
#Mekanism Generators Config. This config is synced between server and client.
[generators]
	#Affects the Injection Rate, Max Temp, and Ignition Temp.
	energyPerFusionFuel = "10000000"
	#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
	solarGeneration = "50"
	#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
	advancedSolarGeneration = "300"

	#Bio Generator Settings
	[generators.bio_generator]
		#Amount of energy in Joules the Bio Generator produces per tick.
		bioGeneration = "350"
		#The capacity in mB of the fluid tank in the Bio Generator.
		#Range: > 1
		tankCapacity = 24000

	#Heat Generator Settings
	[generators.heat_generator]
		#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
		heatGeneration = "200"
		#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
		heatGenerationLava = "30"
		#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
		heatGenerationNether = "100"
		#The capacity in mB of the fluid tank in the Heat Generator.
		#Range: > 1
		tankCapacity = 24000
		#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
		heatGenerationFluidRate = 10

	#Gas-Burning Generator Settings
	[generators.gas_generator]
		#The capacity in mB of the gas tank in the Gas-Burning Generator.
		#Range: 1 ~ 9223372036854775807
		tankCapacity = 18000
		#The number of ticks each mB of Ethylene burns for in the Gas-Burning Generator.
		#Range: > 1
		ethyleneBurnTicks = 5
		#Multiplier for calculating the energy density of Ethylene (1 mB Hydrogen + 2 * bioGeneration * densityMultiplier).
		ethyleneDensityMultiplier = "5"

	#Turbine Settings
	[generators.turbine]
		#The number of blades on each turbine coil per blade applied.
		#Range: 1 ~ 12
		turbineBladesPerCoil = 4
		#The rate at which steam is vented into the turbine.
		#Range: 0.1 ~ 1024000.0
		turbineVentGasFlow = 32000.0
		#The rate at which steam is dispersed into the turbine.
		#Range: 0.1 ~ 1024000.0
		turbineDisperserGasFlow = 1280.0
		#Amount of energy (J) that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume
		energyCapacityPerVolume = "16000000"
		#Amount of gas (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * gasPerTank
		#Range: 1 ~ 1773043451913643
		gasPerTank = 64000
		#The rate at which steam is condensed in the turbine.
		#Range: 1 ~ 2000000
		condenserRate = 64000

	#Wind Generator Settings
	[generators.wind_generator]
		#Minimum base generation value of the Wind Generator.
		windGenerationMin = "60"
		#Maximum base generation value of the Wind Generator.
		generationMax = "480"
		#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height.
		#Range: -2032 ~ 2030
		minY = 24
		#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height.
		maxY = 2031
		#The list of dimension ids that the Wind Generator will not generate power in.
		windGenerationDimBlacklist = []

	#Fusion Settings
	[generators.fusion_reactor]
		#The fraction of the heat dissipated from the case that is converted to Joules.
		#Range: 0.0 ~ 1.0
		thermocoupleEfficiency = 0.05
		#The fraction fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
		#Range: 0.001 ~ 1.0
		casingThermalConductivity = 0.1
		#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
		#Range: 0.0 ~ 1.0
		waterHeatingRatio = 0.3
		#Amount of fuel (mB) that the fusion reactor can store.
		#Range: 2 ~ 1000000
		fuelCapacity = 1000
		#Amount of energy (J) the fusion reactor can store.
		energyCapacity = "1000000000"
		#Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection
		#Range: 1 ~ 21913098
		waterPerInjection = 1000000
		#Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection
		#Range: 1 ~ 94116041192395671
		steamPerInjection = 100000000

	#Hohlraum Settings
	[generators.hohlraum]
		#Hohlraum capacity in mB.
		#Range: 1 ~ 9223372036854775807
		maxGas = 10
		#Amount of DT-Fuel Hohlraum can accept per tick.
		#Range: 1 ~ 9223372036854775807
		fillRate = 1

	#Fission Reactor Settings
	[generators.fission_reactor]
		#Amount of energy created (in heat) from each whole mB of fission fuel.
		energyPerFissionFuel = "1000000"
		#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
		#Range: 1.0 ~ 1000000.0
		casingHeatCapacity = 1000.0
		#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
		#Range: 1.0 ~ 1.7976931348623157E308
		surfaceAreaTarget = 4.0
		#Whether catastrophic meltdowns can occur from Fission Reactors. If disabled instead of melting down the reactor will turn off and not be able to be turned back on until the damage level decreases.
		meltdownsEnabled = true
		#The radius of the explosion that occurs from a meltdown.
		#Range: 1.0 ~ 500.0
		meltdownRadius = 8.0
		#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
		#Range: 0.0 ~ 1.0
		meltdownChance = 0.001
		#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
		#Range: 0.1 ~ 1000000.0
		meltdownRadiationMultiplier = 50.0
		#Damage to reset the reactor to after a meltdown.
		#Range: 0.0 ~ 100.0
		postMeltdownDamage = 75.0
		#The default burn rate of the fission reactor.
		#Range: 0.001 ~ 1.0
		defaultBurnRate = 0.1
		#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
		#Range: 1 ~ 1000000
		burnPerAssembly = 1
		#Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly
		#Range: 1 ~ 2251799813685247
		maxFuelPerAssembly = 8000
		#Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank
		#Range: 1 ~ 368224
		cooledCoolantPerTank = 100000
		#Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank
		#Range: 1000 ~ 1581510980256305
		heatedCoolantPerTank = 1000000

