file upload

meat of the pack
This commit is contained in:
mina
2023-09-04 14:34:19 +01:00
parent 02473111e4
commit f49f5e9c50
163 changed files with 19679 additions and 0 deletions

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default_hide_dependency_lines: false
default_quest_shape: ""
filename: "applied_energistics_2"
group: ""
icon: "ae2:controller"
id: "1195C8A8F7CC5485"
order_index: 2
quest_links: [ ]
quests: [ ]
subtitle: ["Getting digital"]
title: "Applied Energistics 2"
}

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default_quest_shape: ""
filename: "assembly_line"
group: "719BFF182E0820D1"
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{
dependencies: ["77B7B1EDD19831E0"]
description: [
"There are many ways to automate Ordered Items: GT item pipes, redstone, other mods, you name it! This quest will give a specific recommendation using &3AE2&r."
""
"Have your Interface containing the patterns face an &3Item P2P&r. Set two output P2Ps: one into the first &3Input Bus&r, and the other into &3Item Pipes&r. Make your Item Pipes connect to all Input Buses including the first."
"Do not forget &dBlocking Mode&r, and you have got yourself an easy automation! This will also work flawlessly once we inevitably add ordered item inputs."
]
id: "34330FFE65CEF94C"
title: "Automating ordered items"
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y: -1.5d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: ["This one is... more difficult. Fluid Pipes behave very different compared to Item Pipes, so you &4cannot&r use the same solution as above. You can automate the fluids in a few different ways: &3crafting cells of fluids&r or AE2FCR with &3Fluid Packet Decoders&r. This quest won't explain how to do this entirely due to it being off by default, so the full solution is left as an exercize to the reader."]
id: "71B685FD0D345A6F"
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type: "checkmark"
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{
dependencies: ["77B7B1EDD19831E0"]
description: [
"Scanning is the first step for research. Take the item shown in JEI and put it with a &3Data Stick&r to scan it. This will &4consume&r the item and put Data on the Data Stick. Pretty straightforward, right?"
""
"You will need at least an &6HV Scanner&r to progress to &dLuV&r, an &5EV Scanner&r for &aLuV Energy Hatches&r, and an &1IV Scanner&r for &aFusion Reactors&r. You can make any one of them to complete this quest."
""
"See the next quest for how to use these &3Data Sticks&r."
]
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{
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"Eventually, you'll want multiple Assembly Lines, but you won't want to re-scan for every Research. This is why you can also use the &3Scanner&r to &dCopy Data&r. Place the data stick you want to copy in one slot, and a blank one in the other. This will copy the contents of the first stick into the second!"
""
"&4Important&r: Using two different data sticks with data on them will cause one to &4overwrite&r the other. Be careful!"
]
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description: ["Later on, recipes will require different &aData Storage Items&r for research, such as the &3Data Orb&r. This process will remain the same, but will use different Data Storage Items instead. They can also be copied the same way, but you cannot copy between different types of storage items."]
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title: "Assembly Line"
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"&1EU&r - the Energy Unit - is transported through direct connection, using &aWires&r or &aCables&r."
""
"Wires are inferior, as they will &celectrocute&r you and &close more energy&r as the electricity travels through the wire, so you want to use Cables."
""
"&cCable loss&r means you will have to stick your Machines close to your Generators, but that kind of issue is only for the early game. If you look up ahead, you will be able to obtain &6Superconductors&r down the line, sidestepping this issue!"
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"You have likely realised by now that the Energy system in &2GregTech&r is &cnowhere near as simple&r as the &1RF&r you may be used to using in modded Minecraft!"
""
"&1EU&r mechanics have a certain... depth to them, and are not dissimilar to real electricity. It can also be &4dangerous and punishing&r if mishandled. However, the power system does give the player a lot of &6satisfaction&r when harnessed well."
""
"This Quest serves as a quick guide to &9GregTech Amperage&r. As for the &dVoltage&r mechanics, that will be explained once you reach &bMV&r."
"{@pagebreak}"
"&bLore:&r The Amperage bug, exploit or feature (call it whatever you want!) from GTCE has been &lfixed&r in GTCEu. The Energy network now works as intended."
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{
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""
"If a machine requires 16EU/t, one packet of 32EU is sent &6every other tick&r (assuming no cable loss)."
""
"A Battery Buffer with &94&r Batteries can produce up to &94 Amps&r for &2128EU/t&r as &7LV&r power, which is important for the &3Electric Blast Furnace&r - or to run multiple machines simultaneously."
""
"Generic machines are configured to draw up to &92 Amps&r to account for cable loss. Other machines have specific &9Amps IN&r, described in the tooltip."
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"The most critical thing to know is that &acables&r have an &9Amperage &climit&r. Attempting to transport more Amps than this limit will &4burn your cable up&r."
""
"&9Amps&r are drawn &oonly&r through the &aCables&r connecting the Producers and Consumers directly, and &oonly drawn&r if the Consumers are active."
""
"This means you can safely step down your Cables in certain places - feel free to experiment!"
]
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title: "Cable Burning"
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{
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description: [
"Starting with some basic physics:"
""
"° &9Power&r = &2Voltage&r * &dAmperage&r"
"° &1Energy&r = &9Power&r * &6Time&r"
""
"&8Resistance&r is an excluded concept in GregTech, instead being partially simulated as cable loss."
""
"The units are defined as such:"
""
"- &1EU&r is the unit of &1Energy&r."
"- &9EU/t&r is the &9Power&r."
"- &dA&r or &dAmp&r is the &dAmperage&r."
"- &2V&r &owould&r be the &2Voltage&r, but we prefer referring to it as &7LV&r, &bMV&r, &6HV&r... as those are the relevant values for gameplay (technically: &7LV&r \\u003d 32V \\u003d 32EU/t/A)."
]
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"Here comes the &4dangerous&r part, so read carefully:"
""
"&9-&r &aCables&r and &aWires&r which receive &2higher Voltage&r than their rating will &cburn&r, in addition to burning if they receive too many &dAmps&r."
"&9-&r &3Machines&r which receive a &2higher Voltage&r than their Tier will &cexplode&r. Kaboom! Extra &dAmps&r will not have an adverse affect, as they consume only what they need."
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"In summary, Energy is transported in &apackets&r of &132EU&r for &7LV&r, &1128EU&r for &bMV&r... so on and so forth. The amount of energy that is actually received by a machine can end up being lower than energy sent, due to cable loss."
""
"Machine Energy Input is limited by &2Voltage&r (too high and, well, &6boom&r!), and by &dAmperage&r. Thus, a &bMV&r Machine with &d2A&r Input connected to a &7LV&r line will never accept more than &964EU/t&r."
""
"It is still possible to run &bMV&r Machines on &7LV&r lines, but only if the recipes are low enough &9Power&r, or if you have a &3MV Battery&r in the charging slot. The machine will only accept &d1A&r when idle, and so the &3Battery&r will recharge at a maximum rate of &932EU/t&r."
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{
dependencies: ["6E186F9C57155BFA"]
description: [
"Changing and limiting amperage/voltage may seem intimidating, but there are many tools to help prevent mistakes."
""
"Read on to learn more..."
]
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Count: 1b
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Damage: 0
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{
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description: [
"Each tier above the recipe tier allows one overclock. Each overclock implies:"
"&9-&r 2x recipe speed"
"&9-&r 4x power consumption"
"&9->&r 2x total energy cost"
""
"As you can see, there are upsides and downsides. It is a game of balance: ask yourself if you want to cut time duration at the cost of greater consumption."
""
"You and only you can answer this question."
]
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"&9Pro Tip:&r for automated setups, overclock as little as possible!"
""
"Machines have a button to set the maximum voltage tier it will Overclock to. Click on it to cycle through all the available Voltages, and set it on &dX&r to disable Overclocking."
]
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subtitle: ["All you could ever wish to know about EU"]
title: "Electricity"
}

