remove excluded mods
This commit is contained in:
387
modpack/config/storagedrawers-common.v2.toml
Normal file
387
modpack/config/storagedrawers-common.v2.toml
Normal file
@@ -0,0 +1,387 @@
|
||||
|
||||
# General mod configuration
|
||||
[General]
|
||||
# Enables excessive logging around certain parts of the mod.
|
||||
# Can be ignored unless asked by the developer to enable.
|
||||
debugTrace = false
|
||||
#
|
||||
# Whether blocks with UI components are allowed to open them.
|
||||
# Disabling UI will restrict some mod functionality.
|
||||
enableUI = true
|
||||
#
|
||||
# Whether to log actions such as adding rules or deny list entries.
|
||||
# You may wish to disable this if you've added many such entries.
|
||||
logStartupActivity = true
|
||||
#
|
||||
# Internal use to record what version the config file was first written with.
|
||||
configVersion = 2
|
||||
|
||||
# Configuration around drawer storage blocks
|
||||
[Drawers]
|
||||
# A base value multiplied against the storage size of all drawer slots.
|
||||
# Change this to uniformly increase all storage amounts
|
||||
baseStackStorage = 1
|
||||
|
||||
# Configuration for individual drawer configurations.
|
||||
# Units are the number of stacks a slot holds before the base stack storage value is multiplied.
|
||||
[Drawers.Blocks]
|
||||
|
||||
[Drawers.Blocks.FullStorage1x1]
|
||||
unitsPerSlot = 32
|
||||
|
||||
[Drawers.Blocks.FullStorage1x2]
|
||||
unitsPerSlot = 16
|
||||
|
||||
[Drawers.Blocks.FullStorage2x2]
|
||||
unitsPerSlot = 8
|
||||
|
||||
[Drawers.Blocks.FullCompacting]
|
||||
unitsPerSlot = 32
|
||||
|
||||
[Drawers.Blocks.HalfStorage1x1]
|
||||
unitsPerSlot = 16
|
||||
|
||||
[Drawers.Blocks.HalfStorage1x2]
|
||||
unitsPerSlot = 8
|
||||
|
||||
[Drawers.Blocks.HalfStorage2x2]
|
||||
unitsPerSlot = 4
|
||||
|
||||
[Drawers.Blocks.HalfCompacting]
|
||||
unitsPerSlot = 16
|
||||
|
||||
# Configuration around the auto compacting feature
|
||||
[Drawers.Compacting]
|
||||
# Whether compacting function is supported. Disabling does not remove the block.
|
||||
enabled = true
|
||||
#
|
||||
# Enables additional rules for some Minecraft items, like quartz, brick, and clay.
|
||||
# See logs for full set of rules that get added.
|
||||
enableExtraCompactingRules = true
|
||||
#
|
||||
# Compacting drawers require 2-way 2x2 or 3x3 recipes to associate items.
|
||||
# Add additional rules here in the form: <big_item>, <small_item>, <amount>
|
||||
compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
|
||||
|
||||
# Configuration around detached drawers, which are individual drawer slots pulled from a drawer block.
|
||||
[Drawers.Detached]
|
||||
# Allows individual drawer slots to be pulled out from a drawer block.
|
||||
enable = true
|
||||
#
|
||||
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
|
||||
# Debuff can be mitigated with portability upgrade, if it's enabled.
|
||||
heavyDrawers = false
|
||||
#
|
||||
# Drawers track the capacity upgrades from the block they were taken from.
|
||||
# When enabled, drawers can only be placed back into a block with the same or lower max capacity.
|
||||
# Drawers can still only be inserted into a block with enough capacity for the items held.
|
||||
forceMaxCapacityCheck = false
|
||||
#
|
||||
# Allows detached drawers to be stored in containers like bundles and shulker boxes.
|
||||
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
|
||||
canStoreInContainers = false
|
||||
|
||||
# Configuration around dropped drawer blocks that still have items inside them.
|
||||
[Drawers.Filled]
|
||||
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
|
||||
# Debuff can be mitigated with portability upgrade, if it's enabled.
|
||||
heavyDrawers = false
|
||||
#
|
||||
# Allows filled drawers to be stored in other drawer blocks.
|
||||
canStoreInDrawers = false
|
||||
#
|
||||
# Allows filled drawers to be stored in containers like bundles and shulker boxes.
|
||||
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
|
||||
canStoreInContainers = false
|
||||
|
||||
# Configuration around framed drawers, which take their appearance from other blocks used as materials.
|
||||
[Drawers.Framed]
