: "Combo!" - x: 5.625d - y: 5.625d - } - { - dependencies: ["199361B5FEC959EA"] - description: [ - "&aSoldering Alloy&r is used solely as a &9Fluid&r, and in most cases is &dinterchangeable&r in circuit recipes as a cheaper alternative to Tin&r." - "" - "The choice is yours. Save more materials? Make Soldering Alloy. Spend less time crafting materials? Tin is the way to go." - ] - icon: "gtceu:soldering_alloy_ingot" - id: "713C8D6A20BF3A0E" - shape: "rsquare" - size: 0.66d - subtitle: "I got soul but I'm not a solder" - tasks: [{ - id: "67F9F84D66E32728" - item: "gtceu:soldering_alloy_dust" - type: "item" - }] - title: "Soldering Alloy" - x: 7.875d - y: 5.625d - } - { - dependencies: [ - "32B08E6F414A00C0" - "4B979482EF026BFF" - ] - description: [ - "With &7LV&r power, the only way of getting &aAluminium Dust&r is by electrolyzing &9Sapphire&r or &2Green Sapphire&r. Aluminium is the main &bMV&r material, similar to how Steel is crucial in &7LV&r, and Bronze is important in the &6Steam Age&r." - "" - "It would be wise to obtain enough Sapphire to electrolyze into a full stack of &aAluminium Dust&r - it &lwill&r be useful very soon. Plus, bonus Oxygen is always nice." - ] - id: "2F1CCFEBAB71B1F3" - rewards: [{ - count: 12 - id: "6ED23A377745D74A" - item: "gtceu:green_sapphire_ore" - type: "item" - }] - size: 0.75d - tasks: [{ - count: 6L - id: "3B6DC3146DB686BF" - item: "gtceu:sapphire_dust" - type: "item" - }] - title: "Sapphire" - x: -2.25d - y: 5.625d - } - { - dependencies: ["701BCADAE5CF6CA5"] - description: [ - "&lOutside of Ore Processing:&r" - "" - "Similar to the Centrifuge, this machine does a lot of things - we can't hope to list them all! Fortunately, it's one of the cheapest &7LV&r machines, so grab it as soon as it becomes necessary." - "{@pagebreak}" - "&lFor Ore Processing:&r" - "" - "Okay, we lied. It's not &oexactly&r used for Ore Processing, it's actually used in the &adecomposition of Dusts&r. However, most of the useful electrolysis recipes are locked at &bMV&r. You can peep at the &emolecular formula&r in a dust's tooltip to see what you can get from electrolysis." - "{@pagebreak}" - "&cTake caution!&r Due to how ores work, directly smelting dusts into Ingots can give higher metal yields than electrolysis. However, it means you lose the other products in the dust. You will have to decide whether you want to prioritise direct value, or byproduct count." - ] - id: "32B08E6F414A00C0" - rewards: [{ - count: 2 - id: "63E578C8E82CB9DC" - item: "gtceu:lv_electric_motor" - type: "item" - }] - size: 0.75d - tasks: [{ - id: "536874A8C35E1C86" - item: "gtceu:lv_electrolyzer" - type: "item" - }] - title: "Basic Electrolyzer" - x: -1.125d - y: 5.625d - } - { - dependencies: [ - "5263F866638D875C" - "2F1CCFEBAB71B1F3" - ] - description: [ - "For now, you should use &9Water&r for its recipes instead of trying to acquire Lubricant." - "" - "The &3Cutting Machine&r additionally unlocks converting &6Rods into four Bolts&r." - "" - "This machine is the only way to obtain &dGem Plates&r, which are needed to craft Filters, and by extension, the &3Gas Collector&r." - ] - id: "3A8D7FC6F316C38C" - shape: "rsquare" - size: 0.66d - subtitle: "The Cutter... cuts..." - tasks: [{ - id: "662DB818821C4EAE" - item: "gtceu:lv_cutter" - type: "item" - }] - title: "Basic Cutter" - x: -1.125d - y: 6.75d - } - { - dependencies: ["701BCADAE5CF6CA5"] - description: [ - "&lOutside of Ore Processing:&r" - "" - "Oh boy, what can't this machine do? Decomposition recipes to separate dust types, separating air, do your taxes, and many others..." - "" - "The list is too long! Let's just say &cyou need the Centrifuge&r." - "{@pagebreak}" - "&lFor Ore Processing:&r" - "" - "This takes &aImpure Dust&r or &aPurified Dust&r and turns them into clean Dust, plus an added tiny Dust &6Byproduct&r. This is outside of the optimal chain for Byproducts, but this is also the cheapest Ore Processing machine of the presented array to run and to setup on a small scale." - "{@pagebreak}" - "&l&3Lore:&r&o In base GTCE, this was objectively the strongest Ore Processing machine as it was fairly easy to use, and gave three tiny dusts, just like the Ore Washer or the Thermal Centrifuge. We tuned it down in favor of diversity." - ] - id: "5263F866638D875C" - rewards: [{ - id: "525C65CA6AFD3C11" - item: "minecraft:cauldron" - type: "item" - }] - size: 0.75d - tasks: [{ - id: "20EDB55B8D5CDAD6" - item: "gtceu:lv_centrifuge" - type: "item" - }] - title: "Basic Centrifuge" - x: 0.0d - y: 6.75d - } - { - dependencies: ["648BCF486E16CCB2"] - description: [ - "It's recommended that you &6put this machine off&r until you actually require it for for progression - explore elsewhere if you're fresh into &7LV&r." - "" - "Some alloys previously made by hand can also be made in the mixer, except at &ahigher yield&r." - ] - id: "257DB4B39B2A928E" - size: 0.75d - subtitle: "The Mixer mixes..." - tasks: [{ - id: "4A0B4A206ED30212" - item: "gtceu:lv_mixer" - type: "item" - }] - title: "Basic Mixer" - x: 2.25d - y: 7.875d - } - { - dependencies: [ - "63CD0236B337EAAD" - "37307A46E70011D3" - "3D98819A799D2E64" - ] - description: [ - "Unfortunately, this is only an &lEmpty&r Spray Can, which you have to fill with Chemical Dye before using." - "" - "&aSpray Cans&r do not provide any functionality involving machines, but can be quite &bvisually appealing and useful&r!" - "" - "Any (or almost any) GregTech tile entity (machine, pipe, cable...) can be &6painted&r to one of the 16 colors of your choosing. This is great for screenshots, or to separate different setups for convenience in a Multiplayer base. They also help with distinguishing between pipelines and cables." - "" - "Holding the &aSpray Can&r in the offhand will automatically paint any block you place." - ] - id: "5AD9884E7BFB2510" - shape: "rsquare" - size: 0.66d - subtitle: "Time for server tag wars" - tasks: [{ - id: "28CFFA0F7A33E02F" - item: "gtceu:empty_spray_can" - type: "item" - }] - title: "Spray Can" - x: 3.375d - y: 6.75d - } - { - dependencies: ["648BCF486E16CCB2"] - description: [ - "While this is an extremely &9important&r machine for progression, this will &9&lnot help you immediately&r as it is &cexpensive.&r Most of the recipes you will want to pursue require &cfluids&r. Set up a little bit more infrastructure before rushing this." - "" - "With that out of the way, the &3Assembler&r is crucial to gameplay. Consider it as important as a Crafting Table, except... well, it's a machine, duh." - "" - "We as \"modpack developers\" also love to use this to include all sorts of custom recipes - and speaking of custom recipes, the Assembler now unlocks &dApplied Energistics 2&r!" - "{@pagebreak}" - "Once you have enough infrastructure you will be able to make use of better recipes for:" - "" - "&9-&r &6Vacuum Tubes&r, giving over double the previous yield" - "" - "&9-&r &6Resistors&r, granting 4 resistors per craft!" - "" - "&9-&r &6Circuit Boards&r, greatly reducing copper used" - "" - "Wahoo!" - "" - "&l&3Lore:&r&o Back in the days of GregTech 2, the Assembling Machine only had two slots, and was only really used for alternate Circuit and Hull recipes." - ] - id: "63CD0236B337EAAD" - rewards: [ - { - count: 4 - id: "15CB6A60C5C891BB" - item: "gtceu:basic_electronic_circuit" - type: "item" - } - { - id: "3AF49D4A68D17C1A" - item: "gtceu:lv_machine_hull" - type: "item" - } - ] - shape: "gear" - size: 1.2d - tasks: [{ - id: "6B5537B80EB05B30" - item: "gtceu:lv_assembler" - type: "item" - }] - x: 4.5d - y: 6.75d - } - { - dependencies: [ - "63CD0236B337EAAD" - "5B2696206205CB2E" - ] - description: [ - "&3Voiding Covers&r can be attached to GregTech Machines, Crates or Drums. They will void stuff you don't want. How fancy!" - "" - "For machines, it will only void items in the Output slots. The Input slots are ignored." - "" - "You can attach a &aFilter&r for more precise voiding." - "{@pagebreak}" - "An advanced version also exists, which requires a &dMV Circuit&r. It enables voiding above a set threshold - great for for overflow control." - "" - "&9Note:&r They default to being switched off, to prevent accidental voiding. Right-click them with a &5Soft Mallet&r to activate them." - "" - "Obtaining &eany&r Voiding Cover will complete this Quest." - ] - icon: "gtceu:item_voiding_cover" - id: "249B9E104CAF5FE6" - rewards: [{ - count: 32 - id: "7B4720913F7D4D6E" - item: "minecraft:cactus" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "The best mechanic - making an item or fluid disappear!" - tasks: [ - { - id: "69BC88293080C522" - item: "gtceu:item_voiding_cover" - type: "item" - } - { - id: "4787AD5F61E1914E" - item: "gtceu:fluid_voiding_cover" - type: "item" - } - ] - title: "Voiding Covers" - x: 5.625d - y: 6.75d - } - { - dependencies: [ - "63CD0236B337EAAD" - "581CDF545E1EA1FD" - ] - description: [ - "Hm... didn't we make this joke already?" - "" - "The reason we didn't present &7LV&r versions of &6Steam&r machines is because they are &4NOT&r required. You might not want to invest into an upgrade that does next to nothing. Except for &othis one&r specifically, because it's a big improvement over the &6Steam Age&r." - "" - "The &3Basic Extractor&r gains Fluid capabilities, which enables &aFluid Extraction&r. Use it to melt Rubber that you previously solidified, to &dmelt Soldering Alloy&r for your circuits, and to &dmelt Red Alloy&r for the &6best Vacuum Tube recipe&r in the &3Assembler&r!" - "{@pagebreak}" - "&l&3Lore:&r&o Did you notice this machine doubles as both an Extractor and a Fluid Extractor? The two of them were separate machines in previous versions of GregTech." - ] - id: "5B2696206205CB2E" - size: 0.75d - subtitle: "The Steam Extractor extracts..." - tasks: [{ - id: "5CD363C839475426" - item: "gtceu:lv_extractor" - type: "item" - }] - x: 6.75d - y: 6.75d - } - { - dependencies: [ - "0DBC148D92A9F69F" - "5B2696206205CB2E" - ] - description: [ - "From now on, all Circuits should be made in a &3Circuit Assembler&r. Use it now to enjoy &6far cheaper LV and MV circuits&r." - "" - "Each time you upgrade to a new tier of &3Circuit Assembler&r, you will be able to craft more &dadvanced themes&r of circuit. These will use &ccomplex&r and &msometimes&r unfamiliar ingredients, but will be more efficient to craft overall." - "" - "&l&3Lore:&r&o The Circuit Assembler has made appearances in and out of GregTech versions. GT5 did not have it, and it was reimplemented in GT5 Unofficial. GTCE decided not to port it, and the tug-of-war continues with its inclusion in GTCEu." - ] - id: "199361B5FEC959EA" - rewards: [{ - id: "0418E257FEDA52B7" - item: "gtceu:good_electronic_circuit" - type: "item" - }] - size: 0.75d - subtitle: "Hopefully, your first MV Circuit expense" - tasks: [{ - id: "6287E8A7C254ECA7" - item: "gtceu:lv_circuit_assembler" - type: "item" - }] - x: 7.875d - y: 6.75d - } - { - dependencies: ["1A77CA35F054F988"] - description: [ - "The &3Arc Furnace&r uses a lil' bit of &9Oxygen&r to smelt items in a different fashion than Furnaces." - "" - "You can use it to make easier &aWrought Iron&r, double your &aGlass&r, and gain access to &aAnnealed Copper&r." - "" - "It can also recycle various components and machines back to their original material." - "{@pagebreak}" - "&l&3Lore:&r&o Previous versions had both the Arc Furnace and the &bPlasma Arc Furnace&f. In that case, why not use one machine for both? Well, that's exactly what we thought - but we ultimately decided to remove one of the two &bplasma&f recipes. And then the other &bplasma&f recipe. " - "" - "&oIn short, the &bPlasma Arc Furnace&f is &4gone&f. RIP." - ] - id: "63256ED95F17B242" - rewards: [{ - id: "2DF03194A80B3F4B" - item: "gtceu:oxygen_bucket" - type: "item" - }] - size: 0.75d - tasks: [{ - id: "2374C06C5E1EFC24" - item: "gtceu:lv_arc_furnace" - type: "item" - }] - x: -2.25d - y: 7.875d - } - { - dependencies: ["3A8D7FC6F316C38C"] - description: [ - "A fancy tool to help with base building. The gadget has different modes that you can view by holding the relevant hotkey - it defaults to &eG&r." - "" - "Be sure to check out the &3Destruction Gadget&r and the &3Copy Paste Gadget&r." - "" - "Charge this in the charger slot of any GregTech machine." - ] - id: "0DAD0A6360448B39" - rewards: [{ - count: 64 - id: "754F6E206D20BC31" - item: "minecraft:bricks" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "A familiar face in the land of Greg" - tasks: [{ - id: "65100C599DB0F30C" - item: "buildinggadgets2:gadget_building" - type: "item" - }] - x: -2.25d - y: 6.75d - } - { - dependencies: [ - "5263F866638D875C" - "32B08E6F414A00C0" - ] - description: [ - "You could waste &o&eprecious years of your life&r in JEI looking for the most optimal Oxygen recipe, given the many ways to obtain it. Various minerals will produce it when electrolyzed." - "" - "If only the quest book had more information!" - "{@pagebreak}" - "Surprise! The best source according to us (!) is &acentrifuging Air&r after making a &dGas Collector&r, which you might not be able to make just yet. This recipe also gives &aNitrogen&r, which is handy as it can speed up certain &3Electric Blast Furnace&r recipes&r." - "" - "The second best source according to us (!) is &aelectrolyzing Silicon Dioxide&r. Silicon Dioxide is obtained from various sources, such as Glass Dust, Granite Dust and Black Granite Dust." - "{@pagebreak}" - "The third best source according to us (!) is &aelectrolyzing Water&r. In reality, electrolysis of water is more suitable for &aHydrogen production&r due to the higher energy cost." - "" - "The fourth best source according to us (!) is &ato not void&r it, EVER! Any Oxygen obtained from any source is worth something and should be stored in Tanks." - "" - "&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A bucket will also work." - ] - icon: "gtceu:oxygen_bucket" - id: "1A77CA35F054F988" - shape: "rsquare" - size: 0.66d - subtitle: "Achtually, it's Dioxygen..." - tasks: [{ - amount: 1000L - fluid: "gtceu:oxygen" - id: "70F00C67C9698A78" - type: "fluid" - }] - title: "Breath of Fresh Oxygen" - x: -1.125d - y: 7.875d - } - { - dependencies: ["5263F866638D875C"] - description: [ - "You can now &3centrifuge&r &aResin&r, which will still give Raw Rubber - but this time alongside &aGlue&r (and the less useful Plantball)." - "" - "Give yourself a headstart and get on producing Glue. You can use it to make &6cheaper Resistors&r, as well as &6cheaper Circuit Boards&r in the &3Assembling Machine&r (and it is especially useful &oin the near future&r)." - "" - "&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A bucket will also work." - ] - icon: "gtceu:glue_bucket" - id: "0EAC071414AEC07E" - rewards: [{ - count: 4 - id: "3134ECF63472A855" - item: "gtceu:rubber_log" - type: "item" - }] - size: 0.75d - subtitle: "Extractor? I hardly knew 'er!" - tasks: [{ - amount: 1000L - fluid: "gtceu:glue" - id: "3DD156ECA99FFA11" - type: "fluid" - }] - title: "Glued" - x: 0.0d - y: 7.875d - } - { - dependencies: [ - "5263F866638D875C" - "257DB4B39B2A928E" - ] - description: [ - "Many materials going forward cannot be smelted directly from any Ores! They are instead obtained as byproducts from processing of other ores. Gallium and Arsenic are &4among&r these materials." - "" - "For &dGallium&r, you may, ranged from worst to best (compromising difficulty and yields):" - "" - "&9- &3Electrolyze &aSphalerite&r for a low chance of small dust. Note that you lose out on direct smelting value." - "" - "&9-&r Put &aCrushed Bauxite&r in the &3Chemical Bath&r. Note that this requires &9Sodium Persulfate&r." - "" - "&9-&r Obtain it as a Byproduct of &aSphalerite&r Ore Processing in the &3Thermal Centrifuge&r or &3Centrifuge&r." - "" - "For &dArsenic&r, you will have to mine and &3centrifuge&r &aRealgar&r." - ] - id: "4073577B7EF9B593" - size: 0.75d - subtitle: "I hate byproducts, they're awesome" - tasks: [{ - id: "0FDC60275B1959C3" - item: "gtceu:gallium_arsenide_dust" - type: "item" - }] - title: "Gallium Arsenide" - x: 1.125d - y: 7.875d - } - { - dependencies: [ - "63CD0236B337EAAD" - "0EAC071414AEC07E" - ] - description: [ - "This Circuit Board is used to create &dMV Circuits&r!" - "" - "&9Note:&r You have <wo&r options when making the Phenolic Printed Circuit Board. If you use &aSodium Persulfate&r or &aIron III Chloride&r, making boards takes &6only a quarter of the Silver&r as opposed to the crafting recipe." - "" - "&lHowever&r, given how painful it may be for you to obtain these chemicals &oright now&r, you can simply use more Silver by mining most of a Galena Vein..." - "" - "The quest for &aSodium Persulfate&r is in the &bMV&r chapter, if you're down for some light reading." - "{@pagebreak}" - "&l&3Lore:&r&o Back in GTCEu 1.12.2, these circuit boards were called \"&2Good Circuit Boards&f\". Not exactly a fitting name, as they're &4rather evil&f to craft." - ] - id: "3647B1B964A15E4E" - rewards: [{ - id: "2B815290D1F7D038" - item: "gtceu:resin_printed_circuit_board" - type: "item" - }] - size: 0.75d - tasks: [{ - id: "2DE7B75F25A4AB9E" - item: "gtceu:phenolic_printed_circuit_board" - type: "item" - }] - x: 3.375d - y: 7.875d - } - { - dependencies: ["63CD0236B337EAAD"] - description: [ - "Getting into Applied Energistics at this point is possible, but also a little bit involved..." - "" - "You will need to make quite a few &7LV&r machines, and the &7LV-tier&r recipes for some AE2 items are comparatively expensive without access to more advanced technology." - "" - "In &7LV&r, you're able to craft:" - "" - "&6-&r Energy Acceptor" - "" - "&6-&r ME Terminal" - "" - "&6-&r 1k ME Storage component" - "" - "&6-&r ME Chest" - "{@pagebreak}" - "&9Note:&r This pack includes &5Fluix Crystals&r, but they are generated as a GT material, rather than the default AE2 Fluix Crystals. To get them, put &dFluix Dust&r in the &aAutoclave&r, which is made from &7Certus Quartz Dust&r, &eNether Quartz Dust&o&r and &cRedstone&r in a &aMixer&r. No need to charge the Certus Quartz. It gets... charged in the Mixer... or something like that." - ] - id: "0E72017800A9766C" - rewards: [{ - count: 16 - id: "6511637BCAB0EC18" - item: "gtceu:certus_quartz_gem" - type: "item" - }] - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "2080D5BB367332D3" - item: "ae2:cell_component_1k" - type: "item" - }] - title: "The Digital Age? Already!?" - x: 4.5d - y: 7.875d - } - { - dependencies: [ - "63CD0236B337EAAD" - "4073577B7EF9B593" - ] - description: [ - "Don't let JEI fool you... there's only one possible recipe right now for this Primitive Diode." - "" - "Diodes have a infamously &4nasty recipe&r, but they will become cheaper and more convenient once you can obtain &ePolyethylene&r." - "" - "This is required for &dMV Circuits&r." - ] - id: "7BE7DE4C0109D788" - rewards: [{ - count: 8 - id: "7E08419FB2E4B575" - item: "gtceu:gallium_dust" - type: "item" - }] - size: 0.75d - subtitle: "Don't be swayed by JEI!" - tasks: [{ - id: "0FE8CA1C2D212378" - item: "gtceu:diode" - type: "item" - }] - x: 5.625d - y: 7.875d - } - { - dependencies: [ - "3647B1B964A15E4E" - "7BE7DE4C0109D788" - "4B979482EF026BFF" - ] - description: [ - "Well... gotten any Aluminium Ingots yet?" - "" - "Each Electric Age has Circuits corresponding to its tier. The Good Electronic Circuit is the &dfirst MV Circuit&r you can make out of the three tiers of &bMV&r Circuitry." - "" - "Always be on the lookout for a cheaper way to make your circuits - new sets of recipes become available each time you make a new tier of &2Circuit Assembler&r. Conveniently, this tier of Circuit unlocks one now! Its recipes are far, far cheaper than hand-crafting Circuits." - "" - "&6Having this and Aluminium will grant access to MV Machines.&r" - ] - id: "0DBC148D92A9F69F" - rewards: [{ - count: 4 - id: "052E7DFC7E0B9EEF" - item: "gtceu:basic_electronic_circuit" - type: "item" - }] - shape: "gear" - size: 1.2d - subtitle: "Does that mean we're at MV yet?" - tasks: [{ - id: "70313E1917121E14" - item: "gtceu:good_electronic_circuit" - type: "item" - }] - title: "First MV Circuit!" - x: 7.875d - y: 7.875d - } - { - dependencies: ["2F1CCFEBAB71B1F3"] - description: [ - "As mentioned in the previous quest, electrolyse the &1Sapphire Dust&r to get your &bAluminium Dust&r." - "" - "Now all you need is an EBF! If you haven't started to work towards one, move to the right on this quest page and you'll end up there." - ] - hide_dependent_lines: true - id: "45B71324028F6E68" - size: 0.75d - tasks: [{ - id: "144F4F8EF61BEEA5" - item: "gtceu:aluminium_dust" - type: "item" - }] - title: "Aluminium Dust" - x: -3.375d - y: 6.75d - } - { - dependencies: ["1E9BE8D3F8A602DC"] - description: [ - "Multiblocks bear a large variety of interesting mechanics that might seem daunting, but don't worry - we've written a guide to help you learn." - "" - "&6This quest unlocks a bunch of tutorials on Multiblocks in the &lTips and Tricks&r&6 tab - check them out to learn more!&r" - ] - hide_text_until_complete: false - icon: "gtceu:heatproof_machine_casing" - id: "2FC7B1E867E4194E" - size: 0.75d - tasks: [{ - id: "2AA5580CDD655FBC" - type: "checkmark" - }] - title: "Multiblock Techniques" - x: 7.875d - y: 4.5d - } - { - dependencies: ["648BCF486E16CCB2"] - description: [ - "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r" - "" - "The &3Rock Breaker&r generates different types of igneous Rocks. In order to operate, &9Water&r and &cLava&r (doesn't need to be source blocks) must both be adjacent to it. Those rocks might be pulverized and electrolyzed into certain materials." - "" - "Certain rocks, such as &b&cRed Granite&r, need up to &5EV&r power to generate." - "" - "&eAny&r Rock Breaker will complete this Quest." - "{@pagebreak}" - "&l&3Lore:&r&o Obsidian requiring Redstone to generate is in reference to an ancient Minecraft bug, &7MC-4239&f. Placing Redstone where the Cobblestone would go in a cobble generator would make it generate Obsidian instead. This bug was resolved in snapshot 14w25b for Minecraft 1.8, over 9 years ago at the time of writing!" - ] - hide_dependency_lines: true - icon: "gtceu:lv_rock_crusher" - id: "1F2359106FC95603" - shape: "rsquare" - size: 0.66d - tasks: [ - { - id: "0A2A4C60994B0FE8" - item: "gtceu:lv_rock_crusher" - type: "item" - } - { - id: "335EA991E1B8C91F" - item: "gtceu:mv_rock_crusher" - type: "item" - } - { - id: "1AB3C8D744EABAA3" - item: "gtceu:hv_rock_crusher" - type: "item" - } - { - id: "558BDEA1E084DD84" - item: "gtceu:ev_rock_crusher" - type: "item" - } - { - id: "56F4B7D4AA38798A" - item: "gtceu:iv_rock_crusher" - type: "item" - } - { - id: "22C42CA726A1F45F" - item: "gtceu:luv_rock_crusher" - type: "item" - } - { - id: "17E26A869F5E9019" - item: "gtceu:zpm_rock_crusher" - type: "item" - } - { - id: "495C9E1656091F34" - item: "gtceu:uv_rock_crusher" - type: "item" - } - ] - title: "Cobble is Life" - x: 4.5d - y: 0.0d - } - { - dependencies: ["648BCF486E16CCB2"] - description: [ - "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r" - "" - "The &3Turbo Charger&r charges &6RF and EU&r items such as &9Drills&r extremely quickly." - "It accepts up to 4 Amps for every item it charges, making it &6twice as fast&r as the &3Battery Buffer&r. It cannot discharge, though." - "" - "&eAny&r Charger will complete this Quest." - ] - hide_dependency_lines: true - icon: "gtceu:lv_charger_4x" - id: "2DB259568F347C0E" - shape: "rsquare" - size: 0.66d - tasks: [ - { - id: "66D61D09EE54B27B" - item: "gtceu:ulv_charger_4x" - type: "item" - } - { - id: "61A83D76ED64541B" - item: "gtceu:lv_charger_4x" - type: "item" - } - { - id: "53F46FB26DAD3CB0" - item: "gtceu:mv_charger_4x" - type: "item" - } - { - id: "62572E97F72BD831" - item: "gtceu:hv_charger_4x" - type: "item" - } - { - id: "3FB57522BADB33B4" - item: "gtceu:ev_charger_4x" - type: "item" - } - { - id: "3A1B648C445D3C5A" - item: "gtceu:iv_charger_4x" - type: "item" - } - { - id: "719832D62AE242FE" - item: "gtceu:luv_charger_4x" - type: "item" - } - { - id: "1FC410D2E3DEB33B" - item: "gtceu:zpm_charger_4x" - type: "item" - } - { - id: "6474F0A518A20386" - item: "gtceu:uv_charger_4x" - type: "item" - } - { - id: "096A77845F50C0DE" - item: "gtceu:uhv_charger_4x" - type: "item" - } - ] - title: "Turbo Charger" - x: 5.625d - y: 0.0d - } - { - dependencies: ["648BCF486E16CCB2"] - description: [ - "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r" - "" - "The &3Fisher&r catches fish from Water. It requires a 5x5 area of Water directly below to operate. It uses the same loot table as normal Fishing, so it can catch things like &dEnchanted Books&r. Each operation consumes 1 String and EU equivalent to its tier (32 for &7LV&r, etc.) That's about it." - "" - "&eFish Oil&r can be extracted from Fish, which can be used for &6Bio Diesel&r." - "" - "Get &eany&r tier Fisher to complete this quest. (They only go up to &5EV&r. If you forsee needing enough Fish to justify an &1IV&r or higher Fisher, make a feature request on our GitHub or Discord.)" - ] - hide_dependency_lines: true - icon: "gtceu:lv_fisher" - id: "3B26CA44EA955B07" - shape: "rsquare" - size: 0.66d - tasks: [ - { - id: "5FE21AF40C603AD0" - item: "gtceu:lv_fisher" - type: "item" - } - { - id: "73279793E571A6E0" - item: "gtceu:mv_fisher" - type: "item" - } - { - id: "385ED95E8F39CB6D" - item: "gtceu:hv_fisher" - type: "item" - } - { - id: "0C30563A771CF7F6" - item: "gtceu:ev_fisher" - type: "item" - } - ] - title: "Fishing 50" - x: 6.75d - y: 0.0d - } - ] - subtitle: ["Tame electricity and make your first machines"] - title: "&7LV&r - Low Voltage" -} +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "lv__low_voltage" + group: "693226878D58638A" + icon: "gtceu:lv_electric_motor" + id: "7D50771C3FE033D7" + order_index: 1 + quest_links: [{ + id: "376725077649D2CC" + linked_quest: "5A8F0124E07D5025" + shape: "gear" + size: 1.2d + x: 2.25d + y: 0.0d + }] + quests: [ + { + dependencies: ["2F7617C0C4B330DE"] + description: [ + "The &aFluid Regulator&r is sort of the equivalent to a &9Robot Arm&r for Fluids." + "" + "It can transfer fluids, but has two useful modes:" + "" + "&9-&r &dSupply Exact&r will transfer the amount of specified Fluid per tick if available. No more, no less." + "&9-&r &dKeep Exact&r will make sure the exact amount of Fluid in the attached machine is being kept." + ] + id: "47D4545452F05E37" + shape: "rsquare" + size: 0.66d + subtitle: "A cover!" + tasks: [{ + id: "5E8D784C83A4F672" + item: "gtceu:lv_fluid_regulator" + type: "item" + }] + x: -1.125d + y: 1.125d + } + { + dependencies: ["38993B4697B0E16C"] + description: [ + "When placed on a machine, Robot Arms are a more configurable version of a Conveyor Module. They allow you to transfer items in specific batches, at specific rates, or keep a certain amount of items stocked." + "" + "Practical uses for the Robot Arm will be explained in future Quests as a tutorial." + "" + "&9Note:&r The functionalities provided by the Robot Arm work &lonly&r if it is &lrequired&r to perform the operation." + "{@pagebreak}" + "&l&3Lore:&r&o GregTech 5 had blocks such as the Buffer, Filter and Type Filter to allow fine control over items. In GTCE it's all been replaced by the almighty Robot Arm and various Filter Covers. Much more compact!" + ] + id: "3DE7A2B91CFF48F6" + rewards: [{ + id: "372D894C29C4513C" + item: "gtceu:basic_electronic_circuit" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "You're going to hate making these" + tasks: [{ + id: "7D7A9CBE1E368E53" + item: "gtceu:lv_robot_arm" + type: "item" + }] + x: 0.0d + y: 0.0d + } + { + dependencies: ["5A8F0124E07D5025"] + description: [ + "Less common as a component, but used in a number of critical machines." + "" + "When placed on a machine, conveyor modules will transfer items. You can configure them to import or export." + "" + "They can also accept various &9Item Filters&r." + ] + id: "288CE4AA4C5AA8BF" + shape: "rsquare" + size: 0.66d + subtitle: "A crafting component, but also a cover!" + tasks: [{ + id: "064169E7E2772387" + item: "gtceu:lv_conveyor_module" + type: "item" + }] + x: 1.125d + y: 1.125d + } + { + dependencies: ["5A8F0124E07D5025"] + description: [ + "When placed on a machine, pumps will transfer fluid. You can configure them to import or export." + "" + "It can accept a &9Fluid Filter&r." + ] + id: "2F7617C0C4B330DE" + shape: "rsquare" + size: 0.66d + subtitle: "A crafting component, but also a cover!" + tasks: [{ + id: "7A37B370D2D40E6A" + item: "gtceu:lv_electric_pump" + type: "item" + }] + x: -1.125d + y: 0.0d + } + { + dependencies: ["5A8F0124E07D5025"] + description: [ + "A specialized motor needed to make certain machines." + "" + "One of the more intricate crafting components, as it's made using a motor." + ] + id: "38993B4697B0E16C" + rewards: [{ + count: 4 + id: "05D8932AEED073F8" + item: "gtceu:steel_small_gear" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "A crafting component - did you expect anything fancier?" + tasks: [{ + id: "70FEF63FB9A58B02" + item: "gtceu:lv_electric_piston" + type: "item" + }] + x: 1.125d + y: 0.0d + } + { + dependencies: [ + "4B979482EF026BFF" + "5A8F0124E07D5025" + ] + description: [ + "The &3Steam Turbine&r is the only Generator you can realistically use in &7LV&r. &2Later, you'll unlock more interesting Power options&r, such as natural gases or petrols." + "" + "When provided Steam, the turbine will output EU at a ratio of &d2 Steam = 1 EU&r." + "" + "&6This quest unlocks two new tutorials on Electricity and Cables in the &lTips and Tricks&r&6 tab - check them out to learn more!&r" + "{@pagebreak}" + "If you're using a single &3Steam Turbine&r, you only need &a1x Tin Cables&r. On the other hand, if you upgrade to &32 Steam Turbines&r, you should use &a2x Tin Cables&r - else they may end up &cburning&r." + "" + "This is because of the &9Amperage&r mechanic... but that will be explained later so you can enjoy playing. Don't worry!" + ] + id: "6E186F9C57155BFA" + size: 0.75d + subtitle: "You must construct more turbines" + tasks: [{ + id: "155BC745245BCBAF" + item: "gtceu:lv_steam_turbine" + type: "item" + }] + title: "Electricity Generation" + x: 3.375d + y: 0.0d + } + { + dependencies: ["6431381FBE07D6EF"] + description: [ + "This questline serves as a quick guide to &9GregTech Amperage&r. As for &dVoltage&r mechanics, we'll go over those once you reach &bMV&r." + "" + "&6&lTL;DR:&r For safety, match the Amperage limit of your Cables with the max amount of Amps provided by your Energy Producers." + "" + "&6This quest unlocks a new tutorial on Amperage in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" + ] + id: "7B0FF43022F6C2EC" + shape: "rsquare" + size: 0.66d + subtitle: "Amps and You: a how-to" + tasks: [{ + count: 4L + id: "1C81FD3C54CC2274" + item: "gtceu:tin_quadruple_cable" + type: "item" + }] + title: "But what are Amps?" + x: 6.75d + y: 1.125d + } + { + dependencies: [ + "1E9BE8D3F8A602DC" + "45B71324028F6E68" + ] + description: [ + "Well... can you show us an &bMV&r Circuit as well?" + "" + "&aAluminium&r is the main ingredient for &bMV&r machinery. Check aaaall the way to the other side for the &2Sapphire Quest&r if you haven't acquired any &aAluminium Dust&r yet." + "" + "Once you setup an &3MV Electrolyzer&r, you can get &aAluminium&r through many other ores. All of this quest's rewards bear &aAluminium&r, so keep an eye out for them when mining." + "" + "The process of smelting Aluminium can be cut down by about a third with &9Nitrogen&r, which is obtained by centrifuging &9Air&r from a &3Gas Collector&r." + "" + "&6You will still need MV Circuits in order to make MV machines!&r" + ] + id: "7567E885B7166603" + rewards: [{ + count: 8 + id: "19987707822BC176" + item: "gtceu:aluminium_dust" + type: "item" + }] + shape: "gear" + size: 1.5d + subtitle: "We're basically in MV now, right?" + tasks: [{ + id: "161B5813936E5E42" + item: "gtceu:aluminium_ingot" + type: "item" + }] + x: 9.393452380952382d + y: 3.360459183673477d + } + { + dependencies: ["4B979482EF026BFF"] + description: [ + "Make some Battery Alloy, used for Battery Hulls." + "" + "Antimony is found in the &cNether&r, so don't forget to check its Ore Tab." + "" + "&9Note:&r This quest does &lnot&r contain functional Batteries - head downwards for that." + ] + icon: "gtceu:battery_alloy_ingot" + id: "6D9D54FAB21EC086" + shape: "rsquare" + size: 0.66d + subtitle: "Batteries are great!" + tasks: [ + { + count: 2L + id: "02A2F0C2179EB4E3" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:ingots/battery_alloy" + } + } + title: "Any #forge:ingots/battery_alloy" + type: "item" + } + { + id: "7B4585B39907E2EA" + item: "gtceu:lv_battery_hull" + type: "item" + } + ] + title: "Battery Preparations!" + x: 4.875d + y: 2.31d + } + { + dependencies: ["1C767009F505A813"] + description: [ + "In theory, Crates are flat upgrades to Chests. A single block space that stores more items - what more could you ask for?" + "" + "Unfortunately, there's a small downside - Crates do not support item movement shortcuts well. We plan on fixing this in the long-term." + "" + "Where they shine however is the fact that they &6accept Covers&r, making them perfect candidates for buffers in automation." + ] + id: "7CCC1BDDE0C67F16" + rewards: [{ + id: "1CADDD995C2DD509" + item: "ae2:sky_stone_chest" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "Earlygame buffering" + tasks: [{ + id: "6FE87ED832BF40D1" + item: "gtceu:steel_crate" + type: "item" + }] + title: "GregTech Storage" + x: 0.0d + y: 2.25d + } + { + dependencies: [ + "288CE4AA4C5AA8BF" + "3DE7A2B91CFF48F6" + "2F7617C0C4B330DE" + ] + description: [ + "Covers are placed by right-clicking with Cover in hand on a face of a machine, and removed with a &5Crowbar&r (or by mining the machine, but that's way slower)." + "" + "Pretty much any GregTech Tile-Entity will accept Covers, even if they wouldn't provide any functionality." + "" + "Opening a Cover is done by sneak-right-clicking it with an &5empty hand&r. You can also right-click with a &5Screwdriver&r, or sneak-right-click on another face using the grid." + "{@pagebreak}" + "For Covers that transfer Items/Fluids, you will have a button to enable/disable other forms of transfer through the cover:" + "" + "&9- &rDisabled: only the cover will be allowed to transfer on this machine side." + "" + "&9-&r Allow Filtered (only relevant with a filter!): other transfer will be enabled only if it matches the filter" + "" + "&9-&r Allow Unfiltered: any other transfer is allowed on this machine side." + "" + "Placing a cover of a lower voltage tier on a machine is &9safe&r." + ] + icon: "gtceu:crafting_table_cover" + id: "1C767009F505A813" + rewards: [{ + id: "05BAD11184608890" + item: "gtceu:crafting_table_cover" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "Extra utility without taking up blockspace!" + tasks: [{ + id: "7C7A8A26D3FF0E96" + title: "I'm an expert on Covers now, don't you worry." + type: "checkmark" + }] + title: "Cover Behaviour" + x: 0.0d + y: 1.125d + } + { + dependencies: ["32EA7E81885C8E87"] + description: [ + "All machines typically have one &7Front Face&r, and one &9Output Face&r." + "" + "The &7Front Face&r should be obvious.\\nThe &9Output Face&r is the face with a dot or hole on it. By default, this is at the back of the machine as you place it." + "" + "Machines can &aauto-output&r through their output face. To enable auto-output, click the appropriate button in the GUI. Fluid and item auto-outputs are toggled separately. Further control over auto-outputs can be achieved with &dFilters&r and &dCovers&r, which are explained in the quest to the upper left of this one." + "{@pagebreak}" + "Right-clicking a machine with a &5Wrench&r changes the output side, and shift-right-clicking changes the front side. Keep in mind that the front side &ccannot&r also be the output side! " + "" + "By default, items and fluids cannot be inserted through the output side, but this can be toggled with a &5Screwdriver&r. Either right-click the output face directly, or shift-right-click on the grid corresponding to the side of the output." + "" + "There are unique machines that do not process recipes, such as the &3Pump&r, &3Miner&r, &3Fisher&r, &3Item Collector&r, etc. These machines will output on their &7Front Face&r (which is still marked as a dot)." + ] + icon: "minecraft:hopper" + id: "64E1E87B8AF72968" + shape: "rsquare" + size: 0.66d + subtitle: "Let's learn." + tasks: [{ + id: "6A4DFF7493955B8D" + title: "Hmm, how interesting!" + type: "checkmark" + }] + title: "Machine Auto-Output Behaviour" + x: 1.125d + y: 2.25d + } + { + dependencies: [ + "4B979482EF026BFF" + "5A8F0124E07D5025" + ] + description: [ + "You could make any other &7LV&r Machine, but it would be easiest to start with the most useful one. We know, we know... you wanna make some of the crazier stuff first, but trust us, this is the best starting point." + "" + "The Wiremill lets you make &6two Wires from one Ingot&r. That should be three times cheaper than what you were doing up until now!" + "" + "To the right of this Quest, you'll find some important machines which will grant you cheaper intermediates." + "{@pagebreak}" + "&9Note:&r Recipes inside &3LV Machines&r go up to a maximum usage of &a32 EU/t (LV)&r. Anything higher than that and you will need a &bMV&r (or better) Machine. Needless to say, we aren't quite there yet." + "" + "You will need a &dProgrammed Circuit&r for certain recipes. We're sure you don't want to spend a precious Circuit to craft one, so &6read the dedicated quest for important details&r." + "" + "With this machine safely crafted - welcome to the age of all things electric!" + ] + id: "32EA7E81885C8E87" + rewards: [{ + count: 4 + id: "2B736C4992CDC8D1" + item: "gtceu:copper_single_wire" + type: "item" + }] + size: 0.75d + subtitle: "No more painful wires!" + tasks: [{ + id: "2B5BF6F3ED693B9E" + item: "gtceu:lv_wiremill" + type: "item" + }] + title: "Basic Wiremill" + x: 2.25d + y: 1.125d + } + { + dependencies: ["32EA7E81885C8E87"] + description: [ + "Arguably the second best &7LV&r machine to craft, but we're down if you want to argue otherwise." + "" + "This unlocks the ability to convert one &6Ingot into one Plate&r, which is a better ratio than the Forge Hammer." + ] + id: "10ECB471A77F5136" + rewards: [{ + count: 4 + id: "6DF60970CB48982D" + item: "gtceu:steel_plate" + type: "item" + }] + size: 0.75d + subtitle: "The Bender bends!" + tasks: [{ + id: "3AC3A8728EE60E4C" + item: "gtceu:lv_bender" + type: "item" + }] + title: "Basic Bender" + x: 4.5d + y: 1.125d + } + { + dependencies: ["32EA7E81885C8E87"] + description: [ + "The Lathe is an important machine to help shape metals. Thanks to it, you can turn &6one Ingot into two Rods&r, and &6one Bolt into one screw&r. That's twice the efficiency on those recipes as opposed to crafting by hand." + "{@pagebreak}" + "&l&3Lore:&r&o The GregTech 5 Lathe produces one Rod and 2 small piles of Dust per Ingot. We also have a setting for this in GTCEu, but it's turned off by default." + "" + "&oThe GT6 Lathe acts like GT5's, but Bolts lathe into one Screw and 1/72 of a pile of Dust. Disgusting!" + ] + id: "07E7678095258EDB" + rewards: [{ + count: 4 + id: "09FC4530E70B9105" + item: "gtceu:steel_rod" + type: "item" + }] + size: 0.75d + subtitle: "The Lathe lathes!" + tasks: [{ + id: "6781D0241D0564A5" + item: "gtceu:lv_lathe" + type: "item" + }] + title: "Basic Lathe" + x: 3.375d + y: 1.125d + } + { + dependencies: ["32EA7E81885C8E87"] + description: ["One of the cheapest - if not the cheapest - &7LV&r machine. Use this to make &6Redstone-free Magnetic Rods&r for your Motors. Whenever you start to batch your Motors, this machine will save you stacks and stacks of Redstone."] + id: "29379C91D6E00436" + rewards: [{ + count: 16 + id: "47F3A37E7A315A1D" + item: "minecraft:redstone" + random_bonus: 16 + type: "item" + }] + size: 0.75d + subtitle: "The Polarizer polarizes!" + tasks: [{ + id: "5EC42A72DEC6F9FC" + item: "gtceu:lv_polarizer" + type: "item" + }] + title: "Basic Polariser" + x: 5.625d + y: 1.125d + } + { + dependencies: ["29379C91D6E00436"] + description: [ + "&dSneak right-click&r when in hand to activate your Magnet. Do it again to deactivate. This magnet will also work from your Curio slots." + "" + "&9Note:&r If you're worried about getting overwhelmed by Cobblestone or Netherrack, use the trash can from FTB Utilities (top left corner of your inventory) to void them." + ] + id: "3ECD9C9B909CCCCC" + shape: "rsquare" + size: 0.66d + subtitle: "Why can't these items I mine behave and enter my inventory!?" + tasks: [{ + id: "2F5FB2546075FFE0" + item: { + Count: 1b + id: "simplemagnets:basicmagnet" + tag: { } + } + type: "item" + }] + title: "Magnet" + x: 5.61d + y: 2.31d + } + { + dependencies: ["6431381FBE07D6EF"] + description: [ + "&oThe &3Large Boiler&r is an &6optional&r big-boy variant of the Small Boilers. It runs off solid or liquid fuel." + "" + "If you want Steam-based power production, this will be your first port-of-call. Other power options are listed in the &bMV&r chapter." + "" + "&cImportant:&r This Boiler &lCAN&r also &cexplode&r similarly to the regular Boilers! Usually, the explosion can be rather devastating... but it's configured to not damage blocks or entities in this modpack." + "{@pagebreak}" + "&cWater supply is &lcrucial&r&r. Dedicate a &3Primitive Pump&r with a &7LV&r Output Hatch in the &lsame chunk&r as the Boiler. Any biome will still be enough to supply enough water." + "" + "Once fully heated up, the &3LBB&r produces 800 Steam per tick, which is &d400EU/t&r after conversion, or 12.5 Basic Steam Turbines. Such (relatively!) immense power comes at the cost of &la lot&r of burnable fuel." + "{@pagebreak}" + "&5&lWith this in consideration&r, the GUI lets you &9throttle&r the Boiler down to 25% power for 200 Steam per tick. That's &d100EU/t&r, or slightly above 3 Basic Steam Turbines." + "" + "&9Note:&r An in-depth tutorial about Multiblocks is given after you get the &3Electric Blast Furnace&r. We recommend you aim for that first." + ] + id: "33263404ED38C6D2" + rewards: [{ + id: "1BEF1D97E033F1B1" + item: "gtceu:steam_bucket" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "Boom, boom, boom, boom" + tasks: [{ + id: "560D4D0D6BECE006" + item: "gtceu:bronze_large_boiler" + type: "item" + }] + x: 6.75d + y: 2.25d + } + { + dependencies: ["1E9BE8D3F8A602DC"] + description: [ + "&6Superconductors&r are special Wires available for each Voltage tier. They don't come with a Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r." + "" + "They also won't damage you when you touch them. This makes them the best choice for wiring, if not a little expensive in comparison to the other wires." + "" + "If you weren't already enamoured, the 1x variant also covers 2 Amps. Isn't that nice?" + "" + "Now is a good time to replace your crappy &aTin Cables&r. Recycle them in the &3Packager&r to recover both the Tin and Rubber used to craft them." + "{@pagebreak}" + "&l&3Lore:&r&o No version of GregTech has had actual Superconductors for &7LV&f up until Gregicality and GTCEu, though some modpacks had lossless cables." + ] + id: "46AD7A6F3B6775F5" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "4477AB06651827D6" + item: "gtceu:manganese_phosphide_single_wire" + type: "item" + }] + title: "LV Superconductor" + x: 7.875d + y: 2.25d + } + { + dependencies: ["701BCADAE5CF6CA5"] + description: [ + "The &3Thermal Centrifuge&r is the most energy hungry out of the Ore Processing machines. It takes &aCrushed Ore&r or &aPurified Ore&r to give a different &6Byproduct&r from the &3Ore Washer&r, but at the same rate." + "{@pagebreak}" + "&l&3Lore:&r&o The GT5 Thermal Centrifuge required 48 EU/t to run. Yes, this may be above 32 EU/t, but GT5 had &dspecial mechanics&f where certain machines such as this one could accept more than 1 Amp." + "" + "&oIn GTCE, the Thermal Centrifuge was changed to only work at &bMV&f with 60EU/t recipes. Let's be completely honest with you... what a &4complete waste of time&f! Never worth it. Thankfully, we've buffed the machine to be much more relevant." + ] + id: "772F7CD63D31966A" + size: 0.75d + tasks: [{ + id: "10AB20A316EA688F" + item: "gtceu:lv_thermal_centrifuge" + type: "item" + }] + title: "Basic Thermal Centrifuge" + x: -0.375d + y: 3.375d + } + { + dependencies: ["701BCADAE5CF6CA5"] + description: [ + "The Sifter sifts &dGem type&r &aPurified Ores&r to find &aExquisite&r and &aFlawless&r Gems, which can be cut into normal Gems. It also finds &aPurified Dusts&r of that gem. Overall, this gives a &6higher yield&r than other means." + "" + "A small amount of &dFlawless Emerald&r will be required in &bMV&r, and running ores in &3Sifting Machine&r is how you obtain them." + "" + "Each higher tier of &3Sifter&r increases the chance of all Gem types to be found, at the cost of more energy. " + "" + "&9Note:&r If you crushed Gem Ores (such as Diamond), it is critical you use this machine to recover the actual gems in non dust form. However, this is a rather slow process, so you may want to smelt this type of ore directly into the Gem." + ] + id: "7A64425597F58015" + size: 0.75d + tasks: [{ + id: "2D87ADACFE1EF8E5" + item: "gtceu:lv_sifter" + type: "item" + }] + x: 0.75d + y: 5.625d + } + { + dependencies: ["701BCADAE5CF6CA5"] + description: [ + "&lOutside of Ore Processing:&r" + "" + "You can make &6Paper out of Wood&r so that you no longer rely on &aSugar Canes&9*&r. You're probably sick of them by now, especially if you've played Nomifactory." + "" + "There are some other less important recipes, such as applying colours to various items and blocks, or bleaching them." + "" + "&9*&r &aSugar&r is still useful as a requirement for &cTNT&r production in &6HV&r, so don't dismantle your setups." + "{@pagebreak}" + "&lFor Ore Processing:&r" + "" + "Some &aCrushed Ores&r have alternate routes when washed into &aPurified Ore&r, involving bathing in either &aMercury&r or &aSodium Persulfate&r. This step isn't really important, unless you really want that special &6Byproduct&r. This can be a nice alternate source of Gold (hint, hint!)." + ] + id: "330BDB559A7BAB35" + size: 0.75d + subtitle: "The Chemical Bath bathes..." + tasks: [{ + id: "526A5FF9B5DBB129" + item: "gtceu:lv_chemical_bath" + type: "item" + }] + title: "Basic Chemical Bath" + x: 1.125d + y: 3.375d + } + { + dependencies: ["701BCADAE5CF6CA5"] + description: [ + "This machine combines washing for simple automation, but also advanced and precise washing for byproducts." + "" + "Washing a &aCrushed Ore&r will grant a &aPurified Ore&r which can be refined further, some useless stone, and more importantly, the first &6Byproduct&r!" + "" + "Any Ore will give at &9minimum 2/3rd of a Dust&r of this Byproduct through washing. Prioritize this step the most." + "" + "Using Distilled Water over Water cuts recipe duration in half, but it's also more difficult to produce." + ] + id: "58BA62A3A8A32C24" + size: 0.75d + tasks: [{ + id: "1C03C5F3E5196342" + item: "gtceu:lv_ore_washer" + type: "item" + }] + title: "Basic Ore Washing Plant" + x: 1.5d + y: 5.25d + } + { + dependencies: [ + "32EA7E81885C8E87" + "10ECB471A77F5136" + ] + description: [ + "By clicking the &6Circuit Configuration Slot&r in machines, you can create a &bghost Programmed Circuit&r. " + "" + "This is a fake circuit that allows you to select a given configuration for recipes! There's no need to spend your circuits crafting &bProgrammed Circuits&r anymore." + "" + "&dElectric Machines&r and &dItem Input Buses&r will have a Ghost Circuit Slot." + "{@pagebreak}" + "&l&3Lore:&r&o This feature is originally from GTNH." + ] + icon: { + Count: 1b + id: "gtceu:programmed_circuit" + tag: { + Configuration: 0 + } + } + id: "59F0060B55307311" + shape: "rsquare" + size: 0.66d + subtitle: "Don't want to spend your circuits to select recipes?" + tasks: [{ + id: "7C04F3247B0C0BCB" + type: "checkmark" + }] + title: "Programmed Circuits" + x: 3.375d + y: 2.25d + } + { + dependencies: ["648BCF486E16CCB2"] + description: [ + "Make this machine when you feel like it's time you invested into Batteries." + "" + "It'll also be required if you want to make Storage Disks from &bApplied Energistics 2&r." + ] + id: "37307A46E70011D3" + rewards: [{ + count: 2 + id: "25A57A151B7E8FEB" + item: "gtceu:lithium_dust" + type: "item" + }] + size: 0.75d + subtitle: "This machine does nothing exciting" + tasks: [{ + id: "5521E4E26119E152" + item: "gtceu:lv_canner" + type: "item" + }] + title: "Basic Canner" + x: 3.375d + y: 3.375d + } + { + dependencies: [ + "37307A46E70011D3" + "6D9D54FAB21EC086" + ] + description: [ + "&aBatteries&r can be put into the energy slot at the bottom middle of machine GUIs, or in a &3Battery Buffer&r." + "" + "When inside your inventory, they can be sneak-right-clicked to allow the batteries to &dcharge&r your EU items." + "" + "&7LV&r, &bMV&r, and &6HV&r Batteries come in three forms, allowing you to pick the one you find the best depending on materials you have. &dLithium&r has the best capacity, followed by &dCadmium&r, then &dSodium&r." + "" + "Our recommendation? Find a Salt vein, and either &aelectrolyze Salt&r for &dSodium&r, or &awash crushed Lepidolite&r for &dLithium&r." + "" + "Get &eany&r &aBattery&r to complete this quest." + ] + id: "3E6DC423FE4A99F7" + size: 0.75d + subtitle: "Batteries for storing energy!" + tasks: [{ + icon: "gtceu:lv_sodium_battery" + id: "47D0D12A26963702" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:batteries/lv" + } + } + title: "Any LV Battery" + type: "item" + }] + title: "Batteries!" + x: 4.875d + y: 3.375d + } + { + dependencies: ["3E6DC423FE4A99F7"] + description: [ + "By itself, the Battery Buffer does nothing. However, if you place batteries inside its internal storage, it will act as a power buffer." + "" + "The &3Battery Buffer&r handles &9two Amps in&r, and &9one Amp out&r, &dper Battery&r. The output side has the dot, and all other sides are used as inputs." + "" + "&6It'll also charge &lboth&r EU and RF Tools inside it&r." + "" + "This is a must have if you don't have unlimited power at hand. Get &eany&r &7LV&r Battery Buffer to finish the quest. However, the 16 slots variant is likely overkill at this stage." + "{@pagebreak}" + "&9Note:&r Don't loop your lossy Cables back to your Battery Buffer! If you think about it, you'll just end up voiding energy." + "" + "&l&3Lore:&r&o To be frank with you, the GTCE Battery Buffer was... mediocre. It's been reworked in GTCEu to provide a mix between GT5 and GTCE's functionality. Energy now splits evenly across all batteries!" + ] + icon: "gtceu:lv_battery_buffer_4x" + id: "6431381FBE07D6EF" + size: 0.75d + tasks: [ + { + id: "23FCFCA69488AA2B" + item: "gtceu:lv_battery_buffer_4x" + type: "item" + } + { + id: "2D59C65816F60CEF" + item: "gtceu:lv_battery_buffer_8x" + type: "item" + } + { + id: "679E89402D7ECE10" + item: "gtceu:lv_battery_buffer_16x" + type: "item" + } + ] + title: "Battery Buffer" + x: 6.75d + y: 3.375d + } + { + dependencies: [ + "1646BF9194100E57" + "6431381FBE07D6EF" + ] + description: [ + "This Quest explains the core mechanic of the &3Electric Blast Furnace&r, whilst the quest below will explore the mechanics of the Multiblock Parts that you'll also need. Be sure to refer to them." + "" + "Anyway, the &3EBF&r is your &efirst electric multiblock&r! Congrats. It's used to process materials at high temperatures." + "" + "You'll become familiar with the EBF to make &aAluminium&r and progress to &d&bMV Age&r. It can also make &7Steel&r faster than a PBF." + "{@pagebreak}" + "It's important to keep in mind that the EBF is a beefy boy. The minimum power cost to run a recipe is &9120 EU/t&r! That's slightly under 4 &7LV&r Generators. This is why it was locked behind the Battery Quest. You may wish to consider building a separate power line, with separate Generators and Battery Buffer to run this." + ] + id: "1E9BE8D3F8A602DC" + rewards: [{ + count: 16 + id: "0DBE03823EE6616B" + item: "gtceu:invar_ingot" + type: "item" + }] + shape: "gear" + size: 1.2d + subtitle: "A big milestone!" + tasks: [{ + id: "10F6305A7E5D186D" + item: "gtceu:electric_blast_furnace" + type: "item" + }] + x: 7.875d + y: 3.375d + } + { + dependencies: ["701BCADAE5CF6CA5"] + description: [ + "The Autoclave is typically the last step of Gem Processing. It is used turn a select few &aGem Dusts&r back into regular Gems." + "" + "It's veeeery slow - thus, it is generally not advised to crush gem ores at all, as the recovery process is too expensive." + "" + "&9Note:&r In this modpack, the Autoclave is required to make &5Fluix Crystals&r if you're to progress in Applied Energistics. Sorry." + ] + id: "22A1A629AF754066" + size: 0.75d + tasks: [{ + id: "30C94122AD446D9B" + item: "gtceu:lv_autoclave" + type: "item" + }] + title: "Basic Autoclave" + x: -1.125d + y: 4.125d + } + { + dependencies: ["701BCADAE5CF6CA5"] + description: ["A rarely used machine. It uses magnetism to separate some Magnetic ores and gain additional &6Byproducts&r you would not obtain otherwise."] + id: "24B4D9608718EE27" + size: 0.75d + tasks: [{ + id: "3162F3E3D12E00FB" + item: "gtceu:lv_electromagnetic_separator" + type: "item" + }] + title: "Basic Electromagnetic Separator" + x: 0.375d + y: 3.375d + } + { + dependencies: ["648BCF486E16CCB2"] + description: [ + "This quest is a light look over the &dfull scale of regular Ore Processing&r. Why \"regular\"? Some ores require special treatment, but that's a topic for much later. Oh no, we're already getting carried away!" + "" + "Each quest surrounding this one gives a different machine that has some involvement in Ore Processing." + "" + "&cNote:&r Don't get too preoccupied with Ore Processing! It's very slow at this point, and somewhat power hungry. Around 90% of ores are not important enough to warrant going out of your way to obtain their byproducts. That's a legitimate stat, by the way." + ] + icon: "gtceu:sulfur_crushed_ore" + id: "701BCADAE5CF6CA5" + shape: "circle" + size: 0.66d + subtitle: "You can't escape Greg..." + tasks: [{ + id: "3A7506F2C9145157" + title: "I agree to lose my sanity" + type: "checkmark" + }] + title: "What is this Mess?: Part Two" + x: 0.0d + y: 4.5d + } + { + dependencies: ["32EA7E81885C8E87"] + description: [ + "&7LV&r will require you to craft a lot of different machines! Here's a friendly tip if you're struggling to set goals: pick an item in a later quest and go backwards from there." + "" + "With that in mind... why don't we start with a &5Fusion Controller&r? Never mind, slightly too ambitious - let's check a closer goal instead. Ah, yes, the &3Electric Blast Furnace&r - the main \"end goal\" of &7LV&r - should be a good target." + "" + "The EBF is &aexpensive&r, which is why you should initially focus on machines to make components and materials cheaper. Our quests will try to will guide you in the right direction." + "" + "Other important goals are crafting the &3LV Assembler&r and making your first &aMV Circuits&r." + ] + icon: "gtceu:basic_electronic_circuit" + id: "648BCF486E16CCB2" + shape: "circle" + size: 0.66d + subtitle: "Too many options, too little time!" + tasks: [{ + id: "07CE2766ECA4B0D8" + title: "I... might have some sense of direction now" + type: "checkmark" + }] + title: "LV Age Progression" + x: 2.25d + y: 4.5d + } + { + dependencies: ["3D98819A799D2E64"] + description: [ + "Build this machine next to your &3Chemical Reactor&r to automatically solidify Rubber into &aRubber Sheets&r." + "" + "You can make your Chemical Reactor auto-output if you &dwrench&r the side of your &3Chemical Reactor&r and enable Fluid &9auto-output&r." + "" + "There will be more Fluids to solidify, so you may re-purpose your &3Fluid Solidifier&r when not crafting Rubber - or make a second one!" + ] + id: "581CDF545E1EA1FD" + rewards: [{ + id: "2B85DCFFF22770D8" + item: "gtceu:rubber_bucket" + type: "item" + }] + size: 0.75d + subtitle: "The Fluid Solidifier solidifies..." + tasks: [{ + id: "20B1CA4DB2750E84" + item: "gtceu:lv_fluid_solidifier" + type: "item" + }] + title: "Basic Fluid Solidifier" + x: 4.5d + y: 4.5d + } + { + dependencies: ["3E6DC423FE4A99F7"] + description: [ + "The Prospector is an amazing tool that'll help you find veins in no time." + "" + "Its GUI is interactive. Right-clicking will scan for ores, displaying them on a dynamic map." + "" + "&l&3Lore:&r&o Back in OUR day, the portable Prospector was locked to &dLuV&f. Kids these days have it easy." + ] + id: "2E36E5755B2F551C" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "1AC97E61EF4958C8" + item: "gtceu:prospector.lv" + type: "item" + }] + title: "This is Hacking" + x: 5.625d + y: 4.5d + } + { + dependencies: [ + "5B2696206205CB2E" + "70432F650591353C" + ] + description: [ + "Prepare &a128 Cupronickel&r, &a32 Bronze&r and &a16 Tin Alloy&r to craft the Heating Coils required for your first Electric Blast Furnace." + "" + "This is still less than half (!) of the cost of the whole EBF in raw materials. You will also need about a stack each of Invar and Steel, so get mining." + "" + "The Cupronickel Coils will allow the EBF to perform recipes up to &d1,800K&r (ignoring Voltage bonuses). That's pretty hot if you ask us." + "" + "&6This quest unlocks a new tutorial on Coils in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" + ] + icon: { + Count: 1b + id: "gtceu:cupronickel_coil_block" + tag: { + active: 1b + } + } + id: "1646BF9194100E57" + rewards: [ + { + count: 8 + id: "2DF635DEFA2D4DCD" + item: "gtceu:nickel_ore" + type: "item" + } + { + count: 8 + id: "0F7FB05B78AAFB96" + item: "gtceu:copper_ore" + type: "item" + } + ] + size: 0.75d + subtitle: "Baby's first heating coil" + tasks: [{ + count: 16L + id: "4F19FBED1E1766AC" + item: "gtceu:cupronickel_coil_block" + type: "item" + }] + title: "Cupronickel Coils" + x: 6.75d + y: 4.5d + } + { + dependencies: ["701BCADAE5CF6CA5"] + description: [ + "&5You:&r &oThat's it, I'm uninstalling! This pack is stupid! We're barely in &7LV&r&o, but you're asking me to make you a &6HV&r&o machine!?&r" + "" + "Yes! This is indeed not completable yet, which is also why this quest appears in the &6HV&r Chapter." + "{@pagebreak}" + "Remember how disappointing it was that you couldn't get byproducts with your Macerator? Well... that disappointment won't be going away until you reach &6HV&r." + "" + "&6The Macerator will unlock its second and third slot at HV&r. Trust us - this will be great for Ore Processing. In fact, one byproduct is absolutely locked behind this (after the Thermal Centrifuge step)." + "" + "&cNote:&r Unlike GTCE, the &bMV&r Macerator in GTCEu &cdoesn't&r have a second slot." + "" + "&5Writer:&r &oCome back to me when you are stronger, young Cricket.&r" + ] + id: "1DA54DA70E12F499" + size: 0.75d + subtitle: "What? Why?!" + tasks: [{ + id: "5580AE2868E0E451" + item: "gtceu:hv_macerator" + type: "item" + }] + title: "Universal Macerator" + x: -1.125d + y: 3.375d + } + { + dependencies: ["3A8D7FC6F316C38C"] + description: [ + "The Gas Collector collects Air that can then be centrifuged into &aOxygen&r and &aNitrogen&r." + "" + "&l&3Lore:&r&o GregTech 5 players remember when they had to use a Compressor with IC2 cells to get Compressed Air... here, cell chemistry is no more." + ] + id: "15928F50AE80A5CF" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "5710E0C2A7441809" + item: "gtceu:lv_gas_collector" + type: "item" + }] + title: "Basic Gas Collector" + x: 1.125d + y: 6.75d + } + { + dependencies: ["701BCADAE5CF6CA5"] + description: [ + "The &3Packager&r compresses &aTiny Dusts&r and &aSmall Dusts&r into &afull Dusts&r, which can be compressed further into Ingots." + "" + "It can also work in reverse, change between sizes of Wires, and much more..." + "" + "Unpacking Cables back into Wires and Rubber will be &every useful&r once you rewire your Energy Network." + "{@pagebreak}" + "&oYeah, we know...&r the 3x3 compacting recipes don't seem useful, because you can just use a Crafting Table. We urge you to consider the utility of this machine when used for &9automation&r purposes." + "" + "For an &9automated&r Dust setup, route &aTiny Dusts&r into a buffer inventory (a chest will do) placed next to your &3Packager&r." + "" + "Next place a &3Robot Arm&r and configure it to \"&dImport&r\", and \"&dSupply Exact 9&r\". Finally, let the Machine auto-output on another side." + "" + "&l&3Lore:&r&o In GTCE, the reverse operation required a separate machine - the Unpackager." + ] + id: "3F123950216DF93B" + size: 0.75d + tasks: [{ + id: "33AEA84A406741FF" + item: "gtceu:lv_packer" + type: "item" + }] + title: "Basic Packer" + x: -1.125d + y: 4.875d + } + { + dependencies: ["648BCF486E16CCB2"] + description: [ + "The &3Chemical Reactor&r will be required for &la lot&r of recipes." + "" + "Let's give it a spin - why don't we use your freshly made Chemical Reactor to unlock a new, &6better recipe for Rubber&r? Rubber is &dunusable&r as a Fluid, so you will need to make another machine to process it further." + "{@pagebreak}" + "You can't make Rubber using the Chemical Reactor alone, so here are some &aother machines&r you might want to aim for: " + "" + "A &3Solidifier&r is useful to solidify your Rubber directly into &aRubber Sheets&r. You'll want these moving forward." + "" + "You could then make use of an &3Assembler&r to use your molten Rubber for &aCables&r. This isn't important for Tin Cables, but better cables will &eneed&r to be made in the Assembler." + "" + "&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A Drum is the perfect candidate." + ] + icon: "gtceu:lv_chemical_reactor" + id: "3D98819A799D2E64" + size: 0.75d + subtitle: "Chemistry for dummies" + tasks: [ + { + id: "108424445D0F748A" + item: "gtceu:lv_chemical_reactor" + type: "item" + } + { + amount: 1296L + fluid: "gtceu:rubber" + id: "75DD10F659BA5406" + type: "fluid" + } + ] + title: "Basic Chemical Reactor" + x: 3.375d + y: 5.625d + } + { + dependencies: ["3D98819A799D2E64"] + description: [ + "Cells are an alternative form of Fluid storage. All Cell types with the same type and amount of Fluid inside them &6stack&r. They can be automatically filled with a &3Canning Machine&r." + "" + "Cells hold &done bucket&r of Fluid." + "{@pagebreak}" + "Universal Cells hold up to &done bucket&r, but also can store &9fractions&r of Buckets. They're particularly ideal if you want to store leftover Fluid without crafting a whole Drum. " + "" + "Cells made from higher tier materials can hold even more fluid, but &9Drums&r and &9Super Tanks&r will hold more by then." + "" + "Like Drums, Cells can be placed into a crafting grid to clear their contents." + ] + icon: "gtceu:fluid_cell" + id: "292938760AB9A12B" + shape: "rsquare" + size: 0.66d + subtitle: "GTCE killed cell chemistry... GTCE killed Cells!" + tasks: [ + { + id: "48507FA04651418B" + item: "gtceu:fluid_cell" + type: "item" + } + { + id: "012C90A73EC79E11" + item: "gtceu:universal_fluid_cell" + type: "item" + } + ] + title: "Dead Cells" + x: 4.5d + y: 5.625d + } + { + dependencies: [ + "581CDF545E1EA1FD" + "5B2696206205CB2E" + ] + description: [ + "Use both of your new machines to turn a material into a Fluid, and solidify it back to a Rotor! This combination makes Rotors far easier to craft - &6four Ingots per Rotor&r, as well." + "" + "You can also do the same for &6Gears&r and &6Small Gears&r, which will then be superseded when you make a &3MV Extruder&r." + "" + "&9Note:&r Some metals require higher voltages than &7LV&r for Fluid Extraction, so make sure to keep an eye on the recipe tier in JEI." + ] + icon: "gtceu:rotor_casting_mold" + id: "115C4226F6473F0C" + rewards: [{ + count: 2 + id: "7162E47A4FB3EDB1" + item: "gtceu:empty_mold" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "Time to end the misery of hand crafting rotors!" + tasks: [ + { + id: "4A68C6BC78CB07E2" + item: "gtceu:rotor_casting_mold" + type: "item" + } + { + count: 8L + id: "7EF3EDA1698AFB7F" + item: "gtceu:tin_rotor" + type: "item" + } + ] + title: "Combo!" + x: 5.625d + y: 5.625d + } + { + dependencies: ["199361B5FEC959EA"] + description: [ + "&aSoldering Alloy&r is used solely as a &9Fluid&r, and in most cases is &dinterchangeable&r in circuit recipes as a cheaper alternative to Tin&r." + "" + "The choice is yours. Save more materials? Make Soldering Alloy. Spend less time crafting materials? Tin is the way to go." + ] + icon: "gtceu:soldering_alloy_ingot" + id: "713C8D6A20BF3A0E" + shape: "rsquare" + size: 0.66d + subtitle: "I got soul but I'm not a solder" + tasks: [{ + id: "67F9F84D66E32728" + item: "gtceu:soldering_alloy_dust" + type: "item" + }] + title: "Soldering Alloy" + x: 7.875d + y: 5.625d + } + { + dependencies: [ + "32B08E6F414A00C0" + "4B979482EF026BFF" + ] + description: [ + "With &7LV&r power, the only way of getting &aAluminium Dust&r is by electrolyzing &9Sapphire&r or &2Green Sapphire&r. Aluminium is the main &bMV&r material, similar to how Steel is crucial in &7LV&r, and Bronze is important in the &6Steam Age&r." + "" + "It would be wise to obtain enough Sapphire to electrolyze into a full stack of &aAluminium Dust&r - it &lwill&r be useful very soon. Plus, bonus Oxygen is always nice." + ] + id: "2F1CCFEBAB71B1F3" + rewards: [{ + count: 12 + id: "6ED23A377745D74A" + item: "gtceu:green_sapphire_ore" + type: "item" + }] + size: 0.75d + tasks: [{ + count: 6L + id: "3B6DC3146DB686BF" + item: "gtceu:sapphire_dust" + type: "item" + }] + title: "Sapphire" + x: -2.25d + y: 5.625d + } + { + dependencies: ["701BCADAE5CF6CA5"] + description: [ + "&lOutside of Ore Processing:&r" + "" + "Similar to the Centrifuge, this machine does a lot of things - we can't hope to list them all! Fortunately, it's one of the cheapest &7LV&r machines, so grab it as soon as it becomes necessary." + "{@pagebreak}" + "&lFor Ore Processing:&r" + "" + "Okay, we lied. It's not &oexactly&r used for Ore Processing, it's actually used in the &adecomposition of Dusts&r. However, most of the useful electrolysis recipes are locked at &bMV&r. You can peep at the &emolecular formula&r in a dust's tooltip to see what you can get from electrolysis." + "{@pagebreak}" + "&cTake caution!