backpack nerf (womp womp)
backpacks now cannot interact with AE2 multiple backpacks in player inventory will now apply Slowness to the player mobs can no longer spawn with backpacks - no more tier skipping (but no more music :(( )
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@@ -1490,6 +1490,10 @@
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"Backpacks scale alongside &aPortable Cell&r tiering, with modular upgrades that can be inserted to provide new &dBackpack functionalities&r."
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"Backpacks scale alongside &aPortable Cell&r tiering, with modular upgrades that can be inserted to provide new &dBackpack functionalities&r."
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""
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""
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"Before you reach &7LV&r, the upgrade options are &cquite limited&r. However, you should be able to upgrade the starter backpack &eonce&r before you make your first electric machine!"
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"Before you reach &7LV&r, the upgrade options are &cquite limited&r. However, you should be able to upgrade the starter backpack &eonce&r before you make your first electric machine!"
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"{@pagebreak}"
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"Just so you know - backpacks have been configured and will &cnot&r interact with a connected &bStorage Bus&r. If you want the power of digital storage, you'll have to work for it!"
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""
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"Oh, and holding one too many backpacks will &6slow you down&r."
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]
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]
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icon: "sophisticatedbackpacks:backpack"
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icon: "sophisticatedbackpacks:backpack"
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id: "5E89BDA8943534AF"
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id: "5E89BDA8943534AF"
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@@ -8,7 +8,7 @@
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#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
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#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
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noInteractionBlocks = []
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noInteractionBlocks = []
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#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
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#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
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noConnectionBlocks = []
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noConnectionBlocks = ["ae2:storage_bus"]
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#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
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#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
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itemFluidHandlerEnabled = true
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itemFluidHandlerEnabled = true
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#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
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#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
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@@ -19,6 +19,8 @@
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tickDedupeLogicDisabled = false
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tickDedupeLogicDisabled = false
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#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
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#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
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canBePlacedInContainerItems = false
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canBePlacedInContainerItems = false
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#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
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maxUpgradesPerStorage = ["jukebox_upgrade|1", "stack_upgrades|3", "furnace_upgrades|1"]
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#Leather Backpack Settings
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#Leather Backpack Settings
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[server.leatherBackpack]
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[server.leatherBackpack]
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@@ -399,9 +401,9 @@
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[server.entityBackpackAdditions]
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[server.entityBackpackAdditions]
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#Chance of an entity spawning with Backpack
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#Chance of an entity spawning with Backpack
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#Range: 0.0 ~ 1.0
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#Range: 0.0 ~ 1.0
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chance = 0.01
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chance = 0.0
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#Turns on/off addition of loot into backpacks
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#Turns on/off addition of loot into backpacks
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addLoot = true
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addLoot = false
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#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
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#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
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buffWithPotionEffects = true
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buffWithPotionEffects = true
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#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
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#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
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@@ -413,7 +415,7 @@
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#List of music discs that are not supposed to be played by entities
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#List of music discs that are not supposed to be played by entities
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discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
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discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
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#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
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#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
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playJukebox = true
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playJukebox = false
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#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
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#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
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dropToFakePlayers = false
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dropToFakePlayers = false
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#Chance of mob dropping backpack when killed by player
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#Chance of mob dropping backpack when killed by player
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@@ -425,12 +427,13 @@
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[server.nerfs]
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[server.nerfs]
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#Determines if too many backpacks in player's inventory cause slowness to the player
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#Determines if too many backpacks in player's inventory cause slowness to the player
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tooManyBackpacksSlowness = false
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tooManyBackpacksSlowness = true
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#Maximum number of backpacks in player's inventory that will not cause slowness
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#Maximum number of backpacks in player's inventory that will not cause slowness
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#Range: 1 ~ 27
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#Range: 1 ~ 27
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maxNumberOfBackpacks = 3
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maxNumberOfBackpacks = 2
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#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
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#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
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#Range: 0.1 ~ 5.0
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#Range: 0.1 ~ 5.0
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slownessLevelsPerAdditionalBackpack = 1.0
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slownessLevelsPerAdditionalBackpack = 1.0
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#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
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#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
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onlyWornBackpackTriggersUpgrades = false
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onlyWornBackpackTriggersUpgrades = false
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