5 Commits

Author SHA1 Message Date
htmlcsjs
06a78e3ba4 Add missing storage drawers recipes (#144) 2025-10-03 13:17:37 +01:00
htmlcsjs
5764fb940e Deprecate Ender Storage (#143) 2025-10-03 07:23:18 +01:00
htmlcsjs
b0216c3161 Update GT to 7.2.0 (#141) 2025-09-24 16:46:34 -05:00
Deepa
08607f5bcb Add enigmatic graves (#130) 2025-08-17 14:34:11 +01:00
htmlcsjs
f33304d84f 1.14.1 Update (#129) 2025-08-15 14:01:05 -05:00
31 changed files with 971 additions and 277 deletions

View File

@@ -0,0 +1,39 @@
#Misc Options
[misc]
#Should you get a grave finder item after you respawn?
spawnGraveFinder = true
#Set to false to disable retrieval by sneaking on top of the grave.
sneakRetrieval = true
#How the grave data is handled
[data]
#Defines how the experience should be handled when the player dies.
#DROP: Drops the xp as normal.
#REMOVE: Doesn't drop or restore the xp. Effectively removes it on death.
#KEEP_VANILLA: Stores the same amount of xp that would've been dropped normally into the grave.
#KEEP_ALL: Stores all the players xp in the graves to restore it.
#Allowed Values: DROP, REMOVE, KEEP_VANILLA, KEEP_ALL
experienceHandling = "KEEP_ALL"
#Defines the amount of entries per player that can be stored to retrieve using commands.
#Once the entry count overflows, the oldest entries will be removed.
#Range: 1 ~ 99
graveEntryCount = 10
#Grave Spawn Place Handling
#The grave will first scan down from the death position until it finds a solid block to place the grave on.
#If there is no solid block below the death position, it will attempt to scan from the 'scanHeight' value
#It will scan up to +-'scanRange' in attempt to find a solid block with 2 air blocks above it to spawn the grave on.
#If it fails to find a place, it will then either:
# - Place a block at y=1 with the grave on top, if the 'scanHeight' were filled with block
# - Place a block at y='scanHeight' with the grave on top, if the 'scanHeight' were filled with air
[position]
#The scanning start position for a valid place to spawn
#Range: -64 ~ 319
scanHeight = 60
#The vertical range (up/down) from the initial position to scan for a valid spot to place a grave
#Range: -64 ~ 319
scanRange = 10
#The block that should spawn below the grave if there is none
floorBlock = "minecraft:dirt"

View File

@@ -1035,21 +1035,40 @@
"16B735F9C391D260"
]
description: [
"In lieu of GTCEu's &3Ender Fluid Links&r being fully implemented, &dEnder Storage&r makes its way into the pack."
"&aEnder Fluid Link Covers&r are &dGregTech&r's &r&3Ender Tanks&r. Each Cover sends fluids through a frequency defined by an &68-digit hexadecimal number&r (0-9, then A-F for each digit). That gives you &64.29 billion&r channels to work with! Ender fluid Link Covers work as long as their chunk is loaded - regardless of distance or dimension."
""
"Recipes have been adjusted to a &asimilar tier&r. You can change the \"frequency\" of &6each tank&r by using dye on the wool pads on top."
"Setting the mode to Import will &o&c&opull&r fluids from the world location it is attached to, while Export will &o&9&opush&r fluids to the world. Each channel has a buffer of &d64 buckets&r."
""
"You can also make similar &3Ender Chests&r to transport items - which is nice, because there's currently &cno way&r to wirelessly transport items in base &bGTCEu&r! Don't ever say we don't treat you!"
"You can also make similar &3Ender Item Link Covers&r to transport items, these have the same mechanics as the fluid ones. Craft any of them to complete this quest"
""
"Lastly, using a &eDiamond&r on an Ender Tank will lock the tank to your own &dprivate frequency&r, which is helpful if you're playing on a server."
"Lastly, clicking on the &eLock&r in the ui lock the cover to your own &dprivate channel&r, which is helpful if you're playing on a server."
"{@pagebreak}"
"You can assign a description to each channel in the cover, and list all of them. I recommend you set up a system to organise all those channels. I would also advise against using the default channel (FFFFFFFF) in all cases."
""
"&l&3Lore:&r&o Before these were added to GTm, we had &dEnder Storage&r&o in the pack. If you are still using them we &lhighly&r&o recommend changing them over to the &aGregTech covers&r&o, which can be done in a crafting table."
]
id: "23A7E6D95549B1F8"
shape: "rsquare"
size: 0.66d
subtitle: "Ender? I ha- Ok, this joke is old"
tasks: [{
id: "5AAF6386B4AA7C69"
item: "enderstorage:ender_tank"
id: "063E326F5BEA79A5"
item: {
Count: 1
id: "itemfilters:or"
tag: {
items: [
{
Count: 1b
id: "gtceu:ender_fluid_link_cover"
}
{
Count: 1b
id: "gtceu:ender_item_link_cover"
}
]
}
}
type: "item"
}]
title: "Ender Fluid Linking"

View File

@@ -8,9 +8,7 @@
id: "gtceu:iron_wrench"
tag: {
Damage: 0
GT.Tool: {
Damage: 0
}
GT.Tool: { }
}
}
id: "2F8B0AFE317363C9"
@@ -187,9 +185,7 @@
id: "gtceu:steel_axe"
tag: {
Damage: 0
GT.Tool: {
Damage: 0
}
GT.Tool: { }
}
}
id: "13354F24F80F65FB"
@@ -743,9 +739,7 @@
id: "gtceu:steel_hammer"
tag: {
Damage: 0
GT.Tool: {
Damage: 0
}
GT.Tool: { }
}
}
id: "1A4DDB914D7D2F3C"
@@ -781,9 +775,7 @@
id: "gtceu:steel_mining_hammer"
tag: {
Damage: 0
GT.Tool: {
Damage: 0
}
GT.Tool: { }
}
}
id: "4A365A7CC9E374F9"
@@ -796,9 +788,7 @@
id: "gtceu:steel_mining_hammer"
tag: {
Damage: 0
GT.Tool: {
Damage: 0
}
GT.Tool: { }
}
}
id: "4F372C393ADC6CE2"
@@ -908,9 +898,7 @@
id: "gtceu:iron_wrench"
tag: {
Damage: 0
GT.Tool: {
Damage: 0
}
GT.Tool: { }
}
}
id: "2001CB4968D3E0A2"
@@ -990,9 +978,7 @@
id: "gtceu:iron_screwdriver"
tag: {
Damage: 0
GT.Tool: {
Damage: 0
}
GT.Tool: { }
}
}
id: "5C3501DD3B4788FA"
@@ -1329,9 +1315,7 @@
id: "gtceu:iron_shovel"
tag: {
Damage: 0
GT.Tool: {
Damage: 0
}
GT.Tool: { }
}
}
type: "item"
@@ -1342,13 +1326,13 @@
Count: 1
id: "gtceu:iron_axe"
tag: {
Damage: 0
DisallowContainerItem: 0b
GT.Behaviours: {
DisableShields: 1b
TreeFelling: 1b
}
GT.Tool: {
Damage: 0
HarvestLevel: 2
MaxDamage: 255
ToolSpeed: 4.0f

View File

@@ -461,6 +461,8 @@
"Visiting &dThe End&r allows you to access a richer Bauxite vein, as well as &9Ilmenite&r - an even better source of Rutile."
""
"&9Tip:&r Ore processing for &aBauxite&r is ridiculously good! Including the &3Thermal Centrifuge&r step easily &6triples&r your &aRutile&r yield."
""
"&9Bonus Tip:&r There is also an alternate route you can process &aPurified Bauxite&r in a &3Mixer&r and process into a greater return of &aRutile&r, however this is much harder to initally batch so it is more ideal to use when you set up a dedicated Titanium processing line."
]
icon: "gtceu:rutile_dust"
id: "59DFC4DA7D29C315"

View File

@@ -1091,10 +1091,10 @@
Count: 1
id: "gtceu:polybenzimidazole_mallet"
tag: {
Damage: 0
DisallowContainerItem: 0b
GT.Behaviours: { }
GT.Tool: {
Damage: 0
MaxDamage: 1023
}
HideFlags: 2
@@ -1110,10 +1110,10 @@
Count: 1
id: "gtceu:polybenzimidazole_mallet"
tag: {
Damage: 0
DisallowContainerItem: 0b
GT.Behaviours: { }
GT.Tool: {
Damage: 0
MaxDamage: 1023
}
HideFlags: 2

