1.14.1 Update (#129)

This commit is contained in:
htmlcsjs
2025-08-15 20:01:05 +01:00
committed by GitHub
parent 1bf83abc1d
commit f33304d84f
9 changed files with 297 additions and 105 deletions

View File

@@ -9,7 +9,7 @@ recipes:
disableManualCompression: false
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
# Default: true
harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
@@ -50,7 +50,7 @@ recipes:
nerfPaperCrafting: true
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
# Default: true
hardAdvancedIronRecipes: false
# Whether to make coloring blocks like Concrete or Glass harder.
@@ -81,8 +81,16 @@ recipes:
# Default: false
harderCircuitRecipes: false
# Whether to nerf machine controller recipes.
# Default: false
hardMultiRecipes: false
# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
# Default: false
enchantedTools: false
worldgen:
# Rubber Tree spawn chance (% per chunk)
# Rubber Tree spawn chance (decimal % per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
@@ -129,6 +137,10 @@ worldgen:
# Default: false
infiniteBedrockOresFluids: false
# Generate ores indicators above ore veins
# Default: true
oreIndicators: true
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
@@ -141,19 +153,13 @@ worldgen:
oreIndicatorChunkCacheSize: 2048
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
recipeProgressLowEnergy: false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
# Default: true
requireGTToolsForBlocks: false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
doTerrainExplosion: false
shouldWeatherOrTerrainExplosion: false
# Energy use multiplier for electric items.
# Default: 100
@@ -172,14 +178,14 @@ machines:
# Default: false
harmlessActiveTransformers: false
# Divisor for Recipe Duration per Overclock.
# Default: 2.0
overclockDivisor: 2.0
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds: true
# Duration in ticks that batching will try to reach.
# Default: 100
batchDuration: 100
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
steelSteamMultiblocks: false
@@ -205,6 +211,10 @@ machines:
# Default: true
enableMaintenance: true
# Time in ticks between when Multiblocks can require Maintenance. By default, 48 hours.
# Default: 3456000
maintenanceTime: 3456000
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
# Default: true
enableWorldAccelerators: true
@@ -222,7 +232,7 @@ machines:
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Whether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: false
@@ -230,10 +240,9 @@ machines:
# Default: "raw"
bedrockOreDropTagPrefix: raw
# WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED!
# This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0
# Default: false
doProcessingArray: true
# The base amount of ticks per block for electric singleblock ore miners
# Default: 320
minerSpeed: 320
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
@@ -247,6 +256,18 @@ machines:
# Default: 50
ldFluidPipeMinDistance: 50
# Whether ONLY owners can open a machine gui
# Default: false
onlyOwnerGUI: false
# Whether ONLY owners can break a machine
# Default: false
onlyOwnerBreak: false
# Minimum op level to bypass the ownership checks
# Default: 2
ownerOPBypass: 2
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
@@ -254,11 +275,93 @@ machines:
# Default: false
highTierContent: false
# Whether the Assembly Line should require the item inputs to be in order.
# Default: true
orderedAssemblyLineItems: true
# Whether the Assembly Line should require the fluid inputs to be in order.
# (Requires Ordered Assembly Line Item Inputs to be enabled.)
# Default: true
orderedAssemblyLineFluids: true
# Default maximum parallel of steam multiblocks
# Default: 8
steamMultiParallelAmount: 8
# Small Steam Boiler Options
smallBoilers:
# The amount of steam a Steam Solid Boiler produces per second at max temperature.
# Default: 120
solidBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
# Default: 300
hpSolidBoilerBaseOutput: 300
# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
# Default: 240
liquidBoilerBaseOutput: 240
# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
# Default: 600
hpLiquidBoilerBaseOutput: 600
# The amount of steam a Steam Solar Boiler produces per second at max temperature.
# Default: 120
solarBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
# Default: 360
hpSolarBoilerBaseOutput: 360
# Large Steam Boiler Options
largeBoilers:
# The conversion rate between water and steam in Large Boilers.
# Default: 160
steamPerWater: 160
# The max temperature of the Large Bronze Boiler.
# Default: 800
bronzeBoilerMaxTemperature: 800
# The heat speed of the Large Bronze Boiler.
# Default: 1
bronzeBoilerHeatSpeed: 1
# The max temperature of the Large Steel Boiler.
# Default: 1800
steelBoilerMaxTemperature: 1800
# The heat speed of the Large Steel Boiler.
# Default: 1
steelBoilerHeatSpeed: 1
# The max temperature of the Large Titanium Boiler.
# Default: 3200
titaniumBoilerMaxTemperature: 3200
# The heat speed of the Large Titanium Boiler.
# Default: 1
titaniumBoilerHeatSpeed: 1
