file upload

meat of the pack
This commit is contained in:
mina
2023-09-04 14:34:19 +01:00
parent 02473111e4
commit f49f5e9c50
163 changed files with 19679 additions and 0 deletions

8
config/MouseTweaks.cfg Normal file
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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{
"demandOnServer": false,
"showServerSafety": true,
"hideRedChatIndicators": true,
"hideYellowChatIndicators": true,
"hideGrayChatIndicators": true,
"hideWarningToast": true,
"alwaysHideReportButton": false,
"disableTelemetry": true,
"showReloadButton": true,
"whitelistAllServers": false,
"verifiedIconEnabled": true,
"showNCRButton": true,
"enableMod": true,
"skipRealmsWarning": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0,
"reconnectAwaitSeconds": 4,
"postDisconnectAwaitSeconds": 10,
"signingCheckDelaySeconds": 43200,
"serverSigningChecks": {}
}

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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": true,
"enableDebugLog": false,
"convertToGameMessage": false,
"addQueryData": true
}

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{
"skipWarning": false,
"enableEncryption": false,
"encryptPublic": true,
"showEncryptionButton": true,
"showEncryptionIndicators": true,
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
"encryptionPassphrase": "",
"algorithmName": "AES/CFB8+Base64",
"encryptableCommands": [
"msg:1",
"w:1",
"whisper:1",
"tell:1",
"r:0",
"dm:1",
"me:0",
"m:1",
"t:1",
"pm:1",
"emsg:1",
"epm:1",
"etell:1",
"ewhisper:1"
]
}

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{
"whitelistedServers": []
}

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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files

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config/ae2/client.json Normal file
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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": false,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": false,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "rf",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "full",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": true,
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5
}
}

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config/ae2/common.json Normal file
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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"serverOpsIgnoreSecurity_comment": "Server operators are not restricted by ME security terminal settings.",
"serverOpsIgnoreSecurity": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "infinite",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"securityAuditLog": false,
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true,
"generateMeteorites": true
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 1,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"energyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"energyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"maxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"maxEnergyPerGameTick": 40
}
}

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config/attributefix.json Normal file
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{
"attributes": {
"forge:attack_range": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"forge:step_height_addition": {
"enabled": false,
"min": {
"default": -512,
"value": -512
},
"max": {
"default": 512,
"value": 512
}
},
"minecraft:generic.follow_range": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2048,
"value": 2048
}
},
"minecraft:generic.flying_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"forge:reach_distance": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"forge:nametag_distance": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 64,
"value": 64
}
},
"minecraft:generic.movement_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"forge:entity_gravity": {
"enabled": false,
"min": {
"default": -8,
"value": -8
},
"max": {
"default": 8,
"value": 8
}
},
"minecraft:generic.max_health": {
"enabled": true,
"min": {
"default": 1,
"value": 1
},
"max": {
"default": 1024,
"value": 1000000
}
},
"minecraft:generic.attack_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:generic.attack_damage": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2048,
"value": 1000000
}
},
"minecraft:generic.luck": {
"enabled": true,
"min": {
"default": -1024,
"value": -1024
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:zombie.spawn_reinforcements": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"minecraft:horse.jump_strength": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2,
"value": 2
}
},
"minecraft:generic.attack_knockback": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 5,
"value": 1000000
}
},
"minecraft:generic.armor": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 30,
"value": 1000000
}
},
"forge:swim_speed": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:generic.knockback_resistance": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"minecraft:generic.armor_toughness": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 20,
"value": 1000000
}
}
}
}

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defaultUncompletedIconColor = "#FFFFFF"
defaultUncompletedTitleColor = "#0489C1"
defaultCompletedIconColor = "#DBA213"
defaultCompletedTitleColor = "#DBA213"
doAdvancementsBackgroundFade = true
showDebugCoordinates = false
orderTabsAlphabetically = false
#Values below 50% might give odd results, use on own risk ;)
#Range: 1 ~ 100
uiScaling = 100
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
# Off: Vanilla default
# Default: List which criteria you have already obtained
# Spoiler: Only reveal unobtained criteria
# All: Show both obtained and unobtained criteria
criteriaDetail = "Default"
criteriaDetailRequiresShift = false
addInventoryButton = false
defaultDrawDirectLines = false
defaultHideLines = false
defaultCompletedLineColor = "#FFFFFF"
defaultUncompletedLineColor = "#FFFFFF"

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["NBT Tags"]
#Show mod name in tooltip. Default: false
showModName = false
#Show nbt length, in bytes, in the tooltip. Default: true
showNBTLength = true
#Show NBT and Tags only if Advanced Tooltips (F3 + h) is on. Default: false
showAsAdvanced = false
#Show Clock Day and Time. Default: true
showInfoClock = true
#Show Recovery Compass players death location. Default: true
showInfoRecovery = true
#Show Suspicious Stew effects. Default: true
showInfoStew = true
#Show Bees Nest/Hive information. Default: true
showInfoBees = true
["Clock Time Format"]
#Show 12 or 24 hour clock format. Default: false
#true for 12 hour, false for 24 hour
isTwelves = false

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#Align player to camera on left & right clicks
aimPlayerOnInteract = true
#How long player will be aligned to camera after left & right clicks
#Range: 10 ~ 200
aimDuration = 40
#Angle in degrees within the player will slightly follow camera yaw (while standing still)
#Range: 0 ~ 90
followYaw = 45
#Does camera should rotate freely during elytra flight
freeCameraDuringElytraFlight = false
#Completely remove third-person front view
skipThirdPersonFrontView = false
#How fast player changes movement direction in third-person
#Range: 10 ~ 100
playerRotationSpeed = 50
#How fast player pitch follows camera pitch in third-person
#Range: 10 ~ 100
pitchChangeSpeed = 65

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#General mod settings
[general]
#Determines if the Copy/Paste GUI's coordinate mode starts in 'Absolute' mode by default.
#Set to true for Absolute, set to False for Relative.
"Default to absolute Coord-Mode" = false

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[tweaks]
#This option will let you climb ladders automatically by just looking upwards, rather than requiring a key to be held down.
autoClimbLadder = false
#This prevents the last torch in the offhand from being placed.
doNotUseLastTorch = false
#This option will hide your offhand item. It can be toggled via an optional key binding.
hideOffhandItem = false
#This option will hide your own potion particle effects for your client (other players will still see them).
hideOwnParticleEffects = false
#This option will hide your shield unless you are holding a weapon.
hideShieldUnlessHoldingWeapon = true
#This prevents torches from being placed from your offhand at all.
noOffhandTorchAtAll = false
#This prevents torches from being placed from your offhand if you have a block in your main hand.
noOffhandTorchWithBlock = true
#This prevents torches from being placed from your offhand if you have food in your main hand.
noOffhandTorchWithFood = true
#This prevents torches from being placed from your off hand if you have an empty main hand.
noOffhandTorchWithEmptyHand = false
#This restricts torches to be placed from the offhand only when you're holding a tool in your main hand.
offhandTorchWithToolOnly = false
#This option will disable step assist added by other mods.
disableStepAssist = false
#This option will disable log stripping.
disableLogStripping = false
#This adds back the master volume slider to the options screen. Saves you a click!
masterVolumeSlider = true
#This adds back the music volume slider to the options screen. Saves you a click!
musicVolumeSlider = true
#This option will make iron fences and glass panes have a bigger hitbox while placing them, making it easier to aim.
paneBuildingSupport = true
#This option makes the recipe book not shift the inventory when opened. Works best with smaller GUI scales / bigger resolutions.
noRecipeBookShifting = false
[customization]
#Items that count as torches for the offhand-torch tweak options.
torchItems = ["minecraft:torch", "minecraft:soul_torch", "tconstruct:stone_torch"]
#Items that are allowed to place torches from the offhand if offhandTorchWithToolOnly is enabled.
torchTools = ["minecraft:wooden_pickaxe", "minecraft:stone_pickaxe", "minecraft:iron_pickaxe", "minecraft:golden_pickaxe", "minecraft:diamond_pickaxe", "minecraft:netherite_pickaxe", "tconstruct:pickaxe", "tconstruct:hammer"]
#Items that count as weapons for the offhand-shield hiding tweak options.
shieldWeapons = ["tetra:modular_sword"]
#Items that count as shields for the offhand-shield hiding tweak options.
shieldItems = ["basicshields:wooden_shield", "basicshields:golden_shield", "basicshields:diamond_shield", "basicshields:netherite_shield"]

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#The formatting to apply to the label of a config property that has been changed
changed_formatting = "ITALIC"
#Forces all config menus to be overridden and generated by Configured. This requires the game to be restarted for the changes to apply.
force_configured_menu = false
#Include folders when searching in config menus. By default, only entries that link to a config property are shown in searches.
include_folders_in_search = false

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{
"connected_textures": true,
"emissive_textures": true,
"custom_block_layers": true,
"use_manual_culling": true
}

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[common]
#Set this to true if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server, and still restricted to inventory slots)
compressAnywhere = false
#A list of modid:name entries that will not be crafted by the compress key.
compressBlacklist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]
[client]
#This option is toggled by the 'Toggle Buttons' key that can be defined in the Controls settings.
hideButtons = false
#If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true
#Set this to true if you don't want the tweak buttons' tooltips to show.
hideButtonTooltips = false
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only.
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
craftingTweaksMode = "DEFAULT"
#Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = []

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#General configuration options.
[General]
#Enable tag list tooltips for blocks/items?
tagTooltips = true
#Enable NBT tooltips for items?
nbtTooltips = false

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#General configuration options.
[General]
#Mod ids (in order) to prioritize using items for when generating the cucumber-tags.json file.
modTagPriorities = ["thermal", "mekanism", "tconstruct", "immersiveengineering", "appliedenergistics2"]
#If enabled, any tags in the cucumber-tags.json file set to items that don't exist will be refreshed if possible.
autoRefreshTagOptions = true

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{
"__comment": "Instructions: https://blakesmods.com/docs/cucumber/tags-config"
}

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config/curios-client.toml Normal file
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#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"

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config/enchdesc.json Normal file
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{
"enableMod": true,
"onlyDisplayOnBooks": false,
"onlyDisplayInEnchantingTable": false,
"requireKeybindPress": false,
"indentSize": 0
}

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config/entityculling.json Normal file
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{
"configVersion": 5,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"create:contraption",
"create:stationary_contraption",
"create:gantry_contraption",
"minecraft:boat",
"minecraft:firework_rocket",
"create:carriage_contraption"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}

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#ME Extend Import/Export Bus speed multiplier
#Range: 2 ~ 128
exBusMultiplier = 8
#ME Infinity Cell idle energy cost (unit: AE/t)
#Range: 0.1 ~ 64.0
cost = 8.0
#ME Infinity Cell types (item or fluid's id)
types = ["minecraft:water", "minecraft:cobblestone"]
#The AE device/part that can be packed by ME Packing Tape
whitelist = ["expatternprovider:ex_interface_part", "expatternprovider:ex_pattern_provider_part", "expatternprovider:ex_interface", "expatternprovider:ex_pattern_provider", "ae2:cable_interface", "ae2:cable_pattern_provider", "ae2:interface", "ae2:pattern_provider", "ae2:drive"]

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config/fastsuite.cfg Normal file
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# FastSuite Configuration
general {
# A list of recipe types which may only be looked up on the main thread. Add a recipe type to this list if errors start happening.
# Default: [
S:"Single Threaded Recipe Types" <
>
# The max time, in seconds, that a recipe lookup may take before aborting the lookup and logging an error.
# Default: 25; Range: [1 ~ 300]
I:"Max Recipe Lookup Time"=25
# If true, the stacks used as recipe inputs will be locked and throw an error if modified during parallel matching. Useful for debugging.
# Default: false
B:"Lock Crafting Input Stacks"=false
}

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#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true

11
config/findme.json Normal file
View File

@@ -0,0 +1,11 @@
{
"COMMON": {
"RADIUS_RANGE": 8,
"IGNORE_ITEM_DAMAGE": false
},
"CLIENT": {
"CONTAINER_TRACK_TIME": 600,
"CONTAINER_TRACKING": true,
"CONTAINER_HIGHLIGHT_COLOR": "#cf9d15"
}
}

10
config/fml.toml Normal file
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@@ -0,0 +1,10 @@
# Enable forge global version checking
versionCheck = true
# does the splashscreen run
splashscreen = true
# Disables Optimized DFU client-side.
disableOptimizedDFU = true
defaultConfigPath = "defaultconfigs"
# max threads for parallel loading : -1 uses Runtime#availableProcessors
maxThreads = -1

16
config/forge-client.toml Normal file
View File

@@ -0,0 +1,16 @@
#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#When enabled, Forge will convert discovered 'Open to LAN' IPv6 addresses to their more compact, compressed representation
compressLanIPv6Addresses = true

10
config/forge-common.toml Normal file
View File

@@ -0,0 +1,10 @@
#[DEPRECATED / NO EFFECT]: General configuration settings
[general]
#[DEPRECATED / NO EFFECT] [NOW IN RESOURCE-CACHING CONFIG]: Set this to true to cache resource listings in resource and data packs
cachePackAccess = true
#[DEPRECATED / NO EFFECT] [NOW IN RESOURCE-CACHING CONFIG]: Set this to true to index vanilla resource and data packs on thread
indexVanillaPackCachesOnThread = false
#[DEPRECATED / NO EFFECT] [NOW IN RESOURCE-CACHING CONFIG]: Set this to true to index mod resource and data packs on thread
indexModPackCachesOnThread = false

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@@ -0,0 +1,129 @@
#General options
[general]
#Enable FPS Reducer features.
enableFpsReducer = true
#Waiting time(sec) before reducing the FPS. (0:OFF)
#Range: 0 ~ 86400
waitingTime = 0
#Max frame rate when there is no operation for the specified period of time.
#Range: 1 ~ 60
idleFps = 10
#Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF)
#Range: 0 ~ 60
guiScreenFps = 0
#Max frame rate when the character is stationary. (0:OFF)
#Range: 0 ~ 260
noActFps = 0
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
#Range: 0 ~ 2
detectMoving = 1
#Ignore the mouse button holding.
ignoreHoldButton = false
#Reduce FPS in Game Menu.
reducingInGameMenu = true
#Force reducing FPS if the window is inactive.
reducingInBackground = true
#Suppress master volume if the window is inactive.
suppressSound = true
#Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100
suppressedVolume = 20
#Enable HUD.
hudEnabled = false
#Reference position of HUD.
#Range: 1 ~ 8
hudReferencePos = 3
#HUD scale (default: 1.0)
#Range: 0.1 ~ 2.0
hudScale = 1.0
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2
hudBehindChatBox = 2
#HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple)
#Range: 0 ~ 6
hudInfo = 4
#Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high)
#Range: 0 ~ 4
profile = 1
#HUD offsets from reference positions at the screen edge.
[hud_offset]
#Range: > -2147483648
topLeft_X = 2
#Range: > -2147483648
topLeft_Y = 2
#Range: > -2147483648
topCenter_X = 0
#Range: > -2147483648
topCenter_Y = 2
#Range: > -2147483648
topRight_X = -2
#Range: > -2147483648
topRight_Y = 2
#Range: > -2147483648
centerRight_X = -2
#Range: > -2147483648
centerRight_Y = 0
#Range: > -2147483648
bottomRight_X = -2
#Range: > -2147483648
bottomRight_Y = -2
#Range: > -2147483648
bottomCenter_X = 0
#Range: > -2147483648
bottomCenter_Y = -2
#Range: > -2147483648
bottomLeft_X = 2
#Range: > -2147483648
bottomLeft_Y = -2
#Range: > -2147483648
centerLeft_X = 2
#Range: > -2147483648
centerLeft_Y = 0
#Alignments of HUD strings.
[hud_alignment]
#Range: 0 ~ 2
topLeft = 0
#Range: 0 ~ 2
topCenter = 2
#Range: 0 ~ 2
topRight = 1
#Range: 0 ~ 2
centerRight = 1
#Range: 0 ~ 2
bottomRight = 1
#Range: 0 ~ 2
bottomCenter = 2
#Range: 0 ~ 2
bottomLeft = 0
#Range: 0 ~ 2
centerLeft = 0
#Extra options
[extra]
#HUD color
hudColor = "f0f0f0"
#Reduced fps HUD color
hudReductionColor = "00f000"
#HUD color for FPS display in GUI screen(inventory and menu).
hudGuiModeColor = "b6ecff"
#HUD color for FPS display when the character is stationary.
hudNoActModeColor = "ceffd4"
#Allow player configuration mode.
allowPlayerConfig = true
#CPU usage type. (0:one processor basis, 1:all processors basis)
#Range: 0 ~ 1
cpuUsageType = 0
#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
#Range: 0 ~ 1
cpuUsageThread = 0
#Permit to set IdleFPS=1.
allowOneFps = false
#Debug options
[debug]
#Enable debug log
debugLog = false

View File

@@ -0,0 +1,7 @@
{
chapter_groups: [
{ id: "693226878D58638A", title: "Climbing the Ranks" }
{ id: "719BFF182E0820D1", title: "Tutorials" }
{ id: "1C1C4FB2AFCF489D", title: "Milestones" }
]
}