&r Due to how ores work, directly smelting dusts into Ingots can give higher metal yields than electrolysis. However, it means you lose the other products in the dust. You will have to decide whether you want to prioritise direct value, or byproduct count." + ] + id: "32B08E6F414A00C0" + rewards: [{ + count: 2 + id: "63E578C8E82CB9DC" + item: "gtceu:lv_electric_motor" + type: "item" + }] + size: 0.75d + tasks: [{ + id: "536874A8C35E1C86" + item: "gtceu:lv_electrolyzer" + type: "item" + }] + title: "Basic Electrolyzer" + x: -1.125d + y: 5.625d + } + { + dependencies: [ + "5263F866638D875C" + "2F1CCFEBAB71B1F3" + ] + description: [ + "For now, you should use &9Water&r for its recipes instead of trying to acquire Lubricant." + "" + "The &3Cutting Machine&r additionally unlocks converting &6Rods into four Bolts&r." + "" + "This machine is the only way to obtain &dGem Plates&r, which are needed to craft Filters, and by extension, the &3Gas Collector&r." + ] + id: "3A8D7FC6F316C38C" + shape: "rsquare" + size: 0.66d + subtitle: "The Cutter... cuts..." + tasks: [{ + id: "662DB818821C4EAE" + item: "gtceu:lv_cutter" + type: "item" + }] + title: "Basic Cutter" + x: -1.125d + y: 6.75d + } + { + dependencies: ["701BCADAE5CF6CA5"] + description: [ + "&lOutside of Ore Processing:&r" + "" + "Oh boy, what can't this machine do? Decomposition recipes to separate dust types, separating air, do your taxes, and many others..." + "" + "The list is too long! Let's just say &cyou need the Centrifuge&r." + "{@pagebreak}" + "&lFor Ore Processing:&r" + "" + "This takes &aImpure Dust&r or &aPurified Dust&r and turns them into clean Dust, plus an added tiny Dust &6Byproduct&r. This is outside of the optimal chain for Byproducts, but this is also the cheapest Ore Processing machine of the presented array to run and to setup on a small scale." + "{@pagebreak}" + "&l&3Lore:&r&o In base GTCE, this was objectively the strongest Ore Processing machine as it was fairly easy to use, and gave three tiny dusts, just like the Ore Washer or the Thermal Centrifuge. We tuned it down in favor of diversity." + ] + id: "5263F866638D875C" + rewards: [{ + id: "525C65CA6AFD3C11" + item: "minecraft:cauldron" + type: "item" + }] + size: 0.75d + tasks: [{ + id: "20EDB55B8D5CDAD6" + item: "gtceu:lv_centrifuge" + type: "item" + }] + title: "Basic Centrifuge" + x: 0.0d + y: 6.75d + } + { + dependencies: ["648BCF486E16CCB2"] + description: [ + "It's recommended that you &6put this machine off&r until you actually require it for for progression - explore elsewhere if you're fresh into &7LV&r." + "" + "Some alloys previously made by hand can also be made in the mixer, except at &ahigher yield&r." + ] + id: "257DB4B39B2A928E" + size: 0.75d + subtitle: "The Mixer mixes..." + tasks: [{ + id: "4A0B4A206ED30212" + item: "gtceu:lv_mixer" + type: "item" + }] + title: "Basic Mixer" + x: 2.25d + y: 7.875d + } + { + dependencies: [ + "63CD0236B337EAAD" + "37307A46E70011D3" + "3D98819A799D2E64" + ] + description: [ + "Unfortunately, this is only an &lEmpty&r Spray Can, which you have to fill with Chemical Dye before using." + "" + "&aSpray Cans&r do not provide any functionality involving machines, but can be quite &bvisually appealing and useful&r!" + "" + "Any (or almost any) GregTech tile entity (machine, pipe, cable...) can be &6painted&r to one of the 16 colors of your choosing. This is great for screenshots, or to separate different setups for convenience in a Multiplayer base. They also help with distinguishing between pipelines and cables." + "" + "Holding the &aSpray Can&r in the offhand will automatically paint any block you place." + ] + id: "5AD9884E7BFB2510" + shape: "rsquare" + size: 0.66d + subtitle: "Time for server tag wars" + tasks: [{ + id: "28CFFA0F7A33E02F" + item: "gtceu:empty_spray_can" + type: "item" + }] + title: "Spray Can" + x: 3.375d + y: 6.75d + } + { + dependencies: ["648BCF486E16CCB2"] + description: [ + "While this is an extremely &9important&r machine for progression, this will &9&lnot help you immediately&r as it is &cexpensive.&r Most of the recipes you will want to pursue require &cfluids&r. Set up a little bit more infrastructure before rushing this." + "" + "With that out of the way, the &3Assembler&r is crucial to gameplay. Consider it as important as a Crafting Table, except... well, it's a machine, duh." + "" + "We as \"modpack developers\" also love to use this to include all sorts of custom recipes - and speaking of custom recipes, the Assembler now unlocks &dApplied Energistics 2&r!" + "{@pagebreak}" + "Once you have enough infrastructure you will be able to make use of better recipes for:" + "" + "&9-&r &6Vacuum Tubes&r, giving over double the previous yield" + "" + "&9-&r &6Resistors&r, granting 4 resistors per craft!" + "" + "&9-&r &6Circuit Boards&r, greatly reducing copper used" + "" + "Wahoo!" + "" + "&l&3Lore:&r&o Back in the days of GregTech 2, the Assembling Machine only had two slots, and was only really used for alternate Circuit and Hull recipes." + ] + id: "63CD0236B337EAAD" + rewards: [ + { + count: 4 + id: "15CB6A60C5C891BB" + item: "gtceu:basic_electronic_circuit" + type: "item" + } + { + id: "3AF49D4A68D17C1A" + item: "gtceu:lv_machine_hull" + type: "item" + } + ] + shape: "gear" + size: 1.2d + tasks: [{ + id: "6B5537B80EB05B30" + item: "gtceu:lv_assembler" + type: "item" + }] + x: 4.5d + y: 6.75d + } + { + dependencies: [ + "63CD0236B337EAAD" + "5B2696206205CB2E" + ] + description: [ + "&3Voiding Covers&r can be attached to GregTech Machines, Crates or Drums. They will void stuff you don't want. How fancy!" + "" + "For machines, it will only void items in the Output slots. The Input slots are ignored." + "" + "You can attach a &aFilter&r for more precise voiding." + "{@pagebreak}" + "An advanced version also exists, which requires a &dMV Circuit&r. It enables voiding above a set threshold - great for for overflow control." + "" + "&9Note:&r They default to being switched off, to prevent accidental voiding. Right-click them with a &5Soft Mallet&r to activate them." + "" + "Obtaining &eany&r Voiding Cover will complete this Quest." + ] + icon: "gtceu:item_voiding_cover" + id: "249B9E104CAF5FE6" + rewards: [{ + count: 32 + id: "7B4720913F7D4D6E" + item: "minecraft:cactus" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "The best mechanic - making an item or fluid disappear!" + tasks: [ + { + id: "69BC88293080C522" + item: "gtceu:item_voiding_cover" + type: "item" + } + { + id: "4787AD5F61E1914E" + item: "gtceu:fluid_voiding_cover" + type: "item" + } + ] + title: "Voiding Covers" + x: 5.625d + y: 6.75d + } + { + dependencies: [ + "63CD0236B337EAAD" + "581CDF545E1EA1FD" + ] + description: [ + "Hm... didn't we make this joke already?" + "" + "The reason we didn't present &7LV&r versions of &6Steam&r machines is because they are &4NOT&r required. You might not want to invest into an upgrade that does next to nothing. Except for &othis one&r specifically, because it's a big improvement over the &6Steam Age&r." + "" + "The &3Basic Extractor&r gains Fluid capabilities, which enables &aFluid Extraction&r. Use it to melt Rubber that you previously solidified, to &dmelt Soldering Alloy&r for your circuits, and to &dmelt Red Alloy&r for the &6best Vacuum Tube recipe&r in the &3Assembler&r!" + "{@pagebreak}" + "&l&3Lore:&r&o Did you notice this machine doubles as both an Extractor and a Fluid Extractor? The two of them were separate machines in previous versions of GregTech." + ] + id: "5B2696206205CB2E" + size: 0.75d + subtitle: "The Steam Extractor extracts..." + tasks: [{ + id: "5CD363C839475426" + item: "gtceu:lv_extractor" + type: "item" + }] + x: 6.75d + y: 6.75d + } + { + dependencies: [ + "0DBC148D92A9F69F" + "5B2696206205CB2E" + ] + description: [ + "From now on, all Circuits should be made in a &3Circuit Assembler&r. Use it now to enjoy &6far cheaper LV and MV circuits&r." + "" + "Each time you upgrade to a new tier of &3Circuit Assembler&r, you will be able to craft more &dadvanced themes&r of circuit. These will use &ccomplex&r and &msometimes&r unfamiliar ingredients, but will be more efficient to craft overall." + "" + "&l&3Lore:&r&o The Circuit Assembler has made appearances in and out of GregTech versions. GT5 did not have it, and it was reimplemented in GT5 Unofficial. GTCE decided not to port it, and the tug-of-war continues with its inclusion in GTCEu." + ] + id: "199361B5FEC959EA" + rewards: [{ + id: "0418E257FEDA52B7" + item: "gtceu:good_electronic_circuit" + type: "item" + }] + size: 0.75d + subtitle: "Hopefully, your first MV Circuit expense" + tasks: [{ + id: "6287E8A7C254ECA7" + item: "gtceu:lv_circuit_assembler" + type: "item" + }] + x: 7.875d + y: 6.75d + } + { + dependencies: ["1A77CA35F054F988"] + description: [ + "The &3Arc Furnace&r uses a lil' bit of &9Oxygen&r to smelt items in a different fashion than Furnaces." + "" + "You can use it to make easier &aWrought Iron&r, double your &aGlass&r, and gain access to &aAnnealed Copper&r." + "" + "It can also recycle various components and machines back to their original material." + "{@pagebreak}" + "&l&3Lore:&r&o Previous versions had both the Arc Furnace and the &bPlasma Arc Furnace&f. In that case, why not use one machine for both? Well, that's exactly what we thought - but we ultimately decided to remove one of the two &bplasma&f recipes. And then the other &bplasma&f recipe. " + "" + "&oIn short, the &bPlasma Arc Furnace&f is &4gone&f. RIP." + ] + id: "63256ED95F17B242" + rewards: [{ + id: "2DF03194A80B3F4B" + item: "gtceu:oxygen_bucket" + type: "item" + }] + size: 0.75d + tasks: [{ + id: "2374C06C5E1EFC24" + item: "gtceu:lv_arc_furnace" + type: "item" + }] + x: -2.25d + y: 7.875d + } + { + dependencies: ["3A8D7FC6F316C38C"] + description: [ + "A fancy tool to help with base building. The gadget has different modes that you can view by holding the relevant hotkey - it defaults to &eG&r." + "" + "Be sure to check out the &3Destruction Gadget&r and the &3Copy Paste Gadget&r." + "" + "Charge this in the charger slot of any GregTech machine." + ] + id: "0DAD0A6360448B39" + rewards: [{ + count: 64 + id: "754F6E206D20BC31" + item: "minecraft:bricks" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "A familiar face in the land of Greg" + tasks: [{ + id: "65100C599DB0F30C" + item: "buildinggadgets2:gadget_building" + type: "item" + }] + x: -2.25d + y: 6.75d + } + { + dependencies: [ + "5263F866638D875C" + "32B08E6F414A00C0" + ] + description: [ + "You could waste &o&eprecious years of your life&r in JEI looking for the most optimal Oxygen recipe, given the many ways to obtain it. Various minerals will produce it when electrolyzed." + "" + "If only the quest book had more information!" + "{@pagebreak}" + "Surprise! The best source according to us (!) is &acentrifuging Air&r after making a &dGas Collector&r, which you might not be able to make just yet. This recipe also gives &aNitrogen&r, which is handy as it can speed up certain &3Electric Blast Furnace&r recipes&r." + "" + "The second best source according to us (!) is &aelectrolyzing Silicon Dioxide&r. Silicon Dioxide is obtained from various sources, such as Glass Dust, Granite Dust and Black Granite Dust." + "{@pagebreak}" + "The third best source according to us (!) is &aelectrolyzing Water&r. In reality, electrolysis of water is more suitable for &aHydrogen production&r due to the higher energy cost." + "" + "The fourth best source according to us (!) is &ato not void&r it, EVER! Any Oxygen obtained from any source is worth something and should be stored in Tanks." + "" + "&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A bucket will also work." + ] + icon: "gtceu:oxygen_bucket" + id: "1A77CA35F054F988" + shape: "rsquare" + size: 0.66d + subtitle: "Achtually, it's Dioxygen..." + tasks: [{ + amount: 1000L + fluid: "gtceu:oxygen" + id: "70F00C67C9698A78" + type: "fluid" + }] + title: "Breath of Fresh Oxygen" + x: -1.125d + y: 7.875d + } + { + dependencies: ["5263F866638D875C"] + description: [ + "You can now &3centrifuge&r &aResin&r, which will still give Raw Rubber - but this time alongside &aGlue&r (and the less useful Plantball)." + "" + "Give yourself a headstart and get on producing Glue. You can use it to make &6cheaper Resistors&r, as well as &6cheaper Circuit Boards&r in the &3Assembling Machine&r (and it is especially useful &oin the near future&r)." + "" + "&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A bucket will also work." + ] + icon: "gtceu:glue_bucket" + id: "0EAC071414AEC07E" + rewards: [{ + count: 4 + id: "3134ECF63472A855" + item: "gtceu:rubber_log" + type: "item" + }] + size: 0.75d + subtitle: "Extractor? I hardly knew 'er!" + tasks: [{ + amount: 1000L + fluid: "gtceu:glue" + id: "3DD156ECA99FFA11" + type: "fluid" + }] + title: "Glued" + x: 0.0d + y: 7.875d + } + { + dependencies: [ + "5263F866638D875C" + "257DB4B39B2A928E" + ] + description: [ + "Many materials going forward cannot be smelted directly from any Ores! They are instead obtained as byproducts from processing of other ores. Gallium and Arsenic are &4among&r these materials." + "" + "For &dGallium&r, you may, ranged from worst to best (compromising difficulty and yields):" + "" + "&9- &3Electrolyze &aSphalerite&r for a low chance of small dust. Note that you lose out on direct smelting value." + "" + "&9-&r Put &aCrushed Bauxite&r in the &3Chemical Bath&r. Note that this requires &9Sodium Persulfate&r." + "" + "&9-&r Obtain it as a Byproduct of &aSphalerite&r Ore Processing in the &3Thermal Centrifuge&r or &3Centrifuge&r." + "" + "For &dArsenic&r, you will have to mine and &3centrifuge&r &aRealgar&r." + ] + id: "4073577B7EF9B593" + size: 0.75d + subtitle: "I hate byproducts, they're awesome" + tasks: [{ + id: "0FDC60275B1959C3" + item: "gtceu:gallium_arsenide_dust" + type: "item" + }] + title: "Gallium Arsenide" + x: 1.125d + y: 7.875d + } + { + dependencies: [ + "63CD0236B337EAAD" + "0EAC071414AEC07E" + ] + description: [ + "This Circuit Board is used to create &dMV Circuits&r!" + "" + "&9Note:&r You have <wo&r options when making the Phenolic Printed Circuit Board. If you use &aSodium Persulfate&r or &aIron III Chloride&r, making boards takes &6only a quarter of the Silver&r as opposed to the crafting recipe." + "" + "&lHowever&r, given how painful it may be for you to obtain these chemicals &oright now&r, you can simply use more Silver by mining most of a Galena Vein..." + "" + "The quest for &aSodium Persulfate&r is in the &bMV&r chapter, if you're down for some light reading." + "{@pagebreak}" + "&l&3Lore:&r&o Back in GTCEu 1.12.2, these circuit boards were called \"&2Good Circuit Boards&f\". Not exactly a fitting name, as they're &4rather evil&f to craft." + ] + id: "3647B1B964A15E4E" + rewards: [{ + id: "2B815290D1F7D038" + item: "gtceu:resin_printed_circuit_board" + type: "item" + }] + size: 0.75d + tasks: [{ + id: "2DE7B75F25A4AB9E" + item: "gtceu:phenolic_printed_circuit_board" + type: "item" + }] + x: 3.375d + y: 7.875d + } + { + dependencies: ["63CD0236B337EAAD"] + description: [ + "Getting into Applied Energistics at this point is possible, but also a little bit involved..." + "" + "You will need to make quite a few &7LV&r machines, and the &7LV-tier&r recipes for some AE2 items are comparatively expensive without access to more advanced technology." + "" + "In &7LV&r, you're able to craft:" + "" + "&6-&r Energy Acceptor" + "" + "&6-&r ME Terminal" + "" + "&6-&r 1k ME Storage component" + "" + "&6-&r ME Chest" + "{@pagebreak}" + "&9Note:&r This pack includes &5Fluix Crystals&r, but they are generated as a GT material, rather than the default AE2 Fluix Crystals. To get them, put &dFluix Dust&r in the &aAutoclave&r, which is made from &7Certus Quartz Dust&r, &eNether Quartz Dust&o&r and &cRedstone&r in a &aMixer&r. No need to charge the Certus Quartz. It gets... charged in the Mixer... or something like that." + ] + id: "0E72017800A9766C" + rewards: [{ + count: 16 + id: "6511637BCAB0EC18" + item: "gtceu:certus_quartz_gem" + type: "item" + }] + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "2080D5BB367332D3" + item: "ae2:cell_component_1k" + type: "item" + }] + title: "The Digital Age? Already!?" + x: 4.5d + y: 7.875d + } + { + dependencies: [ + "63CD0236B337EAAD" + "4073577B7EF9B593" + ] + description: [ + "Don't let JEI fool you... there's only one possible recipe right now for this Primitive Diode." + "" + "Diodes have a infamously &4nasty recipe&r, but they will become cheaper and more convenient once you can obtain &ePolyethylene&r." + "" + "This is required for &dMV Circuits&r." + ] + id: "7BE7DE4C0109D788" + rewards: [{ + count: 8 + id: "7E08419FB2E4B575" + item: "gtceu:gallium_dust" + type: "item" + }] + size: 0.75d + subtitle: "Don't be swayed by JEI!" + tasks: [{ + id: "0FE8CA1C2D212378" + item: "gtceu:diode" + type: "item" + }] + x: 5.625d + y: 7.875d + } + { + dependencies: [ + "3647B1B964A15E4E" + "7BE7DE4C0109D788" + "4B979482EF026BFF" + ] + description: [ + "Well... gotten any Aluminium Ingots yet?" + "" + "Each Electric Age has Circuits corresponding to its tier. The Good Electronic Circuit is the &dfirst MV Circuit&r you can make out of the three tiers of &bMV&r Circuitry." + "" + "Always be on the lookout for a cheaper way to make your circuits - new sets of recipes become available each time you make a new tier of &2Circuit Assembler&r. Conveniently, this tier of Circuit unlocks one now! Its recipes are far, far cheaper than hand-crafting Circuits." + "" + "&6Having this and Aluminium will grant access to MV Machines.&r" + ] + id: "0DBC148D92A9F69F" + rewards: [{ + count: 4 + id: "052E7DFC7E0B9EEF" + item: "gtceu:basic_electronic_circuit" + type: "item" + }] + shape: "gear" + size: 1.2d + subtitle: "Does that mean we're at MV yet?" + tasks: [{ + id: "70313E1917121E14" + item: "gtceu:good_electronic_circuit" + type: "item" + }] + title: "First MV Circuit!" + x: 7.875d + y: 7.875d + } + { + dependencies: ["2F1CCFEBAB71B1F3"] + description: [ + "As mentioned in the previous quest, electrolyse the &1Sapphire Dust&r to get your &bAluminium Dust&r." + "" + "Now all you need is an EBF! If you haven't started to work towards one, move to the right on this quest page and you'll end up there." + ] + hide_dependent_lines: true + id: "45B71324028F6E68" + size: 0.75d + tasks: [{ + id: "144F4F8EF61BEEA5" + item: "gtceu:aluminium_dust" + type: "item" + }] + title: "Aluminium Dust" + x: -3.375d + y: 6.75d + } + { + dependencies: ["1E9BE8D3F8A602DC"] + description: [ + "Multiblocks bear a large variety of interesting mechanics that might seem daunting, but don't worry - we've written a guide to help you learn." + "" + "&6This quest unlocks a bunch of tutorials on Multiblocks in the &lTips and Tricks&r&6 tab - check them out to learn more!&r" + ] + hide_text_until_complete: false + icon: "gtceu:heatproof_machine_casing" + id: "2FC7B1E867E4194E" + size: 0.75d + tasks: [{ + id: "2AA5580CDD655FBC" + type: "checkmark" + }] + title: "Multiblock Techniques" + x: 7.875d + y: 4.5d + } + { + dependencies: ["648BCF486E16CCB2"] + description: [ + "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r" + "" + "The &3Rock Breaker&r generates different types of igneous Rocks. In order to operate, &9Water&r and &cLava&r (doesn't need to be source blocks) must both be adjacent to it. Those rocks might be pulverized and electrolyzed into certain materials." + "" + "Certain rocks, such as &b&cRed Granite&r, need up to &5EV&r power to generate." + "" + "&eAny&r Rock Breaker will complete this Quest." + "{@pagebreak}" + "&l&3Lore:&r&o Obsidian requiring Redstone to generate is in reference to an ancient Minecraft bug, &7MC-4239&f. Placing Redstone where the Cobblestone would go in a cobble generator would make it generate Obsidian instead. This bug was resolved in snapshot 14w25b for Minecraft 1.8, over 9 years ago at the time of writing!" + ] + hide_dependency_lines: true + icon: "gtceu:lv_rock_crusher" + id: "1F2359106FC95603" + shape: "rsquare" + size: 0.66d + tasks: [ + { + id: "0A2A4C60994B0FE8" + item: "gtceu:lv_rock_crusher" + type: "item" + } + { + id: "335EA991E1B8C91F" + item: "gtceu:mv_rock_crusher" + type: "item" + } + { + id: "1AB3C8D744EABAA3" + item: "gtceu:hv_rock_crusher" + type: "item" + } + { + id: "558BDEA1E084DD84" + item: "gtceu:ev_rock_crusher" + type: "item" + } + { + id: "56F4B7D4AA38798A" + item: "gtceu:iv_rock_crusher" + type: "item" + } + { + id: "22C42CA726A1F45F" + item: "gtceu:luv_rock_crusher" + type: "item" + } + { + id: "17E26A869F5E9019" + item: "gtceu:zpm_rock_crusher" + type: "item" + } + { + id: "495C9E1656091F34" + item: "gtceu:uv_rock_crusher" + type: "item" + } + ] + title: "Cobble is Life" + x: 4.5d + y: 0.0d + } + { + dependencies: ["648BCF486E16CCB2"] + description: [ + "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r" + "" + "The &3Turbo Charger&r charges &6RF and EU&r items such as &9Drills&r extremely quickly." + "It accepts up to 4 Amps for every item it charges, making it &6twice as fast&r as the &3Battery Buffer&r. It cannot discharge, though." + "" + "&eAny&r Charger will complete this Quest." + ] + hide_dependency_lines: true + icon: "gtceu:lv_charger_4x" + id: "2DB259568F347C0E" + shape: "rsquare" + size: 0.66d + tasks: [ + { + id: "66D61D09EE54B27B" + item: "gtceu:ulv_charger_4x" + type: "item" + } + { + id: "61A83D76ED64541B" + item: "gtceu:lv_charger_4x" + type: "item" + } + { + id: "53F46FB26DAD3CB0" + item: "gtceu:mv_charger_4x" + type: "item" + } + { + id: "62572E97F72BD831" + item: "gtceu:hv_charger_4x" + type: "item" + } + { + id: "3FB57522BADB33B4" + item: "gtceu:ev_charger_4x" + type: "item" + } + { + id: "3A1B648C445D3C5A" + item: "gtceu:iv_charger_4x" + type: "item" + } + { + id: "719832D62AE242FE" + item: "gtceu:luv_charger_4x" + type: "item" + } + { + id: "1FC410D2E3DEB33B" + item: "gtceu:zpm_charger_4x" + type: "item" + } + { + id: "6474F0A518A20386" + item: "gtceu:uv_charger_4x" + type: "item" + } + { + id: "096A77845F50C0DE" + item: "gtceu:uhv_charger_4x" + type: "item" + } + ] + title: "Turbo Charger" + x: 5.625d + y: 0.0d + } + { + dependencies: ["648BCF486E16CCB2"] + description: [ + "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r" + "" + "The &3Fisher&r catches fish from Water. It requires a 5x5 area of Water directly below to operate. It uses the same loot table as normal Fishing, so it can catch things like &dEnchanted Books&r. Each operation consumes 1 String and EU equivalent to its tier (32 for &7LV&r, etc.) That's about it." + "" + "&eFish Oil&r can be extracted from Fish, which can be used for &6Bio Diesel&r." + "" + "Get &eany&r tier Fisher to complete this quest. (They only go up to &5EV&r. If you forsee needing enough Fish to justify an &1IV&r or higher Fisher, make a feature request on our GitHub or Discord.)" + ] + hide_dependency_lines: true + icon: "gtceu:lv_fisher" + id: "3B26CA44EA955B07" + shape: "rsquare" + size: 0.66d + tasks: [ + { + id: "5FE21AF40C603AD0" + item: "gtceu:lv_fisher" + type: "item" + } + { + id: "73279793E571A6E0" + item: "gtceu:mv_fisher" + type: "item" + } + { + id: "385ED95E8F39CB6D" + item: "gtceu:hv_fisher" + type: "item" + } + { + id: "0C30563A771CF7F6" + item: "gtceu:ev_fisher" + type: "item" + } + ] + title: "Fishing 50" + x: 6.75d + y: 0.0d + } + ] + subtitle: ["Tame electricity and make your first machines"] + title: "&7LV&r - Low Voltage" +} diff --git a/config/ftbquests/quests/chapters/multiblock_dilemma.snbt b/config/ftbquests/quests/chapters/multiblock_dilemma.snbt index 30b082e..3d98078 100644 --- a/config/ftbquests/quests/chapters/multiblock_dilemma.snbt +++ b/config/ftbquests/quests/chapters/multiblock_dilemma.snbt @@ -1,265 +1,265 @@ -{ - 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linked_quest: "07906458E1A15683" - shape: "rsquare" - x: 9.0d - y: 1.5d - } - { - id: "321893F87228A360" - linked_quest: "16E7CAC7BC8BFD8E" - shape: "rsquare" - x: 7.5d - y: 1.5d - } - { - id: "7888064372044AD3" - linked_quest: "6DDDE2268B691F74" - shape: "rsquare" - x: 6.0d - y: 1.5d - } - { - id: "5D2C26C1501A2CE1" - linked_quest: "2655B72C9FF3B372" - shape: "rsquare" - x: 4.5d - y: 1.5d - } - { - id: "2637BCFD9681EABF" - linked_quest: "53DC6E32C41C94C3" - x: 3.0d - y: 1.5d - } - { - id: "1511F1BFFDF9D496" - linked_quest: "13901DA3D4F5C5A6" - x: 1.5d - y: 1.5d - } - { - id: "3003AF60FECF2899" - linked_quest: "33263404ED38C6D2" - shape: "rsquare" - x: 0.0d - y: 1.5d - } - { - id: "7D7392009AC28773" - linked_quest: "1BB40CCF17D00719" - shape: "rsquare" - x: 0.0d - y: 3.0d - } - { - id: "1666AE4895ABBED3" - linked_quest: "6C25D11A26306168" - shape: "rsquare" - x: 1.5d - y: 3.0d - } - { - id: "3656412C2AFCA8BF" - linked_quest: "7FF95F1216D104B2" - shape: "rsquare" - x: 3.0d - y: 3.0d - } - { - id: "026F45422E5639EB" - linked_quest: "48141DBA683F6B5A" - x: 4.5d - y: 3.0d - } - { - id: "6F23E13DC672A3F5" - linked_quest: "24866E83B280C9AB" - shape: "rsquare" - x: 6.0d - y: 3.0d - } - { - id: "0096F2E970A04203" - linked_quest: "6958029B5514D4EC" - x: 7.5d - y: 3.0d - } - { - id: "0205B65B6C2405A2" - linked_quest: "528CE69DA4358B2E" - x: 9.0d - y: 3.0d - } - { - id: "2206AD45E6B2389C" - linked_quest: "77B7B1EDD19831E0" - x: 10.5d - y: 3.0d - } - { - icon: { - Count: 1b - id: "gtceu:turbine_rotor" - tag: { - GT.PartStats: { - Material: "neutronium" - } - } - } - id: "454772220042D94B" - linked_quest: "188A8C3DD38C2762" - shape: "rsquare" - x: 10.5d - y: 4.5d - } - { - id: "7B3367C356023F61" - linked_quest: "4E9DED9569AA17F5" - x: 9.0d - y: 4.5d - } - { - id: "246855660369CA56" - linked_quest: "0F539EC8D2361791" - shape: "rsquare" - x: 7.5d - y: 4.5d - } - { - id: "278D7192878C56AC" - linked_quest: "189F84D6C76CDC8B" - shape: "rsquare" - x: 6.0d - y: 4.5d - } - { - id: "18F88B89C6DD238E" - linked_quest: "1137D2BA7E03D685" - x: 4.5d - y: 4.5d - } - { - id: "052E542D4D30CC93" - linked_quest: "466AC4DD902115EF" - shape: "rsquare" - x: 3.0d - y: 4.5d - } - { - id: "6DA657FC3F725B0C" - linked_quest: "1AD309112ADD8D8D" - shape: "rsquare" - x: 1.5d - y: 4.5d - } - { - id: "26A69E20AEC61DF1" - linked_quest: "249FA99AADAC3710" - shape: "rsquare" - x: 0.0d - y: 4.5d - } - { - id: "7D67FF93BFAF6A4A" - linked_quest: "328CFD483C26EA44" - shape: "rsquare" - x: 0.0d - y: 6.0d - } - { - id: "20FEF24F801577EF" - linked_quest: "2DAC91AF2EBB68E2" - x: 4.5d - y: 6.0d - } - { - id: "5926D9421E5D2E5D" - linked_quest: "4194EC9F1C6632E4" - shape: "rsquare" - x: 6.0d - y: 6.0d - } - { - id: "1D2DEC9BC14B9F64" - linked_quest: "546CC03435E763CF" - x: 7.5d - y: 6.0d - } - { - id: "0BAD33188878F715" - linked_quest: "24366846FDA52CE3" - x: 9.0d - y: 6.0d - } - { - id: "2B1E630DF1ED5624" - linked_quest: "023FF9633765A0EB" - x: 10.5d - y: 6.0d - } - ] - quests: [ ] - subtitle: ["A handy reference of all the multiblocks"] - title: "Multiblock Dilemma" -} +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "multiblock_dilemma" + group: "1C1C4FB2AFCF489D" + icon: "gtceu:electric_blast_furnace" + id: "41FEC6178ABF1998" + order_index: 2 + quest_links: [ + { + id: "1F0BB0AD77F19FD4" + linked_quest: "4946FC5BCA4CCA88" + x: 0.0d + y: 0.0d + } + { + id: "3E07B33787FBC6BA" + linked_quest: "40DE888E6025C646" + x: 1.5d + y: 0.0d + } + { + id: "787AC5F1A89ABE41" + linked_quest: "1E9BE8D3F8A602DC" + x: 4.5d + y: 0.0d + } + { + id: "5A1F54545034FC9F" + linked_quest: "3568BC9742092FC5" + x: 6.0d + y: 0.0d + } + { + id: "29EFA88DBC897F46" + linked_quest: "05ADBAE5B6F38956" + x: 7.5d + y: 0.0d + } + { + id: "1C71CBF1424099CE" + linked_quest: "10987A49F647279E" + shape: "rsquare" + x: 9.0d + y: 0.0d + } + { + id: "421BA5ADC26DFB19" + linked_quest: "4AEAC79007790BD8" + shape: "rsquare" + x: 10.5d + y: 0.0d + } + { + id: "27D3C414C3E19143" + linked_quest: "1BE779AF4487E3EB" + shape: "rsquare" + x: 10.5d + y: 1.5d + } + { + id: "7E75AAD105D31F26" + linked_quest: "07906458E1A15683" + shape: "rsquare" + x: 9.0d + y: 1.5d + } + { + id: "321893F87228A360" + linked_quest: "16E7CAC7BC8BFD8E" + shape: "rsquare" + x: 7.5d + y: 1.5d + } + { + id: "7888064372044AD3" + linked_quest: "6DDDE2268B691F74" + shape: "rsquare" + x: 6.0d + y: 1.5d + } + { + id: "5D2C26C1501A2CE1" + linked_quest: "2655B72C9FF3B372" + shape: "rsquare" + x: 4.5d + y: 1.5d + } + { + id: "2637BCFD9681EABF" + linked_quest: "53DC6E32C41C94C3" + x: 3.0d + y: 1.5d + } + { + id: "1511F1BFFDF9D496" + linked_quest: "13901DA3D4F5C5A6" + x: 1.5d + y: 1.5d + } + { + id: "3003AF60FECF2899" + linked_quest: "33263404ED38C6D2" + shape: "rsquare" + x: 0.0d + y: 1.5d + } + { + id: "7D7392009AC28773" + linked_quest: "1BB40CCF17D00719" + shape: "rsquare" + x: 0.0d + y: 3.0d + } + { + id: "1666AE4895ABBED3" + linked_quest: "6C25D11A26306168" + shape: "rsquare" + x: 1.5d + y: 3.0d + } + { + id: "3656412C2AFCA8BF" + linked_quest: "7FF95F1216D104B2" + shape: "rsquare" + x: 3.0d + y: 3.0d + } + { + id: "026F45422E5639EB" + linked_quest: "48141DBA683F6B5A" + x: 4.5d + y: 3.0d + } + { + id: "6F23E13DC672A3F5" + linked_quest: "24866E83B280C9AB" + shape: "rsquare" + x: 6.0d + y: 3.0d + } + { + id: "0096F2E970A04203" + linked_quest: "6958029B5514D4EC" + x: 7.5d + y: 3.0d + } + { + id: "0205B65B6C2405A2" + linked_quest: "528CE69DA4358B2E" + x: 9.0d + y: 3.0d + } + { + id: "2206AD45E6B2389C" + linked_quest: "77B7B1EDD19831E0" + x: 10.5d + y: 3.0d + } + { + icon: { + Count: 1b + id: "gtceu:turbine_rotor" + tag: { + GT.PartStats: { + Material: "neutronium" + } + } + } + id: "454772220042D94B" + linked_quest: "188A8C3DD38C2762" + shape: "rsquare" + x: 10.5d + y: 4.5d + } + { + id: "7B3367C356023F61" + linked_quest: "4E9DED9569AA17F5" + x: 9.0d + y: 4.5d + } + { + id: "246855660369CA56" + linked_quest: "0F539EC8D2361791" + shape: "rsquare" + x: 7.5d + y: 4.5d + } + { + id: "278D7192878C56AC" + linked_quest: "189F84D6C76CDC8B" + shape: "rsquare" + x: 6.0d + y: 4.5d + } + { + id: "18F88B89C6DD238E" + linked_quest: "1137D2BA7E03D685" + x: 4.5d + y: 4.5d + } + { + id: "052E542D4D30CC93" + linked_quest: "466AC4DD902115EF" + shape: "rsquare" + x: 3.0d + y: 4.5d + } + { + id: "6DA657FC3F725B0C" + linked_quest: "1AD309112ADD8D8D" + shape: "rsquare" + x: 1.5d + y: 4.5d + } + { + id: "26A69E20AEC61DF1" + linked_quest: "249FA99AADAC3710" + shape: "rsquare" + x: 0.0d + y: 4.5d + } + { + id: "7D67FF93BFAF6A4A" + linked_quest: "328CFD483C26EA44" + shape: "rsquare" + x: 0.0d + y: 6.0d + } + { + id: "20FEF24F801577EF" + linked_quest: "2DAC91AF2EBB68E2" + x: 4.5d + y: 6.0d + } + { + id: "5926D9421E5D2E5D" + linked_quest: "4194EC9F1C6632E4" + shape: "rsquare" + x: 6.0d + y: 6.0d + } + { + id: "1D2DEC9BC14B9F64" + linked_quest: "546CC03435E763CF" + x: 7.5d + y: 6.0d + } + { + id: "0BAD33188878F715" + linked_quest: "24366846FDA52CE3" + x: 9.0d + y: 6.0d + } + { + id: "2B1E630DF1ED5624" + linked_quest: "023FF9633765A0EB" + x: 10.5d + y: 6.0d + } + ] + quests: [ ] + subtitle: ["A handy reference of all the multiblocks"] + title: "Multiblock Dilemma" +} diff --git a/config/ftbquests/quests/chapters/ore_generation.snbt b/config/ftbquests/quests/chapters/ore_generation.snbt index 6dac330..5a96c0d 100644 --- a/config/ftbquests/quests/chapters/ore_generation.snbt +++ b/config/ftbquests/quests/chapters/ore_generation.snbt @@ -1,1319 +1,1319 @@ -{ - default_hide_dependency_lines: false - default_quest_shape: "rsquare" - filename: "ore_generation" - group: "" - icon: "minecraft:iron_ore" - id: "6A809CAE287B97BA" - order_index: 2 - quest_links: [ - { - id: "4B68740C721D04D5" - linked_quest: "7CAD6FF241A827F7" - shape: "square" - size: 1.5d - x: 9.0d - y: -2.0d - } - { - id: "2A7A9FDC95689799" - linked_quest: "41D32C5178760F47" - shape: "square" - size: 1.5d - x: 9.0d - y: 3.0d - } - { - id: "60F24741924E3089" - linked_quest: "2124BF15006733D5" - x: 13.0d - y: 3.0d - } - { - id: "4698A93708E9CFE0" - linked_quest: "2E36E5755B2F551C" - x: 13.0d - y: 2.0d - } - { - id: "2341B448D95269BD" - linked_quest: "5C94CF50090D7DA0" - x: 13.0d - y: 1.0d - } - { - id: "204A88B97FFA67FA" - linked_quest: "4A365A7CC9E374F9" - x: 13.0d - y: 0.0d - } - ] - quests: [ - { - dependencies: ["0C690272ED4FB1C3"] - description: [ - "Some of the details are repeated from the introduction quest, but we feel like we needed to expand on the explanation if you want to know all the details!" - "" - "Each vein can contain up to four different ores." - "" - "Ore veins generate in a &4Grid&r. Every vein is spaced by 3 chunks from one to another in a cardinal direction." - "" - "They spawn at the &4Center&r of the Chunks which have both their X and Z coordinates be at &b1 plus a multiple of 3&r (-8, -5, -2, 1, 4, 7, ...)." - "" - "However, Ore veins may be deleted by caves, Oil deposits, or from trying to generate above the ground." - "{@pagebreak}" - "It's a good practice to make &dWaypoints&r to every vein you find, and to label their type. You may want to come back to it several times." - "" - "Each Ore vein is always &d7 blocks&r tall, and ores generate in 4 different patterns:" - "- The &9Top Ore&r generates in the higher 4 layers of the vein." - "- The &9Bottom Ore&r generates in the lower 3 layers of the vein." - "- The &9Between Ore&r generates in the middle 3 layers of the vein." - "- The &9Sporadic Ore&r generates anywhere in the vein. There will be the least amount of this ore in a vein." - "" - "The same ore type can be in 2 different generation patterns, such as in Cassiterite veins." - "" - "In &6LV&r Age, you can craft an Ore Prospector to assist yourself in finding ores." - ] - icon: "gtceu:cobalt_ore" - id: "41730E340B3D8EDA" - shape: "square" - size: 1.5d - tasks: [{ - id: "502C58F19FF7DE24" - type: "checkmark" - }] - title: "Ore Generation" - x: 2.0d - y: 0.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: ["A standard Iron vein. It's a good target when you need to replenish your supply."] - icon: "gtceu:yellow_limonite_ore" - id: "692F4312B3F73FAF" - size: 0.9d - subtitle: "Source of Iron, Copper" - tasks: [ - { - id: "6BF52C2246A0844E" - item: "gtceu:raw_yellow_limonite" - type: "item" - } - { - id: "6CA526A4E36E2AA4" - item: "gtceu:raw_malachite" - type: "item" - } - { - id: "6749696D0F802C8E" - item: "gtceu:raw_goethite" - type: "item" - } - { - id: "322E7284449B296F" - item: "gtceu:raw_hematite" - type: "item" - } - ] - title: "Limonite" - x: 1.5d - y: -3.5d - } - { - dependencies: ["41730E340B3D8EDA"] - icon: "gtceu:magnetite_ore" - id: "260E516A219825A2" - size: 0.9d - subtitle: "Source of Iron, Gold, Vanadium" - tasks: [ - { - id: "2814C224F95FA845" - item: "gtceu:raw_magnetite" - type: "item" - } - { - id: "2E5F8E8AC59E87CF" - item: "gtceu:raw_vanadium_magnetite" - type: "item" - } - { - id: "15315A8A2513F7E4" - item: "minecraft:raw_gold" - type: "item" - } - ] - title: "Magnetite" - x: 2.5d - y: -3.5d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "An excellent Iron-Copper hybrid vein." - "" - "Chalcopyrite will play an essential role in the late game for Platinum Group Sludge." - ] - icon: "gtceu:pyrite_ore" - id: "03FBBA4A693011A8" - size: 0.9d - subtitle: "Source of Copper, Iron" - tasks: [ - { - id: "21D9BE0CDF8D20D0" - item: "gtceu:raw_chalcopyrite" - type: "item" - } - { - id: "1915E87E03CA2995" - item: "minecraft:raw_iron" - type: "item" - } - { - id: "17AD746C72314452" - item: "gtceu:raw_pyrite" - type: "item" - } - { - id: "1EDF0D3646DB3983" - item: "minecraft:raw_copper" - type: "item" - } - ] - title: "Pyrite" - x: 3.5d - y: -3.5d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "A great vein for the early game. Copper and Tin to make Bronze, Realgar for your first source of Arsenic, and Zeolite for... nothing much." - "{@pagebreak}" - "&l&3Lore:&r&o Due to auto-generated recipes, Zeolite used to be electrolyzed in batches of 141. Oops!" - ] - icon: "gtceu:chalcopyrite_ore" - id: "4826DCD2FC457EA5" - size: 0.9d - subtitle: "Source of Copper, Tin" - tasks: [ - { - id: "21B8E250B773443C" - item: "gtceu:raw_chalcopyrite" - type: "item" - } - { - id: "2C704F920F765D2D" - item: "gtceu:raw_zeolite" - type: "item" - } - { - id: "2AA6111227CF13B3" - item: "gtceu:raw_cassiterite" - type: "item" - } - { - id: "5EA6E475025D758C" - item: "gtceu:raw_realgar" - type: "item" - } - ] - title: "Chalcopyrite" - x: 4.5d - y: -3.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: ["A pure, very rich Tin vein - excellent for early game."] - icon: "gtceu:cassiterite_ore" - id: "3B379794A3030C73" - size: 0.9d - subtitle: "Source of Tin" - tasks: [ - { - id: "46C302CBE74092FC" - item: "gtceu:raw_tin" - type: "item" - } - { - id: "55D733978CCBA87D" - item: "gtceu:raw_cassiterite" - type: "item" - } - ] - title: "Cassiterite" - x: 5.0d - y: -2.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "A decent alternative to the pure Tin vein if you haven't found one yet." - "" - "The other ores are as good as decoration." - ] - icon: "gtceu:cassiterite_sand_ore" - id: "41616C31D9C08648" - size: 0.9d - subtitle: "Source of Tin" - tasks: [ - { - id: "281CC5BB43AB6FBC" - item: "gtceu:raw_cassiterite_sand" - type: "item" - } - { - id: "0A0980AD4738EF96" - item: "gtceu:raw_garnet_sand" - type: "item" - } - { - id: "28AFE5A9181D76A7" - item: "gtceu:raw_asbestos" - type: "item" - } - { - id: "3842A89827031CCB" - item: "gtceu:raw_diatomite" - type: "item" - } - ] - title: "Cassiterite Sand" - x: 5.5d - y: -1.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: ["Coal as an ore is hardly worth it because of the additional step(s) required to turn it into usable fuel, but it's still good to have some in your back pocket."] - icon: "minecraft:coal_ore" - id: "1E27C654E2F6FFF2" - size: 0.9d - subtitle: "Source of pollution" - tasks: [{ - id: "5FC26FB906B6F0A2" - item: "minecraft:coal" - type: "item" - }] - title: "Coal" - x: 5.5d - y: 0.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "Your only source of Diamond!" - "" - "Diamond has &6five times more durability&r than Iron for tools. The catch is that you'll need Diamond Plates for some tools, which is gated behind the Cutting Machine." - "" - "Diamond and Graphite both electrolyze into a ton of Carbon." - "" - "&cNote:&r Avoid macerating Diamonds in the early game. Recovering gem dusts into the actual gem cannot be done for a while." - ] - icon: "gtceu:graphite_ore" - id: "1B45DB5C85B68182" - size: 0.9d - subtitle: "Source of Diamond, Carbon" - tasks: [ - { - id: "774FD60E5F9C5225" - item: "gtceu:raw_graphite" - type: "item" - } - { - id: "2B74642C6B76656E" - item: "gtceu:raw_diamond" - type: "item" - } - { - id: "00FC22EEB40F9783" - item: "minecraft:coal" - type: "item" - } - ] - title: "Graphite" - x: 5.5d - y: 1.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "Your one-stop-shop for sources of Chlorine." - "" - "Lithium can be obtained from Lepidolite Ore Processing." - ] - icon: "gtceu:salt_ore" - id: "5289D5049A236D55" - size: 0.9d - subtitle: "Source of Salt, Chlorine, Lithium, Fluorine" - tasks: [ - { - id: "13B468D35939891B" - item: "gtceu:raw_salt" - type: "item" - } - { - id: "37199835CDD92171" - item: "gtceu:raw_rock_salt" - type: "item" - } - { - id: "1C5608B78BB94EF0" - item: "gtceu:raw_lepidolite" - type: "item" - } - { - id: "6D3D2CBF04EA7874" - item: "gtceu:raw_spodumene" - type: "item" - } - ] - title: "Gamer Rage" - x: 5.0d - y: 2.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "This vein is only ever good for its Magnesium starting in the mid game." - "" - "However, Olivine has its uses, as it can substitute Emerald in many recipes." - ] - icon: "gtceu:olivine_ore" - id: "7C1B5559A03F6E02" - size: 0.9d - subtitle: "Source of Magnesium" - tasks: [ - { - id: "0428A9705DCDEBC2" - item: "gtceu:raw_bentonite" - type: "item" - } - { - id: "387BAF2D08F8252F" - item: "gtceu:raw_magnesite" - type: "item" - } - { - id: "1AEF16C083DB932C" - item: "gtceu:raw_olivine" - type: "item" - } - { - id: "6AA7AF45E3FC02CE" - item: "gtceu:raw_glauconite_sand" - type: "item" - } - ] - title: "Olivine" - x: 4.5d - y: 3.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "It's shiny!" - "" - "You wish you could make jewelry out of it." - ] - icon: "gtceu:red_garnet_ore" - id: "178285129CEA9F9F" - size: 0.9d - subtitle: "Source of Necklaces" - tasks: [ - { - id: "50787547A7F0A72E" - item: "gtceu:raw_red_garnet" - type: "item" - } - { - id: "66ADB2741F652DFD" - item: "gtceu:raw_yellow_garnet" - type: "item" - } - { - id: "3DB2F28F248E5030" - item: "gtceu:raw_amethyst" - type: "item" - } - { - id: "74912302B5E832B7" - item: "gtceu:raw_opal" - type: "item" - } - ] - title: "Garnet" - x: 3.5d - y: 3.5d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "Anyone remember Forestry?" - "" - "This is pretty much the one vein you want to tap in for Phosphorus, which requires quite a few steps of processing to obtain." - "" - "Pyrochlore will eventually become extremely valuable, as it is a source of Niobium." - ] - icon: "gtceu:apatite_ore" - id: "70252B72F7728EFD" - size: 0.9d - subtitle: "Source of Calcium, Phosphorus, Niobium" - tasks: [ - { - id: "1091719F41C151CE" - item: "gtceu:raw_apatite" - type: "item" - } - { - id: "469D723F9710A9C1" - item: "gtceu:raw_tricalcium_phosphate" - type: "item" - } - { - id: "03E0E4E97A8DF31E" - item: "gtceu:raw_pyrochlore" - type: "item" - } - ] - title: "Apatite" - x: 2.5d - y: 3.5d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "Your classic Redstone vein." - "" - "Ruby is very important for the Chrome it contains." - ] - icon: "minecraft:redstone_ore" - id: "2E5A71CED4B01657" - size: 0.9d - subtitle: "Source of Redstone, Ruby, Chrome, Mercury" - tasks: [ - { - id: "2CE255679DBEF5D8" - item: "gtceu:raw_redstone" - type: "item" - } - { - id: "0E2985CCA3ADC16D" - item: "gtceu:raw_ruby" - type: "item" - } - { - id: "086C90A681E3DAC8" - item: "gtceu:raw_cinnabar" - type: "item" - } - ] - title: "Redstone" - x: 1.5d - y: 3.5d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "Both Sapphire variants serve as your primary source of Aluminium until you can unlock other electrolysis recipes in MV." - "" - "The other two gems are mediocre at best." - ] - icon: "gtceu:sapphire_ore" - id: "6EFE154D32A2155E" - size: 0.9d - subtitle: "Source of Aluminium" - tasks: [ - { - id: "1318A25CD8DF8CC8" - item: "gtceu:raw_almandine" - type: "item" - } - { - id: "4621A5772F8A1346" - item: "gtceu:raw_pyrope" - type: "item" - } - { - id: "74E7B27F19B5BB90" - item: "gtceu:raw_sapphire" - type: "item" - } - { - id: "597389A21B4802B9" - item: "gtceu:raw_green_sapphire" - type: "item" - } - ] - title: "Sapphire" - x: 0.5d - y: 3.5d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "Good source of &6Heavy Oil&r, which is useful for &6Diesel&r setups early on." - "" - "If you don't want to process the ore entirely, you can &bCentrifuge&r it directly." - ] - icon: "gtceu:oilsands_ore" - id: "7C35B6B0B4CFFEB2" - size: 0.9d - subtitle: "Source of the American Dream" - tasks: [{ - id: "301C4CD1E47E2D02" - item: "gtceu:raw_oilsands" - type: "item" - }] - title: "Oilsands" - x: -0.5d - y: 3.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: ["This one's nothing but a meme. It's literally called a Lubricant vein."] - icon: "gtceu:soapstone_ore" - id: "676667089653641C" - size: 0.9d - subtitle: "Source of Lubricant" - tasks: [ - { - id: "4E280784AE8DC125" - item: "gtceu:raw_soapstone" - type: "item" - } - { - id: "232376309055C021" - item: "gtceu:raw_talc" - type: "item" - } - { - id: "634BF4E9CE99821E" - item: "gtceu:raw_glauconite_sand" - type: "item" - } - { - id: "73EFE59001EDA5CC" - item: "gtceu:raw_pentlandite" - type: "item" - } - ] - title: "Soapstone" - x: -1.0d - y: 2.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "Did you know Lazurite and Sodalite can substitute Lapis in enchanting?" - "" - "Sodalite is the most valuable Ore here, thanks to its electrolysis in the MV Age." - ] - icon: "gtceu:lapis_ore" - id: "39A58AFE2E0C13EB" - size: 0.9d - subtitle: "Source of Lapis Lazuli, Aluminium, Sodium, Chlorine" - tasks: [ - { - id: "3E903B26B6E0D98E" - item: "gtceu:raw_lazurite" - type: "item" - } - { - id: "32D7780756D44749" - item: "gtceu:raw_sodalite" - type: "item" - } - { - id: "606762EB6B4E6B44" - item: "gtceu:raw_lapis" - type: "item" - } - { - id: "2A1B5CB79B4824D2" - item: "gtceu:raw_calcite" - type: "item" - } - ] - title: "Lapis" - x: -1.5d - y: 1.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "Pyrolusite is what you're here for. It smelts directly into Manganese, which is needed in bulk for the &6HV&r Age." - "" - "Tantalite eventually becomes extremely valuable thanks to Niobium byproducts." - ] - icon: "gtceu:pyrolusite_ore" - id: "2C75A50B17AA9AF1" - size: 0.9d - subtitle: "Source of Manganese" - tasks: [ - { - id: "10FC904696261AF3" - item: "gtceu:raw_grossular" - type: "item" - } - { - id: "2AB5A89CE949A602" - item: "gtceu:raw_spessartine" - type: "item" - } - { - id: "6119F8F02D09746A" - item: "gtceu:raw_pyrolusite" - type: "item" - } - { - id: "3C4F10C849D57CEE" - item: "gtceu:raw_tantalite" - type: "item" - } - ] - title: "Pyrolusite" - x: -1.5d - y: 0.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: ["The most consistent source of Lead and Silver."] - icon: "gtceu:galena_ore" - id: "14587AE142D84E12" - size: 0.9d - subtitle: "Source of Lead, Silver" - tasks: [ - { - id: "4E3A072619DD0ADD" - item: "gtceu:raw_galena" - type: "item" - } - { - id: "630590BF96CFC43C" - item: "gtceu:raw_silver" - type: "item" - } - { - id: "1F04EE0BC55BBC3D" - item: "gtceu:raw_lead" - type: "item" - } - ] - title: "Galena" - x: -1.5d - y: -1.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: ["Your one and only trusty source for Nickel."] - icon: "gtceu:nickel_ore" - id: "38C955F6CBDD95BD" - size: 0.9d - subtitle: "Source of Nickel, Cobalt" - tasks: [ - { - id: "2B48BE1948B21FA3" - item: "gtceu:raw_garnierite" - type: "item" - } - { - id: "7C7612EE2B7E4EC5" - item: "gtceu:raw_nickel" - type: "item" - } - { - id: "67E57FC9827B5092" - item: "gtceu:raw_cobaltite" - type: "item" - } - { - id: "037ACF0F26406F6A" - item: "gtceu:raw_pentlandite" - type: "item" - } - ] - title: "Nickel" - x: -1.0d - y: -2.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: [ - "A source of Bauxite for your first ever Titanium." - "" - "Kyanite and Mica have decent decompositions, but there are better options." - ] - icon: "gtceu:mica_ore" - id: "0B4BA438FE7F3640" - size: 0.9d - subtitle: "Source of Aluminium, Fluorine, Titanium" - tasks: [ - { - id: "7296DE6280CBC6A1" - item: "gtceu:raw_kyanite" - type: "item" - } - { - id: "74D148653E7A1B25" - item: "gtceu:raw_mica" - type: "item" - } - { - id: "6173C7077E889C16" - item: "gtceu:raw_bauxite" - type: "item" - } - { - id: "0091A8A8857BFCA3" - item: "gtceu:raw_pollucite" - type: "item" - } - ] - title: "Mica" - x: -0.5d - y: -3.0d - } - { - dependencies: ["41730E340B3D8EDA"] - description: ["The worst Iron vein. It's helpful in the early game, but that's about it."] - icon: "gtceu:granitic_mineral_sand_ore" - id: "5295C4AEFA8417F3" - size: 0.9d - subtitle: "Source of Iron" - tasks: [ - { - id: "0A9878360139CD46" - item: "gtceu:raw_basaltic_mineral_sand" - type: "item" - } - { - id: "4080824C57EFA2C2" - item: "gtceu:raw_granitic_mineral_sand" - type: "item" - } - { - id: "37B33325ED63458D" - item: "gtceu:raw_fullers_earth" - type: "item" - } - { - id: "1399C23538D97FDE" - item: "gtceu:raw_gypsum" - type: "item" - } - ] - title: "Mineral Sand" - x: 0.5d - y: -3.5d - } - { - dependencies: ["7CAD6FF241A827F7"] - description: ["Rare Earth vein for progression in the &5EV&r age and onwards."] - icon: "gtceu:netherrack_bastnasite_ore" - id: "2171AF09E76A5968" - size: 0.9d - subtitle: "Source of Rare Earth, Neodymium, Fluorine" - tasks: [ - { - id: "7628A17F2E48C5E7" - item: "gtceu:raw_bastnasite" - type: "item" - } - { - id: "20F2A4B11E2086CB" - item: "gtceu:raw_monazite" - type: "item" - } - { - id: "5233FC3D4022C248" - item: "gtceu:raw_neodymium" - type: "item" - } - ] - title: "Bastnatite" - x: 7.5d - y: -3.0d - } - { - dependencies: ["7CAD6FF241A827F7"] - description: ["Emerald is the useful ore here. It's used in small quantities in &bMV&r Age, and is a part of the Crystal process for Crystal and Wetware circuits much later on."] - icon: "gtceu:netherrack_emerald_ore" - id: "594D84730913698A" - size: 0.9d - subtitle: "Source of Beryllium, Emerald, Thorium" - tasks: [ - { - id: "14C64BEBBC783475" - item: "gtceu:raw_beryllium" - type: "item" - } - { - id: "2C9AE00CBFC47850" - item: "gtceu:raw_emerald" - type: "item" - } - { - id: "2CFDEB3CBF188CB9" - item: "gtceu:raw_thorium" - type: "item" - } - ] - title: "Emerald" - x: 8.5d - y: -4.0d - } - { - dependencies: ["7CAD6FF241A827F7"] - description: [ - "This vein is very rare!" - "" - "It's basically Molybdenum, plus less important materials." - ] - icon: "gtceu:netherrack_molybdenum_ore" - id: "63CB3C9F5A61E0C4" - size: 0.9d - subtitle: "Source of Molybdenum" - tasks: [ - { - id: "382A7CC243D7042E" - item: "gtceu:raw_wulfenite" - type: "item" - } - { - id: "5C1C4E3F40124FC4" - item: "gtceu:raw_molybdenite" - type: "item" - } - { - id: "38AF18FEEE493EB7" - item: "gtceu:raw_molybdenum" - type: "item" - } - { - id: "774C2E5939FE97B9" - item: "gtceu:raw_powellite" - type: "item" - } - ] - title: "Molybdenum" - x: 9.5d - y: -4.0d - } - { - dependencies: ["7CAD6FF241A827F7"] - description: [ - "Your ticket into Applied Energistics 2 is to mine some of that Certus Quartz." - "" - "Barite electrolyses into Barium, which you will need at some point." - ] - icon: "gtceu:netherrack_certus_quartz_ore" - id: "517D50E748A129AB" - size: 0.9d - subtitle: "Source of AE2, Barium" - tasks: [ - { - id: "753C65ED1CA407C7" - item: "gtceu:raw_quartzite" - type: "item" - } - { - id: "67D3F0CB9F86C4B1" - item: "gtceu:raw_certus_quartz" - type: "item" - } - { - id: "5E2B885CEDBB3612" - item: "gtceu:raw_barite" - type: "item" - } - ] - title: "Certus Quartz" - x: 10.5d - y: -3.0d - } - { - dependencies: ["7CAD6FF241A827F7"] - description: [ - "Electrotine is important for progression in the &6HV&r Age. It centrifuges into Electrum, a source of Gold and Silver, and Redstone." - "" - "Saltpeter is used in a few reactions, and the other two ores here are pretty bad." - "{@pagebreak}" - "&l&3Lore:&r&o Does Nikolite ring a bell? It was the ancestor of Electrotine in RedPower." - ] - icon: "gtceu:netherrack_saltpeter_ore" - id: "1F572D638AAACA21" - size: 0.9d - subtitle: "Source of Potassium, Electrum" - tasks: [ - { - id: "5483A769AEEA0FA0" - item: "gtceu:raw_saltpeter" - type: "item" - } - { - id: "516DBCF047AE54F5" - item: "gtceu:raw_diatomite" - type: "item" - } - { - id: "0D26545E6CC6046C" - item: "gtceu:raw_electrotine" - type: "item" - } - { - id: "35EEFC7F426C571D" - item: "gtceu:raw_alunite" - type: "item" - } - ] - title: "Saltpeter" - x: 11.0d - y: -2.0d - } - { - dependencies: ["7CAD6FF241A827F7"] - description: [ - "Both Topaz ores are absolutely excellent for electrolysis." - "" - "The best Fluorine source." - ] - icon: "gtceu:netherrack_topaz_ore" - id: "37EC97FB0FC6C56D" - size: 0.9d - subtitle: "Source of Copper, Fluorine" - tasks: [ - { - id: "29303BBBF186EA1B" - item: "gtceu:raw_blue_topaz" - type: "item" - } - { - id: "73E7A603F86446FC" - item: "gtceu:raw_topaz" - type: "item" - } - { - id: "74FEBF511ED054F7" - item: "gtceu:raw_chalcocite" - type: "item" - } - { - id: "78BC31A5EA9316A0" - item: "gtceu:raw_bornite" - type: "item" - } - ] - title: "Topaz" - x: 10.5d - y: -1.0d - } - { - dependencies: ["7CAD6FF241A827F7"] - description: [ - "Almost a pure Copper vein." - "" - "Stibnite smelts directly into Antimony, which you will want in the &7LV&r Age." - ] - icon: "gtceu:netherrack_tetrahedrite_ore" - id: "45B62B35180593EA" - size: 0.9d - subtitle: "Source of Copper, Antimony" - tasks: [ - { - id: "65BB3345F5602A55" - item: "gtceu:raw_tetrahedrite" - type: "item" - } - { - id: "4253F5C16717E664" - item: "minecraft:raw_copper" - type: "item" - } - { - id: "30CFBE92202683E8" - item: "gtceu:raw_stibnite" - type: "item" - } - ] - title: "Tetrahedrite" - x: 9.5d - y: 0.0d - } - { - dependencies: ["7CAD6FF241A827F7"] - description: [ - "This Nether Limonite vein variant is not to be slept on." - "" - "Thanks to the 2x yield, this is an excellent source of Iron and Gold." - ] - icon: "gtceu:netherrack_yellow_limonite_ore" - id: "0AFADD21454D968E" - size: 0.9d - subtitle: "Source of Iron, Gold" - tasks: [ - { - id: "0C549A9F07E02FA6" - item: "gtceu:raw_yellow_limonite" - type: "item" - } - { - id: "0EDAF96D2A679486" - item: "minecraft:raw_iron" - type: "item" - } - { - id: "673D33A59E428107" - item: "minecraft:raw_gold" - type: "item" - } - ] - title: "Limonite" - x: 8.5d - y: 0.0d - } - { - dependencies: ["7CAD6FF241A827F7"] - description: [ - "Your first Nether expedition will be for Sulfur, which is found in this vein!" - "" - "Sphalerite is extremely valuable, as its ore processing gives Gallium. It also smelts directly into Zinc." - ] - icon: "gtceu:netherrack_sulfur_ore" - id: "030E299F75640977" - size: 0.9d - subtitle: "Source of Sulfur, Iron, Zinc" - tasks: [ - { - id: "022CC6EDF95C7696" - item: "gtceu:raw_sulfur" - type: "item" - } - { - id: "6F3BBA2545C154CD" - item: "gtceu:raw_pyrite" - type: "item" - } - { - id: "61F9BD58FBB8804F" - item: "gtceu:raw_sphalerite" - type: "item" - } - ] - title: "Sulfur" - x: 7.5d - y: -1.0d - } - { - dependencies: ["7CAD6FF241A827F7"] - description: [ - "Your classic Nether Quartz vein." - "" - "Silicon isn't too difficult to come by, but Quartzite isn't a bad source." - ] - icon: "gtceu:netherrack_nether_quartz_ore" - id: "0269FCDE2628904A" - size: 0.9d - subtitle: "Source of Nether Quartz, Silicon" - tasks: [ - { - id: "3ABB4181FEA31D22" - item: "gtceu:raw_nether_quartz" - type: "item" - } - { - id: "152834A4F7A00AEC" - item: "gtceu:raw_quartzite" - type: "item" - } - ] - title: "Quartz" - x: 7.0d - y: -2.0d - } - { - dependencies: ["41D32C5178760F47"] - description: [ - "You may already have Iron, but don't sleep on this vein." - "" - "Chromite is an excellent source of Chrome, and Vanadium is needed in higher quantities in the late game." - ] - icon: "gtceu:endstone_magnetite_ore" - id: "4FC668EF2BF294ED" - subtitle: "Source of Iron, Vanadium, Gold, Chrome" - tasks: [ - { - id: "221E6D04EBEC9DDE" - item: "gtceu:raw_magnetite" - type: "item" - } - { - id: "595577EA15045970" - item: "gtceu:raw_vanadium_magnetite" - type: "item" - } - { - id: "22990DDA1E1B862C" - item: "gtceu:raw_chromite" - type: "item" - } - { - id: "48CBB7AE11A1F841" - item: "minecraft:raw_gold" - type: "item" - } - ] - title: "Magnetite" - x: 8.0d - y: 1.5d - } - { - dependencies: ["41D32C5178760F47"] - description: [ - "Naquadah from the TV series Stargate! An essential material from &dLuV&r Age onwards." - "" - "Naquadah can be processed in &dLuV&r Age for Titanium, Trinium, Barium, Gallium, Indium, Phosphorus, Enriched Naquadah, and Naquadria. Versatile!" - "" - "Plutonium is used to start the Radon loop, required in &1IV&r Age." - ] - icon: "gtceu:endstone_naquadah_ore" - id: "143B1AE1F3CF53EF" - subtitle: "Source of... a lot." - tasks: [ - { - id: "310ED3BE9C7FD9E2" - item: "gtceu:raw_naquadah" - type: "item" - } - { - id: "21A34924E41D1BE6" - item: "gtceu:raw_plutonium" - type: "item" - } - ] - title: "Naquadah" - x: 10.0d - y: 1.5d - } - { - dependencies: ["41D32C5178760F47"] - description: [ - "Platinum starts seeing usage in &5EV&r." - "" - "The Platinum Group Sludge chain becomes a requirement in &1IV&r, and Sheldonite is the best ore to kickstart your processing." - "{@pagebreak}" - "&l&3Lore:&r&o The actual name for Sheldonite ore is actually Cooperite. GregoriusT thought it was haha funny to make jokes about Sheldon Cooper, despite &lnot&r being the person the ore was named after! And so we kept the haha funny joke going." - ] - icon: "gtceu:endstone_cooperite_ore" - id: "4D76C334B251EB3A" - subtitle: "Source of a lot, again" - tasks: [ - { - id: "4547E85950CB15E4" - item: "gtceu:raw_bornite" - type: "item" - } - { - id: "2779AA47A008FE68" - item: "gtceu:raw_cooperite" - type: "item" - } - { - id: "41E8420E7558A052" - item: "gtceu:raw_platinum" - type: "item" - } - { - id: "1CE21684D9A3CB10" - item: "gtceu:raw_palladium" - type: "item" - } - ] - title: "Sheldonite" - x: 8.0d - y: 4.5d - } - { - dependencies: ["41D32C5178760F47"] - description: [ - "Your one and only Tungsten source! (You could technically get Tungstate from macerating End Stone... but the yield is tiny.)" - "" - "An extremely important veinm, as Tungsten is used in vast amounts in &1IV&r Age and onwards." - ] - icon: "gtceu:endstone_scheelite_ore" - id: "5AA98D1298FD90BA" - subtitle: "Source of Tungsten, Lithium" - tasks: [ - { - id: "30446661E519BD77" - item: "gtceu:raw_scheelite" - type: "item" - } - { - id: "05FE206449587AFC" - item: "gtceu:raw_tungstate" - type: "item" - } - { - id: "568AE4406565E837" - item: "gtceu:raw_lithium" - type: "item" - } - ] - title: "Scheelite" - x: 10.0d - y: 4.5d - } - { - dependencies: ["41D32C5178760F47"] - description: ["This is a much more sane vein to mine to get Aluminium and Titanium over the Overworld Mica vein."] - icon: "gtceu:endstone_bauxite_ore" - id: "40B40DF0D1295A90" - subtitle: "Source of Aluminium, Titanium, Gallium" - tasks: [ - { - id: "165615C81FEAE3C3" - item: "gtceu:raw_bauxite" - type: "item" - } - { - id: "733D9A9B816EFA73" - item: "gtceu:raw_ilmenite" - type: "item" - } - { - id: "62761B7C37615A6D" - item: "gtceu:raw_aluminium" - type: "item" - } - ] - title: "Bauxite" - x: 7.0d - y: 3.0d - } - { - dependencies: ["41D32C5178760F47"] - description: [ - "The one and only vein for Uranium!" - "" - "Uranium has a few minor uses in &5EV&r Age and beyond. Nuclear Reactors are planned for GTCEu in the future... keep your eyes peeled." - ] - icon: "gtceu:endstone_pitchblende_ore" - id: "5ED483A04095EFA3" - subtitle: "Source of Uranium, Thorium, Lead" - tasks: [ - { - id: "6174FF347A1D09AE" - item: "gtceu:raw_pitchblende" - type: "item" - } - { - id: "449DE0416421D8ED" - item: "gtceu:raw_uraninite" - type: "item" - } - ] - title: "Pitchblende" - x: 11.0d - y: 3.0d - } - ] - title: "Ore Generation" -} +{ + default_hide_dependency_lines: false + default_quest_shape: "rsquare" + filename: "ore_generation" + group: "" + icon: "minecraft:iron_ore" + id: "6A809CAE287B97BA" + order_index: 2 + quest_links: [ + { + id: "4B68740C721D04D5" + linked_quest: "7CAD6FF241A827F7" + shape: "square" + size: 1.5d + x: 9.0d + y: -2.0d + } + { + id: "2A7A9FDC95689799" + linked_quest: "41D32C5178760F47" + shape: "square" + size: 1.5d + x: 9.0d + y: 3.0d + } + { + id: "60F24741924E3089" + linked_quest: "2124BF15006733D5" + x: 13.0d + y: 3.0d + } + { + id: "4698A93708E9CFE0" + linked_quest: "2E36E5755B2F551C" + x: 13.0d + y: 2.0d + } + { + id: "2341B448D95269BD" + linked_quest: "5C94CF50090D7DA0" + x: 13.0d + y: 1.0d + } + { + id: "204A88B97FFA67FA" + linked_quest: "4A365A7CC9E374F9" + x: 13.0d + y: 0.0d + } + ] + quests: [ + { + dependencies: ["0C690272ED4FB1C3"] + description: [ + "Some of the details are repeated from the introduction quest, but we feel like we needed to expand on the explanation if you want to know all the details!" + "" + "Each vein can contain up to four different ores." + "" + "Ore veins generate in a &4Grid&r. Every vein is spaced by 3 chunks from one to another in a cardinal direction." + "" + "They spawn at the &4Center&r of the Chunks which have both their X and Z coordinates be at &b1 plus a multiple of 3&r (-8, -5, -2, 1, 4, 7, ...)." + "" + "However, Ore veins may be deleted by caves, Oil deposits, or from trying to generate above the ground." + "{@pagebreak}" + "It's a good practice to make &dWaypoints&r to every vein you find, and to label their type. You may want to come back to it several times." + "" + "Each Ore vein is always &d7 blocks&r tall, and ores generate in 4 different patterns:" + "- The &9Top Ore&r generates in the higher 4 layers of the vein." + "- The &9Bottom Ore&r generates in the lower 3 layers of the vein." + "- The &9Between Ore&r generates in the middle 3 layers of the vein." + "- The &9Sporadic Ore&r generates anywhere in the vein. There will be the least amount of this ore in a vein." + "" + "The same ore type can be in 2 different generation patterns, such as in Cassiterite veins." + "" + "In &6LV&r Age, you can craft an Ore Prospector to assist yourself in finding ores." + ] + icon: "gtceu:cobalt_ore" + id: "41730E340B3D8EDA" + shape: "square" + size: 1.5d + tasks: [{ + id: "502C58F19FF7DE24" + type: "checkmark" + }] + title: "Ore Generation" + x: 2.0d + y: 0.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: ["A standard Iron vein. It's a good target when you need to replenish your supply."] + icon: "gtceu:yellow_limonite_ore" + id: "692F4312B3F73FAF" + size: 0.9d + subtitle: "Source of Iron, Copper" + tasks: [ + { + id: "6BF52C2246A0844E" + item: "gtceu:raw_yellow_limonite" + type: "item" + } + { + id: "6CA526A4E36E2AA4" + item: "gtceu:raw_malachite" + type: "item" + } + { + id: "6749696D0F802C8E" + item: "gtceu:raw_goethite" + type: "item" + } + { + id: "322E7284449B296F" + item: "gtceu:raw_hematite" + type: "item" + } + ] + title: "Limonite" + x: 1.5d + y: -3.5d + } + { + dependencies: ["41730E340B3D8EDA"] + icon: "gtceu:magnetite_ore" + id: "260E516A219825A2" + size: 0.9d + subtitle: "Source of Iron, Gold, Vanadium" + tasks: [ + { + id: "2814C224F95FA845" + item: "gtceu:raw_magnetite" + type: "item" + } + { + id: "2E5F8E8AC59E87CF" + item: "gtceu:raw_vanadium_magnetite" + type: "item" + } + { + id: "15315A8A2513F7E4" + item: "minecraft:raw_gold" + type: "item" + } + ] + title: "Magnetite" + x: 2.5d + y: -3.5d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "An excellent Iron-Copper hybrid vein." + "" + "Chalcopyrite will play an essential role in the late game for Platinum Group Sludge." + ] + icon: "gtceu:pyrite_ore" + id: "03FBBA4A693011A8" + size: 0.9d + subtitle: "Source of Copper, Iron" + tasks: [ + { + id: "21D9BE0CDF8D20D0" + item: "gtceu:raw_chalcopyrite" + type: "item" + } + { + id: "1915E87E03CA2995" + item: "minecraft:raw_iron" + type: "item" + } + { + id: "17AD746C72314452" + item: "gtceu:raw_pyrite" + type: "item" + } + { + id: "1EDF0D3646DB3983" + item: "minecraft:raw_copper" + type: "item" + } + ] + title: "Pyrite" + x: 3.5d + y: -3.5d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "A great vein for the early game. Copper and Tin to make Bronze, Realgar for your first source of Arsenic, and Zeolite for... nothing much." + "{@pagebreak}" + "&l&3Lore:&r&o Due to auto-generated recipes, Zeolite used to be electrolyzed in batches of 141. Oops!" + ] + icon: "gtceu:chalcopyrite_ore" + id: "4826DCD2FC457EA5" + size: 0.9d + subtitle: "Source of Copper, Tin" + tasks: [ + { + id: "21B8E250B773443C" + item: "gtceu:raw_chalcopyrite" + type: "item" + } + { + id: "2C704F920F765D2D" + item: "gtceu:raw_zeolite" + type: "item" + } + { + id: "2AA6111227CF13B3" + item: "gtceu:raw_cassiterite" + type: "item" + } + { + id: "5EA6E475025D758C" + item: "gtceu:raw_realgar" + type: "item" + } + ] + title: "Chalcopyrite" + x: 4.5d + y: -3.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: ["A pure, very rich Tin vein - excellent for early game."] + icon: "gtceu:cassiterite_ore" + id: "3B379794A3030C73" + size: 0.9d + subtitle: "Source of Tin" + tasks: [ + { + id: "46C302CBE74092FC" + item: "gtceu:raw_tin" + type: "item" + } + { + id: "55D733978CCBA87D" + item: "gtceu:raw_cassiterite" + type: "item" + } + ] + title: "Cassiterite" + x: 5.0d + y: -2.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "A decent alternative to the pure Tin vein if you haven't found one yet." + "" + "The other ores are as good as decoration." + ] + icon: "gtceu:cassiterite_sand_ore" + id: "41616C31D9C08648" + size: 0.9d + subtitle: "Source of Tin" + tasks: [ + { + id: "281CC5BB43AB6FBC" + item: "gtceu:raw_cassiterite_sand" + type: "item" + } + { + id: "0A0980AD4738EF96" + item: "gtceu:raw_garnet_sand" + type: "item" + } + { + id: "28AFE5A9181D76A7" + item: "gtceu:raw_asbestos" + type: "item" + } + { + id: "3842A89827031CCB" + item: "gtceu:raw_diatomite" + type: "item" + } + ] + title: "Cassiterite Sand" + x: 5.5d + y: -1.