View File

@@ -2258,6 +2258,7 @@
id: "gtceu:lv_iron_drill"
tag: {
Charge: 2147483647L
Damage: 0
DisallowContainerItem: 0b
GT.Behaviours: {
AoEColumn: 1
@@ -2268,7 +2269,6 @@
MaxAoERow: 1
}
GT.Tool: {
Damage: 0
HarvestLevel: 2
MaxDamage: 767
ToolSpeed: 6.0f
@@ -2289,6 +2289,7 @@
id: "gtceu:lv_iron_drill"
tag: {
Charge: 2147483647L
Damage: 0
DisallowContainerItem: 0b
GT.Behaviours: {
AoEColumn: 1
@@ -2299,7 +2300,6 @@
MaxAoERow: 1
}
GT.Tool: {
Damage: 0
HarvestLevel: 2
MaxDamage: 767
ToolSpeed: 6.0f
@@ -2431,10 +2431,10 @@
Count: 1
id: "gtceu:polybenzimidazole_mallet"
tag: {
Damage: 0
DisallowContainerItem: 0b
GT.Behaviours: { }
GT.Tool: {
Damage: 0
MaxDamage: 1023
}
HideFlags: 2

View File

@@ -103,7 +103,7 @@
}]
title: "Biomass"
x: 0.0d
y: -1.875d
y: -2.64d
}
{
dependencies: ["74180AC57AE9F0FE"]
@@ -142,7 +142,7 @@
}
]
title: "Local Brewery selling Booze"
x: 1.125d
x: -1.125d
y: -1.875d
}
{
@@ -197,7 +197,7 @@
}]
title: "Ethanol"
x: 0.0d
y: -3.0d
y: -3.63d
}
{
dependencies: ["6A304E453D74C57C"]
@@ -265,7 +265,7 @@
{
dependencies: [
"0DBC148D92A9F69F"
"7567E885B7166603"
"1BE0349B8F3890D3"
"6E186F9C57155BFA"
]
description: [
@@ -310,8 +310,8 @@
type: "item"
}]
title: "Electricity Generation in MV"
x: 2.25d
y: -1.875d
x: 0.0d
y: 2.44d
}
{
dependencies: ["2AD44111B9B39C90"]
@@ -376,8 +376,8 @@
type: "item"
}]
title: "Transformers"
x: 0.0d
y: -0.75d
x: 1.125d
y: 2.44d
}
{
dependencies: [
@@ -839,8 +839,8 @@
type: "item"
}]
title: "Greenhouse"
x: 0.0d
y: -1.875d
x: -1.125d
y: 0.375d
}
{
dependencies: [
@@ -1579,8 +1579,8 @@
type: "checkmark"
}]
title: "It will Melt Your Flesh"
x: 2.25d
y: -4.125d
x: 3.375d
y: -3.0d
}
{
dependencies: [
@@ -2310,8 +2310,8 @@
type: "item"
}]
title: "I Believe I Can Fly"
x: -5.625d
y: -0.75d
x: -3.37d
y: -3.56d
}
{
dependencies: ["75F38905DEA60F15"]

View File

@@ -299,9 +299,7 @@
id: "gtceu:red_steel_pickaxe"
tag: {
Damage: 0
GT.Tool: {
Damage: 0
}
GT.Tool: { }
}
}
type: "item"
@@ -496,7 +494,7 @@
"{@pagebreak}"
"The &cOutput Hatch&r is where water will be generated. You can make it face up or down to auto-output water into your pipes, which can go &ethrough&r the Treated Wood Frames - just place the pipe before you encase it in the frames. "
""
"When you reach &7LV&r or &bMV&r, you can use an Output Hatch from either tier to further boost the Pump's output."
"Later you can use a &8ULV&r or &7LV&r Output Hatch to further boost the Pump's output."
""
"&2Reminder:&r Use a Wrench to rotate GregTech blocks (sneak right-click)."
""
@@ -1141,6 +1139,7 @@
Count: 1
id: "gtceu:invar_mining_hammer"
tag: {
Damage: 0
DisallowContainerItem: 0b
Enchantments: [{
id: "minecraft:efficiency"
@@ -1155,7 +1154,6 @@
MaxAoERow: 1
}
GT.Tool: {
Damage: 0
HarvestLevel: 2
MaxDamage: 1151
ToolSpeed: 5.6f
@@ -1619,9 +1617,11 @@
""
"The &3Wooden Multiblock Tank&r&r holds &a250,000 mB&r, but you won't be able to use it to store &chot Fluids&r such as Lava, or &cGases&r such as Steam or Oxygen."
""
"The &3Steel Multiblock Tank&r holds &a1,000,000 mB&r, and lifts the aforementioned fluid restrictions."
"The &3Bronze Multiblock Tank&r holds &a500,000 mB&r, lifiting the maximum fluid tempreture and can now store &cGases&r. "
""
"Get &eany&r of the Tanks to complete this quest. The Steel version is &dway too expensive&r right now - so you should probably make the Wooden one instead."
"The &3Steel Multiblock Tank&r holds &a1,000,000 mB&r, and lifts all the aforementioned fluid restrictions."
""
"Get &eany&r of the Tanks to complete this quest. The Steel version is &dway too expensive&r right now - so you should probably make the Wooden or Bronze one instead."
"{@pagebreak}"
"Fluid transfer can either be facilitated through the Controller block, or through up to &atwo Valves&r."
""
@@ -1665,6 +1665,10 @@
}
{
Count: 1b
id: "gtceu:bronze_multiblock_tank"
}
{
Count: 1
id: "gtceu:steel_multiblock_tank"
}
]
@@ -1684,6 +1688,10 @@
Count: 1b
id: "gtceu:wooden_tank_valve"
}
{
Count: 1b
id: "gtceu:bronze_tank_valve"
}
{
Count: 1b
id: "gtceu:steel_tank_valve"
@@ -1706,6 +1714,10 @@
Count: 1b
id: "gtceu:solid_machine_casing"
}
{
Count: 1b
id: "gtceu:steam_machine_casing"
}
{
Count: 1b
id: "gtceu:wood_wall"

View File

@@ -61,9 +61,7 @@
id: "gtceu:iron_wrench"
tag: {
Damage: 0
GT.Tool: {
Damage: 0
}
GT.Tool: { }
}
}
id: "6E8F257261F93501"

