export into cf form

github is now legible for other people (hooray)
This commit is contained in:
mina
2023-12-18 00:36:29 +00:00
parent eb9917b91e
commit ae57cbe9b9
123 changed files with 1067 additions and 130 deletions

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{
chapter_groups: [
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{ id: "1C1C4FB2AFCF489D", title: "Milestones" }
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}

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{
dependencies: [
"78277DBC07D3C45C"
"2DAC91AF2EBB68E2"
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description: ["The &aAdvanced Processing Array&r is an upgrade to the regular version. It can now handle a maximum of &a64&r machines, instead of 16."]
id: "4194EC9F1C6632E4"
shape: "rsquare"
size: 0.66d
subtitle: "Your blue cube is now green!"
tasks: [{
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{
dependencies: [
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description: [
"The &aUHPIC&r unlocks &3ZPM Energy Hatches&r and &3Dynamos&r, as well as the Active Transformer. "
""
"You may know the drill, but do you know the screwdriver?"
]
hide_dependency_lines: true
icon: "gtceu:uhpic_chip"
id: "52D00CD3E8D1E293"
shape: "rsquare"
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{
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{
dependencies: ["00C14E3B8009DF7F"]
description: [
"&3Dielectric PCB Coolant&r is used for highly advanced late and end-game machinery."
""
"You only need a little bit in &dLuV&r, but you'll want to automate it when you get to &cZPM&r."
]
id: "35549F0404C87BCA"
shape: "rsquare"
size: 0.66d
subtitle: "Absolutely beneficial for the environment"
tasks: [{
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{
dependencies: [
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description: [
"The &3Active Transformer&r is a multiblock used to transform energy on a much larger scale. For example, you can convert &6HV&r to &7LV&r power directly by using the apropriate energy hatches."
""
"It also has a second function, detailed in the above quest."
"{@pagebreak}"
"&l&3Lore:&r&o This is yet another feature from TecTech, which also required these cables to be painted. They too look fantastic if you paint them, but it is again optional."
]
id: "1AD003487B4EC2EF"
shape: "rsquare"
size: 0.66d
subtitle: "More than a large transformer"
tasks: [{
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title: "Active Transformer"
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{
dependencies: [
"77B7B1EDD19831E0"
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description: [
"The &3Data Bank&r is a multiblock capable of storing huge amounts of data. You can fill it with &aData Access Hatches&r, and fill those with &aData Storage Items&r."
""
"After that, you'll need power, and then a way to connect it to your Assembly Line! This is done through &3Optical Fiber Cables&r, which can be used to link &3Optical Data Hatches together&r."
"{@pagebreak}"
"An &9Optical Transmission Hatch&r is used to send data (like an output), and an &9Optical Reception Hatch&r to recieve the data (like an input). "
""
"Optical cables have some restrictions however. They can only connect &eone input to one output&r. The Data Bank is a solution to this, since you can place many hatches on them to route in different directions."
""
"You can use this behavior to &echain&r Data Banks as well. Connecting one Data Bank to another, and then one of them to an Assembly Line will provide the data of both banks!"
"{@pagebreak}"
"&eNote: &rThis multiblock will be required later on in progression, but is very useful to set up early."
""
"&l&3Lore:&r&o This multiblock also originates from TecTech, but it required optical cables to be painted as well. You don't have to do that here, but it looks really nice if you do!"
]
id: "42760D3A86EFDCA3"
size: 0.75d
subtitle: "Time for a server room"
tasks: [{
id: "56D3B40470528839"
type: "checkmark"
}]
title: "Mass Data Storage"
x: 4.5d
y: 0.0d
}
{
dependencies: ["1AD003487B4EC2EF"]
description: [
"The &3Active Transformer&r has a second use - &6Laser Power&r. Lasers are like superconductors, but behave slightly differently. They share the energy input across all connected active transformers, allowing widespread power distribution. You can use &3Active Transformers&r to convert regular EU to and from Lasers."
""
"Like optical cables, they can only be connected to &eone input and output&r. But, these ones also only can move in &estraight lines&r. To turn them, an &3Active Transformer&r with a Laser Source Hatch (output) and Target Hatch (input) is needed."
"{@pagebreak}"
"&l&3Lore:&r&o This is yet again another TecTech feature, but there's a bit more to it this time. TecTech's lasers were tiered by voltage and carried thousands of amps instead."
]
id: "07159FCD9744DD98"
shape: "rsquare"
size: 0.66d
subtitle: "Time for some lasers!"
tasks: [{
id: "3BA3AA8746044DC1"
item: "gtceu:normal_laser_pipe"
type: "item"
}]
title: "Laser Power Transmission"
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y: -1.125d
}
{
dependencies: ["78277DBC07D3C45C"]
description: [
"Doping &9Silicon&r with &9Naquadah&r will give a better &aSilicon Boule&r."
""
"Use it for higher yield on &dWafers&r."
""
"This will also unlock the &6best recipe&r for &6HV&r Circuits in the &3LuV Circuit Assembler&r, which you will most likely want to mass produce for &dLapotronic Energy Orbs&r."
]
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size: 0.66d
tasks: [{
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type: "item"
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title: "Naquadah-doped Silicon Boule"
x: 0.0d
y: 1.125d
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{
dependencies: ["7A1E3C3A2D699C5B"]
description: [
"&aNaquadah&r is a late-game material with a variety of uses. It is required for building a Fusion Reactor, and progressing to &cZPM&r, to name a few."
""
"For some reason, its fluid is &agreen&r - don't ask us why."
""
"&l&3Lore:&r&o Naquadah is a material originally from Stargate."
]
hide_dependency_lines: true
id: "78277DBC07D3C45C"
shape: "rsquare"
size: 0.66d
subtitle: "Don't you mean Stargatium?"
tasks: [{
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item: "gtceu:naquadah_ingot"
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title: "Naquadah"
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{
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""
"These coils are required for progressing to the second half of &dLuV&r and beyond."
]
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size: 0.75d
subtitle: "Hotter than the surface temperature of the Sun!"
tasks: [{
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id: "28332FC9FCA83E41"
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type: "item"
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title: "Naquadah Coils"
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{
dependencies: [
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description: [
"&aLuV Superconductors&r are necessary if you're eyeing a &9Fusion Reactor&r. "
""
"Don't ignore our warning here - you're gonna need &ea lot&r&r of them."
]
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size: 0.75d
subtitle: "Be glad these don't use pumps"
tasks: [{
id: "10FB849CE994B1A5"
item: "gtceu:indium_tin_barium_titanium_cuprate_single_wire"
type: "item"
}]
title: "LuV Superconductors"
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}
{
dependencies: ["546CC03435E763CF"]
description: [
"&cWarning&r: &9Plasmas&r are &cextremely hot&r, with temperatures exceeding &d30k Kelvin&r! "
""
"However, this &6&ldoesn't&r mean that a special type of pipe is required to transport plasma. Plasmas are treated slightly differently, and bend the rules a bit."
""
"Fluid pipes that can handle plasmas, such as &aTungsten&r, &aNaquadah&r, or &aDuranium&r can hold any plasma &6regardless of temperature&r. This means they &lwon't&r melt under the heat of the plasma!"
""
"WARNING:&r Plasmas in incompatible pipes will cause &cvoiding&r, &cpipe burning&r, and &ldisproportionately high&r rates of &cdeath&r. Be careful!"
""
"&l&3Lore:&r&o This mechanic originates from GT6, just like the acids!"
]
icon: "gtceu:argon_plasma_bucket"
id: "173C1FA72301B5E7"
shape: "rsquare"
size: 0.66d
subtitle: "The stars are calling..."
tasks: [{
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type: "checkmark"
}]
title: "Fluid of the Stars"
x: 5.625d
y: 1.125d
}
{
dependencies: ["173C1FA72301B5E7"]
description: [
"Use this turbine to extract very large amounts of power from plasma!"
""
"&aHelium Plasma&r is the best fuel for its cost."
""
"If you're the type to question how realistic Plasma Turbines are... look up Magnetohydrodynamic Generators if you want something that bends fact into fiction."
]
id: "4E9DED9569AA17F5"
size: 0.75d
subtitle: "Plasma? Turbine?! How?"
tasks: [{
id: "13230F892A8F6FA1"
item: "gtceu:plasma_large_turbine"
type: "item"
}]
title: "Large Plasma Turbine"
x: 6.75d
y: 1.125d
}
{
dependencies: ["378F0AFCF95354B2"]
description: ["This is the main material for &cZPM&r. Prepare to make lots... after you make &9Fusion&r and &9Crystal Circuits&r. Tackle those before you try making this."]
id: "24F0454B9A090C44"
size: 0.75d
subtitle: "Stargate's Strongest"
tasks: [{
id: "16895659E44B65B5"
item: "gtceu:naquadah_alloy_ingot"
type: "item"
}]
title: "Naquadah Alloy"
x: 0.0d
y: 2.25d
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{
dependencies: [
"78277DBC07D3C45C"
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description: [
"Refining &9Naquadah&r into further products will be your next automation challenge. The primary resources are &aEnriched Naquadah&r, &aNaquadria&r, and &aTrinium&r. "
""
"This processing line also produces many useful byproducts, which you can discover using JEI."
"{@pagebreak}"
"&aEnriched Naquadah&r currently does not have many uses, but will be used for power generation in the future."
""
"&aNaquadria&r is a later game material, used for &3UV&r components."
""
"&aTrinium&r is the most useful resource for you right now. It is used to build the Fusion Reactor, and sees heavy use in all &cZPM&r machines."
"{@pagebreak}"
"&eNote&r: This processing chain contains a more complex loop than what you may have dealt with previously."
""
"Outputs in later steps can be sent back into previous processes, with the caveat that they lose a small amount of fluid with each loop."
""
"This can be challenging to automate. Good luck!"
"{@pagebreak}"
"&l&3Lore:&r&o Many GregTech iterations have Naquadah processing. "
""
"The first was likely Impact, with its own original Naquadah fuel process. "
""
"Gregicality Legacy was hot on its heels with processes for making the Naquadah material (and variants) as well as Fuel. "
""
"After that, GTNH added their own Naquadah processes for the material and fuel. "
""
"Lastly, GTCEu added the process you're about to set up!"
]
icon: "gtceu:naquadah_dust"
id: "378F0AFCF95354B2"
size: 0.75d
subtitle: "Do not touch the acid"
tasks: [{
amount: 1000L
fluid: "gtceu:fluoroantimonic_acid"
id: "0495EEA395A1B5EC"
type: "fluid"
}]
title: "Naquadah Chain"
x: 1.125d
y: 2.25d
}
{
dependencies: [
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description: [
"&aTrinium&r is a very important material for progression. You'll need it to make a &9Fusion Reactor&r, and throughout all &cZPM&r."
""
"It also requires an &dLuV&r EBF to smelt! Dedicate a setup solely for cooking this."
]
icon: "gtceu:trinium_ingot"
id: "0DC999F79A685194"
shape: "gear"
size: 1.2d
subtitle: "Another Stargate material!"
tasks: [
{
id: "48F555D3FC7EA449"
item: "gtceu:trinium_sulfide_dust"
optional_task: true
type: "item"
}
{
id: "0F64CAA30D89B10B"
item: "gtceu:trinium_ingot"
type: "item"
}
]
title: "Trinium"
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y: 2.25d
}
{
dependencies: ["4F6E351C5F676618"]
description: [
"&aPlutonium-241&r is yet another requirement for the &9Fusion Reactor&r. It's very easy to make: just centrifuge some &9Pu-239&r to separate some out!"
""
"In the future, this material will require a &dNuclear Reactor&r to produce, but that's not in GTCEu yet."
"{@pagebreak}"
"&l&3Lore:&r&o In GT Impact, making Pu-241 was a challenge. Your first Pu-241 had to be produced as a byproduct of its very expensive Naquadah fuel process, and it could only be made independently with something post-fusion!"
]
id: "2BBD3BC7D1B955C2"
shape: "rsquare"
size: 0.66d
subtitle: "Spicy Plutonium Isotope"
tasks: [{
id: "757053C4979D8B08"
item: "gtceu:plutonium_241_dust"
type: "item"
}]
title: "Plutonium-241"
x: 4.5d
y: 2.25d
}
{
dependencies: [
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description: [
"Build the structure displayed with Fusion Glass in &aJEI&r."
""
"To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)."
""
"This time, we'll try something new: let's explain the Lore at the same time as the mechanics."
""
"Enjoy the ride!"
"{@pagebreak}"
"&l&3Lore:&r&o GregTech 5's &3Fusion Reactor&r stores EU you feed it in its internal buffer. The maximum storable amount is determined by the amount of &3Energy Hatches&r."
""
"Recipes can only start if the &9EU to start&r is stored internally, which will be &cconsumed&r. With this stored energy, the reactor can keep running recipes until it goes idle. At this point it will need to be topped up on EU to start again."
"{@pagebreak}"
"Shadow of Greg's &3Fusion Reactor&r (which is now GTCEu's Fusion Reactor) comes with an added mechanic called &4Heat&r."
""
"When the reactor is running, the &9EU to start&r is converted to &4Heat&r. That Heat is preserved until the Reactor goes idle, at which point it will slowly go down."
""
"Next time a recipe is found, it will use all possible Heat and deduct it from the &9EU to start&r, allowing you to save Energy for short pauses."
""
"The &3Fusion Reactor I&r can only run recipes up to a required EU of 160 MEU to start. It will also overclock up to &dLuV&r at best, even if you upgrade to ZPM Hatches, so don't stress over attempting this."
]
id: "546CC03435E763CF"
shape: "gear"
size: 1.3d
subtitle: "Stellar power"
tasks: [{
id: "48A4D39ED0E11EBC"
item: "gtceu:luv_fusion_reactor"
type: "item"
}]
title: "Fusion Reactor I"
x: 5.625d
y: 2.25d
}
{
dependencies: ["546CC03435E763CF"]
description: [
"&aEuropium&r is the first major Fusion Material. You'll be using this quite a lot going forwards."
""
"&eNote&r: The temperature of liquid Europium is very hot, but isn't a plasma. Plan your piping accordingly!"
"{@pagebreak}"
"&l&3Lore:&r&o In Gregicality Legacy, Europium was replaced with Rutherfordium as the first fusion material, because Europium is actually found in Rare Earth and is not fused in real life."