|
||||
# Allows crafting framed drawers. Disabling does not remove existing framed drawers.
|
||||
enable = true
|
||||
#
|
||||
# Attempts to only allow solid, full-cube blocks to be used as materials.
|
||||
# This check may still allow non-solid blocks if the blocks' properties indicate they should be solid but are not.
|
||||
# Some non-solid blocks are also counted as non-opaque, and may be restricted by that setting as well.
|
||||
enforceSolidMaterials = true
|
||||
#
|
||||
# Attempts to only allow fully opaque blocks to be used as materials.
|
||||
# This check may still allow non-opaque blocks if the blocks' properties indicate they should be opaque but are not.
|
||||
enforceOpaqueMaterials = false
|
||||
#
|
||||
# Each entry should be a namespace or fully namespaced block, e.g. minecraft:cobblestone
|
||||
# Any items on the deny list are prevented from being used as any drawer material.
|
||||
materialDenyList = []
|
||||
|
||||
# Configuration around storage of items.
|
||||
[Drawers.Storage]
|
||||
#
|
||||
# Each entry should be a namespace or fully namespaced item, e.g. minecraft:cobblestone
|
||||
# Any items on the deny list are prevented from being stored in drawers
|
||||
storeDenyList = ["storagedrawers:creative_vending_upgrade"]
|
||||
#
|
||||
# What a drawer should do with its items when broken. Acceptable values are:
|
||||
# KEEP: Drawer retains all items in the dropped item, like shulker boxes. This is the default behavior.
|
||||
# DROP: Drawer drops items into the world, up to the dropStackLimit value. Stored items over that limit are voided.
|
||||
# VOID: Drawer voids all items when dropped.
|
||||
#Allowed Values: KEEP, DROP, VOID
|
||||
dropMode = "KEEP"
|
||||
#
|
||||
# If dropMode is set to DROP, this is the maximum number of stacks that can be spilled into the world
|
||||
# from the entire block. By default, this is set to the amount a vanilla chest could drop.
|
||||
dropStackLimit = 32
|
||||
|
||||
# Configuration around the controller and drawer networks.
|
||||
[Controller]
|
||||
# Controller range defines how far away a drawer can be connected on X, Y, or Z planes.
|
||||
# The largest recommended range is around 75, or the expected chunk load distance.
|
||||
# If setting this value higher, drawers will be unavailable if their chunks become unloaded.
|
||||
controllerRange = 50
|
||||
|
||||
# Configuration around upgrade items that can be inserted into drawer blocks.
|
||||
[Upgrades]
|
||||
|
||||
# Storage upgrades multiply storage capacity by the given amount.
|
||||
# When multiple storage upgrades are used together, their multipliers are added before being applied.
|
||||
[Upgrades.StorageTiers]
|
||||
|
||||
[Upgrades.StorageTiers.Obsidian]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 2
|
||||
|
||||
[Upgrades.StorageTiers.Copper]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 4
|
||||
|
||||
[Upgrades.StorageTiers.Iron]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 8
|
||||
|
||||
[Upgrades.StorageTiers.Gold]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 16
|
||||
|
||||
[Upgrades.StorageTiers.Emerald]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 64
|
||||
|
||||
[Upgrades.StorageTiers.Diamond]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 256
|
||||
|
||||
[Upgrades.StorageTiers.Netherite]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 2048
|
||||
|
||||
# Allows same-item slots to balance out their amounts when items are added or removed from a slot.
|
||||
# Works across networks when acting through a controller.
|
||||
[Upgrades.Balance]
|
||||
enableUpgrade = true
|
||||
|
||||
# Allows the automatic conversion of same-type items based on configuration.
|
||||
[Upgrades.Conversion]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Each type will be combined with each material to create a set of allow list entries.
|
||||
# This is mainly a convenience for common ore-based materials.
|
||||
oreTypeAllowList = ["forge:storage_blocks", "forge:ingots", "forge:nuggets"]
|
||||
#
|
||||
# Each type will be combined with each material to create a set of allow list entries.
|
||||
# This is mainly a convenience for common ore-based materials.
|
||||
oreMaterialAllowList = ["aluminum", "constantan", "steel", "uranium", "invar", "tin", "lead", "silver", "platinum", "nickel", "osmium", "bronze", "electrum"]
|
||||
#
|
||||
# Each allow list entry should be a fully namespaced tag, e.g. c:ingots/copper
|
||||
tagAllowList = []
|
||||
#
|
||||
# Each deny list entry should be a fully namespaced tag, e.g. c:ingots/copper.
|
||||
# All items not on the allow list are denied implicitly. This can be used to exclude
|
||||
# specific entries created from the ore allow list set.
|
||||
tagDenyList = []
|
||||
#
|
||||
# Each entry is a semicolon-separated list of fully-namespaced items. All items within the
|
||||
# same entry are considered equivalent and convertible/interchangeable.
|
||||
# Example: ["thermal:nickel_ore;immersiveengineering:ore_nickel"]
|
||||
itemEquivalenceGroups = []
|
||||
|
||||
# Allows storing ~2.1 billion (MAX_INT) items in each drawer slot.
|
||||
[Upgrades.CreativeStorage]
|
||||
enableUpgrade = true
|
||||
|
||||
# Allows vending infinite amounts of the items in each drawer slot.
|
||||
[Upgrades.CreativeVending]
|
||||
enableUpgrade = true
|
||||
|
||||
# Adds fill bars to the face of drawers.
|
||||
[Upgrades.FillLevel]
