config files

This commit is contained in:
mina
2024-02-06 10:58:54 +00:00
parent 655f722a80
commit f75bbe8f2c
17 changed files with 934 additions and 717 deletions

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@@ -6,7 +6,7 @@
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.", "tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true, "tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.", "channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default", "channels": "infinite",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.", "pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4, "pathfindingStepsPerTick": 4,
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.", "spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",

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@@ -0,0 +1,24 @@
[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
#Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true

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@@ -11,4 +11,6 @@ range = 1000.0
types = ["minecraft:water", "minecraft:cobblestone"] types = ["minecraft:water", "minecraft:cobblestone"]
#The AE device/part that can be packed by ME Packing Tape #The AE device/part that can be packed by ME Packing Tape
whitelist = ["expatternprovider:ex_interface_part", "expatternprovider:ex_pattern_provider_part", "expatternprovider:ex_interface", "expatternprovider:ex_pattern_provider", "expatternprovider:ex_drive", "ae2:cable_interface", "ae2:cable_pattern_provider", "ae2:interface", "ae2:pattern_provider", "ae2:drive"] whitelist = ["expatternprovider:ex_interface_part", "expatternprovider:ex_pattern_provider_part", "expatternprovider:ex_interface", "expatternprovider:ex_pattern_provider", "expatternprovider:ex_drive", "ae2:cable_interface", "ae2:cable_pattern_provider", "ae2:interface", "ae2:pattern_provider", "ae2:drive"]
#Disable Extended Inscriber's item render, it only works in client side.
disableItemRender = false

71
config/ftbbackups2.json Normal file
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@@ -0,0 +1,71 @@
{
// Allow the creation of backups automatically
"enabled": true,
// Permission level to use the /backup command
"command_permission_level": 3,
// Only send backup status to server ops
"notify_op_only": true,
// Don't send backup status at all
"do_not_notify": false,
/* Backup retention mode. Valid Modes: MAX_BACKUPS, TIERED
Note: TIERED mode is an experimental feature, Use at your own risk.
*/
"retention_mode": "MAX_BACKUPS",
// Applies to retention_mode:MAX_BACKUPS, Sets the maximum number of backups to keep
"max_backups": 5,
// Applies to retention_mode:TIERED, The latest x number of backups will be retained
"keep_latest": 5,
// Applies to retention_mode:TIERED, Sets number of hourly backups to keep
"keep_hourly": 1,
// Applies to retention_mode:TIERED, Sets number of daily backups to keep
"keep_daily": 1,
// Applies to retention_mode:TIERED, Sets number of weekly backups to keep
"keep_weekly": 1,
// Applies to retention_mode:TIERED, Sets number of monthly backups to keep
"keep_monthly": 1,
/* This is done with an implementation of cron from the Quartz java library.
More info here
(http://www.cronmaker.com)
*/
"backup_cron": "0 */30 * * * ?",
// Time between manual backups using the command
"manual_backups_time": 0,
// Only run a backup if a player has been online since the last backup
"only_if_players_been_online": true,
// Additional directories to include in backup
"additional_directories": [],
/* Additional files and directories to include in backup.
Can specify a file name, path relative to server directory or wildcard file path
Examples: (All file paths are relative to server root)
fileName.txt Any/all file named "fileName.txt"
folder/file.txt Exact file path
folder/ Everything in this folder
path/starts/with* Any files who's path starts with
*path/ends/with.txt Any files who's path ends with
*path/contains* Any files who's path contains
*/
"additional_files": [],
// Display file size in backup message
"display_file_size": false,
// backup location
"backup_location": ".",
// Specify the backup format. Valid options are ZIP and DIRECTORY
"backup_format": "ZIP",
// Minimum free disk space in MB. If a backup's creation would leave less than this amount of disk space remaining, the backup will be aborted.
"minimum_free_space": 0,
// If the previous backup failed due to lack of space, the oldest backup will be deleted to free space.
"free_space_if_needed": false,
/* Specify files or folders to be excluded.
Can specify a file name, path relative to server directory or wildcard file path
Examples: (All file paths are relative to server root)
fileName.txt Any/all file named "fileName.txt"
folder/file.txt Exact file path
folder/ Everything in this folder
path/starts/with* Any files who's path starts with
*path/ends/with.txt Any files who's path ends with
*path/contains* Any files who's path contains
*/
"excluded": [],
// The dimension used when creating backup preview image, specify "all" to enable automatic detection of primary dimension (can be very slow)
"preview_dimension": "minecraft:overworld"
}