]
id: "7A74F692F14F0FF8"
shape: "gear"
size: 1.1d
subtitle: "Fusing Europium... how?!"
tasks: [{
id: "220305C9DA0F512B"
item: "gtceu:europium_ingot"
type: "item"
}]
title: "Europium"
x: 6.75d
y: 2.25d
}
{
dependencies: ["7A74F692F14F0FF8"]
description: [
"&aCrystal CPUs&r are used to produce &9Crystal Circuits&r - who would have thought?"
""
"Producing these is quite a bit different from the previous circuit components. Instead of standard silicon wafers, these rely on &9Emerald&r or &9Olivine&r."
""
"Getting your first Crystal Chips will be difficult, so you may wish to invest in a high-tier autoclave. After you get your first Chip, you can duplicate them with &9Europium&r. Don't worry about those other recipes yet, they're for later on in &cZPM&r."
"{@pagebreak}"
"&eNote&r: An &9Advanced Item Detector&r cover will be useful for automating these. They work just like the Advanced Energy Detector."
""
"&l&3Lore:&r&o In GT5u modpacks, making your first Crystal Chips required the autoclave to be in Low Gravity, which meant doing this process on a Galacticraft Space Station, or on the moon!"
]
icon: "gtceu:crystal_cpu"
id: "764091A111FB4DA6"
size: 0.75d
subtitle: "These don't even make any sense!"
tasks: [
{
id: "3B9666A5C3CBDCD6"
item: "gtceu:engraved_crystal_chip"
type: "item"
}
{
id: "6AFCBD40BD589726"
item: "gtceu:crystal_cpu"
type: "item"
}
]
title: "Crystal CPU"
x: 7.875d
y: 2.25d
}
{
dependencies: [
"77B7B1EDD19831E0"
"4F6E351C5F676618"
]
description: [
"This Quest will be completed with &eeither&r an &3LuV Energy Hatch&r&r... or an &3LuV Dynamo Hatch&r for your Multiblock Generators."
""
"Starting at &dLuV&r, you'll start upgrading more multiblocks, which means more energy hatches! Both the &9EBF&r and the &9Assembly Line&r will need power upgrades."
""
"Don't forget that &d4 Amp&r variants exist!"
]
hide_dependency_lines: true
icon: "gtceu:luv_energy_input_hatch"
id: "00C14E3B8009DF7F"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "6733F9F527CA9B29"
item: "gtceu:luv_energy_input_hatch"
type: "item"
}
{
id: "6CE9FCCC37446BFD"
item: "gtceu:luv_energy_output_hatch"
type: "item"
}
]
title: "Upgrading your Assembly Line"
x: 2.25d
y: 2.25d
}
{
dependencies: [
"77B7B1EDD19831E0"
"46C7E1D5E37B1ED2"
]
description: ["The &aWireless Connector&r is an upgrade to the &9Quantum Link Tunnel&r, giving &9Wireless Terminals&r access to your AE system with unlimited range, and from any dimension."]
id: "7E2076D45F83D9C3"
shape: "rsquare"
size: 0.66d
subtitle: "To infinity, and beyond!"
tasks: [{
id: "3AC7E29D373750F8"
item: "expatternprovider:wireless_connect"
type: "item"
}]
title: "Infinite Wireless Range"
x: 3.375d
y: 4.5d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"If recipe sizes are starting to worry you, don't worry - &2AE2&r now allows you to place an unlimited amount of items into a processing pattern."
""
"Thanks to this innovation, you can automate all the &3Assembly Line&r recipes."
]
icon: "expatternprovider:ex_interface"
id: "79192BA29BE69170"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "3DFCDF1B24506A8A"
title: "Wahey!"
type: "checkmark"
}]
title: "PackagedWho?"
x: 3.375d
y: 5.625d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"At the cost of 16x the drilling Power, the &3Advanced Fluid Drilling Rig II&r will be gaining &664x the output&r in Fluid."
"The depletion of veins is also slashed to an eighth of what it was before. This means you will get a total of &6128x&r as much Oil (or whatever fluid) as the regular rig from a bedrock fluid vein until depletion!"
""
"Even when depleted, you can safely use this and be very much power positive."
""
"One single &3Advanced Fluid Drilling Rig II&r should be enough to last you until the end of the game, for whatever fluid you drill."
]
id: "4AEAC79007790BD8"
shape: "rsquare"
size: 0.66d
subtitle: "This thing is completely ludicrous!"
tasks: [{
id: "5904009DC40731D6"
item: "gtceu:ev_fluid_drilling_rig"
type: "item"
}]
title: "Ludicrous Fluid Drilling"
x: 5.625d
y: 4.5d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"This Large Miner is nearly identical to the regular one, except it has a wider range and uses more drilling fluid."
""
"It's an optional sidegrade - one you might not even want."
""
"&l&3Lore:&r&o There may be a rebalance for these in the future. See the Multiblock Miner quest for details."
]
hide: true
id: "1BE779AF4487E3EB"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "414C3982BED7EA0D"
item: "gtceu:luv_large_miner"
type: "item"
}]
title: "Ludicrous Ore Drilling"
x: 5.625d
y: 5.625d
}
{
dependencies: [
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"195E5BFDE4C5A0DE"
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]
description: [
"The &aLuV Lapotronic Orb&r is even better than the &1IV&r one! Of course, it comes at a price..."
"{@pagebreak}"
"&l&3Lore:&r&o In older versions of GT, such as GTNH in the past or in GCYL, these orbs were ludicrously expensive! They required 8 orbs of the previous tier! Thankfully, those days are long past."
]
icon: "gtceu:lapotronic_energy_orb_cluster"
id: "0D7C978F9CDF771B"
size: 0.75d
subtitle: "Even more power!"
tasks: [
{
id: "6D1376BF3CEA87A7"
item: "gtceu:lapotronic_energy_orb_cluster"
type: "item"
}
{
id: "66D5D76676D27388"
item: "gtceu:luv_lapotronic_battery"
optional_task: true
type: "item"
}
]
title: "Ludicrous Batteries"
x: 6.75d
y: 4.5d
}
{
dependencies: ["42CD789B8C40E424"]
description: ["Cheaper &dLuV&r circuits! These'll take some of the edge out of those brutal Robot Arm recipes."]
id: "47087361D6DE7DCF"
size: 0.75d
tasks: [{
id: "3CF7F369F390A3E5"
item: "gtceu:crystal_processor_assembly"
type: "item"
}]
title: "Even more LuV Circuits"
x: 7.875d
y: 4.5d
}
{
dependencies: ["47087361D6DE7DCF"]
description: [
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""
"Don't lie - &bCrystal Supercomputers&r sound really cool, right?"
]
id: "7AE681E2AB31EA0D"
size: 0.75d
tasks: [{
id: "0E274B445A95250A"
item: "gtceu:crystal_processor_computer"
type: "item"
}]
title: "More ZPM Circuits"
x: 7.875d
y: 5.625d
}
{
dependencies: [
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id: "7033A24F37F9B9B9"
shape: "rsquare"
size: 0.66d
subtitle: "If you're yet to strike gold, you will now"
tasks: [{
id: "718BA09242A22550"
item: "gtceu:prospector.luv"
type: "item"
}]
title: "LuV Prospector"
x: 4.5d
y: 3.375d
}
{
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description: [
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""
"&l&3Lore:&r&o The concept of a Crystal Circuit has existed since very early versions of GregTech. We're still not entirely sure if they exist in real life."
]
id: "42CD789B8C40E424"
size: 0.75d
tasks: [{
id: "6357389871CE70C2"
item: "gtceu:crystal_processor"
type: "item"
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title: "Best IV Circuits!"
x: 7.875d
y: 3.375d
}
{
dependencies: ["0338C9219DC2F819"]
description: [
"If you say the name 3 times in front of a mirror, you summon a CEu dev."
""
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"{@pagebreak}"
"&l&3Lore:&r&o In Gregicality Legacy, these circuit boards were much more complicated. They required Kapton, a dual polymer material. It was a challenge to say the least. In the future, the GTCEu team might make these boards somewhat more involved to produce."
]
id: "6C241455C5434C2E"
size: 0.75d
tasks: [{
id: "5B8C1C15E5413CEC"
item: "gtceu:multilayer_fiber_reinforced_printed_circuit_board"
type: "item"
}]
title: "Multi-Layer Fiber-Reinforced Printed Circuit Boards"
x: 9.0d
y: 3.375d
}
{
dependencies: [
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description: [
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""
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"{@pagebreak}"
"&l&3Lore:&r&o In the original GregTech 5, these components were unobtainable!"
]
icon: "gtceu:luv_electric_motor"
id: "11D3B21A177B0E14"
shape: "rsquare"
size: 0.66d
subtitle: "Fun levels - critical"
tasks: [
{
id: "0BA1015B5C7A0BD5"
item: "gtceu:luv_electric_motor"
type: "item"
}
{
id: "70CFEBF19D3187E4"
item: "gtceu:luv_electric_piston"
type: "item"
}
{
id: "03F3F0C59537103D"
item: "gtceu:luv_electric_pump"
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}
{
id: "682AD49DA21B55C7"
item: "gtceu:luv_conveyor_module"
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}
{
id: "6A9298CBB8CF2A60"
item: "gtceu:luv_robot_arm"
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}
{
id: "31BB271A1E939852"
item: "gtceu:luv_emitter"
type: "item"
}
{
id: "57609974EC62C885"
item: "gtceu:luv_sensor"
type: "item"
}
]
title: "Pure Joy"
x: 1.125d
y: 4.5d
}
{
dependencies: ["0425179329ED1B72"]
description: ["A requirement for &dLuV&r+ cables."]
id: "12FEE0A47E4658D5"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "4CAD2BE5558D7501"
item: "gtceu:polyphenylene_sulfide_foil"
type: "item"
}]
title: "Polyphenylene Sulfide"
x: 0.0d
y: 4.5d
}
{
dependencies: ["4F6E351C5F676618"]
description: [
"The chances you are having TPS issues playing this modpack are slim - this Quest is more suited for late game bases with GregTech and AE2."
""
"If you run the command &9/forge tps&r, you will be given the current &4TPS&r and the &4tick time&r in milliseconds."
""
"If the tick time exceeds 50ms, the server is under too much load, and won't be able to keep up with a steady 20 TPS."
""
"Any machine will add up to the tick time, but don't be too scared of adding machines. Most of the lag usually comes from things that are unoptimized."
"{@pagebreak}"
"Things to &cavoid&r in general:"
""
"&9-&r Entities are pretty bad. Ground items or mob entities should be kept as low as possible at any given time. Thankfully, this shouldn't be an issue in this modpack."
""
"&9-&r Building everything packed together in a small space. Note that this does &onot&r affect TPS, but you will suffer FPS drops instead."
""
"&9-&r Huge walls of drawers, as iterating through every single one of them for insertion and extraction can be pretty taxing."
"{@pagebreak}"
"Things to&c avoid&r with AE2:"
""
"&9-&r ME Import and Export Buses on large networks. Use ME Interfaces instead."
""
"&9-&r Crafting Cards to passively do large requests."
""
"&9-&r Recursive insertion and/or extraction through sub-networks. If you use sub-networks, make them do very specific things rather than interacting with another AE2 network."
"{@pagebreak}"
"Things to &cavoid&r with GregTech (GTCEu has received a lot of improvements over GTCE, but it is possible to destroy your TPS, as with any mod):"
""
"&9-&r Many EU Producers connected to many EU Consumers in the same line. Instead, use a Diode or Battery Buffer to separate your line of generators to your line of machines."
""
"&9-&r Large amounts of Fluid Pipes. They are &onot&r laggy individually, but they can add up if you have thousands of them."
""
"&9-&r Big Item Pipe networks. Small networks are better, to reduce the number of iterations over inventories."
]
icon: "minecraft:mud"
id: "63F9531F391040B2"
shape: "circle"
size: 0.66d
title: "Combatting Lag"
x: 2.25d
y: 3.375d
}
{
dependencies: ["5CA86A333670A55C"]
description: ["&aMagnetic Samarium&r requires an &3IV Polarizer&r."]
id: "35D4F93EFB6EACB6"
shape: "rsquare"
size: 0.66d
subtitle: "Feeling attracted yet?"
tasks: [{
id: "1CAACC2FAABE68A1"
item: "gtceu:iv_polarizer"
type: "item"
}]
title: "IV Magnetism"
x: 0.375d
y: 3.75d
}
]
subtitle: ["Investigate the scientific and fuse elements"]
title: "&dLuV&r - Ludicrous Voltage"
}

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{
default_hide_dependency_lines: false
default_quest_shape: ""
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quests: [ ]
subtitle: ["A handy reference of all the multiblocks"]
title: "Multiblock Dilemma"
}

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{
default_hide_dependency_lines: false
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filename: "progression"
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linked_quest: "15EC934CE8F4DC86"
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{
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linked_quest: "0017FFFAD7CD2EFE"
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{
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{
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shape: "rsquare"
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{
id: "025C3D8C61A9C011"
linked_quest: "42CD789B8C40E424"
shape: "rsquare"
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{
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{
id: "4EABE2BF51A06FC8"
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shape: "rsquare"
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{
id: "607E9492E895927E"
linked_quest: "79E4E53E9DF45549"
shape: "rsquare"
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]
quests: [
{
dependencies: [
"3CF550B81716B8B9"
"0DBC148D92A9F69F"
"4B979482EF026BFF"
]
description: [
"Early game Circuits are hand craftable."
""
"Pick up the &3Circuit Assembler&r to make them a lot more efficient."
]
hide_dependency_lines: true
icon: "gtceu:bronze_machine_casing"
id: "4252B1AF36FFB4F6"
size: 0.85d
subtitle: "Hand crafted and artisanal"
title: "Craftable in &6Steam Age&r and &7LV&r"
x: 0.0d
y: -2.0d
}
{
dependencies: [
"60D7F6C1EE918B66"
"5C17BF90DA2AAEEE"
"26394C1290D70AB6"
]
description: [
"The &9Integrated&r Circuit line may not be a strict upgrade in terms of cost, but will tide you over as a stepping stone towards the next tier."
""
"They will require a MV &3Laser Engraver&r and a MV &3Cutting Machine&r."
