1.14.1 Update (#129)
This commit is contained in:
@@ -9,7 +9,7 @@ recipes:
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disableManualCompression: false
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# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
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# Default: false
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# Default: true
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harderRods: false
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# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
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@@ -50,7 +50,7 @@ recipes:
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nerfPaperCrafting: true
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# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
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# Default: false
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# Default: true
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hardAdvancedIronRecipes: false
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# Whether to make coloring blocks like Concrete or Glass harder.
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@@ -81,8 +81,16 @@ recipes:
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# Default: false
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harderCircuitRecipes: false
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# Whether to nerf machine controller recipes.
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# Default: false
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hardMultiRecipes: false
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# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
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# Default: false
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enchantedTools: false
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worldgen:
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# Rubber Tree spawn chance (% per chunk)
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# Rubber Tree spawn chance (decimal % per chunk)
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# Default: 0.5
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rubberTreeSpawnChance: 0.5
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@@ -129,6 +137,10 @@ worldgen:
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# Default: false
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infiniteBedrockOresFluids: false
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# Generate ores indicators above ore veins
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# Default: true
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oreIndicators: true
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# Sets the maximum number of chunks that may be cached for ore vein generation.
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# Higher values may improve world generation performance, but at the cost of more RAM usage.
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# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
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@@ -141,19 +153,13 @@ worldgen:
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oreIndicatorChunkCacheSize: 2048
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machines:
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# Whether insufficient energy supply should reset Machine recipe progress to zero.
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# If true, progress will reset.
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# If false, progress will decrease to zero with 2x speed
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# Default: false
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recipeProgressLowEnergy: false
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# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
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# Default: false
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# Default: true
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requireGTToolsForBlocks: false
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# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
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# Default: false
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doTerrainExplosion: false
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shouldWeatherOrTerrainExplosion: false
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# Energy use multiplier for electric items.
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# Default: 100
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@@ -172,14 +178,14 @@ machines:
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# Default: false
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harmlessActiveTransformers: false
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# Divisor for Recipe Duration per Overclock.
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# Default: 2.0
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overclockDivisor: 2.0
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# Whether to play machine sounds while machines are active.
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# Default: true
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machineSounds: true
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# Duration in ticks that batching will try to reach.
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# Default: 100
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batchDuration: 100
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# Whether Steam Multiblocks should use Steel instead of Bronze.
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# Default: false
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steelSteamMultiblocks: false
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@@ -205,6 +211,10 @@ machines:
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# Default: true
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enableMaintenance: true
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# Time in ticks between when Multiblocks can require Maintenance. By default, 48 hours.
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# Default: 3456000
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maintenanceTime: 3456000
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# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
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# Default: true
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enableWorldAccelerators: true
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@@ -222,7 +232,7 @@ machines:
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# Whether the machine's circuit slot need to be inserted a real circuit.
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ghostCircuit: true
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# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
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# Whether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
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# Default: false
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doBedrockOres: false
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@@ -230,10 +240,9 @@ machines:
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# Default: "raw"
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bedrockOreDropTagPrefix: raw
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# WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED!
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# This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0
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# Default: false
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doProcessingArray: true
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# The base amount of ticks per block for electric singleblock ore miners
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# Default: 320
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minerSpeed: 320
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# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
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# Default: false
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@@ -247,6 +256,18 @@ machines:
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# Default: 50
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ldFluidPipeMinDistance: 50
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# Whether ONLY owners can open a machine gui
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# Default: false
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onlyOwnerGUI: false
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# Whether ONLY owners can break a machine
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# Default: false
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onlyOwnerBreak: false
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# Minimum op level to bypass the ownership checks
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# Default: 2
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ownerOPBypass: 2
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# If High Tier (>UV-tier) GT content should be registered.
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# Items and Machines enabled with this config will have missing recipes by default.
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# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
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@@ -254,11 +275,93 @@ machines:
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# Default: false
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highTierContent: false
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# Whether the Assembly Line should require the item inputs to be in order.
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# Default: true
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orderedAssemblyLineItems: true
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# Whether the Assembly Line should require the fluid inputs to be in order.
