quests and kjs arent finished but the pack should be playable lmk if anything is wildly broken
54 lines
1.7 KiB
JavaScript
54 lines
1.7 KiB
JavaScript
ServerEvents.recipes(event => {
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const greg = event.recipes.gtceu
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let cells = (componentSize, energyExponent, mod) => {
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event.remove({output: mod + ":item_storage_cell_" + componentSize})
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greg.canner("gtceu:" + componentSize + "_storage_cell")
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.itemInputs("ae2:item_cell_housing", mod + ":cell_component_" + componentSize)
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.itemOutputs(mod + ":item_storage_cell_" + componentSize)
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.duration(100).EUt(4**(energyExponent-1))
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event.remove({output: mod + ":fluid_storage_cell_" + componentSize})
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greg.canner("gtceu:" + componentSize + "_fluid_storage_cell")
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.itemInputs("ae2:fluid_cell_housing", mod + ":cell_component_" + componentSize)
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.itemOutputs(mod + ":fluid_storage_cell_" + componentSize)
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.duration(100).EUt(4**(energyExponent-1))
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}
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cells("1k", 1, "ae2")
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cells("4k", 2, "ae2")
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cells("16k", 3, "ae2")
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cells("64k", 4, "ae2")
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cells("256k", 5, "ae2")
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// View Cell
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event.remove({output: "ae2:view_cell"})
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greg.canner("gtceu:view_cell")
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.itemInputs("ae2:item_cell_housing", "#forge:gems/certus_quartz")
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.itemOutputs("ae2:view_cell")
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.duration(100).EUt(4)
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// add fluid cells!
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//ME Storage Housing
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event.remove({output: "ae2:item_cell_housing"})
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event.shaped("ae2:item_cell_housing", [
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'GPG',
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'WCW',
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'PPP'
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] , {
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G: "ae2:quartz_glass",
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P: "#forge:plates/steel",
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W: "#forge:wires/fine/red_alloy",
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C: "#forge:circuits/lv"
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})
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//Fluid Storage Housing
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event.remove({output: "ae2:fluid_cell_housing"})
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event.shaped("2x ae2:fluid_cell_housing", [
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'GPG',
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'WCW',
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'PPP'
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] , {
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G: "ae2:quartz_glass",
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P: "#forge:plates/ruby",
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W: "gtceu:simple_soc",
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C: "#forge:circuits/ev"
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})
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}) |