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"&3Rotor Holders&r above the tier of the &3Large Turbine&r will increase the efficiency by 10% for every tier, additively."
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""
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"Large Steam Turbine, with Ultimet Rotor and EV Rotor Holder:"
"Production = 1024 * 1.60 * 2 = 3276 EU/t"
"Efficiency = 1.30 * 1.10 = 143%"
"(Steam consumption = 4582 L/t, this is above a Titanium Boiler, or a TungstenSteel Boiler with ~70% throttle)"
""
"Large Gas Turbine, with Chrome Rotor and EV Rotor Holder:"
"Production = 4096 * 1.70 * 1 = 5325 EU/t"
"Efficiency = 1.55 * 1.00 = 155%"
"(The same fuel consumption would produce 3435 EU/t using 6.7 Turbo Gas Turbines)"
""
"Large Plasma Turbine, with HSS-S Rotor and ZPM Rotor Holder:"
"Production = 16834 * 2.50 * 4 = 168340 EU/t"
"Efficiency = 1.80 * 1.20 = 216%"
"(This is more than a ZPM Amp!)"
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linked_quest: "7CFC112B8F460549"
size: 0.66d
x: 6.2700000000000005d
y: 3.96d
}
{
id: "67271280B90D765D"
linked_quest: "300348B1238BCB9A"
size: 0.66d
x: 0.0d
y: 5.61d
}
{
id: "7E79CDC95173C788"
linked_quest: "1A4AD56965407DC5"
size: 0.66d
x: 0.66d
y: 6.2700000000000005d
}
{
id: "2FD482405B15F06A"
linked_quest: "77070668969E31BF"
size: 0.66d
x: 1.32d
y: 6.2700000000000005d
}
{
id: "6205AC829E90CE53"
linked_quest: "4F6E351C5F676618"
size: 0.66d
x: 2.31d
y: 5.28d
}
{
id: "4E999806429BF983"
linked_quest: "77B7B1EDD19831E0"
shape: "gear"
size: 1.5d
x: 4.95d
y: 5.28d
}
]
quests: [
{
dependencies: [
"78277DBC07D3C45C"
"2DAC91AF2EBB68E2"
"1783D89CE81C8E2E"
]
description: ["The &aAdvanced Processing Array&r is an upgrade to the regular version. It now has a maximum of &a64&r machines, instead of 16."]
id: "4194EC9F1C6632E4"
shape: "rsquare"
size: 0.66d
subtitle: "Your blue cube is now green!"
tasks: [{
id: "356EC5387BA79103"
item: "gtceu:luv_processing_array"
type: "item"
}]
title: "Advanced Processing Array"
x: -0.33d
y: 0.0d
}
{
dependencies: [
"77B7B1EDD19831E0"
"78277DBC07D3C45C"
]
description: [
"The &aUHPIC&r unlocks &3ZPM Energy Hatches&r and &3Dynamos&r, as well as the Active Transformer. "
""
"You may know the drill, but do you know the screwdriver?"
]
hide_dependency_lines: true
icon: "gtceu:uhpic_chip"
id: "52D00CD3E8D1E293"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "375256F3884D78A5"
item: "gtceu:uhpic_wafer"
type: "item"
}
{
id: "131EF40752C3F5B4"
item: "gtceu:uhpic_chip"
type: "item"
}
]
title: "Ultra High Power Integrated Circuit"
x: 0.99d
y: 0.0d
}
{
dependencies: ["00C14E3B8009DF7F"]
description: [
"&3Dielectric PCB Coolant&r is used for highly advanced late and end-game machinery."
""
"You only need a little bit in &dLuV&r, but you'll want to automate it in &cZPM&r tier."
]
id: "35549F0404C87BCA"
shape: "rsquare"
size: 0.66d
subtitle: "Absolutely beneficial for the environment"
title: "Dielectric PCB Coolant"
x: 2.31d
y: 0.0d
}
{
dependencies: [
"52D00CD3E8D1E293"
"35549F0404C87BCA"
"5ED7707B0ECF2207"
]
description: [
"The &3Active Transformer&r is a multiblock used to transform energy on a much larger scale. For example, you can convert HV to LV power directly, by using the apropriate energy hatches."
""
"It also has a second function, detailed in the next quest."
""
"&bLore&r: This is yet another feature from TecTech, which also required these cables to be painted. They too look really good if you paint them, but it is again optional."
]
id: "1AD003487B4EC2EF"
shape: "rsquare"
size: 1.1d
subtitle: "More than a large transformer"
title: "Active Transformer"
x: 3.63d
y: 0.0d
}
{
dependencies: [
"77B7B1EDD19831E0"
"5ED7707B0ECF2207"
"52D952ADBEB67454"
]
description: [
"The &3Data Bank&r is a multiblock capable of storing huge amounts of data. You can fill it with &aData Access Hatches&r, and fill those with &aData Storage Items&r."
""
"After that, you'll need power, and then a way to connect it to your Assembly Line! This is done through &3Optical Fiber Cables&r, which can be used to link &3Optical Data Hatches together&r."
""
"An &9Optical Transmission Hatch&r is used to send data (like an output), and an &9Optical Reception Hatches&r recieve the data (like an input). "
""
"Optical cables have some restrictions however. They can only connect &eone input to one output&r. The Data Bank is a solution to this, since you can place many hatches on them to route in different directions."
""
"You can use this behavior to &echain&r Data Banks as well. Connecting one Data Bank to another, and then one of them to an Assembly Line will provide the data of both banks!"
""
"&eNote: &rThis multiblock will be required later on in progression, but is very useful to set up early."
""
"&bLore&r: This multiblock also originates from TecTech, but it required optical cables to be painted as well. You don't have to do that here, but it looks really nice if you do!"
]
id: "42760D3A86EFDCA3"
size: 1.1d
subtitle: "Time for a server room"
title: "Mass Data Storage"
x: 4.95d
y: 0.0d
}
{
dependencies: ["1AD003487B4EC2EF"]
description: [
"The &3Active Transformer&r has a second use, &6Laser Power&r. Lasers are like superconductors, but behave slightly differently. They share the energy input across all connected active transformers, allowing widespread power distribution. &3Active Transformers&r are used to convert regular EU to and from Lasers."
""
"Like optical cables, they can only be connected to &eone input and output&r. But, these ones also only can move in &estraight lines&r. To turn them, an &3Active Transformer&r with a Laser Source Hatch (output) and Target Hatch (input) is needed."
""
"&bLore&r: This is yet again another TecTech feature, but there's a bit more too it this time. TecTech's lasers were tiered by voltage and carried 1000s of amps instead."
]
id: "07159FCD9744DD98"
shape: "rsquare"
size: 0.66d
subtitle: "Time for some lasers!"
title: "Laser Power Transmission"
x: 3.63d
y: -1.32d
}
{
dependencies: ["78277DBC07D3C45C"]
description: [
"Doping &9Silicon&r with &9Naquadah&r will give a better &aSilicon Boule&r."
""
"Use it for higher yield on &dWafers&r."
""
"This will also unlock the &6best recipe&r for &6HV&r Circuits in the &3LuV Circuit Assembler&r, which you will most likely want to mass produce for &dLapotronic Energy Orbs&r."
]
id: "3F31E99D0284A60A"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "2F8C92A86CAF338F"
item: "gtceu:naquadah_boule"
type: "item"
}]
title: "Naquadah-doped Silicon Boule"
x: -0.33d
y: 1.32d
}
{
dependencies: ["7A1E3C3A2D699C5B"]
description: [
"&aNaquadah&r is a late-game material, used for many things. It is required for building a Fusion Reactor, and progressing to ZPM-tier, to name a few."
""
"For some reason, its fluid is &agreen&r, don't ask me why."
""
"&bLore:&r Naquadah is a material originally from Stargate."
]
hide_dependency_lines: true
id: "78277DBC07D3C45C"
shape: "rsquare"
size: 0.66d
subtitle: "Don't you mean Stargatium?"