View File

@@ -0,0 +1,13 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "applied_energistics_2"
group: ""
icon: "ae2:controller"
id: "1195C8A8F7CC5485"
order_index: 2
quest_links: [ ]
quests: [ ]
subtitle: ["Getting digital"]
title: "Applied Energistics 2"
}

View File

@@ -0,0 +1,88 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "assembly_line"
group: "719BFF182E0820D1"
id: "151AFC4ABEAA40FA"
order_index: 4
quest_links: [{
id: "08754CC4871D9234"
linked_quest: "77B7B1EDD19831E0"
x: 0.0d
y: 0.0d
}]
quests: [
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"There are many ways to automate Ordered Items: GT item pipes, redstone, other mods, you name it! This quest will give a specific recommendation using &3AE2&r."
""
"Have your Interface containing the patterns face an &3Item P2P&r. Set two output P2Ps: one into the first &3Input Bus&r, and the other into &3Item Pipes&r. Make your Item Pipes connect to all Input Buses including the first."
"Do not forget &dBlocking Mode&r, and you have got yourself an easy automation! This will also work flawlessly once we inevitably add ordered item inputs."
]
id: "34330FFE65CEF94C"
title: "Automating ordered items"
x: -1.0d
y: -1.5d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: ["This one is... more difficult. Fluid Pipes behave very different compared to Item Pipes, so you &4cannot&r use the same solution as above. You can automate the fluids in a few different ways: &3crafting cells of fluids&r or AE2FCR with &3Fluid Packet Decoders&r. This quest won't explain how to do this entirely due to it being off by default, so the full solution is left as an exercize to the reader."]
id: "71B685FD0D345A6F"
tasks: [{
id: "783A286488B14D3C"
title: "Automating fluid inputs"
type: "checkmark"
}]
x: 1.0d
y: -1.5d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"Scanning is the first step for research. Take the item shown in JEI and put it with a &3Data Stick&r to scan it. This will &4consume&r the item and put Data on the Data Stick. Pretty straightforward, right?"
""
"You will need at least an &6HV Scanner&r to progress to &dLuV&r, an &5EV Scanner&r for &aLuV Energy Hatches&r, and an &1IV Scanner&r for &aFusion Reactors&r. You can make any one of them to complete this quest."
""
"See the next quest for how to use these &3Data Sticks&r."
]
id: "1E2F30D4C7B06D6E"
tasks: [{
id: "52CF08D5F20BC96B"
type: "checkmark"
}]
title: "Scanning"
x: -1.5d
y: 1.0d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"Eventually, you'll want multiple Assembly Lines, but you won't want to re-scan for every Research. This is why you can also use the &3Scanner&r to &dCopy Data&r. Place the data stick you want to copy in one slot, and a blank one in the other. This will copy the contents of the first stick into the second!"
""
"&4Important&r: Using two different data sticks with data on them will cause one to &4overwrite&r the other. Be careful!"
]
id: "703F095364D11A05"
tasks: [{
id: "5CE0257C8A80645A"
title: "Data Manipulation"
type: "checkmark"
}]
x: 0.0d
y: 2.0d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: ["Later on, recipes will require different &aData Storage Items&r for research, such as the &3Data Orb&r. This process will remain the same, but will use different Data Storage Items instead. They can also be copied the same way, but you cannot copy between different types of storage items."]
id: "7E1BAD5DA18A8E20"
tasks: [{
id: "319107A4A77839E7"
title: "Storage Types"
type: "checkmark"
}]
x: 1.5d
y: 1.0d
}
]
title: "Assembly Line"
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,316 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "gtceu_electricity"
group: "719BFF182E0820D1"
icon: "gtceu:lv_battery_hull"
id: "78143C34A257B32B"
order_index: 0
quest_links: [
{
id: "1E0BEF514062908F"
linked_quest: "6E186F9C57155BFA"
x: 1.0d
y: -2.5d
}
{
id: "7A34878030ACD40E"
linked_quest: "7B0FF43022F6C2EC"
x: 1.0d
y: -1.0d
}
{
id: "2314B5E680199D8B"
linked_quest: "6A844F93292A01DC"
x: 1.0d
y: 0.5d
}
{
id: "73658F75574096ED"
linked_quest: "6C20A9A64C1BE0BF"
size: 0.75d
x: -0.5d
y: 2.0d
}
{
id: "3ABFF7620810CE15"
linked_quest: "4B8D66A65F102D7E"
x: 2.5d
y: 2.0d
}
{
id: "5107BD377C9F044F"
linked_quest: "7B472E0AF15726F0"
x: 1.0d
y: 3.5d
}
]
quests: [
{
dependencies: ["6E186F9C57155BFA"]
description: [
"&1EU&r - the Energy Unit - is transported through direct connection, using &aWires&r or &aCables&r."
""
"Wires are inferior, as they will &celectrocute&r you and &close more energy&r as the electricity travels through the wire, so you want to use Cables."
""
"&cCable loss&r means you will have to stick your Machines close to your Generators, but that kind of issue is only for the early game. If you look up ahead, you will be able to obtain &6Superconductors&r down the line, sidestepping this issue!"
]
icon: "gtceu:aluminium_single_cable"
id: "3A37D379DDBD548D"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "6A64F735F925A515"
type: "checkmark"
}]
title: "EU Transportation"
x: 2.5d
y: -2.5d
}
{
dependencies: ["7B0FF43022F6C2EC"]
description: [
"You have likely realised by now that the Energy system in &2GregTech&r is &cnowhere near as simple&r as the &1RF&r you may be used to using in modded Minecraft!"
""
"&1EU&r mechanics have a certain... depth to them, and are not dissimilar to real electricity. It can also be &4dangerous and punishing&r if mishandled. However, the power system does give the player a lot of &6satisfaction&r when harnessed well."
""
"This Quest serves as a quick guide to &9GregTech Amperage&r. As for the &dVoltage&r mechanics, that will be explained once you reach &bMV&r."
"{@pagebreak}"
"&bLore:&r The Amperage bug, exploit or feature (call it whatever you want!) from GTCE has been &lfixed&r in GTCEu. The Energy network now works as intended."
]
icon: "gtceu:lv_transformer_2a"
id: "6232BD50F5411201"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "4DBE489DA7F13C93"
title: "Amperage"
type: "checkmark"
}]
x: 2.5d
y: -1.0d
}
{
dependencies: ["7B0FF43022F6C2EC"]
description: [
"Each single-block Generator in GregTech is configured to produce &91 Amp&r of its voltage tier. For &7LV&r, that results in &232EU/t&r."
""
"If a machine requires 16EU/t, one packet of 32EU is sent &6every other tick&r (assuming no cable loss)."
""
"A Battery Buffer with &94&r Batteries can produce up to &94 Amps&r for &2128EU/t&r as &7LV&r power, which is important for the &3Electric Blast Furnace&r - or to run multiple machines simultaneously."
""
"Generic machines are configured to draw up to &92 Amps&r to account for cable loss. Other machines have specific &9Amps IN&r, described in the tooltip."
]
id: "10122F79C49896DA"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "3259A966A14903AE"
type: "checkmark"
}]
title: "Machine Amps"
x: -0.5d
y: -1.0d
}
{
dependencies: ["7B0FF43022F6C2EC"]
description: [
"The most critical thing to know is that &acables&r have an &9Amperage &climit&r. Attempting to transport more Amps than this limit will &4burn your cable up&r."
""
"&9Amps&r are drawn &oonly&r through the &aCables&r connecting the Producers and Consumers directly, and &oonly drawn&r if the Consumers are active."
""
"This means you can safely step down your Cables in certain places - feel free to experiment!"
]
icon: "minecraft:campfire"
id: "1D4CB1889C44E8AB"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "485F963DA6CD1B10"
type: "checkmark"
}]
title: "Cable Burning"
x: -2.0d
y: -1.0d
}
{
dependencies: ["6A844F93292A01DC"]
description: [
"Starting with some basic physics:"
""
"° &9Power&r = &2Voltage&r * &dAmperage&r"
"° &1Energy&r = &9Power&r * &6Time&r"
""
"&8Resistance&r is an excluded concept in GregTech, instead being partially simulated as cable loss."
""
"The units are defined as such:"
""
"- &1EU&r is the unit of &1Energy&r."
"- &9EU/t&r is the &9Power&r."
"- &dA&r or &dAmp&r is the &dAmperage&r."
"- &2V&r &owould&r be the &2Voltage&r, but we prefer referring to it as &7LV&r, &bMV&r, &6HV&r... as those are the relevant values for gameplay (technically: &7LV&r \\u003d 32V \\u003d 32EU/t/A)."
]
icon: "minecraft:apple"
id: "51E9035AA830A859"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "3FC502CEBAE1B0DA"
type: "checkmark"
}]
title: "Basic Physics"
x: 2.5d
y: 0.5d
}
{
dependencies: ["6A844F93292A01DC"]
description: [
"Here comes the &4dangerous&r part, so read carefully:"
""
"&9-&r &aCables&r and &aWires&r which receive &2higher Voltage&r than their rating will &cburn&r, in addition to burning if they receive too many &dAmps&r."
"&9-&r &3Machines&r which receive a &2higher Voltage&r than their Tier will &cexplode&r. Kaboom! Extra &dAmps&r will not have an adverse affect, as they consume only what they need."
]
icon: "ae2:tiny_tnt"
id: "144F1F475735CFE3"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "24AA0FBE677C12E9"
type: "checkmark"
}]
title: "Explosion!"
x: 4.0d
y: 0.5d
}
{
dependencies: ["6A844F93292A01DC"]
description: ["Every &6tick&r, &1EU&r &apackets&r attempt to transfer themselves from Energy Producers to Consumers. These &apackets&r have two parameters: a &2Voltage&r tier determined by the tier of the Producer, and &dAmperage&r. This determines how much &9Power&r can actually be transferred. There are no partial Amps, meaning Energy is transferred only if the full Amp &apacket&r can be received."]
icon: "minecraft:sticky_piston"
id: "21165FF6B466E115"
size: 0.75d
tasks: [{
id: "38F603FF520379B8"
type: "checkmark"
}]
title: "Ticks"
x: -0.5d
y: 0.5d
}
{
dependencies: [
"6A844F93292A01DC"
"21165FF6B466E115"
"51E9035AA830A859"
"144F1F475735CFE3"
]
description: [
"In summary, Energy is transported in &apackets&r of &132EU&r for &7LV&r, &1128EU&r for &bMV&r... so on and so forth. The amount of energy that is actually received by a machine can end up being lower than energy sent, due to cable loss."
""
"Machine Energy Input is limited by &2Voltage&r (too high and, well, &6boom&r!), and by &dAmperage&r. Thus, a &bMV&r Machine with &d2A&r Input connected to a &7LV&r line will never accept more than &964EU/t&r."
""
"It is still possible to run &bMV&r Machines on &7LV&r lines, but only if the recipes are low enough &9Power&r, or if you have a &3MV Battery&r in the charging slot. The machine will only accept &d1A&r when idle, and so the &3Battery&r will recharge at a maximum rate of &932EU/t&r."
]
icon: "minecraft:book"
id: "626DCB7567936888"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "2312782365B0DB34"
type: "checkmark"
}]
title: "In summary..."
x: 5.5d
y: 0.5d
}
{
dependencies: ["7B0FF43022F6C2EC"]
description: ["&6Superconductors&r are special Wires available for each Voltage tier. They do not have any Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r! They also don't damage you when you touch them. They are objectively the best choice for wiring, if not a little expensive in comparison to the other wires."]
icon: "gtceu:mercury_barium_calcium_cuprate_single_wire"
id: "15FE6124D69B7FB5"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "4EB334D0DA04D848"
title: "Superconductors"
type: "checkmark"
}]
x: 4.0d
y: -1.0d
}
{
dependencies: ["6E186F9C57155BFA"]
description: [
"Changing and limiting amperage/voltage may seem intimidating, but there are many tools to help prevent mistakes."
""
"Read on to learn more..."
]
icon: {
Count: 1b
id: "gtceu:iron_wrench"
tag: {
Damage: 0
}
}
id: "25BFD5598A82C056"
shape: "rsquare"
tasks: [{
id: "54F553DB043ECD55"
title: "Manipulating Power"
type: "checkmark"
}]
x: 1.0d
y: 2.0d
}
{
dependencies: ["7B472E0AF15726F0"]
description: [
"Each tier above the recipe tier allows one overclock. Each overclock implies:"
"&9-&r 2x recipe speed"
"&9-&r 4x power consumption"
"&9->&r 2x total energy cost"
""
"As you can see, there are upsides and downsides. It is a game of balance: ask yourself if you want to cut time duration at the cost of greater consumption."
""
"You and only you can answer this question."
]
icon: {
Count: 1b
id: "gtceu:programmed_circuit"
tag: {
Configuration: 0
}
}
id: "3C28D51ABB1635D0"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "6A8626DC27760924"
type: "checkmark"
}]
title: "The mathematics of overclocking"
x: 2.5d
y: 3.5d
}
{
dependencies: ["7B472E0AF15726F0"]
description: [
"&9Pro Tip:&r for automated setups, overclock as little as possible!"
""
"Machines have a button to set the maximum voltage tier it will Overclock to. Click on it to cycle through all the available Voltages, and set it on &dX&r to disable Overclocking."
]
icon: "minecraft:obsidian"
id: "3BD55CCFE642A6F3"
shape: "rsquare"
size: 0.75d
tasks: [{
id: "5BEA9540C9836982"
title: "Limiting your overclocks"
type: "checkmark"
}]
x: -0.5d
y: 3.5d
}
]
subtitle: ["All you could ever wish to know about EU"]
title: "Electricity"
}

View File

@@ -0,0 +1,147 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "heating_coils"
group: "1C1C4FB2AFCF489D"
icon: "gtceu:cupronickel_coil_block"
id: "7C1306341997601D"
order_index: 1
quest_links: [
{
id: "709FB8C1561E7BB8"
linked_quest: "1646BF9194100E57"
x: -2.5d
y: -7.5d
}
{
id: "499941B0EDEFBF54"
linked_quest: "1C55AE6AD5BDE304"
x: -1.0d
y: -7.5d
}
{
id: "10F2DA9FCC5E3860"
linked_quest: "6B08799BCFD01D3D"
x: 0.5d
y: -7.5d
}
{
id: "72CBEEAD5A41685E"
linked_quest: "069FD86133D7D582"
x: 2.0d
y: -7.5d
}
{
id: "76C69275A82861C8"
linked_quest: "7A1E3C3A2D699C5B"
x: 3.5d
y: -7.5d
}
{
id: "6C144735C40EE615"
linked_quest: "2FCBA0D780DBDA9E"
x: 5.0d
y: -7.5d
}
{
id: "5FDCCB7CE9DACB34"
linked_quest: "4C7C0F6A6598BC24"
x: 6.5d
y: -7.5d
}
{
id: "4ACE1AFCEDC37A05"
linked_quest: "6AF3A40BC9CE7122"
x: 8.0d
y: -7.5d
}
{
id: "1EA07F998161450C"
linked_quest: "30A6EDDF25A5E5F8"
shape: "rsquare"
size: 0.66d
x: 2.0d
y: -6.5d
}
{
id: "532482B324E31386"
linked_quest: "1776FA1F3255731E"
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linked_quest: "35F13B6D60361904"
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]
quests: [
{
dependencies: [
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id: "70432F650591353C"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "77875BBDC0A937A9"
item: "gtceu:cupronickel_ingot"
type: "item"
}]
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y: -6.5d
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{
dependencies: [
"2AD44111B9B39C90"
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id: "66805BB78A828C00"
shape: "rsquare"
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tasks: [{
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item: "gtceu:kanthal_ingot"
type: "item"
}]
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y: -6.5d
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{
dependencies: ["6958029B5514D4EC"]
id: "1CBA5477CB7C45E7"
shape: "rsquare"
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tasks: [{
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item: "gtceu:nichrome_ingot"
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x: 0.5d
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]
title: "Heating Coils"
}