View File

@@ -9,7 +9,7 @@ recipes:
disableManualCompression: false
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
# Default: true
harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
@@ -50,7 +50,7 @@ recipes:
nerfPaperCrafting: true
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
# Default: true
hardAdvancedIronRecipes: false
# Whether to make coloring blocks like Concrete or Glass harder.
@@ -81,8 +81,16 @@ recipes:
# Default: false
harderCircuitRecipes: false
# Whether to nerf machine controller recipes.
# Default: false
hardMultiRecipes: false
# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
# Default: false
enchantedTools: false
worldgen:
# Rubber Tree spawn chance (% per chunk)
# Rubber Tree spawn chance (decimal % per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
@@ -129,6 +137,10 @@ worldgen:
# Default: false
infiniteBedrockOresFluids: false
# Generate ores indicators above ore veins
# Default: true
oreIndicators: true
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
@@ -141,19 +153,13 @@ worldgen:
oreIndicatorChunkCacheSize: 2048
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
recipeProgressLowEnergy: false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
# Default: true
requireGTToolsForBlocks: false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
doTerrainExplosion: false
shouldWeatherOrTerrainExplosion: false
# Energy use multiplier for electric items.
# Default: 100
@@ -172,14 +178,14 @@ machines:
# Default: false
harmlessActiveTransformers: false
# Divisor for Recipe Duration per Overclock.
# Default: 2.0
overclockDivisor: 2.0
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds: true
# Duration in ticks that batching will try to reach.
# Default: 100
batchDuration: 100
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
steelSteamMultiblocks: false
@@ -205,6 +211,10 @@ machines:
# Default: true
enableMaintenance: true
# Time in ticks between when Multiblocks can require Maintenance. By default, 48 hours.
# Default: 3456000
maintenanceTime: 3456000
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
# Default: true
enableWorldAccelerators: true
@@ -222,7 +232,7 @@ machines:
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Whether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: false
@@ -230,10 +240,9 @@ machines:
# Default: "raw"
bedrockOreDropTagPrefix: raw
# WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED!
# This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0
# Default: false
doProcessingArray: true
# The base amount of ticks per block for electric singleblock ore miners
# Default: 320
minerSpeed: 320
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
@@ -247,6 +256,18 @@ machines:
# Default: 50
ldFluidPipeMinDistance: 50
# Whether ONLY owners can open a machine gui
# Default: false
onlyOwnerGUI: false
# Whether ONLY owners can break a machine
# Default: false
onlyOwnerBreak: false
# Minimum op level to bypass the ownership checks
# Default: 2
ownerOPBypass: 2
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
@@ -254,11 +275,93 @@ machines:
# Default: false
highTierContent: false
# Whether the Assembly Line should require the item inputs to be in order.
# Default: true
orderedAssemblyLineItems: true
# Whether the Assembly Line should require the fluid inputs to be in order.
# (Requires Ordered Assembly Line Item Inputs to be enabled.)
# Default: true
orderedAssemblyLineFluids: true
# Default maximum parallel of steam multiblocks
# Default: 8
steamMultiParallelAmount: 8
# Small Steam Boiler Options
smallBoilers:
# The amount of steam a Steam Solid Boiler produces per second at max temperature.
# Default: 120
solidBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
# Default: 300
hpSolidBoilerBaseOutput: 300
# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
# Default: 240
liquidBoilerBaseOutput: 240
# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
# Default: 600
hpLiquidBoilerBaseOutput: 600
# The amount of steam a Steam Solar Boiler produces per second at max temperature.
# Default: 120
solarBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
# Default: 360
hpSolarBoilerBaseOutput: 360
# Large Steam Boiler Options
largeBoilers:
# The conversion rate between water and steam in Large Boilers.
# Default: 160
steamPerWater: 160
# The max temperature of the Large Bronze Boiler.
# Default: 800
bronzeBoilerMaxTemperature: 800
# The heat speed of the Large Bronze Boiler.
# Default: 1
bronzeBoilerHeatSpeed: 1
# The max temperature of the Large Steel Boiler.
# Default: 1800
steelBoilerMaxTemperature: 1800
# The heat speed of the Large Steel Boiler.
# Default: 1
steelBoilerHeatSpeed: 1
# The max temperature of the Large Titanium Boiler.
# Default: 3200
titaniumBoilerMaxTemperature: 3200
# The heat speed of the Large Titanium Boiler.
# Default: 1
titaniumBoilerHeatSpeed: 1
# The max temperature of the Large Tungstensteel Boiler.
# Default: 6400
tungstensteelBoilerMaxTemperature: 6400
# The heat speed of the Large Tungstensteel Boiler.
# Default: 2
tungstensteelBoilerHeatSpeed: 2
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures: true
# Whether most machines will have block entity renderers, mainly used for rendering certain covers. (Restart required)
# Disable if experiencing performance issues.
# Default: true
machinesHaveBERsByDefault: true
# Whether or not sounds should be played when using tools outside of crafting.
# Default: true
toolUseSounds: true
@@ -273,8 +376,8 @@ client:
defaultPaintingColor: #FFFFFF
# The default color to overlay onto Machine (and other) UIs.
# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
# #FFFFFF is no coloring (like GTCE) (default).
# #D2DCFF is the classic blue from GT5.
defaultUIColor: #FFFFFF
# Use VBO cache for multiblock preview.
@@ -307,6 +410,19 @@ client:
# Default: 0
hudOffsetY: 0
renderer:
# Render fluids in multiblocks that support them?
# Default: true
renderFluids: true
# Whether or not to color tiered machine highlights in the tier color
# Default: true
coloredTieredMachineOutline: true
# Whether or not to color wire/cable highlights based on voltage tier
# Default: true
coloredWireOutline: true
# Config options for Tools and Armor
tools:
# Random chance for electric tools to take actual damage
@@ -317,6 +433,10 @@ tools:
# Default: 16
sprayCanChainLength: 16
# Delay in ticks between each log being broken when tree felling
# Default: 2
treeFellingDelay: 2
# NanoSaber Options
nanoSaber:
# The additional damage added when the NanoSaber is powered.
@@ -373,40 +493,35 @@ gameplay:
universalHazards: true
# Whether environmental hazards like pollution or radiation are active
# Default: true
# Default: false
environmentalHazards: false
# How much environmental hazards decay per chunk, per tick.
# Default: 0.001
environmentalHazardDecayRate: 0.001
# Whether the GTCEu's ingame guidebook, 'Compass', be enabled.
# WARNING: INCOMPLETE
# Default: false
enableCompass: false
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToPlatformNative: true
nativeEUToFE: true
# Enable GTEU to Platform native (and vice versa) Converters.
# Enable GTEU to FE (and vice versa) Converters.
# Default: false
enablePlatformConverters: false
enableFEConverters: false
# Platform native Energy to GTEU ratio for converting FE to EU.
# Forge Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE/Energy == 1 EU
platformToEuRatio: 4
# Default: 4 FE == 1 EU
feToEuRatio: 4
# GTEU to Platform native Energy ratio for converting EU to FE.
# GTEU to Forge Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE/Energy == 1 EU
euToPlatformRatio: 4
# Default: 4 FE == 1 EU
euToFeRatio: 4
# Config options regarding GTCEu compatibility with AE2
ae2:
@@ -416,16 +531,68 @@ compat:
updateIntervals: 40
# The energy consumption of ME Hatch/Bus.
# Default: 1.0AE/t
meHatchEnergyUsage: 1.0
# Default: 4.0AE/t
meHatchEnergyUsage: 4.0
# Config options regarding GTCEu compatibility with minimap mods
minimap:
# Toggle specific map mod integration on/off (need to restart for this to take effect)
toggle:
# FTB Chunks integration enabled
ftbChunksIntegration: false
# Journey Map integration enabled
journeyMapIntegration: true
# Xaerox's map integration enabled
xaerosMapIntegration: true
# The radius, in blocks, that picking up a surface rock will search for veins in.
# -1 to disable.
# Default: 24
surfaceRockProspectRange: 24
# The radius, in blocks, that clicking an ore block will search for veins in.
# -1 to disable
# Default: 24
oreBlockProspectRange: 24
# The map scale at which displayed ores will stop scaling.
oreScaleStop: 1.0
# The size, in pixels, of ore icons on the map
oreIconSize: 32
# The string prepending ore names in the ore vein tooltip
oreNamePrefix: -
# The color to draw a box around the ore icon with.
# Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color
borderColor: #00000000
# Which part of the screen to anchor buttons to
# Default: "BOTTOM_LEFT"
buttonAnchor: BOTTOM_LEFT
# Which direction the buttons will go
# Default: "VERTICAL"
direction: VERTICAL
# How horizontally far away from the anchor to place the buttons
# Default: 20
xOffset: 20
# How vertically far away from the anchor to place the buttons
# Default: 0
yOffset: 0
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInJEI: true
hideFacadesInRecipeViewer: true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInJEI: true
hideFilledCellsInRecipeViewer: true
# Whether to hide the ore processing diagrams in JEI
# Default: false
@@ -435,6 +602,10 @@ compat:
# Default: true
removeSmeltingForEBFMetals: true
# Whether dimension markers should show the dimension tier value.
# Default: false
showDimensionTier: false
dev:
# Debug general events? (will print recipe conficts etc. to server's debug.log)
# Default: false
@@ -444,6 +615,10 @@ dev:
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Generate ores in superflat worlds?
# Default: false
doSuperflatOres: false
# Dump all registered GT recipes?
# Default: false
dumpRecipes: false

View File

@@ -1,36 +0,0 @@
[General]
#The number of item stacks held in a basic unit of storage.
#1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units.
#Half-depth drawers hold half those amounts.
baseStackStorage = 4
#Controller range defines how far away a drawer can be connected
#on X, Y, or Z planes. The default value of 50 gives the controller a very
#large range, but not beyond the chunk load distance.
#Range: 1 ~ 75
controllerRange = 50
enableUI = true
enableSidedInput = true
enableSidedOutput = true
enableItemConversion = true
enableExtraCompactingRules = true
debugTrace = false
#List of rules in format "domain:item1, domain:item2, n".
#Creates a compacting drawer rule to convert 1 of item1 into n of item2.
compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
[StorageUpgrades]
#Storage upgrades multiply storage capacity by the given amount.
#When multiple storage upgrades are used together, their multipliers are added before being applied.
level1Mult = 2
level2Mult = 4
level3Mult = 8
level4Mult = 16
level5Mult = 32
[Integration]
#When true, shows quantity as NxS + R (by stack size) rather than count
wailaStackRemainder = true
#When true, does not show current quantities unless quantify key was used
wailaRespectQuantifyKey = false