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: ["Coal as an ore is hardly worth it because of the additional step(s) required to turn it into usable fuel, but it's still good to have some in your back pocket."] + icon: "minecraft:coal_ore" + id: "1E27C654E2F6FFF2" + size: 0.9d + subtitle: "Source of pollution" + tasks: [{ + id: "5FC26FB906B6F0A2" + item: "minecraft:coal" + type: "item" + }] + title: "Coal" + x: 5.5d + y: 0.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "Your only source of Diamond!" + "" + "Diamond has &6five times more durability&r than Iron for tools. The catch is that you'll need Diamond Plates for some tools, which is gated behind the Cutting Machine." + "" + "Diamond and Graphite both electrolyze into a ton of Carbon." + "" + "&cNote:&r Avoid macerating Diamonds in the early game. Recovering gem dusts into the actual gem cannot be done for a while." + ] + icon: "gtceu:graphite_ore" + id: "1B45DB5C85B68182" + size: 0.9d + subtitle: "Source of Diamond, Carbon" + tasks: [ + { + id: "774FD60E5F9C5225" + item: "gtceu:raw_graphite" + type: "item" + } + { + id: "2B74642C6B76656E" + item: "gtceu:raw_diamond" + type: "item" + } + { + id: "00FC22EEB40F9783" + item: "minecraft:coal" + type: "item" + } + ] + title: "Graphite" + x: 5.5d + y: 1.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "Your one-stop-shop for sources of Chlorine." + "" + "Lithium can be obtained from Lepidolite Ore Processing." + ] + icon: "gtceu:salt_ore" + id: "5289D5049A236D55" + size: 0.9d + subtitle: "Source of Salt, Chlorine, Lithium, Fluorine" + tasks: [ + { + id: "13B468D35939891B" + item: "gtceu:raw_salt" + type: "item" + } + { + id: "37199835CDD92171" + item: "gtceu:raw_rock_salt" + type: "item" + } + { + id: "1C5608B78BB94EF0" + item: "gtceu:raw_lepidolite" + type: "item" + } + { + id: "6D3D2CBF04EA7874" + item: "gtceu:raw_spodumene" + type: "item" + } + ] + title: "Gamer Rage" + x: 5.0d + y: 2.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "This vein is only ever good for its Magnesium starting in the mid game." + "" + "However, Olivine has its uses, as it can substitute Emerald in many recipes." + ] + icon: "gtceu:olivine_ore" + id: "7C1B5559A03F6E02" + size: 0.9d + subtitle: "Source of Magnesium" + tasks: [ + { + id: "0428A9705DCDEBC2" + item: "gtceu:raw_bentonite" + type: "item" + } + { + id: "387BAF2D08F8252F" + item: "gtceu:raw_magnesite" + type: "item" + } + { + id: "1AEF16C083DB932C" + item: "gtceu:raw_olivine" + type: "item" + } + { + id: "6AA7AF45E3FC02CE" + item: "gtceu:raw_glauconite_sand" + type: "item" + } + ] + title: "Olivine" + x: 4.5d + y: 3.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "It's shiny!" + "" + "You wish you could make jewelry out of it." + ] + icon: "gtceu:red_garnet_ore" + id: "178285129CEA9F9F" + size: 0.9d + subtitle: "Source of Necklaces" + tasks: [ + { + id: "50787547A7F0A72E" + item: "gtceu:raw_red_garnet" + type: "item" + } + { + id: "66ADB2741F652DFD" + item: "gtceu:raw_yellow_garnet" + type: "item" + } + { + id: "3DB2F28F248E5030" + item: "gtceu:raw_amethyst" + type: "item" + } + { + id: "74912302B5E832B7" + item: "gtceu:raw_opal" + type: "item" + } + ] + title: "Garnet" + x: 3.5d + y: 3.5d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "Anyone remember Forestry?" + "" + "This is pretty much the one vein you want to tap in for Phosphorus, which requires quite a few steps of processing to obtain." + "" + "Pyrochlore will eventually become extremely valuable, as it is a source of Niobium." + ] + icon: "gtceu:apatite_ore" + id: "70252B72F7728EFD" + size: 0.9d + subtitle: "Source of Calcium, Phosphorus, Niobium" + tasks: [ + { + id: "1091719F41C151CE" + item: "gtceu:raw_apatite" + type: "item" + } + { + id: "469D723F9710A9C1" + item: "gtceu:raw_tricalcium_phosphate" + type: "item" + } + { + id: "03E0E4E97A8DF31E" + item: "gtceu:raw_pyrochlore" + type: "item" + } + ] + title: "Apatite" + x: 2.5d + y: 3.5d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "Your classic Redstone vein." + "" + "Ruby is very important for the Chrome it contains." + ] + icon: "minecraft:redstone_ore" + id: "2E5A71CED4B01657" + size: 0.9d + subtitle: "Source of Redstone, Ruby, Chrome, Mercury" + tasks: [ + { + id: "2CE255679DBEF5D8" + item: "gtceu:raw_redstone" + type: "item" + } + { + id: "0E2985CCA3ADC16D" + item: "gtceu:raw_ruby" + type: "item" + } + { + id: "086C90A681E3DAC8" + item: "gtceu:raw_cinnabar" + type: "item" + } + ] + title: "Redstone" + x: 1.5d + y: 3.5d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "Both Sapphire variants serve as your primary source of Aluminium until you can unlock other electrolysis recipes in MV." + "" + "The other two gems are mediocre at best." + ] + icon: "gtceu:sapphire_ore" + id: "6EFE154D32A2155E" + size: 0.9d + subtitle: "Source of Aluminium" + tasks: [ + { + id: "1318A25CD8DF8CC8" + item: "gtceu:raw_almandine" + type: "item" + } + { + id: "4621A5772F8A1346" + item: "gtceu:raw_pyrope" + type: "item" + } + { + id: "74E7B27F19B5BB90" + item: "gtceu:raw_sapphire" + type: "item" + } + { + id: "597389A21B4802B9" + item: "gtceu:raw_green_sapphire" + type: "item" + } + ] + title: "Sapphire" + x: 0.5d + y: 3.5d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "Good source of &6Heavy Oil&r, which is useful for &6Diesel&r setups early on." + "" + "If you don't want to process the ore entirely, you can &bCentrifuge&r it directly." + ] + icon: "gtceu:oilsands_ore" + id: "7C35B6B0B4CFFEB2" + size: 0.9d + subtitle: "Source of the American Dream" + tasks: [{ + id: "301C4CD1E47E2D02" + item: "gtceu:raw_oilsands" + type: "item" + }] + title: "Oilsands" + x: -0.5d + y: 3.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: ["This one's nothing but a meme. It's literally called a Lubricant vein."] + icon: "gtceu:soapstone_ore" + id: "676667089653641C" + size: 0.9d + subtitle: "Source of Lubricant" + tasks: [ + { + id: "4E280784AE8DC125" + item: "gtceu:raw_soapstone" + type: "item" + } + { + id: "232376309055C021" + item: "gtceu:raw_talc" + type: "item" + } + { + id: "634BF4E9CE99821E" + item: "gtceu:raw_glauconite_sand" + type: "item" + } + { + id: "73EFE59001EDA5CC" + item: "gtceu:raw_pentlandite" + type: "item" + } + ] + title: "Soapstone" + x: -1.0d + y: 2.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "Did you know Lazurite and Sodalite can substitute Lapis in enchanting?" + "" + "Sodalite is the most valuable Ore here, thanks to its electrolysis in the MV Age." + ] + icon: "gtceu:lapis_ore" + id: "39A58AFE2E0C13EB" + size: 0.9d + subtitle: "Source of Lapis Lazuli, Aluminium, Sodium, Chlorine" + tasks: [ + { + id: "3E903B26B6E0D98E" + item: "gtceu:raw_lazurite" + type: "item" + } + { + id: "32D7780756D44749" + item: "gtceu:raw_sodalite" + type: "item" + } + { + id: "606762EB6B4E6B44" + item: "gtceu:raw_lapis" + type: "item" + } + { + id: "2A1B5CB79B4824D2" + item: "gtceu:raw_calcite" + type: "item" + } + ] + title: "Lapis" + x: -1.5d + y: 1.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "Pyrolusite is what you're here for. It smelts directly into Manganese, which is needed in bulk for the &6HV&r Age." + "" + "Tantalite eventually becomes extremely valuable thanks to Niobium byproducts." + ] + icon: "gtceu:pyrolusite_ore" + id: "2C75A50B17AA9AF1" + size: 0.9d + subtitle: "Source of Manganese" + tasks: [ + { + id: "10FC904696261AF3" + item: "gtceu:raw_grossular" + type: "item" + } + { + id: "2AB5A89CE949A602" + item: "gtceu:raw_spessartine" + type: "item" + } + { + id: "6119F8F02D09746A" + item: "gtceu:raw_pyrolusite" + type: "item" + } + { + id: "3C4F10C849D57CEE" + item: "gtceu:raw_tantalite" + type: "item" + } + ] + title: "Pyrolusite" + x: -1.5d + y: 0.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: ["The most consistent source of Lead and Silver."] + icon: "gtceu:galena_ore" + id: "14587AE142D84E12" + size: 0.9d + subtitle: "Source of Lead, Silver" + tasks: [ + { + id: "4E3A072619DD0ADD" + item: "gtceu:raw_galena" + type: "item" + } + { + id: "630590BF96CFC43C" + item: "gtceu:raw_silver" + type: "item" + } + { + id: "1F04EE0BC55BBC3D" + item: "gtceu:raw_lead" + type: "item" + } + ] + title: "Galena" + x: -1.5d + y: -1.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: ["Your one and only trusty source for Nickel."] + icon: "gtceu:nickel_ore" + id: "38C955F6CBDD95BD" + size: 0.9d + subtitle: "Source of Nickel, Cobalt" + tasks: [ + { + id: "2B48BE1948B21FA3" + item: "gtceu:raw_garnierite" + type: "item" + } + { + id: "7C7612EE2B7E4EC5" + item: "gtceu:raw_nickel" + type: "item" + } + { + id: "67E57FC9827B5092" + item: "gtceu:raw_cobaltite" + type: "item" + } + { + id: "037ACF0F26406F6A" + item: "gtceu:raw_pentlandite" + type: "item" + } + ] + title: "Nickel" + x: -1.0d + y: -2.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: [ + "A source of Bauxite for your first ever Titanium." + "" + "Kyanite and Mica have decent decompositions, but there are better options." + ] + icon: "gtceu:mica_ore" + id: "0B4BA438FE7F3640" + size: 0.9d + subtitle: "Source of Aluminium, Fluorine, Titanium" + tasks: [ + { + id: "7296DE6280CBC6A1" + item: "gtceu:raw_kyanite" + type: "item" + } + { + id: "74D148653E7A1B25" + item: "gtceu:raw_mica" + type: "item" + } + { + id: "6173C7077E889C16" + item: "gtceu:raw_bauxite" + type: "item" + } + { + id: "0091A8A8857BFCA3" + item: "gtceu:raw_pollucite" + type: "item" + } + ] + title: "Mica" + x: -0.5d + y: -3.0d + } + { + dependencies: ["41730E340B3D8EDA"] + description: ["The worst Iron vein. It's helpful in the early game, but that's about it."] + icon: "gtceu:granitic_mineral_sand_ore" + id: "5295C4AEFA8417F3" + size: 0.9d + subtitle: "Source of Iron" + tasks: [ + { + id: "0A9878360139CD46" + item: "gtceu:raw_basaltic_mineral_sand" + type: "item" + } + { + id: "4080824C57EFA2C2" + item: "gtceu:raw_granitic_mineral_sand" + type: "item" + } + { + id: "37B33325ED63458D" + item: "gtceu:raw_fullers_earth" + type: "item" + } + { + id: "1399C23538D97FDE" + item: "gtceu:raw_gypsum" + type: "item" + } + ] + title: "Mineral Sand" + x: 0.5d + y: -3.5d + } + { + dependencies: ["7CAD6FF241A827F7"] + description: ["Rare Earth vein for progression in the &5EV&r age and onwards."] + icon: "gtceu:netherrack_bastnasite_ore" + id: "2171AF09E76A5968" + size: 0.9d + subtitle: "Source of Rare Earth, Neodymium, Fluorine" + tasks: [ + { + id: "7628A17F2E48C5E7" + item: "gtceu:raw_bastnasite" + type: "item" + } + { + id: "20F2A4B11E2086CB" + item: "gtceu:raw_monazite" + type: "item" + } + { + id: "5233FC3D4022C248" + item: "gtceu:raw_neodymium" + type: "item" + } + ] + title: "Bastnatite" + x: 7.5d + y: -3.0d + } + { + dependencies: ["7CAD6FF241A827F7"] + description: ["Emerald is the useful ore here. It's used in small quantities in &bMV&r Age, and is a part of the Crystal process for Crystal and Wetware circuits much later on."] + icon: "gtceu:netherrack_emerald_ore" + id: "594D84730913698A" + size: 0.9d + subtitle: "Source of Beryllium, Emerald, Thorium" + tasks: [ + { + id: "14C64BEBBC783475" + item: "gtceu:raw_beryllium" + type: "item" + } + { + id: "2C9AE00CBFC47850" + item: "gtceu:raw_emerald" + type: "item" + } + { + id: "2CFDEB3CBF188CB9" + item: "gtceu:raw_thorium" + type: "item" + } + ] + title: "Emerald" + x: 8.5d + y: -4.0d + } + { + dependencies: ["7CAD6FF241A827F7"] + description: [ + "This vein is very rare!" + "" + "It's basically Molybdenum, plus less important materials." + ] + icon: "gtceu:netherrack_molybdenum_ore" + id: "63CB3C9F5A61E0C4" + size: 0.9d + subtitle: "Source of Molybdenum" + tasks: [ + { + id: "382A7CC243D7042E" + item: "gtceu:raw_wulfenite" + type: "item" + } + { + id: "5C1C4E3F40124FC4" + item: "gtceu:raw_molybdenite" + type: "item" + } + { + id: "38AF18FEEE493EB7" + item: "gtceu:raw_molybdenum" + type: "item" + } + { + id: "774C2E5939FE97B9" + item: "gtceu:raw_powellite" + type: "item" + } + ] + title: "Molybdenum" + x: 9.5d + y: -4.0d + } + { + dependencies: ["7CAD6FF241A827F7"] + description: [ + "Your ticket into Applied Energistics 2 is to mine some of that Certus Quartz." + "" + "Barite electrolyses into Barium, which you will need at some point." + ] + icon: "gtceu:netherrack_certus_quartz_ore" + id: "517D50E748A129AB" + size: 0.9d + subtitle: "Source of AE2, Barium" + tasks: [ + { + id: "753C65ED1CA407C7" + item: "gtceu:raw_quartzite" + type: "item" + } + { + id: "67D3F0CB9F86C4B1" + item: "gtceu:raw_certus_quartz" + type: "item" + } + { + id: "5E2B885CEDBB3612" + item: "gtceu:raw_barite" + type: "item" + } + ] + title: "Certus Quartz" + x: 10.5d + y: -3.0d + } + { + dependencies: ["7CAD6FF241A827F7"] + description: [ + "Electrotine is important for progression in the &6HV&r Age. It centrifuges into Electrum, a source of Gold and Silver, and Redstone." + "" + "Saltpeter is used in a few reactions, and the other two ores here are pretty bad." + "{@pagebreak}" + "&l&3Lore:&r&o Does Nikolite ring a bell? It was the ancestor of Electrotine in RedPower." + ] + icon: "gtceu:netherrack_saltpeter_ore" + id: "1F572D638AAACA21" + size: 0.9d + subtitle: "Source of Potassium, Electrum" + tasks: [ + { + id: "5483A769AEEA0FA0" + item: "gtceu:raw_saltpeter" + type: "item" + } + { + id: "516DBCF047AE54F5" + item: "gtceu:raw_diatomite" + type: "item" + } + { + id: "0D26545E6CC6046C" + item: "gtceu:raw_electrotine" + type: "item" + } + { + id: "35EEFC7F426C571D" + item: "gtceu:raw_alunite" + type: "item" + } + ] + title: "Saltpeter" + x: 11.0d + y: -2.0d + } + { + dependencies: ["7CAD6FF241A827F7"] + description: [ + "Both Topaz ores are absolutely excellent for electrolysis." + "" + "The best Fluorine source." + ] + icon: "gtceu:netherrack_topaz_ore" + id: "37EC97FB0FC6C56D" + size: 0.9d + subtitle: "Source of Copper, Fluorine" + tasks: [ + { + id: "29303BBBF186EA1B" + item: "gtceu:raw_blue_topaz" + type: "item" + } + { + id: "73E7A603F86446FC" + item: "gtceu:raw_topaz" + type: "item" + } + { + id: "74FEBF511ED054F7" + item: "gtceu:raw_chalcocite" + type: "item" + } + { + id: "78BC31A5EA9316A0" + item: "gtceu:raw_bornite" + type: "item" + } + ] + title: "Topaz" + x: 10.5d + y: -1.0d + } + { + dependencies: ["7CAD6FF241A827F7"] + description: [ + "Almost a pure Copper vein." + "" + "Stibnite smelts directly into Antimony, which you will want in the &7LV&r Age." + ] + icon: "gtceu:netherrack_tetrahedrite_ore" + id: "45B62B35180593EA" + size: 0.9d + subtitle: "Source of Copper, Antimony" + tasks: [ + { + id: "65BB3345F5602A55" + item: "gtceu:raw_tetrahedrite" + type: "item" + } + { + id: "4253F5C16717E664" + item: "minecraft:raw_copper" + type: "item" + } + { + id: "30CFBE92202683E8" + item: "gtceu:raw_stibnite" + type: "item" + } + ] + title: "Tetrahedrite" + x: 9.5d + y: 0.0d + } + { + dependencies: ["7CAD6FF241A827F7"] + description: [ + "This Nether Limonite vein variant is not to be slept on." + "" + "Thanks to the 2x yield, this is an excellent source of Iron and Gold." + ] + icon: "gtceu:netherrack_yellow_limonite_ore" + id: "0AFADD21454D968E" + size: 0.9d + subtitle: "Source of Iron, Gold" + tasks: [ + { + id: "0C549A9F07E02FA6" + item: "gtceu:raw_yellow_limonite" + type: "item" + } + { + id: "0EDAF96D2A679486" + item: "minecraft:raw_iron" + type: "item" + } + { + id: "673D33A59E428107" + item: "minecraft:raw_gold" + type: "item" + } + ] + title: "Limonite" + x: 8.5d + y: 0.0d + } + { + dependencies: ["7CAD6FF241A827F7"] + description: [ + "Your first Nether expedition will be for Sulfur, which is found in this vein!" + "" + "Sphalerite is extremely valuable, as its ore processing gives Gallium. It also smelts directly into Zinc." + ] + icon: "gtceu:netherrack_sulfur_ore" + id: "030E299F75640977" + size: 0.9d + subtitle: "Source of Sulfur, Iron, Zinc" + tasks: [ + { + id: "022CC6EDF95C7696" + item: "gtceu:raw_sulfur" + type: "item" + } + { + id: "6F3BBA2545C154CD" + item: "gtceu:raw_pyrite" + type: "item" + } + { + id: "61F9BD58FBB8804F" + item: "gtceu:raw_sphalerite" + type: "item" + } + ] + title: "Sulfur" + x: 7.5d + y: -1.0d + } + { + dependencies: ["7CAD6FF241A827F7"] + description: [ + "Your classic Nether Quartz vein." + "" + "Silicon isn't too difficult to come by, but Quartzite isn't a bad source." + ] + icon: "gtceu:netherrack_nether_quartz_ore" + id: "0269FCDE2628904A" + size: 0.9d + subtitle: "Source of Nether Quartz, Silicon" + tasks: [ + { + id: "3ABB4181FEA31D22" + item: "gtceu:raw_nether_quartz" + type: "item" + } + { + id: "152834A4F7A00AEC" + item: "gtceu:raw_quartzite" + type: "item" + } + ] + title: "Quartz" + x: 7.0d + y: -2.0d + } + { + dependencies: ["41D32C5178760F47"] + description: [ + "You may already have Iron, but don't sleep on this vein." + "" + "Chromite is an excellent source of Chrome, and Vanadium is needed in higher quantities in the late game." + ] + icon: "gtceu:endstone_magnetite_ore" + id: "4FC668EF2BF294ED" + subtitle: "Source of Iron, Vanadium, Gold, Chrome" + tasks: [ + { + id: "221E6D04EBEC9DDE" + item: "gtceu:raw_magnetite" + type: "item" + } + { + id: "595577EA15045970" + item: "gtceu:raw_vanadium_magnetite" + type: "item" + } + { + id: "22990DDA1E1B862C" + item: "gtceu:raw_chromite" + type: "item" + } + { + id: "48CBB7AE11A1F841" + item: "minecraft:raw_gold" + type: "item" + } + ] + title: "Magnetite" + x: 8.0d + y: 1.5d + } + { + dependencies: ["41D32C5178760F47"] + description: [ + "Naquadah from the TV series Stargate! An essential material from &dLuV&r Age onwards." + "" + "Naquadah can be processed in &dLuV&r Age for Titanium, Trinium, Barium, Gallium, Indium, Phosphorus, Enriched Naquadah, and Naquadria. Versatile!" + "" + "Plutonium is used to start the Radon loop, required in &1IV&r Age." + ] + icon: "gtceu:endstone_naquadah_ore" + id: "143B1AE1F3CF53EF" + subtitle: "Source of... a lot." + tasks: [ + { + id: "310ED3BE9C7FD9E2" + item: "gtceu:raw_naquadah" + type: "item" + } + { + id: "21A34924E41D1BE6" + item: "gtceu:raw_plutonium" + type: "item" + } + ] + title: "Naquadah" + x: 10.0d + y: 1.5d + } + { + dependencies: ["41D32C5178760F47"] + description: [ + "Platinum starts seeing usage in &5EV&r." + "" + "The Platinum Group Sludge chain becomes a requirement in &1IV&r, and Sheldonite is the best ore to kickstart your processing." + "{@pagebreak}" + "&l&3Lore:&r&o The actual name for Sheldonite ore is actually Cooperite. GregoriusT thought it was haha funny to make jokes about Sheldon Cooper, despite &lnot&r being the person the ore was named after! And so we kept the haha funny joke going." + ] + icon: "gtceu:endstone_cooperite_ore" + id: "4D76C334B251EB3A" + subtitle: "Source of a lot, again" + tasks: [ + { + id: "4547E85950CB15E4" + item: "gtceu:raw_bornite" + type: "item" + } + { + id: "2779AA47A008FE68" + item: "gtceu:raw_cooperite" + type: "item" + } + { + id: "41E8420E7558A052" + item: "gtceu:raw_platinum" + type: "item" + } + { + id: "1CE21684D9A3CB10" + item: "gtceu:raw_palladium" + type: "item" + } + ] + title: "Sheldonite" + x: 8.0d + y: 4.5d + } + { + dependencies: ["41D32C5178760F47"] + description: [ + "Your one and only Tungsten source! (You could technically get Tungstate from macerating End Stone... but the yield is tiny.)" + "" + "An extremely important veinm, as Tungsten is used in vast amounts in &1IV&r Age and onwards." + ] + icon: "gtceu:endstone_scheelite_ore" + id: "5AA98D1298FD90BA" + subtitle: "Source of Tungsten, Lithium" + tasks: [ + { + id: "30446661E519BD77" + item: "gtceu:raw_scheelite" + type: "item" + } + { + id: "05FE206449587AFC" + item: "gtceu:raw_tungstate" + type: "item" + } + { + id: "568AE4406565E837" + item: "gtceu:raw_lithium" + type: "item" + } + ] + title: "Scheelite" + x: 10.0d + y: 4.5d + } + { + dependencies: ["41D32C5178760F47"] + description: ["This is a much more sane vein to mine to get Aluminium and Titanium over the Overworld Mica vein."] + icon: "gtceu:endstone_bauxite_ore" + id: "40B40DF0D1295A90" + subtitle: "Source of Aluminium, Titanium, Gallium" + tasks: [ + { + id: "165615C81FEAE3C3" + item: "gtceu:raw_bauxite" + type: "item" + } + { + id: "733D9A9B816EFA73" + item: "gtceu:raw_ilmenite" + type: "item" + } + { + id: "62761B7C37615A6D" + item: "gtceu:raw_aluminium" + type: "item" + } + ] + title: "Bauxite" + x: 7.0d + y: 3.0d + } + { + dependencies: ["41D32C5178760F47"] + description: [ + "The one and only vein for Uranium!" + "" + "Uranium has a few minor uses in &5EV&r Age and beyond. Nuclear Reactors are planned for GTCEu in the future... keep your eyes peeled." + ] + icon: "gtceu:endstone_pitchblende_ore" + id: "5ED483A04095EFA3" + subtitle: "Source of Uranium, Thorium, Lead" + tasks: [ + { + id: "6174FF347A1D09AE" + item: "gtceu:raw_pitchblende" + type: "item" + } + { + id: "449DE0416421D8ED" + item: "gtceu:raw_uraninite" + type: "item" + } + ] + title: "Pitchblende" + x: 11.0d + y: 3.0d + } + ] + title: "Ore Generation" +} diff --git a/config/ftbquests/quests/chapters/progression.snbt b/config/ftbquests/quests/chapters/progression.snbt index 8c47020..798e6ef 100644 --- a/config/ftbquests/quests/chapters/progression.snbt +++ b/config/ftbquests/quests/chapters/progression.snbt @@ -1,576 +1,576 @@ -{ - default_hide_dependency_lines: false - default_quest_shape: "" - disable_toast: true - filename: "progression" - group: "1C1C4FB2AFCF489D" - icon: "gtceu:basic_electronic_circuit" - id: "28EBC0FF82EFD94B" - order_index: 0 - quest_links: [ - { - id: "2BB2FC2D9D2F2E57" - linked_quest: "4B979482EF026BFF" - shape: "rsquare" - size: 0.75d - x: 0.0d - y: 0.0d - } - { - id: "77A0335E38D755CA" - linked_quest: "0DBC148D92A9F69F" - shape: "rsquare" - size: 0.8d - x: 0.0d - y: 1.0d - } - { - id: "750818879C23F373" - linked_quest: "26394C1290D70AB6" - shape: "rsquare" - size: 0.8d - x: 1.0d - y: 2.0d - } - { - id: "0074100DE2B5BE5A" - linked_quest: "5E76D4C24026157D" - shape: "rsquare" - size: 0.8d - x: 2.0d - y: 0.0d - } - { - id: "1C05814535C12FED" - linked_quest: "60D7F6C1EE918B66" - shape: "rsquare" - size: 0.75d - x: 1.0d - y: 1.0d - } - { - id: "513A34184609CA31" - linked_quest: "5C17BF90DA2AAEEE" - shape: "rsquare" - size: 0.75d - x: 1.0d - y: 0.0d - } - { - id: "22CF428EE30F5B4B" - linked_quest: "38DE506FF5B32031" - shape: "rsquare" - size: 0.8d - x: 2.0d - y: 1.0d - } - { - id: "33618A4FD8ED62D7" - linked_quest: "5063FDFFBE3E4855" - shape: "rsquare" - size: 0.75d - x: 2.0d - y: 2.0d - } - { - id: "0B4D429E3441C906" - linked_quest: "4AFD3073C731A1E4" - shape: "rsquare" - size: 0.8d - x: 2.0d - y: 3.0d - } - { - id: "5572AB3517FCEE5F" - linked_quest: "3CF550B81716B8B9" - shape: "rsquare" - size: 0.8d - x: 0.0d - y: -1.0d - } - { - id: "2B8FBCD290196265" - linked_quest: "14D277A164202FF8" - shape: "rsquare" - size: 0.8d - x: 2.0d - y: 4.0d - } - { - id: "0E8AC841C484408C" - linked_quest: "15EC934CE8F4DC86" - shape: "rsquare" - size: 0.8d - x: 2.0d - y: -1.0d - } - { - id: "6ABFBA6855A6E7E9" - linked_quest: "196FC518F744B983" - shape: "rsquare" - size: 0.8d - x: 3.0d - y: 2.0d - } - { - id: "629EAE6BC0519572" - linked_quest: "0017FFFAD7CD2EFE" - shape: "rsquare" - size: 0.75d - x: 3.0d - y: 3.0d - } - { - id: "59568D32C47265ED" - linked_quest: "5CC9B0E832545569" - shape: "rsquare" - size: 0.75d - x: 3.0d - y: 4.0d - } - { - id: "42DA2C0B99DB2545" - linked_quest: "58BBD540D7D4FF01" - shape: "rsquare" - size: 0.8d - x: 3.0d - y: 5.0d - } - { - id: "39C4E4082B9B5731" - linked_quest: "49C1D61741AA288E" - shape: "rsquare" - size: 0.8d - x: 4.0d - y: 3.0d - } - { - id: "346904314F61ABDB" - linked_quest: "698B5F65F2DE4439" - shape: "rsquare" - size: 0.75d - x: 4.0d - y: 4.0d - } - { - id: "1C0407D7B45603FC" - linked_quest: "145F71A817C5996E" - shape: "rsquare" - size: 0.75d - x: 4.0d - y: 5.0d - } - { - id: "20BCF31B1430ECFC" - linked_quest: "327C3E02CD751453" - shape: "rsquare" - size: 0.8d - x: 4.0d - y: 6.0d - } - { - id: "384FE989BF9BD89D" - linked_quest: "082AB255886E73C2" - shape: "rsquare" - size: 0.8d - x: 6.0d - y: 5.0d - } - { - id: "3DD1B0AE6630A8E5" - linked_quest: "370FC1CDF5F9A9CC" - shape: "rsquare" - size: 0.8d - x: 6.0d - y: 6.0d - } - { - id: "519774012E47875A" - linked_quest: "359121584E056022" - shape: "rsquare" - size: 0.8d - x: 6.0d - y: 7.0d - } - { - id: "0B488F9F519FBA61" - linked_quest: "3B49BD004F38E1A2" - shape: "rsquare" - size: 0.8d - x: 6.0d - y: 8.0d - } - { - id: "025C3D8C61A9C011" - linked_quest: "42CD789B8C40E424" - shape: "rsquare" - size: 0.8d - x: 5.0d - y: 4.0d - } - { - id: "54F1B023BEC98314" - linked_quest: "47087361D6DE7DCF" - shape: "rsquare" - size: 0.75d - x: 5.0d - y: 5.0d - } - { - id: "4EABE2BF51A06FC8" - linked_quest: "7AE681E2AB31EA0D" - shape: "rsquare" - size: 0.75d - x: 5.0d - y: 6.0d - } - { - id: "607E9492E895927E" - linked_quest: "79E4E53E9DF45549" - shape: "rsquare" - size: 0.8d - x: 5.0d - y: 7.0d - } - ] - quests: [ - { - dependencies: [ - "3CF550B81716B8B9" - "0DBC148D92A9F69F" - "4B979482EF026BFF" - ] - description: [ - "Early game Circuits are hand craftable." - "" - "Pick up the &3Circuit Assembler&r to make them a lot more efficient." - ] - hide_dependency_lines: true - icon: "gtceu:bronze_machine_casing" - id: "4252B1AF36FFB4F6" - size: 0.85d - subtitle: "Hand crafted and artisanal" - title: "Craftable in &6Steam Age&r and &7LV&r" - x: 0.0d - y: -2.0d - } - { - dependencies: [ - "60D7F6C1EE918B66" - "5C17BF90DA2AAEEE" - "26394C1290D70AB6" - ] - description: [ - "The &9Integrated&r Circuit line may not be a strict upgrade in terms of cost, but will tide you over as a stepping stone towards the next tier." - "" - "They will require a MV &3Laser Engraver&r and a MV &3Cutting Machine&r." - "{@pagebreak}" - "&l&3Lore:&r&o In Omnifactory, and in previous Gregicality, this circuit line was called &9Refined&r and was standardized like further tiers." - ] - hide_dependency_lines: true - icon: "gtceu:mv_machine_hull" - id: "5E4FBB2287D9E635" - size: 0.85d - subtitle: "Integrated Dynamics" - title: "Craftable in &bMV&r" - x: 1.0d - y: -2.0d - } - { - dependencies: [ - "15EC934CE8F4DC86" - "38DE506FF5B32031" - "5063FDFFBE3E4855" - "14D277A164202FF8" - "4AFD3073C731A1E4" - "5E76D4C24026157D" - ] - description: [ - "&eMicro&r Circuits are where the &3Cleanroom&r becomes a requirement to progress." - "" - "Don't get caught out by the &aMainframe&r - it requires a &3HV Circuit Assembler&r." - ] - hide_dependency_lines: true - icon: "gtceu:hv_machine_hull" - id: "1D717E742E50A6BD" - size: 0.85d - subtitle: "Micro Miners" - title: "Craftable in &bMV&r and &6HV&r" - x: 2.0d - y: -2.0d - } - { - dependencies: [ - "196FC518F744B983" - "5CC9B0E832545569" - "0017FFFAD7CD2EFE" - "58BBD540D7D4FF01" - ] - description: [ - "This is the &9Nano&r Circuit line." - "" - "Starting from here, circuit progression will follow a pattern:" - "" - "&9-&r Processor" - "&9-&r Assembly" - "&9-&r Cupercomputer" - "&9-&r Mainframe" - ] - hide_dependency_lines: true - icon: "gtceu:ev_machine_hull" - id: "29C2A82490261F1C" - size: 0.85d - subtitle: "Nano Age" - title: "Craftable in &5EV&r" - x: 3.0d - y: -2.0d - } - { - dependencies: [ - "49C1D61741AA288E" - "327C3E02CD751453" - "698B5F65F2DE4439" - "145F71A817C5996E" - ] - description: [ - "Welcome to the &9Quantum&r Circuit line." - "" - "You may want to invest in &aPBI&r at this point, as &dAdvanced SMDs&r will skyrocket your circuit production." - ] - hide_dependency_lines: true - icon: "gtceu:iv_machine_hull" - id: "66A23AC2EE9BC4AE" - size: 0.85d - subtitle: "GregTech gets Quantum" - title: "Craftable in &1IV&r" - x: 4.0d - y: -2.0d - } - { - dependencies: [ - "42CD789B8C40E424" - "79E4E53E9DF45549" - "47087361D6DE7DCF" - "7AE681E2AB31EA0D" - ] - description: [ - "This is the &9Crystal&r Circuit line." - "" - "It's locked behind &3Fusion&r." - ] - hide_dependency_lines: true - icon: "gtceu:luv_machine_hull" - id: "6906121936A688C0" - size: 0.85d - subtitle: "Crystallisation" - title: "Craftable in &dLuV&r" - x: 5.0d - y: -2.0d - } - { - dependencies: [ - "082AB255886E73C2" - "3B49BD004F38E1A2" - "370FC1CDF5F9A9CC" - "359121584E056022" - ] - description: [ - "This is the &9Wetware&r Circuit line." - "" - "It will be the biggest automation challenge to face in this modpack. Best of luck." - ] - hide_dependency_lines: true - icon: "gtceu:zpm_machine_hull" - id: "629E023752317A31" - size: 0.85d - subtitle: "Soft and Wetware" - title: "Craftable in &cZPM&r" - x: 6.0d - y: -2.0d - } - { - dependencies: [ - "3CF550B81716B8B9" - "15EC934CE8F4DC86" - ] - description: ["On this line you can see the Steam, or &8&8ULV&r, equivalents."] - hide_dependency_lines: true - icon: "gtceu:ulv_machine_casing" - id: "1C1976238A2FBEE0" - size: 0.85d - title: "&8ULV&r Circuits" - x: -1.0d - y: -1.0d - } - { - dependencies: [ - "5C17BF90DA2AAEEE" - "4B979482EF026BFF" - "5E76D4C24026157D" - ] - description: [ - "Circuits along this line are &7LV&r, and are interchangeable in recipes." - "" - "&cElectronic Circuits&r are the \"worst\" in terms of cost and effort required to produce, but you have to start somewhere." - "" - "&eBasic Integrated Processors&r act as a middle layer between &cElectronic Circuits&r and &2Microchip Processors.&r" - "" - "Finally, &2Microchip Processors&r will be the best option for the rest of the playthrough." - ] - hide_dependency_lines: true - icon: "gtceu:lv_machine_casing" - id: "7707E5B061A7FFF7" - size: 0.85d - title: "&7LV&r Circuits" - x: -1.0d - y: 0.0d - } - { - dependencies: [ - "60D7F6C1EE918B66" - "38DE506FF5B32031" - "0DBC148D92A9F69F" - ] - description: [ - "Circuits along this line are &bMV&r, and are interchangeable in recipes." - "" - "The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce." - ] - hide_dependency_lines: true - icon: "gtceu:mv_machine_casing" - id: "45CA8DCA8226945A" - size: 0.85d - title: "&bMV&r Circuits" - x: -1.0d - y: 1.0d - } - { - dependencies: [ - "196FC518F744B983" - "5063FDFFBE3E4855" - "26394C1290D70AB6" - ] - description: [ - "Circuits along this line are &6HV&r, and are interchangeable in recipes." - "" - "The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce." - ] - hide_dependency_lines: true - icon: "gtceu:hv_machine_casing" - id: "54CF2016ED44CC45" - size: 0.85d - title: "&6HV&r Circuits" - x: -1.0d - y: 2.0d - } - { - dependencies: [ - "49C1D61741AA288E" - "4AFD3073C731A1E4" - "0017FFFAD7CD2EFE" - ] - description: [ - "Circuits along this line are &5EV&r, and are interchangeable in recipes." - "" - "The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce." - ] - hide_dependency_lines: true - icon: "gtceu:ev_machine_casing" - id: "2A9ECD745E15A5D8" - size: 0.85d - title: "&5EV&r Circuits" - x: -1.0d - y: 3.0d - } - { - dependencies: [ - "42CD789B8C40E424" - "698B5F65F2DE4439" - "14D277A164202FF8" - "5CC9B0E832545569" - ] - description: [ - "Circuits along this line are &1IV&r, and are interchangeable in recipes." - "" - "The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce." - ] - hide_dependency_lines: true - icon: "gtceu:iv_machine_casing" - id: "5B0AC445672E14B6" - size: 0.85d - title: "&1IV&r Circuits" - x: -1.0d - y: 4.0d - } - { - dependencies: [ - "082AB255886E73C2" - "47087361D6DE7DCF" - "145F71A817C5996E" - "58BBD540D7D4FF01" - ] - description: [ - "Circuits along this line are &dLuV&r, and are interchangeable in recipes." - "" - "The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce." - "" - "Make sure to set up &3wetware board production&r as soon as possible! These take a &6very long time&r to make." - "" - "It's &dLuV&r, not &4LUV&r." - ] - hide_dependency_lines: true - icon: "gtceu:luv_machine_casing" - id: "140E91C53C30C096" - size: 0.85d - title: "&dLuV&r Circuits" - x: -1.0d - y: 5.0d - } - { - dependencies: [ - "370FC1CDF5F9A9CC" - "327C3E02CD751453" - "7AE681E2AB31EA0D" - ] - description: ["Circuits along this line are &cZPM&r, and are interchangeable in recipes."] - hide_dependency_lines: true - icon: "gtceu:zpm_machine_casing" - id: "2E00E10D4E92F64D" - size: 0.85d - title: "&cZPM&r Circuits" - x: -1.0d - y: 6.0d - } - { - dependencies: [ - "79E4E53E9DF45549" - "359121584E056022" - ] - description: ["Circuits along this line are &3UV&r, and are interchangeable for each other."] - hide_dependency_lines: true - icon: "gtceu:uv_machine_casing" - id: "35EFFA6C85EFCA58" - size: 0.85d - title: "&3UV&r Circuits" - x: -1.0d - y: 7.0d - } - { - dependencies: ["3B49BD004F38E1A2"] - description: [ - "Congratulations! You've reached the end of the circuit progression." - "" - "The only &4UHV&r circuit is the &6Wetware Mainframe&r, which is used for crafting some endgame stuff." - ] - hide_dependency_lines: true - icon: "gtceu:uhv_machine_casing" - id: "177ADFFD33DDA624" - size: 0.85d - title: "&4UHV&r Circuits" - x: -1.0d - y: 8.0d - } - ] - subtitle: ["A step forward is always rewarding"] - title: "Circuit Progression" -} +{ + default_hide_dependency_lines: false + default_quest_shape: "" + disable_toast: true + filename: "progression" + group: "1C1C4FB2AFCF489D" + icon: "gtceu:basic_electronic_circuit" + id: "28EBC0FF82EFD94B" + order_index: 0 + quest_links: [ + { + id: "2BB2FC2D9D2F2E57" + linked_quest: "4B979482EF026BFF" + shape: "rsquare" + size: 0.75d + x: 0.0d + y: 0.0d + } + { + id: "77A0335E38D755CA" + linked_quest: "0DBC148D92A9F69F" + shape: "rsquare" + size: 0.8d + x: 0.0d + y: 1.0d + } + { + id: "750818879C23F373" + linked_quest: "26394C1290D70AB6" + shape: "rsquare" + size: 0.8d + x: 1.0d + y: 2.0d + } + { + id: "0074100DE2B5BE5A" + linked_quest: "5E76D4C24026157D" + shape: "rsquare" + size: 0.8d + x: 2.0d + y: 0.0d + } + { + id: "1C05814535C12FED" + linked_quest: "60D7F6C1EE918B66" + shape: "rsquare" + size: 0.75d + x: 1.0d + y: 1.0d + } + { + id: "513A34184609CA31" + linked_quest: "5C17BF90DA2AAEEE" + shape: "rsquare" + size: 0.75d + x: 1.0d + y: 0.0d + } + { + id: "22CF428EE30F5B4B" + linked_quest: "38DE506FF5B32031" + shape: "rsquare" + size: 0.8d + x: 2.0d + y: 1.0d + } + { + id: "33618A4FD8ED62D7" + linked_quest: "5063FDFFBE3E4855" + shape: "rsquare" + size: 0.75d + x: 2.0d + y: 2.0d + } + { + id: "0B4D429E3441C906" + linked_quest: "4AFD3073C731A1E4" + shape: "rsquare" + size: 0.8d + x: 2.0d + y: 3.0d + } + { + id: "5572AB3517FCEE5F" + linked_quest: "3CF550B81716B8B9" + shape: "rsquare" + size: 0.8d + x: 0.0d + y: -1.0d + } + { + id: "2B8FBCD290196265" + linked_quest: "14D277A164202FF8" + shape: "rsquare" + size: 0.8d + x: 2.0d + y: 4.0d + } + { + id: "0E8AC841C484408C" + linked_quest: "15EC934CE8F4DC86" + shape: "rsquare" + size: 0.8d + x: 2.0d + y: -1.0d + } + { + id: "6ABFBA6855A6E7E9" + linked_quest: "196FC518F744B983" + shape: "rsquare" + size: 0.8d + x: 3.0d + y: 2.0d + } + { + id: "629EAE6BC0519572" + linked_quest: "0017FFFAD7CD2EFE" + shape: "rsquare" + size: 0.75d + x: 3.0d + y: 3.0d + } + { + id: "59568D32C47265ED" + linked_quest: "5CC9B0E832545569" + shape: "rsquare" + size: 0.75d + x: 3.0d + y: 4.0d + } + { + id: "42DA2C0B99DB2545" + linked_quest: "58BBD540D7D4FF01" + shape: "rsquare" + size: 0.8d + x: 3.0d + y: 5.0d + } + { + id: "39C4E4082B9B5731" + linked_quest: "49C1D61741AA288E" + shape: "rsquare" + size: 0.8d + x: 4.0d + y: 3.0d + } + { + id: "346904314F61ABDB" + linked_quest: "698B5F65F2DE4439" + shape: "rsquare" + size: 0.75d + x: 4.0d + y: 4.0d + } + { + id: "1C0407D7B45603FC" + linked_quest: "145F71A817C5996E" + shape: "rsquare" + size: 0.75d + x: 4.0d + y: 5.0d + } + { + id: "20BCF31B1430ECFC" + linked_quest: "327C3E02CD751453" + shape: "rsquare" + size: 0.8d + x: 4.0d + y: 6.0d + } + { + id: "384FE989BF9BD89D" + linked_quest: "082AB255886E73C2" + shape: "rsquare" + size: 0.8d + x: 6.0d + y: 5.0d + } + { + id: "3DD1B0AE6630A8E5" + linked_quest: "370FC1CDF5F9A9CC" + shape: "rsquare" + size: 0.8d + x: 6.0d + y: 6.0d + } + { + id: "519774012E47875A" + linked_quest: "359121584E056022" + shape: "rsquare" + size: 0.8d + x: 6.0d + y: 7.0d + } + { + id: "0B488F9F519FBA61" + linked_quest: "3B49BD004F38E1A2" + shape: "rsquare" + size: 0.8d + x: 6.0d + y: 8.0d + } + { + id: "025C3D8C61A9C011" + linked_quest: "42CD789B8C40E424" + shape: "rsquare" + size: 0.8d + x: 5.0d + y: 4.0d + } + { + id: "54F1B023BEC98314" + linked_quest: "47087361D6DE7DCF" + shape: "rsquare" + size: 0.75d + x: 5.0d + y: 5.0d + } + { + id: "4EABE2BF51A06FC8" + linked_quest: "7AE681E2AB31EA0D" + shape: "rsquare" + size: 0.75d + x: 5.0d + y: 6.0d + } + { + id: "607E9492E895927E" + linked_quest: "79E4E53E9DF45549" + shape: "rsquare" + size: 0.8d + x: 5.0d + y: 7.0d + } + ] + quests: [ + { + dependencies: [ + "3CF550B81716B8B9" + "0DBC148D92A9F69F" + "4B979482EF026BFF" + ] + description: [ + "Early game Circuits are hand craftable." + "" + "Pick up the &3Circuit Assembler&r to make them a lot more efficient." + ] + hide_dependency_lines: true + icon: "gtceu:bronze_machine_casing" + id: "4252B1AF36FFB4F6" + size: 0.85d + subtitle: "Hand crafted and artisanal" + title: "Craftable in &6Steam Age&r and &7LV&r" + x: 0.0d + y: -2.0d + } + { + dependencies: [ + "60D7F6C1EE918B66" + "5C17BF90DA2AAEEE" + "26394C1290D70AB6" + ] + description: [ + "The &9Integrated&r Circuit line may not be a strict upgrade in terms of cost, but will tide you over as a stepping stone towards the next tier." + "" + "They will require a MV &3Laser Engraver&r and a MV &3Cutting Machine&r." + "{@pagebreak}" + "&l&3Lore:&r&o In Omnifactory, and in previous Gregicality, this circuit line was called &9Refined&r and was standardized like further tiers." + ] + hide_dependency_lines: true + icon: "gtceu:mv_machine_hull" + id: "5E4FBB2287D9E635" + size: 0.85d + subtitle: "Integrated Dynamics" + title: "Craftable in &bMV&r" + x: 1.0d + y: -2.0d + } + { + dependencies: [ + "15EC934CE8F4DC86" + "38DE506FF5B32031" + "5063FDFFBE3E4855" + "14D277A164202FF8" + "4AFD3073C731A1E4" + "5E76D4C24026157D" + ] + description: [ + "&eMicro&r Circuits are where the &3Cleanroom&r becomes a requirement to progress." + "" + "Don't get caught out by the &aMainframe&r - it requires a &3HV Circuit Assembler&r." + ] + hide_dependency_lines: true + icon: "gtceu:hv_machine_hull" + id: "1D717E742E50A6BD" + size: 0.85d + subtitle: "Micro Miners" + title: "Craftable in &bMV&r and &6HV&r" + x: 2.0d + y: -2.0d + } + { + dependencies: [ + "196FC518F744B983" + "5CC9B0E832545569" + "0017FFFAD7CD2EFE" + "58BBD540D7D4FF01" + ] + description: [ + "This is the &9Nano&r Circuit line." + "" + "Starting from here, circuit progression will follow a pattern:" + "" + "&9-&r Processor" + "&9-&r Assembly" + "&9-&r Cupercomputer" + "&9-&r Mainframe" + ] + hide_dependency_lines: true + icon: "gtceu:ev_machine_hull" + id: "29C2A82490261F1C" + size: 0.85d + subtitle: "Nano Age" + title: "Craftable in &5EV&r" + x: 3.0d + y: -2.0d + } + { + dependencies: [ + "49C1D61741AA288E" + "327C3E02CD751453" + "698B5F65F2DE4439" + "145F71A817C5996E" + ] + description: [ + "Welcome to the &9Quantum&r Circuit line." + "" + "You may want to invest in &aPBI&r at this point, as &dAdvanced SMDs&r will skyrocket your circuit production." + ] + hide_dependency_lines: true + icon: "gtceu:iv_machine_hull" + id: "66A23AC2EE9BC4AE" + size: 0.85d + subtitle: "GregTech gets Quantum" + title: "Craftable in &1IV&r" + x: 4.0d + y: -2.0d + } + { + dependencies: [ + "42CD789B8C40E424" + "79E4E53E9DF45549" + "47087361D6DE7DCF" + "7AE681E2AB31EA0D" + ] + description: [ + "This is the &9Crystal&r Circuit line." + "" + "It's locked behind &3Fusion&r." + ] + hide_dependency_lines: true + icon: "gtceu:luv_machine_hull" + id: "6906121936A688C0" + size: 0.85d + subtitle: "Crystallisation" + title: "Craftable in &dLuV&r" + x: 5.0d + y: -2.0d + } + { + dependencies: [ + "082AB255886E73C2" + "3B49BD004F38E1A2" + "370FC1CDF5F9A9CC" + "359121584E056022" + ] + description: [ + "This is the &9Wetware&r Circuit line." + "" + "It will be the biggest automation challenge to face in this modpack. Best of luck." + ] + hide_dependency_lines: true + icon: "gtceu:zpm_machine_hull" + id: "629E023752317A31" + size: 0.85d + subtitle: "Soft and Wetware" + title: "Craftable in &cZPM&r" + x: 6.0d + y: -2.0d + } + { + dependencies: [ + "3CF550B81716B8B9" + "15EC934CE8F4DC86" + ] + description: ["On this line you can see the Steam, or &8&8ULV&r, equivalents."] + hide_dependency_lines: true + icon: "gtceu:ulv_machine_casing" + id: "1C1976238A2FBEE0" + size: 0.85d + title: "&8ULV&r Circuits" + x: -1.0d + y: -1.0d + } + { + dependencies: [ + "5C17BF90DA2AAEEE" + "4B979482EF026BFF" + "5E76D4C24026157D" + ] + description: [ + "Circuits along this line are &7LV&r, and are interchangeable in recipes." + "" + "&cElectronic Circuits&r are the \"worst\" in terms of cost and effort required to produce, but you have to start somewhere." + "" + "&eBasic Integrated Processors&r act as a middle layer between &cElectronic Circuits&r and &2Microchip Processors.&r" + "" + "Finally, &2Microchip Processors&r will be the best option for the rest of the playthrough." + ] + hide_dependency_lines: true + icon: "gtceu:lv_machine_casing" + id: "7707E5B061A7FFF7" + size: 0.85d + title: "&7LV&r Circuits" + x: -1.0d + y: 0.0d + } + { + dependencies: [ + "60D7F6C1EE918B66" + "38DE506FF5B32031" + "0DBC148D92A9F69F" + ] + description: [ + "Circuits along this line are &bMV&r, and are interchangeable in recipes." + "" + "The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce." + ] + hide_dependency_lines: true + icon: "gtceu:mv_machine_casing" + id: "45CA8DCA8226945A" + size: 0.85d + title: "&bMV&r Circuits" + x: -1.0d + y: 1.0d + } + { + dependencies: [ + "196FC518F744B983" + "5063FDFFBE3E4855" + "26394C1290D70AB6" + ] + description: [ + "Circuits along this line are &6HV&r, and are interchangeable in recipes." + "" + "The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce." + ] + hide_dependency_lines: true + icon: "gtceu:hv_machine_casing" + id: "54CF2016ED44CC45" + size: 0.85d + title: "&6HV&r Circuits" + x: -1.0d + y: 2.0d + } + { + dependencies: [ + "49C1D61741AA288E" + "4AFD3073C731A1E4" + "0017FFFAD7CD2EFE" + ] + description: [ + "Circuits along this line are &5EV&r, and are interchangeable in recipes." + "" + "The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce." + ] + hide_dependency_lines: true + icon: "gtceu:ev_machine_casing" + id: "2A9ECD745E15A5D8" + size: 0.85d + title: "&5EV&r Circuits" + x: -1.0d + y: 3.0d + } + { + dependencies: [ + "42CD789B8C40E424" + "698B5F65F2DE4439" + "14D277A164202FF8" + "5CC9B0E832545569" + ] + description: [ + "Circuits along this line are &1IV&r, and are interchangeable in recipes." + "" + "The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce." + ] + hide_dependency_lines: true + icon: "gtceu:iv_machine_casing" + id: "5B0AC445672E14B6" + size: 0.85d + title: "&1IV&r Circuits" + x: -1.0d + y: 4.0d + } + { + dependencies: [ + "082AB255886E73C2" + "47087361D6DE7DCF" + "145F71A817C5996E" + "58BBD540D7D4FF01" + ] + description: [ + "Circuits along this line are &dLuV&r, and are interchangeable in recipes." + "" + "The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce." + "" + "Make sure to set up &3wetware board production&r as soon as possible! These take a &6very long time&r to make." + "" + "It's &dLuV&r, not &4LUV&r." + ] + hide_dependency_lines: true + icon: "gtceu:luv_machine_casing" + id: "140E91C53C30C096" + size: 0.85d + title: "&dLuV&r Circuits" + x: -1.0d + y: 5.0d + } + { + dependencies: [ + "370FC1CDF5F9A9CC" + "327C3E02CD751453" + "7AE681E2AB31EA0D" + ] + description: ["Circuits along this line are &cZPM&r, and are interchangeable in recipes."] + hide_dependency_lines: true + icon: "gtceu:zpm_machine_casing" + id: "2E00E10D4E92F64D" + size: 0.85d + title: "&cZPM&r Circuits" + x: -1.0d + y: 6.0d + } + { + dependencies: [ + "79E4E53E9DF45549" + "359121584E056022" + ] + description: ["Circuits along this line are &3UV&r, and are interchangeable for each other."] + hide_dependency_lines: true + icon: "gtceu:uv_machine_casing" + id: "35EFFA6C85EFCA58" + size: 0.85d + title: "&3UV&r Circuits" + x: -1.0d + y: 7.0d + } + { + dependencies: ["3B49BD004F38E1A2"] + description: [ + "Congratulations! You've reached the end of the circuit progression." + "" + "The only &4UHV&r circuit is the &6Wetware Mainframe&r, which is used for crafting some endgame stuff." + ] + hide_dependency_lines: true + icon: "gtceu:uhv_machine_casing" + id: "177ADFFD33DDA624" + size: 0.85d + title: "&4UHV&r Circuits" + x: -1.0d + y: 8.0d + } + ] + subtitle: ["A step forward is always rewarding"] + title: "Circuit Progression" +} diff --git a/config/ftbquests/quests/chapters/steam_age.snbt b/config/ftbquests/quests/chapters/steam_age.snbt index e78535a..c9f1fae 100644 --- a/config/ftbquests/quests/chapters/steam_age.snbt +++ b/config/ftbquests/quests/chapters/steam_age.snbt @@ -1,1439 +1,1439 @@ -{ - default_hide_dependency_lines: false - default_quest_shape: "" - filename: "steam_age" - group: "693226878D58638A" - icon: "gtceu:bronze_brick_casing" - id: "3B89FB8839204148" - order_index: 0 - quest_links: [ ] - quests: [ - { - dependencies: ["40DE888E6025C646"] - description: [ - "You may recall that regular Steam machines had a duration penalty, and were twice as slow. Not great." - "" - "&5High Pressure&r Steam machines no longer bear a &bduration penalty &rfor recipes, making them objective upgrades." - "" - "Make &eone&r of the proposed HP machines to complete this quest." - ] - icon: "gtceu:hp_steam_compressor" - id: "5673089822BFCA70" - rewards: [{ - count: 8 - id: "24A6C74E123DDC99" - item: "gtceu:steel_plate" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "Pressure can be good sometimes" - tasks: [{ - id: "77ECBBA179EC9B3F" - item: { - Count: 1b - id: "itemfilters:or" - tag: { - items: [ - { - Count: 1b - id: "gtceu:hp_steam_compressor" - } - { - Count: 1b - id: "gtceu:hp_steam_alloy_smelter" - } - { - Count: 1b - id: "gtceu:hp_steam_forge_hammer" - } - ] - } - } - title: "Look at all these HP machines..." - type: "item" - }] - title: "No More Penalty" - x: 0.0d - y: -2.625d - } - { - dependencies: ["40DE888E6025C646"] - description: [ - "Now that you have Steel, you can make a Hang Glider. This might be a good item to grab before you hit up the &cNether&r." - "" - "If you don't have enough Leather yet, make a &9Butchering Knife&r and employ its inherent Looting III to hunt some cows." - "{@pagebreak}" - "&l&3Lore:&r&o The Hang Glider originally came from a mod known as OpenBlocks. As its utility was too great to be left on earlier versions, it was ported all the way up to modern versions." - ] - id: "0C301014EC4D17B8" - rewards: [{ - count: 8 - id: "1A39F42877915C72" - item: "minecraft:leather" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "No, it's Steve with a glider!" - tasks: [{ - id: "1D0F8D4470DFFD19" - item: { - Count: 1b - id: "hangglider:hang_glider" - tag: { - Damage: 0 - } - } - type: "item" - }] - title: "Is it a Phantom? Is it an Elytra?" - x: 1.125d - y: -2.75d - } - { - dependencies: ["40DE888E6025C646"] - description: [ - "&3High Pressure Boilers&r will be a better source of Steam for powering your Steam machines." - "" - "Keep in mind that you will still be using Steam to power your Electric machines in &7LV&r via the miracles of energy conversion." - "" - "&cNote:&r You will need more than a handful of &3HP Boilers&r. The more you make, the less you'll need to worry about running out of power." - "{@pagebreak}" - "The &3Solid Boiler&r burns solid Fuel. It's self explanatory - better fuels last longer." - "" - "The &3Liquid Boiler&r burns either &dLava&r or &dCreosote&r." - "" - "Looking for a recommendation? Honestly, either goes, as both boilers are equivalent in generation. Craft the boiler that best suits your preferred resource." - "" - "Get &eeither&r of the two proposed boilers to complete this quest." - ] - id: "2FD75E4BD95F6645" - rewards: [ - { - count: 12 - id: "22FCFB1342070EC5" - item: "minecraft:iron_ingot" - type: "item" - } - { - count: 12 - id: "195F3D02A2632E78" - item: "gtceu:wrought_iron_ingot" - type: "item" - } - { - count: 12 - id: "5A949113167C4248" - item: "gtceu:steel_ingot" - type: "item" - } - ] - shape: "square" - size: 0.75d - tasks: [{ - id: "527DBAE609FF5B13" - item: { - Count: 1b - id: "itemfilters:or" - tag: { - items: [ - { - Count: 1b - id: "gtceu:hp_steam_solid_boiler" - } - { - Count: 1b - id: "gtceu:hp_steam_liquid_boiler" - } - ] - } - } - title: "Any boiler works here." - type: "item" - }] - title: "High Pressure" - x: 0.0d - y: -1.5d - } - { - dependencies: ["03DBF1961AE21C76"] - description: [ - "The &3Primitive Blast Furnace&r (&3PBF&r for short) is a multiblock you will become very familiar with in the next few hours. It is important that you get a &3Macerator&r before tackling this quest - if you haven't made one yet, this multiblock will be &lfour times as expensive&r." - "" - "Using your fancy new &3Macerator&r, you'll need to process &d132 Clay&r, split into &d66 Clay Dusts&r and &d66 Brick Dusts&r." - "" - "Build the structure using &4JEI's Multiblock preview tab&r." - "{@pagebreak}" - "Steel will be &9of utmost importance&r throughout the entire game, so make sure you keep that PBF running." - "" - "Steel also has &6double the durability&r compared to regular Iron for GregTech tools. It also provides &6Diamond mining level&r, and is much faster." - ] - icon: "gtceu:primitive_blast_furnace" - id: "40DE888E6025C646" - rewards: [ - { - count: 64 - id: "4BA49D38A085D5CA" - item: "minecraft:oak_log" - type: "item" - } - { - count: 64 - id: "6E244AE238636F71" - item: "minecraft:oak_log" - type: "item" - } - ] - shape: "gear" - size: 1.3d - subtitle: "Steel Yourself for Greater Things" - tasks: [ - { - id: "7B33C92B976F5AB8" - item: "gtceu:primitive_blast_furnace" - type: "item" - } - { - count: 32L - id: "4EC38823292AF1E1" - item: "gtceu:firebricks" - type: "item" - } - ] - title: "Primitive Blast Furnace" - x: 1.125d - y: -1.5d - } - { - dependencies: ["40DE888E6025C646"] - description: [ - "With a very small percentage of carbon in its mass, Steel is significantly tougher than Iron or Wrought Iron.&r" - "" - "One &3PBF&r most likely won't cut it moving forwards. Make another one, and you'll effectively halve the time spent waiting for Steel." - "{@pagebreak}" - "Just to check - did you know GregTech multiblocks can &dshare walls&r? This could save you a whole 12 Firebricks for your second PBF." - "" - "What you &omay&r also do is upgrade to four &3PBFs&r. It just depends on how much time you want to dedicate to resource collection, but more PBFs are always nice. We won't force you to make them, don't worry." - "" - "&9Note:&r The &3PBF&r cannot be (reasonably) automated, but putting blocks of Iron and Coke/Charcoal will guarantee it will run for a long time without needing to be babysat." - "{@pagebreak}" - "&l&3Lore:&r&o In GregTech 5, one single Ingot of Steel would take you &d360 seconds&f in the PBF when using Coal or Charcoal! That's over &e6 hours&f for a whole stack! Of course, with 4 PBFs, that would cut it down to &3around 1.5 hours&f." - "" - "&oPollution was also (infamously) a thing, so four of these monsters would guarantee your character would periodically get negative effects such as slowness, mining fatigue, or even nausea and poison." - ] - icon: "gtceu:steel_ingot" - id: "5D17DFCF6672404C" - rewards: [{ - count: 64 - id: "7843257BC8A81E96" - item: "gtceu:coke_gem" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "Steel, Schrödinger's alloy" - tasks: [ - { - count: 2L - id: "74C4EEA936A5EE4E" - item: "gtceu:primitive_blast_furnace" - type: "item" - } - { - count: 52L - id: "01198A1525737B75" - item: "gtceu:firebricks" - type: "item" - } - { - count: 32L - id: "2446080B788A8A19" - item: "gtceu:steel_ingot" - type: "item" - } - ] - title: "We Need More Steel!" - x: 3.0d - y: -1.5d - } - { - dependencies: ["5D17DFCF6672404C"] - description: [ - "Now that you have Steel, you can make a &3Flint and Steel&r. You now have access to the &4Nether&r." - "" - "&oYou could also light the Nether portal using... natural means. Dirty cheater.&r" - "" - "The &4Nether&r has more veins to mine, and with those veins, new ores to discover. Check the Ore Tab to learn more about the Nether Veins." - "" - "Additionally, &6Nether Ores are worth two Overworld Ores&r." - "{@pagebreak}" - "&4Nether&r veins will take more effort to find - and are more dangerous to mine - than &2Overworld&r veins. Keep on top of your mining by using Waypoints." - "" - "If you're yet to transition to &dPeaceful&r, it isn't too late to make the switch! There's no need to bother fighting Ghasts or Blazes in GTCEu." - "" - "This is because the Blaze/Magma Cube and Enderman loot tables have been changed in this pack to &5Sulfur Dust&r and &5Ender Pearl Dust&r respectively, so you can't just rush the End." - ] - icon: "minecraft:netherrack" - id: "7CAD6FF241A827F7" - rewards: [{ - id: "235ABC3543BF8285" - item: { - Count: 1b - id: "gtceu:red_steel_pickaxe" - tag: { - Damage: 0 - } - } - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "Why WOULDN'T it be made of Steel?" - tasks: [{ - dimension: "minecraft:the_nether" - id: "01DEABF7BF6C5413" - title: "Take a trip to the Nether" - type: "dimension" - }] - title: "Journey to the Nether" - x: 4.125d - y: -1.5d - } - { - dependencies: ["7CAD6FF241A827F7"] - description: [ - "Mine some &dSulfur&r from the Nether." - "" - "If Lava is \"too hot to handle\", we've included a &6direct crafting recipe&r for &aPotions of Fire Resistance&r." - "" - "&l&3Lore:&r&o With the existence of &6Small Sulfur Ores&f scattered in GregTech 5 ore veins, you could mine enough Sulfur in the Overworld to skip having to visit the Nether. Sounds broken, but it was still as much of a grind as Nether travel!" - ] - id: "236C886D50A99785" - rewards: [ - { - id: "20B864DFB8F05D94" - item: { - Count: 1b - id: "minecraft:potion" - tag: { - Potion: "minecraft:long_fire_resistance" - } - } - type: "item" - } - { - id: "37C361DDB9A55FF2" - item: { - Count: 1b - id: "minecraft:potion" - tag: { - Potion: "minecraft:long_fire_resistance" - } - } - type: "item" - } - ] - shape: "square" - size: 0.75d - subtitle: "A little bit of exploring never hurt anyone" - tasks: [{ - count: 16L - id: "36D03210534D3226" - item: "gtceu:sulfur_dust" - type: "item" - }] - title: "S is for Sulfur" - x: 5.625d - y: -1.5d - } - { - dependencies: ["77EA56D16A9B3BFC"] - description: [ - "Good news - we're going to start to cut down on the amount of components you'll need to submit for quests as you progress further into the modpack. Remember that &2JEI is your friend&r if recipes are getting overwhelming." - "" - "Getting back on topic, set yourself up for &7LV&r by crafting six &aLV Electric Motors&r! This may seem like a lot, but that's the bare minimum required to get to the good stuff in &7LV&r." - "" - "&6Once you complete this Quest and the Electronic Circuit Quest, you are ready to move on to the LV Age.&r" - ] - icon: "gtceu:lv_electric_motor" - id: "5A8F0124E07D5025" - rewards: [{ - count: 3 - id: "405DCE51B96EB09A" - item: "gtceu:steel_block" - type: "item" - }] - shape: "gear" - size: 1.2d - subtitle: "Low Voltage beckons..." - tasks: [{ - count: 6L - icon: "gtceu:lv_electric_motor" - id: "6F01622979E6F332" - item: "gtceu:lv_electric_motor" - type: "item" - }] - title: "The First of Many Motors" - x: 6.75d - y: -1.5d - } - { - dependencies: ["0EAF2C5B5EB755C5"] - description: [ - "Obtaining paper is both more difficult and less efficient than in vanilla. Thanks, Greg." - "" - "You'll need to grind &aSugar Canes&r into &aPaper Dust&r, and then smush the dust with a mallet and water." - "{@pagebreak}" - "&9Note 1:&r Don't worry, we're not cruel enough to have the recipe consume the bucket. You can use other fluid containers in the recipe, like Wooden Barrels, to streamline this process." - "{@pagebreak}" - "&9Note 2:&r Make a manual Sugar Cane farm. You could also automate one with Observers and Pistons. Shoutout to any &aNomifactory&r veterans." - "{@pagebreak}" - "&9Note 3:&r As a reminder, Bone Meal can be used on Sugar Canes." - "{@pagebreak}" - "&9Note 4:&r When you reach &7LV&r, you'll be able to make Paper from Wood." - "{@pagebreak}" - "&9Note 5:&r The Crafting Station makes this microcrafting absolutely &2trivial&r - use it!" - "{@pagebreak}" - "&9Note 6:&r Paper will be used as a poor wrapping material for the upcoming resistors." - "{@pagebreak}" - "&9Note 7:&r It is truly a pleasure to share this moment with you, our fellow Greg enjoyer." - "{@pagebreak}" - "&l&3Lore:&r&o In GTCEu 1.12.2, Paper Dust was instead named Chad, prompting this quest to be full of memes." - ] - id: "76B70EF552B35779" - rewards: [{ - count: 32 - id: "42FE9060BBF29DAF" - item: "minecraft:sugar_cane" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "#realism" - tasks: [{ - count: 4L - id: "5DCE370285F5B2C6" - item: "minecraft:paper" - type: "item" - }] - title: "Greg has struck again" - x: 7.875d - y: -1.5d - } - { - dependencies: ["5DD49D500327A0E2"] - description: [ - "&6GregTech&r can quickly get &4overwhelming&r with the plethora of fluids it introduces, so you may be looking for a way to store them. " - "" - "Introducing... &aDrums&r! They have large internal buffers, and any &aDrum&r can be broken and picked up and will &dkeep the fluid&r inside." - "{@pagebreak}" - "Additionally, &binternal tanks&r from machines will interact with items containing fluid. This is great for manual crafting - this means you can use fluid drums instead of multiple buckets in crafting. To &5void fluid&r contained in a Drum, place it alone in any crafting grid." - "" - "&o&7Pssst:&r &oA right-click with a Screwdriver allows a Drum to drain its content into another container placed under it. This is great if you want to keep your Liquid Boilers fueled for longer." - "{@pagebreak}" - "&l&3Lore:&r&o These drums are actually ported from GregTech 6." - ] - id: "2B74E56C9E138F18" - rewards: [{ - id: "10D8ECE23B3C118B" - item: "gtceu:bronze_drum" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "Just kidding, tanks for fluids" - tasks: [{ - id: "5876092FAA1763E0" - item: "gtceu:bronze_drum" - type: "item" - }] - title: "Armoured Tanks" - x: -1.125d - y: -0.375d - } - { - dependencies: ["5DD49D500327A0E2"] - description: [ - "The &bPrimitive Water Pump&r is an easy way to automatically generate water for your boilers. It doesn't physically pump water from the world, instead generating it &einternally&r. Therefore, you don't need access to a &3body of water&r to make use of it. However, the humidity of the biome does apply a negligible bonus to its water production." - "" - "It's a multiblock, so &5consult JEI&r for the structure. Multiblocks can be previewed in-world if you sneak right-click the \"&a&ocontroller&r\" block with an empty hand (in this case, the controller block is the &bPrimitive Water Pump&r itself)." - "" - "&6Small tip for you:&r no need to worry about your base's biome for now, as your boilers will need very little water to keep up." - "{@pagebreak}" - "The &cOutput Hatch&r is where water will be generated. You can make it face up or down to auto-output water into your pipes. When you reach &7LV&r or &bMV&r, you can use an Output Hatch from either tier to further boost the Pump's output." - "" - "&2Reminder:&r Use a Wrench to rotate GregTech blocks (sneak right-click)." - "" - "&l&3Lore:&r&o This Multiblock was ported from GT IMPACT, a classic 1.7.10 GregTech modpack." - ] - id: "13901DA3D4F5C5A6" - rewards: [{ - count: 18 - id: "027EB8CF05AAACF8" - item: "gtceu:wood_normal_fluid_pipe" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "There's no such thing as \"free\" water" - tasks: [{ - id: "03501AB173BA60EE" - item: "gtceu:primitive_pump" - type: "item" - }] - title: "Primitive Water Pump" - x: 0.0d - y: -0.375d - } - { - dependencies: ["40DE888E6025C646"] - description: [ - "Make the listed molds for future alloy smelting. Be sure to make &aMolds&r - don't make &cExtruder Shapes&r, as they're used in a different machine." - "" - "The reward for this quest will alleviate &da lot of pain&r when it comes to crafting &bGears&r." - ] - icon: "gtceu:ball_casting_mold" - id: "22997534983F6812" - rewards: [ - { - id: "0F35BAFC22B1C82E" - item: "gtceu:small_gear_casting_mold" - type: "item" - } - { - id: "4CA581AFFDA18455" - item: "gtceu:gear_casting_mold" - type: "item" - } - ] - shape: "square" - size: 0.75d - subtitle: "Reduce the amount of malding by molding" - tasks: [ - { - id: "33DCDFE73740AF97" - item: "gtceu:plate_casting_mold" - type: "item" - } - { - id: "7E7A1A7FBBCA2C27" - item: "gtceu:ball_casting_mold" - type: "item" - } - { - id: "2AE408B2303C21EA" - item: "gtceu:block_casting_mold" - type: "item" - } - ] - title: "Malding" - x: 2.25d - y: -0.375d - } - { - dependencies: ["249374557D095913"] - description: [ - "Not many items are made in the &3Extractor&r during the &6Steam Age&r, but it's used to make &9Rubber&r, which you'll need after Steel." - "" - "You can also process Dirt in the Extractor for &aBones&r, which makes getting &aBone Meal&r a lot easier for Peaceful players." - ] - id: "1436DB89E21264F3" - rewards: [{ - count: 64 - id: "4B856E1E30618E4D" - item: "gtceu:sticky_resin" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "The Steam Extractor extracts..." - tasks: [{ - id: "12A46916B1BC17EC" - item: "gtceu:lp_steam_extractor" - type: "item" - }] - title: "Steam Extractor" - x: 4.5d - y: -0.375d - } - { - dependencies: ["5193DD03C0742548"] - description: [ - "Grow &dRubber Trees&r and cut them down to get &aSticky Resin&r." - "" - "If you're playing on a difficulty other than &bPeaceful&r, Sticky Resin can be obtained from Slimeballs." - ] - id: "3144DC68B266730C" - rewards: [{ - count: 24 - id: "606726568EBF1E4A" - item: "minecraft:redstone" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "Did you think we would force you to use treetaps...?" - tasks: [{ - count: 32L - id: "67D04A48C5473D10" - item: "gtceu:sticky_resin" - type: "item" - }] - title: "Sticky Resin" - x: 5.625d - y: -0.375d - } - { - dependencies: [ - "3144DC68B266730C" - "236C886D50A99785" - "1436DB89E21264F3" - "22997534983F6812" - ] - description: [ - "Rubber is an excellent insulation material, and that's exactly what it's used for in GTCEu." - "" - "You'll want to use the &3Alloy Smelter&r to make &aRubber Bars&r. These ratios aren't particularly great, but we promise that making Rubber Bars will be much more efficient at &7LV&r." - "{@pagebreak}" - "&l&3Lore:&r&o In base GregTech 5 (and in base GTCE), you needed to get string and black wool carpets as your first insulation material. &mThat was obviously far, far more fun.&r" - ] - icon: "gtceu:rubber_ingot" - id: "77EA56D16A9B3BFC" - rewards: [{ - count: 8 - id: "7190A812E045BE04" - item: "gtceu:rubber_plate" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "Put that resin to use!" - tasks: [ - { - id: "04946F2F0923EFFE" - item: "gtceu:rubber_ingot" - type: "item" - } - { - id: "5B1CDCDC598717C5" - item: "gtceu:rubber_plate" - type: "item" - } - ] - title: "Rubbering up" - x: 6.75d - y: -0.375d - } - { - dependencies: [ - "3144DC68B266730C" - "76B70EF552B35779" - ] - description: [ - "Resistors are components that will be used to make your first Circuit." - "" - "It wouldn't be unwise to prioritise the recipes that use &aFine Wires&r, as they'll save you more materials in the long run." - "" - "Wires may be expensive right now, but they'll get a lot cheaper in &7LV&r." - ] - id: "391E853DCE86BFD0" - rewards: [{ - count: 4 - id: "0AEE150D99E66D54" - item: "minecraft:charcoal" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "The easier component for circuits" - tasks: [{ - id: "35CFB9E695DE3549" - item: "gtceu:resistor" - type: "item" - }] - title: "Electronics #1: Resistors" - x: 7.875d - y: -0.375d - } - { - dependencies: ["5DD49D500327A0E2"] - description: [ - "&bFluid Pipes&r will transport &7Steam&r between machines for you." - "" - "Each Pipe has a certain throughput in mB/t, and a &6Temperature Limit&r. This is relevant right now, as Steam will burn Wooden Pipes. Some pipes have &bspecial&r attributes you don't need to worry about for now." - "" - "Each material has several sizes for Pipes. The bigger the Pipe, the &ahigher&r the throughput, but the more &dexpensive&r the craft. For example, a normal &6Bronze Fluid Pipe&r transfers 120 mB/t. (It also has a 1,200 mB internal buffer!)" - "" - "Get either a Small or Normal &6Bronze Fluid Pipe&r to complete this quest. Both are used in crafting." - "{@pagebreak}" - "&aReminder:&r 1 second = 20 ticks... assuming the server isn't lagging." - "" - "&dNote:&r GT6-style Pipes are enabled. It means that placing Pipes connects them only to the block they were placed against. To open more connections, use your Wrench on the pipe." - "" - "You can also shift-right click with your Wrench to disable input from a side. This can help counteract sloshing (liquids travelling in an undesired direction)." - ] - icon: "gtceu:bronze_normal_fluid_pipe" - id: "1FFD2242B94A7378" - rewards: [{ - count: 2 - id: "66E3F49541CA77B9" - item: "minecraft:golden_apple" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "Liquids, gases... we don't discriminate" - tasks: [{ - id: "006E5756DD2CFB97" - item: { - Count: 1b - id: "itemfilters:or" - tag: { - items: [ - { - Count: 1b - id: "gtceu:bronze_small_fluid_pipe" - } - { - Count: 1b - id: "gtceu:bronze_normal_fluid_pipe" - } - ] - } - } - title: "Bronze Fluid Pipe" - type: "item" - }] - title: "Fluid Pipes" - x: -1.125d - y: 0.75d - } - { - dependencies: ["315DBB3B23F95E0D"] - description: [ - "The &dSolid Boiler&r is the only available Boiler for now, as the &aGlass&r needed for the others is not available just yet. You can get by with only one, but we would recommend making at least two." - "" - "Important: Boilers can explode! This still catches out &eexperienced GT players&r, so keep this warning in mind when setting your Boiler up." - "{@pagebreak}" - "Water does not gel well with &6high temperatures&r, and a &cSteam Explosion&r (Launch!) may occur under the following conditions:" - "" - "- The Boiler is &4overheating.