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{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "large_turbines"
group: "719BFF182E0820D1"
id: "52E70B217806A134"
order_index: 5
quest_links: [{
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x: 0.0d
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quests: [
{
dependencies: ["188A8C3DD38C2762"]
description: [
"&3Rotor Holders&r above the tier of the &3Large Turbine&r will &6double&r the production for every tier, multiplicatively."
"&3Rotor Holders&r above the tier of the &3Large Turbine&r will increase the efficiency by 10% for every tier, additively."
]
id: "4F5DD5816D242E7D"
tasks: [{
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{
dependencies: ["188A8C3DD38C2762"]
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"&aRotors&r have a &9Power&r, &dEfficiency&r and &4Durability&r that are based on tool stats."
"&9Power&r multiplies the production of the &3Turbine&r. This stacks multiplicatively with the &3Rotor Holder&r."
"&dEfficiency&r reduces the fuel consumption. This stacks multiplicatively with the &3Rotor Holder&r."
"&4Durability&r is the lifetime of the &aRotor&r in seconds, when the &3Turbine&r&r is active."
]
id: "44D051EC36AE418F"
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id: "169057975DC345BA"
title: "Rotors"
type: "checkmark"
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{
dependencies: ["188A8C3DD38C2762"]
description: [
"The &9Power&r output affects both the fuel consumption and the EU/t generation. It is calculated with the following formula:"
"&eproduction = baseEUt * rotorPower * 2^(rotorHolderTier - turbineTier)&r"
""
"The &dEfficiency&r reduces the fuel consumption, but does not alter the EU/t generation. It is calculated with the following formula:"
"&eefficiency = rotorEfficiency * (1 + 0.1 * (rotorHolderTier - turbineTier))&r"
]
id: "1CE29CDDAED21346"
tasks: [{
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title: "In summary..."
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{
dependencies: ["1CE29CDDAED21346"]
description: [
"Large Steam Turbine, with Ultimet Rotor and EV Rotor Holder:"
"Production = 1024 * 1.60 * 2 = 3276 EU/t"
"Efficiency = 1.30 * 1.10 = 143%"
"(Steam consumption = 4582 L/t, this is above a Titanium Boiler, or a TungstenSteel Boiler with ~70% throttle)"
""
"Large Gas Turbine, with Chrome Rotor and EV Rotor Holder:"
"Production = 4096 * 1.70 * 1 = 5325 EU/t"
"Efficiency = 1.55 * 1.00 = 155%"
"(The same fuel consumption would produce 3435 EU/t using 6.7 Turbo Gas Turbines)"
""
"Large Plasma Turbine, with HSS-S Rotor and ZPM Rotor Holder:"
"Production = 16834 * 2.50 * 4 = 168340 EU/t"
"Efficiency = 1.80 * 1.20 = 216%"
"(This is more than a ZPM Amp!)"
]
id: "392D915D3389DC66"
tasks: [{
id: "3CBCA60F3007AB27"
title: "...and some examples!"
type: "checkmark"
}]
x: 3.0d
y: 0.0d
}
]
title: "Large Turbines"
}

View File

@@ -0,0 +1,900 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "luv__ludicrous_voltage"
group: "693226878D58638A"
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quests: [
{
dependencies: [
"78277DBC07D3C45C"
"2DAC91AF2EBB68E2"
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description: ["The &aAdvanced Processing Array&r is an upgrade to the regular version. It now has a maximum of &a64&r machines, instead of 16."]
id: "4194EC9F1C6632E4"
shape: "rsquare"
size: 0.66d
subtitle: "Your blue cube is now green!"
tasks: [{
id: "356EC5387BA79103"
item: "gtceu:luv_processing_array"
type: "item"
}]
title: "Advanced Processing Array"
x: -0.33d
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{
dependencies: [
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description: [
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""
"You may know the drill, but do you know the screwdriver?"
]
hide_dependency_lines: true
icon: "gtceu:uhpic_chip"
id: "52D00CD3E8D1E293"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "375256F3884D78A5"
item: "gtceu:uhpic_wafer"
type: "item"
}
{
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item: "gtceu:uhpic_chip"
type: "item"
}
]
title: "Ultra High Power Integrated Circuit"
x: 0.99d
y: 0.0d
}
{
dependencies: ["00C14E3B8009DF7F"]
description: [
"&3Dielectric PCB Coolant&r is used for highly advanced late and end-game machinery."
""
"You only need a little bit in &dLuV&r, but you'll want to automate it in &cZPM&r tier."
]
id: "35549F0404C87BCA"
shape: "rsquare"
size: 0.66d
subtitle: "Absolutely beneficial for the environment"
title: "Dielectric PCB Coolant"
x: 2.31d
y: 0.0d
}
{
dependencies: [
"52D00CD3E8D1E293"
"35549F0404C87BCA"
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]
description: [
"The &3Active Transformer&r is a multiblock used to transform energy on a much larger scale. For example, you can convert HV to LV power directly, by using the apropriate energy hatches."
""
"It also has a second function, detailed in the next quest."
""
"&bLore&r: This is yet another feature from TecTech, which also required these cables to be painted. They too look really good if you paint them, but it is again optional."
]
id: "1AD003487B4EC2EF"
shape: "rsquare"
size: 1.1d
subtitle: "More than a large transformer"
title: "Active Transformer"
x: 3.63d
y: 0.0d
}
{
dependencies: [
"77B7B1EDD19831E0"
"5ED7707B0ECF2207"
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]
description: [
"The &3Data Bank&r is a multiblock capable of storing huge amounts of data. You can fill it with &aData Access Hatches&r, and fill those with &aData Storage Items&r."
""
"After that, you'll need power, and then a way to connect it to your Assembly Line! This is done through &3Optical Fiber Cables&r, which can be used to link &3Optical Data Hatches together&r."
""
"An &9Optical Transmission Hatch&r is used to send data (like an output), and an &9Optical Reception Hatches&r recieve the data (like an input). "
""
"Optical cables have some restrictions however. They can only connect &eone input to one output&r. The Data Bank is a solution to this, since you can place many hatches on them to route in different directions."
""
"You can use this behavior to &echain&r Data Banks as well. Connecting one Data Bank to another, and then one of them to an Assembly Line will provide the data of both banks!"
""
"&eNote: &rThis multiblock will be required later on in progression, but is very useful to set up early."
""
"&bLore&r: This multiblock also originates from TecTech, but it required optical cables to be painted as well. You don't have to do that here, but it looks really nice if you do!"
]
id: "42760D3A86EFDCA3"
size: 1.1d
subtitle: "Time for a server room"
title: "Mass Data Storage"
x: 4.95d
y: 0.0d
}
{
dependencies: ["1AD003487B4EC2EF"]
description: [
"The &3Active Transformer&r has a second use, &6Laser Power&r. Lasers are like superconductors, but behave slightly differently. They share the energy input across all connected active transformers, allowing widespread power distribution. &3Active Transformers&r are used to convert regular EU to and from Lasers."
""
"Like optical cables, they can only be connected to &eone input and output&r. But, these ones also only can move in &estraight lines&r. To turn them, an &3Active Transformer&r with a Laser Source Hatch (output) and Target Hatch (input) is needed."
""
"&bLore&r: This is yet again another TecTech feature, but there's a bit more too it this time. TecTech's lasers were tiered by voltage and carried 1000s of amps instead."
]
id: "07159FCD9744DD98"
shape: "rsquare"
size: 0.66d
subtitle: "Time for some lasers!"
title: "Laser Power Transmission"
x: 3.63d
y: -1.32d
}
{
dependencies: ["78277DBC07D3C45C"]
description: [
"Doping &9Silicon&r with &9Naquadah&r will give a better &aSilicon Boule&r."
""
"Use it for higher yield on &dWafers&r."
""
"This will also unlock the &6best recipe&r for &6HV&r Circuits in the &3LuV Circuit Assembler&r, which you will most likely want to mass produce for &dLapotronic Energy Orbs&r."
]
id: "3F31E99D0284A60A"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "2F8C92A86CAF338F"
item: "gtceu:naquadah_boule"
type: "item"
}]
title: "Naquadah-doped Silicon Boule"
x: -0.33d
y: 1.32d
}
{
dependencies: ["7A1E3C3A2D699C5B"]
description: [
"&aNaquadah&r is a late-game material, used for many things. It is required for building a Fusion Reactor, and progressing to ZPM-tier, to name a few."
""
"For some reason, its fluid is &agreen&r, don't ask me why."
""
"&bLore:&r Naquadah is a material originally from Stargate."
]
hide_dependency_lines: true
id: "78277DBC07D3C45C"
shape: "rsquare"
size: 0.66d
subtitle: "Don't you mean Stargatium?"
tasks: [{
id: "36833D5050F81992"
item: "gtceu:naquadah_ingot"
type: "item"
}]
title: "Naquadah"
x: 0.99d
y: 1.32d
}
{
dependencies: [
"78277DBC07D3C45C"
"7A1E3C3A2D699C5B"
]
description: [
"&aNaquadah Coils&r bring up the Heat Capacity to &d7,200K&r."
""
"These coils are required for progressing to the second half of &dLuV&r, and beyond."
]
id: "2FCBA0D780DBDA9E"
size: 1.1d
subtitle: "Hotter than the surface temperature of the Sun!"
tasks: [{
count: 16L
id: "28332FC9FCA83E41"
item: "gtceu:naquadah_coil_block"
type: "item"
}]
title: "Naquadah Coils"
x: 2.31d
y: 1.32d
}
{
dependencies: [
"0F192D1F44B9B599"
"2FCBA0D780DBDA9E"
]
description: ["&aLuV Superconductors&r are a big requirement for making a &9Fusion Reactor&r. You will need &ea lot&r&r of them."]
id: "5ED7707B0ECF2207"
size: 0.66d
subtitle: "Be glad these don't use pumps"
tasks: [{
id: "10FB849CE994B1A5"
item: "gtceu:indium_tin_barium_titanium_cuprate_single_wire"
type: "item"
}]
title: "LuV Superconductors"
x: 4.95d
y: 1.32d
}
{
dependencies: ["546CC03435E763CF"]
description: [
"&cWarning&r: &9Plasmas&r are &cextremely hot&r, with temperatures exceeding &d30 kK&r! "
""
"However, this does &6&lnot&r mean that you need pipes to support that heat! Plasmas are treated slightly differently and break the rules a bit."
""
"Fluid pipes supporting plasmas, such as &aTungsten&r, &aNaquadah&r, or &aDuranium&r can hold any plasma &6regardless of temperature&r! This means they will &lnot&r melt under the heat of the plasma!"
""
""
"WARNING:&r Plasmas in the wrong pipes will cause &cvoiding&r, &cpipe burning&r, and &lvery high&r rates of &cdeath&r! Be careful!"
""
"&bLore:&r This mechanic originates from GT6, just like the acids!"
]
id: "173C1FA72301B5E7"
shape: "rsquare"
size: 0.66d
subtitle: "The stars are calling..."
tasks: [{
id: "062ECB2F9C9D741D"
type: "checkmark"
}]
title: "Fluid of the Stars"
x: 6.2700000000000005d
y: 1.32d
}
{
dependencies: ["173C1FA72301B5E7"]
description: [
"Use this turbine to extract very large amounts of power from plasma!"
""
"&aHelium Plasma&r is the best fuel for its cost."
""
"Do not question how little sense a Plasma Turbine actually makes... look up Magnetohydrodynamic Generators if you want the real-deal."
]
id: "4E9DED9569AA17F5"
size: 1.1d
subtitle: "Plasma? Turbine?! How?"
tasks: [{
id: "13230F892A8F6FA1"
item: "gtceu:plasma_large_turbine"
type: "item"
}]
title: "Large Plasma Turbine"
x: 7.59d
y: 1.32d
}
{
dependencies: ["378F0AFCF95354B2"]
description: ["This is the main material for &cZPM&r. Prepare to make lots... after you make &9Fusion&r and &9Crystal Circuits&r. Do that first."]
id: "24F0454B9A090C44"
size: 0.66d
subtitle: "Stargate's Strongest"
tasks: [{
id: "16895659E44B65B5"
item: "gtceu:naquadah_alloy_ingot"
type: "item"
}]
title: "Naquadah Alloy"
x: -0.33d
y: 2.64d
}
{
dependencies: [
"78277DBC07D3C45C"
"48DEABA155605D23"
]
description: [
"Refining &9Naquadah&r into further products is your next automation task. The primary resources are &aEnriched Naquadah&r, &aNaquadria&r, and &aTrinium&r. It also produces many useful byproducts, which you can discover using JEI."
""
"&aEnriched Naquadah&r currently does not have many uses, but will be used for power generation in the future."
""
"&aNaquadria&r is a later game material, used for &3UV&r components."
""
"&aTrinium&r is the most useful resource for you right now. It is used to build the Fusion Reactor, and in all &cZPM&r machines."
""
"&eNote&r: This processing chain contains a more complex loop than what you've seen previously! Outputs in later steps can be sent back into previous steps, but lose a little bit of fluid each time. This can be challenging to automate. Good luck!"
""
"&r&bLore&r: Many GregTech iterations have Naquadah processing. The first was likely Impact, with a Naquadah fuel process. Then, Gregicality Legacy followed with Processes for making the naquadah material (and variants) as well as Fuel. After that, GTNH added their own naquadah processes for the material and fuel. Lastly, GTCEu added the process you're about to set up!"
]
icon: "gtceu:naquadah_dust"
id: "378F0AFCF95354B2"
size: 1.1d
subtitle: "Do not touch the acid"
tasks: [{
amount: 1000L
fluid: "gtceu:fluoroantimonic_acid"
id: "0495EEA395A1B5EC"
type: "fluid"
}]
title: "Naquadah Chain"
x: 0.99d
y: 2.64d
}
{
dependencies: [
"378F0AFCF95354B2"
"2FCBA0D780DBDA9E"
"00C14E3B8009DF7F"
]
description: [
"&aTrinium&r is a very important material for progression. You'll need it to make a &9Fusion Reactor&r, and throughout all &cZPM&r."
""
"It also requires an &dLuV&r EBF to smelt! You'll probably want a dedicated setup for cooking this."
]
icon: "gtceu:trinium_ingot"
id: "0DC999F79A685194"
shape: "gear"
size: 0.66d
subtitle: "Another Stargate material!"
tasks: [
{
id: "48F555D3FC7EA449"
item: "gtceu:trinium_sulfide_dust"
type: "item"
}
{
id: "0F64CAA30D89B10B"
item: "gtceu:trinium_ingot"
type: "item"
}
]
title: "Trinium"
x: 2.31d
y: 2.64d
}
{
dependencies: ["4F6E351C5F676618"]
description: [
"&aPlutonium-241&r is yet another requirement for the &9Fusion Reactor&r. It's very easy to make: just centrifuge some &9Pu-239&r to separate some out!"
""
"In the future, this material will require a &dNuclear Reactor&r to produce, but that's not in GTCEu yet."
""
"&bLore&r: In GT Impact, making Pu-241 was a challenge. Your first Pu-241 had to be produced as a byproduct of its very expensive Naquadah fuel process, and it could only be made independently with something post-fusion!"
]
id: "2BBD3BC7D1B955C2"
shape: "rsquare"
size: 0.66d
subtitle: "Spicy Plutonium Isotope"
tasks: [{
id: "757053C4979D8B08"
item: "gtceu:plutonium_241_dust"
type: "item"
}]
title: "Plutonium-241"
x: 4.95d
y: 2.64d
}
{
dependencies: [
"0DC999F79A685194"
"5ED7707B0ECF2207"
"52D952ADBEB67454"
"7CFC112B8F460549"
"327C3E02CD751453"
]
description: [
"Build the structure taking Fusion Glass in &aJEI&r."
"To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)."
""
"I will do something new: explain the Lore at the same time as the mechanics, enjoy the ride!"
""
"&bLore:&r GregTech 5's &3Fusion Reactor&r stores EU you feed it internally. The maximum amount is determined by the amount of &3Energy Hatches&r."
"Recipes can only start if the &9EU to start&r is stored internally, which is &cconsumed&r. Then, the reactor can keep running recipes until it goes idle. At this point it will need the EU to start again."
"Shadow of Greg's &3Fusion Reactor&r (which is now GTCEu's Fusion Reactor) has an added mechanic called &4Heat&r."
"When the reactor runs, the &9EU to start&r is converted to &4Heat&r. That Heat is preserved until the Reactor goes idle, at which point it will slowly go down."
"Next time a recipe is found, it will use all possible Heat and deduct it from the &9EU to start&r, allowing you to save Energy for short pauses."
""
"The &3Fusion Reactor I&r can only run recipes up to 160MEU required EU to start. It will also overclock up to &dLuV&r at best, even if you upgrade to ZPM Hatches, no need to attempt it."
]
id: "546CC03435E763CF"
shape: "gear"
size: 1.4d
subtitle: "Stellar power"
tasks: [{
id: "48A4D39ED0E11EBC"
item: "gtceu:luv_fusion_reactor"
type: "item"
}]
title: "Fusion Reactor I"
x: 6.2700000000000005d
y: 2.64d
}
{
dependencies: ["546CC03435E763CF"]
description: [
"&aEuropium&r is the first major Fusion Material. You'll be using this quite a lot going forwards."
""
"&eNote&r: The temperature of liquid Europium is very hot, but is not a plasma. Plan your piping accordingly!"
""
"&bLore&r: In Gregicality Legacy, Europium was replaced with Rutherfordium as the first fusion material, because Europium is actually found in Rare Earth and is not fused in real life."
]
id: "7A74F692F14F0FF8"
shape: "gear"
size: 1.4d
subtitle: "Fusing Europium... how?!"
tasks: [{
id: "220305C9DA0F512B"
item: "gtceu:europium_ingot"
type: "item"
}]
title: "Europium"
x: 7.59d
y: 2.64d
}
{
dependencies: ["7A74F692F14F0FF8"]
description: [
"&aCrystal CPUs&r are used to produce &9Crystal Circuits&r, who would have thought?"
""
"Producing these is quite a bit different from the previous circuits' components. Instead of standard silicon wafers, these rely on &9Emerald&r or &9Olivine&r."
""
"Getting your first Crystal Chips will be difficult, so you may wish to invest in a high-tier autoclave. After you get your first Chip, you can duplicate them with &9Europium&r. Don't worry about those other recipes yet, they're for later on in &cZPM&r."
""
"&eNote&r: An &9Advanced Item Detector&r cover will be useful for automating these. They work just like the Advanced Energy Detector."
""
"&bLore&r: In GT5u modpacks, making your first Crystal Chips required the autoclave to be in Low Gravity, which meant doing this process on a Galacticraft Space Station, or on the moon!"
]
icon: "gtceu:crystal_cpu"
id: "764091A111FB4DA6"
size: 0.66d
subtitle: "These don't even make any sense!"
tasks: [
{
id: "3B9666A5C3CBDCD6"
item: "gtceu:engraved_crystal_chip"
type: "item"
}
{
id: "6AFCBD40BD589726"
item: "gtceu:crystal_cpu"
type: "item"
}
]
title: "Crystal CPU"
x: 8.91d
y: 2.64d
}
{
dependencies: [
"77B7B1EDD19831E0"
"4F6E351C5F676618"
]
description: [
"This Quest will be completed with &eeither&r an &3LuV Energy Hatch&r&r... or an &3LuV Dynamo Hatch&r for your Multiblock Generators."
""
"Starting at &dLuV&r, you'll start upgrading more multiblocks, which means more energy hatches! Both the &9EBF&r, and the &9Assembly Line&r will need power upgrades."
""
"Don't forget that &d4 Amp&r variants exist!"
]
hide_dependency_lines: true
icon: "gtceu:luv_energy_input_hatch"
id: "00C14E3B8009DF7F"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "6733F9F527CA9B29"
item: "gtceu:luv_energy_input_hatch"
type: "item"
}
{
id: "6CE9FCCC37446BFD"
item: "gtceu:luv_energy_output_hatch"
type: "item"
}
]
title: "Upgrading your Assembly Line"
x: 2.31d
y: 3.96d
}
{
dependencies: [
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description: ["The &aQuantum Link Card&r is an upgrade to the &9Quantum Link Tunnel&r, which gives &9Wireless Terminals&r access to your AE system with unlimited range, and from any dimension."]
id: "7E2076D45F83D9C3"
shape: "rsquare"
size: 0.66d
subtitle: "To infinity, and beyond!"
tasks: [{
id: "3A263074B7909AAA"
item: "aeinfinitybooster:dimension_card"
type: "item"
}]
title: "Infinite Wireless Range"
x: 3.63d
y: 5.28d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"&oIf you get the reference in the name of the Quest, yeah, you don't need that mod.&r"
""
"The &3Extended Pattern Terminal&r has &616 slots&r instead of 9 slots."
""
"Thanks to it, you can automate all the &3Assembly Line&r recipes using &2AE2&r."
""
"If you use &aAE2 Fluid Crafting&r, there is also a fluid version of this. It's quite expensive!"
]
id: "79192BA29BE69170"
shape: "rsquare"
size: 0.66d
title: "PackagedWho?"
x: 3.63d
y: 6.6d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"At the cost of 16x the drilling Power, the &3Advanced Fluid Drilling Rig II&r will be gaining &664x the output&r in Fluid."
"The depletion of veins is also eighthed. This means you will get a total of &6128x&r as much Oil (or whatever fluid) as the regular rig from a bedrock fluid vein until depletion!"
""
"Even when depleted, you can still use this and be very power positive."
""
"One single &3Advanced Fluid Drilling Rig II&r should be enough to last you until the end of the game, for whatever fluid you drill."
]
id: "4AEAC79007790BD8"
shape: "rsquare"
size: 0.66d
subtitle: "This thing is completely ludicrous!"
title: "Ludicrous Fluid Drilling"
x: 6.2700000000000005d
y: 5.28d
}
{
dependencies: ["77B7B1EDD19831E0"]
description: [
"This Large Miner is nearly identical to the regular one, except it has a wider range and uses more drilling fluid."
""
"It's an optional upgrade, which you might not even want."
""
"&bLore&r: There may be a rebalance for these in the future. See the Multiblock Miner quest for details"
]
id: "1BE779AF4487E3EB"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "414C3982BED7EA0D"
item: "gtceu:luv_large_miner"
type: "item"
}]
title: "Ludicrous Ore Drilling"
x: 6.2700000000000005d
y: 6.6d
}
{
dependencies: [
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description: [
"The &aLuV Lapotronic Orb&r is even better than the &9IV&r one! It of course comes at a price..."
""
"&bLore&r: In older versions of GT, such as GTNH in the past or in GCYL, these orbs were ludicrously expensive! They required 8 orbs of the previous tier! Thankfully, those days are long past."
]
id: "0D7C978F9CDF771B"
size: 0.66d
subtitle: "Even more power!"
tasks: [{
id: "6D1376BF3CEA87A7"
item: "gtceu:lapotronic_energy_orb_cluster"
type: "item"
}]
title: "Ludicrous Batteries"
x: 7.59d
y: 5.28d
}
{
dependencies: ["42CD789B8C40E424"]
description: ["Cheaper &dLuV&r circuits! This will make those Robot Arms much cheaper."]
id: "47087361D6DE7DCF"
size: 0.66d
tasks: [{
id: "3CF7F369F390A3E5"
item: "gtceu:crystal_processor_assembly"
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title: "Even more LuV Circuits"
x: 8.91d
y: 5.28d
}
{
dependencies: [
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description: [
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""
"To &denable charging&r, shift right-click it when it is in your hand, then equip it (Note that there is a bug when it sometimes does not want to charge... you will forgive it, right?)."
""
"Note that this stores &oa lot&r of energy. You may want to invest in an &3LuV Turbo Charger&r."
""
"&bLore&r: This armor piece is inspired by the IndustrialCraft Addon Gravisuite, which added the Gravitation Suit, analogous to this chestplate."
]
id: "282E03466566AB8F"
shape: "rsquare"
size: 0.66d
subtitle: "Finally..."
title: "Best Flight"
x: 7.59d
y: 6.6d
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{
dependencies: ["47087361D6DE7DCF"]
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id: "7AE681E2AB31EA0D"
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tasks: [{
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item: "gtceu:crystal_processor_computer"
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title: "More ZPM Circuits"
x: 8.91d
y: 6.6d
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{
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id: "7033A24F37F9B9B9"
shape: "rsquare"
size: 0.66d
subtitle: "If you're yet to strike gold, you will now"
tasks: [{
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item: "gtceu:prospector.luv"
type: "item"
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title: "LuV Prospector"
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y: 3.96d
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{
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"&bLore&r: The concept of a Crystal Circuit has existed since very early versions of GregTech. However, no one knows what their real life counterpart is!"
]
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size: 1.1d
tasks: [{
id: "6357389871CE70C2"
item: "gtceu:crystal_processor"
type: "item"
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title: "Best IV Circuits!"
x: 8.91d
y: 3.96d
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{
dependencies: ["0338C9219DC2F819"]
description: [
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""
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""
"&bLore:&r In Gregicality Legacy, these circuit boards were much more complicated. They required Kapton, a dual polymer material. It was a challenge, to say the least. In the future, the GTCEu team might make these boards somewhat more involved to produce."
]
id: "6C241455C5434C2E"
size: 0.66d
subtitle: "Liked Fiber-reinforced Epoxy?"
tasks: [{
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item: "gtceu:multilayer_fiber_reinforced_printed_circuit_board"
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title: "Elite Circuit Boards"
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y: 3.96d
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{
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description: [
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""
"&dLuV&r Components are significantly more difficult to produce than their predecessors. They require an &9Assembly Line&r, many different forms of materials, and lots of fluids too!"
""
"You will notice that &9Samarium&r is required for &aLuV+ Motors&r. Samarium is on its own not very difficult to obtain, but smelting it is slightly more involved. It requires &9Liquid Helium&r in the Freezer. You may have seen this already, if you made &9IV Superconductors&r."
""
"&bLore:&r In the original GregTech 5, these components were unobtainable!"
]
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size: 0.8d
tasks: [
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{
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item: "gtceu:luv_sensor"
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title: "Pure Joy"
x: 0.99d
y: 5.28d
}
{
dependencies: ["0425179329ED1B72"]
description: ["Required for &dLuV&r+ cables."]
id: "12FEE0A47E4658D5"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "4CAD2BE5558D7501"
item: "gtceu:polyphenylene_sulfide_foil"
type: "item"
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title: "Polyphenylene Sulfide"
x: 0.99d
y: 4.29d
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{
dependencies: ["4F6E351C5F676618"]
description: [
"&oThe chances you are having TPS issues playing this modpack are slim, this Quest is more suited for late game bases with GregTech and AE2, and the tips apply to other modpacks.&r"
""
"If you run the command &9/forge tps&r, you will be given the current &4TPS&r and the &4tick time&r in milliseconds."
"If the tick time exceeds 50ms, the server is under too much load, and won't be able to keep up with a steady 20 TPS."
""
"Any machine will add up to the tick time, but don't be too scared of adding machines. Most of the lag usually comes from things that are unoptimized."
""
"Things to &cavoid&r in general:"
"&9-&r Entities are pretty bad. Ground items or mob entities should be kept as low as possible at any given time. Thankfully this should not be an issue in this modpack."
"&9-&r Building everything packed together in a small space. Note that this does &onot&r affect TPS, but you will suffer FPS drops instead."
"&9-&r Huge walls of drawers, as iterating through every single one of them for insertion and extraction can be pretty taxing."
""
"Things to&c avoid&r with AE2:"
"&9-&r ME Import and Export Buses on large networks. Use ME Interfaces instead."
"&9-&r Crafting Cards to passively do large requests. Note that this is not as bad as it used to be, thanks to the optimizations from AE2 Unofficial."
"&9-&r Recursive insertion and/or extraction through sub-networks. If you use sub-networks, make them do very specific things rather than interacting with another AE2 network."
""
"Things to &cavoid&r with GregTech (GTCEu has received a lot of improvements over GTCE, but it is possible to destroy your TPS, as with any mod):"
"&9-&r Many EU Producers connected to many EU Consumers in the same line. Instead, use a Diode or Battery Buffer to separate your line of generators to your line of machines."
"&9-&r Large amounts of Fluid Pipes. They are &onot&r laggy individually, but they can add up if you have thousands of them."
"&9-&r Big Item Pipe networks. Small networks are better, to reduce the number of iterations over inventories."
]
icon: "minecraft:mud"
id: "63F9531F391040B2"
shape: "rsquare"
size: 0.66d
title: "Combatting Lag"
x: 2.31d
y: 6.6d
}
{
dependencies: ["5CA86A333670A55C"]
description: ["&aMagnetic Samarium&r requires an &3IV Polarizer&r."]
id: "35D4F93EFB6EACB6"
shape: "rsquare"
size: 0.66d
subtitle: "Feeling attracted yet?"
tasks: [{
id: "1CAACC2FAABE68A1"
item: "gtceu:iv_polarizer"
type: "item"
}]
title: "IV Magnetism"
x: 0.0d
y: 4.95d
}
]
subtitle: ["Investigate science and fuse the elements"]
title: "&dLuV&r - Ludicrous Voltage"
}

