{
	default_hide_dependency_lines: false
	default_min_width: 280
	default_quest_shape: ""
	filename: "how_the_world_came_to_be"
	group: ""
	hide_quest_details_until_startable: true
	icon: "kubejs:dried_earth"
	id: "2B630DD43CEBA9AC"
	images: [
		{
			dependency: "6B5B443D2F7DD3D4"
			height: 4.0d
			image: "reclamation:textures/quests/theurgy_1.png"
			rotation: 0.0d
			width: 4.0d
			x: 2.5d
			y: -5.0d
		}
		{
			dependency: "01AB2D65C171F1F9"
			height: 5.0d
			image: "reclamation:textures/quests/theurgy_2.png"
			rotation: 0.0d
			width: 5.0d
			x: -3.2857142857142776d
			y: -9.125d
		}
	]
	order_index: 0
	quest_links: [ ]
	quests: [
		{
			description: [
				"You wake up in a vast, dead and dried out wasteland. You don't remember how you got here, but you do remember what the world &oshould&r look like - and this isn't it."
				""
				""
				"Welcome to &6Reclamation!&r This is a slower-paced pack focused around bringing life and nature back to a dead world. Press &6F3+H&r to disable advanced tooltips, if they're on!"
			]
			id: "73F3DDAFC46A9CD5"
			rewards: [{
				count: 4
				id: "489A829843674F52"
				item: "minecraft:bread"
				type: "item"
			}]
			tasks: [{
				id: "5837682A2F4F2D20"
				title: "What happened here?"
				type: "checkmark"
			}]
			x: 0.0d
			y: 0.0d
		}
		{
			dependencies: ["3BF5FDE3C81BEF26"]
			description: ["Wood is plentiful, if not exactly the quality you remember."]
			id: "655DCA5A5B6632E1"
			rewards: [
				{
					count: 4
					id: "708F75B55045F412"
					item: "minecraft:charcoal"
					type: "item"
				}
				{
					id: "58872CC82834DE08"
					type: "xp"
					xp: 100
				}
			]
			tasks: [
				{
					id: "2BB40E8DED9ACE61"
					item: "kubejs:dead_log"
					type: "item"
				}
				{
					id: "5B5631EC22B4DDC4"
					item: "kubejs:flimsy_planks"
					type: "item"
				}
			]
			title: "Dead Trees"
			x: -1.0d
			y: -3.0d
		}
		{
			dependencies: ["3BF5FDE3C81BEF26"]
			description: [
				"There are ruins around with &6small bits of copper,&r completely oxidized from whatever happened. "
				""
				"You might be able to craft something to help you out with that copper, but first you'll have to &6get it into a useable state...&r"
			]
			id: "353FED2BF4FBD8EC"
			rewards: [
				{
					count: 2
					id: "40674CB0CE87E6FE"
					item: "farmersdelight:cooked_cod_slice"
					type: "item"
				}
				{
					id: "27F410B6A92272C2"
					type: "xp"
					xp: 100
				}
			]
			tasks: [{
				id: "6870844EA8AA42B5"
				item: "minecraft:oxidized_cut_copper"
				title: "Oxidized Copper"
				type: "item"
			}]
			x: 1.0d
			y: -3.0d
		}
		{
			dependencies: ["73F3DDAFC46A9CD5"]
			description: [
				"Many many recipes have been changed in this pack. Make sure you check your recipe browser for crafting recipes! By default, the keybinds when hovering over an item are &6R to look up recipes&r for the item, and &6U to look up uses&r for the item."
				""
				"These binds can be changed by clicking the EMI button in the bottom left of your inventory screen."
			]
			icon: "minecraft:crafting_table"
			id: "7051A7B9EF38B5D8"
			rewards: [{
				id: "7E395EC7B7AAC8EF"
				type: "xp"
				xp: 100
			}]
			tasks: [{
				id: "7659D788975AE236"
				title: "What's changed?"
				type: "checkmark"
			}]
			title: "How do I craft things?"
			x: -1.0d
			y: 2.5d
		}
		{
			dependencies: ["73F3DDAFC46A9CD5"]
			description: ["&l&o&cNO ORE GENERATES IN THE WORLD. RECIPES HAVE CHANGED.&r Those who came before you have completely mined out the entire planet - after centuries of strip mining, quarrying, and general exploitation, there is not so much as a measly scrap of coal in the world, so there's no point trying to find any type of ore by mining."]
