ported to 1.20.1
This commit is contained in:
mina
2023-12-09 13:08:34 +00:00
parent 63e6647c23
commit 9c4dbfeef7
160 changed files with 4397 additions and 6506 deletions

View File

@@ -2,7 +2,7 @@ recipes:
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft.
# Default: false
generateLowQualityGems: false
generateLowQualityGems: true
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: false
@@ -74,6 +74,10 @@ recipes:
removeVanillaTNTRecipe: true
worldgen:
# Rubber Tree spawn chance (% per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone)
allUniqueStoneTypes: false
@@ -83,33 +87,41 @@ worldgen:
# Default: false (no falling ores)
sandOresFall: false
# Radius that ore veins will check for existing ones.
# If one is found, the vein will not spawn.
# Default: 3
oreVeinScanRadius: 3
oreVeins:
# The grid size (in chunks) for ore vein generation
# Default: 3
oreVeinGridSize: 3
# Maximum worldgen feature size in chunks
# if a vein is larger than this, Minecraft complains in logs.
# If that happens, either increase this or make your veins smaller.
# NOTE: Larger veins can cause noticeable worldgen lag!
# Default: 2
maxFeatureChunkSize: 2
# The maximum random offset (in blocks) from the grid for generating an ore vein.
# Default: 12
oreVeinRandomOffset: 12
# Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true
removeVanillaOreGen: true
# Rubber Tree spawn chance (% per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
# Prevents vanilla's large ore veins from being generated
# Default: true
removeVanillaLargeOreVeins: true
# Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true
removeVanillaOreGen: true
# Multiplier to bedrock ore generation amount
# Default: 1.0f
bedrockOreMultiplier: 1.0
# Prevents vanilla's large ore veins from being generated
# Default: true
removeVanillaLargeOreVeins: true
# Make bedrock ore/fluid veins infinite?
# Default: false
infiniteBedrockOresFluids: false
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
# Default: 512 (requires restarting the server / re-opening the world)
oreGenerationChunkCacheSize: 512
# Sets the maximum number of chunks for which ore indicators may be cached.
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
# Default: 2048 (requires restarting the server / re-opening the world)
oreIndicatorChunkCacheSize: 2048
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
@@ -165,7 +177,7 @@ machines:
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: true
doBedrockOres: false
# What Kind of material should the bedrock ore miner output?
# Default: "raw"
@@ -175,15 +187,43 @@ machines:
# Default: true
doProcessingArray: true
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
enableTieredCasings: false
# Minimum distance between Long Distance Item Pipe Endpoints
# Default: 50
ldItemPipeMinDistance: 50
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
# Default: 50
ldFluidPipeMinDistance: 50
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
# Other mods can override this to true, regardless of the config file.
# Default: false
highTierContent: false
# Whether search for recipes asynchronously.
# Default: true
asyncRecipeSearching: true
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures: true
# The default color to overlay onto machines.
# 16777215 (0xFFFFFF in decimal) is no coloring (default).
# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5.
defaultPaintingColor: 16777215
# #FFFFFF is no coloring (default).
# #D2DCFF is the classic blue from GT5.
defaultPaintingColor: #FFFFFF
# Use VBO cache for multiblock preview.
# Disable it if you have issues with rendering multiblocks.
# Default: true
useVBO: true
# Config options for Mod Compatibility
compat:
@@ -220,3 +260,16 @@ compat:
# Default: true
removeSmeltingForEBFMetals: true
dev:
# Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Dump all registered GT recipes?
# Default: false
dumpRecipes: false
# Dump all registered GT models/blockstates/etc?
# Default: false
dumpAssets: false