tasks: [{
id: "36833D5050F81992"
item: "gtceu:naquadah_ingot"
type: "item"
}]
title: "Naquadah"
x: 0.99d
y: 1.32d
}
{
dependencies: [
"78277DBC07D3C45C"
"7A1E3C3A2D699C5B"
]
description: [
"&aNaquadah Coils&r bring up the Heat Capacity to &d7,200K&r."
""
"These coils are required for progressing to the second half of &dLuV&r, and beyond."
]
id: "2FCBA0D780DBDA9E"
size: 1.1d
subtitle: "Hotter than the surface temperature of the Sun!"
tasks: [{
count: 16L
id: "28332FC9FCA83E41"
item: "gtceu:naquadah_coil_block"
type: "item"
}]
title: "Naquadah Coils"
x: 2.31d
y: 1.32d
}
{
dependencies: [
"0F192D1F44B9B599"
"2FCBA0D780DBDA9E"
]
description: ["&aLuV Superconductors&r are a big requirement for making a &9Fusion Reactor&r. You will need &ea lot&r&r of them."]
id: "5ED7707B0ECF2207"
size: 0.66d
subtitle: "Be glad these don't use pumps"
tasks: [{
id: "10FB849CE994B1A5"
item: "gtceu:indium_tin_barium_titanium_cuprate_single_wire"
type: "item"
}]
title: "LuV Superconductors"
x: 4.95d
y: 1.32d
}
{
dependencies: ["546CC03435E763CF"]
description: [
"&cWarning&r: &9Plasmas&r are &cextremely hot&r, with temperatures exceeding &d30 kK&r! "
""
"However, this does &6&lnot&r mean that you need pipes to support that heat! Plasmas are treated slightly differently and break the rules a bit."
""
"Fluid pipes supporting plasmas, such as &aTungsten&r, &aNaquadah&r, or &aDuranium&r can hold any plasma &6regardless of temperature&r! This means they will &lnot&r melt under the heat of the plasma!"
""
""
"WARNING:&r Plasmas in the wrong pipes will cause &cvoiding&r, &cpipe burning&r, and &lvery high&r rates of &cdeath&r! Be careful!"
""
"&bLore:&r This mechanic originates from GT6, just like the acids!"
]
id: "173C1FA72301B5E7"
shape: "rsquare"
size: 0.66d
subtitle: "The stars are calling..."
tasks: [{
id: "062ECB2F9C9D741D"
type: "checkmark"
}]
title: "Fluid of the Stars"
x: 6.2700000000000005d
y: 1.32d
}
{
dependencies: ["173C1FA72301B5E7"]
description: [
"Use this turbine to extract very large amounts of power from plasma!"
""
"&aHelium Plasma&r is the best fuel for its cost."
""
"Do not question how little sense a Plasma Turbine actually makes... look up Magnetohydrodynamic Generators if you want the real-deal."
]
id: "4E9DED9569AA17F5"
size: 1.1d
subtitle: "Plasma? Turbine?! How?"
tasks: [{
id: "13230F892A8F6FA1"
item: "gtceu:plasma_large_turbine"
type: "item"
}]
title: "Large Plasma Turbine"
x: 7.59d
y: 1.32d
}
{
dependencies: ["378F0AFCF95354B2"]
description: ["This is the main material for &cZPM&r. Prepare to make lots... after you make &9Fusion&r and &9Crystal Circuits&r. Do that first."]
id: "24F0454B9A090C44"
size: 0.66d
subtitle: "Stargate's Strongest"
tasks: [{
id: "16895659E44B65B5"
item: "gtceu:naquadah_alloy_ingot"
type: "item"
}]
title: "Naquadah Alloy"
x: -0.33d
y: 2.64d
}
{
dependencies: [
"78277DBC07D3C45C"
"48DEABA155605D23"
]
description: [
"Refining &9Naquadah&r into further products is your next automation task. The primary resources are &aEnriched Naquadah&r, &aNaquadria&r, and &aTrinium&r. It also produces many useful byproducts, which you can discover using JEI."
""
"&aEnriched Naquadah&r currently does not have many uses, but will be used for power generation in the future."
""
"&aNaquadria&r is a later game material, used for &3UV&r components."
""
"&aTrinium&r is the most useful resource for you right now. It is used to build the Fusion Reactor, and in all &cZPM&r machines."
""
"&eNote&r: This processing chain contains a more complex loop than what you've seen previously! Outputs in later steps can be sent back into previous steps, but lose a little bit of fluid each time. This can be challenging to automate. Good luck!"
""
"&r&bLore&r: Many GregTech iterations have Naquadah processing. The first was likely Impact, with a Naquadah fuel process. Then, Gregicality Legacy followed with Processes for making the naquadah material (and variants) as well as Fuel. After that, GTNH added their own naquadah processes for the material and fuel. Lastly, GTCEu added the process you're about to set up!"
]
icon: "gtceu:naquadah_dust"
id: "378F0AFCF95354B2"
size: 1.1d
subtitle: "Do not touch the acid"
tasks: [{
amount: 1000L
fluid: "gtceu:fluoroantimonic_acid"
id: "0495EEA395A1B5EC"
type: "fluid"
}]
title: "Naquadah Chain"
x: 0.99d
y: 2.64d
}
{
dependencies: [
"378F0AFCF95354B2"
"2FCBA0D780DBDA9E"
"00C14E3B8009DF7F"
]
description: [
"&aTrinium&r is a very important material for progression. You'll need it to make a &9Fusion Reactor&r, and throughout all &cZPM&r."
""
"It also requires an &dLuV&r EBF to smelt! You'll probably want a dedicated setup for cooking this."
]
icon: "gtceu:trinium_ingot"
id: "0DC999F79A685194"
shape: "gear"
size: 0.66d
subtitle: "Another Stargate material!"
tasks: [
{
id: "48F555D3FC7EA449"
item: "gtceu:trinium_sulfide_dust"
type: "item"
}
{
id: "0F64CAA30D89B10B"
item: "gtceu:trinium_ingot"
type: "item"
}
]
title: "Trinium"
x: 2.31d
y: 2.64d
}
{
dependencies: ["4F6E351C5F676618"]
description: [
"&aPlutonium-241&r is yet another requirement for the &9Fusion Reactor&r. It's very easy to make: just centrifuge some &9Pu-239&r to separate some out!"
""
"In the future, this material will require a &dNuclear Reactor&r to produce, but that's not in GTCEu yet."
""
"&bLore&r: In GT Impact, making Pu-241 was a challenge. Your first Pu-241 had to be produced as a byproduct of its very expensive Naquadah fuel process, and it could only be made independently with something post-fusion!"
]
id: "2BBD3BC7D1B955C2"
shape: "rsquare"
size: 0.66d
subtitle: "Spicy Plutonium Isotope"
tasks: [{
id: "757053C4979D8B08"
item: "gtceu:plutonium_241_dust"
type: "item"
}]
title: "Plutonium-241"
x: 4.95d
y: 2.64d
}
{
dependencies: [
"0DC999F79A685194"
"5ED7707B0ECF2207"
"52D952ADBEB67454"
"7CFC112B8F460549"
"327C3E02CD751453"
]
description: [
"Build the structure taking Fusion Glass in &aJEI&r."
"To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)."
""
"I will do something new: explain the Lore at the same time as the mechanics, enjoy the ride!"
""
"&bLore:&r GregTech 5's &3Fusion Reactor&r stores EU you feed it internally. The maximum amount is determined by the amount of &3Energy Hatches&r."
"Recipes can only start if the &9EU to start&r is stored internally, which is &cconsumed&r. Then, the reactor can keep running recipes until it goes idle. At this point it will need the EU to start again."
"Shadow of Greg's &3Fusion Reactor&r (which is now GTCEu's Fusion Reactor) has an added mechanic called &4Heat&r."
"When the reactor runs, the &9EU to start&r is converted to &4Heat&r. That Heat is preserved until the Reactor goes idle, at which point it will slowly go down."
"Next time a recipe is found, it will use all possible Heat and deduct it from the &9EU to start&r, allowing you to save Energy for short pauses."
""
"The &3Fusion Reactor I&r can only run recipes up to 160MEU required EU to start. It will also overclock up to &dLuV&r at best, even if you upgrade to ZPM Hatches, no need to attempt it."