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@@ -0,0 +1,529 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "milestones"
group: "1C1C4FB2AFCF489D"
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subtitle: ["Keep on climbing!"]
title: "Milestones"
}

View File

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quests: [ ]
subtitle: ["A handy reference of all the multiblocks"]
title: "Multiblock Dilemma"
}

View File

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""
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""
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""
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""
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]
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""
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""
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""
"Kanthal coils restore recipe duration to a regular length of time."
""
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]
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title: "Coils in the Pyrolyse Oven"
type: "checkmark"
}]
x: 2.0d
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{
dependencies: ["766BAAFE15F357ED"]
description: [
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""
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]
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tasks: [{
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type: "checkmark"
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{
dependencies: ["766BAAFE15F357ED"]
description: ["Coils in the Multi Smelter reduce the amount of energy per operation whilst also increasing the number of items that can be processed in parallel."]
id: "4C6C3144BC0E75C7"
tasks: [{
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subtitle: ["Learn about modular multiblocks"]
title: "Multiblocks"
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,282 @@
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""
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""
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""
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id: "4A33704406C739B9"
tasks: [{
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title: "How should I go about processing?"
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{
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description: ["A pickaxe or mining hammer enchanted with Hammering, or a GregTech Hammer directly, gives Crushed Ores from breaking Ore blocks, but only at a 1:1 ratio. The Fortune enchantment can increase this ratio to up to 2x with Fortune III, matching the Macerator."]
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id: "gtceu:iron_hammer"
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id: "3ED1A3C91E61A743"
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title: "Screw processing, I have a hammer"
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{
dependencies: ["3ED1A3C91E61A743"]
description: ["The rule bends for ores giving more than two dusts (such as Redstone), and for dusts that cannot be smelted (redstone... again!). However, you can still smelt the ore directly to get half the amount you would from the full processing."]
icon: "minecraft:redstone"
id: "2E76BE047DF1D122"
tasks: [{
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type: "checkmark"
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title: "Rule Breakers"
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{
dependencies: ["2E76BE047DF1D122"]
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tasks: [{
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title: "Impure Washing"
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y: 0.0d
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{
dependencies: ["7154673D09A83CE6"]
description: ["There, take this nice reward for wrapping your head around this beautiful mess!"]
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title: "You're an expert now!"
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}
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"&9-&r A few &3Processing Arrays&r (PA), to place your low tier machines inside, &eor&r use the &2Gregicality Multiblocks&r variants."
"&9-&r 16 LV &3Thermal Centrifuges&r in a PA (upgradable to 64 with the Advanced PA)."
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"&9-&r A &3Multi Smelter&r."
"&9-&r A &3Packager&r of any tier."
"&9-&r Inventories acting as a large buffer, such as &3TungstenSteel Crates&r."
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y: 3.0d
}
{
dependencies: ["724FB950CC472BB4"]
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"&9-&r Up to 16 LV &3Centrifuges&r in a PA, for impure/purified dusts."
"&9-&r &3&3Chemical Baths&r for the special Byproducts using &dMercury&r or &dSodium Persulfate&r."
"&9-&r &3Sifters&r of any tier (higher tier = better chanced output), for gem ores."
"&9-&r &3Electromagnetic Separators&r."
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{
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subtitle: "But I wanna go fast..."
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title: "Why &7LV&r Machines?"
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title: "What if I can't be bothered?"
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y: 3.0d
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title: "Ore Processing"
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File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,89 @@
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View File

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View File

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View File

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x: 1.0d
y: 4.0d
}
]
quests: [ ]
subtitle: ["Useful GregTech mechanics and tips for the budding engineer"]
title: "Tips and Tricks"
}