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@@ -5,14 +5,14 @@ recipes:
generateLowQualityGems: false generateLowQualityGems: false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table. # Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: false # Default: true
disableManualCompression: false disableManualCompression: false
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods. # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false # Default: false
harderRods: false harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder. # Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
# Default: false # Default: false
harderBrickRecipes: false harderBrickRecipes: false
@@ -87,6 +87,15 @@ worldgen:
# Default: false (no falling ores) # Default: false (no falling ores)
sandOresFall: false sandOresFall: false
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
# Default: true
# WARNING: Currently unimplemented.
increaseDungeonLoot: true
# Allow GregTech to add additional GregTech Items as loot in various structures.
# Default: true
addLoot: true
oreVeins: oreVeins:
# The grid size (in chunks) for ore vein generation # The grid size (in chunks) for ore vein generation
# Default: 3 # Default: 3
@@ -138,6 +147,10 @@ machines:
# Default: false # Default: false
doTerrainExplosion: false doTerrainExplosion: false
# Energy use multiplier for electric items.
# Default: 100
energyUsageMultiplier: 100
# Whether machines or boilers damage the terrain when they explode. # Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true # Default: true
@@ -172,6 +185,10 @@ machines:
# Default: true # Default: true
enableMaintenance: true enableMaintenance: true
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
# Default: true
gt6StylePipesCables: true
# Whether the machine's circuit slot need to be inserted a real circuit. # Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true ghostCircuit: true
@@ -215,16 +232,43 @@ client:
# Default: true # Default: true
machinesEmissiveTextures: true machinesEmissiveTextures: true
# Whether or not sounds should be played when using tools outside of crafting.
# Default: true
toolUseSounds: true
# Whether or not sounds should be played when crafting with tools.
# Default: true
toolCraftingSounds: true
# The default color to overlay onto machines. # The default color to overlay onto machines.
# #FFFFFF is no coloring (default). # #FFFFFF is no coloring (default).
# #D2DCFF is the classic blue from GT5. # #D2DCFF is the classic blue from GT5.
defaultPaintingColor: #FFFFFF defaultPaintingColor: #FFFFFF
# The default color to overlay onto Machine (and other) UIs.
# 16777215 (#FFFFFF) is no coloring (like GTCE).
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5 (default).
defaultUIColor: #FFFFFF
# Use VBO cache for multiblock preview. # Use VBO cache for multiblock preview.
# Disable it if you have issues with rendering multiblocks. # Disable it if you have issues with rendering multiblocks.
# Default: true # Default: true
useVBO: true useVBO: true
# Duration of the multiblock in-world preview (s)
# Default: 10
inWorldPreviewDuration: 10
# Duration of UI animations in ms
# Default: 300
animationTime: 300
# Config options for Tools and Armor
tools:
# Random chance for electric tools to take actual damage
# Default: 10%
rngDamageElectricTools: 10
# Config options for Mod Compatibility # Config options for Mod Compatibility
compat: compat:
# Config options regarding GTEU compatibility with other energy systems # Config options regarding GTEU compatibility with other energy systems
@@ -261,6 +305,10 @@ compat:
removeSmeltingForEBFMetals: true removeSmeltingForEBFMetals: true
dev: dev:
# Debug general events? (will print placed veins to server's debug.log)
# Default: false
debug: false
# Debug ore vein placement? (will print placed veins to server's debug.log) # Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log) # Default: false (no placement printout in debug.log)
debugWorldgen: false debugWorldgen: false

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@@ -60,10 +60,7 @@
"ae2:part_mod_name": null, "ae2:part_mod_name": null,
"expatternprovider:tile_data": null, "expatternprovider:tile_data": null,
"expatternprovider:jade_wireless": null, "expatternprovider:jade_wireless": null,
"gtceu:electric_container_provider": null, "minecraft:campfire": null,
"gtceu:workable_provider": null,
"gtceu:controllable_provider": null,
"gtceu:recipe_logic_provider": null,
"minecraft:brewing_stand": null, "minecraft:brewing_stand": null,
"minecraft:beehive": null, "minecraft:beehive": null,
"minecraft:command_block": null, "minecraft:command_block": null,
@@ -78,6 +75,7 @@
"minecraft:mob_breeding": null, "minecraft:mob_breeding": null,
"minecraft:chicken_egg": null, "minecraft:chicken_egg": null,
"minecraft:zombie_villager": null, "minecraft:zombie_villager": null,
"minecraft:campfire": null,
"minecraft:block_states": null, "minecraft:block_states": null,
"minecraft:horse_stats": null, "minecraft:horse_stats": null,
"minecraft:item_frame": null, "minecraft:item_frame": null,
@@ -120,5 +118,9 @@
"ae2:part_tooltip": null, "ae2:part_tooltip": null,
"ae2:part_mod_name": null, "ae2:part_mod_name": null,
"expatternprovider:tile_data": null, "expatternprovider:tile_data": null,
"expatternprovider:jade_wireless": null "expatternprovider:jade_wireless": null,
"gtceu:electric_container_provider": null,
"gtceu:workable_provider": null,
"gtceu:controllable_provider": null,
"gtceu:recipe_logic_provider": null
} }

