1.20.1
ported to 1.20.1
This commit is contained in:
@@ -2,7 +2,7 @@ recipes:
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# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
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# Useful for mods like TerraFirmaCraft.
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# Default: false
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generateLowQualityGems: false
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generateLowQualityGems: true
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# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
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# Default: false
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@@ -74,6 +74,10 @@ recipes:
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removeVanillaTNTRecipe: true
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worldgen:
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# Rubber Tree spawn chance (% per chunk)
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# Default: 0.5
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rubberTreeSpawnChance: 0.5
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# Should all Stone Types drop unique Ore Item Blocks?
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# Default: false (meaning only Stone, Netherrack, and Endstone)
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allUniqueStoneTypes: false
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@@ -83,33 +87,41 @@ worldgen:
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# Default: false (no falling ores)
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sandOresFall: false
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# Radius that ore veins will check for existing ones.
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# If one is found, the vein will not spawn.
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# Default: 3
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oreVeinScanRadius: 3
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oreVeins:
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# The grid size (in chunks) for ore vein generation
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# Default: 3
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oreVeinGridSize: 3
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# Maximum worldgen feature size in chunks
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# if a vein is larger than this, Minecraft complains in logs.
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# If that happens, either increase this or make your veins smaller.
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# NOTE: Larger veins can cause noticeable worldgen lag!
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# Default: 2
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maxFeatureChunkSize: 2
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# The maximum random offset (in blocks) from the grid for generating an ore vein.
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# Default: 12
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oreVeinRandomOffset: 12
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# Debug ore vein placement? (will print placed veins to server's debug.log)
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# Default: false (no placement printout in debug.log)
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debugWorldgen: false
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# Prevents regular vanilla ores from being generated outside GregTech ore veins
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# Default: true
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removeVanillaOreGen: true
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# Rubber Tree spawn chance (% per chunk)
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# Default: 0.5
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rubberTreeSpawnChance: 0.5
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# Prevents vanilla's large ore veins from being generated
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# Default: true
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removeVanillaLargeOreVeins: true
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# Prevents regular vanilla ores from being generated outside GregTech ore veins
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# Default: true
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removeVanillaOreGen: true
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# Multiplier to bedrock ore generation amount
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# Default: 1.0f
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bedrockOreMultiplier: 1.0
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# Prevents vanilla's large ore veins from being generated
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# Default: true
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removeVanillaLargeOreVeins: true
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# Make bedrock ore/fluid veins infinite?
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# Default: false
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infiniteBedrockOresFluids: false
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# Sets the maximum number of chunks that may be cached for ore vein generation.
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# Higher values may improve world generation performance, but at the cost of more RAM usage.
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# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
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# Default: 512 (requires restarting the server / re-opening the world)
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oreGenerationChunkCacheSize: 512
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# Sets the maximum number of chunks for which ore indicators may be cached.
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# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
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# Default: 2048 (requires restarting the server / re-opening the world)
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oreIndicatorChunkCacheSize: 2048
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machines:
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# Whether insufficient energy supply should reset Machine recipe progress to zero.
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@@ -165,7 +177,7 @@ machines:
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# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
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# Default: false
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doBedrockOres: true
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doBedrockOres: false
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# What Kind of material should the bedrock ore miner output?
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# Default: "raw"
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@@ -175,15 +187,43 @@ machines:
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# Default: true
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doProcessingArray: true
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# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
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# Default: false
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enableTieredCasings: false
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# Minimum distance between Long Distance Item Pipe Endpoints
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# Default: 50
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ldItemPipeMinDistance: 50
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# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
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# Default: 50
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ldFluidPipeMinDistance: 50
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# If High Tier (>UV-tier) GT content should be registered.
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# Items and Machines enabled with this config will have missing recipes by default.
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# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
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# Other mods can override this to true, regardless of the config file.
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# Default: false
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highTierContent: false
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# Whether search for recipes asynchronously.
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# Default: true
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asyncRecipeSearching: true
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client:
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# Whether or not to enable Emissive Textures for GregTech Machines.
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# Default: true
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machinesEmissiveTextures: true
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# The default color to overlay onto machines.
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# 16777215 (0xFFFFFF in decimal) is no coloring (default).
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# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5.
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defaultPaintingColor: 16777215
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# #FFFFFF is no coloring (default).
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# #D2DCFF is the classic blue from GT5.
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defaultPaintingColor: #FFFFFF
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# Use VBO cache for multiblock preview.
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# Disable it if you have issues with rendering multiblocks.
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# Default: true
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useVBO: true
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# Config options for Mod Compatibility
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compat:
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@@ -220,3 +260,16 @@ compat:
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# Default: true
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removeSmeltingForEBFMetals: true
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dev:
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# Debug ore vein placement? (will print placed veins to server's debug.log)
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# Default: false (no placement printout in debug.log)
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debugWorldgen: false
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# Dump all registered GT recipes?
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# Default: false
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dumpRecipes: false
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# Dump all registered GT models/blockstates/etc?
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# Default: false
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dumpAssets: false
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