View File

@@ -0,0 +1,494 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "uv__ultimate_voltage"
group: "693226878D58638A"
icon: "gtceu:uv_electric_motor"
id: "2E730D6F5A7C2E83"
order_index: 8
quest_links: [
{
id: "5232A33368566616"
linked_quest: "6988AE94BE7B461F"
size: 0.66d
x: 5.61d
y: 4.95d
}
{
id: "194EA210B37DFEA0"
linked_quest: "762C48F0C2EA6B81"
size: 0.66d
x: 4.29d
y: 3.63d
}
{
id: "5BB69AB0561DAE36"
linked_quest: "0199DBC46D7BC2B9"
size: 0.66d
x: 6.93d
y: 2.31d
}
{
id: "395B2149ABE3A85F"
linked_quest: "42760D3A86EFDCA3"
size: 1.1d
x: 2.6083333333333556d
y: 1.3080612244897978d
}
]
quests: [
{
dependencies: ["6F15D7574B8F6DB5"]
description: [
"Crafting the &aUltimate Battery&r is the end of GTCEu and the GregTech Community Modpack. &6Congratulations!&r"
""
"Now that you've finished the mod, there's a few things you should do:"
""
"- &9Join the GTCEu Discord&r and tell us about how your playthrough went! Also show off your battery :) "
" &9Link&r: TODO"
""
"- &eGo outside&r (and start playing GregTech in real life, right?)"
""
"- &cBlow up your world with TNT and GT Dynamite&r. &nMake a backup first!!!&r"
""
""
"&6Thank you for playing the pack!&r"
"- The GregTech Community Pack Dev Team"
]
icon: {
Count: 1b
id: "gtceu:iron_wrench"
tag: {
Damage: 0
}
}
id: "6E8F257261F93501"
shape: "heart"
size: 5.0d
subtitle: "Is this... the end?"
tasks: [{
id: "3BE7164F661251AD"
type: "checkmark"
}]
title: "The Finale"
x: 12.371904761904801d
y: 1.3464285714285893d
}
{
dependencies: [
"762C48F0C2EA6B81"
"6988AE94BE7B461F"
"35F13B6D60361904"
"0199DBC46D7BC2B9"
]
description: [
"This Maintenance Hatch is an upgrade to the Automatic Maintenance Hatch."
"It allows your Multiblock to run regular &aCleanroom recipes&r, but not Sterilized."
]
id: "1976F9B2220BBEDE"
shape: "rsquare"
size: 0.66d
title: "Filtration Maintenance Hatch"
x: 5.61d
y: 3.63d
}
{
dependencies: [
"678CABA03E17516A"
"690A51204DF5D469"
"762C48F0C2EA6B81"
]
description: [
"The &aUV Lapotronic Orb&r is even better than the &cZPM&r one! It of course comes at a price..."
""
"&bLore&r: Imagine making 512 IV or 64 LuV Orbs or 8 ZPM Orbs for just one of these! See the Lore for the LuV orb for details."
]
id: "3D9D27F29D9D12F6"
size: 0.66d
subtitle: "It holds way too much power!"
tasks: [{
id: "3A3B82E7FEE173C3"
item: "gtceu:energy_cluster"
type: "item"
}]
title: "Ultimate Battery?"
x: 8.58d
y: 3.63d
}
{
dependencies: [
"3D9D27F29D9D12F6"
"0009F48B6E385A47"
]
description: [
"The amount of EU stored is the max value of a Long Integer in Java."
"Don't try to win Minecraft, you can't."
""
"&bLore&r: You're probably tired of this by now, but things are different with the battery lore this time. I promise. GTCEu's ultimate battery uses 16 UV orbs. GTNH's only uses 8. However, GTNH also has a &lReally Ultimate Battery&r made of 8 Ultimate Batteries! It's not useful at all, but still exists... They recently added an &lExtremely Ultimate Battery&r made of 8 Really Ultimate Batteries, which is ludicrously expensive."
]
id: "6F15D7574B8F6DB5"
rewards: [{
id: "4895F6328078CE87"
item: "minecraft:grass"
type: "item"
}]
shape: "gear"
size: 1.75d
subtitle: "Consider touching some grass"
tasks: [{
id: "5EDF6F9FD702E463"
item: "gtceu:max_battery"
type: "item"
}]
title: "Ultimate Battery!"
x: 8.58d
y: 1.32d
}
{
dependencies: ["3CDA855A045A9F4D"]
description: [
"The &3Network Switch&r allows multiple HPCAs to be used in conjunction with each other! This allows you to provide far more computation to your &aResearch Station&r."
""
"HPCAs can be connected to &3Network Switches&r with transmission and reception hatches, and then the Network Switch can output to a &aResearch Station&r with another transmission hatch."
""
"HPCAs cannot connect to &3Network Switches&r by default, and each connected HPCA requires an &3HPCA Bridge Component&r to enable this functionality."
]
id: "0BADFBA6F96E457E"
size: 1.1d
subtitle: "With our powers combined..."
title: "Network Switch"
x: 0.99d
y: 0.33d
}
{
dependencies: [
"45E300FD7CD05A37"
"359121584E056022"
]
description: ["This is a huge accomplishment, nice job!"]
id: "3B49BD004F38E1A2"
shape: "gear"
size: 1.75d
subtitle: "&oThe &6&ofinal&r &ocircuit&r"
tasks: [{
id: "433027F7B7C732A1"
item: "gtceu:wetware_processor_mainframe"
type: "item"
}]
title: "Wetware Mainframe - The UHV Circuit"
x: 2.64d
y: -1.32d
}
{
dependencies: [
"0BADFBA6F96E457E"
"42760D3A86EFDCA3"
]
description: ["The &3Data Module&r is required for Endgame Research. &aAssembly Lines&r cannot read from it using &aData Access Hatches&r directly, and instead require the &9Data Bank&r."]
id: "45E300FD7CD05A37"
size: 0.66d
subtitle: "Data storage sure is expensive..."
title: "Data Module"
x: 2.6399999999999997d
y: 0.33d
}
{
dependencies: ["023FF9633765A0EB"]
description: [
"&aNeutronium&r is made entirely from Neutrons, and is found in the center of Neutron Stars. It is the final primary material in GTCEu."
""
"&bLore&r: In GCYL, Neutronium is unlocked at UMV-tier (called UXV in CEu). There is also Cosmic Neutronium, which is equivalent to Avaritia's Neutronium in GT5u, which was unlocked even later in GCYL!"
]
id: "6DBF61D4F94BC851"
size: 1.1d
subtitle: "Pure Neutrons"
tasks: [{
id: "0454B12D9A5C9795"
item: "gtceu:neutronium_ingot"
type: "item"
}]
title: "Neutronium"
x: 5.94d
y: -1.32d
}
{
dependencies: [
"762C48F0C2EA6B81"
"4C7C0F6A6598BC24"
"35F13B6D60361904"
]
description: [
"&aTritanium Coils&r bring the Heat Capacity to &d10,800K&r."
""
"These coils aren't needed for much, but they'll provide another perfect overclock for most recipes!"
]
id: "6AF3A40BC9CE7122"
size: 1.1d
subtitle: "Why would you even need something this hot?!"
tasks: [{
count: 16L
id: "43CE7370C6D03DFD"
item: "gtceu:tritanium_coil_block"
type: "item"
}]
title: "Tritanium Coils"
x: 4.29d
y: 2.31d
}
{
dependencies: ["6DBF61D4F94BC851"]
description: [
"A goal if you like memes."
"It takes almost real 10 days in an UV machine."
"If you overclock a Gregicality Multiblock to UEV (4A UHV hatch), it will still take 2.5 days!"
""
"&bLore:&r The NAN Certificate comes from Crops++, a GT5u addon that adds a wide variety of IC2 crops."
]
id: "3ED40CE1E4476C99"
shape: "rsquare"
size: 1.1d
subtitle: "GGEZ"
tasks: [{
id: "29384189E33C8CB1"
item: "gtceu:nan_certificate"
type: "item"
}]
title: "Certificate of not being a Noob anymore"
x: 5.94d
y: 0.33d
}
{
dependencies: [
"762C48F0C2EA6B81"
"6988AE94BE7B461F"
"35F13B6D60361904"
"0199DBC46D7BC2B9"
]
description: [
"&3UV&r Components are a little bit harder than &cZPM&r. "
""
"They use lots of &9Tritanium&r and &9Naquadria&r, so make sure your have enough Fusion Reactors, and a fast enough Naquadah Plant."
""
"They also need a lot more &9Computation&r, which means &3Advanced HPCA Components&r are now required!"
""
"Computation Needs for Early UV:"
"- &a32 CWU/t&r: Basic &3UV&r Components and the Network Switch"
"- &a48 CWU/t&r: &3UV&r Sensor, Emitter, and Field Generator"
]
icon: "gtceu:uv_electric_motor"
id: "26F5A04750F6B6DD"
shape: "rsquare"
size: 0.66d
subtitle: "Prepare your Fusion Reactors!"
tasks: [
{
id: "3AD82F68865047F3"
item: "gtceu:uv_electric_motor"
type: "item"
}
{
id: "495AADA7E2532B14"
item: "gtceu:uv_electric_piston"
type: "item"
}
{
id: "006FD36B583851E7"
item: "gtceu:uv_electric_pump"
type: "item"
}
{
id: "2CED35222E0F45AE"
item: "gtceu:uv_conveyor_module"
type: "item"
}
{
id: "1F2A7D8C0AE58BAA"
item: "gtceu:uv_robot_arm"
type: "item"
}
]
title: "Total Euphoria"
x: 4.29d
y: 4.95d
}
{
dependencies: [
"45E300FD7CD05A37"
"0BADFBA6F96E457E"
]
description: [
"This Quest will be completed with &eeither&r a &3ZPM Energy Hatch&r&r... or a &3ZPM Dynamo Hatch&r for your Multiblock Generators."
""
"Don't forget that &d16 Amp&r variants exist!"
""
"Don't forget that these hatches require a &9Data Orb&r for research."
]
icon: "gtceu:uv_energy_input_hatch"
id: "2F2F82D9DE3C798C"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "4783D6B309027111"
item: "gtceu:uv_energy_input_hatch"
type: "item"
}
{
id: "62593894E98AFC45"
item: "gtceu:uv_energy_output_hatch"
type: "item"
}
]
title: "Upgrading your Assembly Line III"
x: 4.29d
y: 0.33d
}
{
dependencies: ["6AF3A40BC9CE7122"]
description: [
"&aUV Superconductors&r are a big requirement for making a &9Fusion Reactor Mk3&r. You will need &ea lot&r&r of them. "
""
"You can also use them to make &9Superconducting Coils&r for even cheaper."
]
id: "3CDA855A045A9F4D"
shape: "rsquare"
size: 0.66d
tasks: [{
id: "2A13EB0C94A752BD"
item: "gtceu:enriched_naquadah_trinium_europium_duranide_single_wire"
type: "item"
}]
title: "UV Superconductors"
x: 0.99d
y: 2.31d
}
{
dependencies: ["616DB394EB7D81D6"]
description: [
"This Quest will be completed with &eeither&r a &3UHV Energy Hatch&r&r... or a &3UHV Dynamo Hatch&r for your Multiblock Generators."
""
"These are the final energy hatches in GTCEu. "
""
"Don't forget about the &d16 amp&r versions!"
]
icon: "gtceu:uhv_energy_input_hatch"
id: "5570F02C03267B36"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "4DF40C8FF003DDC6"
item: "gtceu:uhv_energy_input_hatch"
type: "item"
}
{
id: "6E49D6D700F92C39"
item: "gtceu:uhv_energy_output_hatch"
type: "item"
}
]
title: "Upgrading your Assembly Line for the Last Time"
x: 7.26d
y: -2.64d
}
{
dependencies: ["6DBF61D4F94BC851"]
description: ["This is the &afinal silicon boule&r, which produces a ton of wafers! It also unlocks the recipe for the &aHighly Advanced SoC&r, which is used to make cheaper &4wetware circuits&r."]
icon: "gtceu:neutronium_boule"
id: "3F058322E1A8D5EC"
shape: "rsquare"
size: 0.66d
subtitle: "Neutron -> Electron Holes"
tasks: [
{
id: "74712C8E9A6561A0"
item: "gtceu:neutronium_boule"
type: "item"
}
{
id: "412D5DE35E91D230"
item: "gtceu:highly_advanced_soc"
type: "item"
}
]
title: "Neutronium-doped Silicon Boule"
x: 7.26d
y: -1.32d
}
{
dependencies: ["0009F48B6E385A47"]
description: ["The &aCreative Energy Cell&r is one of the few craftable creative items. It provides infinite energy to your AE system, so you don't have to worry about adding any more &9Dense Energy Cells&r, or using &9Energy Acceptors&r anymore."]
id: "428C62749A1A1BAB"
shape: "rsquare"
size: 0.66d
subtitle: "Ok, maybe there are Creative items..."
tasks: [{
id: "392079FDF410B9FD"
item: "ae2:creative_energy_cell"
type: "item"
}]
title: "Creative ME Energy"
x: 8.58d
y: -2.64d
}
{
dependencies: ["6DBF61D4F94BC851"]
description: ["The &aGravi Star&r is the final upgraded Nether Star in GTCEu. It's needed for &3UV&r Sensors, Emitters, and Field Generators."]
id: "0009F48B6E385A47"
size: 0.66d
subtitle: "Unfortunately doesn't make you float"
tasks: [{
id: "06668056CFF73DBD"
item: "gtceu:gravi_star"
type: "item"
}]
title: "Gravi Star"
x: 8.58d
y: -1.32d
}
{
dependencies: [
"3B49BD004F38E1A2"
"2F2F82D9DE3C798C"
"762C48F0C2EA6B81"
]
description: [
"Build the structure taking Fusion Glass in &aJEI&r."
"To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)."
""
"The &aFusion Reactor Mk3&r is even more expensive than the Mk2! The key difference is that it has a higher &6Energy To Start&r than the Mk2, allowing you to run new recipes."
""
"It can also overclock lower voltage recipes, such as those in the Mk1 or Mk2 reactor. See the Mk1's quest for how these mechanics work."
]
id: "023FF9633765A0EB"
size: 1.1d
subtitle: "The most expensive form of Fusion"
tasks: [{
id: "571672CEA7362C63"
item: "gtceu:uv_fusion_reactor"
type: "item"
}]
title: "Fusion Reactor III"
x: 4.29d
y: -1.32d
}
{
dependencies: ["6DBF61D4F94BC851"]
description: ["You probably don't even need these, but &aUHV Superconductors&r exist, and are used for a few things, which you also probably don't even need..."]
id: "616DB394EB7D81D6"
shape: "rsquare"
size: 0.66d
subtitle: "Is Neutronate even a real thing?"
tasks: [{
id: "665AC3D87C204E18"
item: "gtceu:ruthenium_trinium_americium_neutronate_single_wire"
type: "item"
}]
title: "UHV Superconductors"
x: 5.94d
y: -2.64d
}
]
subtitle: ["Rewrite Physics and conclude your journey"]
title: "&3UV&r - Ultimate Voltage"
}