# The max temperature of the Large Tungstensteel Boiler.
# Default: 6400
tungstensteelBoilerMaxTemperature: 6400
# The heat speed of the Large Tungstensteel Boiler.
# Default: 2
tungstensteelBoilerHeatSpeed: 2
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures: true
# Whether most machines will have block entity renderers, mainly used for rendering certain covers. (Restart required)
# Disable if experiencing performance issues.
# Default: true
machinesHaveBERsByDefault: true
# Whether or not sounds should be played when using tools outside of crafting.
# Default: true
toolUseSounds: true
@@ -273,8 +376,8 @@ client:
defaultPaintingColor: #FFFFFF
# The default color to overlay onto Machine (and other) UIs.
# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
# #FFFFFF is no coloring (like GTCE) (default).
# #D2DCFF is the classic blue from GT5.
defaultUIColor: #FFFFFF
# Use VBO cache for multiblock preview.
@@ -307,6 +410,19 @@ client:
# Default: 0
hudOffsetY: 0
renderer:
# Render fluids in multiblocks that support them?
# Default: true
renderFluids: true
# Whether or not to color tiered machine highlights in the tier color
# Default: true
coloredTieredMachineOutline: true
# Whether or not to color wire/cable highlights based on voltage tier
# Default: true
coloredWireOutline: true
# Config options for Tools and Armor
tools:
# Random chance for electric tools to take actual damage
@@ -317,6 +433,10 @@ tools:
# Default: 16
sprayCanChainLength: 16
# Delay in ticks between each log being broken when tree felling
# Default: 2
treeFellingDelay: 2
# NanoSaber Options
nanoSaber:
# The additional damage added when the NanoSaber is powered.
@@ -373,40 +493,35 @@ gameplay:
universalHazards: true
# Whether environmental hazards like pollution or radiation are active
# Default: true
# Default: false
environmentalHazards: false
# How much environmental hazards decay per chunk, per tick.
# Default: 0.001
environmentalHazardDecayRate: 0.001
# Whether the GTCEu's ingame guidebook, 'Compass', be enabled.
# WARNING: INCOMPLETE
# Default: false
enableCompass: false
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToPlatformNative: true
nativeEUToFE: true
# Enable GTEU to Platform native (and vice versa) Converters.
# Enable GTEU to FE (and vice versa) Converters.
# Default: false
enablePlatformConverters: false
enableFEConverters: false
# Platform native Energy to GTEU ratio for converting FE to EU.
# Forge Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE/Energy == 1 EU
platformToEuRatio: 4
# Default: 4 FE == 1 EU
feToEuRatio: 4
# GTEU to Platform native Energy ratio for converting EU to FE.
# GTEU to Forge Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE/Energy == 1 EU
euToPlatformRatio: 4
# Default: 4 FE == 1 EU
euToFeRatio: 4
# Config options regarding GTCEu compatibility with AE2
ae2:
@@ -416,16 +531,68 @@ compat:
updateIntervals: 40
# The energy consumption of ME Hatch/Bus.
# Default: 1.0AE/t
meHatchEnergyUsage: 1.0
# Default: 4.0AE/t
meHatchEnergyUsage: 4.0
# Config options regarding GTCEu compatibility with minimap mods
minimap:
# Toggle specific map mod integration on/off (need to restart for this to take effect)
toggle:
# FTB Chunks integration enabled
ftbChunksIntegration: false
# Journey Map integration enabled
journeyMapIntegration: true
# Xaerox's map integration enabled
xaerosMapIntegration: true
# The radius, in blocks, that picking up a surface rock will search for veins in.
# -1 to disable.
# Default: 24
surfaceRockProspectRange: 24
# The radius, in blocks, that clicking an ore block will search for veins in.
# -1 to disable
# Default: 24
oreBlockProspectRange: 24
# The map scale at which displayed ores will stop scaling.
oreScaleStop: 1.0
# The size, in pixels, of ore icons on the map
oreIconSize: 32
# The string prepending ore names in the ore vein tooltip
oreNamePrefix: -
# The color to draw a box around the ore icon with.
# Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color
borderColor: #00000000
# Which part of the screen to anchor buttons to
# Default: "BOTTOM_LEFT"
buttonAnchor: BOTTOM_LEFT
# Which direction the buttons will go
# Default: "VERTICAL"
direction: VERTICAL
# How horizontally far away from the anchor to place the buttons
# Default: 20
xOffset: 20
# How vertically far away from the anchor to place the buttons
# Default: 0
yOffset: 0
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInJEI: true
hideFacadesInRecipeViewer: true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInJEI: true
hideFilledCellsInRecipeViewer: true
# Whether to hide the ore processing diagrams in JEI
# Default: false
@@ -435,6 +602,10 @@ compat:
# Default: true
removeSmeltingForEBFMetals: true
# Whether dimension markers should show the dimension tier value.
# Default: false
showDimensionTier: false
dev:
# Debug general events? (will print recipe conficts etc. to server's debug.log)
# Default: false
@@ -444,6 +615,10 @@ dev:
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Generate ores in superflat worlds?
# Default: false
doSuperflatOres: false
# Dump all registered GT recipes?
# Default: false
dumpRecipes: false