			icon: "minecraft:iron_ore"
			id: "3BF5FDE3C81BEF26"
			rewards: [{
				id: "406F3BEC271BD4D1"
				type: "xp"
				xp: 100
			}]
			tasks: [{
				id: "0A321F50741A2841"
				title: "Deprived..."
				type: "checkmark"
			}]
			title: "Where's the ore!?"
			x: 0.0d
			y: -1.5d
		}
		{
			dependencies: [
				"655DCA5A5B6632E1"
				"353FED2BF4FBD8EC"
			]
			description: [
				"After you &6scrape off the rust with an axe,&r you think you can use a &6cutting board&r to get useable copper out of the oxidized copper you find in ruins."
				""
				"This useable copper will be crucial for &6Spagyrics&r, the process of decomposing and recombining matter - which should let you &6rejuvenate the Dried Earth&r into &6Dirt.&r"
				""
				"&7Tip: you can also use the cutting board to get more charcoal and scrap wood out of dead logs!"
			]
			hide_details_until_startable: true
			icon: "minecraft:copper_ingot"
			id: "6B5B443D2F7DD3D4"
			rewards: [
				{
					id: "05887BA1C04CEB57"
					item: {
						Count: 1
						id: "modonomicon:modonomicon"
						tag: {
							"modonomicon:book_id": "theurgy:the_hermetica"
						}
					}
					type: "item"
				}
				{
					id: "301F9B4D74B4FDB6"
					type: "xp"
					xp: 100
				}
			]
			tasks: [
				{
					id: "53D2A5C292D19EA6"
					item: "farmersdelight:cutting_board"
					type: "item"
				}
				{
					id: "45703BBEF74B7454"
					item: "minecraft:copper_ingot"
					type: "item"
				}
			]
			title: "Useable Copper"
			x: 0.0d
			y: -4.5d
		}
		{
			dependencies: ["6B5B443D2F7DD3D4"]
			description: [
				"In the contaminated water you have found trace amounts of &6Sal Ammoniac,&r a crucial ingredient in the practice of &6Theurgy.&r By setting up a simple accumulator and tank, you think you'll be able to distill it. "
				""
				"Place the accumulator on top of the tank, fill it with water, and it will slowly produce &6Sal Ammoniac&r for you."
				""
				"&7Tip: you can make buckets out of copper!&r"
			]
			icon: "theurgy:sal_ammoniac_accumulator"
			id: "01AB2D65C171F1F9"
			rewards: [
				{
					count: 2
					id: "1707BE009DD21399"
					item: "theurgy:sal_ammoniac_crystal"
					type: "item"
				}
				{
					id: "050D56A65378BDED"
					type: "xp"
					xp: 100
				}
			]
			tasks: [
				{
					id: "010F0A2184BB7F36"
					item: "theurgy:sal_ammoniac_tank"
					type: "item"
				}
				{
					id: "341512DBA66D139B"
					item: "theurgy:sal_ammoniac_accumulator"
					type: "item"
				}
			]
			x: 0.0d
			y: -6.0d
		}
		{
			dependencies: ["6B5B443D2F7DD3D4"]
			description: [
				"&6Alchemical Mercury&r is one of the three building blocks of alchemy - it provides the Energy of an item, and is largely interchangeable between things."
				""
				"To distill it, you'll have to make a &6Mercury Distiller&r and place it on top of a &6Pyromantic Brazier.&r Place the items you want to distill into the Distiller, give the Brazier some fuel, and it'll slowly convert materials into &6Alchemical Mercury.&r"
				""
				"Rarer materials give more mercury, but to start you'll probably want to distill &6cobblestone, dried earth, or cooked fish.&r "
				""
				"&7Tip: slicing fish makes it a more efficient way of getting mercury!"