&r Its temperature is indicated by the &cred bar&r in the GUI." - "...and..." - "- The Boiler does not have any &bwater&r. This is signified by the absence of a &bblue bar&r in the GUI." - "...AND..." - "- The Boiler receives water whilst &6both&r conditions are &2true&r." - "{@pagebreak}" - "You can avert catastrophe by filling the boiler with water before heating it up, and making sure the water supply is constant. The drain is slow - &b1 mB&r of Water boils into &7160 mB&r of Steam - so you shouldn't have to worry about running out." - "" - "The Boiler can auto eject steam on all its faces except the bottom. For automated Water input, use the bottom face." - "" - "&3Note:&r In this modpack, explosions are configured to &cnot&r damage any block or entity, but you'll &dstill lose&r your machine." - ] - id: "5DD49D500327A0E2" - shape: "square" - size: 0.75d - subtitle: "Putting the Steam in Steam Age" - tasks: [{ - id: "0F864E85D4956919" - item: "gtceu:lp_steam_solid_boiler" - type: "item" - }] - title: "Pressure Cookin'" - x: 0.0d - y: 0.75d - } - { - dependencies: ["5DD49D500327A0E2"] - description: [ - "&dSteam Machines&r accept any Steam that is pumped from nearby Boilers into their internal storage tank. They will run recipes from JEI up to 32 EU/t (&7LV&r-tier)." - "" - "&6This quest unlocks a new tutorial on Steam in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" - ] - id: "03DBF1961AE21C76" - shape: "square" - size: 0.75d - tasks: [{ - id: "03BA041BE9C347FD" - item: "gtceu:bronze_machine_casing" - type: "item" - }] - title: "Steam Machine Behaviour" - x: 1.125d - y: 0.75d - } - { - dependencies: ["03DBF1961AE21C76"] - description: [ - "The &bAlloy Smelter&r is used for, well, alloys. You'll want it for the efficient &6Bronze&r recipe, and for &4Red Alloy&r in the near future." - "" - "Out of all the &6Steam Age&r machines, this is the most steam-hungry. If you ever find yourself running out of steam, give your machine a &alove-tap&r with &dany Soft Mallet&r to momentarily pause it." - ] - id: "48AED37B4E20A99A" - rewards: [{ - count: 8 - id: "241026922AD16AB3" - item: "gtceu:bronze_plate" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "The Alloy Smelter makes alloys..." - tasks: [{ - id: "2F3B195A110E41C2" - item: "gtceu:lp_steam_alloy_smelter" - type: "item" - }] - title: "Steam Alloy Smelter" - x: 2.25d - y: 0.75d - } - { - dependencies: ["249374557D095913"] - description: [ - "Crafting Vacuum Tubes might make you question your existence. Sorry about that." - "" - "This is mostly due to the fact that Wires and Rods are (sadly) very expensive right now, but they'll get cheaper in &7LV&r." - "" - "Vacuum Tubes are also technically your first Ultra Low Voltage (&8ULV&r) Circuit! Congratulations! You won't find very much use for these by themselves, though." - ] - id: "3CF550B81716B8B9" - rewards: [{ - count: 32 - id: "259F8029A6ED0C85" - item: "minecraft:glass_pane" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "The harder component for circuits" - tasks: [{ - count: 2L - id: "099C373568DF4500" - item: "gtceu:vacuum_tube" - type: "item" - }] - title: "Electronics #3: Vacuum Tubes" - x: 3.375d - y: 0.75d - } - { - dependencies: [ - "22997534983F6812" - "48AED37B4E20A99A" - ] - description: [ - "Use Mortars or a Macerator (your choice) to microcraft your way to Glass Dust, which you can then turn into a &aGlass Block&r." - "" - "If you are lost, a more detailed guide for this process is on the next page, but &dwe urge you to nose around JEI&r and figure out the recipe on your own. Being able to navigate JEI and parse recipes is an &6essential skill&r for completing this pack." - "" - "Glass will be easier later on. You've probably already noticed that juicy &3Arc Furnace&r recipe - don't worry, we'll get there soon." - "" - "Glass tubes will be required for your first Electronic Circuit." - "{@pagebreak}" - "Lost? Worry not!" - "" - "First, use a &3method of pulverisation&r to turn Sand into &9Quartz Sand Dust&r." - "" - "Next, crush down some Flint into &9Flint Dust&r, and split this dust into tiny piles in a crafting grid." - "" - "Combine the two into &9Glass Dust&r, which can be molded into Glass in an Alloy Smelter with a &9Block Mold&r." - "" - "Finally, Glass!" - ] - icon: "minecraft:glass" - id: "249374557D095913" - rewards: [{ - count: 16 - id: "662203C8B58AE656" - item: "minecraft:glass" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "Must be satisfying, right?" - tasks: [ - { - id: "4B958F6E2AA74763" - item: "minecraft:glass" - type: "item" - } - { - id: "16FC5B5DCBBEE53E" - item: "gtceu:glass_tube" - type: "item" - } - ] - title: "Glass, at last!" - x: 3.375d - y: -0.375d - } - { - dependencies: ["48AED37B4E20A99A"] - description: [ - "&4Red Alloy&r is an alloy of Copper and Redstone, prized in the GregTech universe for its conductivity." - "" - "You will need some for &9Electronic Circuits&r." - "" - "&l&3Lore:&r&o This material originally comes from RedPower - what a throwback!" - ] - id: "54AF8696674766B4" - rewards: [{ - count: 16 - id: "0D64AF2E29B7F41A" - item: "minecraft:copper_ingot" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "A completely fictional alloy" - tasks: [{ - id: "4D3C4CF6577957A1" - item: "gtceu:red_alloy_ingot" - type: "item" - }] - title: "Red Alloy" - x: 5.625d - y: 0.75d - } - { - dependencies: [ - "3CF550B81716B8B9" - "391E853DCE86BFD0" - "4ED5A9AEF7B928BA" - "54AF8696674766B4" - "77EA56D16A9B3BFC" - ] - description: [ - "We made it to &7LV&r! Give yourself a pat on the back!" - "" - "Just kidding (lol), you actually need three Circuits to get started anywhere relevant in &7LV&r. Thankfully for you, someone left this spare circuit laying around." - "" - "We also want you to make an &aLV Machine Hull&r for this quest. You'll need one if you're to make any &7LV&r machine. We're feeling generous enough that this quest will grant you a second Hull, free of charge!" - "" - "Circuits are an integral part of progression in GregTech, so keep climbing." - "" - "&6Once you complete this Quest and the LV Motor Quest, you are ready to move on to the LV Age.&r" - ] - icon: "gtceu:basic_electronic_circuit" - id: "4B979482EF026BFF" - rewards: [ - { - id: "18CBC119F9A02091" - item: "gtceu:basic_electronic_circuit" - type: "item" - } - { - id: "187A334C34304FEA" - item: "gtceu:lv_machine_hull" - type: "item" - } - ] - shape: "gear" - size: 1.5d - subtitle: "Your first &aElectronic Circuit&r!" - tasks: [ - { - count: 2L - id: "2D394A5292C3BA46" - item: "gtceu:basic_electronic_circuit" - type: "item" - } - { - id: "4296EFD816E40A37" - item: "gtceu:lv_machine_hull" - type: "item" - } - ] - title: "Electronics #4: The Circuit" - x: 6.75d - y: 0.75d - } - { - dependencies: ["1FFD2242B94A7378"] - description: [ - "&dPotin Fluid Pipes&r have a &avery high throughput&r for the material tier and cost. You may want to look into making some of these to aid with fluid logistics." - "" - "To get &dPotin&r, you should start by crafting its &eDust&r form." - "" - "This quest calls for either the small or normal pipe. Get either size to complete it." - "{@pagebreak}" - "&l&3Lore:&r&o &dPotin Fluid Pipes&r were originally created in &9GT++&r, and were a huge power spike for players in a little pack called &4GT:NH&r. We wanted to spread some of that joy." - "" - "In the real world, &dPotin&r is an alloy used in coins, not pipes. GTCEu just gets more unrealistic by the day..." - ] - icon: "gtceu:potin_normal_fluid_pipe" - id: "3C70B0717E9377A4" - rewards: [{ - count: 6 - id: "18C834E9EC619985" - item: "gtceu:potin_plate" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "...I'm going into battle, and I need only your finest Potin." - tasks: [{ - id: "159D19181DC4DE59" - item: { - Count: 1b - id: "itemfilters:or" - tag: { - items: [ - { - Count: 1b - id: "gtceu:potin_small_fluid_pipe" - } - { - Count: 1b - id: "gtceu:potin_normal_fluid_pipe" - } - ] - } - } - title: "Potin Pipes!" - type: "item" - }] - title: "Potin Seller..." - x: -1.125d - y: 1.875d - } - { - dependencies: ["03DBF1961AE21C76"] - description: [ - "With the creation of this machine, many recipes that once required you to use a hammer can instead be made here!" - "" - "It can process &bCobblestone into Gravel&r, and &dGravel into Sand&r - and it's zippy at that to boot." - "" - "Last but not least, it makes &aPlates&r at a better ratio: &6three Ingots for two Plates&r. A worthwhile investment!" - "" - "You know what? &aBonus&r! We'll give you the &8Anvil&r back if you craft the Forge Hammer. This is a gentle reminder that you can repair GregTech tools in an Anvil." - ] - id: "1931FC6DEAC29646" - rewards: [{ - id: "5C8B8D03ACE3CEED" - item: "minecraft:anvil" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "The Forge Hammer hammers..." - tasks: [{ - id: "4F4074D7CE5A61A0" - item: "gtceu:lp_steam_forge_hammer" - type: "item" - }] - title: "Steam Forge Hammer" - x: 0.0d - y: 1.875d - } - { - dependencies: ["03DBF1961AE21C76"] - description: [ - "The &bMacerator&r frees you from the painful process of &egrinding stuff into dust&r with a &3Mortar&r, but at the steep cost of time. Processing a single piece of Iron Ore in this machine will take &ctwenty seconds&r - twice the time it takes to smelt an ingot in a furnace!" - "" - "The Macerator also marks the advent of &eOre Processing&r, but that's a scary topic that we'll dip our toes into in the next quest." - "{@pagebreak}" - "The macerator will output only the first item shown in recipes from JEI. The other slots are locked until you make a &6HV&r Macerator. How unfortunate..." - "" - "Our (&oimportant!&r) advice: it's actually better to keep directly smelting for now! The efficiency loss is made up with faster mining. Use the Macerator to make things like &aClay Dust&r instead!" - ] - id: "1C50A758A1DE25CB" - rewards: [{ - count: 32 - id: "26175A33C13BBF0C" - item: "gtceu:clay_dust" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "The Macerator macerates..." - tasks: [{ - id: "6DFD6AC8CF31305C" - item: "gtceu:lp_steam_macerator" - type: "item" - }] - title: "Steam Macerator" - x: 1.125d - y: 1.875d - } - { - dependencies: ["48AED37B4E20A99A"] - description: ["Invar has &650% more durability&r when used in GregTech tools compared to Iron (yes, that is the same as &aWrought Iron&r), and comes with inherent &bEfficiency I&r. Great for mining - you might want to consider using this in your tools if you &5haven't unlocked&r Steel."] - id: "76F61E499780C30B" - rewards: [{ - id: "1676C6078C5910CE" - item: { - Count: 1b - id: "gtceu:invar_mining_hammer" - tag: { - Damage: 0 - Enchantments: [{ - id: "minecraft:efficiency" - lvl: 1s - }] - } - } - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "An Iron-Nickel alloy" - tasks: [{ - count: 3L - id: "49E114B96843E5C9" - item: { - Count: 1b - id: "itemfilters:tag" - tag: { - value: "forge:ingots/invar" - } - } - title: "Invar Ingot" - type: "item" - }] - title: "Invar" - x: 2.25d - y: 1.875d - } - { - dependencies: [ - "3144DC68B266730C" - "1C50A758A1DE25CB" - ] - description: [ - "Macerate Wood into Wood Pulp, then compress it into Wood Plates. Combine it with Resin to make an empty board." - "" - "Stick in some expensive Copper Wires (these'll get cheaper in &7LV&r) and you've got the base for your first &aCircuit&r." - "" - "Almost there!" - ] - icon: "gtceu:resin_printed_circuit_board" - id: "4ED5A9AEF7B928BA" - rewards: [{ - count: 4 - id: "2A1EAEB72424AFB9" - item: "gtceu:wood_plate" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "The circuit-er part of circuits..." - tasks: [ - { - id: "3704C06203B7485A" - item: { - Count: 1b - id: "itemfilters:tag" - tag: { - value: "forge:plates/wood" - } - } - optional_task: true - title: "Wood Plates" - type: "item" - } - { - id: "131521889242DDB8" - item: "gtceu:resin_printed_circuit_board" - type: "item" - } - ] - title: "Electronics #2: Circuit Boards" - x: 5.625d - y: 1.875d - } - { - dependencies: ["1C50A758A1DE25CB"] - description: [ - "In its simplest form, Ore Processing in GregTech boils down to &aconverting one Ore into two Ingots through two Dusts&r, like several other tech mods. " - "" - "The added spice is the amount of steps, either optional or required." - "" - "Ore Processing will be explained further once you get into &7LV&r." - "" - "&6This quest unlocks a new tutorial on rudimentary Ore Processing in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" - ] - icon: "gtceu:gold_crushed_ore" - id: "7813F183681E0342" - shape: "circle" - size: 0.66d - subtitle: "...and how do I get rid of it?" - tasks: [{ - id: "1C4CFA0AD3125A6D" - title: "Oh god, what have I gotten myself into!?" - type: "checkmark" - }] - title: "What is this Mess?!" - x: 0.0d - y: 3.0d - } - { - dependencies: ["1C50A758A1DE25CB"] - description: [ - "&o...or perhaps it was the opposite?&r" - "" - "The &3Steam Grinder&r can pulverize &6large batches of items quickly&r and effortlessly&r, sort of like a parallel Macerator." - "{@pagebreak}" - "&l&3Lore:&r&o This Multiblock originally comes from GT++. It required Tumbaga to craft, an alloy with a mix of Gold and Bronze." - ] - icon: "gtceu:steam_grinder" - id: "7FF95F1216D104B2" - rewards: [{ - count: 24 - id: "36B5ABA86707D569" - item: "gtceu:bronze_ingot" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "The Steam Oven's elder brother" - tasks: [ - { - id: "478F7F5E6B4FC488" - item: "gtceu:steam_grinder" - type: "item" - } - { - id: "03C98558808BFE64" - item: "gtceu:steam_input_hatch" - type: "item" - } - { - id: "2DC0277BA681DFAE" - item: "gtceu:steam_input_bus" - type: "item" - } - { - id: "68A6EFAD92986DFA" - item: "gtceu:steam_output_bus" - type: "item" - } - { - count: 22L - id: "4E7178278B4E3189" - item: "gtceu:steam_machine_casing" - type: "item" - } - ] - title: "Steam Grinder" - x: 1.125d - y: 3.0d - } - { - dependencies: ["76F61E499780C30B"] - description: [ - "&o...or little brother. Don't let him know!&r" - "" - "The &3Steam Oven&r is a great multiblock option if you need &6effortlessly smelt large quantities of items.&r No more lines of furnaces that you have to manually empty and refuel!" - "" - "It effectively behaves as a parallel furnace, smelting up to 8 items at a time for a low cost of Steam." - "{@pagebreak}" - "" - "&l&3Lore:&r&o This Multiblock - despite being very similar to its brother, the Steam Grinder - isn't ported from a GregTech version or addon. Its actual progenitor is the Steam Oven from Railcraft, which dates back to 1.4.7!" - ] - icon: "gtceu:steam_oven" - id: "6C25D11A26306168" - rewards: [{ - count: 24 - id: "72D375E16194CAE2" - item: "gtceu:bronze_ingot" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "The Steam Grinder's big brother" - tasks: [ - { - id: "0EA421E6E53FA6A8" - item: "gtceu:steam_oven" - type: "item" - } - { - id: "0516BE263B5E27D4" - item: "gtceu:steam_input_hatch" - type: "item" - } - { - id: "772885C6A810E804" - item: "gtceu:steam_input_bus" - type: "item" - } - { - id: "3C3A4803A6F267F3" - item: "gtceu:steam_output_bus" - type: "item" - } - { - count: 8L - id: "427EA1F4AE420C1F" - item: "gtceu:steam_machine_casing" - type: "item" - } - { - count: 8L - id: "50AD2CBE77234D06" - item: "gtceu:bronze_firebox_casing" - type: "item" - } - ] - title: "Steam Oven" - x: 2.25d - y: 3.0d - } - { - dependencies: [ - "3CF550B81716B8B9" - "54AF8696674766B4" - ] - description: [ - "The &9Portable Cell&r serves as an early-game backpack! It holds up to &a54&r types of items." - "" - "What's more, it acts just like a regular AE2 Storage Cell. Once you get an ME System running, you can simply drop it into an &aME Drive&r or &b&aME IO Port&r for convenience." - "" - "The Portable Cell's energy only drains when it's open. With &6167 minutes&r of juice stored in it thanks to changed config, you shouldn't worry about it running out of energy." - "" - "Regardless, you will be able to &dcharge&r it in &7LV&r in &3machine Charger slots&r, &3Turbo Chargers&r or &3Battery Buffers&r." - "{@pagebreak}" - "&cWarning&r: Attempting to store items with very large NBT Tags may result in them getting &cstuck&r. So far it seems that the Building Gadgets, Terminal and Clipboards are &lsafe&r, but you never know what could happen." - "" - "If something gets stuck, build a simple AE2 Network with just an Energy Acceptor, an IO Port and a Storage Bus on a chest, then place your Portable Cell inside the IO Port. This will spit out any stored items into the chest." - ] - icon: { - Count: 1b - id: "ae2:portable_item_cell_1k" - tag: { } - } - id: "7DDCB711526F37A0" - shape: "circle" - size: 0.66d - subtitle: "A higher-tech backpack! " - tasks: [{ - id: "459D19A750BB8440" - item: { - Count: 1b - id: "ae2:portable_item_cell_1k" - tag: { } - } - type: "item" - }] - title: "Portable Cell" - x: 4.5d - y: 0.75d - } - { - dependencies: ["03DBF1961AE21C76"] - description: ["The Steam Compressor unlocks some tantalising new recipes that will help you to progress towards Steel."] - id: "07415D6305C3B1D2" - rewards: [{ - id: "1F47D2A131498C25" - item: "gtceu:wrought_iron_block" - type: "item" - }] - shape: "square" - size: 0.75d - subtitle: "The Steam Compressor compresses..." - tasks: [{ - id: "21C99D59F1BE48A3" - item: "gtceu:lp_steam_compressor" - type: "item" - }] - title: "Steam Compressor" - x: 1.125d - y: -0.375d - } - { - dependencies: ["40DE888E6025C646"] - description: [ - "With your first &8Steel&r under your belt (ha!), you can make a &bTool Belt&r to free up inventory space from all those pesky GT tools. It can be equipped in its own &ddedicated Curio slot&r." - "" - "By default, the hotkey to open the belt is &eR&r, but you can rebind it if you prefer. From this GUI, you can place tools inside the belt's storage, and swap them with your &dmain-hand tool&r whenever is convenient." - "" - "The belt has a small initial inventory of a single tool. This can be expanded by combining the belt with &bBelt Pouches&r in an &aAnvil&r - the maximum slottage is &69 slots&r." - ] - icon: "toolbelt:belt" - id: "4A993CC40AB6D35C" - rewards: [{ - id: "38A84272E0407C69" - item: "toolbelt:pouch" - type: "item" - }] - shape: "rsquare" - size: 0.66d - subtitle: "Take some weight off your inventory" - tasks: [ - { - id: "281B54469C34A5E2" - item: "toolbelt:belt" - type: "item" - } - { - id: "5FFC5866C6E85F86" - item: "toolbelt:pouch" - type: "item" - } - ] - title: "Tool Belt" - x: 2.25d - y: -2.625d - } - { - dependencies: ["48AED37B4E20A99A"] - description: [ - "&3Item Pipes&r are a simple yet effective way to move items around &dinstantly&r, but with throughput limitations." - "" - "Higher tier pipes provide ridiculously large throughput - a rare sight in modded Minecraft!" - "" - "Item Pipes &9do not pull&r, but they will push any item inserted into them to other connected inventories, prioritizing &9the closest inventory&r first." - "{@pagebreak}" - "The priority mechanics are &osomewhat complicated&r, so skip ahead if you aren't interested:" - "" - "A &eDestination&r will have a &dRouting Value&r calculated, which is the sum of all \"Routing Values\" of the individual Pipes to that Destination. Whichever Destination has the &clowest &dRouting Value&r will be the one selected for Insertion." - "" - "&3Restrictive Pipes&r typically have the lowest Priority for insertion due to their higher Routing Value." - "{@pagebreak}" - "Right now, you can use them in combination with &6Hoppers&r, but you will also be able to use them with Conveyor Modules, Output Buses, and machine Auto-Outputs all in the LV age." - "" - "&9Note:&r GT6-style Pipes are &denabled&r. It means that placing Pipes connect them only to the block they were placed against. To open more connections, use your &5Wrench&r on the grid." - "" - "Get &eany&r of the suggested Item Pipes to complete this quest." - "{@pagebreak}" - "&l&3Lore:&r&o Oooooh, YEAH! Item Pipes were in GregTech 5, and for whatever reason they weren't kept for GTCE, so you had to use other mods to transport items. Who does that!? Jokes aside, we hope you enjoy Item Pipes being back in GregTech!" - ] - icon: "gtceu:tin_small_item_pipe" - id: "539CF1B85725786D" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "158F4EEDC214A3BA" - item: { - Count: 1b - id: "itemfilters:or" - tag: { - items: [ - { - Count: 1b - id: "gtceu:tin_small_item_pipe" - } - { - Count: 1b - id: "gtceu:nickel_small_item_pipe" - } - { - Count: 1b - id: "gtceu:cobalt_small_item_pipe" - } - ] - } - } - title: "Earlygame Item Pipes" - type: "item" - }] - title: "Item Pipes" - x: 3.375d - y: 1.875d - } - ] - subtitle: ["Harness the power of Steam and learn the basics"] - title: "Steam Age" -} +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "steam_age" + group: "693226878D58638A" + icon: "gtceu:bronze_brick_casing" + id: "3B89FB8839204148" + order_index: 0 + quest_links: [ ] + quests: [ + { + dependencies: ["40DE888E6025C646"] + description: [ + "You may recall that regular Steam machines had a duration penalty, and were twice as slow. Not great." + "" + "&5High Pressure&r Steam machines no longer bear a &bduration penalty &rfor recipes, making them objective upgrades." + "" + "Make &eone&r of the proposed HP machines to complete this quest." + ] + icon: "gtceu:hp_steam_compressor" + id: "5673089822BFCA70" + rewards: [{ + count: 8 + id: "24A6C74E123DDC99" + item: "gtceu:steel_plate" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "Pressure can be good sometimes" + tasks: [{ + id: "77ECBBA179EC9B3F" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:hp_steam_compressor" + } + { + Count: 1b + id: "gtceu:hp_steam_alloy_smelter" + } + { + Count: 1b + id: "gtceu:hp_steam_forge_hammer" + } + ] + } + } + title: "Look at all these HP machines..." + type: "item" + }] + title: "No More Penalty" + x: 0.0d + y: -2.625d + } + { + dependencies: ["40DE888E6025C646"] + description: [ + "Now that you have Steel, you can make a Hang Glider. This might be a good item to grab before you hit up the &cNether&r." + "" + "If you don't have enough Leather yet, make a &9Butchering Knife&r and employ its inherent Looting III to hunt some cows." + "{@pagebreak}" + "&l&3Lore:&r&o The Hang Glider originally came from a mod known as OpenBlocks. As its utility was too great to be left on earlier versions, it was ported all the way up to modern versions." + ] + id: "0C301014EC4D17B8" + rewards: [{ + count: 8 + id: "1A39F42877915C72" + item: "minecraft:leather" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "No, it's Steve with a glider!" + tasks: [{ + id: "1D0F8D4470DFFD19" + item: { + Count: 1b + id: "hangglider:hang_glider" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "Is it a Phantom? Is it an Elytra?" + x: 1.125d + y: -2.75d + } + { + dependencies: ["40DE888E6025C646"] + description: [ + "&3High Pressure Boilers&r will be a better source of Steam for powering your Steam machines." + "" + "Keep in mind that you will still be using Steam to power your Electric machines in &7LV&r via the miracles of energy conversion." + "" + "&cNote:&r You will need more than a handful of &3HP Boilers&r. The more you make, the less you'll need to worry about running out of power." + "{@pagebreak}" + "The &3Solid Boiler&r burns solid Fuel. It's self explanatory - better fuels last longer." + "" + "The &3Liquid Boiler&r burns either &dLava&r or &dCreosote&r." + "" + "Looking for a recommendation? Honestly, either goes, as both boilers are equivalent in generation. Craft the boiler that best suits your preferred resource." + "" + "Get &eeither&r of the two proposed boilers to complete this quest." + ] + id: "2FD75E4BD95F6645" + rewards: [ + { + count: 12 + id: "22FCFB1342070EC5" + item: "minecraft:iron_ingot" + type: "item" + } + { + count: 12 + id: "195F3D02A2632E78" + item: "gtceu:wrought_iron_ingot" + type: "item" + } + { + count: 12 + id: "5A949113167C4248" + item: "gtceu:steel_ingot" + type: "item" + } + ] + shape: "square" + size: 0.75d + tasks: [{ + id: "527DBAE609FF5B13" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:hp_steam_solid_boiler" + } + { + Count: 1b + id: "gtceu:hp_steam_liquid_boiler" + } + ] + } + } + title: "Any boiler works here." + type: "item" + }] + title: "High Pressure" + x: 0.0d + y: -1.5d + } + { + dependencies: ["03DBF1961AE21C76"] + description: [ + "The &3Primitive Blast Furnace&r (&3PBF&r for short) is a multiblock you will become very familiar with in the next few hours. It is important that you get a &3Macerator&r before tackling this quest - if you haven't made one yet, this multiblock will be &lfour times as expensive&r." + "" + "Using your fancy new &3Macerator&r, you'll need to process &d132 Clay&r, split into &d66 Clay Dusts&r and &d66 Brick Dusts&r." + "" + "Build the structure using &4JEI's Multiblock preview tab&r." + "{@pagebreak}" + "Steel will be &9of utmost importance&r throughout the entire game, so make sure you keep that PBF running." + "" + "Steel also has &6double the durability&r compared to regular Iron for GregTech tools. It also provides &6Diamond mining level&r, and is much faster." + ] + icon: "gtceu:primitive_blast_furnace" + id: "40DE888E6025C646" + rewards: [ + { + count: 64 + id: "4BA49D38A085D5CA" + item: "minecraft:oak_log" + type: "item" + } + { + count: 64 + id: "6E244AE238636F71" + item: "minecraft:oak_log" + type: "item" + } + ] + shape: "gear" + size: 1.3d + subtitle: "Steel Yourself for Greater Things" + tasks: [ + { + id: "7B33C92B976F5AB8" + item: "gtceu:primitive_blast_furnace" + type: "item" + } + { + count: 32L + id: "4EC38823292AF1E1" + item: "gtceu:firebricks" + type: "item" + } + ] + title: "Primitive Blast Furnace" + x: 1.125d + y: -1.5d + } + { + dependencies: ["40DE888E6025C646"] + description: [ + "With a very small percentage of carbon in its mass, Steel is significantly tougher than Iron or Wrought Iron.&r" + "" + "One &3PBF&r most likely won't cut it moving forwards. Make another one, and you'll effectively halve the time spent waiting for Steel." + "{@pagebreak}" + "Just to check - did you know GregTech multiblocks can &dshare walls&r? This could save you a whole 12 Firebricks for your second PBF." + "" + "What you &omay&r also do is upgrade to four &3PBFs&r. It just depends on how much time you want to dedicate to resource collection, but more PBFs are always nice. We won't force you to make them, don't worry." + "" + "&9Note:&r The &3PBF&r cannot be (reasonably) automated, but putting blocks of Iron and Coke/Charcoal will guarantee it will run for a long time without needing to be babysat." + "{@pagebreak}" + "&l&3Lore:&r&o In GregTech 5, one single Ingot of Steel would take you &d360 seconds&f in the PBF when using Coal or Charcoal! That's over &e6 hours&f for a whole stack! Of course, with 4 PBFs, that would cut it down to &3around 1.5 hours&f." + "" + "&oPollution was also (infamously) a thing, so four of these monsters would guarantee your character would periodically get negative effects such as slowness, mining fatigue, or even nausea and poison." + ] + icon: "gtceu:steel_ingot" + id: "5D17DFCF6672404C" + rewards: [{ + count: 64 + id: "7843257BC8A81E96" + item: "gtceu:coke_gem" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "Steel, Schrödinger's alloy" + tasks: [ + { + count: 2L + id: "74C4EEA936A5EE4E" + item: "gtceu:primitive_blast_furnace" + type: "item" + } + { + count: 52L + id: "01198A1525737B75" + item: "gtceu:firebricks" + type: "item" + } + { + count: 32L + id: "2446080B788A8A19" + item: "gtceu:steel_ingot" + type: "item" + } + ] + title: "We Need More Steel!" + x: 3.0d + y: -1.5d + } + { + dependencies: ["5D17DFCF6672404C"] + description: [ + "Now that you have Steel, you can make a &3Flint and Steel&r. You now have access to the &4Nether&r." + "" + "&oYou could also light the Nether portal using... natural means. Dirty cheater.&r" + "" + "The &4Nether&r has more veins to mine, and with those veins, new ores to discover. Check the Ore Tab to learn more about the Nether Veins." + "" + "Additionally, &6Nether Ores are worth two Overworld Ores&r." + "{@pagebreak}" + "&4Nether&r veins will take more effort to find - and are more dangerous to mine - than &2Overworld&r veins. Keep on top of your mining by using Waypoints." + "" + "If you're yet to transition to &dPeaceful&r, it isn't too late to make the switch! There's no need to bother fighting Ghasts or Blazes in GTCEu." + "" + "This is because the Blaze/Magma Cube and Enderman loot tables have been changed in this pack to &5Sulfur Dust&r and &5Ender Pearl Dust&r respectively, so you can't just rush the End." + ] + icon: "minecraft:netherrack" + id: "7CAD6FF241A827F7" + rewards: [{ + id: "235ABC3543BF8285" + item: { + Count: 1b + id: "gtceu:red_steel_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "Why WOULDN'T it be made of Steel?" + tasks: [{ + dimension: "minecraft:the_nether" + id: "01DEABF7BF6C5413" + title: "Take a trip to the Nether" + type: "dimension" + }] + title: "Journey to the Nether" + x: 4.125d + y: -1.5d + } + { + dependencies: ["7CAD6FF241A827F7"] + description: [ + "Mine some &dSulfur&r from the Nether." + "" + "If Lava is \"too hot to handle\", we've included a &6direct crafting recipe&r for &aPotions of Fire Resistance&r." + "" + "&l&3Lore:&r&o With the existence of &6Small Sulfur Ores&f scattered in GregTech 5 ore veins, you could mine enough Sulfur in the Overworld to skip having to visit the Nether. Sounds broken, but it was still as much of a grind as Nether travel!" + ] + id: "236C886D50A99785" + rewards: [ + { + id: "20B864DFB8F05D94" + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_fire_resistance" + } + } + type: "item" + } + { + id: "37C361DDB9A55FF2" + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_fire_resistance" + } + } + type: "item" + } + ] + shape: "square" + size: 0.75d + subtitle: "A little bit of exploring never hurt anyone" + tasks: [{ + count: 16L + id: "36D03210534D3226" + item: "gtceu:sulfur_dust" + type: "item" + }] + title: "S is for Sulfur" + x: 5.625d + y: -1.5d + } + { + dependencies: ["77EA56D16A9B3BFC"] + description: [ + "Good news - we're going to start to cut down on the amount of components you'll need to submit for quests as you progress further into the modpack. Remember that &2JEI is your friend&r if recipes are getting overwhelming." + "" + "Getting back on topic, set yourself up for &7LV&r by crafting six &aLV Electric Motors&r! This may seem like a lot, but that's the bare minimum required to get to the good stuff in &7LV&r." + "" + "&6Once you complete this Quest and the Electronic Circuit Quest, you are ready to move on to the LV Age.&r" + ] + icon: "gtceu:lv_electric_motor" + id: "5A8F0124E07D5025" + rewards: [{ + count: 3 + id: "405DCE51B96EB09A" + item: "gtceu:steel_block" + type: "item" + }] + shape: "gear" + size: 1.2d + subtitle: "Low Voltage beckons..." + tasks: [{ + count: 6L + icon: "gtceu:lv_electric_motor" + id: "6F01622979E6F332" + item: "gtceu:lv_electric_motor" + type: "item" + }] + title: "The First of Many Motors" + x: 6.75d + y: -1.5d + } + { + dependencies: ["0EAF2C5B5EB755C5"] + description: [ + "Obtaining paper is both more difficult and less efficient than in vanilla. Thanks, Greg." + "" + "You'll need to grind &aSugar Canes&r into &aPaper Dust&r, and then smush the dust with a mallet and water." + "{@pagebreak}" + "&9Note 1:&r Don't worry, we're not cruel enough to have the recipe consume the bucket. You can use other fluid containers in the recipe, like Wooden Barrels, to streamline this process." + "{@pagebreak}" + "&9Note 2:&r Make a manual Sugar Cane farm. You could also automate one with Observers and Pistons. Shoutout to any &aNomifactory&r veterans." + "{@pagebreak}" + "&9Note 3:&r As a reminder, Bone Meal can be used on Sugar Canes." + "{@pagebreak}" + "&9Note 4:&r When you reach &7LV&r, you'll be able to make Paper from Wood." + "{@pagebreak}" + "&9Note 5:&r The Crafting Station makes this microcrafting absolutely &2trivial&r - use it!" + "{@pagebreak}" + "&9Note 6:&r Paper will be used as a poor wrapping material for the upcoming resistors." + "{@pagebreak}" + "&9Note 7:&r It is truly a pleasure to share this moment with you, our fellow Greg enjoyer." + "{@pagebreak}" + "&l&3Lore:&r&o In GTCEu 1.12.2, Paper Dust was instead named Chad, prompting this quest to be full of memes." + ] + id: "76B70EF552B35779" + rewards: [{ + count: 32 + id: "42FE9060BBF29DAF" + item: "minecraft:sugar_cane" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "#realism" + tasks: [{ + count: 4L + id: "5DCE370285F5B2C6" + item: "minecraft:paper" + type: "item" + }] + title: "Greg has struck again" + x: 7.875d + y: -1.5d + } + { + dependencies: ["5DD49D500327A0E2"] + description: [ + "&6GregTech&r can quickly get &4overwhelming&r with the plethora of fluids it introduces, so you may be looking for a way to store them. " + "" + "Introducing... &aDrums&r! They have large internal buffers, and any &aDrum&r can be broken and picked up and will &dkeep the fluid&r inside." + "{@pagebreak}" + "Additionally, &binternal tanks&r from machines will interact with items containing fluid. This is great for manual crafting - this means you can use fluid drums instead of multiple buckets in crafting. To &5void fluid&r contained in a Drum, place it alone in any crafting grid." + "" + "&o&7Pssst:&r &oA right-click with a Screwdriver allows a Drum to drain its content into another container placed under it. This is great if you want to keep your Liquid Boilers fueled for longer." + "{@pagebreak}" + "&l&3Lore:&r&o These drums are actually ported from GregTech 6." + ] + id: "2B74E56C9E138F18" + rewards: [{ + id: "10D8ECE23B3C118B" + item: "gtceu:bronze_drum" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "Just kidding, tanks for fluids" + tasks: [{ + id: "5876092FAA1763E0" + item: "gtceu:bronze_drum" + type: "item" + }] + title: "Armoured Tanks" + x: -1.125d + y: -0.375d + } + { + dependencies: ["5DD49D500327A0E2"] + description: [ + "The &bPrimitive Water Pump&r is an easy way to automatically generate water for your boilers. It doesn't physically pump water from the world, instead generating it &einternally&r. Therefore, you don't need access to a &3body of water&r to make use of it. However, the humidity of the biome does apply a negligible bonus to its water production." + "" + "It's a multiblock, so &5consult JEI&r for the structure. Multiblocks can be previewed in-world if you sneak right-click the \"&a&ocontroller&r\" block with an empty hand (in this case, the controller block is the &bPrimitive Water Pump&r itself)." + "" + "&6Small tip for you:&r no need to worry about your base's biome for now, as your boilers will need very little water to keep up." + "{@pagebreak}" + "The &cOutput Hatch&r is where water will be generated. You can make it face up or down to auto-output water into your pipes. When you reach &7LV&r or &bMV&r, you can use an Output Hatch from either tier to further boost the Pump's output." + "" + "&2Reminder:&r Use a Wrench to rotate GregTech blocks (sneak right-click)." + "" + "&l&3Lore:&r&o This Multiblock was ported from GT IMPACT, a classic 1.7.10 GregTech modpack." + ] + id: "13901DA3D4F5C5A6" + rewards: [{ + count: 18 + id: "027EB8CF05AAACF8" + item: "gtceu:wood_normal_fluid_pipe" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "There's no such thing as \"free\" water" + tasks: [{ + id: "03501AB173BA60EE" + item: "gtceu:primitive_pump" + type: "item" + }] + title: "Primitive Water Pump" + x: 0.0d + y: -0.375d + } + { + dependencies: ["40DE888E6025C646"] + description: [ + "Make the listed molds for future alloy smelting. Be sure to make &aMolds&r - don't make &cExtruder Shapes&r, as they're used in a different machine." + "" + "The reward for this quest will alleviate &da lot of pain&r when it comes to crafting &bGears&r." + ] + icon: "gtceu:ball_casting_mold" + id: "22997534983F6812" + rewards: [ + { + id: "0F35BAFC22B1C82E" + item: "gtceu:small_gear_casting_mold" + type: "item" + } + { + id: "4CA581AFFDA18455" + item: "gtceu:gear_casting_mold" + type: "item" + } + ] + shape: "square" + size: 0.75d + subtitle: "Reduce the amount of malding by molding" + tasks: [ + { + id: "33DCDFE73740AF97" + item: "gtceu:plate_casting_mold" + type: "item" + } + { + id: "7E7A1A7FBBCA2C27" + item: "gtceu:ball_casting_mold" + type: "item" + } + { + id: "2AE408B2303C21EA" + item: "gtceu:block_casting_mold" + type: "item" + } + ] + title: "Malding" + x: 2.25d + y: -0.375d + } + { + dependencies: ["249374557D095913"] + description: [ + "Not many items are made in the &3Extractor&r during the &6Steam Age&r, but it's used to make &9Rubber&r, which you'll need after Steel." + "" + "You can also process Dirt in the Extractor for &aBones&r, which makes getting &aBone Meal&r a lot easier for Peaceful players." + ] + id: "1436DB89E21264F3" + rewards: [{ + count: 64 + id: "4B856E1E30618E4D" + item: "gtceu:sticky_resin" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "The Steam Extractor extracts..." + tasks: [{ + id: "12A46916B1BC17EC" + item: "gtceu:lp_steam_extractor" + type: "item" + }] + title: "Steam Extractor" + x: 4.5d + y: -0.375d + } + { + dependencies: ["5193DD03C0742548"] + description: [ + "Grow &dRubber Trees&r and cut them down to get &aSticky Resin&r." + "" + "If you're playing on a difficulty other than &bPeaceful&r, Sticky Resin can be obtained from Slimeballs." + ] + id: "3144DC68B266730C" + rewards: [{ + count: 24 + id: "606726568EBF1E4A" + item: "minecraft:redstone" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "Did you think we would force you to use treetaps...?" + tasks: [{ + count: 32L + id: "67D04A48C5473D10" + item: "gtceu:sticky_resin" + type: "item" + }] + title: "Sticky Resin" + x: 5.625d + y: -0.375d + } + { + dependencies: [ + "3144DC68B266730C" + "236C886D50A99785" + "1436DB89E21264F3" + "22997534983F6812" + ] + description: [ + "Rubber is an excellent insulation material, and that's exactly what it's used for in GTCEu." + "" + "You'll want to use the &3Alloy Smelter&r to make &aRubber Bars&r. These ratios aren't particularly great, but we promise that making Rubber Bars will be much more efficient at &7LV&r." + "{@pagebreak}" + "&l&3Lore:&r&o In base GregTech 5 (and in base GTCE), you needed to get string and black wool carpets as your first insulation material. &mThat was obviously far, far more fun.&r" + ] + icon: "gtceu:rubber_ingot" + id: "77EA56D16A9B3BFC" + rewards: [{ + count: 8 + id: "7190A812E045BE04" + item: "gtceu:rubber_plate" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "Put that resin to use!" + tasks: [ + { + id: "04946F2F0923EFFE" + item: "gtceu:rubber_ingot" + type: "item" + } + { + id: "5B1CDCDC598717C5" + item: "gtceu:rubber_plate" + type: "item" + } + ] + title: "Rubbering up" + x: 6.75d + y: -0.375d + } + { + dependencies: [ + "3144DC68B266730C" + "76B70EF552B35779" + ] + description: [ + "Resistors are components that will be used to make your first Circuit." + "" + "It wouldn't be unwise to prioritise the recipes that use &aFine Wires&r, as they'll save you more materials in the long run." + "" + "Wires may be expensive right now, but they'll get a lot cheaper in &7LV&r." + ] + id: "391E853DCE86BFD0" + rewards: [{ + count: 4 + id: "0AEE150D99E66D54" + item: "minecraft:charcoal" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "The easier component for circuits" + tasks: [{ + id: "35CFB9E695DE3549" + item: "gtceu:resistor" + type: "item" + }] + title: "Electronics #1: Resistors" + x: 7.875d + y: -0.375d + } + { + dependencies: ["5DD49D500327A0E2"] + description: [ + "&bFluid Pipes&r will transport &7Steam&r between machines for you." + "" + "Each Pipe has a certain throughput in mB/t, and a &6Temperature Limit&r. This is relevant right now, as Steam will burn Wooden Pipes. Some pipes have &bspecial&r attributes you don't need to worry about for now." + "" + "Each material has several sizes for Pipes. The bigger the Pipe, the &ahigher&r the throughput, but the more &dexpensive&r the craft. For example, a normal &6Bronze Fluid Pipe&r transfers 120 mB/t. (It also has a 1,200 mB internal buffer!)" + "" + "Get either a Small or Normal &6Bronze Fluid Pipe&r to complete this quest. Both are used in crafting." + "{@pagebreak}" + "&aReminder:&r 1 second = 20 ticks... assuming the server isn't lagging." + "" + "&dNote:&r GT6-style Pipes are enabled. It means that placing Pipes connects them only to the block they were placed against. To open more connections, use your Wrench on the pipe." + "" + "You can also shift-right click with your Wrench to disable input from a side. This can help counteract sloshing (liquids travelling in an undesired direction)." + ] + icon: "gtceu:bronze_normal_fluid_pipe" + id: "1FFD2242B94A7378" + rewards: [{ + count: 2 + id: "66E3F49541CA77B9" + item: "minecraft:golden_apple" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "Liquids, gases... we don't discriminate" + tasks: [{ + id: "006E5756DD2CFB97" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:bronze_small_fluid_pipe" + } + { + Count: 1b + id: "gtceu:bronze_normal_fluid_pipe" + } + ] + } + } + title: "Bronze Fluid Pipe" + type: "item" + }] + title: "Fluid Pipes" + x: -1.125d + y: 0.75d + } + { + dependencies: ["315DBB3B23F95E0D"] + description: [ + "The &dSolid Boiler&r is the only available Boiler for now, as the &aGlass&r needed for the others is not available just yet. You can get by with only one, but we would recommend making at least two." + "" + "Important: Boilers can explode! This still catches out &eexperienced GT players&r, so keep this warning in mind when setting your Boiler up." + "{@pagebreak}" + "Water does not gel well with &6high temperatures&r, and a &cSteam Explosion&r (Launch!) may occur under the following conditions:" + "" + "- The Boiler is &4overheating.&r Its temperature is indicated by the &cred bar&r in the GUI." + "...and..." + "- The Boiler does not have any &bwater&r. This is signified by the absence of a &bblue bar&r in the GUI." + "...AND..." + "- The Boiler receives water whilst &6both&r conditions are &2true&r." + "{@pagebreak}" + "You can avert catastrophe by filling the boiler with water before heating it up, and making sure the water supply is constant. The drain is slow - &b1 mB&r of Water boils into &7160 mB&r of Steam - so you shouldn't have to worry about running out." + "" + "The Boiler can auto eject steam on all its faces except the bottom. For automated Water input, use the bottom face." + "" + "&3Note:&r In this modpack, explosions are configured to &cnot&r damage any block or entity, but you'll &dstill lose&r your machine." + ] + id: "5DD49D500327A0E2" + shape: "square" + size: 0.75d + subtitle: "Putting the Steam in Steam Age" + tasks: [{ + id: "0F864E85D4956919" + item: "gtceu:lp_steam_solid_boiler" + type: "item" + }] + title: "Pressure Cookin'" + x: 0.0d + y: 0.75d + } + { + dependencies: ["5DD49D500327A0E2"] + description: [ + "&dSteam Machines&r accept any Steam that is pumped from nearby Boilers into their internal storage tank. They will run recipes from JEI up to 32 EU/t (&7LV&r-tier)." + "" + "&6This quest unlocks a new tutorial on Steam in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" + ] + id: "03DBF1961AE21C76" + shape: "square" + size: 0.75d + tasks: [{ + id: "03BA041BE9C347FD" + item: "gtceu:bronze_machine_casing" + type: "item" + }] + title: "Steam Machine Behaviour" + x: 1.125d + y: 0.75d + } + { + dependencies: ["03DBF1961AE21C76"] + description: [ + "The &bAlloy Smelter&r is used for, well, alloys. You'll want it for the efficient &6Bronze&r recipe, and for &4Red Alloy&r in the near future." + "" + "Out of all the &6Steam Age&r machines, this is the most steam-hungry. If you ever find yourself running out of steam, give your machine a &alove-tap&r with &dany Soft Mallet&r to momentarily pause it." + ] + id: "48AED37B4E20A99A" + rewards: [{ + count: 8 + id: "241026922AD16AB3" + item: "gtceu:bronze_plate" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "The Alloy Smelter makes alloys..." + tasks: [{ + id: "2F3B195A110E41C2" + item: "gtceu:lp_steam_alloy_smelter" + type: "item" + }] + title: "Steam Alloy Smelter" + x: 2.25d + y: 0.75d + } + { + dependencies: ["249374557D095913"] + description: [ + "Crafting Vacuum Tubes might make you question your existence. Sorry about that." + "" + "This is mostly due to the fact that Wires and Rods are (sadly) very expensive right now, but they'll get cheaper in &7LV&r." + "" + "Vacuum Tubes are also technically your first Ultra Low Voltage (&8ULV&r) Circuit! Congratulations! You won't find very much use for these by themselves, though." + ] + id: "3CF550B81716B8B9" + rewards: [{ + count: 32 + id: "259F8029A6ED0C85" + item: "minecraft:glass_pane" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "The harder component for circuits" + tasks: [{ + count: 2L + id: "099C373568DF4500" + item: "gtceu:vacuum_tube" + type: "item" + }] + title: "Electronics #3: Vacuum Tubes" + x: 3.375d + y: 0.75d + } + { + dependencies: [ + "22997534983F6812" + "48AED37B4E20A99A" + ] + description: [ + "Use Mortars or a Macerator (your choice) to microcraft your way to Glass Dust, which you can then turn into a &aGlass Block&r." + "" + "If you are lost, a more detailed guide for this process is on the next page, but &dwe urge you to nose around JEI&r and figure out the recipe on your own. Being able to navigate JEI and parse recipes is an &6essential skill&r for completing this pack." + "" + "Glass will be easier later on. You've probably already noticed that juicy &3Arc Furnace&r recipe - don't worry, we'll get there soon." + "" + "Glass tubes will be required for your first Electronic Circuit." + "{@pagebreak}" + "Lost? Worry not!" + "" + "First, use a &3method of pulverisation&r to turn Sand into &9Quartz Sand Dust&r." + "" + "Next, crush down some Flint into &9Flint Dust&r, and split this dust into tiny piles in a crafting grid." + "" + "Combine the two into &9Glass Dust&r, which can be molded into Glass in an Alloy Smelter with a &9Block Mold&r." + "" + "Finally, Glass!" + ] + icon: "minecraft:glass" + id: "249374557D095913" + rewards: [{ + count: 16 + id: "662203C8B58AE656" + item: "minecraft:glass" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "Must be satisfying, right?" + tasks: [ + { + id: "4B958F6E2AA74763" + item: "minecraft:glass" + type: "item" + } + { + id: "16FC5B5DCBBEE53E" + item: "gtceu:glass_tube" + type: "item" + } + ] + title: "Glass, at last!" + x: 3.375d + y: -0.375d + } + { + dependencies: ["48AED37B4E20A99A"] + description: [ + "&4Red Alloy&r is an alloy of Copper and Redstone, prized in the GregTech universe for its conductivity." + "" + "You will need some for &9Electronic Circuits&r." + "" + "&l&3Lore:&r&o This material originally comes from RedPower - what a throwback!" + ] + id: "54AF8696674766B4" + rewards: [{ + count: 16 + id: "0D64AF2E29B7F41A" + item: "minecraft:copper_ingot" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "A completely fictional alloy" + tasks: [{ + id: "4D3C4CF6577957A1" + item: "gtceu:red_alloy_ingot" + type: "item" + }] + title: "Red Alloy" + x: 5.625d + y: 0.75d + } + { + dependencies: [ + "3CF550B81716B8B9" + "391E853DCE86BFD0" + "4ED5A9AEF7B928BA" + "54AF8696674766B4" + "77EA56D16A9B3BFC" + ] + description: [ + "We made it to &7LV&r! Give yourself a pat on the back!" + "" + "Just kidding (lol), you actually need three Circuits to get started anywhere relevant in &7LV&r. Thankfully for you, someone left this spare circuit laying around." + "" + "We also want you to make an &aLV Machine Hull&r for this quest. You'll need one if you're to make any &7LV&r machine. We're feeling generous enough that this quest will grant you a second Hull, free of charge!" + "" + "Circuits are an integral part of progression in GregTech, so keep climbing." + "" + "&6Once you complete this Quest and the LV Motor Quest, you are ready to move on to the LV Age.&r" + ] + icon: "gtceu:basic_electronic_circuit" + id: "4B979482EF026BFF" + rewards: [ + { + id: "18CBC119F9A02091" + item: "gtceu:basic_electronic_circuit" + type: "item" + } + { + id: "187A334C34304FEA" + item: "gtceu:lv_machine_hull" + type: "item" + } + ] + shape: "gear" + size: 1.5d + subtitle: "Your first &aElectronic Circuit&r!" + tasks: [ + { + count: 2L + id: "2D394A5292C3BA46" + item: "gtceu:basic_electronic_circuit" + type: "item" + } + { + id: "4296EFD816E40A37" + item: "gtceu:lv_machine_hull" + type: "item" + } + ] + title: "Electronics #4: The Circuit" + x: 6.75d + y: 0.75d + } + { + dependencies: ["1FFD2242B94A7378"] + description: [ + "&dPotin Fluid Pipes&r have a &avery high throughput&r for the material tier and cost. You may want to look into making some of these to aid with fluid logistics." + "" + "To get &dPotin&r, you should start by crafting its &eDust&r form." + "" + "This quest calls for either the small or normal pipe. Get either size to complete it." + "{@pagebreak}" + "&l&3Lore:&r&o &dPotin Fluid Pipes&r were originally created in &9GT++&r, and were a huge power spike for players in a little pack called &4GT:NH&r. We wanted to spread some of that joy." + "" + "In the real world, &dPotin&r is an alloy used in coins, not pipes. GTCEu just gets more unrealistic by the day..." + ] + icon: "gtceu:potin_normal_fluid_pipe" + id: "3C70B0717E9377A4" + rewards: [{ + count: 6 + id: "18C834E9EC619985" + item: "gtceu:potin_plate" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "...I'm going into battle, and I need only your finest Potin." + tasks: [{ + id: "159D19181DC4DE59" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:potin_small_fluid_pipe" + } + { + Count: 1b + id: "gtceu:potin_normal_fluid_pipe" + } + ] + } + } + title: "Potin Pipes!" + type: "item" + }] + title: "Potin Seller..." + x: -1.125d + y: 1.875d + } + { + dependencies: ["03DBF1961AE21C76"] + description: [ + "With the creation of this machine, many recipes that once required you to use a hammer can instead be made here!" + "" + "It can process &bCobblestone into Gravel&r, and &dGravel into Sand&r - and it's zippy at that to boot." + "" + "Last but not least, it makes &aPlates&r at a better ratio: &6three Ingots for two Plates&r. A worthwhile investment!" + "" + "You know what? &aBonus&r! We'll give you the &8Anvil&r back if you craft the Forge Hammer. This is a gentle reminder that you can repair GregTech tools in an Anvil." + ] + id: "1931FC6DEAC29646" + rewards: [{ + id: "5C8B8D03ACE3CEED" + item: "minecraft:anvil" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "The Forge Hammer hammers..." + tasks: [{ + id: "4F4074D7CE5A61A0" + item: "gtceu:lp_steam_forge_hammer" + type: "item" + }] + title: "Steam Forge Hammer" + x: 0.0d + y: 1.875d + } + { + dependencies: ["03DBF1961AE21C76"] + description: [ + "The &bMacerator&r frees you from the painful process of &egrinding stuff into dust&r with a &3Mortar&r, but at the steep cost of time. Processing a single piece of Iron Ore in this machine will take &ctwenty seconds&r - twice the time it takes to smelt an ingot in a furnace!" + "" + "The Macerator also marks the advent of &eOre Processing&r, but that's a scary topic that we'll dip our toes into in the next quest." + "{@pagebreak}" + "The macerator will output only the first item shown in recipes from JEI. The other slots are locked until you make a &6HV&r Macerator. How unfortunate..." + "" + "Our (&oimportant!&r) advice: it's actually better to keep directly smelting for now! The efficiency loss is made up with faster mining. Use the Macerator to make things like &aClay Dust&r instead!" + ] + id: "1C50A758A1DE25CB" + rewards: [{ + count: 32 + id: "26175A33C13BBF0C" + item: "gtceu:clay_dust" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "The Macerator macerates..." + tasks: [{ + id: "6DFD6AC8CF31305C" + item: "gtceu:lp_steam_macerator" + type: "item" + }] + title: "Steam Macerator" + x: 1.125d + y: 1.875d + } + { + dependencies: ["48AED37B4E20A99A"] + description: ["Invar has &650% more durability&r when used in GregTech tools compared to Iron (yes, that is the same as &aWrought Iron&r), and comes with inherent &bEfficiency I&r. Great for mining - you might want to consider using this in your tools if you &5haven't unlocked&r Steel."] + id: "76F61E499780C30B" + rewards: [{ + id: "1676C6078C5910CE" + item: { + Count: 1b + id: "gtceu:invar_mining_hammer" + tag: { + Damage: 0 + Enchantments: [{ + id: "minecraft:efficiency" + lvl: 1s + }] + } + } + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "An Iron-Nickel alloy" + tasks: [{ + count: 3L + id: "49E114B96843E5C9" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:ingots/invar" + } + } + title: "Invar Ingot" + type: "item" + }] + title: "Invar" + x: 2.25d + y: 1.875d + } + { + dependencies: [ + "3144DC68B266730C" + "1C50A758A1DE25CB" + ] + description: [ + "Macerate Wood into Wood Pulp, then compress it into Wood Plates. Combine it with Resin to make an empty board." + "" + "Stick in some expensive Copper Wires (these'll get cheaper in &7LV&r) and you've got the base for your first &aCircuit&r." + "" + "Almost there!" + ] + icon: "gtceu:resin_printed_circuit_board" + id: "4ED5A9AEF7B928BA" + rewards: [{ + count: 4 + id: "2A1EAEB72424AFB9" + item: "gtceu:wood_plate" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "The circuit-er part of circuits..." + tasks: [ + { + id: "3704C06203B7485A" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:plates/wood" + } + } + optional_task: true + title: "Wood Plates" + type: "item" + } + { + id: "131521889242DDB8" + item: "gtceu:resin_printed_circuit_board" + type: "item" + } + ] + title: "Electronics #2: Circuit Boards" + x: 5.625d + y: 1.875d + } + { + dependencies: ["1C50A758A1DE25CB"] + description: [ + "In its simplest form, Ore Processing in GregTech boils down to &aconverting one Ore into two Ingots through two Dusts&r, like several other tech mods. " + "" + "The added spice is the amount of steps, either optional or required." + "" + "Ore Processing will be explained further once you get into &7LV&r." + "" + "&6This quest unlocks a new tutorial on rudimentary Ore Processing in the &lTips and Tricks&r&6 tab - check it out to learn more!&r" + ] + icon: "gtceu:gold_crushed_ore" + id: "7813F183681E0342" + shape: "circle" + size: 0.66d + subtitle: "...and how do I get rid of it?" + tasks: [{ + id: "1C4CFA0AD3125A6D" + title: "Oh god, what have I gotten myself into!?" + type: "checkmark" + }] + title: "What is this Mess?!" + x: 0.0d + y: 3.0d + } + { + dependencies: ["1C50A758A1DE25CB"] + description: [ + "&o...or perhaps it was the opposite?&r" + "" + "The &3Steam Grinder&r can pulverize &6large batches of items quickly&r and effortlessly&r, sort of like a parallel Macerator." + "{@pagebreak}" + "&l&3Lore:&r&o This Multiblock originally comes from GT++. It required Tumbaga to craft, an alloy with a mix of Gold and Bronze." + ] + icon: "gtceu:steam_grinder" + id: "7FF95F1216D104B2" + rewards: [{ + count: 24 + id: "36B5ABA86707D569" + item: "gtceu:bronze_ingot" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "The Steam Oven's elder brother" + tasks: [ + { + id: "478F7F5E6B4FC488" + item: "gtceu:steam_grinder" + type: "item" + } + { + id: "03C98558808BFE64" + item: "gtceu:steam_input_hatch" + type: "item" + } + { + id: "2DC0277BA681DFAE" + item: "gtceu:steam_input_bus" + type: "item" + } + { + id: "68A6EFAD92986DFA" + item: "gtceu:steam_output_bus" + type: "item" + } + { + count: 22L + id: "4E7178278B4E3189" + item: "gtceu:steam_machine_casing" + type: "item" + } + ] + title: "Steam Grinder" + x: 1.125d + y: 3.0d + } + { + dependencies: ["76F61E499780C30B"] + description: [ + "&o...or little brother. Don't let him know!&r" + "" + "The &3Steam Oven&r is a great multiblock option if you need &6effortlessly smelt large quantities of items.&r No more lines of furnaces that you have to manually empty and refuel!" + "" + "It effectively behaves as a parallel furnace, smelting up to 8 items at a time for a low cost of Steam." + "{@pagebreak}" + "" + "&l&3Lore:&r&o This Multiblock - despite being very similar to its brother, the Steam Grinder - isn't ported from a GregTech version or addon. Its actual progenitor is the Steam Oven from Railcraft, which dates back to 1.4.7!" + ] + icon: "gtceu:steam_oven" + id: "6C25D11A26306168" + rewards: [{ + count: 24 + id: "72D375E16194CAE2" + item: "gtceu:bronze_ingot" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "The Steam Grinder's big brother" + tasks: [ + { + id: "0EA421E6E53FA6A8" + item: "gtceu:steam_oven" + type: "item" + } + { + id: "0516BE263B5E27D4" + item: "gtceu:steam_input_hatch" + type: "item" + } + { + id: "772885C6A810E804" + item: "gtceu:steam_input_bus" + type: "item" + } + { + id: "3C3A4803A6F267F3" + item: "gtceu:steam_output_bus" + type: "item" + } + { + count: 8L + id: "427EA1F4AE420C1F" + item: "gtceu:steam_machine_casing" + type: "item" + } + { + count: 8L + id: "50AD2CBE77234D06" + item: "gtceu:bronze_firebox_casing" + type: "item" + } + ] + title: "Steam Oven" + x: 2.25d + y: 3.0d + } + { + dependencies: [ + "3CF550B81716B8B9" + "54AF8696674766B4" + ] + description: [ + "The &9Portable Cell&r serves as an early-game backpack! It holds up to &a54&r types of items." + "" + "What's more, it acts just like a regular AE2 Storage Cell. Once you get an ME System running, you can simply drop it into an &aME Drive&r or &b&aME IO Port&r for convenience." + "" + "The Portable Cell's energy only drains when it's open. With &6167 minutes&r of juice stored in it thanks to changed config, you shouldn't worry about it running out of energy." + "" + "Regardless, you will be able to &dcharge&r it in &7LV&r in &3machine Charger slots&r, &3Turbo Chargers&r or &3Battery Buffers&r." + "{@pagebreak}" + "&cWarning&r: Attempting to store items with very large NBT Tags may result in them getting &cstuck&r. So far it seems that the Building Gadgets, Terminal and Clipboards are &lsafe&r, but you never know what could happen." + "" + "If something gets stuck, build a simple AE2 Network with just an Energy Acceptor, an IO Port and a Storage Bus on a chest, then place your Portable Cell inside the IO Port. This will spit out any stored items into the chest." + ] + icon: { + Count: 1b + id: "ae2:portable_item_cell_1k" + tag: { } + } + id: "7DDCB711526F37A0" + shape: "circle" + size: 0.66d + subtitle: "A higher-tech backpack! " + tasks: [{ + id: "459D19A750BB8440" + item: { + Count: 1b + id: "ae2:portable_item_cell_1k" + tag: { } + } + type: "item" + }] + title: "Portable Cell" + x: 4.5d + y: 0.75d + } + { + dependencies: ["03DBF1961AE21C76"] + description: ["The Steam Compressor unlocks some tantalising new recipes that will help you to progress towards Steel."] + id: "07415D6305C3B1D2" + rewards: [{ + id: "1F47D2A131498C25" + item: "gtceu:wrought_iron_block" + type: "item" + }] + shape: "square" + size: 0.75d + subtitle: "The Steam Compressor compresses..." + tasks: [{ + id: "21C99D59F1BE48A3" + item: "gtceu:lp_steam_compressor" + type: "item" + }] + title: "Steam Compressor" + x: 1.125d + y: -0.375d + } + { + dependencies: ["40DE888E6025C646"] + description: [ + "With your first &8Steel&r under your belt (ha!), you can make a &bTool Belt&r to free up inventory space from all those pesky GT tools. It can be equipped in its own &ddedicated Curio slot&r." + "" + "By default, the hotkey to open the belt is &eR&r, but you can rebind it if you prefer. From this GUI, you can place tools inside the belt's storage, and swap them with your &dmain-hand tool&r whenever is convenient." + "" + "The belt has a small initial inventory of a single tool. This can be expanded by combining the belt with &bBelt Pouches&r in an &aAnvil&r - the maximum slottage is &69 slots&r." + ] + icon: "toolbelt:belt" + id: "4A993CC40AB6D35C" + rewards: [{ + id: "38A84272E0407C69" + item: "toolbelt:pouch" + type: "item" + }] + shape: "rsquare" + size: 0.66d + subtitle: "Take some weight off your inventory" + tasks: [ + { + id: "281B54469C34A5E2" + item: "toolbelt:belt" + type: "item" + } + { + id: "5FFC5866C6E85F86" + item: "toolbelt:pouch" + type: "item" + } + ] + title: "Tool Belt" + x: 2.25d + y: -2.625d + } + { + dependencies: ["48AED37B4E20A99A"] + description: [ + "&3Item Pipes&r are a simple yet effective way to move items around &dinstantly&r, but with throughput limitations." + "" + "Higher tier pipes provide ridiculously large throughput - a rare sight in modded Minecraft!" + "" + "Item Pipes &9do not pull&r, but they will push any item inserted into them to other connected inventories, prioritizing &9the closest inventory&r first." + "{@pagebreak}" + "The priority mechanics are &osomewhat complicated&r, so skip ahead if you aren't interested:" + "" + "A &eDestination&r will have a &dRouting Value&r calculated, which is the sum of all \"Routing Values\" of the individual Pipes to that Destination. Whichever Destination has the &clowest &dRouting Value&r will be the one selected for Insertion." + "" + "&3Restrictive Pipes&r typically have the lowest Priority for insertion due to their higher Routing Value." + "{@pagebreak}" + "Right now, you can use them in combination with &6Hoppers&r, but you will also be able to use them with Conveyor Modules, Output Buses, and machine Auto-Outputs all in the LV age." + "" + "&9Note:&r GT6-style Pipes are &denabled&r. It means that placing Pipes connect them only to the block they were placed against. To open more connections, use your &5Wrench&r on the grid." + "" + "Get &eany&r of the suggested Item Pipes to complete this quest." + "{@pagebreak}" + "&l&3Lore:&r&o Oooooh, YEAH! Item Pipes were in GregTech 5, and for whatever reason they weren't kept for GTCE, so you had to use other mods to transport items. Who does that!? Jokes aside, we hope you enjoy Item Pipes being back in GregTech!" + ] + icon: "gtceu:tin_small_item_pipe" + id: "539CF1B85725786D" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "158F4EEDC214A3BA" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:tin_small_item_pipe" + } + { + Count: 1b + id: "gtceu:nickel_small_item_pipe" + } + { + Count: 1b + id: "gtceu:cobalt_small_item_pipe" + } + ] + } + } + title: "Earlygame Item Pipes" + type: "item" + }] + title: "Item Pipes" + x: 3.375d + y: 1.875d + } + ] + subtitle: ["Harness the power of Steam and learn the basics"] + title: "Steam Age" +} diff --git a/config/ftbquests/quests/chapters/tips_and_tricks_2.snbt b/config/ftbquests/quests/chapters/tips_and_tricks_2.snbt index 8bd2f69..27945bd 100644 --- a/config/ftbquests/quests/chapters/tips_and_tricks_2.snbt +++ b/config/ftbquests/quests/chapters/tips_and_tricks_2.snbt @@ -1,746 +1,746 @@ -{ - default_hide_dependency_lines: false - default_quest_shape: "rsquare" - filename: "tips_and_tricks_2" - group: "" - icon: "gtceu:computer_monitor_cover" - id: "6049B9A595052948" - order_index: 1 - quest_links: [ ] - quests: [ - { - dependencies: ["03DBF1961AE21C76"] - description: [ - "You might already be familiar with EU as the Energy Unit for Electric machines - but what about Steam?" - "" - "Steam machines will run using a proportional amount of steam at a 1:1 ratio of EU to Steam as listed in your recipe viewer of choice." - "{@pagebreak}" - "After each recipe, the Steam machines will vent cooler steam (with snazzy particles) from the side with the square. This is the exhaust port." - "" - "Important: Keep the exhaust port unblocked - this is neither an input nor an output slot! If the machine fails to vent steam, it will stop working." - "" - "Reminder: Use your Wrench to change which side the exhaust port is facing (right-click)." - "{@pagebreak}" - "Regular Steam Machines are twice as slow to complete recipes as is listed in JEI. To bring your machines up to speed, you may want to pursue High Pressure Steam machinery." - "" - "High Pressure Steam Machines are the same speed as indicated by JEI, but with adjusted steam consumption. You will unlock them once you obtain Steel." - "{@pagebreak}" - "Psst! If you're not in a Hardcore world, we invite you to stand on top of pipes transporting steam, or stand right in front of the vent as the machines are running recipes." - ] - icon: "gtceu:steam_machine_casing" - id: "7FB2D6C9A3763A47" - size: 0.75d - tasks: [{ - id: "488F188E55E06B11" - type: "checkmark" - }] - title: "Steam Power" - x: 0.0d - y: 0.0d - } - { - dependencies: ["6E186F9C57155BFA"] - description: [ - "You have likely realised by now that the Energy system in &2GregTech&r is &cnowhere near as simple&r as the &1RF&r you may be used to using in modded Minecraft." - "" - "The energy unit of GregTech is the EU." - "" - "&1EU&r mechanics have a certain flair to them, and are not dissimilar to real-world electricity. They can also be &4dangerous and punishing&r if mishandled. However, the power system gives GregTech players a lot of &6satisfaction&r when harnessed well." - "" - "&l&3Lore:&r&o The Amperage bug, exploit or feature (call it whatever you want!) from 1.12.2 GTCE has been &lfixed&r in GTCEu. The Energy network now works as intended." - "{@pagebreak}" - "Let's go over some basic physics:" - "" - "° &9Power&r = &2Voltage&r * &dAmperage&r" - "° &1Energy&r = &9Power&r * &6Time&r" - "" - "&8Resistance&r is an excluded concept in GregTech, instead being partially simulated as cable loss." - "" - "The units are defined as such:" - "" - "- &1EU&r is the unit of &1Energy&r." - "- &9EU/t&r is the &9Power&r." - "- &dA&r or &dAmp&r is the &dAmperage&r." - "- &2V&r &owould&r be the &2Voltage&r, but we prefer referring to it as &7LV&r, &bMV&r, &6HV&r... as those are the relevant values for gameplay (technically: &7LV&r = 32V = 32EU/t/A)." - "{@pagebreak}" - "Electricity in GregTech travels in \"packets\". The size of each packet is equivalent to the voltage of its tier." - "" - "Taking an LV packet as an example, this \"packet\" would carry 32EU. Multiple blocks are capable of producing these EU packets, and packets are only produced if they are able to access a destination." - "{@pagebreak}" - "Every &6tick&r, &1EU&r &apackets&r attempt to transfer themselves from Energy Producers to Consumers. These &apackets&r have two parameters: a &2Voltage&r tier determined by the tier of the Producer, and &dAmperage&r. This determines how much &9Power&r can actually be transferred. " - "" - "There are no partial Amps, meaning Energy is transferred only if the full Amp &apacket&r can be received. You might notice this from your machines sitting just below full EU capacity - they will only accept EU when they are missing at least 1A of their input voltage." - "{@pagebreak}" - "If a &3Machine&r receives a &2higher Voltage&r than its Tier, it'll &cexplode&r. Kaboom! Any excess &dAmperage&r won't have an adverse affect, as machines only consume as they need." - "" - "The machine explosion would usually also damage terrain, but we have disabled that feature in this pack." - "{@pagebreak}" - "In summary, Energy is transported in &apackets&r of &132EU&r for &7LV&r, &1128EU&r for &bMV&r... so on and so forth. The amount of energy that is actually received by a machine can end up being lower than energy sent, due to cable loss." - "" - "Machine Energy Input is limited by &2Voltage&r (too high and, well, &6boom&r!), and by &dAmperage&r. Thus, a &bMV&r Machine with &d2A&r Input connected to a &7LV&r line will never accept more than &964EU/t&r." - "" - "It is still possible to run &bMV&r Machines on &7LV&r lines, but only if the recipes are low enough &9Power&r, or if you have a &3MV Battery&r in the charging slot. The machine will only accept &d1A&r when idle, and so the &3Battery&r will recharge at a maximum rate of &932EU/t&r." - ] - icon: "gtceu:lv_battery_hull" - id: "61FED75EFA6555EC" - size: 0.66d - tasks: [{ - id: "10F1D268436EA85C" - type: "checkmark" - }] - title: "Electricity" - x: 0.99d - y: 0.0d - } - { - dependencies: ["6E186F9C57155BFA"] - description: [ - "Transporting EU is done via direct connection, using &aWires&r or &aCables&r." - "" - "Wires are the inferior option as they will &celectrocute&r you and &close more energy&r as the electricity travels through the wire, so you want to use insulated Cables. Keep in mind that you can't combine cables into thicker variants, so make sure you insulate the right thickness to avoid any headaches." - "" - "&cCable loss&r means you will have to stick your Machines close to your Generators, but that will only be a problem in earlygame. If you peek through the quest book, you will eventually be able to obtain &6Superconductors&r, sidestepping this issue!" - "{@pagebreak}" - "Keep in mind that GregTech cables suffer from \"cable loss\". Every block of cable that an EU packet travels will decrease its stored EU." - "" - "For instance, transferring LV current along 6 cables each with a loss of 5EU/t will result in the packets arriving at their destination with a meagre 2EU/t (32 - [6*5]). For this reason, you will want to keep your cables short until you can start to consider better alternatives." - "{@pagebreak}" - "&6Superconductors&r are special Wires available for each Voltage tier. They don't have any Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r! They also don't damage you when you touch them. " - "" - "They are the best choice for wiring at any tier, if not a little expensive in comparison to the other wires." - "{@pagebreak}" - "GT6-style Cables are &denabled&r. It means that placing Cables will only connect them to the block they were placed against. To open more connections, use your &5Wire Cutter&r on the grid." - "{@pagebreak}" - "&2GTCEu&r Cables now have &6native RF support&r! You can plug any RF appliance into an EU source and it will automatically convert. The ratio is &a4 : 1&r (RF : EU). Not that you can produce RF in this pack - but it's a thought if you wanted to make your own!" - ] - icon: "gtceu:copper_double_cable" - id: "0F2A7F519B3C67FB" - size: 0.75d - tasks: [{ - id: "41F15814196EECFC" - title: "Cables" - type: "checkmark" - }] - x: 1.98d - y: 0.0d - } - { - dependencies: ["7B0FF43022F6C2EC"] - description: [ - "The quantity of 1 packet per tick is known as an Amp (1A for short)." - "" - "Each single-block Generator in GregTech is configured to produce &91A&r of its voltage tier. For &7LV&r, that results in &232EU/t&r." - "" - "If a machine requires 16EU/t, one \"packet\" of 32EU is sent &6every other tick&r (assuming no cable loss) - no more, no less." - "" - "A Battery Buffer with &94&r Batteries can produce up to &94 Amps&r for &2128EU/t&r as &7LV&r power, which is important for the &3Electric Blast Furnace&r - or to run multiple machines simultaneously." - "" - "Generic machines are configured to draw up to &92 Amps&r to account for cable loss. Other machines have specific &9Amps IN&r, which is described in their tooltip." - "{@pagebreak}" - "The most critical thing to know is that &acables&r have an &9Amperage &climit&r. Attempting to transport more Amps than this limit will &4burn your cable up&r." - "" - "&9Amps&r are drawn &oonly&r through the &aCables&r connecting the Producers and Consumers directly, and only drawn if the Consumers are active." - "" - "This means you can safely step down your Cables in certain places - feel free to experiment!" - ] - icon: "gtceu:ulv_transformer_2a" - id: "2BE355672E638CF2" - size: 0.66d - tasks: [{ - id: "7D5CFA20478CB9C8" - title: "Amperage" - type: "checkmark" - }] - x: 2.97d - y: 0.0d - } - { - dependencies: ["1BE0349B8F3890D3"] - description: [ - "Why does every machine have a million variants across each tier? Well, overclocking is one reason!" - "" - "Overclocking is a mechanic that happens when you try to run a recipe in a machine &dthat is higher tier than the recipe itself.