"{@pagebreak}"
"&l&3Lore:&r&o In Omnifactory, and in previous Gregicality, this circuit line was called &9Refined&r and was standardized like further tiers."
]
hide_dependency_lines: true
icon: "gtceu:mv_machine_hull"
id: "5E4FBB2287D9E635"
size: 0.85d
subtitle: "Integrated Dynamics"
title: "Craftable in &bMV&r"
x: 1.0d
y: -2.0d
}
{
dependencies: [
"15EC934CE8F4DC86"
"38DE506FF5B32031"
"5063FDFFBE3E4855"
"14D277A164202FF8"
"4AFD3073C731A1E4"
"5E76D4C24026157D"
]
description: [
"&eMicro&r Circuits are where the &3Cleanroom&r becomes a requirement to progress."
""
"Don't get caught out by the &aMainframe&r - it requires a &3HV Circuit Assembler&r."
]
hide_dependency_lines: true
icon: "gtceu:hv_machine_hull"
id: "1D717E742E50A6BD"
size: 0.85d
subtitle: "Micro Miners"
title: "Craftable in &bMV&r and &6HV&r"
x: 2.0d
y: -2.0d
}
{
dependencies: [
"196FC518F744B983"
"5CC9B0E832545569"
"0017FFFAD7CD2EFE"
"58BBD540D7D4FF01"
]
description: [
"This is the &9Nano&r Circuit line."
""
"Starting from here, circuit progression will follow a pattern:"
""
"&9-&r Processor"
"&9-&r Assembly"
"&9-&r Cupercomputer"
"&9-&r Mainframe"
]
hide_dependency_lines: true
icon: "gtceu:ev_machine_hull"
id: "29C2A82490261F1C"
size: 0.85d
subtitle: "Nano Age"
title: "Craftable in &5EV&r"
x: 3.0d
y: -2.0d
}
{
dependencies: [
"49C1D61741AA288E"
"327C3E02CD751453"
"698B5F65F2DE4439"
"145F71A817C5996E"
]
description: [
"Welcome to the &9Quantum&r Circuit line."
""
"You may want to invest in &aPBI&r at this point, as &dAdvanced SMDs&r will skyrocket your circuit production."
]
hide_dependency_lines: true
icon: "gtceu:iv_machine_hull"
id: "66A23AC2EE9BC4AE"
size: 0.85d
subtitle: "GregTech gets Quantum"
title: "Craftable in &1IV&r"
x: 4.0d
y: -2.0d
}
{
dependencies: [
"42CD789B8C40E424"
"79E4E53E9DF45549"
"47087361D6DE7DCF"
"7AE681E2AB31EA0D"
]
description: [
"This is the &9Crystal&r Circuit line."
""
"It's locked behind &3Fusion&r."
]
hide_dependency_lines: true
icon: "gtceu:luv_machine_hull"
id: "6906121936A688C0"
size: 0.85d
subtitle: "Crystallisation"
title: "Craftable in &dLuV&r"
x: 5.0d
y: -2.0d
}
{
dependencies: [
"082AB255886E73C2"
"3B49BD004F38E1A2"
"370FC1CDF5F9A9CC"
"359121584E056022"
]
description: [
"This is the &9Wetware&r Circuit line."
""
"It will be the biggest automation challenge to face in this modpack. Best of luck."
]
hide_dependency_lines: true
icon: "gtceu:zpm_machine_hull"
id: "629E023752317A31"
size: 0.85d
subtitle: "Soft and Wetware"
title: "Craftable in &cZPM&r"
x: 6.0d
y: -2.0d
}
{
dependencies: [
"3CF550B81716B8B9"
"15EC934CE8F4DC86"
]
description: ["On this line you can see the Steam, or &8&8ULV&r, equivalents."]
hide_dependency_lines: true
icon: "gtceu:ulv_machine_casing"
id: "1C1976238A2FBEE0"
size: 0.85d
title: "&8ULV&r Circuits"
x: -1.0d
y: -1.0d
}
{
dependencies: [
"5C17BF90DA2AAEEE"
"4B979482EF026BFF"
"5E76D4C24026157D"
]
description: [
"Circuits along this line are &7LV&r, and are interchangeable in recipes."
""
"&cElectronic Circuits&r are the \"worst\" in terms of cost and effort required to produce, but you have to start somewhere."
""
"&eBasic Integrated Processors&r act as a middle layer between &cElectronic Circuits&r and &2Microchip Processors.&r"
""
"Finally, &2Microchip Processors&r will be the best option for the rest of the playthrough."
]
hide_dependency_lines: true
icon: "gtceu:lv_machine_casing"
id: "7707E5B061A7FFF7"
size: 0.85d
title: "&7LV&r Circuits"
x: -1.0d
y: 0.0d
}
{
dependencies: [
"60D7F6C1EE918B66"
"38DE506FF5B32031"
"0DBC148D92A9F69F"
]
description: [
"Circuits along this line are &bMV&r, and are interchangeable in recipes."
""
"The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce."
]
hide_dependency_lines: true
icon: "gtceu:mv_machine_casing"
id: "45CA8DCA8226945A"
size: 0.85d
title: "&bMV&r Circuits"
x: -1.0d
y: 1.0d
}
{
dependencies: [
"196FC518F744B983"
"5063FDFFBE3E4855"
"26394C1290D70AB6"
]
description: [
"Circuits along this line are &6HV&r, and are interchangeable in recipes."
""
"The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce."
]
hide_dependency_lines: true
icon: "gtceu:hv_machine_casing"
id: "54CF2016ED44CC45"
size: 0.85d
title: "&6HV&r Circuits"
x: -1.0d
y: 2.0d
}
{
dependencies: [
"49C1D61741AA288E"
"4AFD3073C731A1E4"
"0017FFFAD7CD2EFE"
]
description: [
"Circuits along this line are &5EV&r, and are interchangeable in recipes."
""
"The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce."
]
hide_dependency_lines: true
icon: "gtceu:ev_machine_casing"
id: "2A9ECD745E15A5D8"
size: 0.85d
title: "&5EV&r Circuits"
x: -1.0d
y: 3.0d
}
{
dependencies: [
"42CD789B8C40E424"
"698B5F65F2DE4439"
"14D277A164202FF8"
"5CC9B0E832545569"
]
description: [
"Circuits along this line are &1IV&r, and are interchangeable in recipes."
""
"The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce."
]
hide_dependency_lines: true
icon: "gtceu:iv_machine_casing"
id: "5B0AC445672E14B6"
size: 0.85d
title: "&1IV&r Circuits"
x: -1.0d
y: 4.0d
}
{
dependencies: [
"082AB255886E73C2"
"47087361D6DE7DCF"
"145F71A817C5996E"
"58BBD540D7D4FF01"
]
description: [
"Circuits along this line are &dLuV&r, and are interchangeable in recipes."
""
"The pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce."
""
"Make sure to set up &3wetware board production&r as soon as possible! These take a &6very long time&r to make."
""
"It's &dLuV&r, not &4LUV&r."
]
hide_dependency_lines: true
icon: "gtceu:luv_machine_casing"
id: "140E91C53C30C096"
size: 0.85d
title: "&dLuV&r Circuits"
x: -1.0d
y: 5.0d
}
{
dependencies: [
"370FC1CDF5F9A9CC"
"327C3E02CD751453"
"7AE681E2AB31EA0D"
]
description: ["Circuits along this line are &cZPM&r, and are interchangeable in recipes."]
hide_dependency_lines: true
icon: "gtceu:zpm_machine_casing"
id: "2E00E10D4E92F64D"
size: 0.85d
title: "&cZPM&r Circuits"
x: -1.0d
y: 6.0d
}
{
dependencies: [
"79E4E53E9DF45549"
"359121584E056022"
]
description: ["Circuits along this line are &3UV&r, and are interchangeable for each other."]
hide_dependency_lines: true
icon: "gtceu:uv_machine_casing"
id: "35EFFA6C85EFCA58"
size: 0.85d
title: "&3UV&r Circuits"
x: -1.0d
y: 7.0d
}
{
dependencies: ["3B49BD004F38E1A2"]
description: [
"Congratulations! You've reached the end of the circuit progression."
""
"The only &4UHV&r circuit is the &6Wetware Mainframe&r, which is used for crafting some endgame stuff."
]
hide_dependency_lines: true
icon: "gtceu:uhv_machine_casing"
id: "177ADFFD33DDA624"
size: 0.85d
title: "&4UHV&r Circuits"
x: -1.0d
y: 8.0d
}
]
subtitle: ["A step forward is always rewarding"]
title: "Circuit Progression"
}

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{
default_hide_dependency_lines: false
default_quest_shape: "rsquare"
filename: "tips_and_tricks_2"
group: ""
icon: "gtceu:computer_monitor_cover"
id: "6049B9A595052948"
order_index: 1
quest_links: [ ]
quests: [
{
dependencies: ["03DBF1961AE21C76"]
description: [
"You might already be familiar with EU as the Energy Unit for Electric machines - but what about Steam?"
""
"Steam machines will run using a proportional amount of steam at a 1:1 ratio of EU to Steam as listed in your recipe viewer of choice."
"{@pagebreak}"
"After each recipe, the Steam machines will vent cooler steam (with snazzy particles) from the side with the square. This is the exhaust port."
""
"Important: Keep the exhaust port unblocked - this is neither an input nor an output slot! If the machine fails to vent steam, it will stop working."
""
"Reminder: Use your Wrench to change which side the exhaust port is facing (right-click)."
"{@pagebreak}"
"Regular Steam Machines are twice as slow to complete recipes as is listed in JEI. To bring your machines up to speed, you may want to pursue High Pressure Steam machinery."
""
"High Pressure Steam Machines are the same speed as indicated by JEI, but with adjusted steam consumption. You will unlock them once you obtain Steel."
"{@pagebreak}"
"Psst! If you're not in a Hardcore world, we invite you to stand on top of pipes transporting steam, or stand right in front of the vent as the machines are running recipes."
]
icon: "gtceu:steam_machine_casing"
id: "7FB2D6C9A3763A47"
size: 0.75d
tasks: [{
id: "488F188E55E06B11"
type: "checkmark"
}]
title: "Steam Power"
x: 0.0d
y: 0.0d
}
{
dependencies: ["6E186F9C57155BFA"]
description: [
"You have likely realised by now that the Energy system in &2GregTech&r is &cnowhere near as simple&r as the &1RF&r you may be used to using in modded Minecraft."
""
"The energy unit of GregTech is the EU."
""
"&1EU&r mechanics have a certain flair to them, and are not dissimilar to real-world electricity. They can also be &4dangerous and punishing&r if mishandled. However, the power system gives GregTech players a lot of &6satisfaction&r when harnessed well."
""
"&l&3Lore:&r&o The Amperage bug, exploit or feature (call it whatever you want!) from 1.12.2 GTCE has been &lfixed&r in GTCEu. The Energy network now works as intended."
"{@pagebreak}"
"Let's go over some basic physics:"
""
"° &9Power&r = &2Voltage&r * &dAmperage&r"
"° &1Energy&r = &9Power&r * &6Time&r"
""
"&8Resistance&r is an excluded concept in GregTech, instead being partially simulated as cable loss."
""
"The units are defined as such:"
""
"- &1EU&r is the unit of &1Energy&r."
"- &9EU/t&r is the &9Power&r."
"- &dA&r or &dAmp&r is the &dAmperage&r."
"- &2V&r &owould&r be the &2Voltage&r, but we prefer referring to it as &7LV&r, &bMV&r, &6HV&r... as those are the relevant values for gameplay (technically: &7LV&r = 32V = 32EU/t/A)."
"{@pagebreak}"
"Electricity in GregTech travels in \"packets\". The size of each packet is equivalent to the voltage of its tier."
""
"Taking an LV packet as an example, this \"packet\" would carry 32EU. Multiple blocks are capable of producing these EU packets, and packets are only produced if they are able to access a destination."
"{@pagebreak}"
"Every &6tick&r, &1EU&r &apackets&r attempt to transfer themselves from Energy Producers to Consumers. These &apackets&r have two parameters: a &2Voltage&r tier determined by the tier of the Producer, and &dAmperage&r. This determines how much &9Power&r can actually be transferred. "
""
"There are no partial Amps, meaning Energy is transferred only if the full Amp &apacket&r can be received. You might notice this from your machines sitting just below full EU capacity - they will only accept EU when they are missing at least 1A of their input voltage."
"{@pagebreak}"
"If a &3Machine&r receives a &2higher Voltage&r than its Tier, it'll &cexplode&r. Kaboom! Any excess &dAmperage&r won't have an adverse affect, as machines only consume as they need."
""
"The machine explosion would usually also damage terrain, but we have disabled that feature in this pack."
"{@pagebreak}"
"In summary, Energy is transported in &apackets&r of &132EU&r for &7LV&r, &1128EU&r for &bMV&r... so on and so forth. The amount of energy that is actually received by a machine can end up being lower than energy sent, due to cable loss."
""
"Machine Energy Input is limited by &2Voltage&r (too high and, well, &6boom&r!), and by &dAmperage&r. Thus, a &bMV&r Machine with &d2A&r Input connected to a &7LV&r line will never accept more than &964EU/t&r."
""
"It is still possible to run &bMV&r Machines on &7LV&r lines, but only if the recipes are low enough &9Power&r, or if you have a &3MV Battery&r in the charging slot. The machine will only accept &d1A&r when idle, and so the &3Battery&r will recharge at a maximum rate of &932EU/t&r."
]
icon: "gtceu:lv_battery_hull"
id: "61FED75EFA6555EC"
size: 0.66d
tasks: [{
id: "10F1D268436EA85C"
type: "checkmark"
}]
title: "Electricity"
x: 0.99d
y: 0.0d
}
{
dependencies: ["6E186F9C57155BFA"]
description: [
"Transporting EU is done via direct connection, using &aWires&r or &aCables&r."
""
"Wires are the inferior option as they will &celectrocute&r you and &close more energy&r as the electricity travels through the wire, so you want to use insulated Cables. Keep in mind that you can't combine cables into thicker variants, so make sure you insulate the right thickness to avoid any headaches."
""
"&cCable loss&r means you will have to stick your Machines close to your Generators, but that will only be a problem in earlygame. If you peek through the quest book, you will eventually be able to obtain &6Superconductors&r, sidestepping this issue!"