			]
			icon: "theurgy:distiller"
			id: "238F26409930D47F"
			rewards: [
				{
					count: 4
					id: "1C9649B1FBAFE963"
					item: "theurgy:mercury_shard"
					type: "item"
				}
				{
					id: "7E77D5260B9D9B67"
					type: "xp"
					xp: 100
				}
			]
			tasks: [
				{
					id: "784A3AAA14565F31"
					item: "theurgy:pyromantic_brazier"
					type: "item"
				}
				{
					id: "1BDA15C3663694B9"
					item: "theurgy:distiller"
					type: "item"
				}
				{
					id: "3F1DB1131AF26253"
					item: "theurgy:mercury_shard"
					type: "item"
				}
			]
			title: "Alchemical Mercury"
			x: 1.5d
			y: -7.5d
		}
		{
			dependencies: ["6B5B443D2F7DD3D4"]
			description: [
				"&6Alchemical Salt&r is one of the three building blocks of alchemy - it provides the Body of an item, and represents the 'type' of an item."
				""
				"To obtain it, you'll have to make a &6Calcination Oven&r and place it on top of a &6Pyromantic Brazier.&r Place the items you want to extract into the Oven, give the Brazier some fuel, and it'll slowly convert materials into &6Alchemical Salt.&r"
				""
				"There are many different kinds of salt, but to start, you should &6focus on getting Strata salt.&r"
			]
			icon: "theurgy:calcination_oven"
			id: "21DA86D51EB7D88E"
			rewards: [
				{
					count: 4
					id: "64E04DAB7C0582A3"
					item: "theurgy:alchemical_salt_strata"
					type: "item"
				}
				{
					id: "4F5B75F7869280C1"
					type: "xp"
					xp: 100
				}
			]
			tasks: [
				{
					id: "53EB0C300D28F531"
					item: "theurgy:pyromantic_brazier"
					type: "item"
				}
				{
					id: "248723DDF99B8CC1"
					item: "theurgy:calcination_oven"
					type: "item"
				}
				{
					id: "6AE5239CA0507C48"
					item: "theurgy:alchemical_salt_strata"
					type: "item"
				}
			]
			title: "Alchemical Salt"
			x: -1.5d
			y: -7.5d
		}
		{
			dependencies: ["01AB2D65C171F1F9"]
			description: [
				"&6Alchemical Sulfur&r is one of the three building blocks of alchemy - it provides the Soul of an item, and represents what specific item it is."
				""
				"To obtain it, you'll have to make a &6Liquefaction Cauldron&r and place it on top of a &6Pyromantic Brazier.&r Place the item you want to extract sulfur from into the Cauldron, fill it with &6Sal Ammoniac,&r give the Brazier some fuel, and it'll slowly convert materials into their respective &6Alchemical Sulfur.&r"
				""
				"The dried earth you find yourself surrounded by used to be dirt, and it remembers that - &6use the Cauldron to turn dried earth into dirt sulfur.&r"
			]
			icon: "theurgy:liquefaction_cauldron"
			id: "3B57039627535552"
			rewards: [
				{
					count: 4
					id: "628CFF330629E4D8"
					item: {
						Count: 1
						id: "kubejs:sulfur_dirt"
						tag: {
							"theurgy:sulfur.source.id": "kubejs:dried_earth"
						}
					}
					type: "item"
				}
				{
					id: "73E825AEA8A695C2"
					type: "xp"
					xp: 100
				}
			]
			tasks: [
				{
					id: "38FD38D7D8B5BFFB"
					item: "theurgy:pyromantic_brazier"
					type: "item"
				}
				{
					id: "5A17E6E29CC2C53F"
					item: "theurgy:liquefaction_cauldron"
					type: "item"
				}
				{
					id: "00B64A23A6E7BF57"
					item: "kubejs:sulfur_dirt"
					type: "item"
				}
			]
			title: "Alchemical Sulfur"
			x: 0.0d
			y: -7.0d
		}
		{
			dependencies: [
				"3B57039627535552"
				"238F26409930D47F"
				"21DA86D51EB7D88E"
			]
			description: [
				"Now that you have all three alchemical components of an item - &6Mercury, Salt, and Sulfur&r - you can make an &6Incubator&r to combine them all back into an item; in this case, back into &6dirt.&r"
				""
				"Place the Incubator above a Brazier and attach all three vessels to the sides of it. Fill each vessel with the appropriate item, give the Brazier some fuel, and in a bit you'll have fresh dirt!"
