#Misc Options [misc] #Should you get a grave finder item after you respawn? spawnGraveFinder = true #Set to false to disable retrieval by sneaking on top of the grave. sneakRetrieval = true #How the grave data is handled [data] #Defines how the experience should be handled when the player dies. #DROP: Drops the xp as normal. #REMOVE: Doesn't drop or restore the xp. Effectively removes it on death. #KEEP_VANILLA: Stores the same amount of xp that would've been dropped normally into the grave. #KEEP_ALL: Stores all the players xp in the graves to restore it. #Allowed Values: DROP, REMOVE, KEEP_VANILLA, KEEP_ALL experienceHandling = "KEEP_ALL" #Defines the amount of entries per player that can be stored to retrieve using commands. #Once the entry count overflows, the oldest entries will be removed. #Range: 1 ~ 99 graveEntryCount = 10 #Grave Spawn Place Handling #The grave will first scan down from the death position until it finds a solid block to place the grave on. #If there is no solid block below the death position, it will attempt to scan from the 'scanHeight' value #It will scan up to +-'scanRange' in attempt to find a solid block with 2 air blocks above it to spawn the grave on. #If it fails to find a place, it will then either: # - Place a block at y=1 with the grave on top, if the 'scanHeight' were filled with block # - Place a block at y='scanHeight' with the grave on top, if the 'scanHeight' were filled with air [position] #The scanning start position for a valid place to spawn #Range: -64 ~ 319 scanHeight = 60 #The vertical range (up/down) from the initial position to scan for a valid spot to place a grave #Range: -64 ~ 319 scanRange = 10 #The block that should spawn below the grave if there is none floorBlock = "minecraft:dirt"