]
id: "546CC03435E763CF"
shape: "gear"
size: 1.4d
subtitle: "Stellar power"
tasks: [{
id: "48A4D39ED0E11EBC"
item: "gtceu:luv_fusion_reactor"
type: "item"
}]
title: "Fusion Reactor I"
x: 6.2700000000000005d
y: 2.64d
}
{
dependencies: ["546CC03435E763CF"]
description: [
"&aEuropium&r is the first major Fusion Material. You'll be using this quite a lot going forwards."
""
"&eNote&r: The temperature of liquid Europium is very hot, but is not a plasma. Plan your piping accordingly!"
""
"&bLore&r: In Gregicality Legacy, Europium was replaced with Rutherfordium as the first fusion material, because Europium is actually found in Rare Earth and is not fused in real life."
]
id: "7A74F692F14F0FF8"
shape: "gear"
size: 1.4d
subtitle: "Fusing Europium... how?!"
tasks: [{
id: "220305C9DA0F512B"
item: "gtceu:europium_ingot"
type: "item"
}]
title: "Europium"
x: 7.59d
y: 2.64d
}
{
dependencies: ["7A74F692F14F0FF8"]
description: [
"&aCrystal CPUs&r are used to produce &9Crystal Circuits&r, who would have thought?"
""
"Producing these is quite a bit different from the previous circuits' components. Instead of standard silicon wafers, these rely on &9Emerald&r or &9Olivine&r."
""
"Getting your first Crystal Chips will be difficult, so you may wish to invest in a high-tier autoclave. After you get your first Chip, you can duplicate them with &9Europium&r. Don't worry about those other recipes yet, they're for later on in &cZPM&r."
""
"&eNote&r: An &9Advanced Item Detector&r cover will be useful for automating these. They work just like the Advanced Energy Detector."
""
"&bLore&r: In GT5u modpacks, making your first Crystal Chips required the autoclave to be in Low Gravity, which meant doing this process on a Galacticraft Space Station, or on the moon!"
]
icon: "gtceu:crystal_cpu"
id: "764091A111FB4DA6"
size: 0.66d
subtitle: "These don't even make any sense!"
tasks: [
{
id: "3B9666A5C3CBDCD6"
item: "gtceu:engraved_crystal_chip"
type: "item"
}
{
id: "6AFCBD40BD589726"
item: "gtceu:crystal_cpu"
type: "item"
}
]
title: "Crystal CPU"
x: 8.91d
y: 2.64d
}
{
dependencies: [
"77B7B1EDD19831E0"
"4F6E351C5F676618"
]
description: [
"This Quest will be completed with &eeither&r an &3LuV Energy Hatch&r&r... or an &3LuV Dynamo Hatch&r for your Multiblock Generators."
""
"Starting at &dLuV&r, you'll start upgrading more multiblocks, which means more energy hatches! Both the &9EBF&r, and the &9Assembly Line&r will need power upgrades."
""
"Don't forget that &d4 Amp&r variants exist!"
]
hide_dependency_lines: true
icon: "gtceu:luv_energy_input_hatch"
id: "00C14E3B8009DF7F"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "6733F9F527CA9B29"
item: "gtceu:luv_energy_input_hatch"
type: "item"
}
{
id: "6CE9FCCC37446BFD"
item: "gtceu:luv_energy_output_hatch"
type: "item"
}
]
title: "Upgrading your Assembly Line"
x: 2.31d
y: 3.96d
}
{
dependencies: [
"77B7B1EDD19831E0"
"46C7E1D5E37B1ED2"
]
description: ["The &aQuantum Link Card&r is an upgrade to the &9Quantum Link Tunnel&r, which gives &9Wireless Terminals&r access to your AE system with unlimited range, and from any dimension."]
id: "7E2076D45F83D9C3"
shape: "rsquare"
size: 0.66d
subtitle: "To infinity, and beyond!"
tasks: [{
id: "3A263074B7909AAA"
item: "aeinfinitybooster:dimension_card"
type: "item"
}]
title: "Infinite Wireless Range"
x: 3.63d
y: 5.28d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"&oIf you get the reference in the name of the Quest, yeah, you don't need that mod.&r"
""
"The &3Extended Pattern Terminal&r has &616 slots&r instead of 9 slots."
""
"Thanks to it, you can automate all the &3Assembly Line&r recipes using &2AE2&r."
""
"If you use &aAE2 Fluid Crafting&r, there is also a fluid version of this. It's quite expensive!"
]
id: "79192BA29BE69170"
shape: "rsquare"
size: 0.66d
title: "PackagedWho?"
x: 3.63d
y: 6.6d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"At the cost of 16x the drilling Power, the &3Advanced Fluid Drilling Rig II&r will be gaining &664x the output&r in Fluid."
"The depletion of veins is also eighthed. This means you will get a total of &6128x&r as much Oil (or whatever fluid) as the regular rig from a bedrock fluid vein until depletion!"
""
"Even when depleted, you can still use this and be very power positive."
""
"One single &3Advanced Fluid Drilling Rig II&r should be enough to last you until the end of the game, for whatever fluid you drill."
]
id: "4AEAC79007790BD8"
shape: "rsquare"
size: 0.66d
subtitle: "This thing is completely ludicrous!"
title: "Ludicrous Fluid Drilling"
x: 6.2700000000000005d
y: 5.28d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"This Large Miner is nearly identical to the regular one, except it has a wider range and uses more drilling fluid."
""
"It's an optional upgrade, which you might not even want."
""
"&bLore&r: There may be a rebalance for these in the future. See the Multiblock Miner quest for details"
]
id: "1BE779AF4487E3EB"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "414C3982BED7EA0D"
item: "gtceu:luv_large_miner"
type: "item"
}]
title: "Ludicrous Ore Drilling"
x: 6.2700000000000005d
y: 6.6d
}
{
dependencies: [
"7A74F692F14F0FF8"
"195E5BFDE4C5A0DE"
"5B07279B08BF8DDE"
]
description: [
"The &aLuV Lapotronic Orb&r is even better than the &9IV&r one! It of course comes at a price..."
""
"&bLore&r: In older versions of GT, such as GTNH in the past or in GCYL, these orbs were ludicrously expensive! They required 8 orbs of the previous tier! Thankfully, those days are long past."
]
id: "0D7C978F9CDF771B"
size: 0.66d
subtitle: "Even more power!"
tasks: [{
id: "6D1376BF3CEA87A7"
item: "gtceu:lapotronic_energy_orb_cluster"
type: "item"
}]
title: "Ludicrous Batteries"
x: 7.59d
y: 5.28d
}
{
dependencies: ["42CD789B8C40E424"]
description: ["Cheaper &dLuV&r circuits! This will make those Robot Arms much cheaper."]
id: "47087361D6DE7DCF"
size: 0.66d
tasks: [{
id: "3CF7F369F390A3E5"
item: "gtceu:crystal_processor_assembly"
type: "item"
}]
title: "Even more LuV Circuits"
x: 8.91d
y: 5.28d
}
{
dependencies: [
"5C4D3CF214972E5A"
"0D7C978F9CDF771B"
]
description: [
"The Advanced Quantum Chestplate combines protection, a personal battery and an &6ultimate Jetpack&r, all in one."
""
"To &denable charging&r, shift right-click it when it is in your hand, then equip it (Note that there is a bug when it sometimes does not want to charge... you will forgive it, right?)."
""
"Note that this stores &oa lot&r of energy. You may want to invest in an &3LuV Turbo Charger&r."
""
"&bLore&r: This armor piece is inspired by the IndustrialCraft Addon Gravisuite, which added the Gravitation Suit, analogous to this chestplate."
]
id: "282E03466566AB8F"
shape: "rsquare"
size: 0.66d
subtitle: "Finally..."
title: "Best Flight"
x: 7.59d
y: 6.6d
}
{
dependencies: ["47087361D6DE7DCF"]
description: ["ZPM Circuits that aren't mainframes!"]
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File diff suppressed because it is too large Load Diff