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@@ -16,3 +16,7 @@ Storage Drawers
Tool Belt Tool Belt
Torchmaster Torchmaster
XTones Reworked XTones Reworked
Crafting Station
Sophisticated Backpacks
Sophisticated Core
Travel Anchors

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@@ -9,6 +9,16 @@
# Default Value: false # Default Value: false
LowMemorySlowSearchEnabled = false LowMemorySlowSearchEnabled = false
# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
CatchRenderErrorsEnabled = true
# Description: Catch render errors from tooltips and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
CatchTooltipErrorsEnabled = true
# Description: Enable cheating items into the hotbar by using the shift+number keys. # Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false] # Valid Values: [true, false]
# Default Value: false # Default Value: false
@@ -22,7 +32,12 @@
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids. # Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false] # Valid Values: [true, false]
# Default Value: false # Default Value: false
LookupFluidContents = false lookupFluidContentsEnabled = false
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
# Valid Values: [true, false]
# Default Value: true
lookupBlockTagsEnabled = true
# Description: How items should be handed to you # Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP] # Valid Values: [INVENTORY, MOUSE_PICKUP]

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@@ -9,4 +9,9 @@
# Default Value: false # Default Value: false
DebugInputs = false DebugInputs = false
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
CrashingTestItemsEnabled = false

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@@ -21,6 +21,7 @@
# mixin.bugfix.fix_config_crashes=true # (default) # mixin.bugfix.fix_config_crashes=true # (default)
# mixin.bugfix.forge_at_inject_error=true # (default) # mixin.bugfix.forge_at_inject_error=true # (default)
# mixin.bugfix.forge_vehicle_packets=true # (default) # mixin.bugfix.forge_vehicle_packets=true # (default)
# mixin.bugfix.model_data_manager_cme=true # (default)
# mixin.bugfix.packet_leak=false # (default) # mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=true # (default) # mixin.bugfix.paper_chunk_patches=true # (default)
# mixin.bugfix.recipe_book_type_desync=true # (default) # mixin.bugfix.recipe_book_type_desync=true # (default)
@@ -66,6 +67,7 @@
# mixin.perf.fast_registry_validation=true # (default) # mixin.perf.fast_registry_validation=true # (default)
# mixin.perf.faster_item_rendering=false # (default) # mixin.perf.faster_item_rendering=false # (default)
# mixin.perf.faster_texture_stitching=true # (default) # mixin.perf.faster_texture_stitching=true # (default)
# mixin.perf.forge_cap_retrieval=true # (default)
# mixin.perf.forge_registry_alloc=true # (default) # mixin.perf.forge_registry_alloc=true # (default)
# mixin.perf.forge_registry_lambda=true # (default) # mixin.perf.forge_registry_lambda=true # (default)
# mixin.perf.kubejs=true # (default) # mixin.perf.kubejs=true # (default)

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@@ -0,0 +1,6 @@
#Common Settings
[common]
#Turns on/off loot added to various vanilla chest loot tables
chestLootEnabled = true

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@@ -0,0 +1,9 @@
#Client Settings
[client]
#Positions where sort buttons can display to help with conflicts with controls from other mods
#Allowed Values: TITLE_LINE_RIGHT, BELOW_UPGRADES, BELOW_UPGRADE_TABS, HIDDEN
sortButtonsPosition = "TITLE_LINE_RIGHT"
#Whether click sound should play when custom buttons are clicked in gui
playButtonSound = true

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@@ -0,0 +1,6 @@
#Common Settings
[common]
#Disable / enable any items here (disables their recipes)
enabledItems = ["sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:advanced_refill_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:anvil_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true"]

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@@ -0,0 +1,6 @@
{
// When this is set, wou won't be able to use the elevation feature of travel anchors
// but you'll teleport to the anchor you're looking at when jumping on another travel anchor
// This is a client option so each player can adjust it as they prefer.
"disable_elevation": false
}

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@@ -0,0 +1,17 @@
{
// Fire an EntityTeleportEvent before allowing the teleport.
// This allows other mods to prevent the teleport or change the destination.
"fireTeleportEvent": true,
// The maximum angle you can look at the Travel Anchor to teleport.
// Minimum: 1.0
"max_angle": 30,
// The maximum distance you are allowed to teleport.
// Minimum: 1.0
"max_distance": 64,
// The maximum distance you can short-range teleport with shift-click.
// Range: 2.0 - 15.0
"max_short_tp_distance": 7
}