diff --git a/config/gtceu.yaml b/config/gtceu.yaml index 9532e0a..5ae9392 100644 --- a/config/gtceu.yaml +++ b/config/gtceu.yaml @@ -73,6 +73,14 @@ recipes: # Default: true removeVanillaTNTRecipe: true + # How many Multiblock Casings to make per craft. Either 1, 2, or 3. + # Default: 2 + casingsPerCraft: 2 + + # Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4). + # Default: false + harderCircuitRecipes: false + worldgen: # Rubber Tree spawn chance (% per chunk) # Default: 0.5 @@ -113,9 +121,9 @@ worldgen: # Default: true removeVanillaLargeOreVeins: true - # Multiplier to bedrock ore generation amount - # Default: 1.0f - bedrockOreMultiplier: 1.0 + # Distance between bedrock ore veins in chunks, if enabled. + # Default: 16 + bedrockOreDistance: 16 # Make bedrock ore/fluid veins infinite? # Default: false @@ -151,11 +159,19 @@ machines: # Default: 100 energyUsageMultiplier: 100 + # Energy use multiplier for prospectors. + # Default: 100 + prospectorEnergyUseMultiplier: 100 + # Whether machines or boilers damage the terrain when they explode. # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. # Default: true doesExplosionDamagesTerrain: false + # Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power. + # Default: false + harmlessActiveTransformers: false + # Divisor for Recipe Duration per Overclock. # Default: 2.0 overclockDivisor: 2.0 @@ -181,10 +197,24 @@ machines: # Default: minecraft:cobblestone replaceMinedBlocksWith: minecraft:cobblestone + # Whether to enable Assembly Line research for recipes. + # Default: true + enableResearch: true + # Whether to enable the Maintenance Hatch, required for Multiblocks. # Default: true enableMaintenance: true + # Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc. + # Default: true + enableWorldAccelerators: true + + # List of TileEntities that the World Accelerator should not accelerate. + # GregTech TileEntities are always blocked. + # Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController + # Default: none + worldAcceleratorBlacklist: + # Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable. # Default: true gt6StylePipesCables: true @@ -200,8 +230,9 @@ machines: # Default: "raw" bedrockOreDropTagPrefix: raw - # Wether to add a "Processing Array" - # Default: true + # WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED! + # This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0 + # Default: false doProcessingArray: true # Makes nearly every GCYM Multiblock require blocks which set their maximum voltages. @@ -223,10 +254,6 @@ machines: # Default: false highTierContent: false - # Whether search for recipes asynchronously. - # Default: true - asyncRecipeSearching: false - client: # Whether or not to enable Emissive Textures for GregTech Machines. # Default: true @@ -246,12 +273,12 @@ client: defaultPaintingColor: #FFFFFF # The default color to overlay onto Machine (and other) UIs. - # 16777215 (#FFFFFF) is no coloring (like GTCE). - # 13819135 (#D2DCFF in decimal) is the classic blue from GT5 (default). + # 16777215 (#FFFFFF) is no coloring (like GTCE) (default). + # 13819135 (#D2DCFF in decimal) is the classic blue from GT5. defaultUIColor: #FFFFFF # Use VBO cache for multiblock preview. - # Disable it if you have issues with rendering multiblocks. + # Disable if you have issues with rendering multiblocks. # Default: true useVBO: true @@ -263,12 +290,101 @@ client: # Default: 300 animationTime: 300 + armorHud: + # Sets HUD location + # 1 - left-upper corner + # 2 - right-upper corner + # 3 - left-bottom corner + # 4 - right-bottom corner + # Default: 1 + hudLocation: 1 + + # Horizontal offset of HUD. + # Default: 0 + hudOffsetX: 0 + + # Vertical offset of HUD. + # Default: 0 + hudOffsetY: 0 + # Config options for Tools and Armor tools: # Random chance for electric tools to take actual damage # Default: 10% rngDamageElectricTools: 10 + # Amount of blocks that can be spray painted at once + # Default: 16 + sprayCanChainLength: 16 + + # NanoSaber Options + nanoSaber: + # The additional damage added when the NanoSaber is powered. + # Default: 20.0 + nanoSaberDamageBoost: 20.0 + + # The base damage of the NanoSaber. + # Default: 5.0 + nanoSaberBaseDamage: 5.0 + + # Should Zombies spawn with charged, active NanoSabers on hard difficulty? + # Default: true + zombieSpawnWithSabers: true + + # The EU/t consumption of the NanoSaber. + # Default: 64 + energyConsumption: 64 + + # NightVision Goggles Voltage Tier. Default: 1 (LV) + voltageTierNightVision: 1 + + # NanoSuit Voltage Tier. Default: 3 (HV) + voltageTierNanoSuit: 3 + + # Advanced NanoSuit Chestplate Voltage Tier. + # Default: 3 (HV) + voltageTierAdvNanoSuit: 3 + + # QuarkTech Suit Voltage Tier. + # Default: 5 (IV) + voltageTierQuarkTech: 5 + + # Advanced QuarkTech Suit Chestplate Voltage Tier. + # Default: 5 (LuV) + voltageTierAdvQuarkTech: 6 + + # Electric Impeller Jetpack Voltage Tier. + # Default: 2 (MV) + voltageTierImpeller: 2 + + # Advanced Electric Jetpack Voltage Tier. + # Default: 3 (HV) + voltageTierAdvImpeller: 3 + +# Config options for Game Mechanics +gameplay: + # Enable hazardous materials + # Default: true + hazardsEnabled: false + + # Whether hazards are applied to all valid items, or just GT's. + # true = all, false = GT only. + # Default: true + universalHazards: true + + # Whether environmental hazards like pollution or radiation are active + # Default: true + environmentalHazards: false + + # How much environmental hazards decay per chunk, per tick. + # Default: 0.001 + environmentalHazardDecayRate: 0.001 + + # Whether the GTCEu's ingame guidebook, 'Compass', be enabled. + # WARNING: INCOMPLETE + # Default: false + enableCompass: false + # Config options for Mod Compatibility compat: # Config options regarding GTEU compatibility with other energy systems @@ -292,6 +408,17 @@ compat: # Default: 4 FE/Energy == 1 EU euToPlatformRatio: 4 + # Config options regarding GTCEu compatibility with AE2 + ae2: + # The interval between ME Hatch/Bus interact ME network. + # It may cause lag if the interval is too small. + # Default: 2 sec + updateIntervals: 40 + + # The energy consumption of ME Hatch/Bus. + # Default: 1.0AE/t + meHatchEnergyUsage: 1.0 + # Whether to hide facades of all blocks in JEI and creative search menu. # Default: true hideFacadesInJEI: true @@ -300,12 +427,16 @@ compat: # Default: true hideFilledCellsInJEI: true + # Whether to hide the ore processing diagrams in JEI + # Default: false + hideOreProcessingDiagrams: false + # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. # Default: true removeSmeltingForEBFMetals: true dev: - # Debug general events? (will print placed veins to server's debug.log) + # Debug general events? (will print recipe conficts etc. to server's debug.log) # Default: false debug: false @@ -320,3 +451,4 @@ dev: # Dump all registered GT models/blockstates/etc? # Default: false dumpAssets: false +