View File

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View File

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quests: [ ]
subtitle: ["A handy reference of all the multiblocks"]
title: "Multiblock Dilemma"
}

View File

@@ -0,0 +1,278 @@
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description: ["This one was probably obvious, but it's much more than just a picture of how the Multiblock looks like! Use your mouse to &drotate&r the preview, and &9hover over the blocks used&r to view additional information. The JEI page also contains an ingredient list of required blocks. You can also &dright-click&r a block in the preview to get a display of all blocks that work in that specific position."]
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description: ["Taking the EBF as an example, any tier of Energy/Bus/Hatch can be used, and they can be placed anywhere in place of a casing. Fluid Hatches are also optional, though you probably want them if you need to handle recipes involving fluid."]
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"&9-&r Make sure there is space for an output. Maybe the multiblock formed, but you forgot a Hatch. The other biggest offender is the Output Hatches being too low tier and thus having too little capacity!"
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""
"At &6HV&r age, you will unlock other Maintenance Hatches that do not require manual repairs."
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"{@pagebreak}"
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""
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"&9-&r For every &d1800K&r above the recipe temperature, a single additional overclock will be &6100% efficient&r; in other words, it will &5quadruple the recipe speed&r, instead of doubling it."
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""
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subtitle: ["Learn about modular multiblocks"]
title: "Multiblocks"
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,282 @@
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""
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""
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{
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title: "Rule Breakers"
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{
dependencies: ["7154673D09A83CE6"]
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"&9-&r A few &3Processing Arrays&r (PA), to place your low tier machines inside, &eor&r use the &2Gregicality Multiblocks&r variants."
"&9-&r 16 LV &3Thermal Centrifuges&r in a PA (upgradable to 64 with the Advanced PA)."
"&9-&r One or a few MV &3Electrolyzers&r, possibly in a PA."
"&9-&r A &3Multi Smelter&r."
"&9-&r A &3Packager&r of any tier."
"&9-&r Inventories acting as a large buffer, such as &3TungstenSteel Crates&r."
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{
dependencies: ["724FB950CC472BB4"]
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""
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"&9-&r Up to 16 LV &3Centrifuges&r in a PA, for impure/purified dusts."
"&9-&r &3&3Chemical Baths&r for the special Byproducts using &dMercury&r or &dSodium Persulfate&r."
"&9-&r &3Sifters&r of any tier (higher tier = better chanced output), for gem ores."
"&9-&r &3Electromagnetic Separators&r."
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tasks: [{
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dependencies: ["724FB950CC472BB4"]
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""
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""
"If you have &2Gregicality Multiblocks&r, just use those instead."
]
icon: "gtceu:lv_machine_hull"
id: "6AA18111842A6DEC"
subtitle: "But I wanna go fast..."
tasks: [{
id: "1D1E97D3F3752429"
type: "checkmark"
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title: "Why &7LV&r Machines?"
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{
dependencies: ["724FB950CC472BB4"]
description: [
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""
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]
icon: "gtceu:iv_thermal_centrifuge"
id: "4ACCF2E25AA67A9E"
tasks: [{
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title: "Should I go for the optional byproducts?"
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{
dependencies: ["724FB950CC472BB4"]
description: [
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""
"Chalcopyrite, Chalcocite, Bornite, Tetrahedrite, Pentlandite and Sheldonite ores should all be turned into &dPurified Crushed&r and sent to the &6Platinum Group Metal&r chain."
""
"Purified Crushed Galena and Sphalerite may be reserved for Indium, until you have the Naquadah chain."
""
"&aGallium&r, &aChrome&r, &aNiobium&r, &aRare Earths&r, &aGlowstone&r are &6Byproducts&r you want to prioritise (&oif I am missing any, hit us up on Discord and I may add it!&r)."
]
icon: "gtceu:chalcopyrite_ore"
id: "562FC71B18D4ABC8"
tasks: [{
id: "71AA29BFA1530399"
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title: "What ores should I prioritise?"
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{
dependencies: ["724FB950CC472BB4"]
description: [
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""
"&3ME Storage Buses&r can route items effortlessly. They also have a huge whitelist or blacklist configuration. Put them on the &3TungstenSteel Crates&r, to buffer the items... or use a dedicated AE2 network, you choose."
""
"To combine &aTiny Dusts&r into full &aDusts&r, you will want a &3Storage Bus&r on high priority paired with an &dOre Dict&r filter for &e&ldustTiny*&r. (Or you can reverse this... using a ME OreDict Storage Bus... Up to you!). Note that a few Tiny Dusts are needed for the PBI chain, so you can blacklist them from this if it's your main network."
]
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tasks: [{
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type: "checkmark"
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title: "Storage Buses?"
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{
dependencies: ["724FB950CC472BB4"]
description: [
"For ores that you want to process but don't want the Byproducts as it would take too long in the machines, prioritize filtering them for quick washing."
""
"The typically \\\"best\\\" path is: Macerator -> Ore Washing -> Thermal Centrifuge -> Macerator. If you deviate from it for various reasons, you will have to set filters &emanually&r."
]
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title: "What if I can't be bothered?"
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y: 3.0d
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{
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""
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icon: "gtceu:item_filter"
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title: "Ore Processing"
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File diff suppressed because it is too large Load Diff