			]
			icon: "theurgy:incubator"
			id: "1F466C810237B69A"
			rewards: [{
				id: "53F568DF45DF8F1D"
				type: "xp"
				xp: 100
			}]
			tasks: [
				{
					id: "5CCE88CCD5B42265"
					item: "theurgy:incubator"
					type: "item"
				}
				{
					id: "1B66609CCC88FB06"
					item: "theurgy:incubator_salt_vessel"
					type: "item"
				}
				{
					id: "5FE1507BD0CF0825"
					item: "theurgy:incubator_sulfur_vessel"
					type: "item"
				}
				{
					id: "709F3C77303CC14F"
					item: "theurgy:incubator_mercury_vessel"
					type: "item"
				}
				{
					id: "5DF3B368E203FD44"
					item: "theurgy:pyromantic_brazier"
					type: "item"
				}
			]
			title: "Incubator"
			x: 0.0d
			y: -8.5d
		}
		{
			dependencies: ["1F466C810237B69A"]
			description: [
				"You've done it! You've made dirt!"
				""
				"...now you just need something to grow on it."
			]
			id: "448ABF53EEACBFA7"
			rewards: [{
				id: "5AFDB05E13E248FB"
				type: "xp"
				xp: 100
			}]
			shape: "hexagon"
			size: 2.0d
			subtitle: "Slightly browner"
			tasks: [{
				id: "1DB0C65400E5119F"
				item: "minecraft:dirt"
				type: "item"
			}]
			x: 0.0d
			y: -10.5d
		}
		{
			dependencies: ["73F3DDAFC46A9CD5"]
			description: ["Despite the seeming apocalypse, there are still fish to find (and eat) for those with the skill and desire."]
			icon: {
				Count: 1
				id: "minecraft:fishing_rod"
				tag: {
					Damage: 0
				}
			}
			id: "26C8365A4497F614"
			rewards: [
				{
					id: "577673156D88751E"
					item: {
						Count: 1
						id: "minecraft:fishing_rod"
						tag: {
							Damage: 0
						}
					}
					type: "item"
				}
				{
					id: "4ACDE1B7FCA65BBA"
					type: "xp"
					xp: 100
				}
			]
			tasks: [{
				id: "3420C22AABFAEA34"
				type: "checkmark"
			}]
			title: "Fishy Friends"
			x: 2.0d
			y: 0.0d
		}
		{
			dependencies: ["73F3DDAFC46A9CD5"]
			description: [
				"Spider string can be crafted into wool, which can be crafted into beds! "
				""
				"You can also craft a sleeping bag, for staying cozy on the go... but where would you be going?"
			]
			icon: "minecraft:white_bed"
			id: "49182F60BE2634DE"
			rewards: [{
				id: "27DD3FCBE266BAC7"
				type: "xp"
				xp: 100
			}]
			tasks: [
				{
					id: "16FB0BB05454D6A2"
					item: {
						Count: 1
						id: "itemfilters:tag"
						tag: {
							value: "minecraft:beds"
						}
					}
					title: "Any Bed"
					type: "item"
				}
				{
					id: "1EFF40BDEB95B421"
					item: {
						Count: 1
						id: "itemfilters:tag"
						tag: {
							value: "comforts:sleeping_bags"
						}
					}
					optional_task: true
					title: "Any Sleeping Bag"
					type: "item"
				}
			]
			title: "Small Comforts"
			x: -2.0d
			y: 0.0d
		}
		{
			dependencies: ["73F3DDAFC46A9CD5"]
			description: [
				"Worldgen has been completely overhauled - &4no ore generates,&r and the only biomes that exist are dead, wasteland biomes with no real vegetation. Additionally, the only trees that spawn are dead trees, with very little useability."
				""
				"Stone variants still generate, and you can find &6sand and clay underwater.&r It will also still rain!"
			]
			icon: "supplementaries:globe"
			id: "40200E30710D409D"
			rewards: [{
				id: "2FFB14B0877E9B48"
				type: "xp"
				xp: 100
			}]
			tasks: [{
				id: "7CE871AB4BA6259E"
				title: "Changed worldgen?"
				type: "checkmark"
			}]
			x: 1.5d
			y: 1.5d
		}
		{
			dependencies: ["73F3DDAFC46A9CD5"]
			description: [
				"The naturally spawning mobs have changed in this new landscape! Specifically, &czombie villagers and witches won't spawn,&r and &6spiders have mutated&r into their venomous cave versions. "
				""
				"This means that there's &cno way to get any kind of resources from witches or zombie villagers&r (even if you could cure them!); the only things that you can really hope to get are iron or copper ingots from &6rare drops&r - but there are other ways to generate resources..."