"{@pagebreak}"
"Keep in mind that GregTech cables suffer from \"cable loss\". Every block of cable that an EU packet travels will decrease its stored EU."
""
"For instance, transferring LV current along 6 cables each with a loss of 5EU/t will result in the packets arriving at their destination with a meagre 2EU/t (32 - [6*5]). For this reason, you will want to keep your cables short until you can start to consider better alternatives."
"{@pagebreak}"
"&6Superconductors&r are special Wires available for each Voltage tier. They don't have any Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r! They also don't damage you when you touch them. "
""
"They are the best choice for wiring at any tier, if not a little expensive in comparison to the other wires."
"{@pagebreak}"
"GT6-style Cables are &denabled&r. It means that placing Cables will only connect them to the block they were placed against. To open more connections, use your &5Wire Cutter&r on the grid."
"{@pagebreak}"
"&2GTCEu&r Cables now have &6native RF support&r! You can plug any RF appliance into an EU source and it will automatically convert. The ratio is &a4 : 1&r (RF : EU). Not that you can produce RF in this pack - but it's a thought if you wanted to make your own!"
]
icon: "gtceu:copper_double_cable"
id: "0F2A7F519B3C67FB"
size: 0.75d
tasks: [{
id: "41F15814196EECFC"
title: "Cables"
type: "checkmark"
}]
x: 1.98d
y: 0.0d
}
{
dependencies: ["7B0FF43022F6C2EC"]
description: [
"The quantity of 1 packet per tick is known as an Amp (1A for short)."
""
"Each single-block Generator in GregTech is configured to produce &91A&r of its voltage tier. For &7LV&r, that results in &232EU/t&r."
""
"If a machine requires 16EU/t, one \"packet\" of 32EU is sent &6every other tick&r (assuming no cable loss) - no more, no less."
""
"A Battery Buffer with &94&r Batteries can produce up to &94 Amps&r for &2128EU/t&r as &7LV&r power, which is important for the &3Electric Blast Furnace&r - or to run multiple machines simultaneously."
""
"Generic machines are configured to draw up to &92 Amps&r to account for cable loss. Other machines have specific &9Amps IN&r, which is described in their tooltip."
"{@pagebreak}"
"The most critical thing to know is that &acables&r have an &9Amperage &climit&r. Attempting to transport more Amps than this limit will &4burn your cable up&r."
""
"&9Amps&r are drawn &oonly&r through the &aCables&r connecting the Producers and Consumers directly, and only drawn if the Consumers are active."
""
"This means you can safely step down your Cables in certain places - feel free to experiment!"
]
icon: "gtceu:ulv_transformer_2a"
id: "2BE355672E638CF2"
size: 0.66d
tasks: [{
id: "7D5CFA20478CB9C8"
title: "Amperage"
type: "checkmark"
}]
x: 2.97d
y: 0.0d
}
{
dependencies: ["1BE0349B8F3890D3"]
description: [
"Why does every machine have a million variants across each tier? Well, overclocking is one reason!"
""
"Overclocking is a mechanic that happens when you try to run a recipe in a machine &dthat is higher tier than the recipe itself.&r The recipe will use an increased amount of energy, but the recipe time will be cut based on how many tiers you're overclocking by."
""
"&l&3Lore:&r&o GTCE overclocking was extremely awkward. If the recipe consumed 16EU/t or below, it would do a classic 2.0x overclock. However if the recipe consumed more than 16EU/t, every Overclock would be 2.8x faster! GTCEu has a config to select the Overclock speed bonus."
"{@pagebreak}"
"A pro tip - for automated setups, overclock as little as possible!"
""
"Machines have a side menu to set the maximum voltage tier it will overclock to. Click on it to cycle through all the available Voltages and choose a limit."
"{@pagebreak}"
"Each tier above the recipe tier allows one overclock. Each overclock implies:"
""
"&9-&r 2x recipe speed"
"&9-&r 4x power consumption"
"&9->&r 2x total energy cost"
""
"As you can see, there are upsides and downsides. It is a game of balance: ask yourself if you want faster recipes at the cost of greater power consumption."
]
icon: "minecraft:clock"
id: "54DE75E97153E455"
size: 0.75d
tasks: [{
id: "5E35ABFDCB703A38"
title: "Overclocking"
type: "checkmark"
}]
x: 3.96d
y: 0.0d
}
{
dependencies: ["2FC7B1E867E4194E"]
description: [
"There are two really important factors to know when building Multiblocks."
""
"Check JEI, and be versatile."
"{@pagebreak}"
"Check JEI!"
""
"This one was probably obvious, but it's much more than just a cute picture of how the Multiblock looks when built! Use your mouse to &drotate&r the preview, and &9hover over the blocks used&r to view additional information."
""
"The JEI page also contains an ingredient list of required blocks. You can also &dright-click&r a block in the preview to get a display of all blocks that work in that specific position."
"{@pagebreak}"
"Multiblocks are versatile!"
""
"There is no \"definite\" way to form the Multiblock. Most of the time, you have complete freedom over the &9tier of Buses/Hatches&r used - and you also have the ability to&d choose where you want your inputs/outputs&r."
"{@pagebreak}"
"Taking the EBF as an example, any tier of Energy/Bus/Hatch can be used, and they can be placed anywhere in place of a casing. Fluid Hatches are also optional, though you probably want them if you need to handle recipes involving fluid."
]
icon: "gtceu:heatproof_machine_casing"
id: "1647E0C649E2131C"
size: 0.66d
tasks: [{
id: "4C9F42B0E4A2E0DB"
title: "Forming Multiblocks"
type: "checkmark"
}]
x: 0.0d
y: 0.99d
}
{
dependencies: ["2FC7B1E867E4194E"]
description: [
"&9-&r Check if the Multiblock is properly plugged in (we all make these mistakes!)."
""
"&9-&r Do the initial Maintenance fix at the appropriate hatch."
""
"&9-&r Verify the recipe usage - the max EU/t provided to the multiblock has to be greater than that of the recipe."
"{@pagebreak}"
"&9- &rCheck the special requirements the recipe may have (JEI always has some kind of indication if this is the case)."
""
"&9-&r Make sure the correct items are input into the buses/hatches. This is less obvious than in a regular machine, because you have to juggle between the Input Bus and Input Hatch."
""
"&9-&r Make sure there is space for an output. Maybe the multiblock formed, but you forgot a Hatch. The other biggest offender is the Output Hatches being too low tier and thus having too little capacity!"
]
icon: "gtceu:robust_machine_casing"
id: "331F2C12C652D268"
size: 0.75d
tasks: [{
id: "1E55AB139D9E3539"
title: "Checkmark"
type: "checkmark"
}]
title: "Troubleshooting Multiblocks"
x: 0.99d
y: 0.99d
}
{
dependencies: ["2FC7B1E867E4194E"]
description: [
"Maintenance in GregTech is not as bad as you think (promise!), and multiblocks with this hatch look pretty slick!"
"{@pagebreak}"
"Most Multiblocks require a &3Maintenance Hatch&r. You will need to perform Maintenance for the Multiblock to begin operating."
""
"This is done by having a &9Wrench&r, a &9Screwdriver&r, a &9Soft Mallet&r, a &9Hammer&r, a &9Wire Cutter&r, and a &9Crowbar&r in your inventory, opening the Maintenance Hatch and &eclicking the center spot once&r. &cNo need to move tools individually&r."
"{@pagebreak}"
"Alternatively, you can circumvent these problems by placing a &9Tape&r in the Maintenance Hatch, but a lot of people would jump at the chance to tell you that Tape is &o\"unethical\"&r - plus, tape is gated behind the MV Age."
"{@pagebreak}"
"Maintenance problems have a &d5%&r chance of occuring every &dhour of multiblock activity&r. Needless to say, they are &6very&r rare. Each maintenance problem increases recipe duration by 10%. Fixing the problems is done the same way as above."
""
"At &6HV&r age, you will unlock other Maintenance Hatches that do not require manual repairs."
]
id: "6644AAD403127EFB"
size: 0.66d
tasks: [{
id: "3FF4710150014FB0"
item: "gtceu:maintenance_hatch"
type: "item"
}]
title: "Maintenance Hatches"
x: 1.98d
y: 0.99d
}
{
dependencies: ["1646BF9194100E57"]
description: [
"The &3Electric Blast Furnace&r, &3Pyrolyse Oven, &b&aMulti Smelter&r, and &3Cracking Unit&r all require Heating Coils. But why should you bother upgrading to higher tiers of Coil?"
""
"Coil progression can be viewed in the Milestones tab."
"{@pagebreak}"
"For the EBF, things get slightly complicated. The EBF smelts items at a certain &dtemperature&r. This is mainly determined by the tier of heating coil used - &r&6Cupronickel&r smelts at &d1800K&r, &bKanthal&r at &d2700K&r, etc. Additionally, starting from &6HV&r, each tier of energy adds &d100K&r to the temperature."
"{@pagebreak}"
"How does this affect you? Each EBF recipe has a certain base temperature. For example, &bAluminium&r is smelted at &d1700K&r. If the EBF temperature is not high enough, the recipe won't happen. If the EBF temperature is high enough, 2 different bonuses are applied:"
""
"&9-&r For every &d900K&r above the recipe temperature, the amount of energy required is multiplied by &a0.95x&r - which stacks."
"&9-&r For every &d1800K&r above the recipe temperature, a single additional overclock will be &6100% efficient&r; in other words, it will &5quadruple the recipe speed&r, instead of doubling it."
"{@pagebreak}"
"The Pyrolyse Oven is much more simple in comparison to the EBF."
""
"Cupronickel coils apply a +25% penalty to recipe duration - effectively, recipes are slower than listed if one uses cupronickel coils."
""
"Kanthal coils restore recipe duration to a regular length of time."
""
"However, coils above Kanthal apply an additive -50% bonus to recipe duration!"
"{@pagebreak}"
"The Cracker is much more simple."
""
"Every coil tier post-Cupronickel will reduce its energy usage by 10%."
""
"Coils in the Multi Smelter reduce the amount of energy per operation whilst also increasing the number of items that can be processed in parallel."
]
icon: "gtceu:tritanium_coil_block"
id: "6C8789A7B8946CFF"
size: 0.75d
tasks: [{
id: "3434AF20FA598211"
title: "Coil Behaviour"
type: "checkmark"
}]
x: 3.0d
y: 1.0d
}
{
dependencies: ["2FC7B1E867E4194E"]
description: [
"The &3Electric Blast Furnace&r requires a &3Muffler Hatch&r to run. This hatch must be &cunobstructed&r so it can output its beautiful smoke particles."
""
"&l&3Lore:&r&o In GregTech 5, polluting multiblocks had Muffler Hatches. The higher tier the hatch, the lower the Pollution output."
""
"&oPollution had... interesting... effects, such as turning grass and dirt into sand."
"{@pagebreak}"
"When a recipe is performed, there is a small chance for the &3Muffler Hatch&r to give bonus items - typically tiny Dusts of Ash. These items can be processed for some helpful resources."
"{@pagebreak}"
"Do &onot&r try to automate the extraction of items from the &3Muffler Hatch&r! It's not intended to be an automation challenge, as it voids excess contents when full, so don't worry about it stopping machines from running."
""
"Muffler Hatches in GTCEu are more about pure aesthetic (cmon, you can't deny that those particles look good!) and small rewards, rather than punishing game mechanics."
]
id: "20B98506962B8B17"
size: 0.66d
tasks: [{
id: "1FEB8E12A60DE853"
item: "gtceu:lv_muffler_hatch"
type: "item"
}]
title: "Muffler Hatches"
x: 4.0d
y: 1.0d
}
{
dependencies: ["2FC7B1E867E4194E"]
description: [
"Multiblocks do not look at the voltage of recipes when trying to craft. Instead, they simply check if they are being provided with enough Power."
""
"&9Note:&r Be wary of Cable &closses&r bringing the actual power input below the recipe requirement! I &lhighly&r recommend either placing your &3Battery Buffer&r next to the &3Energy Hatches&r for the minimum cable length, or looking around this questbook to see if there are better alternatives to Cables."
"{@pagebreak}"
"The EBF needs a minimum of &4120EU/t&r power input to run its recipes. This can be achieved with &3two LV Energy Hatches&r. Each one takes 2 Amps of LV, so that's 4 Amps of LV for 128EU/t maximum power."
]
id: "5F320AFEF6F41AAF"
size: 0.75d
tasks: [{
count: 2L
id: "692DAFF49E94F293"
item: "gtceu:lv_energy_input_hatch"
type: "item"
}]
title: "Powering Multiblocks"
x: 5.0d
y: 1.0d
}
{
dependencies: ["2FC7B1E867E4194E"]
description: [
"Similarly to the Steam Multiblocks - hopefully, you made these! - you're going to need some &3Buses&r if you want to move items in and out."
""
"For fluids, you'll instead need &3Hatches&r. Higher tiers of &3Hatches/Buses&r have more slots."
]
icon: "gtceu:lv_input_bus"
id: "0C09F89291D29EF8"
size: 0.66d
tasks: [
{
id: "20525743B089148E"
item: "gtceu:lv_input_bus"
type: "item"
}
{
id: "1BAD5A4B4E0EA120"
item: "gtceu:lv_output_bus"
type: "item"
}
]
title: "Multiblock I/O"
x: 6.0d
y: 1.0d
}
{
dependencies: ["3568BC9742092FC5"]
description: [
"First off, be sure to check the &9tooltip&r - there's a lot of information in there!"
""
"Don't forget the &3Maintenance Hatch&r. If the structure refuses to form, rotate or replace the Controller, it can be a bit finicky. Don't worry - it doesn't have to be cube-shaped."
""
"The Controller always has to be in the center. The rest of the top layer has to be &dFilter Casings&r."
""
"All edges have to be &dPlascrete&r, and the sides can be &dCleanroom Glass&r."
""
"Placing &3Generators&r or &3Mufflers&r inside is &cnot allowed&r. They're too dirty, so the Cleanroom will unform."
"{@pagebreak}"
"Upon assembly, the Cleanroom starts &4contaminated&r. While contamined, contained machines will not be able to operate."
""
"The Cleanroom will drain 30 EU/t and slowly increase the cleanliness until its cleanliness is at 100%."
""
"Once &9Clean&r, recipes can run. At that point it will only draw 4EU/t. Keep it powered at all times or it will get dirty again!"