&r The recipe will use an increased amount of energy, but the recipe time will be cut based on how many tiers you're overclocking by." - "" - "&l&3Lore:&r&o GTCE overclocking was extremely awkward. If the recipe consumed 16EU/t or below, it would do a classic 2.0x overclock. However if the recipe consumed more than 16EU/t, every Overclock would be 2.8x faster! GTCEu has a config to select the Overclock speed bonus." - "{@pagebreak}" - "A pro tip - for automated setups, overclock as little as possible!" - "" - "Machines have a side menu to set the maximum voltage tier it will overclock to. Click on it to cycle through all the available Voltages and choose a limit." - "{@pagebreak}" - "Each tier above the recipe tier allows one overclock. Each overclock implies:" - "" - "&9-&r 2x recipe speed" - "&9-&r 4x power consumption" - "&9->&r 2x total energy cost" - "" - "As you can see, there are upsides and downsides. It is a game of balance: ask yourself if you want faster recipes at the cost of greater power consumption." - ] - icon: "minecraft:clock" - id: "54DE75E97153E455" - size: 0.75d - tasks: [{ - id: "5E35ABFDCB703A38" - title: "Overclocking" - type: "checkmark" - }] - x: 3.96d - y: 0.0d - } - { - dependencies: ["2FC7B1E867E4194E"] - description: [ - "There are two really important factors to know when building Multiblocks." - "" - "Check JEI, and be versatile." - "{@pagebreak}" - "Check JEI!" - "" - "This one was probably obvious, but it's much more than just a cute picture of how the Multiblock looks when built! Use your mouse to &drotate&r the preview, and &9hover over the blocks used&r to view additional information." - "" - "The JEI page also contains an ingredient list of required blocks. You can also &dright-click&r a block in the preview to get a display of all blocks that work in that specific position." - "{@pagebreak}" - "Multiblocks are versatile!" - "" - "There is no \"definite\" way to form the Multiblock. Most of the time, you have complete freedom over the &9tier of Buses/Hatches&r used - and you also have the ability to&d choose where you want your inputs/outputs&r." - "{@pagebreak}" - "Taking the EBF as an example, any tier of Energy/Bus/Hatch can be used, and they can be placed anywhere in place of a casing. Fluid Hatches are also optional, though you probably want them if you need to handle recipes involving fluid." - ] - icon: "gtceu:heatproof_machine_casing" - id: "1647E0C649E2131C" - size: 0.66d - tasks: [{ - id: "4C9F42B0E4A2E0DB" - title: "Forming Multiblocks" - type: "checkmark" - }] - x: 0.0d - y: 0.99d - } - { - dependencies: ["2FC7B1E867E4194E"] - description: [ - "&9-&r Check if the Multiblock is properly plugged in (we all make these mistakes!)." - "" - "&9-&r Do the initial Maintenance fix at the appropriate hatch." - "" - "&9-&r Verify the recipe usage - the max EU/t provided to the multiblock has to be greater than that of the recipe." - "{@pagebreak}" - "&9- &rCheck the special requirements the recipe may have (JEI always has some kind of indication if this is the case)." - "" - "&9-&r Make sure the correct items are input into the buses/hatches. This is less obvious than in a regular machine, because you have to juggle between the Input Bus and Input Hatch." - "" - "&9-&r Make sure there is space for an output. Maybe the multiblock formed, but you forgot a Hatch. The other biggest offender is the Output Hatches being too low tier and thus having too little capacity!" - ] - icon: "gtceu:robust_machine_casing" - id: "331F2C12C652D268" - size: 0.75d - tasks: [{ - id: "1E55AB139D9E3539" - title: "Checkmark" - type: "checkmark" - }] - title: "Troubleshooting Multiblocks" - x: 0.99d - y: 0.99d - } - { - dependencies: ["2FC7B1E867E4194E"] - description: [ - "Maintenance in GregTech is not as bad as you think (promise!), and multiblocks with this hatch look pretty slick!" - "{@pagebreak}" - "Most Multiblocks require a &3Maintenance Hatch&r. You will need to perform Maintenance for the Multiblock to begin operating." - "" - "This is done by having a &9Wrench&r, a &9Screwdriver&r, a &9Soft Mallet&r, a &9Hammer&r, a &9Wire Cutter&r, and a &9Crowbar&r in your inventory, opening the Maintenance Hatch and &eclicking the center spot once&r. &cNo need to move tools individually&r." - "{@pagebreak}" - "Alternatively, you can circumvent these problems by placing a &9Tape&r in the Maintenance Hatch, but a lot of people would jump at the chance to tell you that Tape is &o\"unethical\"&r - plus, tape is gated behind the MV Age." - "{@pagebreak}" - "Maintenance problems have a &d5%&r chance of occuring every &dhour of multiblock activity&r. Needless to say, they are &6very&r rare. Each maintenance problem increases recipe duration by 10%. Fixing the problems is done the same way as above." - "" - "At &6HV&r age, you will unlock other Maintenance Hatches that do not require manual repairs." - ] - id: "6644AAD403127EFB" - size: 0.66d - tasks: [{ - id: "3FF4710150014FB0" - item: "gtceu:maintenance_hatch" - type: "item" - }] - title: "Maintenance Hatches" - x: 1.98d - y: 0.99d - } - { - dependencies: ["1646BF9194100E57"] - description: [ - "The &3Electric Blast Furnace&r, &3Pyrolyse Oven, &b&aMulti Smelter&r, and &3Cracking Unit&r all require Heating Coils. But why should you bother upgrading to higher tiers of Coil?" - "" - "Coil progression can be viewed in the Milestones tab." - "{@pagebreak}" - "For the EBF, things get slightly complicated. The EBF smelts items at a certain &dtemperature&r. This is mainly determined by the tier of heating coil used - &r&6Cupronickel&r smelts at &d1800K&r, &bKanthal&r at &d2700K&r, etc. Additionally, starting from &6HV&r, each tier of energy adds &d100K&r to the temperature." - "{@pagebreak}" - "How does this affect you? Each EBF recipe has a certain base temperature. For example, &bAluminium&r is smelted at &d1700K&r. If the EBF temperature is not high enough, the recipe won't happen. If the EBF temperature is high enough, 2 different bonuses are applied:" - "" - "&9-&r For every &d900K&r above the recipe temperature, the amount of energy required is multiplied by &a0.95x&r - which stacks." - "&9-&r For every &d1800K&r above the recipe temperature, a single additional overclock will be &6100% efficient&r; in other words, it will &5quadruple the recipe speed&r, instead of doubling it." - "{@pagebreak}" - "The Pyrolyse Oven is much more simple in comparison to the EBF." - "" - "Cupronickel coils apply a +25% penalty to recipe duration - effectively, recipes are slower than listed if one uses cupronickel coils." - "" - "Kanthal coils restore recipe duration to a regular length of time." - "" - "However, coils above Kanthal apply an additive -50% bonus to recipe duration!" - "{@pagebreak}" - "The Cracker is much more simple." - "" - "Every coil tier post-Cupronickel will reduce its energy usage by 10%." - "" - "Coils in the Multi Smelter reduce the amount of energy per operation whilst also increasing the number of items that can be processed in parallel." - ] - icon: "gtceu:tritanium_coil_block" - id: "6C8789A7B8946CFF" - size: 0.75d - tasks: [{ - id: "3434AF20FA598211" - title: "Coil Behaviour" - type: "checkmark" - }] - x: 3.0d - y: 1.0d - } - { - dependencies: ["2FC7B1E867E4194E"] - description: [ - "The &3Electric Blast Furnace&r requires a &3Muffler Hatch&r to run. This hatch must be &cunobstructed&r so it can output its beautiful smoke particles." - "" - "&l&3Lore:&r&o In GregTech 5, polluting multiblocks had Muffler Hatches. The higher tier the hatch, the lower the Pollution output." - "" - "&oPollution had... interesting... effects, such as turning grass and dirt into sand." - "{@pagebreak}" - "When a recipe is performed, there is a small chance for the &3Muffler Hatch&r to give bonus items - typically tiny Dusts of Ash. These items can be processed for some helpful resources." - "{@pagebreak}" - "Do &onot&r try to automate the extraction of items from the &3Muffler Hatch&r! It's not intended to be an automation challenge, as it voids excess contents when full, so don't worry about it stopping machines from running." - "" - "Muffler Hatches in GTCEu are more about pure aesthetic (cmon, you can't deny that those particles look good!) and small rewards, rather than punishing game mechanics." - ] - id: "20B98506962B8B17" - size: 0.66d - tasks: [{ - id: "1FEB8E12A60DE853" - item: "gtceu:lv_muffler_hatch" - type: "item" - }] - title: "Muffler Hatches" - x: 4.0d - y: 1.0d - } - { - dependencies: ["2FC7B1E867E4194E"] - description: [ - "Multiblocks do not look at the voltage of recipes when trying to craft. Instead, they simply check if they are being provided with enough Power." - "" - "&9Note:&r Be wary of Cable &closses&r bringing the actual power input below the recipe requirement! I &lhighly&r recommend either placing your &3Battery Buffer&r next to the &3Energy Hatches&r for the minimum cable length, or looking around this questbook to see if there are better alternatives to Cables." - "{@pagebreak}" - "The EBF needs a minimum of &4120EU/t&r power input to run its recipes. This can be achieved with &3two LV Energy Hatches&r. Each one takes 2 Amps of LV, so that's 4 Amps of LV for 128EU/t maximum power." - ] - id: "5F320AFEF6F41AAF" - size: 0.75d - tasks: [{ - count: 2L - id: "692DAFF49E94F293" - item: "gtceu:lv_energy_input_hatch" - type: "item" - }] - title: "Powering Multiblocks" - x: 5.0d - y: 1.0d - } - { - dependencies: ["2FC7B1E867E4194E"] - description: [ - "Similarly to the Steam Multiblocks - hopefully, you made these! - you're going to need some &3Buses&r if you want to move items in and out." - "" - "For fluids, you'll instead need &3Hatches&r. Higher tiers of &3Hatches/Buses&r have more slots." - ] - icon: "gtceu:lv_input_bus" - id: "0C09F89291D29EF8" - size: 0.66d - tasks: [ - { - id: "20525743B089148E" - item: "gtceu:lv_input_bus" - type: "item" - } - { - id: "1BAD5A4B4E0EA120" - item: "gtceu:lv_output_bus" - type: "item" - } - ] - title: "Multiblock I/O" - x: 6.0d - y: 1.0d - } - { - dependencies: ["3568BC9742092FC5"] - description: [ - "First off, be sure to check the &9tooltip&r - there's a lot of information in there!" - "" - "Don't forget the &3Maintenance Hatch&r. If the structure refuses to form, rotate or replace the Controller, it can be a bit finicky. Don't worry - it doesn't have to be cube-shaped." - "" - "The Controller always has to be in the center. The rest of the top layer has to be &dFilter Casings&r." - "" - "All edges have to be &dPlascrete&r, and the sides can be &dCleanroom Glass&r." - "" - "Placing &3Generators&r or &3Mufflers&r inside is &cnot allowed&r. They're too dirty, so the Cleanroom will unform." - "{@pagebreak}" - "Upon assembly, the Cleanroom starts &4contaminated&r. While contamined, contained machines will not be able to operate." - "" - "The Cleanroom will drain 30 EU/t and slowly increase the cleanliness until its cleanliness is at 100%." - "" - "Once &9Clean&r, recipes can run. At that point it will only draw 4EU/t. Keep it powered at all times or it will get dirty again!" - "" - "The bigger the Cleanroom, the longer it takes to become Clean." - "" - "&9Note&r: When the time comes, Multiblocks must also be put into Cleanrooms in order to run cleanroom recipes!" - "{@pagebreak}" - "Need to transfer EU? Try using &3Hulls&r or &3Diodes&r." - "" - "Item and Fluid transfer can be done using &3Passthrough Hatches&r." - "" - "&3Machine Hulls&r can also \"double\" as &6ME Cables&r to extend your ME Network inside your Cleanroom." - "" - "If you used any &dDoor(s)&r in the structure, they can remain open. Not very realistic, but convenient!" - "{@pagebreak}" - "&9&eConfigs:&r If you dislike the Cleanroom mechanics, it can be toggled off in the config file with &5\"B:enableCleanroom\"&r. Multiblocks can be made to ignore cleanroom requirements with &5\"B:cleanMultiblocks\"&r. We encourage you to try it out before deciding." - "{@pagebreak}" - "In the real world, a Cleanroom is a well-isolated room which maintains a very low concentration of dust and airborne particles. They're normally used for scientific research, and in real-life semiconductor manufacturing. Clean rooms are specifically designed to keep out as many airborne particulates as can be. " - "" - "Clean rooms are also sometimes used with the purpose of preventing materials from escaping! This is often the primary aim in fields such as pharmaceutics, nuclear work, and hazardous biology." - "" - "The more you know!" - ] - icon: "gtceu:cleanroom" - id: "1E5EFC5880605DD4" - size: 0.75d - tasks: [{ - id: "315F143FB070D17F" - title: "The Cleanroom" - type: "checkmark" - }] - title: "All About the Cleanroom" - x: 0.33d - y: 1.98d - } - { - dependencies: ["77B7B1EDD19831E0"] - description: [ - "There are many ways to automate Ordered Items: GT item pipes, Redstone, other mods, you name it! This quest will attempt to guide you through a setup using &3AE2&r." - "" - "Have the Pattern Provider face an &3Item P2P&r. Set two output P2Ps: one into the first &3Input Bus&r, and the other into &3Item Pipes&r. Make your Item Pipes connect to all Input Buses including the first. Don't forget &dBlocking Mode&r! " - "" - "With this setup, assembly items should be fully automated! This will also work flawlessly once we inevitably add ordered item inputs." - "{@pagebreak}" - "Whilst item automation was relatively simple, fluid automation is slightly harder." - "" - "Fluid Pipes behave very different compared to Item Pipes, so you &4cannot&r use the same solution as above. " - "" - "This quest won't explain how to do this entirely due to it being off by default, so the full solution is left as an exercise to the reader." - ] - icon: "gtceu:assembly_line" - id: "2C70E297DBE3BDF2" - size: 0.66d - tasks: [{ - id: "0CC1BD3E61E14F18" - type: "checkmark" - }] - title: "Understanding the Assembly Line" - x: 1.32d - y: 1.98d - } - { - dependencies: ["77B7B1EDD19831E0"] - description: [ - "Scanning is the first step for research. Take the item shown in JEI and put it with a &3Data Stick&r to scan it. This will &4consume&r the item and put Data on the Data Stick. Pretty straightforward, right?" - "" - "You will need at least an &6HV Scanner&r to progress to &dLuV&r, an &5EV Scanner&r for &aLuV Energy Hatches&r, and an &1IV Scanner&r for &aFusion Reactors&r. You can make any one of them to complete this quest." - "{@pagebreak}" - "Later on, recipes will require different &aData Storage Items&r for research, such as the &3Data Orb&r. This process will remain the same, but will use different Data Storage Items instead. They can also be copied the same way, but you cannot copy between different types of storage items." - "{@pagebreak}" - "Eventually, you'll want multiple Assembly Lines, but you won't want to re-scan for every Research. This is why you can also use the &3Scanner&r to &dCopy Data&r. Place the data stick you want to copy in one slot, and a blank one in the other. This will copy the contents of the first stick into the second!" - "" - "&4Important&r: Using two different data sticks with data on them will cause one to &4overwrite&r the other. Be careful!" - ] - icon: "gtceu:data_orb" - id: "6DA28F169CED9C7D" - size: 0.75d - subtitle: "Not Yet Implemented" - tasks: [{ - id: "5626378FBFA6241A" - title: "Research" - type: "checkmark" - }] - x: 2.31d - y: 1.98d - } - { - dependencies: ["188A8C3DD38C2762"] - description: [ - "&aRotors&r have a &9Power&r, &dEfficiency&r and &4Durability&r that are based on tool stats." - "" - "&9Power&r is a multiplier applied to the production of the &3Turbine&r. This stacks multiplicatively with the &3Rotor Holder&r." - "" - "&dEfficiency&r reduces its fuel consumption. This again stacks multiplicatively with the &3Rotor Holder&r." - "" - "&4Durability&r is the lifetime of the &aRotor&r in seconds, when the &3Turbine&r&r is active." - "{@pagebreak}" - "&3Rotor Holders&r above the tier of the &3Large Turbine&r will multiplicatively &6double&r the production for every tier, whilst additively increasing the efficiency by 10% every tier." - "{@pagebreak}" - "&lSome pros of Large Turbines:" - "" - "&9-&r Turbines can scale &9Power&r production far, far higher than their base output, thanks to tiered &3Rotor Holders&r." - "" - "&9-&r The &aRotor&r can give a huge boost to &dFuel efficiency&r and &9Power&r production." - "" - "&9-&r You get a lot of satisfaction for setting them up properly (yay!)" - "{@pagebreak}" - "&l...and some cons of Large Turbines:" - "" - "&9-&r Turbines work off &eInertia&r, which requires them to continuously run to achieve maximum Power." - "" - "&9-&r Any excess Energy produced will be &cvoided&r. You will &lneed&r to use large Energy Buffers and an &3Advanced Energy Detector&r if you wish to stay efficient." - "" - "&9-&r They require a &aRotor&r, which will lose durability over time and eventually &cbreak&r." - "" - "&9-&r A little bit of Math is required to get the expected results." - "{@pagebreak}" - "A Turbine's &9Power&r output affects both the fuel consumption and the EU/t generation. It is calculated with the following formula:" - "" - "&eproduction = baseEUt x rotorPower x 2^(rotorHolderTier - turbineTier)&r" - "" - "The &dEfficiency&r reduces fuel consumption, but does not alter the EU/t generation. It is calculated with the following formula:" - "" - "&eefficiency = rotorEfficiency x (1 + 0.1 x (rotorHolderTier - turbineTier))&r" - "{@pagebreak}" - "Let's simulate a Large Steam Turbine, with an Ultimet Rotor and an &5EV&r Rotor Holder:" - "" - "Production = 1024 x 1.60 x 2 = 3276 EU/t" - "" - "Efficiency = 1.30 x 1.10 = 143%" - "" - "(Therefore, steam consumption would be 4582 L/t - this is above a Titanium Boiler, or a Tungstensteel Boiler with ~70% throttle)" - "{@pagebreak}" - "Next, we'll analyse the Gas Turbine, with a Chrome Rotor and an &5EV&r Rotor Holder:" - "" - "Production = 4096 x 1.70 x 1 = 5325 EU/t" - "" - "Efficiency = 1.55 x 1.00 = 155%" - "" - "(The same fuel consumption would produce 3435 EU/t using 6.7 Turbo Gas Turbines!)" - "{@pagebreak}" - "Finally, how about we check out the Plasma Turbine, with a HSS-S Rotor and a &cZPM&r Rotor Holder:" - "" - "Production = 16834 x 2.50 x 4 = 168340 EU/t" - "" - "Efficiency = 1.80 x 1.20 = 216%" - "" - "(This is more than a ZPM Amp!)" - ] - icon: { - Count: 1b - id: "gtceu:turbine_rotor" - tag: { - GT.PartStats: { - Material: "aluminium" - } - } - } - id: "1366981BD8CD98E1" - size: 0.75d - tasks: [{ - id: "2E9A0EE7DBA81C4D" - title: "Large Turbine Mechanics" - type: "checkmark" - }] - x: 3.63d - y: 1.98d - } - { - dependencies: ["3B2D2C47BEBCFFA7"] - description: [ - "Simply put, Gregicality Multiblocks are larger versions of the GregTech machines you might be familiar with. The obvious increase in resource cost is worth your time, as they can be upgraded to gain the ability to process recipes in parallel - similar to the Processing Array multiblock you will encounter soon enough." - "{@pagebreak}" - "They also introduce Machine Modes - depending on the configured machine mode, the Multiblock will use a different recipe type when processing materials. You can change this from the machine GUI by clicking on the Robot Arm button." - "{@pagebreak}" - "By including Parallel Control Hatches in your Gregicality Multiblocks, you can grant them parallel processing capability. There are 4 tiers of hatch, each further increasing parallel capability by an factor of 4." - ] - icon: "gtceu:mega_blast_furnace" - id: "57DE7059D524FAE9" - size: 0.66d - tasks: [{ - id: "7E9FB8A674944C72" - title: "Gregicality Multiblocks" - type: "checkmark" - }] - x: 4.62d - y: 1.98d - } - { - dependencies: ["2DAC91AF2EBB68E2"] - description: [ - "&lWhy go parallel?" - "" - "&9-&r &4Parallelization is superior&r to overclocking! Use it for passive setups such as Ore Processing or Oil Distilling." - "" - "&9-&r &6Distinct buses&r: a &3PA&r can accept up to 10 &3Input Buses&r. Use it for your pattern automation with &3Extruder&r, &3Engraver&r, and many other." - "{@pagebreak}" - "Power cost is based on the current recipe being run, times the number of &4parallel&r being performed." - "" - "As an &9example&r, &316 LV Distilleries&r will require a &3HV Energy Hatch&r in order to run effectively." - ] - icon: "gtceu:iv_processing_array" - id: "255929EB845E200D" - size: 0.75d - tasks: [{ - id: "71990F9CE8E29F73" - type: "checkmark" - }] - title: "Parallelisation" - x: 5.61d - y: 1.98d - } - { - dependencies: ["7813F183681E0342"] - description: [ - "&lWhy process ore?" - "" - "The main purpose of GregTech Ore Processing is to provide &abyproducts&r on top of the initial outcome. At Steam Age, none of the byproducts are obtainable, but this will become relevant soon." - "{@pagebreak}" - "&lHow should I start?" - "" - "The steps available in the Steam Age go as follows:" - "" - "One Ore (block) &9->&r Two Crushed Ores (Macerator)" - "" - "One Crushed Ore &9->&r One Impure Dust (Hammer)" - "" - "One Impure Dust &9->&r One Dust (In world crafting)" - "" - "One Dust &9->&r One Ingot (Furnace, you should know this one)" - "{@pagebreak}" - "A pickaxe or mining hammer enchanted with Hammering, or a GregTech Hammer directly, gives Crushed Ores from breaking Ore blocks, but only at a 1:1 ratio." - "" - "The Fortune enchantment can increase this ratio to up to 2x with Fortune III, matching the Macerator." - "{@pagebreak}" - "The rule bends for ores giving more than two dusts (such as &cRedstone&r), and for dusts that cannot be smelted (&cRedstone&r... again!)." - "" - "However, you can still smelt the ore directly to get &9half the amount&r you would from the full processing." - "{@pagebreak}" - "&dJEI does not indicate Impure Dust to Clean Dust conversion&r, so keep that in mind that you can &athrow them into filled cauldrons&r." - "{@pagebreak}" - "Take this reward for listening to us waffle on WITHOUT nodding off!" - ] - icon: "gtceu:redstone_crushed_ore" - id: "189612F2C7C60E81" - rewards: [ - { - count: 16 - id: "6B12F2544F281A32" - item: "gtceu:iron_ore" - type: "item" - } - { - count: 32 - id: "00CB754FC48F6203" - item: "gtceu:chalcopyrite_ore" - type: "item" - } - ] - size: 0.66d - tasks: [ - { - id: "703A616325ECD10C" - item: "gtceu:redstone_crushed_ore" - type: "item" - } - { - id: "05F8B17137376E83" - item: "gtceu:redstone_pure_dust" - type: "item" - } - ] - title: "Beginner Ore Processing" - x: 4.95d - y: 0.0d - } - { - dependencies: ["724FB950CC472BB4"] - description: [ - "What you will &4&lneed&r to automate &6Ore Processing&r on a large scale:" - "" - "&9-&r One or few &3IV Macerators&r (or higher tier)." - "&9-&r A few &3Processing Arrays&r (PA) to place your low tier machines inside - &eor&r the &2GCYM&r variants." - "&9-&r 16 LV &3Thermal Centrifuges&r in a PA (upgradable to 64 with the Advanced PA)." - "&9-&r One or a few MV &3Electrolyzers&r, possibly in a PA." - "&9-&r A &3Multi Smelter&r." - "&9-&r A &3Packager&r of any tier." - "&9-&r Inventories acting as a large buffer, such as &3Tungstensteel Crates&r." - "&9-&r &3ME Storage Buses&r or a lot of &3Item Pipes&r + &aFilters&r covers, and &aItem Tag Filters&r" - "{@pagebreak}" - "What you may &eoptionally&r add:" - "" - "&9-&r A few LV &3Ore Washers&r for quick washing purposes." - "&9-&r Up to 16 LV &3Ore Washers&r in a PA, accompanied with a set of &3Distilleries&r for &dDistilled Water&r." - "&9-&r Up to 16 LV &3Centrifuges&r in a PA, for impure/purified dusts." - "&9-&r &3&3Chemical Baths&r for the special Byproducts using &dMercury&r or &dSodium Persulfate&r." - "&9-&r &3Sifters&r of any tier (higher tier = better chanced output), for gem ores." - "&9-&r &3Electromagnetic Separators&r." - "{@pagebreak}" - "Try to use LV machinery." - "" - "Overclocking is not energy efficient, which is why it is generally better to go for low tier machines in passive setups. One could also argue they are cheaper." - "" - "&3Processing Arrays&r make up for the sheer amount of machines you are making. If you wish, you can still use higher tier machines, but the power draw will be bigger." - "" - "If you've made any of the &2Gregicality Multiblocks&r, just use those instead." - "{@pagebreak}" - "&o&7\"Should I go for the optional byproducts?\"" - "" - "Yes." - "" - "However, setting your processing up so that you obtain more Byproducts or get better yields is completely up to you." - "" - "&3Thermal Centrifuges&r are close to mandatory, as they unlock a &6unique Byproduct&r from the maceration step." - "{@pagebreak}" - "Chalcopyrite, Chalcocite, Bornite, Tetrahedrite, Pentlandite and Sheldonite ores should all be turned into their &dPurified Crushed&r variants, and sent to the &6Platinum Group Metal&r chain." - "" - "Purified Crushed Galena and Sphalerite may be reserved for Indium, until you have the Naquadah chain." - "" - "&aGallium&r, &aChrome&r, &aNiobium&r, &aRare Earths&r, &aGlowstone&r are &6Byproducts&r you want to prioritise. " - "" - "If we're missing any, hit us up on Discord, and we'll be sure to change this." - "{@pagebreak}" - "As you may know, automating with AE2 is very powerful." - "" - "&3ME Storage Buses&r can route items effortlessly. They also have a huge whitelist or blacklist configuration. Put them on the &3Tungstensteel Crates&r to buffer the items, or use a dedicated AE2 subnet." - "" - "To combine &aTiny Dusts&r into full &aDusts&r, you will want a &3Storage Bus&r on high priority paired with an &dItem Tag&r filter for &e&ldusts/tiny&r. Note that a few Tiny Dusts are needed for the PBI chain, so you can blacklist them from this if it's your main network." - "{@pagebreak}" - "For ores that you want to process but don't want the Byproducts as it would take too long in the machines, prioritize filtering them for quick washing." - "" - "The typically \\\"best\\\" path is: Macerator -> Ore Washing -> Thermal Centrifuge -> Macerator. If you deviate from it for various reasons, you will have to set filters &emanually&r." - ] - icon: "gtceu:diamond_crushed_ore" - id: "7FCFE4C40837CF5E" - size: 0.75d - tasks: [{ - id: "36276D923D83323C" - title: "\"Expert\" Ore Processing" - type: "checkmark" - }] - x: 5.94d - y: 0.0d - } - ] - title: "Tips and Tricks" -} +{ + default_hide_dependency_lines: false + default_quest_shape: "rsquare" + filename: "tips_and_tricks_2" + group: "" + icon: "gtceu:computer_monitor_cover" + id: "6049B9A595052948" + order_index: 1 + quest_links: [ ] + quests: [ + { + dependencies: ["03DBF1961AE21C76"] + description: [ + "You might already be familiar with EU as the Energy Unit for Electric machines - but what about Steam?" + "" + "Steam machines will run using a proportional amount of steam at a 1:1 ratio of EU to Steam as listed in your recipe viewer of choice." + "{@pagebreak}" + "After each recipe, the Steam machines will vent cooler steam (with snazzy particles) from the side with the square. This is the exhaust port." + "" + "Important: Keep the exhaust port unblocked - this is neither an input nor an output slot! If the machine fails to vent steam, it will stop working." + "" + "Reminder: Use your Wrench to change which side the exhaust port is facing (right-click)." + "{@pagebreak}" + "Regular Steam Machines are twice as slow to complete recipes as is listed in JEI. To bring your machines up to speed, you may want to pursue High Pressure Steam machinery." + "" + "High Pressure Steam Machines are the same speed as indicated by JEI, but with adjusted steam consumption. You will unlock them once you obtain Steel." + "{@pagebreak}" + "Psst! If you're not in a Hardcore world, we invite you to stand on top of pipes transporting steam, or stand right in front of the vent as the machines are running recipes." + ] + icon: "gtceu:steam_machine_casing" + id: "7FB2D6C9A3763A47" + size: 0.75d + tasks: [{ + id: "488F188E55E06B11" + type: "checkmark" + }] + title: "Steam Power" + x: 0.0d + y: 0.0d + } + { + dependencies: ["6E186F9C57155BFA"] + description: [ + "You have likely realised by now that the Energy system in &2GregTech&r is &cnowhere near as simple&r as the &1RF&r you may be used to using in modded Minecraft." + "" + "The energy unit of GregTech is the EU." + "" + "&1EU&r mechanics have a certain flair to them, and are not dissimilar to real-world electricity. They can also be &4dangerous and punishing&r if mishandled. However, the power system gives GregTech players a lot of &6satisfaction&r when harnessed well." + "" + "&l&3Lore:&r&o The Amperage bug, exploit or feature (call it whatever you want!) from 1.12.2 GTCE has been &lfixed&r in GTCEu. The Energy network now works as intended." + "{@pagebreak}" + "Let's go over some basic physics:" + "" + "° &9Power&r = &2Voltage&r * &dAmperage&r" + "° &1Energy&r = &9Power&r * &6Time&r" + "" + "&8Resistance&r is an excluded concept in GregTech, instead being partially simulated as cable loss." + "" + "The units are defined as such:" + "" + "- &1EU&r is the unit of &1Energy&r." + "- &9EU/t&r is the &9Power&r." + "- &dA&r or &dAmp&r is the &dAmperage&r." + "- &2V&r &owould&r be the &2Voltage&r, but we prefer referring to it as &7LV&r, &bMV&r, &6HV&r... as those are the relevant values for gameplay (technically: &7LV&r = 32V = 32EU/t/A)." + "{@pagebreak}" + "Electricity in GregTech travels in \"packets\". The size of each packet is equivalent to the voltage of its tier." + "" + "Taking an LV packet as an example, this \"packet\" would carry 32EU. Multiple blocks are capable of producing these EU packets, and packets are only produced if they are able to access a destination." + "{@pagebreak}" + "Every &6tick&r, &1EU&r &apackets&r attempt to transfer themselves from Energy Producers to Consumers. These &apackets&r have two parameters: a &2Voltage&r tier determined by the tier of the Producer, and &dAmperage&r. This determines how much &9Power&r can actually be transferred. " + "" + "There are no partial Amps, meaning Energy is transferred only if the full Amp &apacket&r can be received. You might notice this from your machines sitting just below full EU capacity - they will only accept EU when they are missing at least 1A of their input voltage." + "{@pagebreak}" + "If a &3Machine&r receives a &2higher Voltage&r than its Tier, it'll &cexplode&r. Kaboom! Any excess &dAmperage&r won't have an adverse affect, as machines only consume as they need." + "" + "The machine explosion would usually also damage terrain, but we have disabled that feature in this pack." + "{@pagebreak}" + "In summary, Energy is transported in &apackets&r of &132EU&r for &7LV&r, &1128EU&r for &bMV&r... so on and so forth. The amount of energy that is actually received by a machine can end up being lower than energy sent, due to cable loss." + "" + "Machine Energy Input is limited by &2Voltage&r (too high and, well, &6boom&r!), and by &dAmperage&r. Thus, a &bMV&r Machine with &d2A&r Input connected to a &7LV&r line will never accept more than &964EU/t&r." + "" + "It is still possible to run &bMV&r Machines on &7LV&r lines, but only if the recipes are low enough &9Power&r, or if you have a &3MV Battery&r in the charging slot. The machine will only accept &d1A&r when idle, and so the &3Battery&r will recharge at a maximum rate of &932EU/t&r." + ] + icon: "gtceu:lv_battery_hull" + id: "61FED75EFA6555EC" + size: 0.66d + tasks: [{ + id: "10F1D268436EA85C" + type: "checkmark" + }] + title: "Electricity" + x: 0.99d + y: 0.0d + } + { + dependencies: ["6E186F9C57155BFA"] + description: [ + "Transporting EU is done via direct connection, using &aWires&r or &aCables&r." + "" + "Wires are the inferior option as they will &celectrocute&r you and &close more energy&r as the electricity travels through the wire, so you want to use insulated Cables. Keep in mind that you can't combine cables into thicker variants, so make sure you insulate the right thickness to avoid any headaches." + "" + "&cCable loss&r means you will have to stick your Machines close to your Generators, but that will only be a problem in earlygame. If you peek through the quest book, you will eventually be able to obtain &6Superconductors&r, sidestepping this issue!" + "{@pagebreak}" + "Keep in mind that GregTech cables suffer from \"cable loss\". Every block of cable that an EU packet travels will decrease its stored EU." + "" + "For instance, transferring LV current along 6 cables each with a loss of 5EU/t will result in the packets arriving at their destination with a meagre 2EU/t (32 - [6*5]). For this reason, you will want to keep your cables short until you can start to consider better alternatives." + "{@pagebreak}" + "&6Superconductors&r are special Wires available for each Voltage tier. They don't have any Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r! They also don't damage you when you touch them. " + "" + "They are the best choice for wiring at any tier, if not a little expensive in comparison to the other wires." + "{@pagebreak}" + "GT6-style Cables are &denabled&r. It means that placing Cables will only connect them to the block they were placed against. To open more connections, use your &5Wire Cutter&r on the grid." + "{@pagebreak}" + "&2GTCEu&r Cables now have &6native RF support&r! You can plug any RF appliance into an EU source and it will automatically convert. The ratio is &a4 : 1&r (RF : EU). Not that you can produce RF in this pack - but it's a thought if you wanted to make your own!" + ] + icon: "gtceu:copper_double_cable" + id: "0F2A7F519B3C67FB" + size: 0.75d + tasks: [{ + id: "41F15814196EECFC" + title: "Cables" + type: "checkmark" + }] + x: 1.98d + y: 0.0d + } + { + dependencies: ["7B0FF43022F6C2EC"] + description: [ + "The quantity of 1 packet per tick is known as an Amp (1A for short)." + "" + "Each single-block Generator in GregTech is configured to produce &91A&r of its voltage tier. For &7LV&r, that results in &232EU/t&r." + "" + "If a machine requires 16EU/t, one \"packet\" of 32EU is sent &6every other tick&r (assuming no cable loss) - no more, no less." + "" + "A Battery Buffer with &94&r Batteries can produce up to &94 Amps&r for &2128EU/t&r as &7LV&r power, which is important for the &3Electric Blast Furnace&r - or to run multiple machines simultaneously." + "" + "Generic machines are configured to draw up to &92 Amps&r to account for cable loss. Other machines have specific &9Amps IN&r, which is described in their tooltip." + "{@pagebreak}" + "The most critical thing to know is that &acables&r have an &9Amperage &climit&r. Attempting to transport more Amps than this limit will &4burn your cable up&r." + "" + "&9Amps&r are drawn &oonly&r through the &aCables&r connecting the Producers and Consumers directly, and only drawn if the Consumers are active." + "" + "This means you can safely step down your Cables in certain places - feel free to experiment!" + ] + icon: "gtceu:ulv_transformer_2a" + id: "2BE355672E638CF2" + size: 0.66d + tasks: [{ + id: "7D5CFA20478CB9C8" + title: "Amperage" + type: "checkmark" + }] + x: 2.97d + y: 0.0d + } + { + dependencies: ["1BE0349B8F3890D3"] + description: [ + "Why does every machine have a million variants across each tier? Well, overclocking is one reason!" + "" + "Overclocking is a mechanic that happens when you try to run a recipe in a machine &dthat is higher tier than the recipe itself.&r The recipe will use an increased amount of energy, but the recipe time will be cut based on how many tiers you're overclocking by." + "" + "&l&3Lore:&r&o GTCE overclocking was extremely awkward. If the recipe consumed 16EU/t or below, it would do a classic 2.0x overclock. However if the recipe consumed more than 16EU/t, every Overclock would be 2.8x faster! GTCEu has a config to select the Overclock speed bonus." + "{@pagebreak}" + "A pro tip - for automated setups, overclock as little as possible!" + "" + "Machines have a side menu to set the maximum voltage tier it will overclock to. Click on it to cycle through all the available Voltages and choose a limit." + "{@pagebreak}" + "Each tier above the recipe tier allows one overclock. Each overclock implies:" + "" + "&9-&r 2x recipe speed" + "&9-&r 4x power consumption" + "&9->&r 2x total energy cost" + "" + "As you can see, there are upsides and downsides. It is a game of balance: ask yourself if you want faster recipes at the cost of greater power consumption." + ] + icon: "minecraft:clock" + id: "54DE75E97153E455" + size: 0.75d + tasks: [{ + id: "5E35ABFDCB703A38" + title: "Overclocking" + type: "checkmark" + }] + x: 3.96d + y: 0.0d + } + { + dependencies: ["2FC7B1E867E4194E"] + description: [ + "There are two really important factors to know when building Multiblocks." + "" + "Check JEI, and be versatile." + "{@pagebreak}" + "Check JEI!" + "" + "This one was probably obvious, but it's much more than just a cute picture of how the Multiblock looks when built! Use your mouse to &drotate&r the preview, and &9hover over the blocks used&r to view additional information." + "" + "The JEI page also contains an ingredient list of required blocks. You can also &dright-click&r a block in the preview to get a display of all blocks that work in that specific position." + "{@pagebreak}" + "Multiblocks are versatile!" + "" + "There is no \"definite\" way to form the Multiblock. Most of the time, you have complete freedom over the &9tier of Buses/Hatches&r used - and you also have the ability to&d choose where you want your inputs/outputs&r." + "{@pagebreak}" + "Taking the EBF as an example, any tier of Energy/Bus/Hatch can be used, and they can be placed anywhere in place of a casing. Fluid Hatches are also optional, though you probably want them if you need to handle recipes involving fluid." + ] + icon: "gtceu:heatproof_machine_casing" + id: "1647E0C649E2131C" + size: 0.66d + tasks: [{ + id: "4C9F42B0E4A2E0DB" + title: "Forming Multiblocks" + type: "checkmark" + }] + x: 0.0d + y: 0.99d + } + { + dependencies: ["2FC7B1E867E4194E"] + description: [ + "&9-&r Check if the Multiblock is properly plugged in (we all make these mistakes!)." + "" + "&9-&r Do the initial Maintenance fix at the appropriate hatch." + "" + "&9-&r Verify the recipe usage - the max EU/t provided to the multiblock has to be greater than that of the recipe." + "{@pagebreak}" + "&9- &rCheck the special requirements the recipe may have (JEI always has some kind of indication if this is the case)." + "" + "&9-&r Make sure the correct items are input into the buses/hatches. This is less obvious than in a regular machine, because you have to juggle between the Input Bus and Input Hatch." + "" + "&9-&r Make sure there is space for an output. Maybe the multiblock formed, but you forgot a Hatch. The other biggest offender is the Output Hatches being too low tier and thus having too little capacity!" + ] + icon: "gtceu:robust_machine_casing" + id: "331F2C12C652D268" + size: 0.75d + tasks: [{ + id: "1E55AB139D9E3539" + title: "Checkmark" + type: "checkmark" + }] + title: "Troubleshooting Multiblocks" + x: 0.99d + y: 0.99d + } + { + dependencies: ["2FC7B1E867E4194E"] + description: [ + "Maintenance in GregTech is not as bad as you think (promise!), and multiblocks with this hatch look pretty slick!" + "{@pagebreak}" + "Most Multiblocks require a &3Maintenance Hatch&r. You will need to perform Maintenance for the Multiblock to begin operating." + "" + "This is done by having a &9Wrench&r, a &9Screwdriver&r, a &9Soft Mallet&r, a &9Hammer&r, a &9Wire Cutter&r, and a &9Crowbar&r in your inventory, opening the Maintenance Hatch and &eclicking the center spot once&r. &cNo need to move tools individually&r." + "{@pagebreak}" + "Alternatively, you can circumvent these problems by placing a &9Tape&r in the Maintenance Hatch, but a lot of people would jump at the chance to tell you that Tape is &o\"unethical\"&r - plus, tape is gated behind the MV Age." + "{@pagebreak}" + "Maintenance problems have a &d5%&r chance of occuring every &dhour of multiblock activity&r. Needless to say, they are &6very&r rare. Each maintenance problem increases recipe duration by 10%. Fixing the problems is done the same way as above." + "" + "At &6HV&r age, you will unlock other Maintenance Hatches that do not require manual repairs." + ] + id: "6644AAD403127EFB" + size: 0.66d + tasks: [{ + id: "3FF4710150014FB0" + item: "gtceu:maintenance_hatch" + type: "item" + }] + title: "Maintenance Hatches" + x: 1.98d + y: 0.99d + } + { + dependencies: ["1646BF9194100E57"] + description: [ + "The &3Electric Blast Furnace&r, &3Pyrolyse Oven, &b&aMulti Smelter&r, and &3Cracking Unit&r all require Heating Coils. But why should you bother upgrading to higher tiers of Coil?" + "" + "Coil progression can be viewed in the Milestones tab." + "{@pagebreak}" + "For the EBF, things get slightly complicated. The EBF smelts items at a certain &dtemperature&r. This is mainly determined by the tier of heating coil used - &r&6Cupronickel&r smelts at &d1800K&r, &bKanthal&r at &d2700K&r, etc. Additionally, starting from &6HV&r, each tier of energy adds &d100K&r to the temperature." + "{@pagebreak}" + "How does this affect you? Each EBF recipe has a certain base temperature. For example, &bAluminium&r is smelted at &d1700K&r. If the EBF temperature is not high enough, the recipe won't happen. If the EBF temperature is high enough, 2 different bonuses are applied:" + "" + "&9-&r For every &d900K&r above the recipe temperature, the amount of energy required is multiplied by &a0.95x&r - which stacks." + "&9-&r For every &d1800K&r above the recipe temperature, a single additional overclock will be &6100% efficient&r; in other words, it will &5quadruple the recipe speed&r, instead of doubling it." + "{@pagebreak}" + "The Pyrolyse Oven is much more simple in comparison to the EBF." + "" + "Cupronickel coils apply a +25% penalty to recipe duration - effectively, recipes are slower than listed if one uses cupronickel coils." + "" + "Kanthal coils restore recipe duration to a regular length of time." + "" + "However, coils above Kanthal apply an additive -50% bonus to recipe duration!" + "{@pagebreak}" + "The Cracker is much more simple." + "" + "Every coil tier post-Cupronickel will reduce its energy usage by 10%." + "" + "Coils in the Multi Smelter reduce the amount of energy per operation whilst also increasing the number of items that can be processed in parallel." + ] + icon: "gtceu:tritanium_coil_block" + id: "6C8789A7B8946CFF" + size: 0.75d + tasks: [{ + id: "3434AF20FA598211" + title: "Coil Behaviour" + type: "checkmark" + }] + x: 3.0d + y: 1.0d + } + { + dependencies: ["2FC7B1E867E4194E"] + description: [ + "The &3Electric Blast Furnace&r requires a &3Muffler Hatch&r to run. This hatch must be &cunobstructed&r so it can output its beautiful smoke particles." + "" + "&l&3Lore:&r&o In GregTech 5, polluting multiblocks had Muffler Hatches. The higher tier the hatch, the lower the Pollution output." + "" + "&oPollution had... interesting... effects, such as turning grass and dirt into sand." + "{@pagebreak}" + "When a recipe is performed, there is a small chance for the &3Muffler Hatch&r to give bonus items - typically tiny Dusts of Ash. These items can be processed for some helpful resources." + "{@pagebreak}" + "Do &onot&r try to automate the extraction of items from the &3Muffler Hatch&r! It's not intended to be an automation challenge, as it voids excess contents when full, so don't worry about it stopping machines from running." + "" + "Muffler Hatches in GTCEu are more about pure aesthetic (cmon, you can't deny that those particles look good!) and small rewards, rather than punishing game mechanics." + ] + id: "20B98506962B8B17" + size: 0.66d + tasks: [{ + id: "1FEB8E12A60DE853" + item: "gtceu:lv_muffler_hatch" + type: "item" + }] + title: "Muffler Hatches" + x: 4.0d + y: 1.0d + } + { + dependencies: ["2FC7B1E867E4194E"] + description: [ + "Multiblocks do not look at the voltage of recipes when trying to craft. Instead, they simply check if they are being provided with enough Power." + "" + "&9Note:&r Be wary of Cable &closses&r bringing the actual power input below the recipe requirement! I &lhighly&r recommend either placing your &3Battery Buffer&r next to the &3Energy Hatches&r for the minimum cable length, or looking around this questbook to see if there are better alternatives to Cables." + "{@pagebreak}" + "The EBF needs a minimum of &4120EU/t&r power input to run its recipes. This can be achieved with &3two LV Energy Hatches&r. Each one takes 2 Amps of LV, so that's 4 Amps of LV for 128EU/t maximum power." + ] + id: "5F320AFEF6F41AAF" + size: 0.75d + tasks: [{ + count: 2L + id: "692DAFF49E94F293" + item: "gtceu:lv_energy_input_hatch" + type: "item" + }] + title: "Powering Multiblocks" + x: 5.0d + y: 1.0d + } + { + dependencies: ["2FC7B1E867E4194E"] + description: [ + "Similarly to the Steam Multiblocks - hopefully, you made these! - you're going to need some &3Buses&r if you want to move items in and out." + "" + "For fluids, you'll instead need &3Hatches&r. Higher tiers of &3Hatches/Buses&r have more slots." + ] + icon: "gtceu:lv_input_bus" + id: "0C09F89291D29EF8" + size: 0.66d + tasks: [ + { + id: "20525743B089148E" + item: "gtceu:lv_input_bus" + type: "item" + } + { + id: "1BAD5A4B4E0EA120" + item: "gtceu:lv_output_bus" + type: "item" + } + ] + title: "Multiblock I/O" + x: 6.0d + y: 1.0d + } + { + dependencies: ["3568BC9742092FC5"] + description: [ + "First off, be sure to check the &9tooltip&r - there's a lot of information in there!" + "" + "Don't forget the &3Maintenance Hatch&r. If the structure refuses to form, rotate or replace the Controller, it can be a bit finicky. Don't worry - it doesn't have to be cube-shaped." + "" + "The Controller always has to be in the center. The rest of the top layer has to be &dFilter Casings&r." + "" + "All edges have to be &dPlascrete&r, and the sides can be &dCleanroom Glass&r." + "" + "Placing &3Generators&r or &3Mufflers&r inside is &cnot allowed&r. They're too dirty, so the Cleanroom will unform." + "{@pagebreak}" + "Upon assembly, the Cleanroom starts &4contaminated&r. While contamined, contained machines will not be able to operate." + "" + "The Cleanroom will drain 30 EU/t and slowly increase the cleanliness until its cleanliness is at 100%." + "" + "Once &9Clean&r, recipes can run. At that point it will only draw 4EU/t. Keep it powered at all times or it will get dirty again!" + "" + "The bigger the Cleanroom, the longer it takes to become Clean." + "" + "&9Note&r: When the time comes, Multiblocks must also be put into Cleanrooms in order to run cleanroom recipes!" + "{@pagebreak}" + "Need to transfer EU? Try using &3Hulls&r or &3Diodes&r." + "" + "Item and Fluid transfer can be done using &3Passthrough Hatches&r." + "" + "&3Machine Hulls&r can also \"double\" as &6ME Cables&r to extend your ME Network inside your Cleanroom." + "" + "If you used any &dDoor(s)&r in the structure, they can remain open. Not very realistic, but convenient!" + "{@pagebreak}" + "&9&eConfigs:&r If you dislike the Cleanroom mechanics, it can be toggled off in the config file with &5\"B:enableCleanroom\"&r. Multiblocks can be made to ignore cleanroom requirements with &5\"B:cleanMultiblocks\"&r. We encourage you to try it out before deciding." + "{@pagebreak}" + "In the real world, a Cleanroom is a well-isolated room which maintains a very low concentration of dust and airborne particles. They're normally used for scientific research, and in real-life semiconductor manufacturing. Clean rooms are specifically designed to keep out as many airborne particulates as can be. " + "" + "Clean rooms are also sometimes used with the purpose of preventing materials from escaping! This is often the primary aim in fields such as pharmaceutics, nuclear work, and hazardous biology." + "" + "The more you know!" + ] + icon: "gtceu:cleanroom" + id: "1E5EFC5880605DD4" + size: 0.75d + tasks: [{ + id: "315F143FB070D17F" + title: "The Cleanroom" + type: "checkmark" + }] + title: "All About the Cleanroom" + x: 0.33d + y: 1.98d + } + { + dependencies: ["77B7B1EDD19831E0"] + description: [ + "There are many ways to automate Ordered Items: GT item pipes, Redstone, other mods, you name it! This quest will attempt to guide you through a setup using &3AE2&r." + "" + "Have the Pattern Provider face an &3Item P2P&r. Set two output P2Ps: one into the first &3Input Bus&r, and the other into &3Item Pipes&r. Make your Item Pipes connect to all Input Buses including the first. Don't forget &dBlocking Mode&r! " + "" + "With this setup, assembly items should be fully automated! This will also work flawlessly once we inevitably add ordered item inputs." + "{@pagebreak}" + "Whilst item automation was relatively simple, fluid automation is slightly harder." + "" + "Fluid Pipes behave very different compared to Item Pipes, so you &4cannot&r use the same solution as above. " + "" + "This quest won't explain how to do this entirely due to it being off by default, so the full solution is left as an exercise to the reader." + ] + icon: "gtceu:assembly_line" + id: "2C70E297DBE3BDF2" + size: 0.66d + tasks: [{ + id: "0CC1BD3E61E14F18" + type: "checkmark" + }] + title: "Understanding the Assembly Line" + x: 1.32d + y: 1.98d + } + { + dependencies: ["77B7B1EDD19831E0"] + description: [ + "Scanning is the first step for research. Take the item shown in JEI and put it with a &3Data Stick&r to scan it. This will &4consume&r the item and put Data on the Data Stick. Pretty straightforward, right?" + "" + "You will need at least an &6HV Scanner&r to progress to &dLuV&r, an &5EV Scanner&r for &aLuV Energy Hatches&r, and an &1IV Scanner&r for &aFusion Reactors&r. You can make any one of them to complete this quest." + "{@pagebreak}" + "Later on, recipes will require different &aData Storage Items&r for research, such as the &3Data Orb&r. This process will remain the same, but will use different Data Storage Items instead. They can also be copied the same way, but you cannot copy between different types of storage items." + "{@pagebreak}" + "Eventually, you'll want multiple Assembly Lines, but you won't want to re-scan for every Research. This is why you can also use the &3Scanner&r to &dCopy Data&r. Place the data stick you want to copy in one slot, and a blank one in the other. This will copy the contents of the first stick into the second!" + "" + "&4Important&r: Using two different data sticks with data on them will cause one to &4overwrite&r the other. Be careful!" + ] + icon: "gtceu:data_orb" + id: "6DA28F169CED9C7D" + size: 0.75d + subtitle: "Not Yet Implemented" + tasks: [{ + id: "5626378FBFA6241A" + title: "Research" + type: "checkmark" + }] + x: 2.31d + y: 1.98d + } + { + dependencies: ["188A8C3DD38C2762"] + description: [ + "&aRotors&r have a &9Power&r, &dEfficiency&r and &4Durability&r that are based on tool stats." + "" + "&9Power&r is a multiplier applied to the production of the &3Turbine&r. This stacks multiplicatively with the &3Rotor Holder&r." + "" + "&dEfficiency&r reduces its fuel consumption. This again stacks multiplicatively with the &3Rotor Holder&r." + "" + "&4Durability&r is the lifetime of the &aRotor&r in seconds, when the &3Turbine&r&r is active." + "{@pagebreak}" + "&3Rotor Holders&r above the tier of the &3Large Turbine&r will multiplicatively &6double&r the production for every tier, whilst additively increasing the efficiency by 10% every tier." + "{@pagebreak}" + "&lSome pros of Large Turbines:" + "" + "&9-&r Turbines can scale &9Power&r production far, far higher than their base output, thanks to tiered &3Rotor Holders&r." + "" + "&9-&r The &aRotor&r can give a huge boost to &dFuel efficiency&r and &9Power&r production." + "" + "&9-&r You get a lot of satisfaction for setting them up properly (yay!)" + "{@pagebreak}" + "&l...and some cons of Large Turbines:" + "" + "&9-&r Turbines work off &eInertia&r, which requires them to continuously run to achieve maximum Power." + "" + "&9-&r Any excess Energy produced will be &cvoided&r. You will &lneed&r to use large Energy Buffers and an &3Advanced Energy Detector&r if you wish to stay efficient." + "" + "&9-&r They require a &aRotor&r, which will lose durability over time and eventually &cbreak&r." + "" + "&9-&r A little bit of Math is required to get the expected results." + "{@pagebreak}" + "A Turbine's &9Power&r output affects both the fuel consumption and the EU/t generation. It is calculated with the following formula:" + "" + "&eproduction = baseEUt x rotorPower x 2^(rotorHolderTier - turbineTier)&r" + "" + "The &dEfficiency&r reduces fuel consumption, but does not alter the EU/t generation. It is calculated with the following formula:" + "" + "&eefficiency = rotorEfficiency x (1 + 0.1 x (rotorHolderTier - turbineTier))&r" + "{@pagebreak}" + "Let's simulate a Large Steam Turbine, with an Ultimet Rotor and an &5EV&r Rotor Holder:" + "" + "Production = 1024 x 1.60 x 2 = 3276 EU/t" + "" + "Efficiency = 1.30 x 1.10 = 143%" + "" + "(Therefore, steam consumption would be 4582 L/t - this is above a Titanium Boiler, or a Tungstensteel Boiler with ~70% throttle)" + "{@pagebreak}" + "Next, we'll analyse the Gas Turbine, with a Chrome Rotor and an &5EV&r Rotor Holder:" + "" + "Production = 4096 x 1.70 x 1 = 5325 EU/t" + "" + "Efficiency = 1.55 x 1.00 = 155%" + "" + "(The same fuel consumption would produce 3435 EU/t using 6.7 Turbo Gas Turbines!)" + "{@pagebreak}" + "Finally, how about we check out the Plasma Turbine, with a HSS-S Rotor and a &cZPM&r Rotor Holder:" + "" + "Production = 16834 x 2.50 x 4 = 168340 EU/t" + "" + "Efficiency = 1.80 x 1.20 = 216%" + "" + "(This is more than a ZPM Amp!)" + ] + icon: { + Count: 1b + id: "gtceu:turbine_rotor" + tag: { + GT.PartStats: { + Material: "aluminium" + } + } + } + id: "1366981BD8CD98E1" + size: 0.75d + tasks: [{ + id: "2E9A0EE7DBA81C4D" + title: "Large Turbine Mechanics" + type: "checkmark" + }] + x: 3.63d + y: 1.98d + } + { + dependencies: ["3B2D2C47BEBCFFA7"] + description: [ + "Simply put, Gregicality Multiblocks are larger versions of the GregTech machines you might be familiar with. The obvious increase in resource cost is worth your time, as they can be upgraded to gain the ability to process recipes in parallel - similar to the Processing Array multiblock you will encounter soon enough." + "{@pagebreak}" + "They also introduce Machine Modes - depending on the configured machine mode, the Multiblock will use a different recipe type when processing materials. You can change this from the machine GUI by clicking on the Robot Arm button." + "{@pagebreak}" + "By including Parallel Control Hatches in your Gregicality Multiblocks, you can grant them parallel processing capability. There are 4 tiers of hatch, each further increasing parallel capability by an factor of 4." + ] + icon: "gtceu:mega_blast_furnace" + id: "57DE7059D524FAE9" + size: 0.66d + tasks: [{ + id: "7E9FB8A674944C72" + title: "Gregicality Multiblocks" + type: "checkmark" + }] + x: 4.62d + y: 1.98d + } + { + dependencies: ["2DAC91AF2EBB68E2"] + description: [ + "&lWhy go parallel?" + "" + "&9-&r &4Parallelization is superior&r to overclocking! Use it for passive setups such as Ore Processing or Oil Distilling." + "" + "&9-&r &6Distinct buses&r: a &3PA&r can accept up to 10 &3Input Buses&r. Use it for your pattern automation with &3Extruder&r, &3Engraver&r, and many other." + "{@pagebreak}" + "Power cost is based on the current recipe being run, times the number of &4parallel&r being performed." + "" + "As an &9example&r, &316 LV Distilleries&r will require a &3HV Energy Hatch&r in order to run effectively." + ] + icon: "gtceu:iv_processing_array" + id: "255929EB845E200D" + size: 0.75d + tasks: [{ + id: "71990F9CE8E29F73" + type: "checkmark" + }] + title: "Parallelisation" + x: 5.61d + y: 1.98d + } + { + dependencies: ["7813F183681E0342"] + description: [ + "&lWhy process ore?" + "" + "The main purpose of GregTech Ore Processing is to provide &abyproducts&r on top of the initial outcome. At Steam Age, none of the byproducts are obtainable, but this will become relevant soon." + "{@pagebreak}" + "&lHow should I start?" + "" + "The steps available in the Steam Age go as follows:" + "" + "One Ore (block) &9->&r Two Crushed Ores (Macerator)" + "" + "One Crushed Ore &9->&r One Impure Dust (Hammer)" + "" + "One Impure Dust &9->&r One Dust (In world crafting)" + "" + "One Dust &9->&r One Ingot (Furnace, you should know this one)" + "{@pagebreak}" + "A pickaxe or mining hammer enchanted with Hammering, or a GregTech Hammer directly, gives Crushed Ores from breaking Ore blocks, but only at a 1:1 ratio." + "" + "The Fortune enchantment can increase this ratio to up to 2x with Fortune III, matching the Macerator." + "{@pagebreak}" + "The rule bends for ores giving more than two dusts (such as &cRedstone&r), and for dusts that cannot be smelted (&cRedstone&r... again!)