View File

@@ -0,0 +1,387 @@
# General mod configuration
[General]
# Enables excessive logging around certain parts of the mod.
# Can be ignored unless asked by the developer to enable.
debugTrace = false
#
# Whether blocks with UI components are allowed to open them.
# Disabling UI will restrict some mod functionality.
enableUI = true
#
# Whether to log actions such as adding rules or deny list entries.
# You may wish to disable this if you've added many such entries.
logStartupActivity = true
#
# Internal use to record what version the config file was first written with.
configVersion = 2
# Configuration around drawer storage blocks
[Drawers]
# A base value multiplied against the storage size of all drawer slots.
# Change this to uniformly increase all storage amounts
baseStackStorage = 1
# Configuration for individual drawer configurations.
# Units are the number of stacks a slot holds before the base stack storage value is multiplied.
[Drawers.Blocks]
[Drawers.Blocks.FullStorage1x1]
unitsPerSlot = 32
[Drawers.Blocks.FullStorage1x2]
unitsPerSlot = 16
[Drawers.Blocks.FullStorage2x2]
unitsPerSlot = 8
[Drawers.Blocks.FullCompacting]
unitsPerSlot = 32
[Drawers.Blocks.HalfStorage1x1]
unitsPerSlot = 16
[Drawers.Blocks.HalfStorage1x2]
unitsPerSlot = 8
[Drawers.Blocks.HalfStorage2x2]
unitsPerSlot = 4
[Drawers.Blocks.HalfCompacting]
unitsPerSlot = 16
# Configuration around the auto compacting feature
[Drawers.Compacting]
# Whether compacting function is supported. Disabling does not remove the block.
enabled = false
#
# Enables additional rules for some Minecraft items, like quartz, brick, and clay.
# See logs for full set of rules that get added.
enableExtraCompactingRules = true
#
# Compacting drawers require 2-way 2x2 or 3x3 recipes to associate items.
# Add additional rules here in the form: <big_item>, <small_item>, <amount>
compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
# Configuration around detached drawers, which are individual drawer slots pulled from a drawer block.
[Drawers.Detached]
# Allows individual drawer slots to be pulled out from a drawer block.
enable = true
#
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
# Debuff can be mitigated with portability upgrade, if it's enabled.
heavyDrawers = false
#
# Drawers track the capacity upgrades from the block they were taken from.
# When enabled, drawers can only be placed back into a block with the same or lower max capacity.
# Drawers can still only be inserted into a block with enough capacity for the items held.
forceMaxCapacityCheck = false
#
# Allows detached drawers to be stored in containers like bundles and shulker boxes.
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
canStoreInContainers = false
# Configuration around dropped drawer blocks that still have items inside them.
[Drawers.Filled]
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
# Debuff can be mitigated with portability upgrade, if it's enabled.
heavyDrawers = false
#
# Allows filled drawers to be stored in other drawer blocks.
canStoreInDrawers = false
#
# Allows filled drawers to be stored in containers like bundles and shulker boxes.
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
canStoreInContainers = false
# Configuration around framed drawers, which take their appearance from other blocks used as materials.
[Drawers.Framed]
# Allows crafting framed drawers. Disabling does not remove existing framed drawers.
enable = true
#
# Attempts to only allow solid, full-cube blocks to be used as materials.
# This check may still allow non-solid blocks if the blocks' properties indicate they should be solid but are not.
# Some non-solid blocks are also counted as non-opaque, and may be restricted by that setting as well.
enforceSolidMaterials = true
#
# Attempts to only allow fully opaque blocks to be used as materials.
# This check may still allow non-opaque blocks if the blocks' properties indicate they should be opaque but are not.
enforceOpaqueMaterials = false
#
# Each entry should be a namespace or fully namespaced block, e.g. minecraft:cobblestone
# Any items on the deny list are prevented from being used as any drawer material.
materialDenyList = []
# Configuration around storage of items.
[Drawers.Storage]
#
# Each entry should be a namespace or fully namespaced item, e.g. minecraft:cobblestone
# Any items on the deny list are prevented from being stored in drawers
storeDenyList = ["storagedrawers:creative_vending_upgrade"]
#
# What a drawer should do with its items when broken. Acceptable values are:
# KEEP: Drawer retains all items in the dropped item, like shulker boxes. This is the default behavior.
# DROP: Drawer drops items into the world, up to the dropStackLimit value. Stored items over that limit are voided.
# VOID: Drawer voids all items when dropped.
#Allowed Values: KEEP, DROP, VOID
dropMode = "KEEP"
#
# If dropMode is set to DROP, this is the maximum number of stacks that can be spilled into the world
# from the entire block. By default, this is set to the amount a vanilla chest could drop.
dropStackLimit = 32
# Configuration around the controller and drawer networks.
[Controller]
# Controller range defines how far away a drawer can be connected on X, Y, or Z planes.
# The largest recommended range is around 75, or the expected chunk load distance.
# If setting this value higher, drawers will be unavailable if their chunks become unloaded.
controllerRange = 50
# Configuration around upgrade items that can be inserted into drawer blocks.
[Upgrades]
# Storage upgrades multiply storage capacity by the given amount.
# When multiple storage upgrades are used together, their multipliers are added before being applied.
[Upgrades.StorageTiers]
[Upgrades.StorageTiers.Obsidian]
enableUpgrade = true
storageMultiplier = 2
[Upgrades.StorageTiers.Copper]
enableUpgrade = true
storageMultiplier = 4
[Upgrades.StorageTiers.Iron]
enableUpgrade = true
storageMultiplier = 8
[Upgrades.StorageTiers.Gold]
enableUpgrade = true
storageMultiplier = 16
[Upgrades.StorageTiers.Emerald]
enableUpgrade = true
storageMultiplier = 64
[Upgrades.StorageTiers.Diamond]
enableUpgrade = true
storageMultiplier = 256
[Upgrades.StorageTiers.Netherite]
enableUpgrade = true
storageMultiplier = 2048
# Allows same-item slots to balance out their amounts when items are added or removed from a slot.
# Works across networks when acting through a controller.
[Upgrades.Balance]
enableUpgrade = true
# Allows the automatic conversion of same-type items based on configuration.
[Upgrades.Conversion]
enableUpgrade = false
#
# Each type will be combined with each material to create a set of allow list entries.
# This is mainly a convenience for common ore-based materials.
oreTypeAllowList = ["forge:storage_blocks", "forge:ingots", "forge:nuggets"]
#
# Each type will be combined with each material to create a set of allow list entries.
# This is mainly a convenience for common ore-based materials.
oreMaterialAllowList = ["aluminum", "constantan", "steel", "uranium", "invar", "tin", "lead", "silver", "platinum", "nickel", "osmium", "bronze", "electrum"]
#
# Each allow list entry should be a fully namespaced tag, e.g. c:ingots/copper
tagAllowList = []
#
# Each deny list entry should be a fully namespaced tag, e.g. c:ingots/copper.
# All items not on the allow list are denied implicitly. This can be used to exclude
# specific entries created from the ore allow list set.
tagDenyList = []
#
# Each entry is a semicolon-separated list of fully-namespaced items. All items within the
# same entry are considered equivalent and convertible/interchangeable.
# Example: ["thermal:nickel_ore;immersiveengineering:ore_nickel"]
itemEquivalenceGroups = []
# Allows storing ~2.1 billion (MAX_INT) items in each drawer slot.
[Upgrades.CreativeStorage]
enableUpgrade = true
# Allows vending infinite amounts of the items in each drawer slot.
[Upgrades.CreativeVending]
enableUpgrade = true
# Adds fill bars to the face of drawers.
[Upgrades.FillLevel]
enableUpgrade = true
# Renders drawer labels brighter than surrounding environment would allow.
[Upgrades.Illumination]
enableUpgrade = true
#
# Renders labels at minimum light level between 0 - 15
#Range: 0 ~ 15
illuminationLevel = 13
#
# Renders labels without upgrade at minimum light level between 0 - 15
#Range: 0 ~ 15
minIlluminationLevel = 1
# Collects matching items through its top like a vanilla hopper.
[Upgrades.Hopper]
enableUpgrade = true
# Collects nearby matching items by teleporting them instantly to the drawer
[Upgrades.Magnet]
#
# When multiple magnet upgrades are used, their ranges are added together.
additiveRange = true
#
# Range is blocks out from drawer as: [horizontal, up, down]
# If ranges from multiple upgrades are added, they are not allowed to exceed these values.
maxRange = [24, 8, 0]
[Upgrades.Magnet.Level1]
enableUpgrade = true
#
# Range is blocks out from drawer as: [horizontal, up, down]
range = [1, 1, 0]
#
# Ticks between active collection when this is the highest upgrade tier.
activeSpeed = 20
#
# Ticks between collection checks when this is the highest upgrade tier.
# Collection is idle when items have not been collected within the last idleSpeed interval.
idleSpeed = 20
[Upgrades.Magnet.Level2]
enableUpgrade = true
#
# Range is blocks out from drawer as: [horizontal, up, down]
range = [4, 2, 0]
#
# Ticks between active collection when this is the highest upgrade tier.
activeSpeed = 10
#
# Ticks between collection checks when this is the highest upgrade tier.
# Collection is idle when items have not been collected within the last idleSpeed interval.
idleSpeed = 20
[Upgrades.Magnet.Level3]
enableUpgrade = true
#
# Range is blocks out from drawer as: [horizontal, up, down]
range = [8, 3, 0]
#
# Ticks between active collection when this is the highest upgrade tier.
activeSpeed = 5
#
# Ticks between collection checks when this is the highest upgrade tier.
# Collection is idle when items have not been collected within the last idleSpeed interval.
idleSpeed = 20
# Restricts capacity of drawer to one stack.
[Upgrades.OneStack]
enableUpgrade = true
# Allows drawers with contents to be freely carried when heavy drawers is enabled.
[Upgrades.Portability]
enableUpgrade = true
# Lets drawers emit redstone signals based on their fill level.
[Upgrades.Redstone]
enableUpgrade = true
#
# Min redstone upgrades output the minimum signal of all drawers in block.
enableMinUpgrade = true
#
# Max redstone upgrades output the maximum signal of all drawers in block.
enableMaxUpgrade = true
#
# Whether redstone upgrades should emit an analog redstone signal,
# requiring the use of a comparator to read it.
analogOutput = true
# Lets drawers connect to a controller wirelessly.
[Upgrades.Remote]
enableUpgrade = true
#
# Group variant connects all drawers connected to the upgraded block.
enableGroupUpgrade = true
#
# Sets the max range of the single-variant remote upgrade.
# The range is capped by the controller range. Set to 0 to match controller range.
maxRange = 0
#
# Sets the max range of the group-variant remote upgrade.
# The range is capped by the controller range. Set to 0 to match controller range.
maxGroupRange = 0
# Causes drawers to accept but void compatible items when they are filled to capacity.
[Upgrades.Void]
enableUpgrade = true
# Configuration around tools, namely the various 'keys' that can be used on drawers.
[Tools]
# Drawer keys are used to lock drawers to the items they already hold.
[Tools.DrawerKey]
enable = true
# Quantify keys are used to show or hide the count of items on the face of drawers.
[Tools.QuantifyKey]
enable = true
#
# Show labels by default on newly placed drawers.
showDefault = false
# Concealment keys are used to show or hide the item labels on the face of drawers.
# The primary use of this key is for performance by disabling the more expensive dynamic rendering.
[Tools.ConcealmentKey]
enable = true
# Personal keys allow drawers to be locked to their owners, so only they can place or take items.
[Tools.PersonalKey]
enable = true
# Priority keys change the priority of drawers when finding a compatible slot to insert items into.
[Tools.PriorityKey]
enable = true
# Suspend keys stop external interaction, e.g. from hopper or magnet upgrades.
[Tools.PauseKey]
enable = true
# Configuration around integration with third party mods.
[Integration]
# Configuration around the CoFH Core mod.
# Adds support for a CoFH groups personal key.
[Integration.CoFHCore]
# Enables CoFH Core integration if mod is present.
enable = true
# Configuration around the FTB Chunks mod.
# Improves support for claimed chunks.
[Integration.FTBChunks]
# Enables FTB Chunks integration if mod is present.
enable = true
# Configuration around the FTB Teams mod.
# Adds support for a teams personal key.
[Integration.FTBTeams]
# Enables FTB Teams integration if mod is present.
enable = true
#
# Enables recipe to obtain key from another supported personal key in crafting grid.
enableCycleRecipe = true
# Configuration around the WAILA/HWYLA/Jade family of block inspection mods.
[Integration.WAILA]
# Enables Jade integration if mod is present.
enable = true
# When true, shows quantity as NxS + R (by stack size) rather than count
stackRemainder = true
#
# When true, does not show current quantities unless quantify key was used
respectQuantifyKey = false