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# (Requires Ordered Assembly Line Item Inputs to be enabled.)
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# Default: true
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orderedAssemblyLineFluids: true
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# Default maximum parallel of steam multiblocks
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# Default: 8
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steamMultiParallelAmount: 8
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# Small Steam Boiler Options
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smallBoilers:
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# The amount of steam a Steam Solid Boiler produces per second at max temperature.
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# Default: 120
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solidBoilerBaseOutput: 120
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# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
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# Default: 300
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hpSolidBoilerBaseOutput: 300
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# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
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# Default: 240
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liquidBoilerBaseOutput: 240
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# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
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# Default: 600
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hpLiquidBoilerBaseOutput: 600
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# The amount of steam a Steam Solar Boiler produces per second at max temperature.
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# Default: 120
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solarBoilerBaseOutput: 120
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# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
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# Default: 360
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hpSolarBoilerBaseOutput: 360
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# Large Steam Boiler Options
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largeBoilers:
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# The conversion rate between water and steam in Large Boilers.
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# Default: 160
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steamPerWater: 160
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# The max temperature of the Large Bronze Boiler.
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# Default: 800
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bronzeBoilerMaxTemperature: 800
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# The heat speed of the Large Bronze Boiler.
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# Default: 1
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bronzeBoilerHeatSpeed: 1
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# The max temperature of the Large Steel Boiler.
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# Default: 1800
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steelBoilerMaxTemperature: 1800
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# The heat speed of the Large Steel Boiler.
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# Default: 1
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steelBoilerHeatSpeed: 1
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# The max temperature of the Large Titanium Boiler.
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# Default: 3200
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titaniumBoilerMaxTemperature: 3200
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# The heat speed of the Large Titanium Boiler.
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# Default: 1
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titaniumBoilerHeatSpeed: 1
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# The max temperature of the Large Tungstensteel Boiler.
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# Default: 6400
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tungstensteelBoilerMaxTemperature: 6400
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# The heat speed of the Large Tungstensteel Boiler.
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# Default: 2
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tungstensteelBoilerHeatSpeed: 2
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client:
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# Whether or not to enable Emissive Textures for GregTech Machines.
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# Default: true
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machinesEmissiveTextures: true
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# Whether most machines will have block entity renderers, mainly used for rendering certain covers. (Restart required)
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# Disable if experiencing performance issues.
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# Default: true
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machinesHaveBERsByDefault: true
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# Whether or not sounds should be played when using tools outside of crafting.
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# Default: true
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toolUseSounds: true
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@@ -273,8 +376,8 @@ client:
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defaultPaintingColor: #FFFFFF
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# The default color to overlay onto Machine (and other) UIs.
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# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
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# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
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# #FFFFFF is no coloring (like GTCE) (default).
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# #D2DCFF is the classic blue from GT5.
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defaultUIColor: #FFFFFF
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# Use VBO cache for multiblock preview.
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@@ -307,6 +410,19 @@ client:
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# Default: 0
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hudOffsetY: 0
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renderer:
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# Render fluids in multiblocks that support them?
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# Default: true
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renderFluids: true
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# Whether or not to color tiered machine highlights in the tier color
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# Default: true
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coloredTieredMachineOutline: true
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# Whether or not to color wire/cable highlights based on voltage tier
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# Default: true
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coloredWireOutline: true
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# Config options for Tools and Armor
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tools:
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# Random chance for electric tools to take actual damage
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@@ -317,6 +433,10 @@ tools:
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# Default: 16
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sprayCanChainLength: 16
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# Delay in ticks between each log being broken when tree felling
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# Default: 2
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treeFellingDelay: 2
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# NanoSaber Options
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nanoSaber:
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# The additional damage added when the NanoSaber is powered.
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@@ -373,40 +493,35 @@ gameplay:
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universalHazards: true
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# Whether environmental hazards like pollution or radiation are active
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# Default: true
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# Default: false
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environmentalHazards: false
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# How much environmental hazards decay per chunk, per tick.
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# Default: 0.001
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environmentalHazardDecayRate: 0.001
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# Whether the GTCEu's ingame guidebook, 'Compass', be enabled.