View File

@@ -0,0 +1,675 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "zpm__zero_point_module"
group: "693226878D58638A"
icon: "gtceu:zpm_electric_motor"
id: "0945247E83444D90"
order_index: 7
quest_links: [
{
id: "6BE70146903B5CBD"
linked_quest: "52D00CD3E8D1E293"
shape: "rsquare"
size: 0.66d
x: -1.32d
y: 2.31d
}
{
id: "21A3EAE297C446EC"
linked_quest: "24F0454B9A090C44"
size: 0.66d
x: -6.6d
y: 2.31d
}
]
quests: [
{
dependencies: ["24F0454B9A090C44"]
description: [
"The &aZero Point Module&r (item) is a non-rechargable battery with TONS of energy stored. You may have found one of these before now, but couldn't discharge it until reaching &cZPM&r tier."
""
"These can only be found as loot from &6Jungle Temples&r. They're very rare, so don't worry about finding one. This quest is &6optional&r and is just for fun. So feel free to hit the checkbox if you want to get the completion points."
""
"&bLore:&r Zero Point Module, the full name of the ZPM tier, is also from Stargate. It is named after a device which generated crazy amounts of energy."
]
icon: "gtceu:zero_point_module"
id: "75905E3672399A63"
shape: "rsquare"
size: 0.66d
subtitle: "Unlimited powah!"
tasks: [
{
id: "10AC8DC9332D084C"
item: "gtceu:zero_point_module"
type: "item"
}
{
id: "7AD0E74B9CD9AFAE"
type: "checkmark"
}
]
title: "Zero Point Module"
x: -6.6d
y: -0.33d
}
{
dependencies: ["4C7C0F6A6598BC24"]
description: [
"&aZPM Superconductors&r are a big requirement for making a &9Fusion Reactor Mk2&r. You will need &ea lot&r&r of them. "
""
"You can also use them to make &9Superconducting Coils&r for cheaper."
]
id: "2587BFD0D9F3FF4A"
shape: "rsquare"
size: 0.66d
subtitle: "Getting tired of all these pitch-black ingots yet?"
tasks: [{
id: "5688605649CC30C3"
item: "gtceu:uranium_rhodium_dinaquadide_single_wire"
type: "item"
}]
title: "ZPM Superconductors"
x: -5.28d
y: 0.99d
}
{
dependencies: [
"7A74F692F14F0FF8"
"24F0454B9A090C44"
]
description: [
"&oPrepare your Platline!&r"
""
"&cZPM&r Components thankfully aren't too much harder than &dLuV&r. "
""
"They use lots of &9Osmiridum&r, so make sure your platinum refining process is up to the task."
]
icon: "gtceu:zpm_electric_motor"
id: "5BBFE222190891DE"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "17E45B64101F2249"
item: "gtceu:zpm_electric_motor"
type: "item"
}
{
id: "4EDD7EE060B4895B"
item: "gtceu:zpm_electric_piston"
type: "item"
}
{
id: "61AAFDF548821774"
item: "gtceu:zpm_electric_pump"
type: "item"
}
{
id: "4EEAD829002AD3FE"
item: "gtceu:zpm_conveyor_module"
type: "item"
}
{
id: "2AFFFD27485AD039"
item: "gtceu:zpm_robot_arm"
type: "item"
}
{
id: "68A105502E49FEDC"
item: "gtceu:zpm_sensor"
type: "item"
}
{
id: "555A9F017694B184"
item: "gtceu:zpm_emitter"
type: "item"
}
]
title: "Absolute Elation"
x: -6.6d
y: 0.99d
}
{
dependencies: ["378F0AFCF95354B2"]
description: [
"&aEnriched Naquadah&r is an isotope of naquadah, Nq-528. It is radioactive, and will be used to produce power in the future."
""
"Currently, you just need it to make &9Trinium Coils&r."
]
icon: "gtceu:enriched_naquadah_ingot"
id: "74B037D7031F4A78"
shape: "rsquare"
size: 0.66d
subtitle: "Naquadah, but radioactive!"
tasks: [
{
id: "4598D1D78A71E514"
item: "gtceu:enriched_naquadah_sulfate_dust"
type: "item"
}
{
id: "08B5C0B89DB3E272"
item: "gtceu:enriched_naquadah_ingot"
type: "item"
}
]
title: "Enriched Naquadah"
x: -5.28d
y: -1.65d
}
{
dependencies: [
"74B037D7031F4A78"
"0DC999F79A685194"
"2FCBA0D780DBDA9E"
]
description: [
"&aTrinium Coils&r bring up the Heat Capacity to &d9,001K&r."
""
"These coils are required for progressing to the second half of &cZPM&r, and beyond."
]
id: "4C7C0F6A6598BC24"
subtitle: "IT'S OVER 9000!!!"
tasks: [{
count: 16L
id: "11CD2F83031C6706"
item: "gtceu:trinium_coil_block"
type: "item"
}]
title: "Trinium Coils"
x: -5.28d
y: -0.33d
}
{
dependencies: [
"52D952ADBEB67454"
"2587BFD0D9F3FF4A"
]
description: [
"The &3Research Station&r is the upgrade to the Scanner. It is used for more advanced forms of research. It will allow you to perform research which requires &aData Orbs and Modules&r."
""
"When running the &3Research Station&r, energy and &9Computation&r is needed. The latter is provided through an &9HPCA&r, which is explained in the next quest. It is recieved with a &3Computation Data Reception Hatch&r. Note that only one Reception Hatch is allowed in a Research Station."
""
"This multiblock needs computation &dsporadically&r, which means the recipe will not reverse progress if you don't supply enough. It will simply halt in-place. The machine will still draw energy constantly, even when recieving no computation however."
""
"To scan items, the process is relatively similar. In the &3Object Holder&r, place the target item in the center slot, and the data storage item in the other slot. Then provide computation, and the data storage item will be updated upon completion. When running, the target item will be Locked and cannot be removed."
""
"&eNote&r: To form this multiblock the &3Object Holder&r must face the controller."
]
id: "468EEFD9D2F69014"
subtitle: "Your research adventures continue!"
title: "Research Station"
x: -5.28d
y: 2.31d
}
{
dependencies: [
"1D6CC3C7F6BE4055"
"7AE681E2AB31EA0D"
]
description: [
"The &aUV Mainframe&r is used to make &3Fusion Mk2&r."
""
"It's also made in the Assembly Line!"
""
"Don't forget that this circuit requires a &9Data Orb&r for research."
]
id: "79E4E53E9DF45549"
tasks: [{
id: "226973A23C89BDD2"
item: "gtceu:crystal_processor_mainframe"
type: "item"
}]
title: "First UV Circuits!"
x: -3.96d
y: 3.63d
}
{
dependencies: ["1D6CC3C7F6BE4055"]
description: [
"The &aCrystal SoC&r is used to make cheaper &9Crystal Circuits&r. Enjoy the discount!"
""
"Crystal SoC's require &9ZPM Emitters&r, which means you need a &9Data Orb&r for their research."
""
"In the future, these may become more difficult to make."
""
"&bLore&r: In GT5u, the texture for this item was red, and did not have the special design on it. There was a \\\"raw\\\" version with the design, but it was used for other unrelated things. Who knows why!"
]
id: "29B7D93D7F32DBA9"
shape: "rsquare"
size: 0.66d
subtitle: "When engraving it once isn't enough"
tasks: [{
id: "488A759013AF2680"
item: "gtceu:crystal_soc"
type: "item"
}]
title: "Crystal SoC"
x: -3.96d
y: 0.99d
}
{
dependencies: ["1D6CC3C7F6BE4055"]
description: [
"This hatch allows you to store more &aData Storage Items&r than the basic one."
""
"Don't forget that this hatch requires a &9Data Orb&r for research."
]
id: "72740001958E929A"
shape: "rsquare"
size: 0.66d
subtitle: "Increased storage density!"
title: "Advanced Data Access Hatch"
x: -2.64d
y: 0.99d
}
{
dependencies: [
"378F0AFCF95354B2"
"4C7C0F6A6598BC24"
]
description: ["&aNaquadria&r is an isotope of Naquadah, Nq-522. It is highly unstable, and used for &3UV&r components and &9Fusion Mk2&r."]
icon: "gtceu:naquadria_ingot"
id: "6D1F10543A391940"
shape: "rsquare"
size: 0.66d
subtitle: "Naquadah, but radioactive-er!"
tasks: [
{
id: "4A49FE8B35B48D97"
item: "gtceu:naquadria_sulfate_dust"
type: "item"
}
{
id: "13A95E109FF72A87"
item: "gtceu:naquadria_ingot"
type: "item"
}
]
title: "Naquadria"
x: -2.64d
y: -0.33d
}
{
dependencies: ["690E013DFCB060ED"]
description: [
"Production of &aSterilized Growth Medium&r is the final processing line in GTCEu, for now at least..."
""
"You will need this for &4Wetware Circuits&r."
""
"Producing it is not nearly as difficult as PBI, but nearly every step requires a Sterilized Cleanroom. This means you'll have to get creative with how you use your space."
""
"Make sure to look at every recipe for every step. Some inputs are much more effective than others!"
""
"&ePro Tip&r: You can wall-share cleanrooms, with doors in-between too, if you want more space."
""
"&bLore&r: GTCEu's Sterilized Growth Medium chain is loosely based off of Bartworks' from GTNH. The main difference is that GTNH required a Bacterial Vat multiblock, which was more complex than the ordered Assembly Line! GTCEu is considering adding a multiblock like it but with their own spin in the future."
""
"&bMore Lore&r: In Gregicality Legacy, the Sterilized Growth Medium production chain was very different. It was one of the most difficult processes in the mod, with over 30 complicated steps! It was based off of producing different real-life vitamins and nutrients."
""
"&bEven More Lore&r: In Shadows of Greg, this was made with just Distilled Water and Mince Meat! Oh how far we have come..."
]
id: "6AFDA523304711DB"
size: 0.66d
subtitle: "The final processing line, at last!"
tasks: [{
amount: 1000L
fluid: "gtceu:sterilized_growth_medium"
id: "090D7595FCB21B63"
type: "fluid"
}]
title: "Sterilized Growth Medium"
x: 0.0d
y: 0.99d
}
{
dependencies: [
"64EA73FAB2A51850"
"0D7C978F9CDF771B"
]
description: [
"The &aZPM Lapotronic Orb&r is even better than the &dLuV&r one! It of course comes at a price..."
""
"&bLore&r: Imagine making 64 IV or 8 LuV Orbs for just one of these! See the Lore for the LuV orb for details."
]
id: "690A51204DF5D469"
size: 0.66d
subtitle: "A power singularity!"
tasks: [{
id: "41813C4D68B991D7"
item: "gtceu:energy_module"
type: "item"
}]
title: "Mega Batteries"
x: -1.32d
y: 0.99d
}
{
dependencies: [
"1D6CC3C7F6BE4055"
"52D00CD3E8D1E293"
"7A74F692F14F0FF8"
"468EEFD9D2F69014"
"24F0454B9A090C44"
]
description: [
"This Quest will be completed with &eeither&r a &3ZPM Energy Hatch&r&r... or a &3ZPM Dynamo Hatch&r for your Multiblock Generators."
""
"Don't forget that &d16 Amp&r variants exist!"
""
"Don't forget that these hatches require a &9Data Orb&r for research."
]
icon: "gtceu:zpm_energy_input_hatch"
id: "64EA73FAB2A51850"
shape: "rsquare"
size: 0.66d
tasks: [
{
id: "0B57097F8879481C"
item: "gtceu:zpm_energy_input_hatch"
type: "item"
}
{
id: "2C60B79F78094E6A"
item: "gtceu:zpm_energy_output_hatch"
type: "item"
}
]
title: "Upgrading your Assembly Line II"
x: -2.64d
y: 2.31d
}
{
dependencies: ["35F13B6D60361904"]
description: [
"The &aSterilized Cleanroom&r is required to produce the next tier of circuits. Nearly every step must be performed inside of one! Good luck fitting everything into such a tight space!"
""
"If you only have one &3Cleanroom&r, you will need another for &aSterilized&r recipes."
""
"&eNote&r: Normal Cleanroom recipes cannot run in the Sterilized Cleanroom, so you can't simply upgrade it."
]
id: "690E013DFCB060ED"
size: 0.66d
subtitle: "Comes with disinfectant!"
tasks: [{
count: 8L
id: "6A4C78385FF8019A"
item: "gtceu:sterilizing_filter_casing"
type: "item"
}]
title: "Sterilized Cleanroom"
x: 0.0d
y: 2.31d
}
{
dependencies: ["468EEFD9D2F69014"]
description: [
"The &3High Performance Computation Array&r, also known as the &3HPCA&r, is the multiblock used to create &9Computation&r, measured in CWU/t (Compute-Work Units per tick)."
""
"The HPCA is a modular multiblock built out of different components. There are &a9 slots available&r for different components, and there are some example layouts in the JEI previews."
""
"There are two main types of components:"
"- &9Computation Components&r: These generate a certain amount of CWU/t and require EU/t and cooling."
"- &9Cooling Components&r: These provide a certain amount of cooling, and require EU/t."
""
"Currently Available Components:"
"- &9Empty&r: Fills a slot but otherwise does nothing."
"-&9 Heat Sink&r: Requires no power but provides 1 cooling."
"- &9Active Cooler&r: Requires power, PCB Coolant, but provides 2 cooling."
"- &9Computation&r: Creates 4 CWU/t, but requires a lot of power and cooling."
""
"The HPCA draws some power to idle. Power and cooling requirements are scaled between this idle upkeep power, and a maximum value depending on how much computation is being actively used."
""
"If the HPCA is not given enough cooling, Computation components can be &4damaged&r if it is running above &c100C&r. The idle temperature is &a20C&r. Only computation components can be damaged, and all other blocks will be unharmed."
""
"The HPCA can only have 1 &3Computation Data Transmission Hatch&r. You can connect it to the Reception Hatch of the &9Research Station&r with Optical Fiber Cable to transmit the computation."
""
"Basic CWU/t Requirements for ZPM Tier:"
"- &a4 CWU/t&r for &cZPM&r Sensors, Emitters, and Field Generators"
"- &a8 CWU/t&r for &cZPM&r Enegy Hatches"
"- &a16 CWU/t&r for &3UV&r Circuits and beyond."
""
"Don't feel forced to go for 16 CWU/t immediately. There's lots to do in between these milestones."
""
"&bLore&r: This mechanic is loosely inspired by TecTech's Quantum Computer, which is similar but has some much more annoying mechanics like the Uncertainty Resolver."
]
id: "1D6CC3C7F6BE4055"
subtitle: "That's no Quantum Computer..."
title: "HPCA"
x: -3.96d
y: 2.31d
}
{
dependencies: ["6AFDA523304711DB"]
description: [
"&aStem Cells&r are a major component of &4Wetware Circuits&r. Just don't ask why these use Osmiridium."
""
"&bLore&r: The Nomifactory modpack has a much better texture for these, and uses it in its custom Draconic Stem Cells."
]
id: "33A1FF5C31EAF716"
size: 0.66d
subtitle: "This texture used to be really ugly..."
tasks: [{
id: "1E31342D5310ED6D"
item: "gtceu:stem_cells"
type: "item"
}]
title: "Stem Cells"
x: 0.0d
y: -0.33d
}
{
dependencies: ["33A1FF5C31EAF716"]
description: [
"The final circuit board at last! As you can see, this board is &cmuch&r more expensive than the other ones, but you should be okay."
""
"&bLore&r: In GTNH, these circuit boards require LuV Sensors, instead of IV. This means that Wetware LuV circuits, needed other (crystal) LuV circuits! Additionally, because Wetware was so expensive, using Crystal was preferred unless UHV wetware circuits were neeed. Thankfully, CEu does not have this problem, and LuV Wetware Circuits are worth making."
]
id: "678CABA03E17516A"
size: 0.66d
subtitle: "The board of life itself"
tasks: [{
id: "0097D7805D82EDEC"
item: "gtceu:wetware_printed_circuit_board"
type: "item"
}]
title: "Master Circuit Board"
x: 0.0d
y: -1.65d
}
{
dependencies: ["678CABA03E17516A"]
description: ["The &aNeuro Processing Unit&r serves as the CPU for &4Wetware&r. It also takes a circuit board in its recipe, but pay it no mind."]
id: "3BD68E5909A97532"
size: 0.66d
subtitle: "Neurons for computation"
tasks: [{
id: "06AE61C5F174F4E7"
item: "gtceu:neuro_processing_unit"
type: "item"
}]
title: "It's Alive!"
x: 1.32d
y: -1.65d
}
{
dependencies: ["082AB255886E73C2"]
description: [
"The second circuit of the &4wetware&r line."
""
"This is also the best &cZPM&r circuit!"
]
id: "370FC1CDF5F9A9CC"
tasks: [{
id: "31DF7507733F3EE0"
item: "gtceu:wetware_processor_assembly"
type: "item"
}]
title: "Best ZPM Circuits!"
x: 1.32d
y: 1.65d
}
{
dependencies: ["3BD68E5909A97532"]
description: [
"The first Circuit of the &4Wetware&r line."
""
"&6Congrats!&r"
]
id: "082AB255886E73C2"
tasks: [{
id: "0B12A1F63822CF8A"
item: "gtceu:wetware_processor"
type: "item"
}]
title: "Best LuV Circuits!"
x: 1.32d
y: -0.33d
}
{
dependencies: ["24366846FDA52CE3"]
description: [
"&aDarmstadtium&r is the main material for &3UV&r hulls. It is yet again made with Fusion."
""
"&bFun Fact&r: Arsenic does not exist as a liquid at standard conditions. It sublimates directly into a gas!"
]
id: "6988AE94BE7B461F"
size: 0.66d
subtitle: "I want my particle accelerator back..."
tasks: [{
id: "798EFE8E18E79C0C"
item: "gtceu:darmstadtium_ingot"
type: "item"
}]
title: "Darmstadtium"
x: -2.64d
y: 4.62d
}
{
dependencies: ["546CC03435E763CF"]
description: [
"&aDuranium&r is a material from Star Trek, and is used for a few things in GT. It makes some pretty awesome pipes, but otherwise you won't need much of this quite yet."
""
"&bLore&r: In some versions of GT5u, this material was entirely white. In fact, most fusion materials and later were like this. Boring!"
]
id: "2CB8FCE09920042C"
shape: "rsquare"
size: 0.66d
subtitle: "Who needs Stargate, anyway?"
tasks: [{
id: "0933A476B9F87E66"
item: "gtceu:duranium_ingot"
type: "item"
}]
title: "Duranium"
x: 0.0d
y: 4.62d
}
{
dependencies: ["24366846FDA52CE3"]
description: [
"&aAmericium&r is a Fusion Mk2 material, used to progress into the &3UV&r tier!"
""
"And yes, it does indeed have two fusion steps!"
""
"&bLore&r: In Gregicality Legacy, Americium was replaced with Dubnium. Americium is a material only obtained from nuclear reactors, so GCYL changed it to the synthetic element Dubnium instead."
]
id: "762C48F0C2EA6B81"
size: 0.66d
subtitle: "It'd be nice if we could make this in a nuclear reactor..."
tasks: [{
id: "5D597AE565A54388"
item: "gtceu:americium_ingot"
type: "item"
}]
title: "Americium"
x: -1.3101020408163322d
y: 3.627857142857149d
}
{
dependencies: ["370FC1CDF5F9A9CC"]
description: [
"The third circuit of the &4wetware&r line."
""
"This is also the best &3UV&r circuit!"
]
id: "359121584E056022"
tasks: [{
id: "5F54BE8467A5C882"
item: "gtceu:wetware_processor_computer"
type: "item"
}]
title: "Best UV Circuits!"
x: 1.32d
y: 3.63d
}
{
dependencies: ["79E4E53E9DF45549"]
description: [
"&3Advanced HPCA Components&r are improved versions of their regular counterparts, and allow for increasing the computation you can produce from an HPCA."
""
"The &3HPCA Advanced Computation Component&r produces &a4x&r the computation for only &a2x&r the Cooling!"
]
id: "0199DBC46D7BC2B9"
size: 0.66d
subtitle: "Time for some computational advancement!"
title: "Advanced HPCA Components"
x: -5.28d
y: 3.63d
}
{
dependencies: [
"6D1F10543A391940"
"64EA73FAB2A51850"
"79E4E53E9DF45549"
]
description: [
"Build the structure taking Fusion Glass in &aJEI&r."
"To save on Fusion Casings, fit Input + Output Hatches wherever you can (as displayed in the structure)."
""
"The &aFusion Reactor Mk2&r is even more expensive than the Mk1! The key difference is that it has a higher &6Energy To Start&r than the Mk1, allowing you to run new recipes."
""
"It can also overclock lower voltage recipes, such as those in the Mk1 reactor. See the Mk1's quest for how these mechanics work."
]
id: "24366846FDA52CE3"
shape: "gear"
size: 1.5d
subtitle: "Fusion just got more expensive..."
tasks: [{
id: "0D45B9FFF6BA13FE"
item: "gtceu:zpm_fusion_reactor"
type: "item"
}]
title: "Fusion Reactor II"
x: -2.63663265306122d
y: 3.5870408163265317d
}
{
dependencies: [
"2CB8FCE09920042C"
"24366846FDA52CE3"
]
description: [
"&aTritanium&r is a material from Star Trek, and is used for a few other things in GT. It, like &9Americium&r, requires two fusion steps!"
""
"You'll need this to get the next tier of circuits, and for &3UV&r components."
""
"&bLore&r: In some versions of GT5u, only Tritanium fluid was red. The material was otherwise white. In GTCEu, we decided to make the whole thing red instead. Much better looking!"
]
id: "35F13B6D60361904"
size: 0.66d
subtitle: "Star Trek strikes again!"
tasks: [{
id: "6C5B3B1C0B85C003"
item: "gtceu:tritanium_ingot"
type: "item"
}]
title: "Tritanium"
x: 0.0d
y: 3.63d
}
]
subtitle: ["Harness the stars and peer into the bacteriological"]
title: "&cZPM&r - Zero Point Module"
}