View File

@@ -8,7 +8,7 @@ debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true
updateNotification:false
minimap:true
caveMaps:2
caveZoom:1

View File

@@ -1,5 +1,5 @@
ignoreUpdate:170
updateNotification:true
updateNotification:false
allowInternetAccess:true
differentiateByServerAddress:true
caveMapsAllowed:true

View File

@@ -68,6 +68,10 @@ hash = "7fbf1a7a900a7294102ce0bb406470084d0054d57df53440de3607135fb6ccba"
file = "config/emi.css"
hash = "dba3e615aa3ff50e5f774b215586ce67de03fc4264cc7ad1e59fc5e7359a4357"
[[files]]
file = "config/enigmaticgraves-common.toml"
hash = "7dc50adcc0c0772ae2059c99ce4049f243bbbe26bc374c91ac27f6f928772add"
[[files]]
file = "config/expatternprovider-common.toml"
hash = "14ef0bbe6e5eeb3be38eb0cc02dcf7390343df816df23d01e032311298911464"
@@ -114,11 +118,11 @@ hash = "cc7b7524a1409711280d59e9af31b93d161cb654981abb0b2ea945111734fd3d"
[[files]]
file = "config/ftbquests/quests/chapters/ev__extreme_voltage.snbt"
hash = "07fe5025de4ecd299a214260c8d6df1a9dd8094a7bf7a7362e59f4027270d3b0"
hash = "b90780b61e40c18101b9af99a82468cfd3283d0b6bfbb703d7cb1aab141bb3fe"
[[files]]
file = "config/ftbquests/quests/chapters/gtceu.snbt"
hash = "cecf5d83950dfd7d9943dfa54deac0545ced65b165b6819a405c02f13d40de80"
hash = "8328695fce4ed23b94fa2e54e431e59ede189e4a9ed1f76b9e6eec24639b7e8b"
[[files]]
file = "config/ftbquests/quests/chapters/heating_coils.snbt"
@@ -126,11 +130,11 @@ hash = "3de3b8987fbd6652079f9a6f8ff7f0d140753eb94563b31554648a09990d89e1"
[[files]]
file = "config/ftbquests/quests/chapters/hv__high_voltage.snbt"
hash = "3e4ed0a11278da6cd1a4056b45370df93ed53c5525500a7b26743948bae3e5c7"
hash = "c7509bc06ae4bc0a5667610206be7cc8d2c9db244543adeba6b9a3f45c7f09eb"
[[files]]
file = "config/ftbquests/quests/chapters/iv__insane_voltage.snbt"
hash = "dd54590b939ae9dc5d053f794eac6d727d84b70bac05f90a3c8c4f2d2b7bae7a"
hash = "47e9a9124100e3e5d67af25dd1c2fa07a852a80f50d62d61588050960a2dd2fa"
[[files]]
file = "config/ftbquests/quests/chapters/luv__ludicrous_voltage.snbt"
@@ -138,7 +142,7 @@ hash = "b68e2e3c85c5f70f5f1938e31ec228684cc08e823bca4e4170fb92e9339b2670"
[[files]]
file = "config/ftbquests/quests/chapters/lv__low_voltage.snbt"
hash = "2b7d8c6d348728a194348d6ec35da2c8775ec23776688e6b90e72a36c2a48fb5"
hash = "30fd5fb575e5a138f51de82459c5aa32708697d36a4690d4ed33f89ab6a4673f"
[[files]]
file = "config/ftbquests/quests/chapters/multiblock_dilemma.snbt"
@@ -146,7 +150,7 @@ hash = "c597f716bb540288bd909925586087298edabb66bf5b65b8f353631f05e295ce"
[[files]]
file = "config/ftbquests/quests/chapters/mv__medium_voltage.snbt"
hash = "56d08f85e2c7177533adda8d0a42c200cc92a581b7105e02dcc16016bef743a7"
hash = "284458ad917439b46ae6f725732c5f95acd3805c7139791f2d7631a6e5431153"
[[files]]
file = "config/ftbquests/quests/chapters/ore_generation.snbt"
@@ -166,7 +170,7 @@ hash = "070e4c59640dc3014745eb4f2b83f918342a92c7dbec9a44c7e003500de90904"
[[files]]
file = "config/ftbquests/quests/chapters/steam_age.snbt"
hash = "7dfdebf57e389951e58ece3928f1e3826e1ded6e3e51da86edbd865d96994e26"
hash = "15f51039f3f8e730257b352a4ec337fb292c3e2a0213a049f90d4d485e6f4434"
[[files]]
file = "config/ftbquests/quests/chapters/tips_and_tricks_2.snbt"
@@ -174,7 +178,7 @@ hash = "171dd9f3683bd2a82752e7cba96c8a4e44f5370e7ba1a819838eb5be7a652e0a"
[[files]]
file = "config/ftbquests/quests/chapters/uv__ultimate_voltage.snbt"
hash = "9cc17a62f1d3504f9b0c2b923ef0130981a258900c52b743ac64b14c43e64162"
hash = "29cbbea672860c7c190eecdcfe8d9b183017a1c68b517b84c02675c0f8380f30"
[[files]]
file = "config/ftbquests/quests/chapters/zpm__zero_point_module.snbt"
@@ -222,7 +226,7 @@ hash = "9abe2c7f784810cac3ca71c74d02aacd5fe6861d744cb143d077a525a2b42e76"
[[files]]
file = "config/gtceu.yaml"
hash = "646d17fc54fb5506302f1669e80055eda4207650c0c7ac418cba6c298949bc15"
hash = "51af2e256f83d90bbbd35cf4567b8b3cda560cb60847e844e422f2975fc9aa29"
[[files]]
file = "config/hangglider-client.toml"
@@ -357,8 +361,8 @@ file = "config/storagedrawers-client.toml"
hash = "327bfd458ff2b57c072af1f192bd8f828f5e91cd6d3551345ef13d1f599e2f78"
[[files]]
file = "config/storagedrawers-common.toml"
hash = "fe186891b497287dd2e784a3e0a735d6c0755b01c3b317912ad9417b34fffd95"
file = "config/storagedrawers-common.v2.toml"
hash = "3cdf5d0ed3194267ef373fda7e63bb9bcc231b0ef4028c9466ae4ded2b0bf630"
[[files]]
file = "config/toastcontrol-common.toml"
@@ -390,7 +394,7 @@ hash = "1dcee38470c2939f7265891203775b7631c81822bf2506a451727fcaaf2cc4a2"
[[files]]
file = "config/xaerominimap.txt"
hash = "59e679328251ff4aa7f0520a83e1d2d324e6119ce865fcb5146af03666fb9216"
hash = "633cb4a20c7ac18b6cbab3010650c7b100f20f92b20469e223815fd5ca82310e"
[[files]]
file = "config/xaerominimap_entities.json"
@@ -406,7 +410,7 @@ hash = "103979a8e59e396f99fb8646c4f8a690c2d743ca3744a2eb8f663b3102b7498c"
[[files]]
file = "config/xaeroworldmap.txt"
hash = "5f5bdca3065e80bb07e21c346365c5b05fb999a938d4bee8cd3f227184f73afb"
hash = "0032589daad191eafe1a1da6476f1e3cd4c4f8381a306227e5247837cb466dc8"
[[files]]
file = "defaultconfigs/ftbchunks/client-config.snbt"
@@ -432,6 +436,14 @@ hash = "16064257078b72734d0d52c8c85333f06d9f017bbaf6646c366f3803a510962d"
file = "kubejs/assets/emi/category/properties/categories.json"
hash = "1fec36a6d21f1141d244bb229e94879a34c648b49deb0d6458cb77f64078dc2b"
[[files]]
file = "kubejs/assets/enigmaticgraves/textures/grave.png"
hash = "e43299af2db5392e277be11f077f9df7029a6cd14055c87e3a599a94fe92e748"
[[files]]
file = "kubejs/assets/enigmaticgraves/textures/item/grave_finder.png"
hash = "adf9dfd51a3960daa2966c1c83e6880d83cd138b84fabcb6c3a59e9fce4572c0"
[[files]]
file = "kubejs/assets/expatternprovider/lang/en_us.json"
hash = "ab10d53412e964000cd42d01639530f2266b83a0e0192d8d6f7c15aaf328790c"
@@ -518,11 +530,11 @@ hash = "00d52fe8c1f206d103984a8f632f712748a7bef18648e02e9be2739a440dfd3f"
[[files]]
file = "kubejs/client_scripts/jei/hidden_items.js"
hash = "2951d1ff9ee74a378ddd65660f8dac889824c2dc29c40480c749260f8871e842"
hash = "da1d071fe0d02f05ec5a94726a6b5f5014aff441acea105e28939f2ffb227014"
[[files]]
file = "kubejs/client_scripts/tooltips.js"
hash = "f6b3c13d27565e7e379d5db6872465c7a76451cf39baf9feb5649ea9258b9318"
hash = "4cd0855fa47e70ad05638740a8cccfd560221277e6bfd98950b2d48689aa45c6"
[[files]]
file = "kubejs/config/client.properties"
@@ -566,7 +578,7 @@ hash = "e68a97b24aa63aa8290b9891b02af7499ccd7f9a1dc2ef2cc3d183d660c48177"
[[files]]
file = "kubejs/server_scripts/appliedenergistics2/extendedae2.js"
hash = "bee90f3cad28ab6d5c15a80b6ed1400a1969a0088b045c72ee2d923f794668f3"
hash = "17e494a87f0b9d1b242a90f75fa3ae8903db2c76a87ab1a9152394ec3798f766"
[[files]]
file = "kubejs/server_scripts/appliedenergistics2/inscriber.js"
@@ -622,7 +634,7 @@ hash = "8b7f2f0a99a9e45d6d4997a99e984f0a8502916fd26b11ec3fca87df398d4d19"
[[files]]
file = "kubejs/server_scripts/ender_storage.js"
hash = "fff340eaab79c1b5054c16d7d0ef4fd2b6d977cceecb4e33f7f2a4a85f229b3e"
hash = "0684e9dcf9c752c3c7218ec71fdd37f64897aa1236de18d02b8920b908781d5f"
[[files]]
file = "kubejs/server_scripts/gregtech/components.js"
@@ -670,11 +682,11 @@ hash = "a5f8f6e63d636dad1485f889a887c89ea690c245e804ba1b50ad0018d9847150"
[[files]]
file = "kubejs/server_scripts/storage_drawers/drawers.js"
hash = "1daec77e466c14ca5a8afd469959cafd35361edbad6738fe30112c190698385b"
hash = "84fbb6dab6e29e70cbc9af1badb2d749e5be3b940d38bec3c3b364977c357037"
[[files]]
file = "kubejs/server_scripts/storage_drawers/upgrades.js"
hash = "bd13a7b35349d3003e0f33d71223e22f74beae731b5a5805b4e556c59ac8c3f4"
hash = "62c275c960ecbd5e615af89a2147d46c9db3fb84224ec33678047e0fcc195276"
[[files]]
file = "kubejs/server_scripts/tags/ae2.js"
@@ -857,6 +869,11 @@ file = "mods/ender-storage-1-8.pw.toml"
hash = "638f7c447dbe7dc2e85e4bf89d70fb41632db940a57de498094f2be57fa6c18d"
metafile = true
[[files]]
file = "mods/enigmatic-graves-fork.pw.toml"
hash = "4a362c02618c1661f08f0aedad55ae43cfbb9fb00862a347c27007031899a1a1"
metafile = true
[[files]]
file = "mods/ex-pattern-provider.pw.toml"
hash = "5dd87764b5c75976d171c15bb044c133164e6221573391a1118009e0f8bf649d"
@@ -944,12 +961,12 @@ metafile = true
[[files]]
file = "mods/gregtech-storage-drawers.pw.toml"
hash = "a71e50b12d6ad878ef5b81a27e78277951acdf9a22964f0be8bd786356a61444"
hash = "385a5b3d937405c0fbf9bac790ea268138bbede0ce1da07a0ce562edca16c5a6"
metafile = true
[[files]]
file = "mods/gregtechceu-modern.pw.toml"
hash = "1746557e541c429e1b33a3253950b445f79e4c57502cd5bbec1b3184206609c0"
hash = "405441ee4b2caa3503f94720d00f9d86d804ab5cba09fb65f13cee4be11c3e39"
metafile = true
[[files]]
@@ -1049,7 +1066,7 @@ metafile = true
[[files]]
file = "mods/openblocks-elevator.pw.toml"
hash = "9d66478fde6c978312f93734d481bcb9ae9c49b74cb4538fce58c65ef15d593c"
hash = "51bf17db22eee5fb80da0b2efe87b846f1165bafc67a789782c5fd976c406ffa"
metafile = true
[[files]]
@@ -1099,7 +1116,7 @@ metafile = true
[[files]]
file = "mods/storage-drawers.pw.toml"
hash = "b5280a819e67fcc922f041ec277823ff8574565472c8afd9a36afbe716f9542c"
hash = "371b68e257eaca322ca4e95f4aa8d95441d84110b69243dda818f743a0111ba5"
metafile = true
[[files]]