			]
			icon: {
				Count: 1
				id: "minecraft:stone_sword"
				tag: {
					Damage: 0
				}
			}
			id: "412275C7F800C343"
			rewards: [{
				id: "696B08484059A34C"
				type: "xp"
				xp: 100
			}]
			tasks: [{
				id: "726093097AD50EDB"
				title: "Rare Drops?"
				type: "checkmark"
			}]
			x: -1.5d
			y: 1.5d
		}
		{
			dependencies: ["73F3DDAFC46A9CD5"]
			description: [
				"There are quite a few books in the pack! Thankfully, the &6Akashic Tome&r is here to help. Crafting any book with this will combine it, letting you keep every guidebook in a single item. Simply craft it with another guidebook!"
				""
				"To untransform the tome, punch the air with it."
				""
				"To remove a stored book, transform the tome into the book, then sneak and press your 'drop' key."
			]
			icon: "akashictome:tome"
			id: "524541472CB8168A"
			rewards: [{
				id: "63F8E36BB78B3F0F"
				item: "akashictome:tome"
				type: "item"
			}]
			tasks: [{
				id: "30591A81E9C85ED9"
				title: "Too Many Books!?"
				type: "checkmark"
			}]
			title: "Too Many Books!?"
			x: 1.0d
			y: 2.5d
		}
		{
			dependencies: ["73F3DDAFC46A9CD5"]
			description: [
				"A lot of the pack consists of passive processes you'll probably want to keep running while you do other things. You can claim chunks to &6force-load &rthem using your map; ensuring they'll stay loaded even while you're not nearby. "
				""
				"Just open your map (default M) and &6right-click drag&r over the area you'd like to claim. Right-click drag again to force claim!"
				""
				"If you're playing with friends, &6make sure you're on the same team&r so that you can all access things inside your claim and share quest progress."
				""
				"For more information on the claims system, check out the &6Open Parties and Claims&r wiki or keybinds."
				""
				"&7Tip: you might want to turn claimed chunk protection off! It tends to break fake players."
			]
			icon: "naturesaura:pet_reviver"
			id: "52B10FEB2951E939"
			rewards: [{
				id: "1551C09CD766D5DD"
				type: "xp"
				xp: 100
			}]
			tasks: [{
				id: "2E3AF11BD22C15B4"
				title: "Playing with Friends?"
				type: "checkmark"
			}]
			title: "Chunkloading and Friends?"
			x: 0.0d
			y: 3.0d
		}
		{
			dependencies: ["6B5B443D2F7DD3D4"]
			description: [
				"You can make a quick and dirty door using the scrap wood and some copper you've found - but it seems pretty shoddy, &4breaking every so often&r and needing to be re-placed."
				""
				"At least it keeps the spookies out..."
			]
			id: "387F725179133950"
			rewards: [{
				id: "75AF918ADD9DB9E3"
				type: "xp"
				xp: 100
			}]
			tasks: [{
				id: "0E461D7DE2E68577"
				item: "reclamation_util:flimsy_door"
				type: "item"
			}]
			x: -1.0d
			y: -4.5d
		}
		{
			dependencies: ["655DCA5A5B6632E1"]
			description: [
				"Despite the harsh conditions, bees still persist, dotted amongst the dry hills. "
				""
				"Cultivating them could be a great way to &6generate resources&r such as more dead logs!"
				""
				"&7Tip: this unlocks a new questline on the left!"
			]
			icon: "complicated_bees:apiary"
			id: "29CB5767DE978673"
			rewards: [{
				id: "0C2B92BF2EC44903"
				type: "xp"
				xp: 100
			}]
			shape: "rsquare"
			tasks: [{
				id: "5B5E6B48E860F6E6"
				type: "checkmark"
			}]
			title: "Bees?!"
			x: 0.0d
			y: -3.0d
		}
	]
	subtitle: ["A vast wasteland"]
	title: "Prologue"
}