." + "" + "However, you can still smelt the ore directly to get &9half the amount&r you would from the full processing." + "{@pagebreak}" + "&dJEI does not indicate Impure Dust to Clean Dust conversion&r, so keep that in mind that you can &athrow them into filled cauldrons&r." + "{@pagebreak}" + "Take this reward for listening to us waffle on WITHOUT nodding off!" + ] + icon: "gtceu:redstone_crushed_ore" + id: "189612F2C7C60E81" + rewards: [ + { + count: 16 + id: "6B12F2544F281A32" + item: "gtceu:iron_ore" + type: "item" + } + { + count: 32 + id: "00CB754FC48F6203" + item: "gtceu:chalcopyrite_ore" + type: "item" + } + ] + size: 0.66d + tasks: [ + { + id: "703A616325ECD10C" + item: "gtceu:redstone_crushed_ore" + type: "item" + } + { + id: "05F8B17137376E83" + item: "gtceu:redstone_pure_dust" + type: "item" + } + ] + title: "Beginner Ore Processing" + x: 4.95d + y: 0.0d + } + { + dependencies: ["724FB950CC472BB4"] + description: [ + "What you will &4&lneed&r to automate &6Ore Processing&r on a large scale:" + "" + "&9-&r One or few &3IV Macerators&r (or higher tier)." + "&9-&r A few &3Processing Arrays&r (PA) to place your low tier machines inside - &eor&r the &2GCYM&r variants." + "&9-&r 16 LV &3Thermal Centrifuges&r in a PA (upgradable to 64 with the Advanced PA)." + "&9-&r One or a few MV &3Electrolyzers&r, possibly in a PA." + "&9-&r A &3Multi Smelter&r." + "&9-&r A &3Packager&r of any tier." + "&9-&r Inventories acting as a large buffer, such as &3Tungstensteel Crates&r." + "&9-&r &3ME Storage Buses&r or a lot of &3Item Pipes&r + &aFilters&r covers, and &aItem Tag Filters&r" + "{@pagebreak}" + "What you may &eoptionally&r add:" + "" + "&9-&r A few LV &3Ore Washers&r for quick washing purposes." + "&9-&r Up to 16 LV &3Ore Washers&r in a PA, accompanied with a set of &3Distilleries&r for &dDistilled Water&r." + "&9-&r Up to 16 LV &3Centrifuges&r in a PA, for impure/purified dusts." + "&9-&r &3&3Chemical Baths&r for the special Byproducts using &dMercury&r or &dSodium Persulfate&r." + "&9-&r &3Sifters&r of any tier (higher tier = better chanced output), for gem ores." + "&9-&r &3Electromagnetic Separators&r." + "{@pagebreak}" + "Try to use LV machinery." + "" + "Overclocking is not energy efficient, which is why it is generally better to go for low tier machines in passive setups. One could also argue they are cheaper." + "" + "&3Processing Arrays&r make up for the sheer amount of machines you are making. If you wish, you can still use higher tier machines, but the power draw will be bigger." + "" + "If you've made any of the &2Gregicality Multiblocks&r, just use those instead." + "{@pagebreak}" + "&o&7\"Should I go for the optional byproducts?\"" + "" + "Yes." + "" + "However, setting your processing up so that you obtain more Byproducts or get better yields is completely up to you." + "" + "&3Thermal Centrifuges&r are close to mandatory, as they unlock a &6unique Byproduct&r from the maceration step." + "{@pagebreak}" + "Chalcopyrite, Chalcocite, Bornite, Tetrahedrite, Pentlandite and Sheldonite ores should all be turned into their &dPurified Crushed&r variants, and sent to the &6Platinum Group Metal&r chain." + "" + "Purified Crushed Galena and Sphalerite may be reserved for Indium, until you have the Naquadah chain." + "" + "&aGallium&r, &aChrome&r, &aNiobium&r, &aRare Earths&r, &aGlowstone&r are &6Byproducts&r you want to prioritise. " + "" + "If we're missing any, hit us up on Discord, and we'll be sure to change this." + "{@pagebreak}" + "As you may know, automating with AE2 is very powerful." + "" + "&3ME Storage Buses&r can route items effortlessly. They also have a huge whitelist or blacklist configuration. Put them on the &3Tungstensteel Crates&r to buffer the items, or use a dedicated AE2 subnet." + "" + "To combine &aTiny Dusts&r into full &aDusts&r, you will want a &3Storage Bus&r on high priority paired with an &dItem Tag&r filter for &e&ldusts/tiny&r. Note that a few Tiny Dusts are needed for the PBI chain, so you can blacklist them from this if it's your main network." + "{@pagebreak}" + "For ores that you want to process but don't want the Byproducts as it would take too long in the machines, prioritize filtering them for quick washing." + "" + "The typically \\\"best\\\" path is: Macerator -> Ore Washing -> Thermal Centrifuge -> Macerator. If you deviate from it for various reasons, you will have to set filters &emanually&r." + ] + icon: "gtceu:diamond_crushed_ore" + id: "7FCFE4C40837CF5E" + size: 0.75d + tasks: [{ + id: "36276D923D83323C" + title: "\"Expert\" Ore Processing" + type: "checkmark" + }] + x: 5.94d + y: 0.0d + } + ] + title: "Tips and Tricks" +} diff --git a/config/ftbquests/quests/chapters/uv__ultimate_voltage.snbt b/config/ftbquests/quests/chapters/uv__ultimate_voltage.snbt index ce11893..81edf93 100644 --- a/config/ftbquests/quests/chapters/uv__ultimate_voltage.snbt +++ b/config/ftbquests/quests/chapters/uv__ultimate_voltage.snbt @@ -1,557 +1,557 @@ -{ - default_hide_dependency_lines: false - default_quest_shape: "" - filename: "uv__ultimate_voltage" - group: "693226878D58638A" - icon: "gtceu:uv_electric_motor" - id: "2E730D6F5A7C2E83" - order_index: 8 - quest_links: [ - { - id: "5232A33368566616" - linked_quest: "6988AE94BE7B461F" - size: 0.75d - x: 5.625d - y: 3.75d - } - { - id: "194EA210B37DFEA0" - linked_quest: "762C48F0C2EA6B81" - size: 0.75d - x: 4.5d - y: 2.625d - } - { - id: "5BB69AB0561DAE36" - linked_quest: "0199DBC46D7BC2B9" - size: 0.75d - x: 6.75d - y: 1.5d - } - { - id: "395B2149ABE3A85F" - linked_quest: "42760D3A86EFDCA3" - size: 0.75d - x: 3.375d - y: 1.5d - } - ] - quests: [ - { - dependencies: ["6F15D7574B8F6DB5"] - description: [ - "Crafting the &aUltimate Battery&r marks the end of GTCEu and the GregTech Community Modpack. &6Congratulations!&r" - "" - "Now that you've finished the mod, there's a few things you should do:" - "" - "- &9Join the GTCEu Discord&r and tell us about how your playthrough went! Feel free to show off your battery :) " - "" - "- &eGo outside&r (and start playing GregTech in real life, right?). Integrate back into regular society." - "" - "- &cBlow up your world with TNT and GT Dynamite&r. &nPlease, please, PLEASE make a backup first!!!&r" - "" - "&6&lThank you for playing the pack! :D&r" - "- The GregTech Community Pack Dev Team" - ] - icon: { - Count: 1b - id: "gtceu:iron_wrench" - tag: { - Damage: 0 - } - } - id: "6E8F257261F93501" - shape: "heart" - size: 4.0d - subtitle: "Is this... the end?" - tasks: [{ - id: "3BE7164F661251AD" - type: "checkmark" - }] - title: "The Finale" - x: 10.125d - y: 1.5d - } - { - dependencies: [ - "762C48F0C2EA6B81" - "6988AE94BE7B461F" - "35F13B6D60361904" - "0199DBC46D7BC2B9" - ] - description: [ - "This Maintenance Hatch is an upgrade to the Automatic Maintenance Hatch." - "" - "It allows your Multiblock to run regular &aCleanroom recipes&r when not contained inside one - but not Sterilized recipes." - ] - id: "1976F9B2220BBEDE" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "244FC822F724507F" - item: "gtceu:cleaning_maintenance_hatch" - type: "item" - }] - title: "Cleaning Maintenance Hatch" - x: 5.625d - y: 2.625d - } - { - dependencies: [ - "678CABA03E17516A" - "690A51204DF5D469" - "762C48F0C2EA6B81" - ] - description: [ - "The &aUV Lapotronic Orb&r is even better than the &cZPM&r one! It of course comes at a price..." - "{@pagebreak}" - "&l&3Lore:&r&o Imagine making 512 &1IV&f Orbs, or 64 &dLuV&f Orbs... or 8 &cZPM&f Orbs.... for just one of these! See the Lore for the LuV orb for details." - ] - icon: "gtceu:energy_cluster" - id: "3D9D27F29D9D12F6" - size: 0.75d - subtitle: "It holds way too much power!" - tasks: [ - { - id: "3A3B82E7FEE173C3" - item: "gtceu:energy_cluster" - type: "item" - } - { - id: "57D8084A5AA960F8" - item: "gtceu:uv_lapotronic_battery" - type: "item" - } - ] - title: "Ultimate Battery?" - x: 7.875d - y: 2.625d - } - { - dependencies: [ - "3D9D27F29D9D12F6" - "0009F48B6E385A47" - ] - description: [ - "The amount of EU this battery can storage is the max value of a Long Integer in Java." - "" - "Don't try to win Minecraft - you can't." - "{@pagebreak}" - "&l&3Lore:&r&o You're probably tired of this by now, but things are different with the battery lore this time. We promise." - "" - "&oGTCEu's ultimate battery uses 16 &3UV&f orbs. GTNH's only uses 8. However, GTNH also has a &lReally Ultimate Battery&r&o made of 8 Ultimate Batteries! It's not useful at all, but still exists..." - "" - "&oThey also added an &lExtremely Ultimate Battery&r&o made of 8 Really Ultimate Batteries, which is ludicrously expensive." - ] - id: "6F15D7574B8F6DB5" - rewards: [{ - id: "4895F6328078CE87" - item: "minecraft:grass" - type: "item" - }] - shape: "gear" - size: 1.3d - subtitle: "Consider touching some grass" - tasks: [{ - id: "5EDF6F9FD702E463" - item: "gtceu:max_battery" - type: "item" - }] - title: "Ultimate Battery!" - x: 7.875d - y: 1.5d - } - { - dependencies: ["3CDA855A045A9F4D"] - description: [ - "&4&l[ NOT YET IMPLEMENTED ]&r" - "" - "The &3Network Switch&r allows multiple HPCAs to be used in conjunction with each other! This allows you to provide far more computation to your &aResearch Station&r." - "" - "HPCAs can be connected to &3Network Switches&r with transmission and reception hatches, and then the Network Switch can output to a &aResearch Station&r with another transmission hatch." - "" - "HPCAs cannot connect to &3Network Switches&r by default, and each connected HPCA requires an &3HPCA Bridge Component&r to enable this functionality." - ] - id: "0BADFBA6F96E457E" - size: 0.75d - subtitle: "With our powers combined..." - tasks: [{ - id: "3DAB523583CEACA8" - type: "checkmark" - }] - title: "Network Switch" - x: 2.25d - y: 0.375d - } - { - dependencies: [ - "45E300FD7CD05A37" - "359121584E056022" - ] - description: [ - "This is a huge accomplishment, nice job!" - "" - "The only ingredient that should be new to you are the &4Tritanium Frames&r." - ] - id: "3B49BD004F38E1A2" - shape: "gear" - size: 1.2d - subtitle: "The &6final&r circuit" - tasks: [{ - id: "433027F7B7C732A1" - item: "gtceu:wetware_processor_mainframe" - type: "item" - }] - title: "Wetware Mainframe - The UHV Circuit" - x: 3.375d - y: -0.75d - } - { - dependencies: [ - "0BADFBA6F96E457E" - "42760D3A86EFDCA3" - ] - description: [ - "&4&l[ NOT YET IMPLEMENTED ]&r" - "" - "The &3Data Module&r is required for Endgame Research. &aAssembly Lines&r cannot read from it using &aData Access Hatches&r directly, and instead require the &9Data Bank&r." - ] - id: "45E300FD7CD05A37" - size: 0.75d - subtitle: "Data storage sure is expensive..." - tasks: [{ - id: "4F9B678E31002121" - type: "checkmark" - }] - title: "Data Module" - x: 3.375d - y: 0.375d - } - { - dependencies: ["023FF9633765A0EB"] - description: [ - "&6Neutronium&r is a hyper-dense material normally found in the hearts of neutron stars: the collapsed cores of stars between ten and thirty times the size of the sun. It is the final primary material in GTCEu." - "{@pagebreak}" - "&l&3Lore:&r&o In GCYL, Neutronium is unlocked at UMV-tier (called UXV in CEu). There is also Cosmic Neutronium, which is equivalent to Avaritia's Neutronium in GT5u, which was unlocked even later in GCYL!" - "" - "&l&More Lore:&r&o Fun fact: a single neutronium block is approximately 2884 million metric tons and somewhere around 600000K, yet you're somehow capable of holding one with your bare hands. Don't think about it too much." - ] - id: "6DBF61D4F94BC851" - size: 0.75d - subtitle: "Pure Neutrons" - tasks: [{ - id: "0454B12D9A5C9795" - item: "gtceu:neutronium_ingot" - type: "item" - }] - title: "Neutronium" - x: 5.625d - y: -0.75d - } - { - dependencies: [ - "762C48F0C2EA6B81" - "4C7C0F6A6598BC24" - "35F13B6D60361904" - ] - description: [ - "&aTritanium Coils&r bring the Heat Capacity to &d10,800K&r." - "" - "These coils aren't needed for much, but they'll provide another perfect overclock for most recipes!" - ] - id: "6AF3A40BC9CE7122" - size: 0.75d - subtitle: "Why would you even need something this hot?!" - tasks: [{ - count: 16L - id: "43CE7370C6D03DFD" - item: "gtceu:tritanium_coil_block" - type: "item" - }] - title: "Tritanium Coils" - x: 4.5d - y: 1.5d - } - { - dependencies: ["6DBF61D4F94BC851"] - description: [ - "A goal if you really want to make a point." - "" - "If you make this in a &3UV&r machine, it'll take you 10 days." - "" - "If you overclock a Gregicality Multiblock to UEV (by using a 4A &4UHV&r hatch), you'll still be waiting for 2.5 days!" - "{@pagebreak}" - "&l&3Lore:&r&o The NAN Certificate comes from Crops++, a GT5u addon that adds a wide variety of IC2 crops." - ] - id: "3ED40CE1E4476C99" - shape: "rsquare" - size: 0.66d - subtitle: "GGEZ" - tasks: [{ - id: "29384189E33C8CB1" - item: "gtceu:nan_certificate" - type: "item" - }] - title: "Certificate of not being a Noob anymore" - x: 5.625d - y: 0.375d - } - { - dependencies: [ - "762C48F0C2EA6B81" - "6988AE94BE7B461F" - "35F13B6D60361904" - "0199DBC46D7BC2B9" - ] - description: [ - "&3UV&r Components are a tad harder than &cZPM&r. " - "" - "They use lots of &9Tritanium&r and &9Naquadria&r, so make sure your have enough Fusion Reactors, and a fast enough Naquadah Plant." - "" - "They also need a lot more &9Computation&r, which means &3Advanced HPCA Components&r are now required!" - "" - "Computation Needs for early &3UV&r:" - "" - "- &a32 CWU/t&r: Basic &3UV&r Components and the Network Switch" - "- &a48 CWU/t&r: &3UV&r Sensor, Emitter, and Field Generator" - ] - icon: "gtceu:uv_electric_motor" - id: "26F5A04750F6B6DD" - shape: "rsquare" - size: 0.66d - subtitle: "Prepare your Fusion Reactors!" - tasks: [ - { - id: "3AD82F68865047F3" - item: "gtceu:uv_electric_motor" - type: "item" - } - { - id: "495AADA7E2532B14" - item: "gtceu:uv_electric_piston" - type: "item" - } - { - id: "006FD36B583851E7" - item: "gtceu:uv_electric_pump" - type: "item" - } - { - id: "2CED35222E0F45AE" - item: "gtceu:uv_conveyor_module" - type: "item" - } - { - id: "1F2A7D8C0AE58BAA" - item: "gtceu:uv_robot_arm" - type: "item" - } - ] - title: "Total Euphoria" - x: 5.625d - y: 1.5d - } - { - dependencies: [ - "45E300FD7CD05A37" - "0BADFBA6F96E457E" - ] - description: [ - "This Quest will be completed with &eeither&r a &3ZPM Energy Hatch&r&r... or a &3ZPM Dynamo Hatch&r for your Multiblock Generators." - "" - "Don't forget that &d16 Amp&r variants exist!" - "" - "Additionally, remember that these hatches require a &9Data Orb&r for research." - ] - icon: "gtceu:uv_energy_input_hatch" - id: "2F2F82D9DE3C798C" - shape: "rsquare" - size: 0.66d - tasks: [ - { - id: "4783D6B309027111" - item: "gtceu:uv_energy_input_hatch" - type: "item" - } - { - id: "62593894E98AFC45" - item: "gtceu:uv_energy_output_hatch" - type: "item" - } - ] - title: "Upgrading your Assembly Line III" - x: 4.5d - y: 0.375d - } - { - dependencies: ["6AF3A40BC9CE7122"] - description: [ - "&aUV Superconductors&r show up a lot in recipes when making a &9Fusion Reactor Mk3&r. Better get ready to make a boatload..." - "" - "You can also use them to cheapen &9Superconducting Coils&r even further." - ] - id: "3CDA855A045A9F4D" - shape: "rsquare" - size: 0.66d - tasks: [{ - id: "2A13EB0C94A752BD" - item: "gtceu:enriched_naquadah_trinium_europium_duranide_single_wire" - type: "item" - }] - title: "UV Superconductors" - x: 2.25d - y: 1.5d - } - { - dependencies: ["616DB394EB7D81D6"] - description: [ - "This Quest will be completed with &eeither&r a &3UHV Energy Hatch&r&r... or a &3UHV Dynamo Hatch&r for your Multiblock Generators." - "" - "These are the final energy hatches in GTCEu. It's been a pleasure upgrading our multiblocks together o7" - "" - "Don't forget about the &d16 amp&r versions!" - ] - icon: "gtceu:uhv_energy_input_hatch" - id: "5570F02C03267B36" - shape: "rsquare" - size: 0.66d - tasks: [ - { - id: "4DF40C8FF003DDC6" - item: "gtceu:uhv_energy_input_hatch" - type: "item" - } - { - id: "6E49D6D700F92C39" - item: "gtceu:uhv_energy_output_hatch" - type: "item" - } - ] - title: "Upgrading your Assembly Line for the Last Time" - x: 6.75d - y: -1.875d - } - { - dependencies: ["6DBF61D4F94BC851"] - description: [ - "This is the &afinal silicon boule&r, which will allow you to produce a ton of wafers." - "" - "It also unlocks the recipe for the &aHighly Advanced SoC&r, which is used to make cheaper &4wetware circuits&r." - ] - icon: "gtceu:neutronium_boule" - id: "3F058322E1A8D5EC" - shape: "rsquare" - size: 0.66d - subtitle: "Neutron -> Electron Holes" - tasks: [{ - id: "74712C8E9A6561A0" - item: "gtceu:neutronium_boule" - type: "item" - }] - title: "Neutronium-doped Silicon Boule" - x: 6.75d - y: -0.75d - } - { - dependencies: ["0009F48B6E385A47"] - description: ["The &aCreative Energy Cell&r is one of the few craftable creative items. It provides infinite energy to your AE system, so you don't have to worry about blackouts or power anymore."] - id: "428C62749A1A1BAB" - shape: "rsquare" - size: 0.66d - subtitle: "Ok, maybe there are Creative items." - tasks: [{ - id: "392079FDF410B9FD" - item: "ae2:creative_energy_cell" - type: "item" - }] - title: "Creative ME Energy" - x: 7.875d - y: -1.875d - } - { - dependencies: ["6DBF61D4F94BC851"] - description: ["The &aGravi Star&r is the final upgraded Nether Star in GTCEu. It's needed for &3UV&r Sensors, Emitters, and Field Generators."] - id: "0009F48B6E385A47" - size: 0.75d - subtitle: "Unfortunately, doesn't make you float" - tasks: [{ - id: "06668056CFF73DBD" - item: "gtceu:gravi_star" - type: "item" - }] - title: "Gravi Star" - x: 7.875d - y: -0.75d - } - { - dependencies: [ - "3B49BD004F38E1A2" - "2F2F82D9DE3C798C" - "762C48F0C2EA6B81" - ] - description: [ - "Build the structure displayed with Fusion Glass in &aJEI&r." - "" - "To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)." - "" - "The &aFusion Reactor Mk3&r is even more expensive than the Mk2! The key difference is that it has a higher &6Energy To Start&r than the Mk2, allowing you to run new recipes." - "" - "It can also overclock lower voltage recipes, such as those in the Mk1 or Mk2 reactor. See the Mk1's quest for how these mechanics work." - ] - id: "023FF9633765A0EB" - size: 0.75d - subtitle: "The most expensive form of Fusion" - tasks: [{ - id: "571672CEA7362C63" - item: "gtceu:uv_fusion_reactor" - type: "item" - }] - title: "Fusion Reactor III" - x: 4.5d - y: -0.75d - } - { - dependencies: ["6DBF61D4F94BC851"] - description: [ - "You probably don't even need these, but &aUHV Superconductors&r exist, and are used for a few things, which you also probably don't need..." - "" - "Craft these if you feel like flexing." - ] - id: "616DB394EB7D81D6" - shape: "rsquare" - size: 0.66d - subtitle: "Is Neutronate even a real thing?" - tasks: [{ - id: "665AC3D87C204E18" - item: "gtceu:ruthenium_trinium_americium_neutronate_single_wire" - type: "item" - }] - title: "UHV Superconductors" - x: 5.625d - y: -1.875d - } - { - dependencies: ["3F058322E1A8D5EC"] - description: [ - "&aHighly Advanced SoC&rs will make crafting &4wetware circuits&r much easier." - "" - "The drawback is that the recipe requires UV power, but that's no problem to you, right?" - ] - icon: "gtceu:highly_advanced_soc" - id: "0D3B74E82F1CFE8A" - shape: "rsquare" - size: 0.66d - subtitle: "Can we get much higher?" - tasks: [{ - id: "493CC040B9974B42" - item: "gtceu:highly_advanced_soc" - type: "item" - }] - title: "Highly Advanced SoCs" - x: 6.75d - y: 0.375d - } - ] - subtitle: ["Bring your long journey to a well-deserved end"] - title: "&3UV&r - Ultimate Voltage" -} +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "uv__ultimate_voltage" + group: "693226878D58638A" + icon: "gtceu:uv_electric_motor" + id: "2E730D6F5A7C2E83" + order_index: 8 + quest_links: [ + { + id: "5232A33368566616" + linked_quest: "6988AE94BE7B461F" + size: 0.75d + x: 5.625d + y: 3.75d + } + { + id: "194EA210B37DFEA0" + linked_quest: "762C48F0C2EA6B81" + size: 0.75d + x: 4.5d + y: 2.625d + } + { + id: "5BB69AB0561DAE36" + linked_quest: "0199DBC46D7BC2B9" + size: 0.75d + x: 6.75d + y: 1.5d + } + { + id: "395B2149ABE3A85F" + linked_quest: "42760D3A86EFDCA3" + size: 0.75d + x: 3.375d + y: 1.5d + } + ] + quests: [ + { + dependencies: ["6F15D7574B8F6DB5"] + description: [ + "Crafting the &aUltimate Battery&r marks the end of GTCEu and the GregTech Community Modpack. &6Congratulations!&r" + "" + "Now that you've finished the mod, there's a few things you should do:" + "" + "- &9Join the GTCEu Discord&r and tell us about how your playthrough went! Feel free to show off your battery :) " + "" + "- &eGo outside&r (and start playing GregTech in real life, right?). Integrate back into regular society." + "" + "- &cBlow up your world with TNT and GT Dynamite&r. &nPlease, please, PLEASE make a backup first!!!&r" + "" + "&6&lThank you for playing the pack! :D&r" + "- The GregTech Community Pack Dev Team" + ] + icon: { + Count: 1b + id: "gtceu:iron_wrench" + tag: { + Damage: 0 + } + } + id: "6E8F257261F93501" + shape: "heart" + size: 4.0d + subtitle: "Is this... the end?" + tasks: [{ + id: "3BE7164F661251AD" + type: "checkmark" + }] + title: "The Finale" + x: 10.125d + y: 1.5d + } + { + dependencies: [ + "762C48F0C2EA6B81" + "6988AE94BE7B461F" + "35F13B6D60361904" + "0199DBC46D7BC2B9" + ] + description: [ + "This Maintenance Hatch is an upgrade to the Automatic Maintenance Hatch." + "" + "It allows your Multiblock to run regular &aCleanroom recipes&r when not contained inside one - but not Sterilized recipes." + ] + id: "1976F9B2220BBEDE" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "244FC822F724507F" + item: "gtceu:cleaning_maintenance_hatch" + type: "item" + }] + title: "Cleaning Maintenance Hatch" + x: 5.625d + y: 2.625d + } + { + dependencies: [ + "678CABA03E17516A" + "690A51204DF5D469" + "762C48F0C2EA6B81" + ] + description: [ + "The &aUV Lapotronic Orb&r is even better than the &cZPM&r one! It of course comes at a price..." + "{@pagebreak}" + "&l&3Lore:&r&o Imagine making 512 &1IV&f Orbs, or 64 &dLuV&f Orbs... or 8 &cZPM&f Orbs.... for just one of these! See the Lore for the LuV orb for details." + ] + icon: "gtceu:energy_cluster" + id: "3D9D27F29D9D12F6" + size: 0.75d + subtitle: "It holds way too much power!" + tasks: [ + { + id: "3A3B82E7FEE173C3" + item: "gtceu:energy_cluster" + type: "item" + } + { + id: "57D8084A5AA960F8" + item: "gtceu:uv_lapotronic_battery" + type: "item" + } + ] + title: "Ultimate Battery?" + x: 7.875d + y: 2.625d + } + { + dependencies: [ + "3D9D27F29D9D12F6" + "0009F48B6E385A47" + ] + description: [ + "The amount of EU this battery can storage is the max value of a Long Integer in Java." + "" + "Don't try to win Minecraft - you can't." + "{@pagebreak}" + "&l&3Lore:&r&o You're probably tired of this by now, but things are different with the battery lore this time. We promise." + "" + "&oGTCEu's ultimate battery uses 16 &3UV&f orbs. GTNH's only uses 8. However, GTNH also has a &lReally Ultimate Battery&r&o made of 8 Ultimate Batteries! It's not useful at all, but still exists..." + "" + "&oThey also added an &lExtremely Ultimate Battery&r&o made of 8 Really Ultimate Batteries, which is ludicrously expensive." + ] + id: "6F15D7574B8F6DB5" + rewards: [{ + id: "4895F6328078CE87" + item: "minecraft:grass" + type: "item" + }] + shape: "gear" + size: 1.3d + subtitle: "Consider touching some grass" + tasks: [{ + id: "5EDF6F9FD702E463" + item: "gtceu:max_battery" + type: "item" + }] + title: "Ultimate Battery!" + x: 7.875d + y: 1.5d + } + { + dependencies: ["3CDA855A045A9F4D"] + description: [ + "&4&l[ NOT YET IMPLEMENTED ]&r" + "" + "The &3Network Switch&r allows multiple HPCAs to be used in conjunction with each other! This allows you to provide far more computation to your &aResearch Station&r." + "" + "HPCAs can be connected to &3Network Switches&r with transmission and reception hatches, and then the Network Switch can output to a &aResearch Station&r with another transmission hatch." + "" + "HPCAs cannot connect to &3Network Switches&r by default, and each connected HPCA requires an &3HPCA Bridge Component&r to enable this functionality." + ] + id: "0BADFBA6F96E457E" + size: 0.75d + subtitle: "With our powers combined..." + tasks: [{ + id: "3DAB523583CEACA8" + type: "checkmark" + }] + title: "Network Switch" + x: 2.25d + y: 0.375d + } + { + dependencies: [ + "45E300FD7CD05A37" + "359121584E056022" + ] + description: [ + "This is a huge accomplishment, nice job!" + "" + "The only ingredient that should be new to you are the &4Tritanium Frames&r." + ] + id: "3B49BD004F38E1A2" + shape: "gear" + size: 1.2d + subtitle: "The &6final&r circuit" + tasks: [{ + id: "433027F7B7C732A1" + item: "gtceu:wetware_processor_mainframe" + type: "item" + }] + title: "Wetware Mainframe - The UHV Circuit" + x: 3.375d + y: -0.75d + } + { + dependencies: [ + "0BADFBA6F96E457E" + "42760D3A86EFDCA3" + ] + description: [ + "&4&l[ NOT YET IMPLEMENTED ]&r" + "" + "The &3Data Module&r is required for Endgame Research. &aAssembly Lines&r cannot read from it using &aData Access Hatches&r directly, and instead require the &9Data Bank&r." + ] + id: "45E300FD7CD05A37" + size: 0.75d + subtitle: "Data storage sure is expensive..." + tasks: [{ + id: "4F9B678E31002121" + type: "checkmark" + }] + title: "Data Module" + x: 3.375d + y: 0.375d + } + { + dependencies: ["023FF9633765A0EB"] + description: [ + "&6Neutronium&r is a hyper-dense material normally found in the hearts of neutron stars: the collapsed cores of stars between ten and thirty times the size of the sun. It is the final primary material in GTCEu." + "{@pagebreak}" + "&l&3Lore:&r&o In GCYL, Neutronium is unlocked at UMV-tier (called UXV in CEu). There is also Cosmic Neutronium, which is equivalent to Avaritia's Neutronium in GT5u, which was unlocked even later in GCYL!" + "" + "&l&More Lore:&r&o Fun fact: a single neutronium block is approximately 2884 million metric tons and somewhere around 600000K, yet you're somehow capable of holding one with your bare hands. Don't think about it too much." + ] + id: "6DBF61D4F94BC851" + size: 0.75d + subtitle: "Pure Neutrons" + tasks: [{ + id: "0454B12D9A5C9795" + item: "gtceu:neutronium_ingot" + type: "item" + }] + title: "Neutronium" + x: 5.625d + y: -0.75d + } + { + dependencies: [ + "762C48F0C2EA6B81" + "4C7C0F6A6598BC24" + "35F13B6D60361904" + ] + description: [ + "&aTritanium Coils&r bring the Heat Capacity to &d10,800K&r." + "" + "These coils aren't needed for much, but they'll provide another perfect overclock for most recipes!" + ] + id: "6AF3A40BC9CE7122" + size: 0.75d + subtitle: "Why would you even need something this hot?!" + tasks: [{ + count: 16L + id: "43CE7370C6D03DFD" + item: "gtceu:tritanium_coil_block" + type: "item" + }] + title: "Tritanium Coils" + x: 4.5d + y: 1.5d + } + { + dependencies: ["6DBF61D4F94BC851"] + description: [ + "A goal if you really want to make a point." + "" + "If you make this in a &3UV&r machine, it'll take you 10 days." + "" + "If you overclock a Gregicality Multiblock to UEV (by using a 4A &4UHV&r hatch), you'll still be waiting for 2.5 days!" + "{@pagebreak}" + "&l&3Lore:&r&o The NAN Certificate comes from Crops++, a GT5u addon that adds a wide variety of IC2 crops." + ] + id: "3ED40CE1E4476C99" + shape: "rsquare" + size: 0.66d + subtitle: "GGEZ" + tasks: [{ + id: "29384189E33C8CB1" + item: "gtceu:nan_certificate" + type: "item" + }] + title: "Certificate of not being a Noob anymore" + x: 5.625d + y: 0.375d + } + { + dependencies: [ + "762C48F0C2EA6B81" + "6988AE94BE7B461F" + "35F13B6D60361904" + "0199DBC46D7BC2B9" + ] + description: [ + "&3UV&r Components are a tad harder than &cZPM&r. " + "" + "They use lots of &9Tritanium&r and &9Naquadria&r, so make sure your have enough Fusion Reactors, and a fast enough Naquadah Plant." + "" + "They also need a lot more &9Computation&r, which means &3Advanced HPCA Components&r are now required!" + "" + "Computation Needs for early &3UV&r:" + "" + "- &a32 CWU/t&r: Basic &3UV&r Components and the Network Switch" + "- &a48 CWU/t&r: &3UV&r Sensor, Emitter, and Field Generator" + ] + icon: "gtceu:uv_electric_motor" + id: "26F5A04750F6B6DD" + shape: "rsquare" + size: 0.66d + subtitle: "Prepare your Fusion Reactors!" + tasks: [ + { + id: "3AD82F68865047F3" + item: "gtceu:uv_electric_motor" + type: "item" + } + { + id: "495AADA7E2532B14" + item: "gtceu:uv_electric_piston" + type: "item" + } + { + id: "006FD36B583851E7" + item: "gtceu:uv_electric_pump" + type: "item" + } + { + id: "2CED35222E0F45AE" + item: "gtceu:uv_conveyor_module" + type: "item" + } + { + id: "1F2A7D8C0AE58BAA" + item: "gtceu:uv_robot_arm" + type: "item" + } + ] + title: "Total Euphoria" + x: 5.625d + y: 1.5d + } + { + dependencies: [ + "45E300FD7CD05A37" + "0BADFBA6F96E457E" + ] + description: [ + "This Quest will be completed with &eeither&r a &3ZPM Energy Hatch&r&r... or a &3ZPM Dynamo Hatch&r for your Multiblock Generators." + "" + "Don't forget that &d16 Amp&r variants exist!" + "" + "Additionally, remember that these hatches require a &9Data Orb&r for research." + ] + icon: "gtceu:uv_energy_input_hatch" + id: "2F2F82D9DE3C798C" + shape: "rsquare" + size: 0.66d + tasks: [ + { + id: "4783D6B309027111" + item: "gtceu:uv_energy_input_hatch" + type: "item" + } + { + id: "62593894E98AFC45" + item: "gtceu:uv_energy_output_hatch" + type: "item" + } + ] + title: "Upgrading your Assembly Line III" + x: 4.5d + y: 0.375d + } + { + dependencies: ["6AF3A40BC9CE7122"] + description: [ + "&aUV Superconductors&r show up a lot in recipes when making a &9Fusion Reactor Mk3&r. Better get ready to make a boatload..." + "" + "You can also use them to cheapen &9Superconducting Coils&r even further." + ] + id: "3CDA855A045A9F4D" + shape: "rsquare" + size: 0.66d + tasks: [{ + id: "2A13EB0C94A752BD" + item: "gtceu:enriched_naquadah_trinium_europium_duranide_single_wire" + type: "item" + }] + title: "UV Superconductors" + x: 2.25d + y: 1.5d + } + { + dependencies: ["616DB394EB7D81D6"] + description: [ + "This Quest will be completed with &eeither&r a &3UHV Energy Hatch&r&r... or a &3UHV Dynamo Hatch&r for your Multiblock Generators." + "" + "These are the final energy hatches in GTCEu. It's been a pleasure upgrading our multiblocks together o7" + "" + "Don't forget about the &d16 amp&r versions!" + ] + icon: "gtceu:uhv_energy_input_hatch" + id: "5570F02C03267B36" + shape: "rsquare" + size: 0.66d + tasks: [ + { + id: "4DF40C8FF003DDC6" + item: "gtceu:uhv_energy_input_hatch" + type: "item" + } + { + id: "6E49D6D700F92C39" + item: "gtceu:uhv_energy_output_hatch" + type: "item" + } + ] + title: "Upgrading your Assembly Line for the Last Time" + x: 6.75d + y: -1.875d + } + { + dependencies: ["6DBF61D4F94BC851"] + description: [ + "This is the &afinal silicon boule&r, which will allow you to produce a ton of wafers." + "" + "It also unlocks the recipe for the &aHighly Advanced SoC&r, which is used to make cheaper &4wetware circuits&r." + ] + icon: "gtceu:neutronium_boule" + id: "3F058322E1A8D5EC" + shape: "rsquare" + size: 0.66d + subtitle: "Neutron -> Electron Holes" + tasks: [{ + id: "74712C8E9A6561A0" + item: "gtceu:neutronium_boule" + type: "item" + }] + title: "Neutronium-doped Silicon Boule" + x: 6.75d + y: -0.75d + } + { + dependencies: ["0009F48B6E385A47"] + description: ["The &aCreative Energy Cell&r is one of the few craftable creative items. It provides infinite energy to your AE system, so you don't have to worry about blackouts or power anymore."] + id: "428C62749A1A1BAB" + shape: "rsquare" + size: 0.66d + subtitle: "Ok, maybe there are Creative items." + tasks: [{ + id: "392079FDF410B9FD" + item: "ae2:creative_energy_cell" + type: "item" + }] + title: "Creative ME Energy" + x: 7.875d + y: -1.875d + } + { + dependencies: ["6DBF61D4F94BC851"] + description: ["The &aGravi Star&r is the final upgraded Nether Star in GTCEu. It's needed for &3UV&r Sensors, Emitters, and Field Generators."] + id: "0009F48B6E385A47" + size: 0.75d + subtitle: "Unfortunately, doesn't make you float" + tasks: [{ + id: "06668056CFF73DBD" + item: "gtceu:gravi_star" + type: "item" + }] + title: "Gravi Star" + x: 7.875d + y: -0.75d + } + { + dependencies: [ + "3B49BD004F38E1A2" + "2F2F82D9DE3C798C" + "762C48F0C2EA6B81" + ] + description: [ + "Build the structure displayed with Fusion Glass in &aJEI&r." + "" + "To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)." + "" + "The &aFusion Reactor Mk3&r is even more expensive than the Mk2! The key difference is that it has a higher &6Energy To Start&r than the Mk2, allowing you to run new recipes." + "" + "It can also overclock lower voltage recipes, such as those in the Mk1 or Mk2 reactor. See the Mk1's quest for how these mechanics work." + ] + id: "023FF9633765A0EB" + size: 0.75d + subtitle: "The most expensive form of Fusion" + tasks: [{ + id: "571672CEA7362C63" + item: "gtceu:uv_fusion_reactor" + type: "item" + }] + title: "Fusion Reactor III" + x: 4.5d + y: -0.75d + } + { + dependencies: ["6DBF61D4F94BC851"] + description: [ + "You probably don't even need these, but &aUHV Superconductors&r exist, and are used for a few things, which you also probably don't need..." + "" + "Craft these if you feel like flexing." + ] + id: "616DB394EB7D81D6" + shape: "rsquare" + size: 0.66d + subtitle: "Is Neutronate even a real thing?" + tasks: [{ + id: "665AC3D87C204E18" + item: "gtceu:ruthenium_trinium_americium_neutronate_single_wire" + type: "item" + }] + title: "UHV Superconductors" + x: 5.625d + y: -1.875d + } + { + dependencies: ["3F058322E1A8D5EC"] + description: [ + "&aHighly Advanced SoC&rs will make crafting &4wetware circuits&r much easier." + "" + "The drawback is that the recipe requires UV power, but that's no problem to you, right?" + ] + icon: "gtceu:highly_advanced_soc" + id: "0D3B74E82F1CFE8A" + shape: "rsquare" + size: 0.66d + subtitle: "Can we get much higher?" + tasks: [{ + id: "493CC040B9974B42" + item: "gtceu:highly_advanced_soc" + type: "item" + }] + title: "Highly Advanced SoCs" + x: 6.75d + y: 0.375d + } + ] + subtitle: ["Bring your long journey to a well-deserved end"] + title: "&3UV&r - Ultimate Voltage" +} diff --git a/config/ftbquests/quests/chapters/zpm__zero_point_module.snbt b/config/ftbquests/quests/chapters/zpm__zero_point_module.snbt index 2e01639..30c78d5 100644 --- a/config/ftbquests/quests/chapters/zpm__zero_point_module.snbt +++ b/config/ftbquests/quests/chapters/zpm__zero_point_module.snbt @@ -1,725 +1,725 @@ -{ - default_hide_dependency_lines: false - default_quest_shape: "" - filename: "zpm__zero_point_module" - group: "693226878D58638A" - icon: "gtceu:zpm_electric_motor" - id: "0945247E83444D90" - order_index: 7 - quest_links: [ - { - id: "6BE70146903B5CBD" - linked_quest: "52D00CD3E8D1E293" - shape: "rsquare" - size: 0.66d - x: -1.5d - y: 2.25d - } - { - id: "21A3EAE297C446EC" - linked_quest: "24F0454B9A090C44" - size: 0.75d - x: -6.0d - y: 2.25d - } - ] - quests: [ - { - dependencies: ["24F0454B9A090C44"] - description: [ - "The &aZero Point Module&r (item) is a non-rechargable battery with TONS of energy stored. You may have found one of these before now, but you haven't been able to discharge it until reaching &cZPM&r." - "" - "These can only be found as loot from &6Jungle Temples&r. They're exceptionally rare - don't worry about finding one. " - "" - "This quest is &6optional&r and is just for fun. Feel free to hit the checkbox if you just want the completion points!" - "{@pagebreak}" - "&l&3Lore:&r&o Zero Point Module, the full name of the ZPM tier, is also from Stargate. Its namesake is a device which generated crazy amounts of energy." - ] - icon: "gtceu:zero_point_module" - id: "75905E3672399A63" - shape: "rsquare" - size: 0.66d - subtitle: "Unlimited powah!" - tasks: [ - { - id: "10AC8DC9332D084C" - item: "gtceu:zero_point_module" - optional_task: true - type: "item" - } - { - id: "7AD0E74B9CD9AFAE" - type: "checkmark" - } - ] - title: "Zero Point Module" - x: -6.0d - y: 0.0d - } - { - dependencies: ["4C7C0F6A6598BC24"] - description: [ - "&aZPM Superconductors&r are a major gate between you and a &9Fusion Reactor Mk2&r, which uses copious amounts for its structure blocks." - "" - "You can also use them to make &9Superconducting Coils&r for cheaper." - ] - id: "2587BFD0D9F3FF4A" - shape: "rsquare" - size: 0.66d - subtitle: "Getting tired of all these pitch-black ingots yet?" - tasks: [{ - id: "5688605649CC30C3" - item: "gtceu:uranium_rhodium_dinaquadide_single_wire" - type: "item" - }] - title: "ZPM Superconductors" - x: -4.875d - y: 1.125d - } - { - dependencies: [ - "7A74F692F14F0FF8" - "24F0454B9A090C44" - ] - description: [ - "&cZPM&r Components thankfully aren't too much harder than &dLuV&r. " - "" - "They use lots of &9Osmiridium&r, so make sure your platinum refining process is up to the task." - ] - icon: "gtceu:zpm_electric_motor" - id: "5BBFE222190891DE" - shape: "rsquare" - size: 0.66d - subtitle: "Prepare your platline!" - tasks: [ - { - id: "17E45B64101F2249" - item: "gtceu:zpm_electric_motor" - type: "item" - } - { - id: "4EDD7EE060B4895B" - item: "gtceu:zpm_electric_piston" - type: "item" - } - { - id: "61AAFDF548821774" - item: "gtceu:zpm_electric_pump" - type: "item" - } - { - id: "4EEAD829002AD3FE" - item: "gtceu:zpm_conveyor_module" - type: "item" - } - { - id: "2AFFFD27485AD039" - item: "gtceu:zpm_robot_arm" - type: "item" - } - { - id: "68A105502E49FEDC" - item: "gtceu:zpm_sensor" - type: "item" - } - { - id: "555A9F017694B184" - item: "gtceu:zpm_emitter" - type: "item" - } - ] - title: "Absolute Elation" - x: -6.0d - y: 1.125d - } - { - dependencies: ["378F0AFCF95354B2"] - description: [ - "&aEnriched Naquadah&r is an isotope of Naquadah, Nq-528. It is radioactive and will be used in (as of yet) unimplemented nuclear reactors." - "" - "Currently, you just need it to make &9Trinium Coils&r." - ] - icon: "gtceu:enriched_naquadah_ingot" - id: "74B037D7031F4A78" - shape: "rsquare" - size: 0.66d - subtitle: "Naquadah, but radioactive!" - tasks: [ - { - id: "4598D1D78A71E514" - item: "gtceu:enriched_naquadah_sulfate_dust" - optional_task: true - type: "item" - } - { - id: "08B5C0B89DB3E272" - item: "gtceu:enriched_naquadah_ingot" - type: "item" - } - ] - title: "Enriched Naquadah" - x: -4.875d - y: -1.125d - } - { - dependencies: [ - "74B037D7031F4A78" - "0DC999F79A685194" - "2FCBA0D780DBDA9E" - ] - description: [ - "&aTrinium Coils&r bring up the Heat Capacity to &d9,001K&r." - "" - "These coils are required for progressing to the second half of &cZPM&r, and beyond." - ] - id: "4C7C0F6A6598BC24" - size: 0.75d - subtitle: "IT'S OVER 9000!!!" - tasks: [{ - count: 16L - id: "11CD2F83031C6706" - item: "gtceu:trinium_coil_block" - type: "item" - }] - title: "Trinium Coils" - x: -4.875d - y: 0.0d - } - { - dependencies: [ - "52D952ADBEB67454" - "2587BFD0D9F3FF4A" - ] - description: [ - "&4&l[ NOT YET IMPLEMENTED ]&r" - "" - "The &3Research Station&r is the upgrade to the Scanner. It's used for more advanced forms of research, and will finally allow you to perform research which requires &aData Orbs and Modules&r." - "" - "When running the &3Research Station&r, energy and &9Computation&r is needed. The latter is provided through an &9HPCA&r, which is explained in the next quest. It is recieved with a &3Computation Data Reception Hatch&r. Note that only one Reception Hatch is allowed in a Research Station." - "{@pagebreak}" - "This multiblock needs computation &dsporadically&r, which means the recipe will not reverse progress if you don't supply enough - it will simply halt in-place. However, the machine will still draw energy constantly, even when recieving no computation." - "" - "To scan items, the process is relatively similar. In the &3Object Holder&r, place the target item in the center slot, and the data storage item in the other slot. Then provide computation, and the data storage item will be updated upon completion. When running, the target item will be Locked and cannot be removed." - "" - "&eNote&r: To form this multiblock, the &3Object Holder&r must face the controller." - ] - id: "468EEFD9D2F69014" - size: 0.75d - subtitle: "Your research adventures continue!" - tasks: [{ - id: "61F7812F0FB70497" - type: "checkmark" - }] - title: "Research Station" - x: -4.875d - y: 2.25d - } - { - dependencies: [ - "1D6CC3C7F6BE4055" - "7AE681E2AB31EA0D" - ] - description: [ - "The &aUV Mainframe&r is required to move into &3Fusion Mk2&r." - "" - "It's also made in the Assembly Line." - "" - "Passing over the ingredients we've already seen before, watch out for the &6HSS-E Frames&r." - ] - id: "79E4E53E9DF45549" - size: 0.75d - tasks: [{ - id: "226973A23C89BDD2" - item: "gtceu:crystal_processor_mainframe" - type: "item" - }] - title: "First UV Circuits!" - x: -3.75d - y: 3.375d - } - { - dependencies: ["1D6CC3C7F6BE4055"] - description: [ - "The &aCrystal SoC&r is used to make cheaper &9Crystal Circuits&r. Enjoy the discount!" - "" - "Crystal SoCs require &9ZPM Emitters&r, which means you need a &9Data Orb&r for their research." - "" - "In the future, these may become more difficult to make." - "{@pagebreak}" - "&l&3Lore:&r&o In GT5u, the texture for this item was red, and did not have the special design on it. There was a \"raw\" version with the design, but it was used for other unrelated things. Who knows why?" - ] - id: "29B7D93D7F32DBA9" - shape: "rsquare" - size: 0.66d - subtitle: "When engraving it once isn't enough" - tasks: [{ - id: "488A759013AF2680" - item: "gtceu:crystal_soc" - type: "item" - }] - title: "Crystal SoC" - x: -3.75d - y: 1.125d - } - { - dependencies: ["1D6CC3C7F6BE4055"] - description: [ - "&4&l[ NOT YET IMPLEMENTED ]&r" - "" - "This hatch allows you to store more &aData Storage Items&r than the basic one." - "" - "Don't forget that this hatch requires a &9Data Orb&r for research." - ] - id: "72740001958E929A" - shape: "rsquare" - size: 0.66d - subtitle: "Increased storage density!" - tasks: [{ - id: "4090DF7C2B0FCF27" - type: "checkmark" - }] - title: "Advanced Data Access Hatch" - x: -2.625d - y: 1.125d - } - { - dependencies: [ - "378F0AFCF95354B2" - "4C7C0F6A6598BC24" - ] - description: ["&aNaquadria&r is an isotope of Naquadah, Nq-522. It's highly unstable, but it'll still be used for &3UV&r components, &9Fusion Mk2&r, and when fusing Neutronium."] - icon: "gtceu:naquadria_ingot" - id: "6D1F10543A391940" - shape: "rsquare" - size: 0.66d - subtitle: "Naquadah, but radioactive-er!" - tasks: [ - { - id: "4A49FE8B35B48D97" - item: "gtceu:naquadria_sulfate_dust" - optional_task: true - type: "item" - } - { - id: "13A95E109FF72A87" - item: "gtceu:naquadria_ingot" - type: "item" - } - ] - title: "Naquadria" - x: -2.625d - y: 0.0d - } - { - dependencies: ["690E013DFCB060ED"] - description: [ - "Production of &aSterilized Growth Medium&r is the final processing line in GTCEu, for now." - "" - "You will need this for your first &4Wetware Circuits&r." - "" - "Producing it won't be as much of a hassle as PBI, but nearly every step requires a Sterilized Cleanroom. This means you'll have to get creative with how you use your space." - "" - "Make sure to scrutinise every step of the chain. Some recipes are much more efficient than others!" - "" - "&ePro Tip&r: You can wall-share cleanrooms with doors in-between too if you want more space." - "{@pagebreak}" - "&l&3Lore:&r&o GTCEu's Sterilized Growth Medium chain is loosely based off of Bartworks' from GTNH. The main difference is that GTNH required a Bacterial Vat multiblock, which was more complex than the ordered Assembly Line. GTCEu is considering adding a multiblock like it but with their own spin in the future." - "{@pagebreak}" - "&l&More Lore:&r&o In Gregicality Legacy, the Sterilized Growth Medium production chain was very different. It was one of the most difficult processes in the mod, with over 30 complicated steps! It was based off of producing different real-life vitamins and nutrients." - "{@pagebreak}" - "&l&Even More Lore:&r&o In Shadows of Greg, this was made with just Distilled Water and Mince Meat. How far we've come..." - ] - id: "6AFDA523304711DB" - size: 0.75d - subtitle: "The final processing line, at last!" - tasks: [{ - amount: 1000L - fluid: "gtceu:sterilized_growth_medium" - id: "090D7595FCB21B63" - type: "fluid" - }] - title: "Sterilized Growth Medium" - x: -0.375d - y: 1.125d - } - { - dependencies: [ - "64EA73FAB2A51850" - "0D7C978F9CDF771B" - ] - description: [ - "The &aZPM Lapotronic Orb&r is even better than the &dLuV&r one! It of course comes at a price..." - "{@pagebreak}" - "&l&3Lore:&r&o Imagine making 64 &1IV&f or 8 &dLuV&f Orbs for just one of these! See the Lore for the &dLuV&f orb for details." - ] - id: "690A51204DF5D469" - size: 0.75d - subtitle: "A power singularity!" - tasks: [ - { - id: "41813C4D68B991D7" - item: "gtceu:energy_module" - type: "item" - } - { - id: "705422BF26C76199" - item: "gtceu:zpm_lapotronic_battery" - optional_task: true - type: "item" - } - ] - title: "Mega Batteries" - x: -1.5d - y: 1.125d - } - { - dependencies: [ - "1D6CC3C7F6BE4055" - "52D00CD3E8D1E293" - "7A74F692F14F0FF8" - "468EEFD9D2F69014" - "24F0454B9A090C44" - ] - description: [ - "This Quest will be completed with &eeither&r a &3ZPM Energy Hatch&r&r... or a &3ZPM Dynamo Hatch&r for your Multiblock Generators." - "" - "Don't forget that &d16 Amp&r variants exist!" - "" - "Don't forget that these hatches require a &9Data Orb&r for research." - ] - icon: "gtceu:zpm_energy_input_hatch" - id: "64EA73FAB2A51850" - shape: "rsquare" - size: 0.75d - tasks: [ - { - id: "0B57097F8879481C" - item: "gtceu:zpm_energy_input_hatch" - type: "item" - } - { - id: "2C60B79F78094E6A" - item: "gtceu:zpm_energy_output_hatch" - type: "item" - } - ] - title: "Upgrading your Assembly Line II" - x: -2.625d - y: 2.25d - } - { - dependencies: [ - "35F13B6D60361904" - "3568BC9742092FC5" - ] - description: [ - "The &aSterilized Cleanroom&r is required to produce the next tier of circuits. Nearly every step must be performed inside of one. Good luck fitting everything into such a tight space!" - "" - "If you only have one &3Cleanroom&r, you'll need another for &aSterilized&r recipes." - "" - "&eNote&r: Normal Cleanroom recipes cannot run in the Sterilized Cleanroom, so you can't just \"upgrade\" your old Cleanrooms." - ] - id: "690E013DFCB060ED" - size: 0.75d - subtitle: "Comes with disinfectant!" - tasks: [{ - count: 8L - id: "6A4C78385FF8019A" - item: "gtceu:sterilizing_filter_casing" - type: "item" - }] - title: "Sterilized Cleanroom" - x: -0.375d - y: 2.25d - } - { - dependencies: ["468EEFD9D2F69014"] - description: [ - "&4&l[ NOT YET IMPLEMENTED ]&r" - "" - "The &3High Performance Computation Array&r, also known as the &3HPCA&r, is the multiblock used to create &9Computation&r, measured in CWU/t (Compute-Work Units per tick)." - "" - "The HPCA is a modular multiblock with many unique components you've likely not seen before. There are &a9 slots available&r for different components, and there are some example layouts in the JEI previews, so reviewing these may help if you feel confused." - "{@pagebreak}" - "There are two main types of components:" - "" - "- &9Computation Components&r: These generate CWU/t and require EU/t and cooling." - "- &9Cooling Components&r: These provide a certain amount of cooling, and require EU/t." - "" - "Currently Available Components:" - "" - "- &9Empty&r: Fills a slot but otherwise does nothing." - "-&9 Heat Sink&r: Requires no power but provides 1 cooling." - "- &9Active Cooler&r: Requires power, PCB Coolant, but provides 2 cooling." - "- &9Computation&r: Creates 4 CWU/t, but requires a lot of power and cooling." - "{@pagebreak}" - "The HPCA draws some power to idle. Its power and cooling requirements will sit between the idle upkeep power and a maximum value depending on how much computation is being used." - "" - "If the HPCA is not given enough cooling, Computation components can be &4damaged&r if it is allowed to run above &c100C&r (the idle temperature is &a20C&r). Only computation components can be damaged - all other blocks will be unharmed!" - "" - "The HPCA can only have 1 &3Computation Data Transmission Hatch&r. You can connect it to the Reception Hatch of the &9Research Station&r with Optical Fiber Cable to transmit the computation." - "{@pagebreak}" - "Basic CWU/t Requirements for ZPM Tier:" - "" - "- &a4 CWU/t&r for &cZPM&r Sensors, Emitters, and Field Generators" - "- &a8 CWU/t&r for &cZPM&r Enegy Hatches" - "- &a16 CWU/t&r for &3UV&r Circuits and beyond." - "" - "Don't feel forced to go for 16 CWU/t immediately. There's lots to do in between these milestones." - "{@pagebreak}" - "&l&3Lore:&r&o This mechanic is loosely inspired by TecTech's Quantum Computer, which is similar but has some much more annoying mechanics like the Uncertainty Resolver." - ] - id: "1D6CC3C7F6BE4055" - size: 0.75d - subtitle: "That's no Quantum Computer..." - tasks: [{ - id: "0415DB1D2067171F" - type: "checkmark" - }] - title: "HPCA" - x: -3.75d - y: 2.25d - } - { - dependencies: ["6AFDA523304711DB"] - description: ["&aStem Cells&r are a major component of &4Wetware Circuits&r. Just don't question why these use Osmiridium."] - id: "33A1FF5C31EAF716" - size: 0.75d - subtitle: "This texture used to be really ugly..." - tasks: [{ - id: "1E31342D5310ED6D" - item: "gtceu:stem_cells" - type: "item" - }] - title: "Stem Cells" - x: -0.375d - y: 0.0d - } - { - dependencies: ["33A1FF5C31EAF716"] - description: [ - "The final circuit board - it's been a long time coming! As you can see, this board is &cmuch&r more expensive than the other ones, but you should be alright. You're a pro now!" - "{@pagebreak}" - "&l&3Lore:&r&o In GTNH, these circuit boards require LuV Sensors, instead of IV. This means that Wetware LuV circuits, needed other (crystal) LuV circuits!" - "" - "Additionally, because Wetware was so expensive, using Crystal was preferred unless UHV wetware circuits were needed. Thankfully, CEu does not have this problem, and LuV Wetware Circuits are worth making." - ] - id: "678CABA03E17516A" - size: 0.75d - subtitle: "The board of life itself" - tasks: [{ - id: "0097D7805D82EDEC" - item: "gtceu:wetware_printed_circuit_board" - type: "item" - }] - title: "Wetware Printed Circuit Board" - x: -0.375d - y: -1.125d - } - { - dependencies: ["678CABA03E17516A"] - description: ["The &aNeuro Processing Unit&r serves as the CPU for &4Wetware&r. It also takes a circuit board in its recipe, but don't let that scare you."] - id: "3BD68E5909A97532" - size: 0.75d - subtitle: "Neurons for computation" - tasks: [{ - id: "06AE61C5F174F4E7" - item: "gtceu:neuro_processing_unit" - type: "item" - }] - title: "It's Alive!" - x: 0.75d - y: -1.125d - } - { - dependencies: ["082AB255886E73C2"] - description: [ - "The second circuit of the &4wetware&r line." - "" - "This is also the best &cZPM&r circuit!" - ] - id: "370FC1CDF5F9A9CC" - size: 0.75d - tasks: [{ - id: "31DF7507733F3EE0" - item: "gtceu:wetware_processor_assembly" - type: "item" - }] - title: "Best ZPM Circuits!" - x: 0.75d - y: 1.125d - } - { - dependencies: ["3BD68E5909A97532"] - description: [ - "The first Circuit of the &4Wetware&r line." - "" - "&6Congrats&r!" - ] - id: "082AB255886E73C2" - size: 0.75d - tasks: [{ - id: "0B12A1F63822CF8A" - item: "gtceu:wetware_processor" - type: "item" - }] - title: "Best LuV Circuits!" - x: 0.75d - y: 0.0d - } - { - dependencies: ["24366846FDA52CE3"] - description: [ - "Remember &aDarmstadtium&r tools from &3GTCE&r? Well then... guess who's back?" - "" - "&aDarmstadtium&r is the main material for &3UV&r hulls. It is yet again made with Fusion." - "{@pagebreak}" - "&bFun Fact&r: Arsenic does not exist as a liquid at standard conditions. It sublimates directly into a gas! \"Realism\", my ass." - ] - id: "6988AE94BE7B461F" - size: 0.75d - subtitle: "I want my particle accelerator back..." - tasks: [{ - id: "798EFE8E18E79C0C" - item: "gtceu:darmstadtium_ingot" - type: "item" - }] - title: "Darmstadtium" - x: -2.625d - y: 4.5d - } - { - dependencies: ["546CC03435E763CF"] - description: [ - "&aDuranium&r is a material from Star Trek, and is used for a few things in GT. It makes some pretty awesome pipes, but otherwise you won't need much of this quite yet." - "{@pagebreak}" - "&l&3Lore:&r&o In some versions of GT5u, this material was entirely white. In fact, most fusion materials and later were like this. Boring!" - ] - id: "2CB8FCE09920042C" - shape: "rsquare" - size: 0.66d - subtitle: "Who needs Stargate, anyway?" - tasks: [{ - id: "0933A476B9F87E66" - item: "gtceu:duranium_ingot" - type: "item" - }] - title: "Duranium" - x: -0.375d - y: 4.5d - } - { - dependencies: ["24366846FDA52CE3"] - description: [ - "&aAmericium&r is a Fusion Mk2 material, used in large quantities in CEu progression!" - "" - "It requires 2 Fusion steps to obtain - Lanthanum and Silicon will make &bLutetium&r, and combining this &bLutetium&r with Chrome will give you &aAmericium&r." - "{@pagebreak}" - "&l&3Lore:&r&o In Gregicality Legacy, Americium was replaced with Dubnium. Americium is a material only obtained from nuclear reactors, so GCYL changed it to the synthetic element Dubnium instead." - ] - id: "762C48F0C2EA6B81" - size: 0.75d - subtitle: "It'd be nice if we could make this in a nuclear reactor..." - tasks: [{ - id: "5D597AE565A54388" - item: "gtceu:americium_ingot" - type: "item" - }] - title: "Americium" - x: -1.5d - y: 3.375d - } - { - dependencies: ["370FC1CDF5F9A9CC"] - description: [ - "The third circuit of the &4wetware&r line. Get some &bEuropium&r to make these." - "" - "This is also the best &3UV&r circuit!" - ] - id: "359121584E056022" - size: 0.75d - tasks: [{ - id: "5F54BE8467A5C882" - item: "gtceu:wetware_processor_computer" - type: "item" - }] - title: "Best UV Circuits!" - x: 0.75d - y: 2.25d - } - { - dependencies: ["79E4E53E9DF45549"] - description: [ - "&4&l[ NOT YET IMPLEMENTED ]&r" - "" - "&3Advanced HPCA Components&r are improved versions of their regular counterparts, and allow for increasing the computation you can produce from an HPCA." - "" - "The &3HPCA Advanced Computation Component&r produces &a4x&r the computation for only &a2x&r the Cooling!" - ] - id: "0199DBC46D7BC2B9" - size: 0.75d - subtitle: "Time for some computational advancement!" - tasks: [{ - id: "2C8331B09F698CCA" - type: "checkmark" - }] - title: "Advanced HPCA Components" - x: -4.875d - y: 3.375d - } - { - dependencies: [ - "6D1F10543A391940" - "64EA73FAB2A51850" - "79E4E53E9DF45549" - ] - description: [ - "Build the structure displayed with Fusion Glass in &aJEI&r." - "" - "To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)." - "" - "The &aFusion Reactor Mk2&r is even more expensive than the Mk1! The key difference is that it has a higher &6Energy To Start&r than the Mk1, allowing you to run new recipes." - "" - "It can also overclock lower voltage recipes, such as those in the Mk1 reactor. See the Mk1's quest for how these mechanics work." - ] - id: "24366846FDA52CE3" - shape: "gear" - size: 1.2d - subtitle: "Fusion just got more expensive..." - tasks: [{ - id: "0D45B9FFF6BA13FE" - item: "gtceu:zpm_fusion_reactor" - type: "item" - }] - title: "Fusion Reactor II" - x: -2.625d - y: 3.375d - } - { - dependencies: [ - "2CB8FCE09920042C" - "24366846FDA52CE3" - ] - description: [ - "&aTritanium&r is a material from Star Trek, and is used for a few other things in GT. It, like &9Americium&r, requires two fusion steps!" - "" - "You'll need this to get the next tier of circuits, and for &3UV&r components." - "{@pagebreak}" - "&l&3Lore:&r&o In some versions of GT5u, only Tritanium fluid was red. The material was otherwise white. In GTCEu, we decided to make the whole thing red instead. Much better looking!" - ] - id: "35F13B6D60361904" - size: 0.75d - subtitle: "Star Trek strikes again!" - tasks: [{ - id: "6C5B3B1C0B85C003" - item: "gtceu:tritanium_ingot" - type: "item" - }] - title: "Tritanium" - x: -0.375d - y: 3.375d - } - ] - subtitle: ["Harness the cosmos and wield the bacteriological"] - title: "&cZPM&r - Zero Point Module" -} +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "zpm__zero_point_module" + group: "693226878D58638A" + icon: "gtceu:zpm_electric_motor" + id: "0945247E83444D90" + order_index: 7 + quest_links: [ + { + id: "6BE70146903B5CBD" + linked_quest: "52D00CD3E8D1E293" + shape: "rsquare" + size: 0.66d + x: -1.5d + y: 2.25d + } + { + id: "21A3EAE297C446EC" + linked_quest: "24F0454B9A090C44" + size: 0.75d + x: -6.0d + y: 2.25d + } + ] + quests: [ + { + dependencies: ["24F0454B9A090C44"] + description: [ + "The &aZero Point Module&r (item) is a non-rechargable battery with TONS of energy stored. You may have found one of these before now, but you haven't been able to discharge it until reaching &cZPM&r." + "" + "These can only be found as loot from &6Jungle Temples&r. They're exceptionally rare - don't worry about finding one. " + "" + "This quest is &6optional&r and is just for fun. Feel free to hit the checkbox if you just want the completion points!" + "{@pagebreak}" + "&l&3Lore:&r&o Zero Point Module, the full name of the ZPM tier, is also from Stargate. Its namesake is a device which generated crazy amounts of energy." + ] + icon: "gtceu:zero_point_module" + id: "75905E3672399A63" + shape: "rsquare" + size: 0.66d + subtitle: "Unlimited powah!" + tasks: [ + { + id: "10AC8DC9332D084C" + item: "gtceu:zero_point_module" + optional_task: true + type: "item" + } + { + id: "7AD0E74B9CD9AFAE" + type: "checkmark" + } + ] + title: "Zero Point Module" + x: -6.0d + y: 0.0d + } + { + dependencies: ["4C7C0F6A6598BC24"] + description: [ + "&aZPM Superconductors&r are a major gate between you and a &9Fusion Reactor Mk2&r, which uses copious amounts for its structure blocks." + "" + "You can also use them to make &9Superconducting Coils&r for cheaper." + ] + id: "2587BFD0D9F3FF4A" + shape: "rsquare" + size: 0.66d + subtitle: "Getting tired of all these pitch-black ingots yet?" + tasks: [{ + id: "5688605649CC30C3" + item: "gtceu:uranium_rhodium_dinaquadide_single_wire" + type: "item" + }] + title: "ZPM Superconductors" + x: -4.875d + y: 1.125d + } + { + dependencies: [ + "7A74F692F14F0FF8" + "24F0454B9A090C44" + ] + description: [ + "&cZPM&r Components thankfully aren't too much harder than &dLuV&r. " + "" + "They use lots of &9Osmiridium&r, so make sure your platinum refining process is up to the task." + ] + icon: "gtceu:zpm_electric_motor" + id: "5BBFE222190891DE" + shape: "rsquare" + size: 0.66d + subtitle: "Prepare your platline!" + tasks: [ + { + id: "17E45B64101F2249" + item: "gtceu:zpm_electric_motor" + type: "item" + } + { + id: "4EDD7EE060B4895B" + item: "gtceu:zpm_electric_piston" + type: "item" + } + { + id: "61AAFDF548821774" + item: "gtceu:zpm_electric_pump" + type: "item" + } + { + id: "4EEAD829002AD3FE" + item: "gtceu:zpm_conveyor_module" + type: "item" + } + { + id: "2AFFFD27485AD039" + item: "gtceu:zpm_robot_arm" + type: "item" + } + { + id: "68A105502E49FEDC" + item: "gtceu:zpm_sensor" + type: "item" + } + { + id: "555A9F017694B184" + item: "gtceu:zpm_emitter" + type: "item" + } + ] + title: "Absolute Elation" + x: -6.0d + y: 1.125d + } + { + dependencies: ["378F0AFCF95354B2"] + description: [ + "&aEnriched Naquadah&r is an isotope of Naquadah, Nq-528. It is radioactive and will be used in (as of yet) unimplemented nuclear reactors." + "" + "Currently, you just need it to make &9Trinium Coils&r." + ] + icon: "gtceu:enriched_naquadah_ingot" + id: "74B037D7031F4A78" + shape: "rsquare" + size: 0.66d + subtitle: "Naquadah, but radioactive!" + tasks: [ + { + id: "4598D1D78A71E514" + item: "gtceu:enriched_naquadah_sulfate_dust" + optional_task: true + type: "item" + } + { + id: "08B5C0B89DB3E272" + item: "gtceu:enriched_naquadah_ingot" + type: "item" + } + ] + title: "Enriched Naquadah" + x: -4.875d + y: -1.125d + } + { + dependencies: [ + "74B037D7031F4A78" + "0DC999F79A685194" + "2FCBA0D780DBDA9E" + ] + description: [ + "&aTrinium Coils&r bring up the Heat Capacity to &d9,001K&r." + "" + "These coils are required for progressing to the second half of &cZPM&r, and beyond." + ] + id: "4C7C0F6A6598BC24" + size: 0.75d + subtitle: "IT'S OVER 9000!!!" + tasks: [{ + count: 16L + id: "11CD2F83031C6706" + item: "gtceu:trinium_coil_block" + type: "item" + }] + title: "Trinium Coils" + x: -4.875d + y: 0.0d + } + { + dependencies: [ + "52D952ADBEB67454" + "2587BFD0D9F3FF4A" + ] + description: [ + "&4&l[ NOT YET IMPLEMENTED ]&r" + "" + "The &3Research Station&r is the upgrade to the Scanner. It's used for more advanced forms of research, and will finally allow you to perform research which requires &aData Orbs and Modules&r." + "" + "When running the &3Research Station&r, energy and &9Computation&r is needed. The latter is provided through an &9HPCA&r, which is explained in the next quest. It is recieved with a &3Computation Data Reception Hatch&r. Note that only one Reception Hatch is allowed in a Research Station." + "{@pagebreak}" + "This multiblock needs computation &dsporadically&r, which means the recipe will not reverse progress if you don't supply enough - it will simply halt in-place. However, the machine will still draw energy constantly, even when recieving no computation." + "" + "To scan items, the process is relatively similar. In the &3Object Holder&r, place the target item in the center slot, and the data storage item in the other slot. Then provide computation, and the data storage item will be updated upon completion. When running, the target item will be Locked and cannot be removed." + "" + "&eNote&r: To form this multiblock, the &3Object Holder&r must face the controller." + ] + id: "468EEFD9D2F69014" + size: 0.75d + subtitle: "Your research adventures continue!" + tasks: [{ + id: "61F7812F0FB70497" + type: "checkmark" + }] + title: "Research Station" + x: -4.875d + y: 2.25d + } + { + dependencies: [ + "1D6CC3C7F6BE4055" + "7AE681E2AB31EA0D" + ] + description: [ + "The &aUV Mainframe&r is required to move into &3Fusion Mk2&r." + "" + "It's also made in the Assembly Line." + "" + "Passing over the ingredients we've already seen before, watch out for the &6HSS-E Frames&r." + ] + id: "79E4E53E9DF45549" + size: 0.75d + tasks: [{ + id: "226973A23C89BDD2" + item: "gtceu:crystal_processor_mainframe" + type: "item" + }] + title: "First UV Circuits!" + x: -3.75d + y: 3.375d + } + { + dependencies: ["1D6CC3C7F6BE4055"] + description: [ + "The &aCrystal SoC&r is used to make cheaper &9Crystal Circuits&r. Enjoy the discount!" + "" + "Crystal SoCs require &9ZPM Emitters&r, which means you need a &9Data Orb&r for their research." + "" + "In the future, these may become more difficult to make." + "{@pagebreak}" + "&l&3Lore:&r&o In GT5u, the texture for this item was red, and did not have the special design on it. There was a \"raw\" version with the design, but it was used for other unrelated things. Who knows why?" + ] + id: "29B7D93D7F32DBA9" + shape: "rsquare" + size: 0.66d + subtitle: "When engraving it once isn't enough" + tasks: [{ + id: "488A759013AF2680" + item: "gtceu:crystal_soc" + type: "item" + }] + title: "Crystal SoC" + x: -3.75d + y: 1.125d + } + { + dependencies: ["1D6CC3C7F6BE4055"] + description: [ + "&4&l[ NOT YET IMPLEMENTED ]&r" + "" + "This hatch allows you to store more &aData Storage Items&r than the basic one." + "" + "Don't forget that this hatch requires a &9Data Orb&r for research." + ] + id: "72740001958E929A" + shape: "rsquare" + size: 0.66d + subtitle: "Increased storage density!" + tasks: [{ + id: "4090DF7C2B0FCF27" + type: "checkmark" + }] + title: "Advanced Data Access Hatch" + x: -2.625d + y: 1.125d + } + { + dependencies: [ + "378F0AFCF95354B2" + "4C7C0F6A6598BC24" + ] + description: ["&aNaquadria&r is an isotope of Naquadah, Nq-522. It's highly unstable, but it'll still be used for &3UV&r components, &9Fusion Mk2&r, and when fusing Neutronium."] + icon: "gtceu:naquadria_ingot" + id: "6D1F10543A391940" + shape: "rsquare" + size: 0.66d + subtitle: "Naquadah, but radioactive-er!" + tasks: [ + { + id: "4A49FE8B35B48D97" + item: "gtceu:naquadria_sulfate_dust" + optional_task: true + type: "item" + } + { + id: "13A95E109FF72A87" + item: "gtceu:naquadria_ingot" + type: "item" + } + ] + title: "Naquadria" + x: -2.625d + y: 0.0d + } + { + dependencies: ["690E013DFCB060ED"] + description: [ + "Production of &aSterilized Growth Medium&r is the final processing line in GTCEu, for now." + "" + "You will need this for your first &4Wetware Circuits&r." + "" + "Producing it won't be as much of a hassle as PBI, but nearly every step requires a Sterilized Cleanroom. This means you'll have to get creative with how you use your space." + "" + "Make sure to scrutinise every step of the chain. Some recipes are much more efficient than others!" + "" + "&ePro Tip&r: You can wall-share cleanrooms with doors in-between too if you want more space." + "{@pagebreak}" + "&l&3Lore:&r&o GTCEu's Sterilized Growth Medium chain is loosely based off of Bartworks' from GTNH. The main difference is that GTNH required a Bacterial Vat multiblock, which was more complex than the ordered Assembly Line. GTCEu is considering adding a multiblock like it but with their own spin in the future." + "{@pagebreak}" + "&l&More Lore:&r&o In Gregicality Legacy, the Sterilized Growth Medium production chain was very different. It was one of the most difficult processes in the mod, with over 30 complicated steps! It was based off of producing different real-life vitamins and nutrients." + "{@pagebreak}" + "&l&Even More Lore:&r&o In Shadows of Greg, this was made with just Distilled Water and Mince Meat. How far we've come..." + ] + id: "6AFDA523304711DB" + size: 0.75d + subtitle: "The final processing line, at last!" + tasks: [{ + amount: 1000L + fluid: "gtceu:sterilized_growth_medium" + id: "090D7595FCB21B63" + type: "fluid" + }] + title: "Sterilized Growth Medium" + x: -0.375d + y: 1.125d + } + { + dependencies: [ + "64EA73FAB2A51850" + "0D7C978F9CDF771B" + ] + description: [ + "The &aZPM Lapotronic Orb&r is even better than the &dLuV&r one! It of course comes at a price..." + "{@pagebreak}" + "&l&3Lore:&r&o Imagine making 64 &1IV&f or 8 &dLuV&f Orbs for just one of these! See the Lore for the &dLuV&f orb for details." + ] + id: "690A51204DF5D469" + size: 0.75d + subtitle: "A power singularity!" + tasks: [ + { + id: "41813C4D68B991D7" + item: "gtceu:energy_module" + type: "item" + } + { + id: "705422BF26C76199" + item: "gtceu:zpm_lapotronic_battery" + optional_task: true + type: "item" + } + ] + title: "Mega Batteries" + x: -1.5d + y: 1.125d + } + { + dependencies: [ + "1D6CC3C7F6BE4055" + "52D00CD3E8D1E293" + "7A74F692F14F0FF8" + "468EEFD9D2F69014" + "24F0454B9A090C44" + ] + description: [ + "This Quest will be completed with &eeither&r a &3ZPM Energy Hatch&r&r... or a &3ZPM Dynamo Hatch&r for your Multiblock Generators." + "" + "Don't forget that &d16 Amp&r variants exist!" + "" + "Don't forget that these hatches require a &9Data Orb&r for research." + ] + icon: "gtceu:zpm_energy_input_hatch" + id: "64EA73FAB2A51850" + shape: "rsquare" + size: 0.75d + tasks: [ + { + id: "0B57097F8879481C" + item: "gtceu:zpm_energy_input_hatch" + type: "item" + } + { + id: "2C60B79F78094E6A" + item: "gtceu:zpm_energy_output_hatch" + type: "item" + } + ] + title: "Upgrading your Assembly Line II" + x: -2.625d + y: 2.25d + } + { + dependencies: [ + "35F13B6D60361904" + "3568BC9742092FC5" + ] + description: [ + "The &aSterilized Cleanroom&r is required to produce the next tier of circuits. Nearly every step must be performed inside of one. Good luck fitting everything into such a tight space!" + "" + "If you only have one &3Cleanroom&r, you'll need another for &aSterilized&r recipes." + "" + "&eNote&r: Normal Cleanroom recipes cannot run in the Sterilized Cleanroom, so you can't just \"upgrade\" your old Cleanrooms." + ] + id: "690E013DFCB060ED" + size: 0.75d + subtitle: "Comes with disinfectant!" + tasks: [{ + count: 8L + id: "6A4C78385FF8019A" + item: "gtceu:sterilizing_filter_casing" + type: "item" + }] + title: "Sterilized Cleanroom" + x: -0.375d + y: 2.25d + } + { + dependencies: ["468EEFD9D2F69014"] + description: [ + "&4&l[ NOT YET IMPLEMENTED ]&r" + "" + "The &3High Performance Computation Array&r, also known as the &3HPCA&r, is the multiblock used to create &9Computation&r, measured in CWU/t (Compute-Work Units per tick)." + "" + "The HPCA is a modular multiblock with many unique components you've likely not seen before. There are &a9 slots available&r for different components, and there are some example layouts in the JEI previews, so reviewing these may help if you feel confused." + "{@pagebreak}" + "There are two main types of components:" + "" + "- &9Computation Components&r: These generate CWU/t and require EU/t and cooling." + "- &9Cooling Components&r: These provide a certain amount of cooling, and require EU/t." + "" + "Currently Available Components:" + "" + "- &9Empty&r: Fills a slot but otherwise does nothing." + "-&9 Heat Sink&r: Requires no power but provides 1 cooling." + "- &9Active Cooler&r: Requires power, PCB Coolant, but provides 2 cooling." + "- &9Computation&r: Creates 4 CWU/t, but requires a lot of power and cooling." + "{@pagebreak}" + "The HPCA draws some power to idle. Its power and cooling requirements will sit between the idle upkeep power and a maximum value depending on how much computation is being used." + "" + "If the HPCA is not given enough cooling, Computation components can be &4damaged&r if it is allowed to run above &c100C&r (the idle temperature is &a20C&r). Only computation components can be damaged - all other blocks will be unharmed!" + "" + "The HPCA can only have 1 &3Computation Data Transmission Hatch&r. You can connect it to the Reception Hatch of the &9Research Station&r with Optical Fiber Cable to transmit the computation." + "{@pagebreak}" + "Basic CWU/t Requirements for ZPM Tier:" + "" + "- &a4 CWU/t&r for &cZPM&r Sensors, Emitters, and Field Generators" + "- &a8 CWU/t&r for &cZPM&r Enegy Hatches" + "- &a16 CWU/t&r for &3UV&r Circuits and beyond." + "" + "Don't feel forced to go for 16 CWU/t immediately. There's lots to do in between these milestones." + "{@pagebreak}" + "&l&3Lore:&r&o This mechanic is loosely inspired by TecTech's Quantum Computer, which is similar but has some much more annoying mechanics like the Uncertainty Resolver." + ] + id: "1D6CC3C7F6BE4055" + size: 0.75d + subtitle: "That's no Quantum Computer..." + tasks: [{ + id: "0415DB1D2067171F" + type: "checkmark" + }] + title: "HPCA" + x: -3.75d + y: 2.25d + } + { + dependencies: ["6AFDA523304711DB"] + description: ["&aStem Cells&r are a major component of &4Wetware Circuits&r. Just don't question why these use Osmiridium."] + id: "33A1FF5C31EAF716" + size: 0.75d + subtitle: "This texture used to be really ugly..." + tasks: [{ + id: "1E31342D5310ED6D" + item: "gtceu:stem_cells" + type: "item" + }] + title: "Stem Cells" + x: -0.375d + y: 0.0d + } + { + dependencies: ["33A1FF5C31EAF716"] + description: [ + "The final circuit board - it's been a long time coming! As you can see, this board is &cmuch&r more expensive than the other ones, but you should be alright. You're a pro now!" + "{@pagebreak}" + "&l&3Lore:&r&o In GTNH, these circuit boards require LuV Sensors, instead of IV. This means that Wetware LuV circuits, needed other (crystal) LuV circuits!" + "" + "Additionally, because Wetware was so expensive, using Crystal was preferred unless UHV wetware circuits were needed. Thankfully, CEu does not have this problem, and LuV Wetware Circuits are worth making." + ] + id: "678CABA03E17516A" + size: 0.75d + subtitle: "The board of life itself" + tasks: [{ + id: "0097D7805D82EDEC" + item: "gtceu:wetware_printed_circuit_board" + type: "item" + }] + title: "Wetware Printed Circuit Board" + x: -0.375d + y: -1.125d + } + { + dependencies: ["678CABA03E17516A"] + description: ["The &aNeuro Processing Unit&r serves as the CPU for &4Wetware&r. It also takes a circuit board in its recipe, but don't let that scare you."] + id: "3BD68E5909A97532" + size: 0.75d + subtitle: "Neurons for computation" + tasks: [{ + id: "06AE61C5F174F4E7" + item: "gtceu:neuro_processing_unit" + type: "item" + }] + title: "It's Alive!" + x: 0.75d + y: -1.125d + } + { + dependencies: ["082AB255886E73C2"] + description: [ + "The second circuit of the &4wetware&r line." + "" + "This is also the best &cZPM&r circuit!" + ] + id: "370FC1CDF5F9A9CC" + size: 0.75d + tasks: [{ + id: "31DF7507733F3EE0" + item: "gtceu:wetware_processor_assembly" + type: "item" + }] + title: "Best ZPM Circuits!" + x: 0.75d + y: 1.125d + } + { + dependencies: ["3BD68E5909A97532"] + description: [ + "The first Circuit of the &4Wetware&r line." + "" + "&6Congrats&r!" + ] + id: "082AB255886E73C2" + size: 0.75d + tasks: [{ + id: "0B12A1F63822CF8A" + item: "gtceu:wetware_processor" + type: "item" + }] + title: "Best LuV Circuits!" + x: 0.75d + y: 0.0d + } + { + dependencies: ["24366846FDA52CE3"] + description: [ + "Remember &aDarmstadtium&r tools from &3GTCE&r? Well then... guess who's back?" + "" + "&aDarmstadtium&r is the main material for &3UV&r hulls. It is yet again made with Fusion." + "{@pagebreak}" + "&bFun Fact&r: Arsenic does not exist as a liquid at standard conditions. It sublimates directly into a gas! \"Realism\", my ass." + ] + id: "6988AE94BE7B461F" + size: 0.75d + subtitle: "I want my particle accelerator back..." + tasks: [{ + id: "798EFE8E18E79C0C" + item: "gtceu:darmstadtium_ingot" + type: "item" + }] + title: "Darmstadtium" + x: -2.625d + y: 4.5d + } + { + dependencies: ["546CC03435E763CF"] + description: [ + "&aDuranium&r is a material from Star Trek, and is used for a few things in GT. It makes some pretty awesome pipes, but otherwise you won't need much of this quite yet." + "{@pagebreak}" + "&l&3Lore:&r&o In some versions of GT5u, this material was entirely white. In fact, most fusion materials and later were like this. Boring!" + ] + id: "2CB8FCE09920042C" + shape: "rsquare" + size: 0.66d + subtitle: "Who needs Stargate, anyway?" + tasks: [{ + id: "0933A476B9F87E66" + item: "gtceu:duranium_ingot" + type: "item" + }] + title: "Duranium" + x: -0.375d + y: 4.5d + } + { + dependencies: ["24366846FDA52CE3"] + description: [ + "&aAmericium&r is a Fusion Mk2 material, used in large quantities in CEu progression!" + "" + "It requires 2 Fusion steps to obtain - Lanthanum and Silicon will make &bLutetium&r, and combining this &bLutetium&r with Chrome will give you &aAmericium&r." + "{@pagebreak}" + "&l&3Lore:&r&o In Gregicality Legacy, Americium was replaced with Dubnium. Americium is a material only obtained from nuclear reactors, so GCYL changed it to the synthetic element Dubnium instead." + ] + id: "762C48F0C2EA6B81" + size: 0.75d + subtitle: "It'd be nice if we could make this in a nuclear reactor..." + tasks: [{ + id: "5D597AE565A54388" + item: "gtceu:americium_ingot" + type: "item" + }] + title: "Americium" + x: -1.5d + y: 3.375d + } + { + dependencies: ["370FC1CDF5F9A9CC"] + description: [ + "The third circuit of the &4wetware&r line. Get some &bEuropium&r to make these." + "" + "This is also the best &3UV&r circuit!" + ] + id: "359121584E056022" + size: 0.75d + tasks: [{ + id: "5F54BE8467A5C882" + item: "gtceu:wetware_processor_computer" + type: "item" + }] + title: "Best UV Circuits!" + x: 0.75d + y: 2.25d + } + { + dependencies: ["79E4E53E9DF45549"] + description: [ + "&4&l[ NOT YET IMPLEMENTED ]&r" + "" + "&3Advanced HPCA Components&r are improved versions of their regular counterparts, and allow for increasing the computation you can produce from an HPCA." + "" + "The &3HPCA Advanced Computation Component&r produces &a4x&r the computation for only &a2x&r the Cooling!" + ] + id: "0199DBC46D7BC2B9" + size: 0.75d + subtitle: "Time for some computational advancement!" + tasks: [{ + id: "2C8331B09F698CCA" + type: "checkmark" + }] + title: "Advanced HPCA Components" + x: -4.875d + y: 3.375d + } + { + dependencies: [ + "6D1F10543A391940" + "64EA73FAB2A51850" + "79E4E53E9DF45549" + ] + description: [ + "Build the structure displayed with Fusion Glass in &aJEI&r." + "" + "To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)." + "" + "The &aFusion Reactor Mk2&r is even more expensive than the Mk1! The key difference is that it has a higher &6Energy To Start&r than the Mk1, allowing you to run new recipes." + "" + "It can also overclock lower voltage recipes, such as those in the Mk1 reactor. See the Mk1's quest for how these mechanics work." + ] + id: "24366846FDA52CE3" + shape: "gear" + size: 1.2d + subtitle: "Fusion just got more expensive..." + tasks: [{ + id: "0D45B9FFF6BA13FE" + item: "gtceu:zpm_fusion_reactor" + type: "item" + }] + title: "Fusion Reactor II" + x: -2.625d + y: 3.375d + } + { + dependencies: [ + "2CB8FCE09920042C" + "24366846FDA52CE3" + ] + description: [ + "&aTritanium&r is a material from Star Trek, and is used for a few other things in GT. It, like &9Americium&r, requires two fusion steps!" + "" + "You'll need this to get the next tier of circuits, and for &3UV&r components." + "{@pagebreak}" + "&l&3Lore:&r&o In some versions of GT5u, only Tritanium fluid was red. The material was otherwise white. In GTCEu, we decided to make the whole thing red instead. Much better looking!" + ] + id: "35F13B6D60361904" + size: 0.75d + subtitle: "Star Trek strikes again!" + tasks: [{ + id: "6C5B3B1C0B85C003" + item: "gtceu:tritanium_ingot" + type: "item" + }] + title: "Tritanium" + x: -0.375d + y: 3.375d + } + ] + subtitle: ["Harness the cosmos and wield the bacteriological"] + title: "&cZPM&r - Zero Point Module" +} diff --git a/config/ftbquests/quests/data.snbt b/config/ftbquests/quests/data.snbt index cf8524b..602f418 100644 --- a/config/ftbquests/quests/data.snbt +++ b/config/ftbquests/quests/data.snbt @@ -1,23 +1,23 @@ -{ - default_autoclaim_rewards: "disabled" - default_consume_items: false - default_quest_disable_jei: false - default_quest_shape: "square" - default_reward_team: false - detection_delay: 20 - disable_gui: false - drop_loot_crates: false - emergency_items_cooldown: 300 - grid_scale: 0.5d - icon: "kubejs:greg_icon" - lock_message: "eSFSDF" - loot_crate_no_drop: { - boss: 0 - monster: 600 - passive: 4000 - } - pause_game: false - progression_mode: "default" - title: "GregTech Community Pack" - version: 13 -} +{ + default_autoclaim_rewards: "disabled" + default_consume_items: false + default_quest_disable_jei: false + default_quest_shape: "square" + default_reward_team: false + detection_delay: 20 + disable_gui: false + drop_loot_crates: false + emergency_items_cooldown: 300 + grid_scale: 0.5d + icon: "kubejs:greg_icon" + lock_message: "eSFSDF" + loot_crate_no_drop: { + boss: 0 + monster: 600 + passive: 4000 + } + pause_game: false + progression_mode: "default" + title: "GregTech Community Pack" + version: 13 +} diff --git a/config/ftbquests/quests/reward_tables/bronze_age.snbt b/config/ftbquests/quests/reward_tables/bronze_age.snbt index 3e423d2..f628b21 100644 --- a/config/ftbquests/quests/reward_tables/bronze_age.snbt +++ b/config/ftbquests/quests/reward_tables/bronze_age.snbt @@ -1,10 +1,10 @@ -{ - id: "179F585BD4A7D26E" - loot_size: 1 - order_index: 0 - rewards: [ - { count: 32, item: "minecraft:copper_ingot" } - { count: 32, item: "gtceu:tin_ingot" } - ] - title: "bronze_age" -} +{ + id: "179F585BD4A7D26E" + loot_size: 1 + order_index: 0 + rewards: [ + { count: 32, item: "minecraft:copper_ingot" } + { count: 32, item: "gtceu:tin_ingot" } + ] + title: "bronze_age" +} diff --git a/config/ftbxmodcompat.snbt b/config/ftbxmodcompat.snbt index 89bc0f3..7e3bd93 100644 --- a/config/ftbxmodcompat.snbt +++ b/config/ftbxmodcompat.snbt @@ -1,13 +1,13 @@ -{ - # Select the permissions implementation to use - # DEFAULT: use FTB Ranks then Luckperms in preference order, depending on mod availability - # Default: "default" - # Valid values: "default", "ftb_ranks", "luckperms" - permission_selector: "default" - - # Select the game stages implementation to use - # DEFAULT: use KubeJS, Game Stages, vanilla in preference order, depending on mod availability - # Default: "default" - # Valid values: "default", "vanilla", "kubejs", "gamestages" - stage_selector: "default" -} +{ + # Select the permissions implementation to use + # DEFAULT: use FTB Ranks then Luckperms in preference order, depending on mod availability + # Default: "default" + # Valid values: "default", "ftb_ranks", "luckperms" + permission_selector: "default" + + # Select the game stages implementation to use + # DEFAULT: use KubeJS, Game Stages, vanilla in preference order, depending on mod availability + # Default: "default" + # Valid values: "default", "vanilla", "kubejs", "gamestages" + stage_selector: "default" +} diff --git a/config/gtceu.yaml b/config/gtceu.yaml index daf3dc0..e62a15b 100644 --- a/config/gtceu.yaml +++ b/config/gtceu.yaml @@ -1,275 +1,275 @@ -recipes: - # Whether to generate Flawed and Chipped Gems for materials and recipes involving them. - # Useful for mods like TerraFirmaCraft. - # Default: false - generateLowQualityGems: false - - # Whether to remove Block/Ingot compression and decompression in the Crafting Table. - # Default: false - disableManualCompression: false - - # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods. - # Default: false - harderRods: false - - # Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder. - # Default: false - harderBrickRecipes: false - - # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks. - # Default: false - nerfWoodCrafting: false - - # Whether to make Wood related recipes harder. - # Excludes sticks and planks. - # Default: false - hardWoodRecipes: false - - # Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more. - # Default: true - hardIronRecipes: true - - # Whether to make Redstone related recipes harder. - # Default: false - hardRedstoneRecipes: false - - # Whether to make Vanilla Tools and Armor recipes harder. - # Excludes Flint and Steel, and Buckets. - # Default: false - hardToolArmorRecipes: false - - # Whether to make miscellaneous recipes harder. - # Default: false - hardMiscRecipes: false - - # Whether to make Glass related recipes harder. Default: true - hardGlassRecipes: true - - # Whether to nerf the Paper crafting recipe. - # Default: true - nerfPaperCrafting: true - - # Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more. - # Default: false - hardAdvancedIronRecipes: false - - # Whether to make coloring blocks like Concrete or Glass harder. - # Default: false - hardDyeRecipes: false - - # Whether to remove charcoal smelting recipes from the vanilla furnace. - # Default: true - harderCharcoalRecipe: true - - # Whether to make the Flint and Steel recipe require steel parts. - # Default: true. - flintAndSteelRequireSteel: true - - # Whether to remove Vanilla Block Recipes from the Crafting Table. - # Default: false - removeVanillaBlockRecipes: false - - # Whether to remove Vanilla TNT Recipe from the Crafting Table. - # Default: true - removeVanillaTNTRecipe: true - -worldgen: - # Rubber Tree spawn chance (% per chunk) - # Default: 0.5 - rubberTreeSpawnChance: 0.5 - - # Should all Stone Types drop unique Ore Item Blocks? - # Default: false (meaning only Stone, Netherrack, and Endstone) - allUniqueStoneTypes: false - - # Should Sand-like ores fall? - # This includes gravel, sand, and red sand ores. - # Default: false (no falling ores) - sandOresFall: false - - oreVeins: - # The grid size (in chunks) for ore vein generation - # Default: 3 - oreVeinGridSize: 3 - - # The maximum random offset (in blocks) from the grid for generating an ore vein. - # Default: 12 - oreVeinRandomOffset: 12 - - # Prevents regular vanilla ores from being generated outside GregTech ore veins - # Default: true - removeVanillaOreGen: true - - # Prevents vanilla's large ore veins from being generated - # Default: true - removeVanillaLargeOreVeins: true - - # Multiplier to bedrock ore generation amount - # Default: 1.0f - bedrockOreMultiplier: 1.0 - - # Make bedrock ore/fluid veins infinite? - # Default: false - infiniteBedrockOresFluids: false - - # Sets the maximum number of chunks that may be cached for ore vein generation. - # Higher values may improve world generation performance, but at the cost of more RAM usage. - # If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well. - # Default: 512 (requires restarting the server / re-opening the world) - oreGenerationChunkCacheSize: 512 - - # Sets the maximum number of chunks for which ore indicators may be cached. - # If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value. - # Default: 2048 (requires restarting the server / re-opening the world) - oreIndicatorChunkCacheSize: 2048 - -machines: - # Whether insufficient energy supply should reset Machine recipe progress to zero. - # If true, progress will reset. - # If false, progress will decrease to zero with 2x speed - # Default: false - recipeProgressLowEnergy: false - - # Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more. - # Default: false - requireGTToolsForBlocks: false - - # Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava - # Default: false - doTerrainExplosion: false - - # Whether machines or boilers damage the terrain when they explode. - # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. - # Default: true - doesExplosionDamagesTerrain: false - - # Divisor for Recipe Duration per Overclock. - # Default: 2.0 - overclockDivisor: 2.0 - - # Whether to play machine sounds while machines are active. - # Default: true - machineSounds: true - - # Whether Steam Multiblocks should use Steel instead of Bronze. - # Default: false - steelSteamMultiblocks: false - - # Whether to enable the cleanroom, required for various recipes. - # Default: true - enableCleanroom: true - - # Whether multiblocks should ignore all cleanroom requirements. - # This does nothing if enableCleanroom is false. - # Default: false - cleanMultiblocks: false - - # Block to replace mined ores with in the miner and multiblock miner. - # Default: minecraft:cobblestone - replaceMinedBlocksWith: minecraft:cobblestone - - # Whether to enable the Maintenance Hatch, required for Multiblocks. - # Default: true - enableMaintenance: true - - # Whether the machine's circuit slot need to be inserted a real circuit. - ghostCircuit: true - - # Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation) - # Default: false - doBedrockOres: false - - # What Kind of material should the bedrock ore miner output? - # Default: "raw" - bedrockOreDropTagPrefix: raw - - # Wether to add a "Processing Array" - # Default: true - doProcessingArray: true - - # Makes nearly every GCYM Multiblock require blocks which set their maximum voltages. - # Default: false - enableTieredCasings: false - - # Minimum distance between Long Distance Item Pipe Endpoints - # Default: 50 - ldItemPipeMinDistance: 50 - - # Minimum distance betweeb Long Distance Fluid Pipe Endpoints - # Default: 50 - ldFluidPipeMinDistance: 50 - - # If High Tier (>UV-tier) GT content should be registered. - # Items and Machines enabled with this config will have missing recipes by default. - # This is intended for modpack developers only, and is not playable without custom tweaks or addons. - # Other mods can override this to true, regardless of the config file. - # Default: false - highTierContent: false - - # Whether search for recipes asynchronously. - # Default: true - asyncRecipeSearching: true - -client: - # Whether or not to enable Emissive Textures for GregTech Machines. - # Default: true - machinesEmissiveTextures: true - - # The default color to overlay onto machines. - # #FFFFFF is no coloring (default). - # #D2DCFF is the classic blue from GT5. - defaultPaintingColor: #FFFFFF - - # Use VBO cache for multiblock preview. - # Disable it if you have issues with rendering multiblocks. - # Default: true - useVBO: true - -# Config options for Mod Compatibility -compat: - # Config options regarding GTEU compatibility with other energy systems - energy: - # Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires. - # This does not enable nor disable Converters. - # Default: true - nativeEUToPlatformNative: true - - # Enable GTEU to Platform native (and vice versa) Converters. - # Default: false - enablePlatformConverters: false - - # Platform native Energy to GTEU ratio for converting FE to EU. - # Only affects converters. - # Default: 4 FE/Energy == 1 EU - platformToEuRatio: 4 - - # GTEU to Platform native Energy ratio for converting EU to FE. - # Affects native conversion and Converters. - # Default: 4 FE/Energy == 1 EU - euToPlatformRatio: 4 - - # Whether to hide facades of all blocks in JEI and creative search menu. - # Default: true - hideFacadesInJEI: true - - # Whether to hide filled cells in JEI and creative search menu. - # Default: true - hideFilledCellsInJEI: true - - # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. - # Default: true - removeSmeltingForEBFMetals: true - -dev: - # Debug ore vein placement? (will print placed veins to server's debug.log) - # Default: false (no placement printout in debug.log) - debugWorldgen: false - - # Dump all registered GT recipes? - # Default: false - dumpRecipes: false - - # Dump all registered GT models/blockstates/etc? - # Default: false - dumpAssets: false - +recipes: + # Whether to generate Flawed and Chipped Gems for materials and recipes involving them. + # Useful for mods like TerraFirmaCraft. + # Default: false + generateLowQualityGems: false + + # Whether to remove Block/Ingot compression and decompression in the Crafting Table. + # Default: false + disableManualCompression: false + + # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods. + # Default: false + harderRods: false + + # Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder. + # Default: false + harderBrickRecipes: false + + # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks. + # Default: false + nerfWoodCrafting: false + + # Whether to make Wood related recipes harder. + # Excludes sticks and planks. + # Default: false + hardWoodRecipes: false + + # Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more. + # Default: true + hardIronRecipes: true + + # Whether to make Redstone related recipes harder. + # Default: false + hardRedstoneRecipes: false + + # Whether to make Vanilla Tools and Armor recipes harder. + # Excludes Flint and Steel, and Buckets. + # Default: false + hardToolArmorRecipes: false + + # Whether to make miscellaneous recipes harder. + # Default: false + hardMiscRecipes: false + + # Whether to make Glass related recipes harder. Default: true + hardGlassRecipes: true + + # Whether to nerf the Paper crafting recipe. + # Default: true + nerfPaperCrafting: true + + # Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more. + # Default: false + hardAdvancedIronRecipes: false + + # Whether to make coloring blocks like Concrete or Glass harder. + # Default: false + hardDyeRecipes: false + + # Whether to remove charcoal smelting recipes from the vanilla furnace. + # Default: true + harderCharcoalRecipe: true + + # Whether to make the Flint and Steel recipe require steel parts. + # Default: true. + flintAndSteelRequireSteel: true + + # Whether to remove Vanilla Block Recipes from the Crafting Table. + # Default: false + removeVanillaBlockRecipes: false + + # Whether to remove Vanilla TNT Recipe from the Crafting Table. + # Default: true + removeVanillaTNTRecipe: true + +worldgen: + # Rubber Tree spawn chance (% per chunk) + # Default: 0.5 + rubberTreeSpawnChance: 0.5 + + # Should all Stone Types drop unique Ore Item Blocks? + # Default: false (meaning only Stone, Netherrack, and Endstone) + allUniqueStoneTypes: false + + # Should Sand-like ores fall? + # This includes gravel, sand, and red sand ores. + # Default: false (no falling ores) + sandOresFall: false + + oreVeins: + # The grid size (in chunks) for ore vein generation + # Default: 3 + oreVeinGridSize: 3 + + # The maximum random offset (in blocks) from the grid for generating an ore vein. + # Default: 12 + oreVeinRandomOffset: 12 + + # Prevents regular vanilla ores from being generated outside GregTech ore veins + # Default: true + removeVanillaOreGen: true + + # Prevents vanilla's large ore veins from being generated + # Default: true + removeVanillaLargeOreVeins: true + + # Multiplier to bedrock ore generation amount + # Default: 1.0f + bedrockOreMultiplier: 1.0 + + # Make bedrock ore/fluid veins infinite? + # Default: false + infiniteBedrockOresFluids: false + + # Sets the maximum number of chunks that may be cached for ore vein generation. + # Higher values may improve world generation performance, but at the cost of more RAM usage. + # If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well. + # Default: 512 (requires restarting the server / re-opening the world) + oreGenerationChunkCacheSize: 512 + + # Sets the maximum number of chunks for which ore indicators may be cached. + # If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value. + # Default: 2048 (requires restarting the server / re-opening the world) + oreIndicatorChunkCacheSize: 2048 + +machines: + # Whether insufficient energy supply should reset Machine recipe progress to zero. + # If true, progress will reset. + # If false, progress will decrease to zero with 2x speed + # Default: false + recipeProgressLowEnergy: false + + # Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more. + # Default: false + requireGTToolsForBlocks: false + + # Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava + # Default: false + doTerrainExplosion: false + + # Whether machines or boilers damage the terrain when they explode. + # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. + # Default: true + doesExplosionDamagesTerrain: false + + # Divisor for Recipe Duration per Overclock. + # Default: 2.0 + overclockDivisor: 2.0 + + # Whether to play machine sounds while machines are active. + # Default: true + machineSounds: true + + # Whether Steam Multiblocks should use Steel instead of Bronze. + # Default: false + steelSteamMultiblocks: false + + # Whether to enable the cleanroom, required for various recipes. + # Default: true + enableCleanroom: true + + # Whether multiblocks should ignore all cleanroom requirements. + # This does nothing if enableCleanroom is false. + # Default: false + cleanMultiblocks: false + + # Block to replace mined ores with in the miner and multiblock miner. + # Default: minecraft:cobblestone + replaceMinedBlocksWith: minecraft:cobblestone + + # Whether to enable the Maintenance Hatch, required for Multiblocks. + # Default: true + enableMaintenance: true + + # Whether the machine's circuit slot need to be inserted a real circuit. + ghostCircuit: true + + # Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation) + # Default: false + doBedrockOres: false + + # What Kind of material should the bedrock ore miner output? + # Default: "raw" + bedrockOreDropTagPrefix: raw + + # Wether to add a "Processing Array" + # Default: true + doProcessingArray: true + + # Makes nearly every GCYM Multiblock require blocks which set their maximum voltages. + # Default: false + enableTieredCasings: false + + # Minimum distance between Long Distance Item Pipe Endpoints + # Default: 50 + ldItemPipeMinDistance: 50 + + # Minimum distance betweeb Long Distance Fluid Pipe Endpoints + # Default: 50 + ldFluidPipeMinDistance: 50 + + # If High Tier (>UV-tier) GT content should be registered. + # Items and Machines enabled with this config will have missing recipes by default. + # This is intended for modpack developers only, and is not playable without custom tweaks or addons. + # Other mods can override this to true, regardless of the config file. + # Default: false + highTierContent: false + + # Whether search for recipes asynchronously. + # Default: true + asyncRecipeSearching: true + +client: + # Whether or not to enable Emissive Textures for GregTech Machines. + # Default: true + machinesEmissiveTextures: true + + # The default color to overlay onto machines. + # #FFFFFF is no coloring (default). + # #D2DCFF is the classic blue from GT5. + defaultPaintingColor: #FFFFFF + + # Use VBO cache for multiblock preview. + # Disable it if you have issues with rendering multiblocks. + # Default: true + useVBO: true + +# Config options for Mod Compatibility +compat: + # Config options regarding GTEU compatibility with other energy systems + energy: + # Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires. + # This does not enable nor disable Converters. + # Default: true + nativeEUToPlatformNative: true + + # Enable GTEU to Platform native (and vice versa) Converters. + # Default: false + enablePlatformConverters: false + + # Platform native Energy to GTEU ratio for converting FE to EU. + # Only affects converters. + # Default: 4 FE/Energy == 1 EU + platformToEuRatio: 4 + + # GTEU to Platform native Energy ratio for converting EU to FE. + # Affects native conversion and Converters. + # Default: 4 FE/Energy == 1 EU + euToPlatformRatio: 4 + + # Whether to hide facades of all blocks in JEI and creative search menu. + # Default: true + hideFacadesInJEI: true + + # Whether to hide filled cells in JEI and creative search menu. + # Default: true + hideFilledCellsInJEI: true + + # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. + # Default: true + removeSmeltingForEBFMetals: true + +dev: + # Debug ore vein placement? (will print placed veins to server's debug.log) + # Default: false (no placement printout in debug.log) + debugWorldgen: false + + # Dump all registered GT recipes? + # Default: false + dumpRecipes: false + + # Dump all registered GT models/blockstates/etc? + # Default: false + dumpAssets: false + diff --git a/config/hangglider-client.toml b/config/hangglider-client.toml index d82a70d..fde7476 100644 --- a/config/hangglider-client.toml +++ b/config/hangglider-client.toml @@ -1,11 +1,11 @@ -#Multiplier for camera tilt speed when gliding. -#Range: 0.1 ~ 1.0 -gliding_tilt_speed = 0.4 -#Automatically switch to third-person mode while gliding. -auto_third_person_gliding = false -#Tilt camera depending on gliding turn angle. -gliding_camera_tilt = true -#Multiplier for camera tilt amount when gliding. -#Range: 0.1 ~ 1.0 -gliding_tilt_amount = 0.5 - +#Multiplier for camera tilt speed when gliding. +#Range: 0.1 ~ 1.0 +gliding_tilt_speed = 0.4 +#Automatically switch to third-person mode while gliding. +auto_third_person_gliding = false +#Tilt camera depending on gliding turn angle. +gliding_camera_tilt = true +#Multiplier for camera tilt amount when gliding. +#Range: 0.1 ~ 1.0 +gliding_tilt_amount = 0.5 + diff --git a/config/hangglider-server.toml b/config/hangglider-server.toml index 585dfca..dc0e71f 100644 --- a/config/hangglider-server.toml +++ b/config/hangglider-server.toml @@ -1,82 +1,82 @@ - -[wind] - #The size of the wind gusts, larger values mean the gusts push the player around in greater angles from their intended direction. Default is moderately sized. Observable gameplay effects are highly tied with wind frequency. - #Range: 1.0 ~ 100.0 - gust_size = 19.0 - #How much stronger the wind should be while it is raining. 1 means the wind is the same if raining or not, 10 means the wind is 10x stronger while it is raining. - #Range: 1.0 ~ 10.0 - raining_multiplier = 3.0 - #Enables wind, making the player move unpredictably around when gliding. - allow_wind = true - #The frequency of the wind gusts, larger values mean the wind effects occur more often. 0 removes wind. Default is semi-common. Observable gameplay effects are highly tied with gust size. - #Range: 0.0 ~ 5.0 - frequency = 0.15 - #The player's y-level/height changes the overall wind effect by this multiplier. Default is that the higher you are up in the world the stronger the wind is, but only by a moderate amount. 0 means the player's height has no effect on the wind. - #Range: -10.0 ~ 10.0 - height_multiplier = 1.5 - #Enables air resistance, making the player slow down over time when flying. Values conditional on tier of glider. - allow_air_resistance = true - #The glider's durability remaining changes the overall wind effect by this additional amount. 0 means the glider's durability won't effect the wind power, whereas 1 will mean a nearly broken glider is affected by wind about twice as much as a new one. - #Range: 0.0 ~ 5.0 - durability_multiplier = 0.7 - #A quality-of-life option to quickly change the overall power of the wind effect for all gliders. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available below. - #Range: 0.001 ~ 10.0 - overall_power = 1.0 - #When going fast, the overall wind effect is changed by this multiplier. Default is that going fast reduces the wind effect by a moderate amount. 0 means the player's speed has no effect on the wind. - #Range: -10.0 ~ 10.0 - speed_multiplier = 0.4 - -[reinforced_hang_glider] - #A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. - #Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config. - #Range: 0.001 ~ 10.0 - overall_wind_power = 0.75 - #The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift'). - #Range: 0.0 ~ 100.0 - fast_forward_movement = 0.08 - #The amount of blocks a player falls (per-tick) while gliding normally. - #Range: 0.0 ~ 100.0 - normal_fall_movement = 0.55 - #Enables durability usage of the hang glider when gliding. - consume_durability = true - #The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second. - #Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider. - #Range: 1 ~ 10000 - durability_use_interval = 200 - #The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick. - #Range: 0.0 ~ 1.0 - air_resistance = 0.99 - #The amount of blocks to move forwards (per-tick) while gliding normally. - #Range: 0.0 ~ 100.0 - normal_forward_movement = 0.04 - #The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift'). - #Range: 0.0 ~ 100.0 - fast_fall_movement = 0.675 - -[hang_glider] - #A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. - #Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config. - #Range: 0.001 ~ 10.0 - overall_wind_power = 1.4 - #The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift'). - #Range: 0.0 ~ 100.0 - fast_forward_movement = 0.05 - #The amount of blocks a player falls (per-tick) while gliding normally. - #Range: 0.0 ~ 100.0 - normal_fall_movement = 0.55 - #Enables durability usage of the hang glider when gliding. - consume_durability = true - #The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second. - #Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider. - #Range: 1 ~ 10000 - durability_use_interval = 200 - #The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick. - #Range: 0.0 ~ 1.0 - air_resistance = 0.985 - #The amount of blocks to move forwards (per-tick) while gliding normally. - #Range: 0.0 ~ 100.0 - normal_forward_movement = 0.025 - #The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift'). - #Range: 0.0 ~ 100.0 - fast_fall_movement = 0.675 - + +[wind] + #The size of the wind gusts, larger values mean the gusts push the player around in greater angles from their intended direction. Default is moderately sized. Observable gameplay effects are highly tied with wind frequency. + #Range: 1.0 ~ 100.0 + gust_size = 19.0 + #How much stronger the wind should be while it is raining. 1 means the wind is the same if raining or not, 10 means the wind is 10x stronger while it is raining. + #Range: 1.0 ~ 10.0 + raining_multiplier = 3.0 + #Enables wind, making the player move unpredictably around when gliding. + allow_wind = true + #The frequency of the wind gusts, larger values mean the wind effects occur more often. 0 removes wind. Default is semi-common. Observable gameplay effects are highly tied with gust size. + #Range: 0.0 ~ 5.0 + frequency = 0.15 + #The player's y-level/height changes the overall wind effect by this multiplier. Default is that the higher you are up in the world the stronger the wind is, but only by a moderate amount. 0 means the player's height has no effect on the wind. + #Range: -10.0 ~ 10.0 + height_multiplier = 1.5 + #Enables air resistance, making the player slow down over time when flying. Values conditional on tier of glider. + allow_air_resistance = true + #The glider's durability remaining changes the overall wind effect by this additional amount. 0 means the glider's durability won't effect the wind power, whereas 1 will mean a nearly broken glider is affected by wind about twice as much as a new one. + #Range: 0.0 ~ 5.0 + durability_multiplier = 0.7 + #A quality-of-life option to quickly change the overall power of the wind effect for all gliders. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available below. + #Range: 0.001 ~ 10.0 + overall_power = 1.0 + #When going fast, the overall wind effect is changed by this multiplier. Default is that going fast reduces the wind effect by a moderate amount. 0 means the player's speed has no effect on the wind. + #Range: -10.0 ~ 10.0 + speed_multiplier = 0.4 + +[reinforced_hang_glider] + #A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. + #Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config. + #Range: 0.001 ~ 10.0 + overall_wind_power = 0.75 + #The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift'). + #Range: 0.0 ~ 100.0 + fast_forward_movement = 0.08 + #The amount of blocks a player falls (per-tick) while gliding normally. + #Range: 0.0 ~ 100.0 + normal_fall_movement = 0.55 + #Enables durability usage of the hang glider when gliding. + consume_durability = true + #The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second. + #Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider. + #Range: 1 ~ 10000 + durability_use_interval = 200 + #The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick. + #Range: 0.0 ~ 1.0 + air_resistance = 0.99 + #The amount of blocks to move forwards (per-tick) while gliding normally. + #Range: 0.0 ~ 100.0 + normal_forward_movement = 0.04 + #The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift'). + #Range: 0.0 ~ 100.0 + fast_fall_movement = 0.675 + +[hang_glider] + #A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. + #Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config. + #Range: 0.001 ~ 10.0 + overall_wind_power = 1.4 + #The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift'). + #Range: 0.0 ~ 100.0 + fast_forward_movement = 0.05 + #The amount of blocks a player falls (per-tick) while gliding normally. + #Range: 0.0 ~ 100.0 + normal_fall_movement = 0.55 + #Enables durability usage of the hang glider when gliding. + consume_durability = true + #The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second. + #Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider. + #Range: 1 ~ 10000 + durability_use_interval = 200 + #The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick. + #Range: 0.0 ~ 1.0 + air_resistance = 0.985 + #The amount of blocks to move forwards (per-tick) while gliding normally. + #Range: 0.0 ~ 100.0 + normal_forward_movement = 0.025 + #The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift'). + #Range: 0.0 ~ 100.0 + fast_fall_movement = 0.675 + diff --git a/config/inventoryessentials-common.toml b/config/inventoryessentials-common.toml index 5cefdf3..e8f9598 100644 --- a/config/inventoryessentials-common.toml +++ b/config/inventoryessentials-common.toml @@ -1,7 +1,7 @@ -#Use the client implementation even on servers that have the mod installed - only useful for development purposes. -forceClientImplementation = false -#Should space-clicking move all items even if an empty slot was clicked? -allowBulkTransferAllOnEmptySlot = false -#You can now go into your Controls and unbind the respective Inventory Essentials keys instead! -whereDidTheConfigsGo = true - +#Use the client implementation even on servers that have the mod installed - only useful for development purposes. +forceClientImplementation = false +#Should space-clicking move all items even if an empty slot was clicked? +allowBulkTransferAllOnEmptySlot = false +#You can now go into your Controls and unbind the respective Inventory Essentials keys instead! +whereDidTheConfigsGo = true + diff --git a/config/inventorysorter-client.toml b/config/inventorysorter-client.toml index d06cb08..5ba6f19 100644 --- a/config/inventorysorter-client.toml +++ b/config/inventorysorter-client.toml @@ -1,8 +1,8 @@ - -#Inventory sorter modules -[modules] - #Sorting module - sortingmodule = true - #Wheel move module - wheelmovemodule = true - + +#Inventory sorter modules +[modules] + #Sorting module + sortingmodule = true + #Wheel move module + wheelmovemodule = true + diff --git a/config/jade/hide-blocks.json b/config/jade/hide-blocks.json index 91bac41..5479597 100644 --- a/config/jade/hide-blocks.json +++ b/config/jade/hide-blocks.json @@ -1,7 +1,7 @@ -{ - "__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.", - "values": [ - "minecraft:barrier" - ], - "version": 1 +{ + "__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.", + "values": [ + "minecraft:barrier" + ], + "version": 1 } \ No newline at end of file diff --git a/config/jade/hide-entities.json b/config/jade/hide-entities.json index 4bb1a0e..89b49c7 100644 --- a/config/jade/hide-entities.json +++ b/config/jade/hide-entities.json @@ -1,10 +1,10 @@ -{ - "__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.", - "values": [ - "minecraft:area_effect_cloud", - "minecraft:firework_rocket", - "minecraft:interaction", - "minecraft:text_display" - ], - "version": 1 +{ + "__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.", + "values": [ + "minecraft:area_effect_cloud", + "minecraft:firework_rocket", + "minecraft:interaction", + "minecraft:text_display" + ], + "version": 1 } \ No newline at end of file diff --git a/config/jade/jade.json b/config/jade/jade.json index d5e73d9..9de166c 100644 --- a/config/jade/jade.json +++ b/config/jade/jade.json @@ -1,40 +1,40 @@ -{ - "general": { - "hintOverlayToggle": true, - "hintNarratorToggle": true, - "previewOverlay": true, - "displayTooltip": true, - "displayBlocks": true, - "displayEntities": true, - "displayBosses": true, - "displayMode": "TOGGLE", - "hideFromDebug": true, - "hideFromTabList": true, - "enableTextToSpeech": false, - "ttsMode": "PRESS", - "fluidMode": "ANY", - "reachDistance": 0.0, - "debug": false, - "itemModNameTooltip": true, - "bossBarOverlapMode": "PUSH_DOWN" - }, - "overlay": { - "activeTheme": "jade:dark", - "themesHash": -328442023, - "overlayPosX": 0.5, - "overlayPosY": 1.0, - "overlayScale": 1.0, - "overlayAnchorX": 0.5, - "overlayAnchorY": 0.0, - "overlaySquare": false, - "flipMainHand": false, - "autoScaleThreshold": 0.4, - "alpha": 0.7, - "iconMode": "TOP", - "animation": true, - "disappearingDelay": 0.0 - }, - "formatting": { - "modName": "§9§o%s" - } +{ + "general": { + "hintOverlayToggle": true, + "hintNarratorToggle": true, + "previewOverlay": true, + "displayTooltip": true, + "displayBlocks": true, + "displayEntities": true, + "displayBosses": true, + "displayMode": "TOGGLE", + "hideFromDebug": true, + "hideFromTabList": true, + "enableTextToSpeech": false, + "ttsMode": "PRESS", + "fluidMode": "ANY", + "reachDistance": 0.0, + "debug": false, + "itemModNameTooltip": true, + "bossBarOverlapMode": "PUSH_DOWN" + }, + "overlay": { + "activeTheme": "jade:dark", + "themesHash": -328442023, + "overlayPosX": 0.5, + "overlayPosY": 1.0, + "overlayScale": 1.0, + "overlayAnchorX": 0.5, + "overlayAnchorY": 0.0, + "overlaySquare": false, + "flipMainHand": false, + "autoScaleThreshold": 0.4, + "alpha": 0.7, + "iconMode": "TOP", + "animation": true, + "disappearingDelay": 0.0 + }, + "formatting": { + "modName": "§9§o%s" + } } \ No newline at end of file diff --git a/config/jade/plugins.json b/config/jade/plugins.json index d50add7..e0e36e0 100644 --- a/config/jade/plugins.json +++ b/config/jade/plugins.json @@ -1,88 +1,88 @@ -{ - "minecraft": { - "item_storage.show_name_amount": 5, - "furnace": true, - "harvest_tool.show_unbreakable": false, - "animal_owner": true, - "animal_owner.fetch_names": true, - "harvest_tool.effective_tool": true, - "item_storage.normal_amount": 9, - "item_storage": true, - "harvest_tool": true, - "armor_stand": true, - "fluid_storage.detailed": false, - "energy_storage": true, - "entity_armor.max_for_render": 40, - "breaking_progress": true, - "tnt_stability": true, - "item_storage.items_per_line": 9, - "item_frame": true, - "crop_progress": true, - "command_block": true, - "mob_growth": true, - "harvest_tool.new_line": false, - "entity_health.max_for_render": 40, - "entity_health.show_fractions": false, - "mob_spawner": true, - "redstone": true, - "fluid_storage": true, - "chicken_egg": true, - "jukebox": true, - "brewing_stand": true, - "energy_storage.detailed": false, - "note_block": true, - "beehive": true, - "item_storage.detailed_amount": 54, - "player_head": true, - "block_states": false, - "lectern": true, - "entity_armor": true, - "harvest_tool.creative": false, - "horse_stats": true, - "item_tooltip": true, - "entity_health": true, - "enchantment_power": true, - "zombie_villager": true, - "villager_profession": true, - "mob_breeding": true, - "entity_health.icons_per_line": 10, - "total_enchantment_power": true, - "potion_effects": true, - "painting": true, - "chiseled_bookshelf": true - }, - "gtceu": { - "recipe_logic_provider": true, - "workable_provider": true, - "electric_container_provider": true, - "controllable_provider": true - }, - "jade": { - "coordinates.rel": false, - "distance": false, - "block_face": false, - "coordinates": false, - "registry_name": "OFF", - "mod_name": true - }, - "expatternprovider": { - "jade_wireless": true - }, - "ae2": { - "part_icon": true, - "charger": true, - "debug": true, - "part_tooltip": true, - "grid_node_state": true, - "pattern_provider": true, - "part_mod_name": true, - "power_storage": true, - "crafting_monitor": true, - "part_name": true - }, - "storagedrawers": { - "display.stacklimit": true, - "display.content": true, - "display.status": true - } +{ + "minecraft": { + "item_storage.show_name_amount": 5, + "furnace": true, + "harvest_tool.show_unbreakable": false, + "animal_owner": true, + "animal_owner.fetch_names": true, + "harvest_tool.effective_tool": true, + "item_storage.normal_amount": 9, + "item_storage": true, + "harvest_tool": true, + "armor_stand": true, + "fluid_storage.detailed": false, + "energy_storage": true, + "entity_armor.max_for_render": 40, + "breaking_progress": true, + "tnt_stability": true, + "item_storage.items_per_line": 9, + "item_frame": true, + "crop_progress": true, + "command_block": true, + "mob_growth": true, + "harvest_tool.new_line": false, + "entity_health.max_for_render": 40, + "entity_health.show_fractions": false, + "mob_spawner": true, + "redstone": true, + "fluid_storage": true, + "chicken_egg": true, + "jukebox": true, + "brewing_stand": true, + "energy_storage.detailed": false, + "note_block": true, + "beehive": true, + "item_storage.detailed_amount": 54, + "player_head": true, + "block_states": false, + "lectern": true, + "entity_armor": true, + "harvest_tool.creative": false, + "horse_stats": true, + "item_tooltip": true, + "entity_health": true, + "enchantment_power": true, + "zombie_villager": true, + "villager_profession": true, + "mob_breeding": true, + "entity_health.icons_per_line": 10, + "total_enchantment_power": true, + "potion_effects": true, + "painting": true, + "chiseled_bookshelf": true + }, + "gtceu": { + "recipe_logic_provider": true, + "workable_provider": true, + "electric_container_provider": true, + "controllable_provider": true + }, + "jade": { + "coordinates.rel": false, + "distance": false, + "block_face": false, + "coordinates": false, + "registry_name": "OFF", + "mod_name": true + }, + "expatternprovider": { + "jade_wireless": true + }, + "ae2": { + "part_icon": true, + "charger": true, + "debug": true, + "part_tooltip": true, + "grid_node_state": true, + "pattern_provider": true, + "part_mod_name": true, + "power_storage": true, + "crafting_monitor": true, + "part_name": true + }, + "storagedrawers": { + "display.stacklimit": true, + "display.content": true, + "display.status": true + } } \ No newline at end of file diff --git a/config/jade/sort-order.json b/config/jade/sort-order.json index 8dfb174..834b072 100644 --- a/config/jade/sort-order.json +++ b/config/jade/sort-order.json @@ -1,124 +1,124 @@ -{ - "gtceu:electric_container_provider": null, - "gtceu:workable_provider": null, - "gtceu:controllable_provider": null, - "gtceu:recipe_logic_provider": null, - "minecraft:brewing_stand": null, - "minecraft:beehive": null, - "minecraft:command_block": null, - "minecraft:jukebox": null, - "minecraft:lectern": null, - "minecraft:redstone": null, - "minecraft:furnace": null, - "minecraft:chiseled_bookshelf": null, - "minecraft:animal_owner": null, - "minecraft:potion_effects": null, - "minecraft:mob_growth": null, - "minecraft:mob_breeding": null, - "minecraft:chicken_egg": null, - "minecraft:zombie_villager": null, - "minecraft:block_states": null, - "minecraft:horse_stats": null, - "minecraft:item_frame": null, - "minecraft:tnt_stability": null, - "minecraft:note_block": null, - "minecraft:armor_stand": null, - "minecraft:painting": null, - "minecraft:harvest_tool": null, - "minecraft:enchantment_power": null, - "minecraft:total_enchantment_power": null, - "minecraft:player_head": null, - "minecraft:item_ber": null, - "minecraft:villager_profession": null, - "minecraft:item_tooltip": null, - "minecraft:falling_block": null, - "minecraft:entity_health": null, - "minecraft:entity_armor": null, - "minecraft:crop_progress": null, - "minecraft:mob_spawner": null, - "minecraft:item_display": null, - "minecraft:block_display": null, - "minecraft:item_storage": null, - "minecraft:fluid_storage": null, - "minecraft:energy_storage": null, - "minecraft:progress": null, - "jade:object_name": null, - "jade:registry_name": null, - "jade:mod_name": null, - "jade:distance": null, - "jade:block_face": null, - "ae2:server_data": null, - "ae2:charger": null, - "ae2:crafting_monitor": null, - "ae2:pattern_provider": null, - "ae2:power_storage": null, - "ae2:grid_node_state": null, - "ae2:debug": null, - "ae2:part_name": null, - "ae2:part_icon": null, - "ae2:part_tooltip": null, - "ae2:part_mod_name": null, - "expatternprovider:tile_data": null, - "expatternprovider:jade_wireless": null, - "gtceu:electric_container_provider": null, - "gtceu:workable_provider": null, - "gtceu:controllable_provider": null, - "gtceu:recipe_logic_provider": null, - "minecraft:brewing_stand": null, - "minecraft:beehive": null, - "minecraft:command_block": null, - "minecraft:jukebox": null, - "minecraft:lectern": null, - "minecraft:redstone": null, - "minecraft:furnace": null, - "minecraft:chiseled_bookshelf": null, - "minecraft:animal_owner": null, - "minecraft:potion_effects": null, - "minecraft:mob_growth": null, - "minecraft:mob_breeding": null, - "minecraft:chicken_egg": null, - "minecraft:zombie_villager": null, - "minecraft:block_states": null, - "minecraft:horse_stats": null, - "minecraft:item_frame": null, - "minecraft:tnt_stability": null, - "minecraft:note_block": null, - "minecraft:armor_stand": null, - "minecraft:painting": null, - "minecraft:harvest_tool": null, - "minecraft:enchantment_power": null, - "minecraft:total_enchantment_power": null, - "minecraft:player_head": null, - "minecraft:item_ber": null, - "minecraft:villager_profession": null, - "minecraft:item_tooltip": null, - "minecraft:falling_block": null, - "minecraft:entity_health": null, - "minecraft:entity_armor": null, - "minecraft:crop_progress": null, - "minecraft:mob_spawner": null, - "minecraft:item_display": null, - "minecraft:block_display": null, - "minecraft:item_storage": null, - "minecraft:fluid_storage": null, - "minecraft:energy_storage": null, - "minecraft:progress": null, - "jade:object_name": null, - "jade:registry_name": null, - "jade:mod_name": null, - "jade:distance": null, - "jade:block_face": null, - "ae2:server_data": null, - "ae2:charger": null, - "ae2:crafting_monitor": null, - "ae2:pattern_provider": null, - "ae2:power_storage": null, - "ae2:grid_node_state": null, - "ae2:debug": null, - "ae2:part_name": null, - "ae2:part_icon": null, - "ae2:part_tooltip": null, - "ae2:part_mod_name": null, - "expatternprovider:tile_data": null, - "expatternprovider:jade_wireless": null +{ + "gtceu:electric_container_provider": null, + "gtceu:workable_provider": null, + "gtceu:controllable_provider": null, + "gtceu:recipe_logic_provider": null, + "minecraft:brewing_stand": null, + "minecraft:beehive": null, + "minecraft:command_block": null, + "minecraft:jukebox": null, + "minecraft:lectern": null, + "minecraft:redstone": null, + "minecraft:furnace": null, + "minecraft:chiseled_bookshelf": null, + "minecraft:animal_owner": null, + "minecraft:potion_effects": null, + "minecraft:mob_growth": null, + "minecraft:mob_breeding": null, + "minecraft:chicken_egg": null, + "minecraft:zombie_villager": null, + "minecraft:block_states": null, + "minecraft:horse_stats": null, + "minecraft:item_frame": null, + "minecraft:tnt_stability": null, + "minecraft:note_block": null, + "minecraft:armor_stand": null, + "minecraft:painting": null, + "minecraft:harvest_tool": null, + "minecraft:enchantment_power": null, + "minecraft:total_enchantment_power": null, + "minecraft:player_head": null, + "minecraft:item_ber": null, + "minecraft:villager_profession": null, + "minecraft:item_tooltip": null, + "minecraft:falling_block": null, + "minecraft:entity_health": null, + "minecraft:entity_armor": null, + "minecraft:crop_progress": null, + "minecraft:mob_spawner": null, + "minecraft:item_display": null, + "minecraft:block_display": null, + "minecraft:item_storage": null, + "minecraft:fluid_storage": null, + "minecraft:energy_storage": null, + "minecraft:progress": null, + "jade:object_name": null, + "jade:registry_name": null, + "jade:mod_name": null, + "jade:distance": null, + "jade:block_face": null, + "ae2:server_data": null, + "ae2:charger": null, + "ae2:crafting_monitor": null, + "ae2:pattern_provider": null, + "ae2:power_storage": null, + "ae2:grid_node_state": null, + "ae2:debug": null, + "ae2:part_name": null, + "ae2:part_icon": null, + "ae2:part_tooltip": null, + "ae2:part_mod_name": null, + "expatternprovider:tile_data": null, + "expatternprovider:jade_wireless": null, + "gtceu:electric_container_provider": null, + "gtceu:workable_provider": null, + "gtceu:controllable_provider": null, + "gtceu:recipe_logic_provider": null, + "minecraft:brewing_stand": null, + "minecraft:beehive": null, + "minecraft:command_block": null, + "minecraft:jukebox": null, + "minecraft:lectern": null, + "minecraft:redstone": null, + "minecraft:furnace": null, + "minecraft:chiseled_bookshelf": null, + "minecraft:animal_owner": null, + "minecraft:potion_effects": null, + "minecraft:mob_growth": null, + "minecraft:mob_breeding": null, + "minecraft:chicken_egg": null, + "minecraft:zombie_villager": null, + "minecraft:block_states": null, + "minecraft:horse_stats": null, + "minecraft:item_frame": null, + "minecraft:tnt_stability": null, + "minecraft:note_block": null, + "minecraft:armor_stand": null, + "minecraft:painting": null, + "minecraft:harvest_tool": null, + "minecraft:enchantment_power": null, + "minecraft:total_enchantment_power": null, + "minecraft:player_head": null, + "minecraft:item_ber": null, + "minecraft:villager_profession": null, + "minecraft:item_tooltip": null, + "minecraft:falling_block": null, + "minecraft:entity_health": null, + "minecraft:entity_armor": null, + "minecraft:crop_progress": null, + "minecraft:mob_spawner": null, + "minecraft:item_display": null, + "minecraft:block_display": null, + "minecraft:item_storage": null, + "minecraft:fluid_storage": null, + "minecraft:energy_storage": null, + "minecraft:progress": null, + "jade:object_name": null, + "jade:registry_name": null, + "jade:mod_name": null, + "jade:distance": null, + "jade:block_face": null, + "ae2:server_data": null, + "ae2:charger": null, + "ae2:crafting_monitor": null, + "ae2:pattern_provider": null, + "ae2:power_storage": null, + "ae2:grid_node_state": null, + "ae2:debug": null, + "ae2:part_name": null, + "ae2:part_icon": null, + "ae2:part_tooltip": null, + "ae2:part_mod_name": null, + "expatternprovider:tile_data": null, + "expatternprovider:jade_wireless": null } \ No newline at end of file diff --git a/config/jei/ingredient-list-mod-sort-order.ini b/config/jei/ingredient-list-mod-sort-order.ini index a5f5d06..555ab12 100644 --- a/config/jei/ingredient-list-mod-sort-order.ini +++ b/config/jei/ingredient-list-mod-sort-order.ini @@ -1,18 +1,18 @@ -Minecraft -Applied Energistics 2 -Better Angel Ring -Building Gadgets 2 -Elevator Mod -ExtendedAE -FTB Quests -FramedBlocks -GregTech -GregTech Community Pack -Hang Glider -Item Filters -Just Another Void Dimension -Simple Magnets -Storage Drawers -Tool Belt -Torchmaster -XTones Reworked +Minecraft +Applied Energistics 2 +Better Angel Ring +Building Gadgets 2 +Elevator Mod +ExtendedAE +FTB Quests +FramedBlocks +GregTech +GregTech Community Pack +Hang Glider +Item Filters +Just Another Void Dimension +Simple Magnets +Storage Drawers +Tool Belt +Torchmaster +XTones Reworked diff --git a/config/jei/ingredient-list-type-sort-order.ini b/config/jei/ingredient-list-type-sort-order.ini index 90e1c4f..dc719b2 100644 --- a/config/jei/ingredient-list-type-sort-order.ini +++ b/config/jei/ingredient-list-type-sort-order.ini @@ -1,2 +1,2 @@ -net.minecraft.world.item.ItemStack -net.minecraftforge.fluids.FluidStack +net.minecraft.world.item.ItemStack +net.minecraftforge.fluids.FluidStack diff --git a/config/jei/jei-client.ini b/config/jei/jei-client.ini index 2146509..ae6f2cd 100644 --- a/config/jei/jei-client.ini +++ b/config/jei/jei-client.ini @@ -1,141 +1,141 @@ -[advanced] - # Description: Display search bar in the center - # Valid Values: [true, false] - # Default Value: false - CenterSearch = false - - # Description: Set low-memory mode (makes search very slow, but uses less RAM) - # Valid Values: [true, false] - # Default Value: false - LowMemorySlowSearchEnabled = false - - # Description: Enable cheating items into the hotbar by using the shift+number keys. - # Valid Values: [true, false] - # Default Value: false - CheatToHotbarUsingHotkeysEnabled = false - - # Description: Enable adding new bookmarks to the front of the bookmark list. - # Valid Values: [true, false] - # Default Value: true - AddBookmarksToFrontEnabled = true - - # Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids. - # Valid Values: [true, false] - # Default Value: false - LookupFluidContents = false - - # Description: How items should be handed to you - # Valid Values: [INVENTORY, MOUSE_PICKUP] - # Default Value: MOUSE_PICKUP - GiveMode = MOUSE_PICKUP - - # Description: Max. recipe gui height - # Valid Values: Any integer greater than or equal to 175 - # Default Value: 350 - RecipeGuiHeight = 350 - - -[sorting] - # Description: Sorting order for the ingredient list - # Valid Values: A comma-separated list containing values of: - # [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY] - # Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU - IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU - - -[search] - # Description: Search mode for Mod Names (prefix: @) - # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] - # Default Value: REQUIRE_PREFIX - ModNameSearchMode = REQUIRE_PREFIX - - # Description: Search mode for Tooltips (prefix: #) - # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] - # Default Value: ENABLED - TooltipSearchMode = ENABLED - - # Description: Search mode for Tag Names (prefix: $) - # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] - # Default Value: REQUIRE_PREFIX - TagSearchMode = REQUIRE_PREFIX - - # Description: Search mode for Colors (prefix: ^) - # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] - # Default Value: DISABLED - ColorSearchMode = DISABLED - - # Description: Search mode for resources locations (prefix: &) - # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] - # Default Value: DISABLED - ResourceLocationSearchMode = DISABLED - - # Description: Search advanced tooltips (visible with F3+H) - # Valid Values: [true, false] - # Default Value: false - SearchAdvancedTooltips = false - - -[IngredientList] - # Description: Max number of rows shown - # Valid Values: An integer in the range [1, 100] (inclusive) - # Default Value: 16 - MaxRows = 16 - - # Description: Max number of columns shown - # Valid Values: An integer in the range [4, 100] (inclusive) - # Default Value: 9 - MaxColumns = 9 - - # Description: Horizontal alignment of the ingredient grid inside the available area - # Valid Values: [LEFT, CENTER, RIGHT] - # Default Value: RIGHT - HorizontalAlignment = RIGHT - - # Description: Vertical alignment of the ingredient grid inside the available area - # Valid Values: [TOP, CENTER, BOTTOM] - # Default Value: TOP - VerticalAlignment = TOP - - # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. - # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] - # Default Value: ENABLED - ButtonNavigationVisibility = ENABLED - - # Description: Set to true to draw a background texture behind the gui. - # Valid Values: [true, false] - # Default Value: false - DrawBackground = false - - -[BookmarkList] - # Description: Max number of rows shown - # Valid Values: An integer in the range [1, 100] (inclusive) - # Default Value: 16 - MaxRows = 16 - - # Description: Max number of columns shown - # Valid Values: An integer in the range [4, 100] (inclusive) - # Default Value: 9 - MaxColumns = 9 - - # Description: Horizontal alignment of the ingredient grid inside the available area - # Valid Values: [LEFT, CENTER, RIGHT] - # Default Value: LEFT - HorizontalAlignment = LEFT - - # Description: Vertical alignment of the ingredient grid inside the available area - # Valid Values: [TOP, CENTER, BOTTOM] - # Default Value: TOP - VerticalAlignment = TOP - - # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. - # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] - # Default Value: ENABLED - ButtonNavigationVisibility = ENABLED - - # Description: Set to true to draw a background texture behind the gui. - # Valid Values: [true, false] - # Default Value: false - DrawBackground = false - - +[advanced] + # Description: Display search bar in the center + # Valid Values: [true, false] + # Default Value: false + CenterSearch = false + + # Description: Set low-memory mode (makes search very slow, but uses less RAM) + # Valid Values: [true, false] + # Default Value: false + LowMemorySlowSearchEnabled = false + + # Description: Enable cheating items into the hotbar by using the shift+number keys. + # Valid Values: [true, false] + # Default Value: false + CheatToHotbarUsingHotkeysEnabled = false + + # Description: Enable adding new bookmarks to the front of the bookmark list. + # Valid Values: [true, false] + # Default Value: true + AddBookmarksToFrontEnabled = true + + # Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids. + # Valid Values: [true, false] + # Default Value: false + LookupFluidContents = false + + # Description: How items should be handed to you + # Valid Values: [INVENTORY, MOUSE_PICKUP] + # Default Value: MOUSE_PICKUP + GiveMode = MOUSE_PICKUP + + # Description: Max. recipe gui height + # Valid Values: Any integer greater than or equal to 175 + # Default Value: 350 + RecipeGuiHeight = 350 + + +[sorting] + # Description: Sorting order for the ingredient list + # Valid Values: A comma-separated list containing values of: + # [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY] + # Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + + +[search] + # Description: Search mode for Mod Names (prefix: @) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + ModNameSearchMode = REQUIRE_PREFIX + + # Description: Search mode for Tooltips (prefix: #) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: ENABLED + TooltipSearchMode = ENABLED + + # Description: Search mode for Tag Names (prefix: $) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + TagSearchMode = REQUIRE_PREFIX + + # Description: Search mode for Colors (prefix: ^) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + ColorSearchMode = DISABLED + + # Description: Search mode for resources locations (prefix: &) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + ResourceLocationSearchMode = DISABLED + + # Description: Search advanced tooltips (visible with F3+H) + # Valid Values: [true, false] + # Default Value: false + SearchAdvancedTooltips = false + + +[IngredientList] + # Description: Max number of rows shown + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + MaxRows = 16 + + # Description: Max number of columns shown + # Valid Values: An integer in the range [4, 100] (inclusive) + # Default Value: 9 + MaxColumns = 9 + + # Description: Horizontal alignment of the ingredient grid inside the available area + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: RIGHT + HorizontalAlignment = RIGHT + + # Description: Vertical alignment of the ingredient grid inside the available area + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + VerticalAlignment = TOP + + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + ButtonNavigationVisibility = ENABLED + + # Description: Set to true to draw a background texture behind the gui. + # Valid Values: [true, false] + # Default Value: false + DrawBackground = false + + +[BookmarkList] + # Description: Max number of rows shown + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + MaxRows = 16 + + # Description: Max number of columns shown + # Valid Values: An integer in the range [4, 100] (inclusive) + # Default Value: 9 + MaxColumns = 9 + + # Description: Horizontal alignment of the ingredient grid inside the available area + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: LEFT + HorizontalAlignment = LEFT + + # Description: Vertical alignment of the ingredient grid inside the available area + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + VerticalAlignment = TOP + + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + ButtonNavigationVisibility = ENABLED + + # Description: Set to true to draw a background texture behind the gui. + # Valid Values: [true, false] + # Default Value: false + DrawBackground = false + + diff --git a/config/jei/jei-colors.ini b/config/jei/jei-colors.ini index 1fc7da4..8e75fe1 100644 --- a/config/jei/jei-colors.ini +++ b/config/jei/jei-colors.ini @@ -1,8 +1,8 @@ -[colors] - # Description: Color values to search for - # Valid Values: A comma-separated list containing values of: - # Any color name and an RGB hex color, separated by a ':' - # Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 - SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 - - +[colors] + # Description: Color values to search for + # Valid Values: A comma-separated list containing values of: + # Any color name and an RGB hex color, separated by a ':' + # Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + + diff --git a/config/jei/jei-debug.ini b/config/jei/jei-debug.ini index 89c6b8f..3fb0828 100644 --- a/config/jei/jei-debug.ini +++ b/config/jei/jei-debug.ini @@ -1,12 +1,12 @@ -[debug] - # Description: Debug mode enabled - # Valid Values: [true, false] - # Default Value: false - DebugMode = false - - # Description: Debug inputs enabled - # Valid Values: [true, false] - # Default Value: false - DebugInputs = false - - +[debug] + # Description: Debug mode enabled + # Valid Values: [true, false] + # Default Value: false + DebugMode = false + + # Description: Debug inputs enabled + # Valid Values: [true, false] + # Default Value: false + DebugInputs = false + + diff --git a/config/jei/jei-mod-id-format.ini b/config/jei/jei-mod-id-format.ini index 05234a8..77c139c 100644 --- a/config/jei/jei-mod-id-format.ini +++ b/config/jei/jei-mod-id-format.ini @@ -1,11 +1,11 @@ -[modname] - # Description: Formatting for mod name tooltip - # Valid Values: A chat formatting string. - # Use these formatting colors: - # black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white - # With these formatting options: - # obfuscated bold strikethrough underline italic - # Default Value: blue italic - ModNameFormat = blue italic - - +[modname] + # Description: Formatting for mod name tooltip + # Valid Values: A chat formatting string. + # Use these formatting colors: + # black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white + # With these formatting options: + # obfuscated bold strikethrough underline italic + # Default Value: blue italic + ModNameFormat = blue italic + + diff --git a/config/jei/recipe-category-sort-order.ini b/config/jei/recipe-category-sort-order.ini index 0d5397d..84063d9 100644 --- a/config/jei/recipe-category-sort-order.ini +++ b/config/jei/recipe-category-sort-order.ini @@ -1,81 +1,81 @@ -minecraft:crafting -minecraft:anvil -minecraft:blasting -minecraft:brewing -minecraft:campfire -minecraft:compostable -minecraft:fuel -minecraft:furnace -minecraft:smithing -minecraft:smoking -minecraft:stonecutting -ae2:attunement -ae2:certus_growth -ae2:charger -ae2:condenser -ae2:entropy -ae2:inscriber -ae2:item_transformation -framedblocks:framing_saw -ftbquests:loot_crate -ftbquests:quest -gtceu:alloy_blast_smelter -gtceu:alloy_smelter -gtceu:arc_furnace -gtceu:assembler -gtceu:assembly_line -gtceu:autoclave -gtceu:bedrock_fluid_diagram -gtceu:bender -gtceu:brewery -gtceu:canner -gtceu:centrifuge -gtceu:chemical_bath -gtceu:chemical_reactor -gtceu:circuit_assembler -gtceu:coke_oven -gtceu:combustion_generator -gtceu:compressor -gtceu:cracker -gtceu:cutter -gtceu:distillation_tower -gtceu:distillery -gtceu:electric_blast_furnace -gtceu:electric_furnace -gtceu:electrolyzer -gtceu:electromagnetic_separator -gtceu:extractor -gtceu:extruder -gtceu:fermenter -gtceu:fluid_heater -gtceu:fluid_solidifier -gtceu:forge_hammer -gtceu:forming_press -gtceu:fusion_reactor -gtceu:gas_collector -gtceu:gas_turbine -gtceu:greenhouse -gtceu:implosion_compressor -gtceu:large_boiler -gtceu:large_chemical_reactor -gtceu:laser_engraver -gtceu:lathe -gtceu:macerator -gtceu:mixer -gtceu:multiblock_info -gtceu:ore_processing_diagram -gtceu:ore_vein_diagram -gtceu:ore_washer -gtceu:packer -gtceu:plasma_generator -gtceu:polarizer -gtceu:primitive_blast_furnace -gtceu:pyrolyse_oven -gtceu:rock_breaker -gtceu:sifter -gtceu:steam_boiler -gtceu:steam_turbine -gtceu:thermal_centrifuge -gtceu:vacuum_freezer -gtceu:wiremill -jei:information +minecraft:crafting +minecraft:anvil +minecraft:blasting +minecraft:brewing +minecraft:campfire +minecraft:compostable +minecraft:fuel +minecraft:furnace +minecraft:smithing +minecraft:smoking +minecraft:stonecutting +ae2:attunement +ae2:certus_growth +ae2:charger +ae2:condenser +ae2:entropy +ae2:inscriber +ae2:item_transformation +framedblocks:framing_saw +ftbquests:loot_crate +ftbquests:quest +gtceu:alloy_blast_smelter +gtceu:alloy_smelter +gtceu:arc_furnace +gtceu:assembler +gtceu:assembly_line +gtceu:autoclave +gtceu:bedrock_fluid_diagram +gtceu:bender +gtceu:brewery +gtceu:canner +gtceu:centrifuge +gtceu:chemical_bath +gtceu:chemical_reactor +gtceu:circuit_assembler +gtceu:coke_oven +gtceu:combustion_generator +gtceu:compressor +gtceu:cracker +gtceu:cutter +gtceu:distillation_tower +gtceu:distillery +gtceu:electric_blast_furnace +gtceu:electric_furnace +gtceu:electrolyzer +gtceu:electromagnetic_separator +gtceu:extractor +gtceu:extruder +gtceu:fermenter +gtceu:fluid_heater +gtceu:fluid_solidifier +gtceu:forge_hammer +gtceu:forming_press +gtceu:fusion_reactor +gtceu:gas_collector +gtceu:gas_turbine +gtceu:greenhouse +gtceu:implosion_compressor +gtceu:large_boiler +gtceu:large_chemical_reactor +gtceu:laser_engraver +gtceu:lathe +gtceu:macerator +gtceu:mixer +gtceu:multiblock_info +gtceu:ore_processing_diagram +gtceu:ore_vein_diagram +gtceu:ore_washer +gtceu:packer +gtceu:plasma_generator +gtceu:polarizer +gtceu:primitive_blast_furnace +gtceu:pyrolyse_oven +gtceu:rock_breaker +gtceu:sifter +gtceu:steam_boiler +gtceu:steam_turbine +gtceu:thermal_centrifuge +gtceu:vacuum_freezer +gtceu:wiremill +jei:information diff --git a/config/modelfix-client.toml b/config/modelfix-client.toml index cfac1c8..b540f3a 100644 --- a/config/modelfix-client.toml +++ b/config/modelfix-client.toml @@ -1,21 +1,21 @@ - -[default] - #quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible - #Range: -0.1 ~ 0.1 - item_quad_expansion = 0.008 - #quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps - #Range: -0.1 ~ 0.1 - item_quad_indent = 0.007 - -[mac_os] - #It has been reported that some mac os systems are affected by atlass bleeding so the mod cant apply its main fix by removing atlas shrinking. Instead it can reduce it as much as possible by multiplying it by shrink_value_multiplier - #quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible - #Range: -0.1 ~ 0.1 - item_quad_expansion = 0.04 - #quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps - #Range: -0.1 ~ 0.1 - item_quad_indent = 0.0099 - #set to 0 for non macos behavior. 