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View File

@@ -3,6 +3,11 @@ JEIEvents.hideItems(event => {
// Hide AE2 facades
event.hide('ae2:facade')
// Hide the useless storage drawers stuff
event.hide('storagedrawers:personal_key_cofh')
event.hide('storagedrawers:portability_upgrade')
event.hide('storagedrawers:conversion_upgrade')
// Hide all irrelevant stonetype ores
event.hide('#forge:ores_in_ground/sand')
event.hide('#forge:ores_in_ground/red_sand')

View File

@@ -7,9 +7,11 @@ ItemEvents.tooltip((event) => {
"storagedrawers:redstone_upgrade",
"storagedrawers:min_redstone_upgrade",
"storagedrawers:max_redstone_upgrade",
"storagedrawers:compacting_drawers_2",
"storagedrawers:compacting_drawers_3",
"storagedrawers:compacting_half_drawers_2",
"storagedrawers:compacting_half_drawers_3",
"storagedrawers:fill_level_upgrade",
"storagedrawers:illumination_upgrade",
"expatternprovider:caner",
"ae2:inscriber",
@@ -32,4 +34,10 @@ ItemEvents.tooltip((event) => {
event.add("ae2:controller", Text.gray("Channels are §cdisabled§7."));
event.add("expatternprovider:fishbig", Text.gray("Congratulations! You won Minecraft."));
event.add(["enderstorage:ender_chest", "enderstorage:ender_tank", "enderstorage:ender_pouch"],
Text.red("WARNING: These are deprcated and will be removed in a future update.\nPlease convert them into the GT covers in a crafting table.")
);
event.add("storagedrawers:personal_key_ftb", Text.gray("Craft me with a regular personal key in a crafting grid."));
});

View File

@@ -10,6 +10,7 @@ ServerEvents.recipes((event) => {
"gtceu:soc",
"#gtceu:circuits/hv"
)
.circuit(1)
.itemOutputs("expatternprovider:ex_pattern_provider")
.duration(200)
.EUt(50);
@@ -22,11 +23,12 @@ ServerEvents.recipes((event) => {
"gtceu:soc",
"#gtceu:circuits/hv"
)
.circuit(1)
.itemOutputs("expatternprovider:ex_interface")
.duration(200)
.EUt(50);
// extended thermal upgrade shit
// extended upgrades (like thermal)
event.remove({ id: "expatternprovider:epp_upgrade" });
greg
.assembler("extended_pattern_provider_upgrade")
@@ -35,6 +37,7 @@ ServerEvents.recipes((event) => {
"gtceu:soc",
"#gtceu:circuits/hv"
)
.circuit(2)
.itemOutputs("expatternprovider:pattern_provider_upgrade")
.duration(180)
.EUt(50);
@@ -42,6 +45,7 @@ ServerEvents.recipes((event) => {
greg
.assembler("extended_interface_upgrade")
.itemInputs("4x ae2:logic_processor", "gtceu:soc", "#gtceu:circuits/hv")
.circuit(2)
.itemOutputs("expatternprovider:interface_upgrade")
.duration(180)
.EUt(50);

