disabled ae2 channels (#22)

This commit is contained in:
Nikolay Safin
2024-02-06 14:10:22 +04:00
committed by GitHub
parent abb7e86038
commit ed46700101

View File

@@ -6,7 +6,7 @@
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.", "tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true, "tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.", "channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default", "channels": "infinite",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.", "pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4, "pathfindingStepsPerTick": 4,
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.", "spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",