1 keeps vanilla behavior to prevent atlas bleeding - #Range: 0.0 ~ 1.0 - shrink_ratio_multiplier = 1.0 - + +[default] + #quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible + #Range: -0.1 ~ 0.1 + item_quad_expansion = 0.008 + #quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps + #Range: -0.1 ~ 0.1 + item_quad_indent = 0.007 + +[mac_os] + #It has been reported that some mac os systems are affected by atlass bleeding so the mod cant apply its main fix by removing atlas shrinking. Instead it can reduce it as much as possible by multiplying it by shrink_value_multiplier + #quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible + #Range: -0.1 ~ 0.1 + item_quad_expansion = 0.04 + #quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps + #Range: -0.1 ~ 0.1 + item_quad_indent = 0.0099 + #set to 0 for non macos behavior. 1 keeps vanilla behavior to prevent atlas bleeding + #Range: 0.0 ~ 1.0 + shrink_ratio_multiplier = 1.0 + diff --git a/config/modernfix-common.toml b/config/modernfix-common.toml index 41413ef..30b8bc5 100644 --- a/config/modernfix-common.toml +++ b/config/modernfix-common.toml @@ -1,3 +1,3 @@ -#These JEI plugins will be loaded on the main thread -blacklist_async_jei_plugins = ["jepb:jei_plugin"] - +#These JEI plugins will be loaded on the main thread +blacklist_async_jei_plugins = ["jepb:jei_plugin"] + diff --git a/config/modernfix-mixins.properties b/config/modernfix-mixins.properties index 68fc7f3..71cc569 100644 --- a/config/modernfix-mixins.properties +++ b/config/modernfix-mixins.properties @@ -1,85 +1,85 @@ -# This is the configuration file for ModernFix. -# In general, prefer using the config screen to editing this file. It can be accessed -# via the standard mod menu on your respective mod loader. Changes will, however, -# require restarting the game to take effect. -# -# The following options can be enabled or disabled if there is a compatibility issue. -# Add a line with your option name and =true or =false at the bottom of the file to enable -# or disable a rule. For example: -# mixin.perf.dynamic_resources=true -# Do not include the #. You may reset to defaults by deleting this file. -# -# Available options: -# mixin.bugfix.blueprint_modif_memory_leak=true # (default) -# mixin.bugfix.buffer_builder_leak=true # (default) -# mixin.bugfix.chunk_deadlock=true # (default) -# mixin.bugfix.cofh_core_crash=true # (default) -# mixin.bugfix.concurrency=true # (default) -# mixin.bugfix.ctm_resourceutil_cme=true # (default) -# mixin.bugfix.ender_dragon_leak=true # (default) -# mixin.bugfix.extra_experimental_screen=true # (default) -# mixin.bugfix.fix_config_crashes=true # (default) -# mixin.bugfix.forge_at_inject_error=true # (default) -# mixin.bugfix.forge_vehicle_packets=true # (default) -# mixin.bugfix.packet_leak=false # (default) -# mixin.bugfix.paper_chunk_patches=true # (default) -# mixin.bugfix.recipe_book_type_desync=true # (default) -# mixin.bugfix.removed_dimensions=true # (default) -# mixin.bugfix.unsafe_modded_shape_caches=true # (default) -# mixin.bugfix.world_leaks=true # (default) -# mixin.bugfix.world_screen_skipped=true # (default) -# mixin.devenv=false # (default) -# mixin.feature.branding=true # (default) -# mixin.feature.direct_stack_trace=false # (default) -# mixin.feature.disable_unihex_font=false # (default) -# mixin.feature.integrated_server_watchdog=true # (default) -# mixin.feature.measure_time=true # (default) -# mixin.feature.registry_event_progress=false # (default) -# mixin.feature.snapshot_easter_egg=true # (default) -# mixin.feature.spam_thread_dump=false # (default) -# mixin.feature.spark_profile_launch=false # (default) -# mixin.feature.warn_missing_perf_mods=true # (default) -# mixin.launch.class_search_cache=true # (default) -# mixin.perf.blast_search_trees=true # (default) -# mixin.perf.cache_blockstate_cache_arrays=true # (default) -# mixin.perf.cache_model_materials=true # (default) -# mixin.perf.cache_profile_texture_url=true # (default) -# mixin.perf.cache_strongholds=true # (default) -# mixin.perf.cache_upgraded_structures=true # (default) -# mixin.perf.clear_mixin_classinfo=false # (default) -# mixin.perf.compact_bit_storage=true # (default) -# mixin.perf.datapack_reload_exceptions=true # (default) -# mixin.perf.dedicated_reload_executor=true # (default) -# mixin.perf.deduplicate_climate_parameters=false # (default) -# mixin.perf.deduplicate_location=false # (default) -# mixin.perf.deduplicate_wall_shapes=true # (default) -# mixin.perf.dynamic_block_codecs=false # (default) -# mixin.perf.dynamic_dfu=true # (default) -# mixin.perf.dynamic_entity_renderers=false # (default) -# mixin.perf.dynamic_resources=false # (default) -# mixin.perf.dynamic_resources.ctm=true # (default) -# mixin.perf.dynamic_resources.rs=true # (default) -# mixin.perf.dynamic_resources.supermartijncore=true # (default) -# mixin.perf.dynamic_sounds=true # (default) -# mixin.perf.dynamic_structure_manager=true # (default) -# mixin.perf.fast_forge_dummies=true # (default) -# mixin.perf.fast_registry_validation=true # (default) -# mixin.perf.faster_item_rendering=false # (default) -# mixin.perf.faster_texture_stitching=true # (default) -# mixin.perf.forge_registry_alloc=true # (default) -# mixin.perf.forge_registry_lambda=true # (default) -# mixin.perf.kubejs=true # (default) -# mixin.perf.model_optimizations=true # (default) -# mixin.perf.mojang_registry_size=true # (default) -# mixin.perf.nbt_memory_usage=true # (default) -# mixin.perf.patchouli_deduplicate_books=true # (default) -# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default) -# mixin.perf.remove_biome_temperature_cache=true # (default) -# mixin.perf.remove_spawn_chunks=false # (default) -# mixin.perf.resourcepacks=true # (default) -# mixin.perf.state_definition_construct=true # (default) -# mixin.perf.tag_id_caching=true # (default) -# mixin.perf.thread_priorities=false # (overridden for mod compat) -# mixin.safety=true # (default) -# -# User overrides go here. +# This is the configuration file for ModernFix. +# In general, prefer using the config screen to editing this file. It can be accessed +# via the standard mod menu on your respective mod loader. Changes will, however, +# require restarting the game to take effect. +# +# The following options can be enabled or disabled if there is a compatibility issue. +# Add a line with your option name and =true or =false at the bottom of the file to enable +# or disable a rule. For example: +# mixin.perf.dynamic_resources=true +# Do not include the #. You may reset to defaults by deleting this file. +# +# Available options: +# mixin.bugfix.blueprint_modif_memory_leak=true # (default) +# mixin.bugfix.buffer_builder_leak=true # (default) +# mixin.bugfix.chunk_deadlock=true # (default) +# mixin.bugfix.cofh_core_crash=true # (default) +# mixin.bugfix.concurrency=true # (default) +# mixin.bugfix.ctm_resourceutil_cme=true # (default) +# mixin.bugfix.ender_dragon_leak=true # (default) +# mixin.bugfix.extra_experimental_screen=true # (default) +# mixin.bugfix.fix_config_crashes=true # (default) +# mixin.bugfix.forge_at_inject_error=true # (default) +# mixin.bugfix.forge_vehicle_packets=true # (default) +# mixin.bugfix.packet_leak=false # (default) +# mixin.bugfix.paper_chunk_patches=true # (default) +# mixin.bugfix.recipe_book_type_desync=true # (default) +# mixin.bugfix.removed_dimensions=true # (default) +# mixin.bugfix.unsafe_modded_shape_caches=true # (default) +# mixin.bugfix.world_leaks=true # (default) +# mixin.bugfix.world_screen_skipped=true # (default) +# mixin.devenv=false # (default) +# mixin.feature.branding=true # (default) +# mixin.feature.direct_stack_trace=false # (default) +# mixin.feature.disable_unihex_font=false # (default) +# mixin.feature.integrated_server_watchdog=true # (default) +# mixin.feature.measure_time=true # (default) +# mixin.feature.registry_event_progress=false # (default) +# mixin.feature.snapshot_easter_egg=true # (default) +# mixin.feature.spam_thread_dump=false # (default) +# mixin.feature.spark_profile_launch=false # (default) +# mixin.feature.warn_missing_perf_mods=true # (default) +# mixin.launch.class_search_cache=true # (default) +# mixin.perf.blast_search_trees=true # (default) +# mixin.perf.cache_blockstate_cache_arrays=true # (default) +# mixin.perf.cache_model_materials=true # (default) +# mixin.perf.cache_profile_texture_url=true # (default) +# mixin.perf.cache_strongholds=true # (default) +# mixin.perf.cache_upgraded_structures=true # (default) +# mixin.perf.clear_mixin_classinfo=false # (default) +# mixin.perf.compact_bit_storage=true # (default) +# mixin.perf.datapack_reload_exceptions=true # (default) +# mixin.perf.dedicated_reload_executor=true # (default) +# mixin.perf.deduplicate_climate_parameters=false # (default) +# mixin.perf.deduplicate_location=false # (default) +# mixin.perf.deduplicate_wall_shapes=true # (default) +# mixin.perf.dynamic_block_codecs=false # (default) +# mixin.perf.dynamic_dfu=true # (default) +# mixin.perf.dynamic_entity_renderers=false # (default) +# mixin.perf.dynamic_resources=false # (default) +# mixin.perf.dynamic_resources.ctm=true # (default) +# mixin.perf.dynamic_resources.rs=true # (default) +# mixin.perf.dynamic_resources.supermartijncore=true # (default) +# mixin.perf.dynamic_sounds=true # (default) +# mixin.perf.dynamic_structure_manager=true # (default) +# mixin.perf.fast_forge_dummies=true # (default) +# mixin.perf.fast_registry_validation=true # (default) +# mixin.perf.faster_item_rendering=false # (default) +# mixin.perf.faster_texture_stitching=true # (default) +# mixin.perf.forge_registry_alloc=true # (default) +# mixin.perf.forge_registry_lambda=true # (default) +# mixin.perf.kubejs=true # (default) +# mixin.perf.model_optimizations=true # (default) +# mixin.perf.mojang_registry_size=true # (default) +# mixin.perf.nbt_memory_usage=true # (default) +# mixin.perf.patchouli_deduplicate_books=true # (default) +# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default) +# mixin.perf.remove_biome_temperature_cache=true # (default) +# mixin.perf.remove_spawn_chunks=false # (default) +# mixin.perf.resourcepacks=true # (default) +# mixin.perf.state_definition_construct=true # (default) +# mixin.perf.tag_id_caching=true # (default) +# mixin.perf.thread_priorities=false # (overridden for mod compat) +# mixin.safety=true # (default) +# +# User overrides go here. diff --git a/config/patchouli-client.toml b/config/patchouli-client.toml index ecdf233..61584db 100644 --- a/config/patchouli-client.toml +++ b/config/patchouli-client.toml @@ -1,16 +1,16 @@ -#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled -disableAdvancementLocking = false -#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ -noAdvancementBooks = [] -#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode -testingMode = false -#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. -inventoryButtonBook = "" -#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. -useShiftForQuickLookup = false -#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. -#Allowed Values: OVERFLOW, TRUNCATE, RESIZE -textOverflowMode = "RESIZE" -#How long in ticks the quick lookup key needs to be pressed before the book opens -quickLookupTime = 10 - +#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled +disableAdvancementLocking = false +#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ +noAdvancementBooks = [] +#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode +testingMode = false +#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. +inventoryButtonBook = "" +#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. +useShiftForQuickLookup = false +#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. +#Allowed Values: OVERFLOW, TRUNCATE, RESIZE +textOverflowMode = "RESIZE" +#How long in ticks the quick lookup key needs to be pressed before the book opens +quickLookupTime = 10 + diff --git a/config/polymorph-integrations.toml b/config/polymorph-integrations.toml index 99fb6ac..37b3816 100644 --- a/config/polymorph-integrations.toml +++ b/config/polymorph-integrations.toml @@ -1,6 +1,6 @@ -# Please be aware that enabling any third-party mod integration introduces instability and performance overheads, caution is strongly advised. -# If crashes or issues arise, disable the related modules as the first step in troubleshooting and report the issue to Polymorph. -fastfurnace = true -fastsuite = true -fastbench = true - +# Please be aware that enabling any third-party mod integration introduces instability and performance overheads, caution is strongly advised. +# If crashes or issues arise, disable the related modules as the first step in troubleshooting and report the issue to Polymorph. +fastfurnace = true +fastsuite = true +fastbench = true + diff --git a/config/shimmer-client.toml b/config/shimmer-client.toml index 5a606ed..a30ef15 100644 --- a/config/shimmer-client.toml +++ b/config/shimmer-client.toml @@ -1,30 +1,30 @@ -#setting UBO offset -#-1 for auto setting -#maximum is limited by your gpu,the OpenGL constant:GL_MAX_UNIFORM_BUFFER_BINDINGS-1,at least 36-1 -#Range: -1 ~ 128 -"UBO offset" = -1 -#setting block bloom -#true for effect on -#Block bloom only, does not apply to post-processing -"Block Bloom Effect" = true -#using light analyzeShaderProperties for more realistic lighting -#true for light analyzeShaderProperties ON -#If using the light analyzeShaderProperties, the light is more realistic and avoid lights through the wall. The light is smoother when closed. It is a tradeoff. -"Using Light Map" = true -"enable colored light" = true -"enable bloom effect" = true -#using additive blend for colored lights -#true - vivid, false - realistic -"additive effect" = false -#the color attachment number used for store bloom information -#range from 1 (0 for vanilla use) to GL_MAX_COLOR_ATTACHMENTS-1, at least 8-1 -# -#Range: 1 ~ 16 -"bloom color attachment number" = 1 -#whether inset shader name into shader source file or not -# -"inset shader" = false -#whether enable buildin shimmer.json -# -"enable buildin setting" = false - +#setting UBO offset +#-1 for auto setting +#maximum is limited by your gpu,the OpenGL constant:GL_MAX_UNIFORM_BUFFER_BINDINGS-1,at least 36-1 +#Range: -1 ~ 128 +"UBO offset" = -1 +#setting block bloom +#true for effect on +#Block bloom only, does not apply to post-processing +"Block Bloom Effect" = true +#using light analyzeShaderProperties for more realistic lighting +#true for light analyzeShaderProperties ON +#If using the light analyzeShaderProperties, the light is more realistic and avoid lights through the wall. The light is smoother when closed. It is a tradeoff. +"Using Light Map" = true +"enable colored light" = true +"enable bloom effect" = true +#using additive blend for colored lights +#true - vivid, false - realistic +"additive effect" = false +#the color attachment number used for store bloom information +#range from 1 (0 for vanilla use) to GL_MAX_COLOR_ATTACHMENTS-1, at least 8-1 +# +#Range: 1 ~ 16 +"bloom color attachment number" = 1 +#whether inset shader name into shader source file or not +# +"inset shader" = false +#whether enable buildin shimmer.json +# +"enable buildin setting" = false + diff --git a/config/sidebar_buttons.json b/config/sidebar_buttons.json index cf46ab2..cc874c0 100644 --- a/config/sidebar_buttons.json +++ b/config/sidebar_buttons.json @@ -1,21 +1,21 @@ -{ - "ftbteams": { - "my_team": true - }, - "ftbquests": { - "quests": true - }, - "ftblibrary": { - "toggle.gamemode": true, - "toggle.rain": true, - "toggle.day": true, - "toggle.night": true - }, - "ftbessentials": { - "trash_can": true - }, - "ftbchunks": { - "chunks": true, - "claim_chunks": true - } +{ + "ftbteams": { + "my_team": true + }, + "ftbquests": { + "quests": true + }, + "ftblibrary": { + "toggle.gamemode": true, + "toggle.rain": true, + "toggle.day": true, + "toggle.night": true + }, + "ftbessentials": { + "trash_can": true + }, + "ftbchunks": { + "chunks": true, + "claim_chunks": true + } } \ No newline at end of file diff --git a/config/simplemagnets-common.toml b/config/simplemagnets-common.toml index b4e5ce5..cc9120c 100644 --- a/config/simplemagnets-common.toml +++ b/config/simplemagnets-common.toml @@ -1,63 +1,63 @@ -[Client] - # Should the magnet play a ding sound when turned on or off? - # Allowed values: true, false - Default: true - playToggleSound = true - - # Should the magnet display a message on screen when turned on or off? - # Allowed values: true, false - Default: true - showToggleMessage = true - - # Should the Demagnetization Coil's range be highlighted when looking at it? - # Allowed values: true, false - Default: true - showDemagnetizationArea = true - -[General] - # In what range should the Basic Magnet pickup items and xp? - # Allowed range: 1 ~ 20 - Default: 5 - basicMagnetRange = 5 - - # In what range should the Advanced Magnet pickup items and xp by default? - # Allowed range: 1 ~ 20 - Default: 8 - advancedMagnetRange = 8 - - # What is the minimum range of the Advanced Magnet? - # Allowed range: 1 ~ 20 - Default: 3 - advancedMagnetMinRange = 3 - - # What is the maximum range of the Advanced Magnet? - # Allowed range: 1 ~ 20 - Default: 11 - advancedMagnetMaxRange = 11 - - [General."Demagnetization Coils"] - # In what range should the Basic Demagnetization Coil demagnetize items by default? - # Allowed range: 1 ~ 10 - Default: 2 - basicCoilRange = 2 - - # What is the minimum range of the Basic Demagnetization Coil? - # Allowed range: 1 ~ 10 - Default: 1 - basicCoilMinRange = 1 - - # What is the maximum range of the Basic Demagnetization Coil? - # Allowed range: 1 ~ 10 - Default: 3 - basicCoilMaxRange = 3 - - # Should the Basic Demagnetization Coil be able to filter items? - # Allowed values: true, false - Default: false - basicCoilFilter = false - - # In what range should the Advanced Demagnetization Coil pickup items and xp by default? - # Allowed range: 1 ~ 10 - Default: 3 - advancedCoilRange = 3 - - # What is the minimum range of the Advanced Demagnetization Coil? - # Allowed range: 1 ~ 10 - Default: 1 - advancedCoilMinRange = 1 - - # What is the maximum range of the Advanced Demagnetization Coil? - # Allowed range: 1 ~ 10 - Default: 5 - advancedCoilMaxRange = 5 - - # Should the Advanced Demagnetization Coil be able to filter items? - # Allowed values: true, false - Default: true - advancedCoilFilter = true - +[Client] + # Should the magnet play a ding sound when turned on or off? + # Allowed values: true, false - Default: true + playToggleSound = true + + # Should the magnet display a message on screen when turned on or off? + # Allowed values: true, false - Default: true + showToggleMessage = true + + # Should the Demagnetization Coil's range be highlighted when looking at it? + # Allowed values: true, false - Default: true + showDemagnetizationArea = true + +[General] + # In what range should the Basic Magnet pickup items and xp? + # Allowed range: 1 ~ 20 - Default: 5 + basicMagnetRange = 5 + + # In what range should the Advanced Magnet pickup items and xp by default? + # Allowed range: 1 ~ 20 - Default: 8 + advancedMagnetRange = 8 + + # What is the minimum range of the Advanced Magnet? + # Allowed range: 1 ~ 20 - Default: 3 + advancedMagnetMinRange = 3 + + # What is the maximum range of the Advanced Magnet? + # Allowed range: 1 ~ 20 - Default: 11 + advancedMagnetMaxRange = 11 + + [General."Demagnetization Coils"] + # In what range should the Basic Demagnetization Coil demagnetize items by default? + # Allowed range: 1 ~ 10 - Default: 2 + basicCoilRange = 2 + + # What is the minimum range of the Basic Demagnetization Coil? + # Allowed range: 1 ~ 10 - Default: 1 + basicCoilMinRange = 1 + + # What is the maximum range of the Basic Demagnetization Coil? + # Allowed range: 1 ~ 10 - Default: 3 + basicCoilMaxRange = 3 + + # Should the Basic Demagnetization Coil be able to filter items? + # Allowed values: true, false - Default: false + basicCoilFilter = false + + # In what range should the Advanced Demagnetization Coil pickup items and xp by default? + # Allowed range: 1 ~ 10 - Default: 3 + advancedCoilRange = 3 + + # What is the minimum range of the Advanced Demagnetization Coil? + # Allowed range: 1 ~ 10 - Default: 1 + advancedCoilMinRange = 1 + + # What is the maximum range of the Advanced Demagnetization Coil? + # Allowed range: 1 ~ 10 - Default: 5 + advancedCoilMaxRange = 5 + + # Should the Advanced Demagnetization Coil be able to filter items? + # Allowed values: true, false - Default: true + advancedCoilFilter = true + diff --git a/config/smoothboot.json b/config/smoothboot.json index b0d93de..7eb6760 100644 --- a/config/smoothboot.json +++ b/config/smoothboot.json @@ -1,10 +1,10 @@ -{ - "bootstrapThreads": 1, - "mainThreads": 4, - "gamePriority": 5, - "integratedServerPriority": 5, - "bootstrapPriority": 1, - "mainPriority": 1, - "ioPriority": 1, - "modLoadingPriority": 1 +{ + "bootstrapThreads": 1, + "mainThreads": 4, + "gamePriority": 5, + "integratedServerPriority": 5, + "bootstrapPriority": 1, + "mainPriority": 1, + "ioPriority": 1, + "modLoadingPriority": 1 } \ No newline at end of file diff --git a/config/storagedrawers-client.toml b/config/storagedrawers-client.toml index 52196c7..0a36b0c 100644 --- a/config/storagedrawers-client.toml +++ b/config/storagedrawers-client.toml @@ -1,21 +1,21 @@ - -[General] - #Invert the behavior of the shift key for extracting items - invertShift = false - #Invert left and right click action on drawers - invertClick = false - -[Render] - #Distance in blocks before item labels stop rendering - labelRenderDistance = 25.0 - #Distance in blocks before quantity numbers stop rendering - quantityRenderDistance = 10.0 - #Distance in blocks before quantity numbers begin to fade out - quantityFadeDistance = 4.0 - -[Integration] - #Enable extended data display in WAILA if present - enableWaila = true - #Enable extended data display in The One Probe if present - enableTheOneProbe = true - + +[General] + #Invert the behavior of the shift key for extracting items + invertShift = false + #Invert left and right click action on drawers + invertClick = false + +[Render] + #Distance in blocks before item labels stop rendering + labelRenderDistance = 25.0 + #Distance in blocks before quantity numbers stop rendering + quantityRenderDistance = 10.0 + #Distance in blocks before quantity numbers begin to fade out + quantityFadeDistance = 4.0 + +[Integration] + #Enable extended data display in WAILA if present + enableWaila = true + #Enable extended data display in The One Probe if present + enableTheOneProbe = true + diff --git a/config/storagedrawers-common.toml b/config/storagedrawers-common.toml index 3dacccf..1629876 100644 --- a/config/storagedrawers-common.toml +++ b/config/storagedrawers-common.toml @@ -1,36 +1,36 @@ - -[General] - #The number of item stacks held in a basic unit of storage. - #1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units. - #Half-depth drawers hold half those amounts. - baseStackStorage = 4 - #Controller range defines how far away a drawer can be connected - #on X, Y, or Z planes. The default value of 50 gives the controller a very - #large range, but not beyond the chunk load distance. - #Range: 1 ~ 75 - controllerRange = 50 - enableUI = true - enableSidedInput = true - enableSidedOutput = true - enableItemConversion = true - enableExtraCompactingRules = true - debugTrace = false - #List of rules in format "domain:item1, domain:item2, n". - #Creates a compacting drawer rule to convert 1 of item1 into n of item2. - compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"] - -[StorageUpgrades] - #Storage upgrades multiply storage capacity by the given amount. - #When multiple storage upgrades are used together, their multipliers are added before being applied. - level1Mult = 2 - level2Mult = 4 - level3Mult = 8 - level4Mult = 16 - level5Mult = 32 - -[Integration] - #When true, shows quantity as NxS + R (by stack size) rather than count - wailaStackRemainder = true - #When true, does not show current quantities unless quantify key was used - wailaRespectQuantifyKey = false - + +[General] + #The number of item stacks held in a basic unit of storage. + #1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units. + #Half-depth drawers hold half those amounts. + baseStackStorage = 4 + #Controller range defines how far away a drawer can be connected + #on X, Y, or Z planes. The default value of 50 gives the controller a very + #large range, but not beyond the chunk load distance. + #Range: 1 ~ 75 + controllerRange = 50 + enableUI = true + enableSidedInput = true + enableSidedOutput = true + enableItemConversion = true + enableExtraCompactingRules = true + debugTrace = false + #List of rules in format "domain:item1, domain:item2, n". + #Creates a compacting drawer rule to convert 1 of item1 into n of item2. + compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"] + +[StorageUpgrades] + #Storage upgrades multiply storage capacity by the given amount. + #When multiple storage upgrades are used together, their multipliers are added before being applied. + level1Mult = 2 + level2Mult = 4 + level3Mult = 8 + level4Mult = 16 + level5Mult = 32 + +[Integration] + #When true, shows quantity as NxS + R (by stack size) rather than count + wailaStackRemainder = true + #When true, does not show current quantities unless quantify key was used + wailaRespectQuantifyKey = false + diff --git a/config/toastcontrol-common.toml b/config/toastcontrol-common.toml index 01a7fed..c340ac8 100644 --- a/config/toastcontrol-common.toml +++ b/config/toastcontrol-common.toml @@ -1,50 +1,50 @@ - -#Client Configuration -[client] - - [client.blocked_toasts] - #If advancement toasts are blocked. - advancements = true - #If recipe toasts are blocked. - recipes = true - #If system toasts are blocked. - system = false - #If tutorial toasts are blocked. - tutorial = true - #If all vanilla toasts are blocked. - global_vanilla = false - #If all non-vanilla toasts are blocked. - global_modded = false - #If all toasts are blocked. - global = false - #Toast Classes that are blocked from being shown. - blocked_classes = [] - - [client.visual_options] - #How long a toast must be on the screen for, in ticks. Use 0 to use the default time. - #Range: 0 ~ 4000 - force_time = 0 - #If toasts are translucent. - translucent = true - #If toasts are transparent. Overrides translucency. - transparent = false - #How many toasts will be displayed on screen at once. - #Range: 1 ~ 7 - toast_count = 3 - #The X offset for toasts to be drawn at. - #Range: -8192 ~ 8192 - x_offset = 0 - #The Y offset for toasts to be drawn at. - #Range: -8192 ~ 8192 - y_offset = 0 - #If toasts automatically pop into the screen without animations. - no_slide = false - #If toasts show on the left of the screen. - start_left = false - #If toasts will come in from the top of the screen, rather than the side. - top_down = false - - [client.debug] - #If toast classes are printed when they are shown. - print_classes = false - + +#Client Configuration +[client] + + [client.blocked_toasts] + #If advancement toasts are blocked. + advancements = true + #If recipe toasts are blocked. + recipes = true + #If system toasts are blocked. + system = false + #If tutorial toasts are blocked. + tutorial = true + #If all vanilla toasts are blocked. + global_vanilla = false + #If all non-vanilla toasts are blocked. + global_modded = false + #If all toasts are blocked. + global = false + #Toast Classes that are blocked from being shown. + blocked_classes = [] + + [client.visual_options] + #How long a toast must be on the screen for, in ticks. Use 0 to use the default time. + #Range: 0 ~ 4000 + force_time = 0 + #If toasts are translucent. + translucent = true + #If toasts are transparent. Overrides translucency. + transparent = false + #How many toasts will be displayed on screen at once. + #Range: 1 ~ 7 + toast_count = 3 + #The X offset for toasts to be drawn at. + #Range: -8192 ~ 8192 + x_offset = 0 + #The Y offset for toasts to be drawn at. + #Range: -8192 ~ 8192 + y_offset = 0 + #If toasts automatically pop into the screen without animations. + no_slide = false + #If toasts show on the left of the screen. + start_left = false + #If toasts will come in from the top of the screen, rather than the side. + top_down = false + + [client.debug] + #If toast classes are printed when they are shown. + print_classes = false + diff --git a/config/toolbelt-client.toml b/config/toolbelt-client.toml index 517cae9..a335174 100644 --- a/config/toolbelt-client.toml +++ b/config/toolbelt-client.toml @@ -1,20 +1,20 @@ - -#Options for customizing the display of tools on the player -[display] - #If set to FALSE, the belts and tools will NOT draw on players. - showBeltOnPlayers = true - #Changes the scale of items on the belt. - #Range: 0.1 ~ 2.0 - beltItemScale = 0.5 - -#Options for customizing the radial menu -[menu] - #If set to TRUE, releasing the menu key (R) will activate the swap. Requires a click otherwise (default). - releaseToSwap = false - #If set to TRUE, the radial menu will try to prevent the mouse from leaving the outer circle. - clipMouseToCircle = false - #If set to TRUE, the radial menu will allow clicking outside the outer circle to activate the items. - allowClickOutsideBounds = false - #If set to TRUE, the radial menu will always display all the slots, even when empty, and will allow choosing which empty slot to insert into. - displayEmptySlots = false - + +#Options for customizing the display of tools on the player +[display] + #If set to FALSE, the belts and tools will NOT draw on players. + showBeltOnPlayers = true + #Changes the scale of items on the belt. + #Range: 0.1 ~ 2.0 + beltItemScale = 0.5 + +#Options for customizing the radial menu +[menu] + #If set to TRUE, releasing the menu key (R) will activate the swap. Requires a click otherwise (default). + releaseToSwap = false + #If set to TRUE, the radial menu will try to prevent the mouse from leaving the outer circle. + clipMouseToCircle = false + #If set to TRUE, the radial menu will allow clicking outside the outer circle to activate the items. + allowClickOutsideBounds = false + #If set to TRUE, the radial menu will always display all the slots, even when empty, and will allow choosing which empty slot to insert into. + displayEmptySlots = false + diff --git a/config/toolbelt-common.toml b/config/toolbelt-common.toml index 7f42d78..a7c07ad 100644 --- a/config/toolbelt-common.toml +++ b/config/toolbelt-common.toml @@ -1,14 +1,14 @@ - -[general] - #If set to FALSE, support for sewing recipes will not be enabled regardless of the mod's presence. - enableSewingKitSupport = true - #If AUTO, the crafting and upgrade recipes will use the Sewing mechanics if the Sewing Kit mod is present. Off disables anvil upgrading regardless. - #Allowed Values: OFF, AUTO, ON - anvilUpgrading = "AUTO" - #If AUTO, the belt and pouch crafting recipes will be disabled if the Sewing Kit mod is present, sewing recipes will be used instead. - #Allowed Values: OFF, AUTO, ON - enableGridCraftingRecipes = "AUTO" - #If AUTO, the belt slot will be disabled if Curios is present. If OFF, the belt slot will be disabled permanently. - #Allowed Values: OFF, AUTO, ON - customBeltSlotMode = "ON" - + +[general] + #If set to FALSE, support for sewing recipes will not be enabled regardless of the mod's presence. + enableSewingKitSupport = true + #If AUTO, the crafting and upgrade recipes will use the Sewing mechanics if the Sewing Kit mod is present. Off disables anvil upgrading regardless. + #Allowed Values: OFF, AUTO, ON + anvilUpgrading = "AUTO" + #If AUTO, the belt and pouch crafting recipes will be disabled if the Sewing Kit mod is present, sewing recipes will be used instead. + #Allowed Values: OFF, AUTO, ON + enableGridCraftingRecipes = "AUTO" + #If AUTO, the belt slot will be disabled if Curios is present. If OFF, the belt slot will be disabled permanently. + #Allowed Values: OFF, AUTO, ON + customBeltSlotMode = "ON" + diff --git a/config/torchmaster.toml b/config/torchmaster.toml index fe38883..e0b98aa 100644 --- a/config/torchmaster.toml +++ b/config/torchmaster.toml @@ -1,50 +1,50 @@ - -[General] - #Show additional information in the tooltip of certain items and blocks - beginnerTooltips = true - #By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners - blockOnlyNaturalSpawns = true - #If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius - lycanitesMobsBlockAll = true - #If this setting is enabled, the mega torch will block village sieges from zombies - blockVillageSieges = true - #The radius of the mega torch in each direction (cube) with the torch at its center - #Range: > 0 - megaTorchRadius = 64 - #The radius of the dread lamp in each direction (cube) with the torch at its center - #Range: > 0 - dreadLampRadius = 64 - #Use this setting to override the internal lists for entity blocking - #You can use this to block more entities or even allow certain entities to still spawn - #The + prefix will add the entity to the list, effectivly denying its spawns - #The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns - #Note: Each entry needs to be put in quotes! Multiple Entries should be separated by comma. - #Block zombies: "+minecraft:zombie" - #Allow creepers: "-minecraft:creeper" - megaTorchEntityBlockListOverrides = [] - #Same as the mega torch block list override, just for the dread lamp - #Block squid: +minecraft:squid - #Allow pigs: -minecraft:pig - dreadLampEntityBlockListOverrides = [] - #The radius in which the feral flare should try to place lights - #Range: 1 ~ 127 - feralFlareRadius = 16 - #Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc - #Range: > 1 - feralFlareTickRate = 5 - #The target minimum light level to place lights for - #Range: 0 ~ 15 - feralFlareMinLightLevel = 10 - #The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement. - #Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption! - #(Badly compressed packet error) - #Range: 0 ~ 32767 - feralFlareLanternLightCountHardcap = 255 - #Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability - #Range: 0 ~ 32767 - frozenPearlDurability = 1024 - #Print entity spawn checks to the debug log - logSpawnChecks = false - #Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods - aggressiveSpawnChecks = false - + +[General] + #Show additional information in the tooltip of certain items and blocks + beginnerTooltips = true + #By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners + blockOnlyNaturalSpawns = true + #If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius + lycanitesMobsBlockAll = true + #If this setting is enabled, the mega torch will block village sieges from zombies + blockVillageSieges = true + #The radius of the mega torch in each direction (cube) with the torch at its center + #Range: > 0 + megaTorchRadius = 64 + #The radius of the dread lamp in each direction (cube) with the torch at its center + #Range: > 0 + dreadLampRadius = 64 + #Use this setting to override the internal lists for entity blocking + #You can use this to block more entities or even allow certain entities to still spawn + #The + prefix will add the entity to the list, effectivly denying its spawns + #The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns + #Note: Each entry needs to be put in quotes! Multiple Entries should be separated by comma. + #Block zombies: "+minecraft:zombie" + #Allow creepers: "-minecraft:creeper" + megaTorchEntityBlockListOverrides = [] + #Same as the mega torch block list override, just for the dread lamp + #Block squid: +minecraft:squid + #Allow pigs: -minecraft:pig + dreadLampEntityBlockListOverrides = [] + #The radius in which the feral flare should try to place lights + #Range: 1 ~ 127 + feralFlareRadius = 16 + #Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc + #Range: > 1 + feralFlareTickRate = 5 + #The target minimum light level to place lights for + #Range: 0 ~ 15 + feralFlareMinLightLevel = 10 + #The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement. + #Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption! + #(Badly compressed packet error) + #Range: 0 ~ 32767 + feralFlareLanternLightCountHardcap = 255 + #Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability + #Range: 0 ~ 32767 + frozenPearlDurability = 1024 + #Print entity spawn checks to the debug log + logSpawnChecks = false + #Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods + aggressiveSpawnChecks = false + diff --git a/config/xaerominimap-common.txt b/config/xaerominimap-common.txt index b36023c..489a92e 100644 --- a/config/xaerominimap-common.txt +++ b/config/xaerominimap-common.txt @@ -1,4 +1,4 @@ -allowCaveModeOnServer:true -allowNetherCaveModeOnServer:true -allowRadarOnServer:true -registerStatusEffects:true +allowCaveModeOnServer:true +allowNetherCaveModeOnServer:true +allowRadarOnServer:true +registerStatusEffects:true diff --git a/config/xaerominimap.txt b/config/xaerominimap.txt index 4cd08a1..a22f6f6 100644 --- a/config/xaerominimap.txt +++ b/config/xaerominimap.txt @@ -1,133 +1,133 @@ -#CONFIG ONLY OPTIONS -ignoreUpdate:369 -settingsButton:false -allowWrongWorldTeleportation:false -differentiateByServerAddress:true -debugEntityIcons:false -debugEntityVariantIds:false -radarHideInvisibleEntities:true -allowInternetAccess:true -#INGAME SETTINGS (DO NOT EDIT!) -updateNotification:true -minimap:true -caveMaps:2 -caveZoom:1 -showWaypoints:true -showIngameWaypoints:true -displayRedstone:true -deathpoints:true -oldDeathpoints:true -distance:1 -lockNorth:false -zoom:0 -minimapSize:0 -chunkGrid:-1 -slimeChunks:false -mapSafeMode:false -minimapOpacity:100.0 -waypointsIngameIconScale:0 -waypointsIngameDistanceScale:0 -waypointsIngameNameScale:0 -waypointsIngameCloseScale:1.0 -antiAliasing:true -blockColours:0 -lighting:true -dotsStyle:0 -dotNameScale:1.0 -compassOverEverything:true -showFlowers:true -keepWaypointNames:true -waypointsDistanceExp:0 -waypointsDistanceMin:0.0 -defaultWaypointTPCommandFormat:/tp @s {x} {y} {z} -defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~ -arrowScale:1.5 -arrowColour:0 -smoothDots:true -worldMap:true -terrainDepth:true -terrainSlopes:2 -mainEntityAs:0 -blockTransparency:true -waypointOpacityIngame:80 -waypointOpacityMap:90 -hideWorldNames:1 -openSlimeSettings:true -alwaysShowDistance:false -crossDimensionalTp:true -biomeColorsVanillaMode:false -lookingAtAngle:10 -lookingAtAngleVertical:180 -centeredEnlarged:false -zoomOnEnlarged:0 -minimapTextAlign:2 -waypointsMutualEdit:true -compassLocation:1 -compassDirectionScale:0 -caveMapsDepth:30 -hideWaypointCoordinates:false -renderAllSets:false -playerArrowOpacity:100 -waypointsBottom:false -minimapShape:0 -lightOverlayType:0 -lightOverlayMaxLight:7 -lightOverlayMinLight:0 -lightOverlayColor:13 -uiScale:0 -bossHealthPushBox:1 -potionEffectPushBox:1 -minimapFrame:0 -minimapFrameColor:9 -compassColor:9 -northCompassColor:-1 -displayMultipleWaypointInfo:1 -entityRadar:true -adjustHeightForCarpetLikeBlocks:true -autoConvertWaypointDistanceToKmThreshold:10000 -waypointDistancePrecision:1 -mainDotSize:2 -partialYTeleportation:true -deleteReachedDeathpoints:true -hideMinimapUnderScreen:true -hideMinimapUnderF3:true -manualCaveModeStartAuto:true -manualCaveModeStart:-1 -chunkGridLineWidth:1 -temporaryWaypointsGlobal:true -keepUnlockedWhenEnlarged:false -enlargedMinimapAToggle:false -displayStainedGlass:true -waypointOnMapScale:0 -switchToAutoOnDeath:true -infoDisplayBackgroundOpacity:40 -caveModeToggleTimer:1000 -legibleCaveMaps:false -biomeBlending:true -displayTrackedPlayers:true -dimensionScaledMaxWaypointDistance:true -displayClaims:true -displayCurrentClaim:true -claimsFillOpacity:46 -claimsBorderOpacity:80 -infoDisplayOrder:coords:biome:real_time:time:overworld_coords:chunk_coords:angles:dimension:weather:light_level:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world -infoDisplay:coords:true:6:-1 -infoDisplay:biome:true:6:-1 -infoDisplay:real_time:1:14:-1 -infoDisplay:time:1:14:-1 -infoDisplay:overworld_coords:false:15:-1 -infoDisplay:chunk_coords:false:15:-1 -infoDisplay:angles:false:15:-1 -infoDisplay:dimension:false:15:-1 -infoDisplay:weather:false:15:-1 -infoDisplay:light_level:0:15:-1 -infoDisplay:highlights:true:15:-1 -infoDisplay:light_overlay_indicator:true:15:-1 -infoDisplay:manual_cave_mode_indicator:true:15:-1 -infoDisplay:custom_sub_world:true:15:-1 -interface:dummy:0:36:true:false:false:false -interface:dummy:0:10000:true:false:false:false -interface:dummy:0:0:false:false:true:false -interface:dummy:0:36:true:false:false:false -interface:gui.xaero_minimap:90:-64:false:false:true:false -#WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints +#CONFIG ONLY OPTIONS +ignoreUpdate:369 +settingsButton:false +allowWrongWorldTeleportation:false +differentiateByServerAddress:true +debugEntityIcons:false +debugEntityVariantIds:false +radarHideInvisibleEntities:true +allowInternetAccess:true +#INGAME SETTINGS (DO NOT EDIT!) +updateNotification:true +minimap:true +caveMaps:2 +caveZoom:1 +showWaypoints:true +showIngameWaypoints:true +displayRedstone:true +deathpoints:true +oldDeathpoints:true +distance:1 +lockNorth:false +zoom:0 +minimapSize:0 +chunkGrid:-1 +slimeChunks:false +mapSafeMode:false +minimapOpacity:100.0 +waypointsIngameIconScale:0 +waypointsIngameDistanceScale:0 +waypointsIngameNameScale:0 +waypointsIngameCloseScale:1.0 +antiAliasing:true +blockColours:0 +lighting:true +dotsStyle:0 +dotNameScale:1.0 +compassOverEverything:true +showFlowers:true +keepWaypointNames:true +waypointsDistanceExp:0 +waypointsDistanceMin:0.0 +defaultWaypointTPCommandFormat:/tp @s {x} {y} {z} +defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~ +arrowScale:1.5 +arrowColour:0 +smoothDots:true +worldMap:true +terrainDepth:true +terrainSlopes:2 +mainEntityAs:0 +blockTransparency:true +waypointOpacityIngame:80 +waypointOpacityMap:90 +hideWorldNames:1 +openSlimeSettings:true +alwaysShowDistance:false +crossDimensionalTp:true +biomeColorsVanillaMode:false +lookingAtAngle:10 +lookingAtAngleVertical:180 +centeredEnlarged:false +zoomOnEnlarged:0 +minimapTextAlign:2 +waypointsMutualEdit:true +compassLocation:1 +compassDirectionScale:0 +caveMapsDepth:30 +hideWaypointCoordinates:false +renderAllSets:false +playerArrowOpacity:100 +waypointsBottom:false +minimapShape:0 +lightOverlayType:0 +lightOverlayMaxLight:7 +lightOverlayMinLight:0 +lightOverlayColor:13 +uiScale:0 +bossHealthPushBox:1 +potionEffectPushBox:1 +minimapFrame:0 +minimapFrameColor:9 +compassColor:9 +northCompassColor:-1 +displayMultipleWaypointInfo:1 +entityRadar:true +adjustHeightForCarpetLikeBlocks:true +autoConvertWaypointDistanceToKmThreshold:10000 +waypointDistancePrecision:1 +mainDotSize:2 +partialYTeleportation:true +deleteReachedDeathpoints:true +hideMinimapUnderScreen:true +hideMinimapUnderF3:true +manualCaveModeStartAuto:true +manualCaveModeStart:-1 +chunkGridLineWidth:1 +temporaryWaypointsGlobal:true +keepUnlockedWhenEnlarged:false +enlargedMinimapAToggle:false +displayStainedGlass:true +waypointOnMapScale:0 +switchToAutoOnDeath:true +infoDisplayBackgroundOpacity:40 +caveModeToggleTimer:1000 +legibleCaveMaps:false +biomeBlending:true +displayTrackedPlayers:true +dimensionScaledMaxWaypointDistance:true +displayClaims:true +displayCurrentClaim:true +claimsFillOpacity:46 +claimsBorderOpacity:80 +infoDisplayOrder:coords:biome:real_time:time:overworld_coords:chunk_coords:angles:dimension:weather:light_level:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world +infoDisplay:coords:true:6:-1 +infoDisplay:biome:true:6:-1 +infoDisplay:real_time:1:14:-1 +infoDisplay:time:1:14:-1 +infoDisplay:overworld_coords:false:15:-1 +infoDisplay:chunk_coords:false:15:-1 +infoDisplay:angles:false:15:-1 +infoDisplay:dimension:false:15:-1 +infoDisplay:weather:false:15:-1 +infoDisplay:light_level:0:15:-1 +infoDisplay:highlights:true:15:-1 +infoDisplay:light_overlay_indicator:true:15:-1 +infoDisplay:manual_cave_mode_indicator:true:15:-1 +infoDisplay:custom_sub_world:true:15:-1 +interface:dummy:0:36:true:false:false:false +interface:dummy:0:10000:true:false:false:false +interface:dummy:0:0:false:false:true:false +interface:dummy:0:36:true:false:false:false +interface:gui.xaero_minimap:90:-64:false:false:true:false +#WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints diff --git a/config/xaerominimap_entities.json b/config/xaerominimap_entities.json index 9122972..f7d5401 100644 --- a/config/xaerominimap_entities.json +++ b/config/xaerominimap_entities.json @@ -1,191 +1,191 @@ -{ - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [ - "minecraft:glow_item_frame", - "minecraft:item_frame" - ], - "name": "gui.xaero_entity_category_root", - "protection": true, - "settingOverrides": { - "displayed": true, - "displayHeight": 0.0, - "heightBasedFade": true, - "renderOrder": 0.0, - "color": 13.0, - "displayNameWhenIconFails": true, - "entityNumber": 1000.0, - "alwaysDisplayNametags": false, - "dotSize": 2.0, - "startFadingAt": 0.0, - "renderOverMinimapFrame": 1.0, - "icons": 1.0, - "heightLimit": 20.0, - "names": 0.0, - "iconScale": 1.0 - }, - "subCategories": [ - { - "hardInclude": "living", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [ - "minecraft:armor_stand" - ], - "name": "gui.xaero_entity_category_living", - "protection": true, - "settingOverrides": { - "renderOrder": 2.0, - "color": 14.0 - }, - "subCategories": [ - { - "hardInclude": "players", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_players", - "protection": true, - "settingOverrides": { - "renderOrder": 6.0, - "heightLimit": 2050.0, - "color": 15.0 - }, - "subCategories": [ - { - "hardInclude": "nothing", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_friend", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - }, - { - "hardInclude": "tracked", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_tracked", - "protection": true, - "settingOverrides": { - "icons": 2.0 - }, - "subCategories": [] - }, - { - "hardInclude": "same-team", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_same_team", - "protection": true, - "settingOverrides": {}, - "subCategories": [] - }, - { - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_other_teams", - "protection": true, - "settingOverrides": { - "renderOrder": 7.0 - }, - "subCategories": [] - } - ] - }, - { - "hardInclude": "hostile", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_hostile", - "protection": true, - "settingOverrides": { - "renderOrder": 3.0 - }, - "subCategories": [ - { - "hardInclude": "tamed", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_hostile_tamed", - "protection": true, - "settingOverrides": { - "renderOrder": 5.0 - }, - "subCategories": [] - } - ] - }, - { - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_friendly", - "protection": true, - "settingOverrides": {}, - "subCategories": [ - { - "hardInclude": "tamed", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_friendly_tamed", - "protection": true, - "settingOverrides": { - "renderOrder": 4.0 - }, - "subCategories": [] - } - ] - } - ] - }, - { - "hardInclude": "items", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_items", - "protection": true, - "settingOverrides": { - "renderOrder": 1.0, - "color": 12.0 - }, - "subCategories": [] - }, - { - "hardInclude": "anything", - "includeList": [], - "includeListInSuperCategory": true, - "excludeMode": "ONLY", - "excludeList": [], - "name": "gui.xaero_entity_category_other_entities", - "protection": true, - "settingOverrides": { - "color": 5.0 - }, - "subCategories": [] - } - ] +{ + "hardInclude": "anything", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [ + "minecraft:glow_item_frame", + "minecraft:item_frame" + ], + "name": "gui.xaero_entity_category_root", + "protection": true, + "settingOverrides": { + "displayed": true, + "displayHeight": 0.0, + "heightBasedFade": true, + "renderOrder": 0.0, + "color": 13.0, + "displayNameWhenIconFails": true, + "entityNumber": 1000.0, + "alwaysDisplayNametags": false, + "dotSize": 2.0, + "startFadingAt": 0.0, + "renderOverMinimapFrame": 1.0, + "icons": 1.0, + "heightLimit": 20.0, + "names": 0.0, + "iconScale": 1.0 + }, + "subCategories": [ + { + "hardInclude": "living", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [ + "minecraft:armor_stand" + ], + "name": "gui.xaero_entity_category_living", + "protection": true, + "settingOverrides": { + "renderOrder": 2.0, + "color": 14.0 + }, + "subCategories": [ + { + "hardInclude": "players", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_players", + "protection": true, + "settingOverrides": { + "renderOrder": 6.0, + "heightLimit": 2050.0, + "color": 15.0 + }, + "subCategories": [ + { + "hardInclude": "nothing", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_friend", + "protection": true, + "settingOverrides": {}, + "subCategories": [] + }, + { + "hardInclude": "tracked", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_tracked", + "protection": true, + "settingOverrides": { + "icons": 2.0 + }, + "subCategories": [] + }, + { + "hardInclude": "same-team", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_same_team", + "protection": true, + "settingOverrides": {}, + "subCategories": [] + }, + { + "hardInclude": "anything", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_other_teams", + "protection": true, + "settingOverrides": { + "renderOrder": 7.0 + }, + "subCategories": [] + } + ] + }, + { + "hardInclude": "hostile", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_hostile", + "protection": true, + "settingOverrides": { + "renderOrder": 3.0 + }, + "subCategories": [ + { + "hardInclude": "tamed", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_hostile_tamed", + "protection": true, + "settingOverrides": { + "renderOrder": 5.0 + }, + "subCategories": [] + } + ] + }, + { + "hardInclude": "anything", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_friendly", + "protection": true, + "settingOverrides": {}, + "subCategories": [ + { + "hardInclude": "tamed", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_friendly_tamed", + "protection": true, + "settingOverrides": { + "renderOrder": 4.0 + }, + "subCategories": [] + } + ] + } + ] + }, + { + "hardInclude": "items", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_items", + "protection": true, + "settingOverrides": { + "renderOrder": 1.0, + "color": 12.0 + }, + "subCategories": [] + }, + { + "hardInclude": "anything", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_other_entities", + "protection": true, + "settingOverrides": { + "color": 5.0 + }, + "subCategories": [] + } + ] } \ No newline at end of file diff --git a/config/xaeroworldmap-common.txt b/config/xaeroworldmap-common.txt index c4becb0..45db935 100644 --- a/config/xaeroworldmap-common.txt +++ b/config/xaeroworldmap-common.txt @@ -1,3 +1,3 @@ -allowCaveModeOnServer:true -allowNetherCaveModeOnServer:true -registerStatusEffects:true +allowCaveModeOnServer:true +allowNetherCaveModeOnServer:true +registerStatusEffects:true diff --git a/config/xaeroworldmap.txt b/config/xaeroworldmap.txt index 1592cdf..e410e73 100644 --- a/config/xaeroworldmap.txt +++ b/config/xaeroworldmap.txt @@ -1,55 +1,55 @@ -ignoreUpdate:170 -updateNotification:true -allowInternetAccess:true -differentiateByServerAddress:true -caveMapsAllowed:true -debug:false -lighting:true -colours:0 -loadChunks:true -updateChunks:true -terrainSlopes:2 -terrainDepth:true -footsteps:true -flowers:true -coordinates:true -hoveredBiome:true -biomeColorsVanillaMode:false -waypoints:true -renderArrow:true -displayZoom:true -worldmapWaypointsScale:1.0 -openMapAnimation:true -reloadVersion:0 -reloadEverything:false -zoomButtons:true -waypointBackgrounds:true -detectAmbiguousY:true -showDisabledWaypoints:false -closeWaypointsWhenHopping:true -adjustHeightForCarpetLikeBlocks:true -onlyCurrentMapWaypoints:false -minZoomForLocalWaypoints:0.0 -arrowColour:-2 -minimapRadar:true -renderWaypoints:true -partialYTeleportation:true -displayStainedGlass:true -caveModeDepth:30 -caveModeStart:2147483647 -autoCaveMode:-1 -legibleCaveMaps:false -displayCaveModeStart:true -caveModeToggleTimer:1000 -defaultCaveModeType:1 -biomeBlending:true -trackedPlayers:true -multipleImagesExport:false -nightExport:false -highlightsExport:false -exportScaleDownSquare:20 -mapWritingDistance:-1 -displayClaims:true -claimsFillOpacity:46 -claimsBorderOpacity:80 -globalVersion:1 +ignoreUpdate:170 +updateNotification:true +allowInternetAccess:true +differentiateByServerAddress:true +caveMapsAllowed:true +debug:false +lighting:true +colours:0 +loadChunks:true +updateChunks:true +terrainSlopes:2 +terrainDepth:true +footsteps:true +flowers:true +coordinates:true +hoveredBiome:true +biomeColorsVanillaMode:false +waypoints:true +renderArrow:true +displayZoom:true +worldmapWaypointsScale:1.0 +openMapAnimation:true +reloadVersion:0 +reloadEverything:false +zoomButtons:true +waypointBackgrounds:true +detectAmbiguousY:true +showDisabledWaypoints:false +closeWaypointsWhenHopping:true +adjustHeightForCarpetLikeBlocks:true +onlyCurrentMapWaypoints:false +minZoomForLocalWaypoints:0.0 +arrowColour:-2 +minimapRadar:true +renderWaypoints:true +partialYTeleportation:true +displayStainedGlass:true +caveModeDepth:30 +caveModeStart:2147483647 +autoCaveMode:-1 +legibleCaveMaps:false +displayCaveModeStart:true +caveModeToggleTimer:1000 +defaultCaveModeType:1 +biomeBlending:true +trackedPlayers:true +multipleImagesExport:false +nightExport:false +highlightsExport:false +exportScaleDownSquare:20 +mapWritingDistance:-1 +displayClaims:true +claimsFillOpacity:46 +claimsBorderOpacity:80 +globalVersion:1 diff --git a/index.toml b/index.toml index bc7b6d8..31064dd 100644 --- a/index.toml +++ b/index.toml @@ -6,19 +6,19 @@ hash = "7ffe1954587c77dfba1cf8eb9b2ea743671fa6e63f9e7a2f258119d42e14eefe" [[files]] file = "config/MouseTweaks.cfg" -hash = "4069ce1a439d8c37453c1b1e9f2037e0942674c7e48723a39b37eab245792ad4" +hash = "611b9c06b577cb3cdc72c8b74a78b16b9a7b42832e1380a85107d086a8854fa8" [[files]] file = "config/ae2/client.json" -hash = "5b04cd24e11b7271f0629b2b202733a02ef0d1cc3e71c3dd376f4d26ac6b10f6" +hash = "5dece53c881a99c4981bf7d2373084eb2a52781fdc98277a330a3e68da2abd2b" [[files]] file = "config/ae2/common.json" -hash = "89f5a0f747928712147d03fff0a2b1da4285bfad60ac5ffe18de665b2a0c45cf" +hash = "b9d5dde17d6b527812bab423cf003785853152f1fdeb43a0af635a5ecf44ace9" [[files]] file = "config/attributefix.json" -hash = "3be892a0c66418b41d471201c65aab180c2336018f70bc0c1f3660fa92f0ce7e" +hash = "2850e0ac6caafd557038ad095595e946a661f82ebeccaf415c264fc137ce96c9" [[files]] file = "config/balm-common.toml" @@ -46,11 +46,11 @@ hash = "9c0985b85e67e704a3640d028186dc0b220fa69404b9555244add55eaf5d4794" [[files]] file = "config/embeddium-mixins.properties" -hash = "09ff183e061d93b79514bc171bf9118497578757e7a5c45946039487656e2619" +hash = "2d0bdca74548caee52c95faeb3ce90413938bad47a8967925fd309dd6014a22a" [[files]] file = "config/embeddium-options.json" -hash = "84a1d8715797e5e385d7298f245a50e780118873a551f51a56ab13125e93e48a" +hash = "71463dfe274763cb83c32ee388c87f5fdc0c2d50afecf1204d7ccf7f9cfe75cf" [[files]] file = "config/expatternprovider-common.toml" @@ -66,7 +66,7 @@ hash = "c164439c632aa7c95c07edec5cfef74b8e2d5671a8445a781deeb4de7ad0c8b6" [[files]] file = "config/findme.json" -hash = "4e0913a2fef137b2ba6345a2ce3e6104fb0872efe194c5eb7cbb75782b933fc6" +hash = "a431b4941e306a81a4a7c2c8275d576ec80eed44d6990d415b705b82f87be6fc" [[files]] file = "config/fml.toml" @@ -114,7 +114,7 @@ hash = "a3d912bcf9446331ce8349376ba8777c0ccf7068bde9f1c55f95a2ba33b72b67" [[files]] file = "config/ftbquests/quests/chapters/luv__ludicrous_voltage.snbt" -hash = "93c5b30a45b71b9056d47105d1282dcfca09c9eacd25acd3611cbaaa2b768deb" +hash = 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