init
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139
config/embers-common.toml
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139
config/embers-common.toml
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#Settings for machine/item/misc parameters
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[parameters]
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[parameters.mechanical_core]
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#The maximum distance that mechanical cores can proxy capabilities and upgrades.
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max_distance = 3
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[parameters.emberBore]
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#The speed modifier of the Ember Bore before upgrades.
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speedMod = 1.0
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#The time in ticks it takes to try one dig attempt.
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processTime = 200
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#The amount of fuel consumed each tick.
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fuelCost = 3.0
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[parameters.reservoir]
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#How much fluid (in mb) fits into each Caminite Ring on a Reservoir.
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capacity = 40000
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[parameters.mini_boiler]
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#How much fluid and gas (in mb) fits into a Mini Boiler.
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capacity = 16000
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#How much fluid (in mb) a Mini Boiler boils for each ember used/generated.
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heat_multiplier = 1.0
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#Whether the Mini Boiler can explode when overfilled with gas
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can_explode = true
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[parameters.melter]
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#The time in ticks it takes to process one recipe.
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processTime = 200
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#The ember cost per tick.
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cost = 1.0
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#How much fluid (in mb) fits into a Melter.
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capacity = 4000
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[parameters.geoSeparator]
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#How much fluid (in mb) fits into a Geologic Seperator.
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capacity = 1000
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[parameters.stamper]
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#How much fluid (in mb) fits into the Stamp Base.
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capacity = 1500
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[parameters.charger]
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#How much ember is transferred between item and charger per tick.
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transfer = 10.0
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[parameters.fluidVessel]
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#How much fluid (in mb) fits into the Fluid Vessel.
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capacity = 16000
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[parameters.ember_injector]
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#The maximum distance that Ember Injectors can be placed from a crystal seed.
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max_distance = 1
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[parameters.hearth_coil]
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#The amount of ember consumed per tick.
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ember_cost = 1.0
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#The amount of heat gained per tick when consuming ember.
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heating_speed = 1.0
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#The amount of heat lost per tick when not consuming ember.
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cooling_speed = 1.0
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#The maximum heat value the hearth coil can reach without upgrades.
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max_heat = 280.0
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#The time in ticks it takes to cook 1 item at the highest heat.
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min_cook_time = 20
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#The time in ticks it takes to cook 1 item at the lowest heat.
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max_cook_time = 300
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[parameters.dawnstone_anvil]
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#The amount of hits required to perform one recipe on a dawnstone anvil.
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max_hits = 40
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[parameters.blazingRay]
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#Ember used up by each shot.
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cost = 25.0
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#Cooldown in ticks between each shot.
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cooldown = 10
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#Time in ticks to fully charge.
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charge = 20
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#Damage dealt by one shot.
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damage = 7.0
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#Maximum spread.
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spread = 30.0
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#Maximum shot distance.
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distance = 96.0
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[parameters.cinderStaff]
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#Ember used up by each shot.
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cost = 25.0
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#Cooldown in ticks between each shot.
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cooldown = 10
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#Time in ticks to fully charge.
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charge = 60
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#Damage dealt by one shot.
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damage = 17.0
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#Size of the projectile.
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size = 17.0
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#Area of Effect on impact.
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aoe = 2.125
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#Maximum lifetime in ticks of projectile.
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lifetime = 160
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[parameters.ashen]
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[parameters.ashen.goggles]
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#How many inflictor gems can fit in the ashen goggles.
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gem_slots = 2
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[parameters.ashen.cloak]
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#How many inflictor gems can fit in the ashen cloak.
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gem_slots = 7
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[parameters.ashen.leggings]
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#How many inflictor gems can fit in the ashen leggings.
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gem_slots = 5
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[parameters.ashen.boots]
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#How many inflictor gems can fit in the ashen boots.
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gem_slots = 3
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[parameters.shiftingScales]
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#Syntax is 'damagetype:rate'. Determines which damage types are partially unaffected by the shifting scales augment.
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damagePasses = ["drown:1.0", "starve:1.0"]
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#Syntax is 'damagetype:rate'. Specifies a separate damage rate for depleting the scales.
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damageRates = []
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#Miscellaneous settings
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[misc]
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#Codex entries need to be completed before the next one unlocks.
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codexProgression = true
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#If true, Embers homing projectiles will go for neutral players.
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everybodyIsEnemy = false
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#Which domains are preferred for recipes with dynamic outputs.
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tagPreferences = ["minecraft", "embers"]
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#Which items are preferred as the result of breaking down a tool on an anvil.
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itemPreferences = ["minecraft:oak_planks", "minecraft:cobblestone"]
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