View File

@@ -0,0 +1,23 @@
{
default_autoclaim_rewards: "disabled"
default_consume_items: false
default_quest_disable_jei: false
default_quest_shape: "square"
default_reward_team: false
detection_delay: 20
disable_gui: false
drop_loot_crates: false
emergency_items_cooldown: 300
grid_scale: 0.5d
icon: "gtceu:electric_blast_furnace"
lock_message: "e"
loot_crate_no_drop: {
boss: 0
monster: 600
passive: 4000
}
pause_game: false
progression_mode: "linear"
title: "GregTech Community Pack"
version: 13
}

View File

@@ -0,0 +1,10 @@
{
id: "179F585BD4A7D26E"
loot_size: 1
order_index: 1
rewards: [
{ count: 32, item: "minecraft:copper_ingot" }
{ count: 32, item: "gtceu:tin_ingot" }
]
title: "bronze_age"
}

View File

@@ -0,0 +1,11 @@
{
icon: "gtceu:coke_oven"
id: "22532792A58A9245"
loot_size: 1
order_index: 0
rewards: [
{ count: 40, item: "minecraft:coal" }
{ count: 40, item: "minecraft:oak_log" }
]
title: "coke_oven"
}

View File

@@ -0,0 +1,19 @@
{
icon: "gtceu:lv_machine_casing"
id: "7F1424A135F898C9"
loot_size: 1
order_index: 2
rewards: [
{ count: 4, item: "gtceu:steel_ingot", weight: 2.0f }
{ item: "gtceu:lv_electric_pump" }
{ item: "gtceu:lv_electric_motor", random_bonus: 3, weight: 1.2f }
{ item: "gtceu:lv_robot_arm", weight: 0.3f }
{ item: "gtceu:lv_electric_piston" }
{ item: "gtceu:lv_conveyor_module", random_bonus: 3 }
{ item: "gtceu:basic_electronic_circuit", random_bonus: 3, weight: 0.8f }
{ item: "gtceu:invar_ingot", random_bonus: 7, weight: 1.33f }
{ count: 8, item: "gtceu:wrought_iron_ingot", random_bonus: 8, weight: 1.5f }
{ count: 2, item: "gtceu:lv_machine_hull", random_bonus: 2, weight: 0.66f }
]
title: "lv_lootbox_common"
}

View File

@@ -0,0 +1,9 @@
[FunctionalStorageClientConfig]
#Drawer content render range in blocks
#Range: > 1
DRAWER_RENDER_RANGE = 16
#The thickness of 3D item/block displays
#Range: 0.05 ~ 0.75
DRAWER_RENDER_THICKNESS = 0.125

View File

@@ -0,0 +1,8 @@
[FunctionalStorageConfig]
#Armory slot amount
#Range: > 1
ARMORY_CABINET_SIZE = 4096
#Linking range radius
DRAWER_CONTROLLER_LINKING_RANGE = 12

222
config/gtceu.yaml Normal file
View File

@@ -0,0 +1,222 @@
recipes:
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft.
# Default: false
generateLowQualityGems: false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: false
disableManualCompression: true
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder.
# Default: false
harderBrickRecipes: false
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
nerfWoodCrafting: false
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
hardWoodRecipes: false
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
hardIronRecipes: true
# Whether to make Redstone related recipes harder.
# Default: false
hardRedstoneRecipes: false
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
hardToolArmorRecipes: false
# Whether to make miscellaneous recipes harder.
# Default: false
hardMiscRecipes: false
# Whether to make Glass related recipes harder. Default: true
hardGlassRecipes: true
# Whether to nerf the Paper crafting recipe.
# Default: true
nerfPaperCrafting: true
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
hardAdvancedIronRecipes: false
# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
hardDyeRecipes: false
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
harderCharcoalRecipe: true
# Whether to make the Flint and Steel recipe require steel parts.
# Default: true.
flintAndSteelRequireSteel: true
# Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false
removeVanillaBlockRecipes: false
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
# Default: true
removeVanillaTNTRecipe: true
worldgen:
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone)
allUniqueStoneTypes: false
# Should Sand-like ores fall?
# This includes gravel, sand, and red sand ores.
# Default: false (no falling ores)
sandOresFall: false
# Radius that ore veins will check for existing ones.
# If one is found, the vein will not spawn.
# Default: 3
oreVeinScanRadius: 3
# Maximum worldgen feature size in chunks
# if a vein is larger than this, Minecraft complains in logs.
# If that happens, either increase this or make your veins smaller.
# NOTE: Larger veins can cause noticeable worldgen lag!
# Default: 2
maxFeatureChunkSize: 2
# Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Rubber Tree spawn chance (% per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
# Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true
removeVanillaOreGen: true
# Prevents vanilla's large ore veins from being generated
# Default: true
removeVanillaLargeOreVeins: true
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
recipeProgressLowEnergy: false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
requireGTToolsForBlocks: false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
doTerrainExplosion: false
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
doesExplosionDamagesTerrain: false
# Divisor for Recipe Duration per Overclock.
# Default: 2.0
overclockDivisor: 2.0
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds: true
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
steelSteamMultiblocks: false
# Whether to enable the cleanroom, required for various recipes.
# Default: true
enableCleanroom: true
# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if enableCleanroom is false.
# Default: false
cleanMultiblocks: false
# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
replaceMinedBlocksWith: minecraft:cobblestone
# Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true
enableMaintenance: true
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: true
# What Kind of material should the bedrock ore miner output?
# Default: "raw"
bedrockOreDropTagPrefix: raw
# Wether to add a "Processing Array"
# Default: true
doProcessingArray: true
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures: true
# The default color to overlay onto machines.
# 16777215 (0xFFFFFF in decimal) is no coloring (default).
# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5.
defaultPaintingColor: 16777215
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToPlatformNative: true
# Enable GTEU to Platform native (and vice versa) Converters.
# Default: false
enablePlatformConverters: false
# Platform native Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE/Energy == 1 EU
platformToEuRatio: 4
# GTEU to Platform native Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE/Energy == 1 EU
euToPlatformRatio: 4
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInJEI: true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInJEI: true
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
removeSmeltingForEBFMetals: true

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#Multiplier for camera tilt speed when gliding.
#Range: 0.1 ~ 1.0
gliding_tilt_speed = 0.4
#Auto-switch to third-person mode while gliding.
third_person_gliding = false
#Tilt camera depending on gliding turn angle.
gliding_camera_tilt = true
#Multiplier for camera tilt amount when gliding.
#Range: 0.1 ~ 1.0
gliding_tilt_amount = 0.5

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[wind]
#The size of the wind gusts, larger values mean the gusts push the player around in greater angles from their intended direction. Default is moderately sized. Observable gameplay effects are highly tied with wind frequency.
#Range: 1.0 ~ 100.0
gust_size = 19.0
#How much stronger the wind should be while it is raining. 1 means the wind is the same if raining or not, 10 means the wind is 10x stronger while it is raining.
#Range: 1.0 ~ 10.0
raining_multiplier = 3.0
#Enables wind, making the player move unpredictably around when gliding.
allow_wind = true
#The frequency of the wind gusts, larger values mean the wind effects occur more often. 0 removes wind. Default is semi-common. Observable gameplay effects are highly tied with gust size.
#Range: 0.0 ~ 5.0
frequency = 0.15
#The player's y-level/height changes the overall wind effect by this multiplier. Default is that the higher you are up in the world the stronger the wind is, but only by a moderate amount. 0 means the player's height has no effect on the wind.
#Range: -10.0 ~ 10.0
height_multiplier = 1.5
#Enables air resistance, making the player slow down over time when flying. Values conditional on tier of glider.
allow_air_resistance = true
#The glider's durability remaining changes the overall wind effect by this additional amount. 0 means the glider's durability won't effect the wind power, whereas 1 will mean a nearly broken glider is affected by wind about twice as much as a new one.
#Range: 0.0 ~ 5.0
durability_multiplier = 0.7
#A quality-of-life option to quickly change the overall power of the wind effect for all gliders. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly. Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available below.
#Range: 0.001 ~ 10.0
overall_power = 1.0
#When going fast, the overall wind effect is changed by this multiplier. Default is that going fast reduces the wind effect by a moderate amount. 0 means the player's speed has no effect on the wind.
#Range: -10.0 ~ 10.0
speed_multiplier = 0.4
[reinforced_hang_glider]
#A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly.
#Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config.
#Range: 0.001 ~ 10.0
overall_wind_power = 0.75
#The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0
fast_forward_movement = 0.08
#The amount of blocks a player falls (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0
normal_fall_movement = 0.55
#Enables durability usage of the hang glider when gliding.
consume_durability = true
#The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second.
#Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider.
#Range: 1 ~ 10000
durability_use_interval = 200
#The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick.
#Range: 0.0 ~ 1.0
air_resistance = 0.99
#The amount of blocks to move forwards (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0
normal_forward_movement = 0.04
#The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0
fast_fall_movement = 0.675
[hang_glider]
#A quality-of-life option to quickly change the overall power of the wind effect for this glider. Default is an overall relatively weak wind, with moderate gusts that occur semi-commonly.
#Note that this value can be a decimal (i.e. 0.5 would be half as strong). More fine-grained options are available in the 'wind' section of this config.
#Range: 0.001 ~ 10.0
overall_wind_power = 1.4
#The amount of blocks to move forwards (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0
fast_forward_movement = 0.05
#The amount of blocks a player falls (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0
normal_fall_movement = 0.55
#Enables durability usage of the hang glider when gliding.
consume_durability = true
#The timeframe for durability usage, in ticks. Recall that there are 20 ticks in a second, so a value of 20 would damage the item about once a second.
#Default is 1 damage about every 10 seconds of flight, so with a durability of 618 means about 15 minutes of flight time with an undamaged glider.
#Range: 1 ~ 10000
durability_use_interval = 200
#The rate at which air resistance hinders your movement. 1 is no resistance, 0.5 is 1/2 as fast each tick.
#Range: 0.0 ~ 1.0
air_resistance = 0.985
#The amount of blocks to move forwards (per-tick) while gliding normally.
#Range: 0.0 ~ 100.0
normal_forward_movement = 0.025
#The amount of blocks to fall (per-tick) while gliding fast (pressing 'Shift').
#Range: 0.0 ~ 100.0
fast_fall_movement = 0.675

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#General configuration options.
[General]
#Enable jetpack sounds?
jetpackSounds = true
#Enable jetpack particles?
jetpackParticles = true
#Enable jetpack stat tooltips?
advancedTooltips = true
#HUD configuration options.
[HUD]
#Enable the HUD?
enable = true
#The position preset for the HUD.
#0=Top Left, 1=Middle Left, 2=Bottom Left, 3=Top Right, 4=Middle Right, 5=Bottom Right
#Range: 0 ~ 5
position = 1
#The X offset for the HUD.
#Range: > -2147483648
offsetX = 0
#The Y offset for the HUD.
#Range: > -2147483648
offsetY = 0
#Show HUD over the chat?
showOverChat = false

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#General configuration options.
[General]
#Should jetpacks be enchantable?
enchantableJetpacks = false
#Enable Curios integration.
curiosIntegration = true
#Dynamic recipe options.
[Recipe]
#Enable default recipes for Energy Cells?
cells = true
#Enable default recipes for Thrusters?
thrusters = true
#Enable default recipes for Capacitors?
capacitors = true
#Enable default recipes for Jetpacks?
jetpacks = true

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{
"name": "bronze",
"disable": false,
"tier": 2,
"color": "da9839",
"armorPoints": 3,
"enchantability": 9,
"craftingMaterial": "tag:forge:ingots/bronze",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 800000,
"usage": 120,
"speedVertical": 0.41,
"accelVertical": 0.12,
"speedSideways": 0.14,
"speedHoverAscend": 0.27,
"speedHoverDescend": 0.25,
"speedHover": 0.075,
"sprintSpeedMulti": 1.1,
"sprintSpeedMultiVertical": 1.05,
"sprintFuelMulti": 2.1
}

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{
"name": "copper",
"disable": false,
"tier": 1,
"color": "ee825b",
"armorPoints": 2,
"enchantability": 12,
"craftingMaterial": "minecraft:copper_ingot",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 250000,
"usage": 85,
"speedVertical": 0.29,
"accelVertical": 0.11,
"speedSideways": 0.1,
"speedHoverAscend": 0.23,
"speedHoverDescend": 0.25,
"speedHover": 0.092,
"sprintSpeedMulti": 1.05,
"sprintSpeedMultiVertical": 1.025,
"sprintFuelMulti": 1.4
}

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{
"name": "creative",
"disable": false,
"tier": -1,
"color": "cf1ae9",
"armorPoints": 8,
"enchantability": 0,
"craftingMaterial": "null",
"creative": true,
"rarity": 3,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 0,
"usage": 0,
"speedVertical": 1.03,
"accelVertical": 0.17,
"speedSideways": 0.21,
"speedHoverAscend": 0.45,
"speedHoverDescend": 0.25,
"speedHover": 0.0,
"sprintSpeedMulti": 2.0,
"sprintSpeedMultiVertical": 1.5,
"sprintFuelMulti": 0.0
}

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{
"name": "diamond",
"disable": false,
"tier": 4,
"color": "4cf4e0",
"armorPoints": 4,
"enchantability": 10,
"craftingMaterial": "tag:forge:gems/diamond",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 30000000,
"usage": 650,
"speedVertical": 0.9,
"accelVertical": 0.15,
"speedSideways": 0.19,
"speedHoverAscend": 0.41,
"speedHoverDescend": 0.25,
"speedHover": 0.005,
"sprintSpeedMulti": 1.8,
"sprintSpeedMultiVertical": 1.4,
"sprintFuelMulti": 3.8
}

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{
"name": "electrum",
"disable": false,
"tier": 3,
"color": "f6f395",
"armorPoints": 2,
"enchantability": 18,
"craftingMaterial": "tag:forge:ingots/electrum",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 10000000,
"usage": 310,
"speedVertical": 0.79,
"accelVertical": 0.14,
"speedSideways": 0.17,
"speedHoverAscend": 0.37,
"speedHoverDescend": 0.25,
"speedHover": 0.03,
"sprintSpeedMulti": 1.6,
"sprintSpeedMultiVertical": 1.3,
"sprintFuelMulti": 3.5
}

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{
"name": "emerald",
"disable": false,
"tier": 5,
"color": "4dd979",
"armorPoints": 4,
"enchantability": 15,
"craftingMaterial": "tag:forge:gems/emerald",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 48000000,
"usage": 880,
"speedVertical": 1.03,
"accelVertical": 0.17,
"speedSideways": 0.21,
"speedHoverAscend": 0.45,
"speedHoverDescend": 0.25,
"speedHover": 0.0,
"sprintSpeedMulti": 2.0,
"sprintSpeedMultiVertical": 1.5,
"sprintFuelMulti": 4.0
}

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@@ -0,0 +1,25 @@
{
"name": "gold",
"disable": false,
"tier": 3,
"color": "f9eb59",
"armorPoints": 2,
"enchantability": 25,
"craftingMaterial": "tag:forge:ingots/gold",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 10000000,
"usage": 300,
"speedVertical": 0.61,
"accelVertical": 0.13,
"speedSideways": 0.15,
"speedHoverAscend": 0.34,
"speedHoverDescend": 0.25,
"speedHover": 0.03,
"sprintSpeedMulti": 1.5,
"sprintSpeedMultiVertical": 1.25,
"sprintFuelMulti": 3.2
}

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{
"name": "invar",
"disable": false,
"tier": 3,
"color": "a4b2a9",
"armorPoints": 3,
"enchantability": 15,
"craftingMaterial": "tag:forge:ingots/invar",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 12000000,
"usage": 350,
"speedVertical": 0.61,
"accelVertical": 0.13,
"speedSideways": 0.15,
"speedHoverAscend": 0.34,
"speedHoverDescend": 0.25,
"speedHover": 0.03,
"sprintSpeedMulti": 1.5,
"sprintSpeedMultiVertical": 1.25,
"sprintFuelMulti": 3.2
}