""
"The bigger the Cleanroom, the longer it takes to become Clean."
""
"&9Note&r: When the time comes, Multiblocks must also be put into Cleanrooms in order to run cleanroom recipes!"
"{@pagebreak}"
"Need to transfer EU? Try using &3Hulls&r or &3Diodes&r."
""
"Item and Fluid transfer can be done using &3Passthrough Hatches&r."
""
"&3Machine Hulls&r can also \"double\" as &6ME Cables&r to extend your ME Network inside your Cleanroom."
""
"If you used any &dDoor(s)&r in the structure, they can remain open. Not very realistic, but convenient!"
"{@pagebreak}"
"&9&eConfigs:&r If you dislike the Cleanroom mechanics, it can be toggled off in the config file with &5\"B:enableCleanroom\"&r. Multiblocks can be made to ignore cleanroom requirements with &5\"B:cleanMultiblocks\"&r. We encourage you to try it out before deciding."
"{@pagebreak}"
"In the real world, a Cleanroom is a well-isolated room which maintains a very low concentration of dust and airborne particles. They're normally used for scientific research, and in real-life semiconductor manufacturing. Clean rooms are specifically designed to keep out as many airborne particulates as can be. "
""
"Clean rooms are also sometimes used with the purpose of preventing materials from escaping! This is often the primary aim in fields such as pharmaceutics, nuclear work, and hazardous biology."
""
"The more you know!"
]
icon: "gtceu:cleanroom"
id: "1E5EFC5880605DD4"
size: 0.75d
tasks: [{
id: "315F143FB070D17F"
title: "The Cleanroom"
type: "checkmark"
}]
title: "All About the Cleanroom"
x: 0.33d
y: 1.98d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"There are many ways to automate Ordered Items: GT item pipes, Redstone, other mods, you name it! This quest will attempt to guide you through a setup using &3AE2&r."
""
"Have the Pattern Provider face an &3Item P2P&r. Set two output P2Ps: one into the first &3Input Bus&r, and the other into &3Item Pipes&r. Make your Item Pipes connect to all Input Buses including the first. Don't forget &dBlocking Mode&r! "
""
"With this setup, assembly items should be fully automated! This will also work flawlessly once we inevitably add ordered item inputs."
"{@pagebreak}"
"Whilst item automation was relatively simple, fluid automation is slightly harder."
""
"Fluid Pipes behave very different compared to Item Pipes, so you &4cannot&r use the same solution as above. "
""
"This quest won't explain how to do this entirely due to it being off by default, so the full solution is left as an exercise to the reader."
]
icon: "gtceu:assembly_line"
id: "2C70E297DBE3BDF2"
size: 0.66d
tasks: [{
id: "0CC1BD3E61E14F18"
type: "checkmark"
}]
title: "Understanding the Assembly Line"
x: 1.32d
y: 1.98d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"Scanning is the first step for research. Take the item shown in JEI and put it with a &3Data Stick&r to scan it. This will &4consume&r the item and put Data on the Data Stick. Pretty straightforward, right?"
""
"You will need at least an &6HV Scanner&r to progress to &dLuV&r, an &5EV Scanner&r for &aLuV Energy Hatches&r, and an &1IV Scanner&r for &aFusion Reactors&r. You can make any one of them to complete this quest."
"{@pagebreak}"
"Later on, recipes will require different &aData Storage Items&r for research, such as the &3Data Orb&r. This process will remain the same, but will use different Data Storage Items instead. They can also be copied the same way, but you cannot copy between different types of storage items."
"{@pagebreak}"
"Eventually, you'll want multiple Assembly Lines, but you won't want to re-scan for every Research. This is why you can also use the &3Scanner&r to &dCopy Data&r. Place the data stick you want to copy in one slot, and a blank one in the other. This will copy the contents of the first stick into the second!"
""
"&4Important&r: Using two different data sticks with data on them will cause one to &4overwrite&r the other. Be careful!"
]
icon: "gtceu:data_orb"
id: "6DA28F169CED9C7D"
size: 0.75d
tasks: [{
id: "5626378FBFA6241A"
title: "Research"
type: "checkmark"
}]
x: 2.31d
y: 1.98d
}
{
dependencies: ["188A8C3DD38C2762"]
description: [
"&aRotors&r have a &9Power&r, &dEfficiency&r and &4Durability&r that are based on tool stats."
""
"&9Power&r is a multiplier applied to the production of the &3Turbine&r. This stacks multiplicatively with the &3Rotor Holder&r."
""
"&dEfficiency&r reduces its fuel consumption. This again stacks multiplicatively with the &3Rotor Holder&r."
""
"&4Durability&r is the lifetime of the &aRotor&r in seconds, when the &3Turbine&r&r is active."
"{@pagebreak}"
"&3Rotor Holders&r above the tier of the &3Large Turbine&r will multiplicatively &6double&r the production for every tier, whilst additively increasing the efficiency by 10% every tier."
"{@pagebreak}"
"&lSome pros of Large Turbines:"
""
"&9-&r Turbines can scale &9Power&r production far, far higher than their base output, thanks to tiered &3Rotor Holders&r."
""
"&9-&r The &aRotor&r can give a huge boost to &dFuel efficiency&r and &9Power&r production."
""
"&9-&r You get a lot of satisfaction for setting them up properly (yay!)"
"{@pagebreak}"
"&l...and some cons of Large Turbines:"
""
"&9-&r Turbines work off &eInertia&r, which requires them to continuously run to achieve maximum Power."
""
"&9-&r Any excess Energy produced will be &cvoided&r. You will &lneed&r to use large Energy Buffers and an &3Advanced Energy Detector&r if you wish to stay efficient."
""
"&9-&r They require a &aRotor&r, which will lose durability over time and eventually &cbreak&r."
""
"&9-&r A little bit of Math is required to get the expected results."
"{@pagebreak}"
"A Turbine's &9Power&r output affects both the fuel consumption and the EU/t generation. It is calculated with the following formula:"
""
"&eproduction = baseEUt x rotorPower x 2^(rotorHolderTier - turbineTier)&r"
""
"The &dEfficiency&r reduces fuel consumption, but does not alter the EU/t generation. It is calculated with the following formula:"
""
"&eefficiency = rotorEfficiency x (1 + 0.1 x (rotorHolderTier - turbineTier))&r"
"{@pagebreak}"
"Let's simulate a Large Steam Turbine, with an Ultimet Rotor and an &5EV&r Rotor Holder:"
""
"Production = 1024 x 1.60 x 2 = 3276 EU/t"
""
"Efficiency = 1.30 x 1.10 = 143%"
""
"(Therefore, steam consumption would be 4582 L/t - this is above a Titanium Boiler, or a Tungstensteel Boiler with ~70% throttle)"
"{@pagebreak}"
"Next, we'll analyse the Gas Turbine, with a Chrome Rotor and an &5EV&r Rotor Holder:"
""
"Production = 4096 x 1.70 x 1 = 5325 EU/t"
""
"Efficiency = 1.55 x 1.00 = 155%"
""
"(The same fuel consumption would produce 3435 EU/t using 6.7 Turbo Gas Turbines!)"
"{@pagebreak}"
"Finally, how about we check out the Plasma Turbine, with a HSS-S Rotor and a &cZPM&r Rotor Holder:"
""
"Production = 16834 x 2.50 x 4 = 168340 EU/t"
""
"Efficiency = 1.80 x 1.20 = 216%"
""
"(This is more than a ZPM Amp!)"
]
icon: {
Count: 1b
id: "gtceu:turbine_rotor"
tag: {
GT.PartStats: {
Material: "aluminium"
}
}
}
id: "1366981BD8CD98E1"
size: 0.75d
tasks: [{
id: "2E9A0EE7DBA81C4D"
title: "Large Turbine Mechanics"
type: "checkmark"
}]
x: 3.63d
y: 1.98d
}
{
dependencies: ["3B2D2C47BEBCFFA7"]
description: [
"Simply put, Gregicality Multiblocks are larger versions of the GregTech machines you might be familiar with. The obvious increase in resource cost is worth your time, as they can be upgraded to gain the ability to process recipes in parallel - similar to the Processing Array multiblock you will encounter soon enough."
"{@pagebreak}"
"They also introduce Machine Modes - depending on the configured machine mode, the Multiblock will use a different recipe type when processing materials. You can change this from the machine GUI by clicking on the Robot Arm button."
"{@pagebreak}"
"By including Parallel Control Hatches in your Gregicality Multiblocks, you can grant them parallel processing capability. There are 4 tiers of hatch, each further increasing parallel capability by an factor of 4."
]
icon: "gtceu:mega_blast_furnace"
id: "57DE7059D524FAE9"
size: 0.66d
tasks: [{
id: "7E9FB8A674944C72"
title: "Gregicality Multiblocks"
type: "checkmark"
}]
x: 4.62d
y: 1.98d
}
{
dependencies: ["2DAC91AF2EBB68E2"]
description: [
"&lWhy go parallel?"
""
"&9-&r &4Parallelization is superior&r to overclocking! Use it for passive setups such as Ore Processing or Oil Distilling."
""
"&9-&r &6Distinct buses&r: a &3PA&r can accept up to 10 &3Input Buses&r. Use it for your pattern automation with &3Extruder&r, &3Engraver&r, and many other."
"{@pagebreak}"
"Power cost is based on the current recipe being run, times the number of &4parallel&r being performed."
""
"As an &9example&r, &316 LV Distilleries&r will require a &3HV Energy Hatch&r in order to run effectively."
]
icon: "gtceu:iv_processing_array"
id: "255929EB845E200D"
size: 0.75d
tasks: [{
id: "71990F9CE8E29F73"
type: "checkmark"
}]
title: "Parallelisation"
x: 5.61d
y: 1.98d
}
{
dependencies: ["7813F183681E0342"]
description: [
"&lWhy process ore?"
""
"The main purpose of GregTech Ore Processing is to provide &abyproducts&r on top of the initial outcome. At Steam Age, none of the byproducts are obtainable, but this will become relevant soon."
"{@pagebreak}"
"&lHow should I start?"
""
"The steps available in the Steam Age go as follows:"
""
"One Ore (block) &9->&r Two Crushed Ores (Macerator)"
""
"One Crushed Ore &9->&r One Impure Dust (Hammer)"
""
"One Impure Dust &9->&r One Dust (In world crafting)"
""
"One Dust &9->&r One Ingot (Furnace, you should know this one)"
"{@pagebreak}"
"A pickaxe or mining hammer enchanted with Hammering, or a GregTech Hammer directly, gives Crushed Ores from breaking Ore blocks, but only at a 1:1 ratio."
""
"The Fortune enchantment can increase this ratio to up to 2x with Fortune III, matching the Macerator."
"{@pagebreak}"
"The rule bends for ores giving more than two dusts (such as &cRedstone&r), and for dusts that cannot be smelted (&cRedstone&r... again!)."
""
"However, you can still smelt the ore directly to get &9half the amount&r you would from the full processing."
"{@pagebreak}"
"&dJEI does not indicate Impure Dust to Clean Dust conversion&r, so keep that in mind that you can &athrow them into filled cauldrons&r."
"{@pagebreak}"
"Take this reward for listening to us waffle on WITHOUT nodding off!"
]
icon: "gtceu:redstone_crushed_ore"
id: "189612F2C7C60E81"
rewards: [
{
count: 16
id: "6B12F2544F281A32"
item: "gtceu:iron_ore"
type: "item"
}
{
count: 32
id: "00CB754FC48F6203"
item: "gtceu:chalcopyrite_ore"
type: "item"
}
]
size: 0.66d
tasks: [
{
id: "703A616325ECD10C"
item: "gtceu:redstone_crushed_ore"
type: "item"
}
{
id: "05F8B17137376E83"
item: "gtceu:redstone_pure_dust"
type: "item"
}
]
title: "Beginner Ore Processing"
x: 4.95d
y: 0.0d
}
{
dependencies: ["724FB950CC472BB4"]
description: [
"What you will &4&lneed&r to automate &6Ore Processing&r on a large scale:"
""
"&9-&r One or few &3IV Macerators&r (or higher tier)."
"&9-&r A few &3Processing Arrays&r (PA) to place your low tier machines inside - &eor&r the &2GCYM&r variants."
"&9-&r 16 LV &3Thermal Centrifuges&r in a PA (upgradable to 64 with the Advanced PA)."
"&9-&r One or a few MV &3Electrolyzers&r, possibly in a PA."
"&9-&r A &3Multi Smelter&r."
"&9-&r A &3Packager&r of any tier."
"&9-&r Inventories acting as a large buffer, such as &3Tungstensteel Crates&r."
"&9-&r &3ME Storage Buses&r or a lot of &3Item Pipes&r + &aFilters&r covers, and &aItem Tag Filters&r"
"{@pagebreak}"
"What you may &eoptionally&r add:"
""
"&9-&r A few LV &3Ore Washers&r for quick washing purposes."
"&9-&r Up to 16 LV &3Ore Washers&r in a PA, accompanied with a set of &3Distilleries&r for &dDistilled Water&r."
"&9-&r Up to 16 LV &3Centrifuges&r in a PA, for impure/purified dusts."
"&9-&r &3&3Chemical Baths&r for the special Byproducts using &dMercury&r or &dSodium Persulfate&r."
"&9-&r &3Sifters&r of any tier (higher tier = better chanced output), for gem ores."
"&9-&r &3Electromagnetic Separators&r."
"{@pagebreak}"
"Try to use LV machinery."
""
"Overclocking is not energy efficient, which is why it is generally better to go for low tier machines in passive setups. One could also argue they are cheaper."
""
"&3Processing Arrays&r make up for the sheer amount of machines you are making. If you wish, you can still use higher tier machines, but the power draw will be bigger."
""
"If you've made any of the &2Gregicality Multiblocks&r, just use those instead."
"{@pagebreak}"
"&o&7\"Should I go for the optional byproducts?\""
""
"Yes."
""
"However, setting your processing up so that you obtain more Byproducts or get better yields is completely up to you."
""
"&3Thermal Centrifuges&r are close to mandatory, as they unlock a &6unique Byproduct&r from the maceration step."
"{@pagebreak}"
"Chalcopyrite, Chalcocite, Bornite, Tetrahedrite, Pentlandite and Sheldonite ores should all be turned into their &dPurified Crushed&r variants, and sent to the &6Platinum Group Metal&r chain."
