31 lines
1.1 KiB
TOML
31 lines
1.1 KiB
TOML
#setting UBO offset
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#-1 for auto setting
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#maximum is limited by your gpu,the OpenGL constant:GL_MAX_UNIFORM_BUFFER_BINDINGS-1,at least 36-1
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#Range: -1 ~ 128
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"UBO offset" = -1
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#setting block bloom
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#true for effect on
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#Block bloom only, does not apply to post-processing
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"Block Bloom Effect" = true
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#using light analyzeShaderProperties for more realistic lighting
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#true for light analyzeShaderProperties ON
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#If using the light analyzeShaderProperties, the light is more realistic and avoid lights through the wall. The light is smoother when closed. It is a tradeoff.
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"Using Light Map" = true
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"enable colored light" = true
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"enable bloom effect" = true
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#using additive blend for colored lights
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#true - vivid, false - realistic
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"additive effect" = false
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#the color attachment number used for store bloom information
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#range from 1 (0 for vanilla use) to GL_MAX_COLOR_ATTACHMENTS-1, at least 8-1
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#
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#Range: 1 ~ 16
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"bloom color attachment number" = 1
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#whether inset shader name into shader source file or not
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#
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"inset shader" = false
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#whether enable buildin shimmer.json
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#
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"enable buildin setting" = false
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