Main Changes:

Added Hydrocarbon section to MV, in order to reduce confusion and make the biochemical and petrochemical paths more obvious.
Changed layout of Steam section to reduce conflicting arrows, and moved Item Pipes to the start with fluid pipes.
Changed layout of LV section to reduce conflicting arrows. Also added more info on automating Oxygen and Nitrogen.

Minor Changes:
Layout of HV chapter.
Some quests in Ore Generation now provide more information.
Iron quest in Introduction now gives Raw Magnetite instead of Magnetite Ore.
This commit is contained in:
Rev3lation
2025-05-27 15:33:55 +08:00
parent de5ccbc6ab
commit 7dce2eace0
6 changed files with 535 additions and 193 deletions

View File

@@ -149,13 +149,13 @@
description: [
"The ore generation in &2GregTech&r is very different to vanilla or normal modded Minecraft. All ores generate in &6huge veins&r, which can contain &dhundreds&o&r of ore blocks."
""
"GTCEu now features the functionality of &dVisual Prospecting&r natively, which will mark discovered veins on your map. &9Right Click&r an ore block in the vein to add it to the map. You can toggle the ore vein view in the lower left corner of the fullscreen map."
"GTCEu now features the functionality of &dVisual Prospecting&r natively, which will mark discovered veins on your map. &9Right Click&r an ore block in the vein, or a surface rock to add it to the map. You can toggle the ore vein view in the lower left corner of the fullscreen map."
"{@pagebreak}"
"The full extent of ore generation is explained in the Tips and Tricks tab, but here is what you need to know:"
""
"&9-&r Ore veins generate in a &4Grid&r. Every vein is &9spaced by (approximately) 3 chunks&r from one to another in a cardinal direction."
""
"&9-&r It's a good practice to make &dWaypoints&r (default &4N&r) for every vein you find, and to label their type. You may want to come back to the vein several times."
"&9-&r It's a good practice to make &dWaypoints&r (default &4N&r) for the veins you're currently mining through, and to label their type. You may want to come back to the vein several times."
]
icon: "gtceu:cobaltite_ore"
id: "0C690272ED4FB1C3"
@@ -770,6 +770,8 @@
""
"If you're familiar with &a&lTinker's Construct&r, it behaves &esimilarly&r to hammers from that mod."
""
"Shift-right-click with a mining hammer in your hand to adjust the destruction size."
""
"Make &bgood use&r of these hammers! They'll help you to clear out an entire vein in &6record time&r."
""
"&eNote:&r Any quest with GregTech tools can be complete with tools crafted from any material - not just the one displayed."
@@ -833,8 +835,8 @@
id: "1ECBA1CBFFB9F625"
rewards: [{
count: 32
id: "5CD664F60E977214"
item: "gtceu:magnetite_ore"
id: "6A8A7B57C7372740"
item: "gtceu:raw_magnetite"
type: "item"
}]
size: 0.75d
@@ -1081,6 +1083,8 @@
"The Hatch allows for automation - it'll &dauto-export&r both Fluid and Items! It also works for insertion into the Coke Oven (you can use Hoppers)."
""
"If the Coke Oven happens to fully fill up on &eCreosote&r that you are not using, break and replace the Coke Oven block. &3Automated fluid voiding&r is available later in the game."
""
"&lTip:&r A bucket of Creosote fuels a furnace for &c32&r items! Take full advantage of this to stop burning planks."
"{@pagebreak}"
"&l&3Lore:&r&o The concept of multiblocks is a modded Minecraft classic. Think of IC2's Nuclear Reactor, or Railcraft's Coke Oven - truly revolutionary at the time!&r"
]
@@ -1155,7 +1159,7 @@
description: [
"&6Bronze&r is an &2alloy&r of Copper and Tin. Grind down 3 parts Copper and 1 part Tin into dust, then combine and smelt them. If you are confused on how this is done, take a look at the &o\"&dMore Tools&r&o\"&r quest."
""
"Aim to make &amany more&r Bronze Ingots than is called for here. This is the main material for the &6Steam Age&r, and you will need LOTS of it."
"Don't spend your entire supply of Copper and Tin on Bronze right now! You'll soon be able to get a better ratio for your Bronze."
""
"&6&lThe progression now continues in the Steam Age chapter.&r"
"{@pagebreak}"
@@ -1170,7 +1174,7 @@
type: "item"
}]
shape: "gear"
size: 1.3d
size: 1.2d
subtitle: "Humanity's first alloy - and yours too!"
tasks: [{
count: 24L
@@ -1267,7 +1271,7 @@
""
"If you're playing solo, feel free to &aadd mods&r to your instance. Some more &bQoL&r could be nice... more &3Tech&r could sate your cravings... maybe even some &5magic mods&r, as long as you don't add &eProjectE&r. Promise?"
""
"On the 1.12.2 version of &aGregtech: CEu&r, there were multiple &aGregTech&r addons that may be ported to 1.19.2 in future. Rest assured that this pack will do its &dbest&r to support them if they make it to this version!"
"On the 1.12.2 version of &aGregtech: CEu&r, there were multiple &aGregTech&r addons that may be ported to 1.20.1 in future. Rest assured that this pack will do its &dbest&r to support them if they make it to this version!"
]
icon: "minecraft:structure_void"
id: "1283B4D7B5D82193"
@@ -1580,7 +1584,12 @@
""
"We've gathered some GTCEu Modern-flavored recommendations in this quest."
"{@pagebreak}"
"&lCosmic Frontiers"
"&lMonifactory&r"
"&dMonifactory&r is a 1.20.1 modpack based on &eNomifactory CEu&r (which was on 1.12.2!). It aims to streamline and simplify the earlier parts of GregTech, while interweaving other tech mods into GTCEu Modern's progression. It also features a &2Hard&r and an &aExpert&r mode for the challenge-minded!"
""
"In its current state, the pack is on the cusp of a pack-changing update, 0.13. Any worlds at &cHigh Voltage&r or higher will likely need a fresh restart."
"{@pagebreak}"
"&lCosmic Frontiers&r"
"- &7Ghostipedia et al."
""
"&dCosmic Frontiers&r is a 1.20.1 modpack with gameplay &ba little more difficult&r than this pack, and a focus on interactions between many mods and GTCEu Modern. You'll explore the stars above and travel to the depths below, all whilst tackling &eintricately woven&r progression that ties together the &7mechanical&r and the &5arcane&r."
@@ -1601,7 +1610,9 @@
""
"Progression in this pack will take you above and beyond &3UHV&r, with numerous unique &aStargates&r to craft, and even a remixed &o\"Gregified\"&r Mystical Agriculture."
""
"Note that the pack is still under &eheavy development&r, but you should be able to achieve the &o\"Classic Stargate\"&r as of version BETA 1!"
"Once again, this pack features a Hard mode, and a Desert mod (called Abydos!)."
""
"Note that the pack is still under &eheavy development&r, but you should be able to achieve the &o\"Classic Stargate\"&r as of version Zeta!"
]
icon: "minecraft:netherite_upgrade_smithing_template"
id: "63DC162144871509"