View File

@@ -1,21 +1,13 @@
ServerEvents.recipes((event) => {
// Ender Tank
event.remove({ id: "enderstorage:ender_tank" });
event.shaped(`enderstorage:ender_tank`, ["PEP", "STM", "PEP"], {
P: "#forge:plates/stainless_steel",
E: "#forge:plates/ender_pearl",
S: "gtceu:hv_sensor",
T: "gtceu:mv_super_tank",
M: "gtceu:hv_emitter"
})
event.shapeless(`gtceu:ender_fluid_link_cover`, [
"enderstorage:ender_tank"
]);
// Ender Chest
event.remove({ id: "enderstorage:ender_chest" });
event.shaped(`enderstorage:ender_chest`, ["PEP", "MTS", "PEP"], {
P: "#forge:plates/stainless_steel",
E: "#forge:plates/ender_pearl",
S: "gtceu:hv_sensor",
T: "gtceu:mv_super_chest",
M: "gtceu:hv_emitter"
})
event.shapeless(`gtceu:ender_item_link_cover`, [
"enderstorage:ender_chest"
]);
event.remove({ id: "enderstorage:ender_pouch" });
})

View File

@@ -1,6 +1,5 @@
ServerEvents.recipes((event) => {
const greg = event.recipes.gtceu;
event.remove({ mod: "storagedrawers" });
const woodTypes = [
"oak",
"spruce",
@@ -10,123 +9,139 @@ ServerEvents.recipes((event) => {
"dark_oak",
"warped",
"crimson",
"bamboo",
"cherry",
["gtstoragedrawers", "gtceu_rubber", "gtceu:rubber"],
["gtstoragedrawers", "gtceu_treated", "gtceu:treated_wood"]
];
woodTypes.forEach((woodType) => {
woodTypes.forEach((input) => {
let woodType = "";
let modName = "storagedrawers";
let baseWoodType = "";
if (typeof(input) === "object") {
woodType = input[1];
modName = input[0];
baseWoodType = input[2];
} else {
woodType = input;
baseWoodType = `minecraft:${woodType}`
}
// Type 1
event.shaped(
`storagedrawers:${woodType}_full_drawers_1`,
`${modName}:${woodType}_full_drawers_1`,
["PPP", "sCr", "PPP"],
{
P: `${woodType}_planks`,
P: `${baseWoodType}_planks`,
s: "#forge:tools/saws",
C: "#forge:chests/wooden",
r: "#forge:tools/mallets",
}
).noMirror();
greg
.assembler(`storagedrawers:${woodType}_full_drawers_1`)
.itemInputs(`6x minecraft:${woodType}_planks`, "#forge:chests/wooden")
.itemOutputs(`storagedrawers:${woodType}_full_drawers_1`)
.assembler(`${modName}:${woodType}_full_drawers_1`)
.itemInputs(`6x ${baseWoodType}_planks`, "#forge:chests/wooden")
.itemOutputs(`${modName}:${woodType}_full_drawers_1`)
.circuit(9)
.duration(100)
.EUt(16);
// Type 2
event.shaped(
`storagedrawers:${woodType}_full_drawers_2`,
`${modName}:${woodType}_full_drawers_2`,
["PPP", "rCs", "PPP"],
{
P: `${woodType}_planks`,
P: `${baseWoodType}_planks`,
s: "#forge:tools/saws",
C: "#forge:chests/wooden",
r: "#forge:tools/mallets",
}
).noMirror();
greg
.assembler(`storagedrawers:${woodType}_full_drawers_2`)
.itemInputs(`6x minecraft:${woodType}_planks`, "#forge:chests/wooden")
.itemOutputs(`storagedrawers:${woodType}_full_drawers_2`)
.assembler(`${modName}:${woodType}_full_drawers_2`)
.itemInputs(`6x ${baseWoodType}_planks`, "#forge:chests/wooden")
.itemOutputs(`${modName}:${woodType}_full_drawers_2`)
.circuit(10)
.duration(100)
.EUt(16);
// Type 4
event.shaped(
`storagedrawers:${woodType}_full_drawers_4`,
`${modName}:${woodType}_full_drawers_4`,
["PsP", "PCP", "PrP"],
{
P: `${woodType}_planks`,
P: `${baseWoodType}_planks`,
s: "#forge:tools/saws",
C: "#forge:chests/wooden",
r: "#forge:tools/mallets",
}
);
greg
.assembler(`storagedrawers:${woodType}_full_drawers_4`)
.itemInputs(`6x minecraft:${woodType}_planks`, "#forge:chests/wooden")
.itemOutputs(`storagedrawers:${woodType}_full_drawers_4`)
.assembler(`${modName}:${woodType}_full_drawers_4`)
.itemInputs(`6x ${baseWoodType}_planks`, "#forge:chests/wooden")
.itemOutputs(`${modName}:${woodType}_full_drawers_4`)
.circuit(11)
.duration(100)
.EUt(16);
// Half 1
event.shaped(
`storagedrawers:${woodType}_half_drawers_1`,
`${modName}:${woodType}_half_drawers_1`,
["PPP", "sCr", "PPP"],
{
P: `${woodType}_slab`,
P: `${baseWoodType}_slab`,
s: "#forge:tools/saws",
C: "#forge:chests/wooden",
r: "#forge:tools/mallets",
}
).noMirror();
greg
.assembler(`storagedrawers:${woodType}_half_drawers_1`)
.itemInputs(`6x minecraft:${woodType}_slab`, "#forge:chests/wooden")
.itemOutputs(`storagedrawers:${woodType}_half_drawers_1`)
.assembler(`${modName}:${woodType}_half_drawers_1`)
.itemInputs(`6x ${baseWoodType}_slab`, "#forge:chests/wooden")
.itemOutputs(`${modName}:${woodType}_half_drawers_1`)
.circuit(9)
.duration(100)
.EUt(16);
// Half 2
event.shaped(
`storagedrawers:${woodType}_half_drawers_2`,
`${modName}:${woodType}_half_drawers_2`,
["PPP", "rCs", "PPP"],
{
P: `${woodType}_slab`,
P: `${baseWoodType}_slab`,
s: "#forge:tools/saws",
C: "#forge:chests/wooden",
r: "#forge:tools/mallets",
}
).noMirror();
greg
.assembler(`storagedrawers:${woodType}_half_drawers_2`)
.itemInputs(`6x minecraft:${woodType}_slab`, "#forge:chests/wooden")
.itemOutputs(`storagedrawers:${woodType}_half_drawers_2`)
.assembler(`${modName}:${woodType}_half_drawers_2`)
.itemInputs(`6x ${baseWoodType}_slab`, "#forge:chests/wooden")
.itemOutputs(`${modName}:${woodType}_half_drawers_2`)
.circuit(10)
.duration(100)
.EUt(16);
// Half 4
event.shaped(
`storagedrawers:${woodType}_half_drawers_4`,
`${modName}:${woodType}_half_drawers_4`,
["PsP", "PCP", "PrP"],
{
P: `${woodType}_slab`,
P: `${baseWoodType}_slab`,
s: "#forge:tools/saws",
C: "#forge:chests/wooden",
r: "#forge:tools/mallets",
}
);
greg
.assembler(`storagedrawers:${woodType}_half_drawers_4`)
.itemInputs(`6x minecraft:${woodType}_slab`, "#forge:chests/wooden")
.itemOutputs(`storagedrawers:${woodType}_half_drawers_4`)
.assembler(`${modName}:${woodType}_half_drawers_4`)
.itemInputs(`6x ${baseWoodType}_slab`, "#forge:chests/wooden")
.itemOutputs(`${modName}:${woodType}_half_drawers_4`)
.circuit(11)
.duration(100)
.EUt(16);
// Trim
event.shaped(
`storagedrawers:${woodType}_trim`,
`${modName}:${woodType}_trim`,
["PPP", "PsP", "PPP"],
{
P: `${woodType}_slab`,
P: `${baseWoodType}_slab`,
s: "#forge:tools/saws"
}
)

