40 lines
1.8 KiB
TOML
40 lines
1.8 KiB
TOML
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#Misc Options
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[misc]
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#Should you get a grave finder item after you respawn?
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spawnGraveFinder = true
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#Set to false to disable retrieval by sneaking on top of the grave.
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sneakRetrieval = true
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#How the grave data is handled
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[data]
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#Defines how the experience should be handled when the player dies.
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#DROP: Drops the xp as normal.
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#REMOVE: Doesn't drop or restore the xp. Effectively removes it on death.
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#KEEP_VANILLA: Stores the same amount of xp that would've been dropped normally into the grave.
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#KEEP_ALL: Stores all the players xp in the graves to restore it.
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#Allowed Values: DROP, REMOVE, KEEP_VANILLA, KEEP_ALL
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experienceHandling = "KEEP_ALL"
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#Defines the amount of entries per player that can be stored to retrieve using commands.
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#Once the entry count overflows, the oldest entries will be removed.
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#Range: 1 ~ 99
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graveEntryCount = 10
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#Grave Spawn Place Handling
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#The grave will first scan down from the death position until it finds a solid block to place the grave on.
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#If there is no solid block below the death position, it will attempt to scan from the 'scanHeight' value
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#It will scan up to +-'scanRange' in attempt to find a solid block with 2 air blocks above it to spawn the grave on.
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#If it fails to find a place, it will then either:
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# - Place a block at y=1 with the grave on top, if the 'scanHeight' were filled with block
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# - Place a block at y='scanHeight' with the grave on top, if the 'scanHeight' were filled with air
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[position]
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#The scanning start position for a valid place to spawn
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#Range: -64 ~ 319
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scanHeight = 60
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#The vertical range (up/down) from the initial position to scan for a valid spot to place a grave
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#Range: -64 ~ 319
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scanRange = 10
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#The block that should spawn below the grave if there is none
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floorBlock = "minecraft:dirt"
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