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View File

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View File

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View File

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subtitle: ["Useful GregTech mechanics and tips for the budding engineer"]
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View File

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description: [
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""
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""
"- &9Join the GTCEu Discord&r and tell us about how your playthrough went! Also show off your battery :) "
" &9Link&r: TODO"
""
"- &eGo outside&r (and start playing GregTech in real life, right?)"
""
"- &cBlow up your world with TNT and GT Dynamite&r. &nMake a backup first!!!&r"
""
""
"&6Thank you for playing the pack!&r"
"- The GregTech Community Pack Dev Team"
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subtitle: "Consider touching some grass"
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""
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""
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{
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description: ["This is a huge accomplishment, nice job!"]
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id: "45E300FD7CD05A37"
size: 0.66d
subtitle: "Data storage sure is expensive..."
title: "Data Module"
x: 2.6399999999999997d
y: 0.33d
}
{
dependencies: ["023FF9633765A0EB"]
description: [
"&aNeutronium&r is made entirely from Neutrons, and is found in the center of Neutron Stars. It is the final primary material in GTCEu."
""
"&bLore&r: In GCYL, Neutronium is unlocked at UMV-tier (called UXV in CEu). There is also Cosmic Neutronium, which is equivalent to Avaritia's Neutronium in GT5u, which was unlocked even later in GCYL!"
]
id: "6DBF61D4F94BC851"
size: 1.1d
subtitle: "Pure Neutrons"
tasks: [{
id: "0454B12D9A5C9795"
item: "gtceu:neutronium_ingot"
type: "item"
}]
title: "Neutronium"
x: 5.94d
y: -1.32d
}
{
dependencies: [
"762C48F0C2EA6B81"
"4C7C0F6A6598BC24"
"35F13B6D60361904"
]
description: [
"&aTritanium Coils&r bring the Heat Capacity to &d10,800K&r."
""
"These coils aren't needed for much, but they'll provide another perfect overclock for most recipes!"
]
id: "6AF3A40BC9CE7122"
size: 1.1d
subtitle: "Why would you even need something this hot?!"
tasks: [{
count: 16L
id: "43CE7370C6D03DFD"
item: "gtceu:tritanium_coil_block"
type: "item"
}]
title: "Tritanium Coils"
x: 4.29d
y: 2.31d
}
{
dependencies: ["6DBF61D4F94BC851"]
description: [
"A goal if you like memes."
"It takes almost real 10 days in an UV machine."
"If you overclock a Gregicality Multiblock to UEV (4A UHV hatch), it will still take 2.5 days!"
""
"&bLore:&r The NAN Certificate comes from Crops++, a GT5u addon that adds a wide variety of IC2 crops."
]
id: "3ED40CE1E4476C99"
shape: "rsquare"
size: 1.1d
subtitle: "GGEZ"
tasks: [{
id: "29384189E33C8CB1"
item: "gtceu:nan_certificate"
type: "item"
}]
title: "Certificate of not being a Noob anymore"
x: 5.94d
y: 0.33d
}
{
dependencies: [
"762C48F0C2EA6B81"
"6988AE94BE7B461F"
"35F13B6D60361904"
"0199DBC46D7BC2B9"
]
description: [
"&3UV&r Components are a little bit harder than &cZPM&r. "
""
"They use lots of &9Tritanium&r and &9Naquadria&r, so make sure your have enough Fusion Reactors, and a fast enough Naquadah Plant."
""
"They also need a lot more &9Computation&r, which means &3Advanced HPCA Components&r are now required!"
""
"Computation Needs for Early UV:"
"- &a32 CWU/t&r: Basic &3UV&r Components and the Network Switch"
"- &a48 CWU/t&r: &3UV&r Sensor, Emitter, and Field Generator"
]
icon: "gtceu:uv_electric_motor"
id: "26F5A04750F6B6DD"
shape: "rsquare"
size: 0.66d
subtitle: "Prepare your Fusion Reactors!"
tasks: [
{
id: "3AD82F68865047F3"
item: "gtceu:uv_electric_motor"
type: "item"
}
{
id: "495AADA7E2532B14"
item: "gtceu:uv_electric_piston"
type: "item"
}
{
id: "006FD36B583851E7"
item: "gtceu:uv_electric_pump"
type: "item"
}
{
id: "2CED35222E0F45AE"
item: "gtceu:uv_conveyor_module"
type: "item"
}
{
id: "1F2A7D8C0AE58BAA"
item: "gtceu:uv_robot_arm"
type: "item"
}
]
title: "Total Euphoria"
x: 4.29d
y: 4.95d
}
{
dependencies: [
"45E300FD7CD05A37"
"0BADFBA6F96E457E"
]
description: [
"This Quest will be completed with &eeither&r a &3ZPM Energy Hatch&r&r... or a &3ZPM Dynamo Hatch&r for your Multiblock Generators."
""
"Don't forget that &d16 Amp&r variants exist!"
""
"Don't forget that these hatches require a &9Data Orb&r for research."
]
icon: "gtceu:uv_energy_input_hatch"
id: "2F2F82D9DE3C798C"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "4783D6B309027111"
item: "gtceu:uv_energy_input_hatch"
type: "item"
}
{
id: "62593894E98AFC45"
item: "gtceu:uv_energy_output_hatch"
type: "item"
}
]
title: "Upgrading your Assembly Line III"
x: 4.29d
y: 0.33d
}
{
dependencies: ["6AF3A40BC9CE7122"]
description: [
"&aUV Superconductors&r are a big requirement for making a &9Fusion Reactor Mk3&r. You will need &ea lot&r&r of them. "
""
"You can also use them to make &9Superconducting Coils&r for even cheaper."
]
id: "3CDA855A045A9F4D"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "2A13EB0C94A752BD"
item: "gtceu:enriched_naquadah_trinium_europium_duranide_single_wire"
type: "item"
}]
title: "UV Superconductors"
x: 0.99d
y: 2.31d
}
{
dependencies: ["616DB394EB7D81D6"]
description: [
"This Quest will be completed with &eeither&r a &3UHV Energy Hatch&r&r... or a &3UHV Dynamo Hatch&r for your Multiblock Generators."
""
"These are the final energy hatches in GTCEu. "
""
"Don't forget about the &d16 amp&r versions!"
]
icon: "gtceu:uhv_energy_input_hatch"
id: "5570F02C03267B36"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "4DF40C8FF003DDC6"
item: "gtceu:uhv_energy_input_hatch"
type: "item"
}
{
id: "6E49D6D700F92C39"
item: "gtceu:uhv_energy_output_hatch"
type: "item"
}
]
title: "Upgrading your Assembly Line for the Last Time"
x: 7.26d
y: -2.64d
}
{
dependencies: ["6DBF61D4F94BC851"]
description: ["This is the &afinal silicon boule&r, which produces a ton of wafers! It also unlocks the recipe for the &aHighly Advanced SoC&r, which is used to make cheaper &4wetware circuits&r."]
icon: "gtceu:neutronium_boule"
id: "3F058322E1A8D5EC"
shape: "rsquare"
size: 0.66d
subtitle: "Neutron -> Electron Holes"
tasks: [
{
id: "74712C8E9A6561A0"
item: "gtceu:neutronium_boule"
type: "item"
}
{
id: "412D5DE35E91D230"
item: "gtceu:highly_advanced_soc"
type: "item"
}
]
title: "Neutronium-doped Silicon Boule"
x: 7.26d
y: -1.32d
}
{
dependencies: ["0009F48B6E385A47"]
description: ["The &aCreative Energy Cell&r is one of the few craftable creative items. It provides infinite energy to your AE system, so you don't have to worry about adding any more &9Dense Energy Cells&r, or using &9Energy Acceptors&r anymore."]
id: "428C62749A1A1BAB"
shape: "rsquare"
size: 0.66d
subtitle: "Ok, maybe there are Creative items..."
tasks: [{
id: "392079FDF410B9FD"
item: "ae2:creative_energy_cell"
type: "item"
}]
title: "Creative ME Energy"
x: 8.58d
y: -2.64d
}
{
dependencies: ["6DBF61D4F94BC851"]
description: ["The &aGravi Star&r is the final upgraded Nether Star in GTCEu. It's needed for &3UV&r Sensors, Emitters, and Field Generators."]
id: "0009F48B6E385A47"
size: 0.66d
subtitle: "Unfortunately doesn't make you float"
tasks: [{
id: "06668056CFF73DBD"
item: "gtceu:gravi_star"
type: "item"
}]
title: "Gravi Star"
x: 8.58d
y: -1.32d
}
{
dependencies: [
"3B49BD004F38E1A2"
"2F2F82D9DE3C798C"
"762C48F0C2EA6B81"
]
description: [
"Build the structure taking Fusion Glass in &aJEI&r."
"To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)."
""
"The &aFusion Reactor Mk3&r is even more expensive than the Mk2! The key difference is that it has a higher &6Energy To Start&r than the Mk2, allowing you to run new recipes."
""
"It can also overclock lower voltage recipes, such as those in the Mk1 or Mk2 reactor. See the Mk1's quest for how these mechanics work."
]
id: "023FF9633765A0EB"
size: 1.1d
subtitle: "The most expensive form of Fusion"
tasks: [{
id: "571672CEA7362C63"
item: "gtceu:uv_fusion_reactor"
type: "item"
}]
title: "Fusion Reactor III"
x: 4.29d
y: -1.32d
}
{
dependencies: ["6DBF61D4F94BC851"]
description: ["You probably don't even need these, but &aUHV Superconductors&r exist, and are used for a few things, which you also probably don't even need..."]
id: "616DB394EB7D81D6"
shape: "rsquare"
size: 0.66d
subtitle: "Is Neutronate even a real thing?"
tasks: [{
id: "665AC3D87C204E18"
item: "gtceu:ruthenium_trinium_americium_neutronate_single_wire"
type: "item"
}]
title: "UHV Superconductors"
x: 5.94d
y: -2.64d
}
]
subtitle: ["Rewrite Physics and conclude your journey"]
title: "&3UV&r - Ultimate Voltage"
}