""
"Purified Crushed Galena and Sphalerite may be reserved for Indium, until you have the Naquadah chain."
""
"&aGallium&r, &aChrome&r, &aNiobium&r, &aRare Earths&r, &aGlowstone&r are &6Byproducts&r you want to prioritise. "
""
"If we're missing any, hit us up on Discord, and we'll be sure to change this."
"{@pagebreak}"
"As you may know, automating with AE2 is very powerful."
""
"&3ME Storage Buses&r can route items effortlessly. They also have a huge whitelist or blacklist configuration. Put them on the &3Tungstensteel Crates&r to buffer the items, or use a dedicated AE2 subnet."
""
"To combine &aTiny Dusts&r into full &aDusts&r, you will want a &3Storage Bus&r on high priority paired with an &dItem Tag&r filter for &e&ldusts/tiny&r. Note that a few Tiny Dusts are needed for the PBI chain, so you can blacklist them from this if it's your main network."
"{@pagebreak}"
"For ores that you want to process but don't want the Byproducts as it would take too long in the machines, prioritize filtering them for quick washing."
""
"The typically \\\"best\\\" path is: Macerator -> Ore Washing -> Thermal Centrifuge -> Macerator. If you deviate from it for various reasons, you will have to set filters &emanually&r."
]
icon: "gtceu:diamond_crushed_ore"
id: "7FCFE4C40837CF5E"
size: 0.75d
tasks: [{
id: "36276D923D83323C"
title: "\"Expert\" Ore Processing"
type: "checkmark"
}]
x: 5.94d
y: 0.0d
}
]
title: "Tips and Tricks"
}

View File

@@ -0,0 +1,543 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "uv__ultimate_voltage"
group: "693226878D58638A"
icon: "gtceu:uv_electric_motor"
id: "2E730D6F5A7C2E83"
order_index: 8
quest_links: [
{
id: "5232A33368566616"
linked_quest: "6988AE94BE7B461F"
size: 0.75d
x: 5.625d
y: 3.75d
}
{
id: "194EA210B37DFEA0"
linked_quest: "762C48F0C2EA6B81"
size: 0.75d
x: 4.5d
y: 2.625d
}
{
id: "5BB69AB0561DAE36"
linked_quest: "0199DBC46D7BC2B9"
size: 0.75d
x: 6.75d
y: 1.5d
}
{
id: "395B2149ABE3A85F"
linked_quest: "42760D3A86EFDCA3"
size: 0.75d
x: 3.375d
y: 1.5d
}
]
quests: [
{
dependencies: ["6F15D7574B8F6DB5"]
description: [
"Crafting the &aUltimate Battery&r marks the end of GTCEu and the GregTech Community Modpack. &6Congratulations!&r"
""
"Now that you've finished the mod, there's a few things you should do:"
""
"- &9Join the GTCEu Discord&r and tell us about how your playthrough went! Feel free to show off your battery :) "
""
"- &eGo outside&r (and start playing GregTech in real life, right?). Integrate back into regular society."
""
"- &cBlow up your world with TNT and GT Dynamite&r. &nPlease, please, PLEASE make a backup first!!!&r"
""
"&6&lThank you for playing the pack! :D&r"
"- The GregTech Community Pack Dev Team"
]
icon: {
Count: 1b
id: "gtceu:iron_wrench"
tag: {
Damage: 0
}
}
id: "6E8F257261F93501"
shape: "heart"
size: 4.0d
subtitle: "Is this... the end?"
tasks: [{
id: "3BE7164F661251AD"
type: "checkmark"
}]
title: "The Finale"
x: 10.125d
y: 1.5d
}
{
dependencies: [
"762C48F0C2EA6B81"
"6988AE94BE7B461F"
"35F13B6D60361904"
"0199DBC46D7BC2B9"
]
description: [
"This Maintenance Hatch is an upgrade to the Automatic Maintenance Hatch."
""
"It allows your Multiblock to run regular &aCleanroom recipes&r when not contained inside one - but not Sterilized recipes."
]
id: "1976F9B2220BBEDE"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "244FC822F724507F"
item: "gtceu:cleaning_maintenance_hatch"
type: "item"
}]
title: "Cleaning Maintenance Hatch"
x: 5.625d
y: 2.625d
}
{
dependencies: [
"678CABA03E17516A"
"690A51204DF5D469"
"762C48F0C2EA6B81"
]
description: [
"The &aUV Lapotronic Orb&r is even better than the &cZPM&r one! It of course comes at a price..."
"{@pagebreak}"
"&l&3Lore:&r&o Imagine making 512 &1IV&f Orbs, or 64 &dLuV&f Orbs... or 8 &cZPM&f Orbs.... for just one of these! See the Lore for the LuV orb for details."
]
icon: "gtceu:energy_cluster"
id: "3D9D27F29D9D12F6"
size: 0.75d
subtitle: "It holds way too much power!"
tasks: [
{
id: "3A3B82E7FEE173C3"
item: "gtceu:energy_cluster"
type: "item"
}
{
id: "57D8084A5AA960F8"
item: "gtceu:uv_lapotronic_battery"
type: "item"
}
]
title: "Ultimate Battery?"
x: 7.875d
y: 2.625d
}
{
dependencies: [
"3D9D27F29D9D12F6"
"0009F48B6E385A47"
]
description: [
"The amount of EU this battery can storage is the max value of a Long Integer in Java."
""
"Don't try to win Minecraft - you can't."
"{@pagebreak}"
"&l&3Lore:&r&o You're probably tired of this by now, but things are different with the battery lore this time. We promise."
""
"&oGTCEu's ultimate battery uses 16 &3UV&f orbs. GTNH's only uses 8. However, GTNH also has a &lReally Ultimate Battery&r&o made of 8 Ultimate Batteries! It's not useful at all, but still exists..."
""
"&oThey also added an &lExtremely Ultimate Battery&r&o made of 8 Really Ultimate Batteries, which is ludicrously expensive."
]
id: "6F15D7574B8F6DB5"
rewards: [{
id: "4895F6328078CE87"
item: "minecraft:grass"
type: "item"
}]
shape: "gear"
size: 1.3d
subtitle: "Consider touching some grass"
tasks: [{
id: "5EDF6F9FD702E463"
item: "gtceu:max_battery"
type: "item"
}]
title: "Ultimate Battery!"
x: 7.875d
y: 1.5d
}
{
dependencies: ["3CDA855A045A9F4D"]
description: [
"The &3Network Switch&r allows multiple HPCAs to be used in conjunction with each other! This allows you to provide far more computation to your &aResearch Station&r."
""
"HPCAs can be connected to &3Network Switches&r with transmission and reception hatches, and then the Network Switch can output to a &aResearch Station&r with another transmission hatch."
""
"HPCAs cannot connect to &3Network Switches&r by default, and each connected HPCA requires an &3HPCA Bridge Component&r to enable this functionality."
]
id: "0BADFBA6F96E457E"
size: 0.75d
subtitle: "With our powers combined..."
title: "Network Switch"
x: 2.25d
y: 0.375d
}
{
dependencies: [
"45E300FD7CD05A37"
"359121584E056022"
]
description: [
"This is a huge accomplishment, nice job!"
""
"The only ingredient that should be new to you are the &4Tritanium Frames&r."
]
id: "3B49BD004F38E1A2"
shape: "gear"
size: 1.2d
subtitle: "The &6final&r circuit"
tasks: [{
id: "433027F7B7C732A1"
item: "gtceu:wetware_processor_mainframe"
type: "item"
}]
title: "Wetware Mainframe - The UHV Circuit"
x: 3.375d
y: -0.75d
}
{
dependencies: [
"0BADFBA6F96E457E"
"42760D3A86EFDCA3"
]
description: ["The &3Data Module&r is required for Endgame Research. &aAssembly Lines&r cannot read from it using &aData Access Hatches&r directly, and instead require the &9Data Bank&r."]
id: "45E300FD7CD05A37"
size: 0.75d
subtitle: "Data storage sure is expensive..."
title: "Data Module"
x: 3.375d
y: 0.375d
}
{
dependencies: ["023FF9633765A0EB"]
description: [
"&6Neutronium&r is a hyper-dense material normally found in the hearts of neutron stars: the collapsed cores of stars between ten and thirty times the size of the sun. It is the final primary material in GTCEu."
"{@pagebreak}"
"&l&3Lore:&r&o In GCYL, Neutronium is unlocked at UMV-tier (called UXV in CEu). There is also Cosmic Neutronium, which is equivalent to Avaritia's Neutronium in GT5u, which was unlocked even later in GCYL!"
""
"&l&More Lore:&r&o Fun fact: a single neutronium block is approximately 2884 million metric tons and somewhere around 600000K, yet you're somehow capable of holding one with your bare hands. Don't think about it too much."
]
id: "6DBF61D4F94BC851"
size: 0.75d
subtitle: "Pure Neutrons"
tasks: [{
id: "0454B12D9A5C9795"
item: "gtceu:neutronium_ingot"
type: "item"
}]
title: "Neutronium"
x: 5.625d
y: -0.75d
}
{
dependencies: [
"762C48F0C2EA6B81"
"4C7C0F6A6598BC24"
"35F13B6D60361904"
]
description: [
"&aTritanium Coils&r bring the Heat Capacity to &d10,800K&r."
""
"These coils aren't needed for much, but they'll provide another perfect overclock for most recipes!"
]
id: "6AF3A40BC9CE7122"
size: 0.75d
subtitle: "Why would you even need something this hot?!"
tasks: [{
count: 16L
id: "43CE7370C6D03DFD"
item: "gtceu:tritanium_coil_block"
type: "item"
}]
title: "Tritanium Coils"
x: 4.5d
y: 1.5d
}
{
dependencies: ["6DBF61D4F94BC851"]
description: [
"A goal if you really want to make a point."
""
"If you make this in a &3UV&r machine, it'll take you 10 days."
""
"If you overclock a Gregicality Multiblock to UEV (by using a 4A &4UHV&r hatch), you'll still be waiting for 2.5 days!"
"{@pagebreak}"
"&l&3Lore:&r&o The NAN Certificate comes from Crops++, a GT5u addon that adds a wide variety of IC2 crops."
]
id: "3ED40CE1E4476C99"
shape: "rsquare"
size: 0.66d
subtitle: "GGEZ"
tasks: [{
id: "29384189E33C8CB1"
item: "gtceu:nan_certificate"
type: "item"
}]
title: "Certificate of not being a Noob anymore"
x: 5.625d
y: 0.375d
}
{
dependencies: [
"762C48F0C2EA6B81"
"6988AE94BE7B461F"
"35F13B6D60361904"
"0199DBC46D7BC2B9"
]
description: [
"&3UV&r Components are a tad harder than &cZPM&r. "
""
"They use lots of &9Tritanium&r and &9Naquadria&r, so make sure your have enough Fusion Reactors, and a fast enough Naquadah Plant."
""
"They also need a lot more &9Computation&r, which means &3Advanced HPCA Components&r are now required!"
""
"Computation Needs for early &3UV&r:"
""
"- &a32 CWU/t&r: Basic &3UV&r Components and the Network Switch"
"- &a48 CWU/t&r: &3UV&r Sensor, Emitter, and Field Generator"
]
icon: "gtceu:uv_electric_motor"
id: "26F5A04750F6B6DD"
shape: "rsquare"
size: 0.66d
subtitle: "Prepare your Fusion Reactors!"
tasks: [
{
id: "3AD82F68865047F3"
item: "gtceu:uv_electric_motor"
type: "item"
}
{
id: "495AADA7E2532B14"
item: "gtceu:uv_electric_piston"
type: "item"
}
{
id: "006FD36B583851E7"
item: "gtceu:uv_electric_pump"
type: "item"
}
{
id: "2CED35222E0F45AE"
item: "gtceu:uv_conveyor_module"
type: "item"
}
{
id: "1F2A7D8C0AE58BAA"
item: "gtceu:uv_robot_arm"
type: "item"
}
]
title: "Total Euphoria"
x: 5.625d
y: 1.5d
}
{
dependencies: [
"45E300FD7CD05A37"
"0BADFBA6F96E457E"
]
description: [
"This Quest will be completed with &eeither&r a &3ZPM Energy Hatch&r&r... or a &3ZPM Dynamo Hatch&r for your Multiblock Generators."
""
"Don't forget that &d16 Amp&r variants exist!"
""
"Additionally, remember that these hatches require a &9Data Orb&r for research."
]
icon: "gtceu:uv_energy_input_hatch"
id: "2F2F82D9DE3C798C"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "4783D6B309027111"
item: "gtceu:uv_energy_input_hatch"
type: "item"
}
{
id: "62593894E98AFC45"
item: "gtceu:uv_energy_output_hatch"
type: "item"
}
]
title: "Upgrading your Assembly Line III"
x: 4.5d
y: 0.375d
}
{
dependencies: ["6AF3A40BC9CE7122"]
description: [
"&aUV Superconductors&r show up a lot in recipes when making a &9Fusion Reactor Mk3&r. Better get ready to make a boatload..."
""
"You can also use them to cheapen &9Superconducting Coils&r even further."
]
id: "3CDA855A045A9F4D"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "2A13EB0C94A752BD"
item: "gtceu:enriched_naquadah_trinium_europium_duranide_single_wire"
type: "item"
}]
title: "UV Superconductors"
x: 2.25d
y: 1.5d
}
{
dependencies: ["616DB394EB7D81D6"]
description: [
"This Quest will be completed with &eeither&r a &3UHV Energy Hatch&r&r... or a &3UHV Dynamo Hatch&r for your Multiblock Generators."
""
"These are the final energy hatches in GTCEu. It's been a pleasure upgrading our multiblocks together o7"
""
"Don't forget about the &d16 amp&r versions!"
]
icon: "gtceu:uhv_energy_input_hatch"
id: "5570F02C03267B36"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "4DF40C8FF003DDC6"
item: "gtceu:uhv_energy_input_hatch"
type: "item"
}
{
id: "6E49D6D700F92C39"
item: "gtceu:uhv_energy_output_hatch"
type: "item"
}
]
title: "Upgrading your Assembly Line for the Last Time"
x: 6.75d
y: -1.875d
}
{
dependencies: ["6DBF61D4F94BC851"]
description: [
"This is the &afinal silicon boule&r, which will allow you to produce a ton of wafers."