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@@ -0,0 +1,25 @@
{
"name": "iron",
"disable": false,
"tier": 2,
"color": "d8d8d8",
"armorPoints": 3,
"enchantability": 9,
"craftingMaterial": "tag:forge:ingots/iron",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 800000,
"usage": 120,
"speedVertical": 0.41,
"accelVertical": 0.12,
"speedSideways": 0.14,
"speedHoverAscend": 0.27,
"speedHoverDescend": 0.25,
"speedHover": 0.075,
"sprintSpeedMulti": 1.1,
"sprintSpeedMultiVertical": 1.05,
"sprintFuelMulti": 2.1
}

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{
"name": "platinum",
"disable": false,
"tier": 4,
"color": "a6e9ff",
"armorPoints": 4,
"enchantability": 12,
"craftingMaterial": "tag:forge:ingots/platinum",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 36000000,
"usage": 720,
"speedVertical": 0.92,
"accelVertical": 0.155,
"speedSideways": 0.193,
"speedHoverAscend": 0.42,
"speedHoverDescend": 0.25,
"speedHover": 0.005,
"sprintSpeedMulti": 1.8,
"sprintSpeedMultiVertical": 1.4,
"sprintFuelMulti": 3.8
}

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@@ -0,0 +1,25 @@
{
"name": "silver",
"disable": false,
"tier": 2,
"color": "8b99a4",
"armorPoints": 3,
"enchantability": 12,
"craftingMaterial": "tag:forge:ingots/silver",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 1200000,
"usage": 150,
"speedVertical": 0.48,
"accelVertical": 0.13,
"speedSideways": 0.15,
"speedHoverAscend": 0.3,
"speedHoverDescend": 0.25,
"speedHover": 0.07,
"sprintSpeedMulti": 1.3,
"sprintSpeedMultiVertical": 1.15,
"sprintFuelMulti": 2.7
}

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@@ -0,0 +1,25 @@
{
"name": "steel",
"disable": false,
"tier": 3,
"color": "565656",
"armorPoints": 3,
"enchantability": 15,
"craftingMaterial": "tag:forge:ingots/steel",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 12000000,
"usage": 350,
"speedVertical": 0.67,
"accelVertical": 0.135,
"speedSideways": 0.155,
"speedHoverAscend": 0.35,
"speedHoverDescend": 0.25,
"speedHover": 0.025,
"sprintSpeedMulti": 1.5,
"sprintSpeedMultiVertical": 1.25,
"sprintFuelMulti": 3.2
}

View File

@@ -0,0 +1,25 @@
{
"name": "stone",
"disable": false,
"tier": 1,
"color": "7f7f7f",
"armorPoints": 2,
"enchantability": 12,
"craftingMaterial": "tag:forge:stone",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 100000,
"usage": 70,
"speedVertical": 0.25,
"accelVertical": 0.11,
"speedSideways": 0.08,
"speedHoverAscend": 0.18,
"speedHoverDescend": 0.25,
"speedHover": 0.1,
"sprintSpeedMulti": 1.0,
"sprintSpeedMultiVertical": 1.0,
"sprintFuelMulti": 1.0
}

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@@ -0,0 +1,25 @@
{
"name": "wood",
"disable": false,
"tier": 0,
"color": "83663c",
"armorPoints": 1,
"enchantability": 15,
"craftingMaterial": "tag:minecraft:planks",
"creative": false,
"rarity": 0,
"toughness": 0.0,
"knockbackResistance": 0.0,
"curios": true,
"capacity": 20000,
"usage": 32,
"speedVertical": 0.18,
"accelVertical": 0.1,
"speedSideways": 0.06,
"speedHoverAscend": 0.16,
"speedHoverDescend": 0.25,
"speedHover": 0.14,
"sprintSpeedMulti": 1.0,
"sprintSpeedMultiVertical": 1.0,
"sprintFuelMulti": 1.0
}

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[itemzoom]
[itemzoom.toggled]
#If set to "false", Item Zoom will be disabled.
enabled = true
[itemzoom.zoom]
#Set lower amount to make the item zoom less.
#Range: 10 ~ 100
amount = 80
[itemzoom.jei]
#Zoom items only from the JEI ingredient and bookmark list overlays.
only = false
[itemzoom.show]
#Display the item's cooldown animation when zoomed.
cooldown = false
[itemzoom.show.help]
#Display name "Item Zoom" and the hotkey to toggle this mod below the zoomed item.
text = true
[itemzoom.show.damage]
#Display the item's durability bar when zoomed.
bar = false
[itemzoom.show.stack]
#Display the item's stack size when zoomed.
size = false

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[]

73
config/jade/jade.json Normal file
View File

@@ -0,0 +1,73 @@
{
"general": {
"displayTooltip": true,
"displayBlocks": true,
"displayEntities": true,
"displayMode": "TOGGLE",
"hideFromDebug": true,
"hideFromTabList": true,
"enableTextToSpeech": false,
"ttsMode": "PRESS",
"fluidMode": "ANY",
"reachDistance": 0.0,
"debug": false,
"itemModNameTooltip": true,
"bossBarOverlapMode": "PUSH_DOWN",
"hintOverlayToggle": true
},
"overlay": {
"overlayPosX": 0.5,
"overlayPosY": 1.0,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"overlayAnchorY": 0.0,
"overlaySquare": false,
"flipMainHand": false,
"autoScaleThreshold": 0.5,
"alpha": 0.7,
"themes": {
"jade:waila": {
"id": "jade:waila",
"backgroundColor": "#100010",
"gradientStart": "#5000ff",
"gradientEnd": "#28007f",
"titleColor": "#fff",
"textColor": "#a0a0a0",
"textShadow": true
},
"jade:dark": {
"id": "jade:dark",
"backgroundColor": "#131313",
"gradientStart": "#383838",
"gradientEnd": "#242424",
"titleColor": "#fff",
"textColor": "#a0a0a0",
"textShadow": true
},
"jade:create": {
"id": "jade:create",
"backgroundColor": "#000",
"gradientStart": "#2a2626",
"gradientEnd": "#1a1717",
"titleColor": "#fff",
"textColor": "#a0a0a0",
"textShadow": true
},
"jade:top": {
"id": "jade:top",
"backgroundColor": "#0695",
"gradientStart": "#999f",
"gradientEnd": "#999f",
"titleColor": "#fff",
"textColor": "#a0a0a0",
"textShadow": true
}
},
"activeTheme": "jade:dark",
"iconMode": "TOP",
"animation": true
},
"formatting": {
"modName": "§9§o%s"
}
}

75
config/jade/plugins.json Normal file
View File

@@ -0,0 +1,75 @@
{
"minecraft": {
"block_inventory.detailed_amount": 54,
"furnace": true,
"harvest_tool.show_unbreakable": true,
"chicken_egg": true,
"block_inventory.items_per_line": 9,
"jukebox": true,
"brewing_stand": true,
"animal_owner": true,
"block_inventory.normal_amount": 9,
"energy_storage.detailed": false,
"harvest_tool.effective_tool": true,
"note_block": true,
"beehive": true,
"block_inventory.show_name_amount": 5,
"block_inventory": true,
"player_head": true,
"block_states": false,
"lectern": true,
"entity_armor": true,
"harvest_tool": true,
"armor_stand": true,
"fluid": true,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"energy_storage": true,
"entity_armor.max_for_render": 40,
"enchantment_power": true,
"breaking_progress": true,
"tnt_stability": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"item_frame": true,
"crop_progress": true,
"fluid.detailed": false,
"total_enchantment_power": true,
"potion_effects": true,
"command_block": true,
"mob_growth": true,
"painting": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"mob_spawner": true,
"redstone": true
},
"gtceu": {
"recipe_logic_provider": true,
"workable_provider": true,
"electric_container_provider": true,
"controllable_provider": true
},
"jade": {
"coordinates.rel": false,
"distance": false,
"block_face": false,
"coordinates": false,
"registry_name": "OFF",
"mod_name": true
},
"ae2": {
"part_icon": true,
"charger": true,
"debug": true,
"part_tooltip": true,
"grid_node_state": true,
"pattern_provider": true,
"part_mod_name": true,
"power_storage": true,
"crafting_monitor": true,
"part_name": true
}
}

110
config/jade/sort-order.json Normal file
View File

@@ -0,0 +1,110 @@
{
"gtceu:electric_container_provider": null,
"gtceu:workable_provider": null,
"gtceu:controllable_provider": null,
"gtceu:recipe_logic_provider": null,
"minecraft:brewing_stand": null,
"minecraft:beehive": null,
"minecraft:command_block": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:redstone": null,
"minecraft:furnace": null,
"minecraft:animal_owner": null,
"minecraft:potion_effects": null,
"minecraft:mob_growth": null,
"minecraft:mob_breeding": null,
"minecraft:chicken_egg": null,
"minecraft:block_states": null,
"minecraft:horse_stats": null,
"minecraft:item_frame": null,
"minecraft:tnt_stability": null,
"minecraft:note_block": null,
"minecraft:armor_stand": null,
"minecraft:painting": null,
"minecraft:harvest_tool": null,
"minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null,
"minecraft:player_head": null,
"minecraft:villager_profession": null,
"minecraft:item_tooltip": null,
"minecraft:falling_block": null,
"minecraft:entity_health": null,
"minecraft:entity_armor": null,
"minecraft:crop_progress": null,
"minecraft:mob_spawner": null,
"minecraft:block_inventory": null,
"minecraft:fluid": null,
"minecraft:energy_storage": null,
"minecraft:progress": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade:mod_name": null,
"jade:distance": null,
"jade:block_face": null,
"ae2:server_data": null,
"ae2:charger": null,
"ae2:crafting_monitor": null,
"ae2:pattern_provider": null,
"ae2:power_storage": null,
"ae2:grid_node_state": null,
"ae2:debug": null,
"ae2:part_name": null,
"ae2:part_icon": null,
"ae2:part_tooltip": null,
"ae2:part_mod_name": null,
"gtceu:electric_container_provider": null,
"gtceu:workable_provider": null,
"gtceu:controllable_provider": null,
"gtceu:recipe_logic_provider": null,
"minecraft:brewing_stand": null,
"minecraft:beehive": null,
"minecraft:command_block": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:redstone": null,
"minecraft:furnace": null,
"minecraft:animal_owner": null,
"minecraft:potion_effects": null,
"minecraft:mob_growth": null,
"minecraft:mob_breeding": null,
"minecraft:chicken_egg": null,
"minecraft:block_states": null,
"minecraft:horse_stats": null,
"minecraft:item_frame": null,
"minecraft:tnt_stability": null,
"minecraft:note_block": null,
"minecraft:armor_stand": null,
"minecraft:painting": null,
"minecraft:harvest_tool": null,
"minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null,
"minecraft:player_head": null,
"minecraft:villager_profession": null,
"minecraft:item_tooltip": null,
"minecraft:falling_block": null,
"minecraft:entity_health": null,
"minecraft:entity_armor": null,
"minecraft:crop_progress": null,
"minecraft:mob_spawner": null,
"minecraft:block_inventory": null,
"minecraft:fluid": null,
"minecraft:energy_storage": null,
"minecraft:progress": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade:mod_name": null,
"jade:distance": null,
"jade:block_face": null,
"ae2:server_data": null,
"ae2:charger": null,
"ae2:crafting_monitor": null,
"ae2:pattern_provider": null,
"ae2:power_storage": null,
"ae2:grid_node_state": null,
"ae2:debug": null,
"ae2:part_name": null,
"ae2:part_icon": null,
"ae2:part_tooltip": null,
"ae2:part_mod_name": null
}

View File

@@ -0,0 +1,4 @@
[General]
clientMode = false

View File

@@ -0,0 +1,22 @@
{
"craft": {
"mode": "input",
"overlayPositionX": 0,
"amount": "",
"overlayDepth": 0,
"overlayOpen": 0b,
"recents": [],
"inventory": 0b,
"overlayPositionY": 0
},
"math": {
"current": "",
"last": "0",
"state": 0,
"operator": 0
},
"player": {
"recipes": {},
"last": ""
}
}

0
config/jei/blacklist.cfg Normal file
View File

View File

@@ -0,0 +1,20 @@
Minecraft
GregTech
FTB Quests
Item Filters
Applied Energistics 2
Building Gadgets
Crafting Station
Functional Storage
Xtones Reworked
Hang Glider
Simple Magnets
Elevator Mod
Iron Jetpacks
Angel Ring 2
Tool Belt
AEInfinityBooster
AE2 Things
ExtendedAE
Just Another Void Dimension
Just Enough Calculation

View File

@@ -0,0 +1,3 @@
net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack
snownee.lychee.core.post.PostAction

141
config/jei/jei-client.ini Normal file
View File

@@ -0,0 +1,141 @@
[BookmarkList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[IngredientList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 25
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 15
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[advanced]
# Description: Display search bar in the center
# Valid Values: [true, false]
# Default Value: false
CenterSearch = true
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable adding new bookmarks to the front of the bookmark list.
# Valid Values: [true, false]
# Default Value: true
AddBookmarksToFrontEnabled = true
# Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Max. recipe gui height
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[search]
# Description: Search mode for Mod Names (prefix: @)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for Tooltips (prefix: #)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for Tag Names (prefix: $)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for Creative Tab Names (prefix: %)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
CreativeTabSearchMode = DISABLED
# Description: Search mode for Colors (prefix: ^)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resources locations (prefix: &)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search advanced tooltips (visible with F3+H)
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
[sorting]
# Description: Sorting order for the ingredient list
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU

View File

@@ -0,0 +1,8 @@
[colors]
# Description: Color values to search for
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

12
config/jei/jei-debug.ini Normal file
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@@ -0,0 +1,12 @@
[debug]
# Description: Debug mode enabled
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug inputs enabled
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false

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@@ -0,0 +1,11 @@
[modname]
# Description: Formatting for mod name tooltip
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

View File

@@ -0,0 +1,83 @@
minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
jei:information
ae2:attunement
ae2:certus_growth
ae2:charger
ae2:condenser
ae2:entropy
ae2:inscriber
ae2:item_transformation
gtceu:alloy_smelter
gtceu:arc_furnace
gtceu:assembler
gtceu:assembly_line
gtceu:autoclave
gtceu:bender
gtceu:brewery
gtceu:canner
gtceu:centrifuge
gtceu:chemical_bath
gtceu:chemical_reactor
gtceu:circuit_assembler
gtceu:coke_oven
gtceu:combustion_generator
gtceu:compressor
gtceu:cracker
gtceu:cutter
gtceu:distillation_tower
gtceu:distillery
gtceu:electric_blast_furnace
gtceu:electric_furnace
gtceu:electrolyzer
gtceu:electromagnetic_separator
gtceu:extractor
gtceu:extruder
gtceu:fermenter
gtceu:fluid_heater
gtceu:fluid_solidifier
gtceu:forge_hammer
gtceu:forming_press
gtceu:fusion_reactor
gtceu:gas_collector
gtceu:gas_turbine
gtceu:implosion_compressor
gtceu:large_boiler
gtceu:large_chemical_reactor
gtceu:laser_engraver
gtceu:lathe
gtceu:macerator
gtceu:mixer
gtceu:multiblock_info
gtceu:ore_washer
gtceu:packer
gtceu:plasma_generator
gtceu:polarizer
gtceu:primitive_blast_furnace
gtceu:pyrolyse_oven
gtceu:rock_breaker
gtceu:sifter
gtceu:steam_boiler
gtceu:steam_turbine
gtceu:thermal_centrifuge
gtceu:vacuum_freezer
gtceu:wiremill
ftbquests:loot_crate
ftbquests:quest
gtceu:greenhouse
jeresources:dungeon
jeresources:enchantment
jeresources:mob
jeresources:plant
jeresources:villager
jeresources:worldgen
lychee:item_inside/minecraft/default

View File

@@ -0,0 +1,2 @@
T:{Count:1b,id:"minecraft:sand"}
T:{Count:1b,id:"ae2things:advanced_inscriber"}

View File

@@ -0,0 +1 @@
T:{Count:1b,id:"thermalendergy:dynamo_fuel_nullifier_augment"}

View File

@@ -0,0 +1,11 @@
#Range: 1 ~ 4
itemsPerColumn = 4
#Range: 1 ~ 4
itemsPerRow = 4
diyData = true
showDevData = false
enchantsBlacklist = ["flimflam", "soulBound"]
hiddenTabs = []
dimensionsBlacklist = [-11]
disableLootManagerReloading = false

11
config/jeresources.toml Normal file
View File

@@ -0,0 +1,11 @@
disableLootManagerReloading = false
hiddenTabs = []
#Range: 1 ~ 4
itemsPerRow = 4
enchantsBlacklist = ["flimflam", "soulBound"]
showDevData = false
dimensionsBlacklist = [-11]
diyData = true
#Range: 1 ~ 4
itemsPerColumn = 4

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