View File

@@ -0,0 +1,675 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "zpm__zero_point_module"
group: "693226878D58638A"
icon: "gtceu:zpm_electric_motor"
id: "0945247E83444D90"
order_index: 7
quest_links: [
{
id: "6BE70146903B5CBD"
linked_quest: "52D00CD3E8D1E293"
shape: "rsquare"
size: 0.66d
x: -1.32d
y: 2.31d
}
{
id: "21A3EAE297C446EC"
linked_quest: "24F0454B9A090C44"
size: 0.66d
x: -6.6d
y: 2.31d
}
]
quests: [
{
dependencies: ["24F0454B9A090C44"]
description: [
"The &aZero Point Module&r (item) is a non-rechargable battery with TONS of energy stored. You may have found one of these before now, but couldn't discharge it until reaching &cZPM&r tier."
""
"These can only be found as loot from &6Jungle Temples&r. They're very rare, so don't worry about finding one. This quest is &6optional&r and is just for fun. So feel free to hit the checkbox if you want to get the completion points."
""
"&bLore:&r Zero Point Module, the full name of the ZPM tier, is also from Stargate. It is named after a device which generated crazy amounts of energy."
]
icon: "gtceu:zero_point_module"
id: "75905E3672399A63"
shape: "rsquare"
size: 0.66d
subtitle: "Unlimited powah!"
tasks: [
{
id: "10AC8DC9332D084C"
item: "gtceu:zero_point_module"
type: "item"
}
{
id: "7AD0E74B9CD9AFAE"
type: "checkmark"
}
]
title: "Zero Point Module"
x: -6.6d
y: -0.33d
}
{
dependencies: ["4C7C0F6A6598BC24"]
description: [
"&aZPM Superconductors&r are a big requirement for making a &9Fusion Reactor Mk2&r. You will need &ea lot&r&r of them. "
""
"You can also use them to make &9Superconducting Coils&r for cheaper."
]
id: "2587BFD0D9F3FF4A"
shape: "rsquare"
size: 0.66d
subtitle: "Getting tired of all these pitch-black ingots yet?"
tasks: [{
id: "5688605649CC30C3"
item: "gtceu:uranium_rhodium_dinaquadide_single_wire"
type: "item"
}]
title: "ZPM Superconductors"
x: -5.28d
y: 0.99d
}
{
dependencies: [
"7A74F692F14F0FF8"
"24F0454B9A090C44"
]
description: [
"&oPrepare your Platline!&r"
""
"&cZPM&r Components thankfully aren't too much harder than &dLuV&r. "
""
"They use lots of &9Osmiridum&r, so make sure your platinum refining process is up to the task."
]
icon: "gtceu:zpm_electric_motor"
id: "5BBFE222190891DE"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "17E45B64101F2249"
item: "gtceu:zpm_electric_motor"
type: "item"
}
{
id: "4EDD7EE060B4895B"
item: "gtceu:zpm_electric_piston"
type: "item"
}
{
id: "61AAFDF548821774"
item: "gtceu:zpm_electric_pump"
type: "item"
}
{
id: "4EEAD829002AD3FE"
item: "gtceu:zpm_conveyor_module"
type: "item"
}
{
id: "2AFFFD27485AD039"
item: "gtceu:zpm_robot_arm"
type: "item"
}
{
id: "68A105502E49FEDC"
item: "gtceu:zpm_sensor"
type: "item"
}
{
id: "555A9F017694B184"
item: "gtceu:zpm_emitter"
type: "item"
}
]
title: "Absolute Elation"
x: -6.6d
y: 0.99d
}
{
dependencies: ["378F0AFCF95354B2"]
description: [
"&aEnriched Naquadah&r is an isotope of naquadah, Nq-528. It is radioactive, and will be used to produce power in the future."
""
"Currently, you just need it to make &9Trinium Coils&r."
]
icon: "gtceu:enriched_naquadah_ingot"
id: "74B037D7031F4A78"
shape: "rsquare"
size: 0.66d
subtitle: "Naquadah, but radioactive!"
tasks: [
{
id: "4598D1D78A71E514"
item: "gtceu:enriched_naquadah_sulfate_dust"
type: "item"
}
{
id: "08B5C0B89DB3E272"
item: "gtceu:enriched_naquadah_ingot"
type: "item"
}
]
title: "Enriched Naquadah"
x: -5.28d
y: -1.65d
}
{
dependencies: [
"74B037D7031F4A78"
"0DC999F79A685194"
"2FCBA0D780DBDA9E"
]
description: [
"&aTrinium Coils&r bring up the Heat Capacity to &d9,001K&r."
""
"These coils are required for progressing to the second half of &cZPM&r, and beyond."
]
id: "4C7C0F6A6598BC24"
subtitle: "IT'S OVER 9000!!!"
tasks: [{
count: 16L
id: "11CD2F83031C6706"
item: "gtceu:trinium_coil_block"
type: "item"
}]
title: "Trinium Coils"
x: -5.28d
y: -0.33d
}
{
dependencies: [
"52D952ADBEB67454"
"2587BFD0D9F3FF4A"
]
description: [
"The &3Research Station&r is the upgrade to the Scanner. It is used for more advanced forms of research. It will allow you to perform research which requires &aData Orbs and Modules&r."
""
"When running the &3Research Station&r, energy and &9Computation&r is needed. The latter is provided through an &9HPCA&r, which is explained in the next quest. It is recieved with a &3Computation Data Reception Hatch&r. Note that only one Reception Hatch is allowed in a Research Station."
""
"This multiblock needs computation &dsporadically&r, which means the recipe will not reverse progress if you don't supply enough. It will simply halt in-place. The machine will still draw energy constantly, even when recieving no computation however."
""
"To scan items, the process is relatively similar. In the &3Object Holder&r, place the target item in the center slot, and the data storage item in the other slot. Then provide computation, and the data storage item will be updated upon completion. When running, the target item will be Locked and cannot be removed."
""
"&eNote&r: To form this multiblock the &3Object Holder&r must face the controller."
]
id: "468EEFD9D2F69014"
subtitle: "Your research adventures continue!"
title: "Research Station"
x: -5.28d
y: 2.31d
}
{
dependencies: [
"1D6CC3C7F6BE4055"
"7AE681E2AB31EA0D"
]
description: [
"The &aUV Mainframe&r is used to make &3Fusion Mk2&r."
""
"It's also made in the Assembly Line!"
""
"Don't forget that this circuit requires a &9Data Orb&r for research."
]
id: "79E4E53E9DF45549"
tasks: [{
id: "226973A23C89BDD2"
item: "gtceu:crystal_processor_mainframe"
type: "item"
}]
title: "First UV Circuits!"
x: -3.96d
y: 3.63d
}
{
dependencies: ["1D6CC3C7F6BE4055"]
description: [
"The &aCrystal SoC&r is used to make cheaper &9Crystal Circuits&r. Enjoy the discount!"
""
"Crystal SoC's require &9ZPM Emitters&r, which means you need a &9Data Orb&r for their research."
""
"In the future, these may become more difficult to make."
""
"&bLore&r: In GT5u, the texture for this item was red, and did not have the special design on it. There was a \\\"raw\\\" version with the design, but it was used for other unrelated things. Who knows why!"
]
id: "29B7D93D7F32DBA9"
shape: "rsquare"
size: 0.66d
subtitle: "When engraving it once isn't enough"
tasks: [{
id: "488A759013AF2680"
item: "gtceu:crystal_soc"
type: "item"
}]
title: "Crystal SoC"
x: -3.96d
y: 0.99d
}
{
dependencies: ["1D6CC3C7F6BE4055"]
description: [
"This hatch allows you to store more &aData Storage Items&r than the basic one."
""
"Don't forget that this hatch requires a &9Data Orb&r for research."
]
id: "72740001958E929A"
shape: "rsquare"
size: 0.66d
subtitle: "Increased storage density!"
title: "Advanced Data Access Hatch"
x: -2.64d
y: 0.99d
}
{
dependencies: [
"378F0AFCF95354B2"
"4C7C0F6A6598BC24"
]
description: ["&aNaquadria&r is an isotope of Naquadah, Nq-522. It is highly unstable, and used for &3UV&r components and &9Fusion Mk2&r."]
icon: "gtceu:naquadria_ingot"
id: "6D1F10543A391940"
shape: "rsquare"
size: 0.66d
subtitle: "Naquadah, but radioactive-er!"
tasks: [
{
id: "4A49FE8B35B48D97"
item: "gtceu:naquadria_sulfate_dust"
type: "item"
}
{
id: "13A95E109FF72A87"
item: "gtceu:naquadria_ingot"
type: "item"
}
]
title: "Naquadria"
x: -2.64d
y: -0.33d
}
{
dependencies: ["690E013DFCB060ED"]
description: [
"Production of &aSterilized Growth Medium&r is the final processing line in GTCEu, for now at least..."
""
"You will need this for &4Wetware Circuits&r."
""
"Producing it is not nearly as difficult as PBI, but nearly every step requires a Sterilized Cleanroom. This means you'll have to get creative with how you use your space."
""
"Make sure to look at every recipe for every step. Some inputs are much more effective than others!"
""
"&ePro Tip&r: You can wall-share cleanrooms, with doors in-between too, if you want more space."
""
"&bLore&r: GTCEu's Sterilized Growth Medium chain is loosely based off of Bartworks' from GTNH. The main difference is that GTNH required a Bacterial Vat multiblock, which was more complex than the ordered Assembly Line! GTCEu is considering adding a multiblock like it but with their own spin in the future."
""
"&bMore Lore&r: In Gregicality Legacy, the Sterilized Growth Medium production chain was very different. It was one of the most difficult processes in the mod, with over 30 complicated steps! It was based off of producing different real-life vitamins and nutrients."
""
"&bEven More Lore&r: In Shadows of Greg, this was made with just Distilled Water and Mince Meat! Oh how far we have come..."
]
id: "6AFDA523304711DB"
size: 0.66d
subtitle: "The final processing line, at last!"
tasks: [{
amount: 1000L
fluid: "gtceu:sterilized_growth_medium"
id: "090D7595FCB21B63"
type: "fluid"
}]
title: "Sterilized Growth Medium"
x: 0.0d
y: 0.99d
}
{
dependencies: [
"64EA73FAB2A51850"
"0D7C978F9CDF771B"
]
description: [
"The &aZPM Lapotronic Orb&r is even better than the &dLuV&r one! It of course comes at a price..."
""
"&bLore&r: Imagine making 64 IV or 8 LuV Orbs for just one of these! See the Lore for the LuV orb for details."
]
id: "690A51204DF5D469"
size: 0.66d
subtitle: "A power singularity!"
tasks: [{
id: "41813C4D68B991D7"
item: "gtceu:energy_module"
type: "item"
}]
title: "Mega Batteries"
x: -1.32d
y: 0.99d
}
{
dependencies: [
"1D6CC3C7F6BE4055"
"52D00CD3E8D1E293"
"7A74F692F14F0FF8"
"468EEFD9D2F69014"
"24F0454B9A090C44"
]
description: [
"This Quest will be completed with &eeither&r a &3ZPM Energy Hatch&r&r... or a &3ZPM Dynamo Hatch&r for your Multiblock Generators."
""