""
"It also unlocks the recipe for the &aHighly Advanced SoC&r, which is used to make cheaper &4wetware circuits&r."
]
icon: "gtceu:neutronium_boule"
id: "3F058322E1A8D5EC"
shape: "rsquare"
size: 0.66d
subtitle: "Neutron -> Electron Holes"
tasks: [{
id: "74712C8E9A6561A0"
item: "gtceu:neutronium_boule"
type: "item"
}]
title: "Neutronium-doped Silicon Boule"
x: 6.75d
y: -0.75d
}
{
dependencies: ["0009F48B6E385A47"]
description: ["The &aCreative Energy Cell&r is one of the few craftable creative items. It provides infinite energy to your AE system, so you don't have to worry about blackouts or power anymore."]
id: "428C62749A1A1BAB"
shape: "rsquare"
size: 0.66d
subtitle: "Ok, maybe there are Creative items."
tasks: [{
id: "392079FDF410B9FD"
item: "ae2:creative_energy_cell"
type: "item"
}]
title: "Creative ME Energy"
x: 7.875d
y: -1.875d
}
{
dependencies: ["6DBF61D4F94BC851"]
description: ["The &aGravi Star&r is the final upgraded Nether Star in GTCEu. It's needed for &3UV&r Sensors, Emitters, and Field Generators."]
id: "0009F48B6E385A47"
size: 0.75d
subtitle: "Unfortunately, doesn't make you float"
tasks: [{
id: "06668056CFF73DBD"
item: "gtceu:gravi_star"
type: "item"
}]
title: "Gravi Star"
x: 7.875d
y: -0.75d
}
{
dependencies: [
"3B49BD004F38E1A2"
"2F2F82D9DE3C798C"
"762C48F0C2EA6B81"
]
description: [
"Build the structure displayed with Fusion Glass in &aJEI&r."
""
"To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)."
""
"The &aFusion Reactor Mk3&r is even more expensive than the Mk2! The key difference is that it has a higher &6Energy To Start&r than the Mk2, allowing you to run new recipes."
""
"It can also overclock lower voltage recipes, such as those in the Mk1 or Mk2 reactor. See the Mk1's quest for how these mechanics work."
]
id: "023FF9633765A0EB"
size: 0.75d
subtitle: "The most expensive form of Fusion"
tasks: [{
id: "571672CEA7362C63"
item: "gtceu:uv_fusion_reactor"
type: "item"
}]
title: "Fusion Reactor III"
x: 4.5d
y: -0.75d
}
{
dependencies: ["6DBF61D4F94BC851"]
description: [
"You probably don't even need these, but &aUHV Superconductors&r exist, and are used for a few things, which you also probably don't need..."
""
"Craft these if you feel like flexing."
]
id: "616DB394EB7D81D6"
shape: "rsquare"
size: 0.66d
subtitle: "Is Neutronate even a real thing?"
tasks: [{
id: "665AC3D87C204E18"
item: "gtceu:ruthenium_trinium_americium_neutronate_single_wire"
type: "item"
}]
title: "UHV Superconductors"
x: 5.625d
y: -1.875d
}
{
dependencies: ["3F058322E1A8D5EC"]
description: [
"&aHighly Advanced SoC&rs will make crafting &4wetware circuits&r much easier."
""
"The drawback is that the recipe requires UV power, but that's no problem to you, right?"
]
icon: "gtceu:highly_advanced_soc"
id: "0D3B74E82F1CFE8A"
shape: "rsquare"
size: 0.66d
subtitle: "Can we get much higher?"
tasks: [{
id: "493CC040B9974B42"
item: "gtceu:highly_advanced_soc"
type: "item"
}]
title: "Highly Advanced SoCs"
x: 6.75d
y: 0.375d
}
]
subtitle: ["Bring your long journey to a well-deserved end"]
title: "&3UV&r - Ultimate Voltage"
}

View File

@@ -0,0 +1,717 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "zpm__zero_point_module"
group: "693226878D58638A"
icon: "gtceu:zpm_electric_motor"
id: "0945247E83444D90"
order_index: 7
quest_links: [
{
id: "6BE70146903B5CBD"
linked_quest: "52D00CD3E8D1E293"
shape: "rsquare"
size: 0.66d
x: -1.5d
y: 2.25d
}
{
id: "21A3EAE297C446EC"
linked_quest: "24F0454B9A090C44"
size: 0.75d
x: -6.0d
y: 2.25d
}
]
quests: [
{
dependencies: ["24F0454B9A090C44"]
description: [
"The &aZero Point Module&r (item) is a non-rechargable battery with TONS of energy stored. You may have found one of these before now, but you haven't been able to discharge it until reaching &cZPM&r."
""
"These can only be found as loot from &6Jungle Temples&r. They're exceptionally rare - don't worry about finding one. "
""
"This quest is &6optional&r and is just for fun. Feel free to hit the checkbox if you just want the completion points!"
"{@pagebreak}"
"&l&3Lore:&r&o Zero Point Module, the full name of the ZPM tier, is also from Stargate. Its namesake is a device which generated crazy amounts of energy."
]
icon: "gtceu:zero_point_module"
id: "75905E3672399A63"
shape: "rsquare"
size: 0.66d
subtitle: "Unlimited powah!"
tasks: [
{
id: "10AC8DC9332D084C"
item: "gtceu:zero_point_module"
optional_task: true
type: "item"
}
{
id: "7AD0E74B9CD9AFAE"
type: "checkmark"
}
]
title: "Zero Point Module"
x: -6.0d
y: 0.0d
}
{
dependencies: ["4C7C0F6A6598BC24"]
description: [
"&aZPM Superconductors&r are a major gate between you and a &9Fusion Reactor Mk2&r, which uses copious amounts for its structure blocks."
""
"You can also use them to make &9Superconducting Coils&r for cheaper."
]
id: "2587BFD0D9F3FF4A"
shape: "rsquare"
size: 0.66d
subtitle: "Getting tired of all these pitch-black ingots yet?"
tasks: [{
id: "5688605649CC30C3"
item: "gtceu:uranium_rhodium_dinaquadide_single_wire"
type: "item"
}]
title: "ZPM Superconductors"
x: -4.875d
y: 1.125d
}
{
dependencies: [
"7A74F692F14F0FF8"
"24F0454B9A090C44"
]
description: [
"&cZPM&r Components thankfully aren't too much harder than &dLuV&r. "
""
"They use lots of &9Osmiridium&r, so make sure your platinum refining process is up to the task."
]
icon: "gtceu:zpm_electric_motor"
id: "5BBFE222190891DE"
shape: "rsquare"
size: 0.66d
subtitle: "Prepare your platline!"
tasks: [
{
id: "17E45B64101F2249"
item: "gtceu:zpm_electric_motor"
type: "item"
}
{
id: "4EDD7EE060B4895B"
item: "gtceu:zpm_electric_piston"
type: "item"
}
{
id: "61AAFDF548821774"
item: "gtceu:zpm_electric_pump"
type: "item"
}
{
id: "4EEAD829002AD3FE"
item: "gtceu:zpm_conveyor_module"
type: "item"
}
{
id: "2AFFFD27485AD039"
item: "gtceu:zpm_robot_arm"
type: "item"
}
{
id: "68A105502E49FEDC"
item: "gtceu:zpm_sensor"
type: "item"
}
{
id: "555A9F017694B184"
item: "gtceu:zpm_emitter"
type: "item"
}
]
title: "Absolute Elation"
x: -6.0d
y: 1.125d
}
{
dependencies: ["378F0AFCF95354B2"]
description: [
"&aEnriched Naquadah&r is an isotope of Naquadah, Nq-528. It is radioactive and will be used in (as of yet) unimplemented nuclear reactors."
""
"Currently, you just need it to make &9Trinium Coils&r."
]
icon: "gtceu:enriched_naquadah_ingot"
id: "74B037D7031F4A78"
shape: "rsquare"
size: 0.66d
subtitle: "Naquadah, but radioactive!"
tasks: [
{
id: "4598D1D78A71E514"
item: "gtceu:enriched_naquadah_sulfate_dust"
optional_task: true
type: "item"
}
{
id: "08B5C0B89DB3E272"
item: "gtceu:enriched_naquadah_ingot"
type: "item"
}
]
title: "Enriched Naquadah"
x: -4.875d
y: -1.125d
}
{
dependencies: [
"74B037D7031F4A78"
"0DC999F79A685194"
"2FCBA0D780DBDA9E"
]
description: [
"&aTrinium Coils&r bring up the Heat Capacity to &d9,001K&r."
""
"These coils are required for progressing to the second half of &cZPM&r, and beyond."
]
id: "4C7C0F6A6598BC24"
size: 0.75d
subtitle: "IT'S OVER 9000!!!"
tasks: [{
count: 16L
id: "11CD2F83031C6706"
item: "gtceu:trinium_coil_block"
type: "item"
}]
title: "Trinium Coils"
x: -4.875d
y: 0.0d
}
{
dependencies: [
"52D952ADBEB67454"
"2587BFD0D9F3FF4A"
]
description: [
"The &3Research Station&r is the upgrade to the Scanner. It's used for more advanced forms of research, and will finally allow you to perform research which requires &aData Orbs and Modules&r."
""
"When running the &3Research Station&r, energy and &9Computation&r is needed. The latter is provided through an &9HPCA&r, which is explained in the next quest. It is recieved with a &3Computation Data Reception Hatch&r. Note that only one Reception Hatch is allowed in a Research Station."
"{@pagebreak}"
"This multiblock needs computation &dsporadically&r, which means the recipe will not reverse progress if you don't supply enough - it will simply halt in-place. However, the machine will still draw energy constantly, even when recieving no computation."
""
"To scan items, the process is relatively similar. In the &3Object Holder&r, place the target item in the center slot, and the data storage item in the other slot. Then provide computation, and the data storage item will be updated upon completion. When running, the target item will be Locked and cannot be removed."
""
"&eNote&r: To form this multiblock, the &3Object Holder&r must face the controller."
]
id: "468EEFD9D2F69014"
size: 0.75d
subtitle: "Your research adventures continue!"
tasks: [{
id: "61F7812F0FB70497"
type: "checkmark"
}]
title: "Research Station"
x: -4.875d
y: 2.25d
}
{
dependencies: [
"1D6CC3C7F6BE4055"
"7AE681E2AB31EA0D"
]
description: [
"The &aUV Mainframe&r is required to move into &3Fusion Mk2&r."
""
"It's also made in the Assembly Line."
""
"Passing over the ingredients we've already seen before, watch out for the &6HSS-E Frames&r."
]
id: "79E4E53E9DF45549"
size: 0.75d
tasks: [{
id: "226973A23C89BDD2"
item: "gtceu:crystal_processor_mainframe"
type: "item"
}]
title: "First UV Circuits!"
x: -3.75d
y: 3.375d
}
{
dependencies: ["1D6CC3C7F6BE4055"]
description: [
"The &aCrystal SoC&r is used to make cheaper &9Crystal Circuits&r. Enjoy the discount!"
""
"Crystal SoCs require &9ZPM Emitters&r, which means you need a &9Data Orb&r for their research."
""
"In the future, these may become more difficult to make."
"{@pagebreak}"
"&l&3Lore:&r&o In GT5u, the texture for this item was red, and did not have the special design on it. There was a \"raw\" version with the design, but it was used for other unrelated things. Who knows why?"
]
id: "29B7D93D7F32DBA9"
shape: "rsquare"
size: 0.66d
subtitle: "When engraving it once isn't enough"
tasks: [{
id: "488A759013AF2680"
item: "gtceu:crystal_soc"
type: "item"
}]
title: "Crystal SoC"
x: -3.75d
y: 1.125d
}
{
dependencies: ["1D6CC3C7F6BE4055"]
description: [
"This hatch allows you to store more &aData Storage Items&r than the basic one."
""
"Don't forget that this hatch requires a &9Data Orb&r for research."
]
id: "72740001958E929A"
shape: "rsquare"
size: 0.66d
subtitle: "Increased storage density!"
tasks: [{
id: "4090DF7C2B0FCF27"
type: "checkmark"
}]
title: "Advanced Data Access Hatch"
x: -2.625d
y: 1.125d
}
{
dependencies: [
"378F0AFCF95354B2"
"4C7C0F6A6598BC24"
]
description: ["&aNaquadria&r is an isotope of Naquadah, Nq-522. It's highly unstable, but it'll still be used for &3UV&r components, &9Fusion Mk2&r, and when fusing Neutronium."]
icon: "gtceu:naquadria_ingot"
id: "6D1F10543A391940"
shape: "rsquare"
size: 0.66d
subtitle: "Naquadah, but radioactive-er!"
tasks: [
{
id: "4A49FE8B35B48D97"
item: "gtceu:naquadria_sulfate_dust"
optional_task: true
type: "item"
}
{
id: "13A95E109FF72A87"
item: "gtceu:naquadria_ingot"
type: "item"
}
]
title: "Naquadria"
x: -2.625d
y: 0.0d
}
{
dependencies: ["690E013DFCB060ED"]
description: [
"Production of &aSterilized Growth Medium&r is the final processing line in GTCEu, for now."
""
"You will need this for your first &4Wetware Circuits&r."
""
"Producing it won't be as much of a hassle as PBI, but nearly every step requires a Sterilized Cleanroom. This means you'll have to get creative with how you use your space."
""
"Make sure to scrutinise every step of the chain. Some recipes are much more efficient than others!"
""
"&ePro Tip&r: You can wall-share cleanrooms with doors in-between too if you want more space."
"{@pagebreak}"
"&l&3Lore:&r&o GTCEu's Sterilized Growth Medium chain is loosely based off of Bartworks' from GTNH. The main difference is that GTNH required a Bacterial Vat multiblock, which was more complex than the ordered Assembly Line. GTCEu is considering adding a multiblock like it but with their own spin in the future."
"{@pagebreak}"
"&l&More Lore:&r&o In Gregicality Legacy, the Sterilized Growth Medium production chain was very different. It was one of the most difficult processes in the mod, with over 30 complicated steps! It was based off of producing different real-life vitamins and nutrients."
"{@pagebreak}"
"&l&Even More Lore:&r&o In Shadows of Greg, this was made with just Distilled Water and Mince Meat. How far we've come..."