View File

@@ -1,4 +1,20 @@
ServerEvents.recipes((event) => {
event.remove({
not: [
{ id: "storagedrawers:personal_key" },
{ id: "storagedrawers:personal_key_cycle" },
{ id: "storagedrawers:priority_key" },
{ id: "storagedrawers:quantify_key" },
{ id: "storagedrawers:suspend_key" },
{ id: "storagedrawers:shroud_key" },
{ id: "storagedrawers:keybutton_conscealment" },
{ id: "storagedrawers:keybutton_drawer" },
{ id: "storagedrawers:keybutton_quantify" }
],
mod: "storagedrawers"
});
event.remove({ mod: "gtstoragedrawers" });
// Upgrade Template
event.shaped("storagedrawers:upgrade_template", ["SPS", "SWS", " d "], {
S: "#forge:screws/iron",
@@ -17,58 +33,32 @@ ServerEvents.recipes((event) => {
.duration(60)
.EUt(24);
// Upgrade 1
// Storage Upgrade lvl 1
event.shaped("storagedrawers:obsidian_storage_upgrade", ["PTP"], {
P: "#forge:plates/obsidian",
T: "storagedrawers:upgrade_template",
});
// Upgrade 2
event.shaped("storagedrawers:iron_storage_upgrade", ["S S", "PTP", "S S"], {
S: "#forge:rods/iron",
P: "#forge:plates/iron",
T: "storagedrawers:upgrade_template",
// Storage Upgrades lvl 2+
// rod material, plate material, upgrade name
const upgrades = [
{rod_mat: "bronze", plate_mat: "copper", upgrade: "copper"},
{rod_mat: "steel", plate_mat: "wrought_iron", upgrade: "iron"},
{rod_mat: "gold", plate_mat: "rose_gold", upgrade: "gold"},
{rod_mat: "aluminium", plate_mat: "emerald", upgrade: "emerald"},
{rod_mat: "aluminium", plate_mat: "olivine", upgrade: "emerald"},
{rod_mat: "stainless_steel", plate_mat: "diamond", upgrade: "diamond"},
{rod_mat: "titanium", plate_mat: "black_steel", upgrade: "netherite"},
];
upgrades.forEach((e) => {
event.shaped(`storagedrawers:${e.upgrade}_storage_upgrade`, ["S S", "PTP", "S S"], {
S: `#forge:rods/${e.rod_mat}`,
P: `#forge:plates/${e.plate_mat}`,
T: "storagedrawers:upgrade_template",
});
});
// Upgrade 3
event.shaped("storagedrawers:gold_storage_upgrade", ["S S", "PTP", "S S"], {
S: "#forge:rods/gold",
P: "#forge:plates/rose_gold",
T: "storagedrawers:upgrade_template",
});
// Upgrade 4
event.shaped(
"storagedrawers:diamond_storage_upgrade",
["S S", "PTP", "S S"],
{
S: "#forge:rods/stainless_steel",
P: "#forge:plates/diamond",
T: "storagedrawers:upgrade_template",
}
);
// Upgrade 5
event.shaped(
"storagedrawers:emerald_storage_upgrade",
["S S", "PTP", "S S"],
{
S: "#forge:rods/titanium",
P: "#forge:plates/emerald",
T: "storagedrawers:upgrade_template",
}
);
// Upgrade 5 2
event.shaped(
"storagedrawers:emerald_storage_upgrade",
["S S", "PTP", "S S"],
{
S: "#forge:rods/titanium",
P: "#forge:plates/olivine",
T: "storagedrawers:upgrade_template",
}
);
// Storage Downgrade
event.shaped("storagedrawers:one_stack_upgrade", ["PTP"], {
P: "flint",
@@ -81,6 +71,58 @@ ServerEvents.recipes((event) => {
T: "storagedrawers:upgrade_template",
});
// Illumination Upgrade
event.shaped("storagedrawers:illumination_upgrade", ["GTG"], {
G: "minecraft:glowstone",
T: "storagedrawers:upgrade_template"
});
// Balance Upgrade
event.shaped("storagedrawers:balance_fill_upgrade", ["P P", "CTC"], {
P: "gtceu:tin_small_item_pipe",
C: "gtceu:lv_conveyor_module",
T: "storagedrawers:upgrade_template"
});
// Hopper Upgrade
event.shaped("storagedrawers:hopper_upgrade", ["P", "C", "T"], {
P: "gtceu:tin_large_item_pipe",
C: "gtceu:lv_conveyor_module",
T: "storagedrawers:upgrade_template",
});
// Magnet Upgrades
for (let i = 1; i <= 3; i++) {
let sd_tier = "";
if (i > 1) {
sd_tier = `_${i}`;
}
let gt_tier = GTValues.VN[i].toLowerCase();
event.shaped(`storagedrawers:magnet_upgrade${sd_tier}`, ["RCR", "RTR"], {
R: "#forge:rods/steel",
C: `gtceu:${gt_tier}_item_collector`,
T: "storagedrawers:upgrade_template",
});
}
// Remote Upgrade
event.shaped("storagedrawers:remote_upgrade", [" C ", "ETE"], {
C: "#gtceu:circuits/lv",
E: "gtceu:lv_emitter",
T: "storagedrawers:upgrade_template",
});
// Remote Group Upgrade
event.shaped("storagedrawers:remote_group_upgrade", [" E", "CT", " E"], {
C: "#gtceu:circuits/lv",
E: "gtceu:lv_emitter",
T: "storagedrawers:upgrade_template",
});
// Conversion recipes
event.shapeless("storagedrawers:remote_group_upgrade", ["storagedrawers:remote_upgrade"]);
event.shapeless("storagedrawers:remote_upgrade", ["storagedrawers:remote_group_upgrade"]);
// Drawer Key
event.shaped("storagedrawers:drawer_key", [" BP", "TPP", "Gs "], {
B: "#forge:bolts/gold",
@@ -89,4 +131,22 @@ ServerEvents.recipes((event) => {
G: "#forge:plates/gold",
s: "#forge:tools/saws",
});
// Keyring
event.shaped("storagedrawers:keyring", ["HR"], {
H: "#forge:tools/hammers",
R: "#forge:rings/iron"
});
// Drawer Puller
event.shaped("storagedrawers:drawer_puller", ["RH"], {
H: "#forge:tools/hammers",
R: "#forge:rods/long/iron"
});
// Framing Table
event.shaped("storagedrawers:framing_table", ["FFF", "FSF"], {
F: "#storagedrawers:trim",
S: "#forge:tools/saws"
});
});

View File

@@ -0,0 +1,13 @@
name = "Enigmatic Graves Fork"
filename = "enigmaticgraves-1.20.1-1.8.0.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "6b673125e3da20eda16c66991d2c0d2e4a824d09"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5528485
project-id = 1048696

View File

@@ -1,13 +1,13 @@
name = "GregTech Storage Drawers"
filename = "gtstoragedrawers-1.20.1-1.0.1.jar"
filename = "gtstoragedrawers-1.20.1-1.0.2.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "ef1856f6aa8ca5e4f41e86153e9160def3f66880"
hash = "f0fd877857f5d1e2cae6421c1b63a085cbe2f452"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6805649
file-id = 7036004
project-id = 1310132

View File

@@ -1,13 +1,13 @@
name = "GregTech CEu Modern"
filename = "gtceu-1.20.1-7.0.2.jar"
filename = "gtceu-1.20.1-7.2.0.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "602e4690cf99ddd49146a26f0629ac53bd6813db"
hash = "d41938569195b8b6a971a24f950f7999dfeba852"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6792524
file-id = 7022042
project-id = 890405

View File

@@ -1,13 +1,13 @@
name = "OpenBlocks Elevator"
filename = "elevatorid-1.20.1-lex-1.9.jar"
filename = "elevatorid-1.20.1-1.9.1-forge.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "04f3ee97d8881f4dd6b4e2c8c5ba4e1785e2f2c7"
hash = "9117fbb20ce0b3b9abd25e19b3d5987a53be30c9"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 4837768
file-id = 6602224
project-id = 250832

View File

@@ -1,13 +1,13 @@
name = "Storage Drawers"
filename = "StorageDrawers-1.20.1-12.9.14.jar"
filename = "StorageDrawers-forge-1.20.1-12.14.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "0f96a4f409515d660ed7fb206edb2fd998bfbf29"
hash = "afca74c6e18883632e74e15a549004bfca245a90"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6549483
file-id = 6994481
project-id = 223852

View File

@@ -1,13 +1,13 @@
name = "GregTech CEu Modern Community Pack"
author = "ursamina"
version = "1.14.0"
version = "1.14.1"
pack-format = "packwiz:1.1.0"
[index]
file = "index.toml"
hash-format = "sha256"
hash = "4e74535750ab82ef47a188ce60e7d66c0cd4344f6d23936bbad14a9521fd8860"
hash = "750d1e0446c3e5b86e7c79c93a4f162a049ed6d125f58aec07d2e6603ae16410"
[versions]
forge = "47.3.6"
forge = "47.4.6"
minecraft = "1.20.1"

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@@ -2,7 +2,7 @@ $GAME_VERSION = "1.20.1"
$FORGE_VERSION = "1.20.1-47.3.6"
$FINDME_VERSION = "1.20.1-3.2.1d"
$PACK_TAG = "v1.14.0-server"
$PACK_TAG = "v1.14.1"
$PACK_URI = "https://raw.githubusercontent.com/GregTechCEu/GregTech-Modern-Community-Pack/refs/tags/$PACK_TAG/pack.toml"
# Ensure java is installed

View File

@@ -1,7 +1,7 @@
#!/bin/bash
FORGE_VERSION="1.20.1-47.3.6"
PACK_TAG="v1.14.0-server"
PACK_TAG="v1.14.1"
# Ensure java is installed
if ! command -v java >/dev/null 2>&1; then