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# WARNING: INCOMPLETE
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# Default: false
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enableCompass: false
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# Config options for Mod Compatibility
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compat:
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# Config options regarding GTEU compatibility with other energy systems
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energy:
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# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
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# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
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# This does not enable nor disable Converters.
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# Default: true
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nativeEUToPlatformNative: true
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nativeEUToFE: true
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# Enable GTEU to Platform native (and vice versa) Converters.
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# Enable GTEU to FE (and vice versa) Converters.
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# Default: false
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enablePlatformConverters: false
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enableFEConverters: false
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# Platform native Energy to GTEU ratio for converting FE to EU.
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# Forge Energy to GTEU ratio for converting FE to EU.
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# Only affects converters.
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# Default: 4 FE/Energy == 1 EU
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platformToEuRatio: 4
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# Default: 4 FE == 1 EU
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feToEuRatio: 4
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# GTEU to Platform native Energy ratio for converting EU to FE.
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# GTEU to Forge Energy ratio for converting EU to FE.
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# Affects native conversion and Converters.
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# Default: 4 FE/Energy == 1 EU
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euToPlatformRatio: 4
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# Default: 4 FE == 1 EU
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euToFeRatio: 4
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# Config options regarding GTCEu compatibility with AE2
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ae2:
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@@ -416,16 +531,68 @@ compat:
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updateIntervals: 40
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# The energy consumption of ME Hatch/Bus.
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# Default: 1.0AE/t
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meHatchEnergyUsage: 1.0
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# Default: 4.0AE/t
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meHatchEnergyUsage: 4.0
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# Config options regarding GTCEu compatibility with minimap mods
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minimap:
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# Toggle specific map mod integration on/off (need to restart for this to take effect)
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toggle:
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# FTB Chunks integration enabled
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ftbChunksIntegration: false
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# Journey Map integration enabled
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journeyMapIntegration: true
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# Xaerox's map integration enabled
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xaerosMapIntegration: true
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# The radius, in blocks, that picking up a surface rock will search for veins in.
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# -1 to disable.
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# Default: 24
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surfaceRockProspectRange: 24
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# The radius, in blocks, that clicking an ore block will search for veins in.
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# -1 to disable
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# Default: 24
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oreBlockProspectRange: 24
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# The map scale at which displayed ores will stop scaling.
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oreScaleStop: 1.0
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# The size, in pixels, of ore icons on the map
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oreIconSize: 32
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# The string prepending ore names in the ore vein tooltip
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oreNamePrefix: -
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# The color to draw a box around the ore icon with.
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# Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color
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borderColor: #00000000
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# Which part of the screen to anchor buttons to
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# Default: "BOTTOM_LEFT"
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buttonAnchor: BOTTOM_LEFT
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# Which direction the buttons will go
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# Default: "VERTICAL"
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direction: VERTICAL
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# How horizontally far away from the anchor to place the buttons
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# Default: 20
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xOffset: 20
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# How vertically far away from the anchor to place the buttons
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# Default: 0
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yOffset: 0
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# Whether to hide facades of all blocks in JEI and creative search menu.
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# Default: true
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hideFacadesInJEI: true
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hideFacadesInRecipeViewer: true
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# Whether to hide filled cells in JEI and creative search menu.
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# Default: true
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hideFilledCellsInJEI: true
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hideFilledCellsInRecipeViewer: true
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# Whether to hide the ore processing diagrams in JEI
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# Default: false
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@@ -435,6 +602,10 @@ compat:
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# Default: true
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removeSmeltingForEBFMetals: true
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# Whether dimension markers should show the dimension tier value.
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# Default: false
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showDimensionTier: false
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dev:
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# Debug general events? (will print recipe conficts etc. to server's debug.log)
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# Default: false
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@@ -444,6 +615,10 @@ dev:
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# Default: false (no placement printout in debug.log)
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debugWorldgen: false
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# Generate ores in superflat worlds?
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# Default: false
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doSuperflatOres: false
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# Dump all registered GT recipes?
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# Default: false
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dumpRecipes: false
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Block a user