]
id: "6AFDA523304711DB"
size: 0.75d
subtitle: "The final processing line, at last!"
tasks: [{
amount: 1000L
fluid: "gtceu:sterilized_growth_medium"
id: "090D7595FCB21B63"
type: "fluid"
}]
title: "Sterilized Growth Medium"
x: -0.375d
y: 1.125d
}
{
dependencies: [
"64EA73FAB2A51850"
"0D7C978F9CDF771B"
]
description: [
"The &aZPM Lapotronic Orb&r is even better than the &dLuV&r one! It of course comes at a price..."
"{@pagebreak}"
"&l&3Lore:&r&o Imagine making 64 &1IV&f or 8 &dLuV&f Orbs for just one of these! See the Lore for the &dLuV&f orb for details."
]
id: "690A51204DF5D469"
size: 0.75d
subtitle: "A power singularity!"
tasks: [
{
id: "41813C4D68B991D7"
item: "gtceu:energy_module"
type: "item"
}
{
id: "705422BF26C76199"
item: "gtceu:zpm_lapotronic_battery"
optional_task: true
type: "item"
}
]
title: "Mega Batteries"
x: -1.5d
y: 1.125d
}
{
dependencies: [
"1D6CC3C7F6BE4055"
"52D00CD3E8D1E293"
"7A74F692F14F0FF8"
"468EEFD9D2F69014"
"24F0454B9A090C44"
]
description: [
"This Quest will be completed with &eeither&r a &3ZPM Energy Hatch&r&r... or a &3ZPM Dynamo Hatch&r for your Multiblock Generators."
""
"Don't forget that &d16 Amp&r variants exist!"
""
"Don't forget that these hatches require a &9Data Orb&r for research."
]
icon: "gtceu:zpm_energy_input_hatch"
id: "64EA73FAB2A51850"
shape: "rsquare"
size: 0.75d
tasks: [
{
id: "0B57097F8879481C"
item: "gtceu:zpm_energy_input_hatch"
type: "item"
}
{
id: "2C60B79F78094E6A"
item: "gtceu:zpm_energy_output_hatch"
type: "item"
}
]
title: "Upgrading your Assembly Line II"
x: -2.625d
y: 2.25d
}
{
dependencies: [
"35F13B6D60361904"
"3568BC9742092FC5"
]
description: [
"The &aSterilized Cleanroom&r is required to produce the next tier of circuits. Nearly every step must be performed inside of one. Good luck fitting everything into such a tight space!"
""
"If you only have one &3Cleanroom&r, you'll need another for &aSterilized&r recipes."
""
"&eNote&r: Normal Cleanroom recipes cannot run in the Sterilized Cleanroom, so you can't just \"upgrade\" your old Cleanrooms."
]
id: "690E013DFCB060ED"
size: 0.75d
subtitle: "Comes with disinfectant!"
tasks: [{
count: 8L
id: "6A4C78385FF8019A"
item: "gtceu:sterilizing_filter_casing"
type: "item"
}]
title: "Sterilized Cleanroom"
x: -0.375d
y: 2.25d
}
{
dependencies: ["468EEFD9D2F69014"]
description: [
"The &3High Performance Computation Array&r, also known as the &3HPCA&r, is the multiblock used to create &9Computation&r, measured in CWU/t (Compute-Work Units per tick)."
""
"The HPCA is a modular multiblock with many unique components you've likely not seen before. There are &a9 slots available&r for different components, and there are some example layouts in the JEI previews, so reviewing these may help if you feel confused."
"{@pagebreak}"
"There are two main types of components:"
""
"- &9Computation Components&r: These generate CWU/t and require EU/t and cooling."
"- &9Cooling Components&r: These provide a certain amount of cooling, and require EU/t."
""
"Currently Available Components:"
""
"- &9Empty&r: Fills a slot but otherwise does nothing."
"-&9 Heat Sink&r: Requires no power but provides 1 cooling."
"- &9Active Cooler&r: Requires power, PCB Coolant, but provides 2 cooling."
"- &9Computation&r: Creates 4 CWU/t, but requires a lot of power and cooling."
"{@pagebreak}"
"The HPCA draws some power to idle. Its power and cooling requirements will sit between the idle upkeep power and a maximum value depending on how much computation is being used."
""
"If the HPCA is not given enough cooling, Computation components can be &4damaged&r if it is allowed to run above &c100C&r (the idle temperature is &a20C&r). Only computation components can be damaged - all other blocks will be unharmed!"
""
"The HPCA can only have 1 &3Computation Data Transmission Hatch&r. You can connect it to the Reception Hatch of the &9Research Station&r with Optical Fiber Cable to transmit the computation."
"{@pagebreak}"
"Basic CWU/t Requirements for ZPM Tier:"
""
"- &a4 CWU/t&r for &cZPM&r Sensors, Emitters, and Field Generators"
"- &a8 CWU/t&r for &cZPM&r Enegy Hatches"
"- &a16 CWU/t&r for &3UV&r Circuits and beyond."
""
"Don't feel forced to go for 16 CWU/t immediately. There's lots to do in between these milestones."
"{@pagebreak}"
"&l&3Lore:&r&o This mechanic is loosely inspired by TecTech's Quantum Computer, which is similar but has some much more annoying mechanics like the Uncertainty Resolver."
]
id: "1D6CC3C7F6BE4055"
size: 0.75d
subtitle: "That's no Quantum Computer..."
tasks: [{
id: "0415DB1D2067171F"
type: "checkmark"
}]
title: "HPCA"
x: -3.75d
y: 2.25d
}
{
dependencies: ["6AFDA523304711DB"]
description: ["&aStem Cells&r are a major component of &4Wetware Circuits&r. Just don't question why these use Osmiridium."]
id: "33A1FF5C31EAF716"
size: 0.75d
subtitle: "This texture used to be really ugly..."
tasks: [{
id: "1E31342D5310ED6D"
item: "gtceu:stem_cells"
type: "item"
}]
title: "Stem Cells"
x: -0.375d
y: 0.0d
}
{
dependencies: ["33A1FF5C31EAF716"]
description: [
"The final circuit board - it's been a long time coming! As you can see, this board is &cmuch&r more expensive than the other ones, but you should be alright. You're a pro now!"
"{@pagebreak}"
"&l&3Lore:&r&o In GTNH, these circuit boards require LuV Sensors, instead of IV. This means that Wetware LuV circuits, needed other (crystal) LuV circuits!"
""
"Additionally, because Wetware was so expensive, using Crystal was preferred unless UHV wetware circuits were needed. Thankfully, CEu does not have this problem, and LuV Wetware Circuits are worth making."
]
id: "678CABA03E17516A"
size: 0.75d
subtitle: "The board of life itself"
tasks: [{
id: "0097D7805D82EDEC"
item: "gtceu:wetware_printed_circuit_board"
type: "item"
}]
title: "Wetware Printed Circuit Board"
x: -0.375d
y: -1.125d
}
{
dependencies: ["678CABA03E17516A"]
description: ["The &aNeuro Processing Unit&r serves as the CPU for &4Wetware&r. It also takes a circuit board in its recipe, but don't let that scare you."]
id: "3BD68E5909A97532"
size: 0.75d
subtitle: "Neurons for computation"
tasks: [{
id: "06AE61C5F174F4E7"
item: "gtceu:neuro_processing_unit"
type: "item"
}]
title: "It's Alive!"
x: 0.75d
y: -1.125d
}
{
dependencies: ["082AB255886E73C2"]
description: [
"The second circuit of the &4wetware&r line."
""
"This is also the best &cZPM&r circuit!"
]
id: "370FC1CDF5F9A9CC"
size: 0.75d
tasks: [{
id: "31DF7507733F3EE0"
item: "gtceu:wetware_processor_assembly"
type: "item"
}]
title: "Best ZPM Circuits!"
x: 0.75d
y: 1.125d
}
{
dependencies: ["3BD68E5909A97532"]
description: [
"The first Circuit of the &4Wetware&r line."
""
"&6Congrats&r!"
]
id: "082AB255886E73C2"
size: 0.75d
tasks: [{
id: "0B12A1F63822CF8A"
item: "gtceu:wetware_processor"
type: "item"
}]
title: "Best LuV Circuits!"
x: 0.75d
y: 0.0d
}
{
dependencies: ["24366846FDA52CE3"]
description: [
"Remember &aDarmstadtium&r tools from &3GTCE&r? Well then... guess who's back?"
""
"&aDarmstadtium&r is the main material for &3UV&r hulls. It is yet again made with Fusion."
"{@pagebreak}"
"&bFun Fact&r: Arsenic does not exist as a liquid at standard conditions. It sublimates directly into a gas! \"Realism\", my ass."
]
id: "6988AE94BE7B461F"
size: 0.75d
subtitle: "I want my particle accelerator back..."
tasks: [{
id: "798EFE8E18E79C0C"
item: "gtceu:darmstadtium_ingot"
type: "item"
}]
title: "Darmstadtium"
x: -2.625d
y: 4.5d
}
{
dependencies: ["546CC03435E763CF"]
description: [
"&aDuranium&r is a material from Star Trek, and is used for a few things in GT. It makes some pretty awesome pipes, but otherwise you won't need much of this quite yet."
"{@pagebreak}"
"&l&3Lore:&r&o In some versions of GT5u, this material was entirely white. In fact, most fusion materials and later were like this. Boring!"
]
id: "2CB8FCE09920042C"
shape: "rsquare"
size: 0.66d
subtitle: "Who needs Stargate, anyway?"
tasks: [{
id: "0933A476B9F87E66"
item: "gtceu:duranium_ingot"
type: "item"
}]
title: "Duranium"
x: -0.375d
y: 4.5d
}
{
dependencies: ["24366846FDA52CE3"]
description: [
"&aAmericium&r is a Fusion Mk2 material, used in large quantities in CEu progression!"
""
"It requires 2 Fusion steps to obtain - Lanthanum and Silicon will make &bLutetium&r, and combining this &bLutetium&r with Chrome will give you &aAmericium&r."
"{@pagebreak}"
"&l&3Lore:&r&o In Gregicality Legacy, Americium was replaced with Dubnium. Americium is a material only obtained from nuclear reactors, so GCYL changed it to the synthetic element Dubnium instead."
]
id: "762C48F0C2EA6B81"
size: 0.75d
subtitle: "It'd be nice if we could make this in a nuclear reactor..."
tasks: [{
id: "5D597AE565A54388"
item: "gtceu:americium_ingot"
type: "item"
}]
title: "Americium"
x: -1.5d
y: 3.375d
}
{
dependencies: ["370FC1CDF5F9A9CC"]
description: [
"The third circuit of the &4wetware&r line. Get some &bEuropium&r to make these."
""
"This is also the best &3UV&r circuit!"
]
id: "359121584E056022"
size: 0.75d
tasks: [{
id: "5F54BE8467A5C882"
item: "gtceu:wetware_processor_computer"
type: "item"
}]
title: "Best UV Circuits!"
x: 0.75d
y: 2.25d
}
{
dependencies: ["79E4E53E9DF45549"]
description: [
"&3Advanced HPCA Components&r are improved versions of their regular counterparts, and allow for increasing the computation you can produce from an HPCA."
""
"The &3HPCA Advanced Computation Component&r produces &a4x&r the computation for only &a2x&r the Cooling!"
]
id: "0199DBC46D7BC2B9"
size: 0.75d
subtitle: "Time for some computational advancement!"
tasks: [{
id: "2C8331B09F698CCA"
type: "checkmark"
}]
title: "Advanced HPCA Components"
x: -4.875d
y: 3.375d
}
{
dependencies: [
"6D1F10543A391940"
"64EA73FAB2A51850"
"79E4E53E9DF45549"
]
description: [
"Build the structure displayed with Fusion Glass in &aJEI&r."
""
"To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)."
""
"The &aFusion Reactor Mk2&r is even more expensive than the Mk1! The key difference is that it has a higher &6Energy To Start&r than the Mk1, allowing you to run new recipes."
""
"It can also overclock lower voltage recipes, such as those in the Mk1 reactor. See the Mk1's quest for how these mechanics work."
]
id: "24366846FDA52CE3"
shape: "gear"
size: 1.2d
subtitle: "Fusion just got more expensive..."
tasks: [{
id: "0D45B9FFF6BA13FE"
item: "gtceu:zpm_fusion_reactor"
type: "item"
}]
title: "Fusion Reactor II"
x: -2.625d
y: 3.375d
}
{
dependencies: [
"2CB8FCE09920042C"
"24366846FDA52CE3"
]
description: [
"&aTritanium&r is a material from Star Trek, and is used for a few other things in GT. It, like &9Americium&r, requires two fusion steps!"
""
"You'll need this to get the next tier of circuits, and for &3UV&r components."
"{@pagebreak}"
"&l&3Lore:&r&o In some versions of GT5u, only Tritanium fluid was red. The material was otherwise white. In GTCEu, we decided to make the whole thing red instead. Much better looking!"
]
id: "35F13B6D60361904"
size: 0.75d
subtitle: "Star Trek strikes again!"
tasks: [{
id: "6C5B3B1C0B85C003"
item: "gtceu:tritanium_ingot"
type: "item"
}]
title: "Tritanium"
x: -0.375d
y: 3.375d
}
]
subtitle: ["Harness the cosmos and wield the bacteriological"]
title: "&cZPM&r - Zero Point Module"
}

View File

@@ -0,0 +1,23 @@
{
default_autoclaim_rewards: "disabled"
default_consume_items: false
default_quest_disable_jei: false
default_quest_shape: "square"
default_reward_team: false
detection_delay: 20
disable_gui: false
drop_loot_crates: false
emergency_items_cooldown: 300
grid_scale: 0.5d
icon: "kubejs:greg_icon"
lock_message: "eSFSDF"
loot_crate_no_drop: {
boss: 0
monster: 600
passive: 4000
}
pause_game: false
progression_mode: "default"
title: "GregTech Community Pack"
version: 13
}

View File

@@ -0,0 +1,10 @@
{
id: "179F585BD4A7D26E"
loot_size: 1
order_index: 0
rewards: [
{ count: 32, item: "minecraft:copper_ingot" }
{ count: 32, item: "gtceu:tin_ingot" }
]
title: "bronze_age"
}