"Don't forget that &d16 Amp&r variants exist!"
""
"Don't forget that these hatches require a &9Data Orb&r for research."
]
icon: "gtceu:zpm_energy_input_hatch"
id: "64EA73FAB2A51850"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "0B57097F8879481C"
item: "gtceu:zpm_energy_input_hatch"
type: "item"
}
{
id: "2C60B79F78094E6A"
item: "gtceu:zpm_energy_output_hatch"
type: "item"
}
]
title: "Upgrading your Assembly Line II"
x: -2.64d
y: 2.31d
}
{
dependencies: ["35F13B6D60361904"]
description: [
"The &aSterilized Cleanroom&r is required to produce the next tier of circuits. Nearly every step must be performed inside of one! Good luck fitting everything into such a tight space!"
""
"If you only have one &3Cleanroom&r, you will need another for &aSterilized&r recipes."
""
"&eNote&r: Normal Cleanroom recipes cannot run in the Sterilized Cleanroom, so you can't simply upgrade it."
]
id: "690E013DFCB060ED"
size: 0.66d
subtitle: "Comes with disinfectant!"
tasks: [{
count: 8L
id: "6A4C78385FF8019A"
item: "gtceu:sterilizing_filter_casing"
type: "item"
}]
title: "Sterilized Cleanroom"
x: 0.0d
y: 2.31d
}
{
dependencies: ["468EEFD9D2F69014"]
description: [
"The &3High Performance Computation Array&r, also known as the &3HPCA&r, is the multiblock used to create &9Computation&r, measured in CWU/t (Compute-Work Units per tick)."
""
"The HPCA is a modular multiblock built out of different components. There are &a9 slots available&r for different components, and there are some example layouts in the JEI previews."
""
"There are two main types of components:"
"- &9Computation Components&r: These generate a certain amount of CWU/t and require EU/t and cooling."
"- &9Cooling Components&r: These provide a certain amount of cooling, and require EU/t."
""
"Currently Available Components:"
"- &9Empty&r: Fills a slot but otherwise does nothing."
"-&9 Heat Sink&r: Requires no power but provides 1 cooling."
"- &9Active Cooler&r: Requires power, PCB Coolant, but provides 2 cooling."
"- &9Computation&r: Creates 4 CWU/t, but requires a lot of power and cooling."
""
"The HPCA draws some power to idle. Power and cooling requirements are scaled between this idle upkeep power, and a maximum value depending on how much computation is being actively used."
""
"If the HPCA is not given enough cooling, Computation components can be &4damaged&r if it is running above &c100C&r. The idle temperature is &a20C&r. Only computation components can be damaged, and all other blocks will be unharmed."
""
"The HPCA can only have 1 &3Computation Data Transmission Hatch&r. You can connect it to the Reception Hatch of the &9Research Station&r with Optical Fiber Cable to transmit the computation."
""
"Basic CWU/t Requirements for ZPM Tier:"
"- &a4 CWU/t&r for &cZPM&r Sensors, Emitters, and Field Generators"
"- &a8 CWU/t&r for &cZPM&r Enegy Hatches"
"- &a16 CWU/t&r for &3UV&r Circuits and beyond."
""
"Don't feel forced to go for 16 CWU/t immediately. There's lots to do in between these milestones."
""
"&bLore&r: This mechanic is loosely inspired by TecTech's Quantum Computer, which is similar but has some much more annoying mechanics like the Uncertainty Resolver."
]
id: "1D6CC3C7F6BE4055"
subtitle: "That's no Quantum Computer..."
title: "HPCA"
x: -3.96d
y: 2.31d
}
{
dependencies: ["6AFDA523304711DB"]
description: [
"&aStem Cells&r are a major component of &4Wetware Circuits&r. Just don't ask why these use Osmiridium."
""
"&bLore&r: The Nomifactory modpack has a much better texture for these, and uses it in its custom Draconic Stem Cells."
]
id: "33A1FF5C31EAF716"
size: 0.66d
subtitle: "This texture used to be really ugly..."
tasks: [{
id: "1E31342D5310ED6D"
item: "gtceu:stem_cells"
type: "item"
}]
title: "Stem Cells"
x: 0.0d
y: -0.33d
}
{
dependencies: ["33A1FF5C31EAF716"]
description: [
"The final circuit board at last! As you can see, this board is &cmuch&r more expensive than the other ones, but you should be okay."
""
"&bLore&r: In GTNH, these circuit boards require LuV Sensors, instead of IV. This means that Wetware LuV circuits, needed other (crystal) LuV circuits! Additionally, because Wetware was so expensive, using Crystal was preferred unless UHV wetware circuits were neeed. Thankfully, CEu does not have this problem, and LuV Wetware Circuits are worth making."
]
id: "678CABA03E17516A"
size: 0.66d
subtitle: "The board of life itself"
tasks: [{
id: "0097D7805D82EDEC"
item: "gtceu:wetware_printed_circuit_board"
type: "item"
}]
title: "Master Circuit Board"
x: 0.0d
y: -1.65d
}
{
dependencies: ["678CABA03E17516A"]
description: ["The &aNeuro Processing Unit&r serves as the CPU for &4Wetware&r. It also takes a circuit board in its recipe, but pay it no mind."]
id: "3BD68E5909A97532"
size: 0.66d
subtitle: "Neurons for computation"
tasks: [{
id: "06AE61C5F174F4E7"
item: "gtceu:neuro_processing_unit"
type: "item"
}]
title: "It's Alive!"
x: 1.32d
y: -1.65d
}
{
dependencies: ["082AB255886E73C2"]
description: [
"The second circuit of the &4wetware&r line."
""
"This is also the best &cZPM&r circuit!"
]
id: "370FC1CDF5F9A9CC"
tasks: [{
id: "31DF7507733F3EE0"
item: "gtceu:wetware_processor_assembly"
type: "item"
}]
title: "Best ZPM Circuits!"
x: 1.32d
y: 1.65d
}
{
dependencies: ["3BD68E5909A97532"]
description: [
"The first Circuit of the &4Wetware&r line."
""
"&6Congrats!&r"
]
id: "082AB255886E73C2"
tasks: [{
id: "0B12A1F63822CF8A"
item: "gtceu:wetware_processor"
type: "item"
}]
title: "Best LuV Circuits!"
x: 1.32d
y: -0.33d
}
{
dependencies: ["24366846FDA52CE3"]
description: [
"&aDarmstadtium&r is the main material for &3UV&r hulls. It is yet again made with Fusion."
""
"&bFun Fact&r: Arsenic does not exist as a liquid at standard conditions. It sublimates directly into a gas!"
]
id: "6988AE94BE7B461F"
size: 0.66d
subtitle: "I want my particle accelerator back..."
tasks: [{
id: "798EFE8E18E79C0C"
item: "gtceu:darmstadtium_ingot"
type: "item"
}]
title: "Darmstadtium"
x: -2.64d
y: 4.62d
}
{
dependencies: ["546CC03435E763CF"]
description: [
"&aDuranium&r is a material from Star Trek, and is used for a few things in GT. It makes some pretty awesome pipes, but otherwise you won't need much of this quite yet."
""
"&bLore&r: In some versions of GT5u, this material was entirely white. In fact, most fusion materials and later were like this. Boring!"
]
id: "2CB8FCE09920042C"
shape: "rsquare"
size: 0.66d
subtitle: "Who needs Stargate, anyway?"
tasks: [{
id: "0933A476B9F87E66"
item: "gtceu:duranium_ingot"
type: "item"
}]
title: "Duranium"
x: 0.0d
y: 4.62d
}
{
dependencies: ["24366846FDA52CE3"]
description: [
"&aAmericium&r is a Fusion Mk2 material, used to progress into the &3UV&r tier!"
""
"And yes, it does indeed have two fusion steps!"
""
"&bLore&r: In Gregicality Legacy, Americium was replaced with Dubnium. Americium is a material only obtained from nuclear reactors, so GCYL changed it to the synthetic element Dubnium instead."
]
id: "762C48F0C2EA6B81"
size: 0.66d
subtitle: "It'd be nice if we could make this in a nuclear reactor..."
tasks: [{
id: "5D597AE565A54388"
item: "gtceu:americium_ingot"
type: "item"
}]
title: "Americium"
x: -1.3101020408163322d
y: 3.627857142857149d
}
{
dependencies: ["370FC1CDF5F9A9CC"]
description: [
"The third circuit of the &4wetware&r line."
""
"This is also the best &3UV&r circuit!"
]
id: "359121584E056022"
tasks: [{
id: "5F54BE8467A5C882"
item: "gtceu:wetware_processor_computer"
type: "item"
}]
title: "Best UV Circuits!"
x: 1.32d
y: 3.63d
}
{
dependencies: ["79E4E53E9DF45549"]
description: [
"&3Advanced HPCA Components&r are improved versions of their regular counterparts, and allow for increasing the computation you can produce from an HPCA."
""
"The &3HPCA Advanced Computation Component&r produces &a4x&r the computation for only &a2x&r the Cooling!"
]
id: "0199DBC46D7BC2B9"
size: 0.66d
subtitle: "Time for some computational advancement!"
title: "Advanced HPCA Components"
x: -5.28d
y: 3.63d
}
{
dependencies: [
"6D1F10543A391940"
"64EA73FAB2A51850"
"79E4E53E9DF45549"
]
description: [
"Build the structure taking Fusion Glass in &aJEI&r."
"To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)."
""
"The &aFusion Reactor Mk2&r is even more expensive than the Mk1! The key difference is that it has a higher &6Energy To Start&r than the Mk1, allowing you to run new recipes."
""
"It can also overclock lower voltage recipes, such as those in the Mk1 reactor. See the Mk1's quest for how these mechanics work."
]
id: "24366846FDA52CE3"
shape: "gear"
size: 1.5d
subtitle: "Fusion just got more expensive..."
tasks: [{
id: "0D45B9FFF6BA13FE"
item: "gtceu:zpm_fusion_reactor"
type: "item"
}]
title: "Fusion Reactor II"
x: -2.63663265306122d
y: 3.5870408163265317d
}
{
dependencies: [
"2CB8FCE09920042C"
"24366846FDA52CE3"
]
description: [
"&aTritanium&r is a material from Star Trek, and is used for a few other things in GT. It, like &9Americium&r, requires two fusion steps!"
""
"You'll need this to get the next tier of circuits, and for &3UV&r components."
""
"&bLore&r: In some versions of GT5u, only Tritanium fluid was red. The material was otherwise white. In GTCEu, we decided to make the whole thing red instead. Much better looking!"
]
id: "35F13B6D60361904"
size: 0.66d
subtitle: "Star Trek strikes again!"
tasks: [{
id: "6C5B3B1C0B85C003"
item: "gtceu:tritanium_ingot"
type: "item"
}]
title: "Tritanium"
x: 0.0d
y: 3.63d
}
]
subtitle: ["Harness the stars and peer into the bacteriological"]
title: "&cZPM&r - Zero Point Module"
}