|
||||
enableUpgrade = true
|
||||
|
||||
# Renders drawer labels brighter than surrounding environment would allow.
|
||||
[Upgrades.Illumination]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Renders labels at minimum light level between 0 - 15
|
||||
#Range: 0 ~ 15
|
||||
illuminationLevel = 13
|
||||
#
|
||||
# Renders labels without upgrade at minimum light level between 0 - 15
|
||||
#Range: 0 ~ 15
|
||||
minIlluminationLevel = 1
|
||||
|
||||
# Restricts capacity of drawer to one stack.
|
||||
[Upgrades.OneStack]
|
||||
enableUpgrade = true
|
||||
|
||||
# Allows drawers with contents to be freely carried when heavy drawers is enabled.
|
||||
[Upgrades.Portability]
|
||||
enableUpgrade = true
|
||||
|
||||
# Lets drawers emit redstone signals based on their fill level.
|
||||
[Upgrades.Redstone]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Min redstone upgrades output the minimum signal of all drawers in block.
|
||||
enableMinUpgrade = true
|
||||
#
|
||||
# Max redstone upgrades output the maximum signal of all drawers in block.
|
||||
enableMaxUpgrade = true
|
||||
#
|
||||
# Whether redstone upgrades should emit an analog redstone signal,
|
||||
# requiring the use of a comparator to read it.
|
||||
analogOutput = true
|
||||
|
||||
# Lets drawers connect to a controller wirelessly.
|
||||
[Upgrades.Remote]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Group variant connects all drawers connected to the upgraded block.
|
||||
enableGroupUpgrade = true
|
||||
#
|
||||
# Sets the max range of the single-variant remote upgrade.
|
||||
# The range is capped by the controller range. Set to 0 to match controller range.
|
||||
maxRange = 0
|
||||
#
|
||||
# Sets the max range of the group-variant remote upgrade.
|
||||
# The range is capped by the controller range. Set to 0 to match controller range.
|
||||
maxGroupRange = 0
|
||||
|
||||
# Causes drawers to accept but void compatible items when they are filled to capacity.
|
||||
[Upgrades.Void]
|
||||
enableUpgrade = true
|
||||
|
||||
# Collects matching items through its top like a vanilla hopper.
|
||||
[Upgrades.Hopper]
|
||||
enableUpgrade = true
|
||||
|
||||
# Collects nearby matching items by teleporting them instantly to the drawer
|
||||
[Upgrades.Magnet]
|
||||
#
|
||||
# When multiple magnet upgrades are used, their ranges are added together.
|
||||
additiveRange = true
|
||||
#
|
||||
# Range is blocks out from drawer as: [horizontal, up, down]
|
||||
# If ranges from multiple upgrades are added, they are not allowed to exceed these values.
|
||||
maxRange = [24, 8, 0]
|
||||
|
||||
[Upgrades.Magnet.Level1]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Range is blocks out from drawer as: [horizontal, up, down]
|
||||
range = [1, 1, 0]
|
||||
#
|
||||
# Ticks between active collection when this is the highest upgrade tier.
|
||||
activeSpeed = 20
|
||||
#
|
||||
# Ticks between collection checks when this is the highest upgrade tier.
|
||||
# Collection is idle when items have not been collected within the last idleSpeed interval.
|
||||
idleSpeed = 20
|
||||
|
||||
[Upgrades.Magnet.Level2]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Range is blocks out from drawer as: [horizontal, up, down]
|
||||
range = [4, 2, 0]
|
||||
#
|
||||
# Ticks between active collection when this is the highest upgrade tier.
|
||||
activeSpeed = 10
|
||||
#
|
||||
# Ticks between collection checks when this is the highest upgrade tier.
|
||||
# Collection is idle when items have not been collected within the last idleSpeed interval.
|
||||
idleSpeed = 20
|
||||
|
||||
[Upgrades.Magnet.Level3]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Range is blocks out from drawer as: [horizontal, up, down]
|
||||
range = [8, 3, 0]
|
||||
#
|
||||
# Ticks between active collection when this is the highest upgrade tier.
|
||||
activeSpeed = 5
|
||||
#
|
||||
# Ticks between collection checks when this is the highest upgrade tier.
|
||||
# Collection is idle when items have not been collected within the last idleSpeed interval.
|
||||
idleSpeed = 20
|
||||
|
||||
# Configuration around tools, namely the various 'keys' that can be used on drawers.
|
||||
[Tools]
|
||||
|
||||
# Drawer keys are used to lock drawers to the items they already hold.
|
||||
[Tools.DrawerKey]
|
||||
enable = true
|
||||
|
||||
# Quantify keys are used to show or hide the count of items on the face of drawers.
|
||||
[Tools.QuantifyKey]
|
||||
enable = true
|
||||
#
|
||||
# Show labels by default on newly placed drawers.
|
||||
showDefault = false
|
||||
|
||||
# Concealment keys are used to show or hide the item labels on the face of drawers.
|
||||
# The primary use of this key is for performance by disabling the more expensive dynamic rendering.
|
||||
[Tools.ConcealmentKey]
|
||||
enable = true
|
||||
|
||||
# Personal keys allow drawers to be locked to their owners, so only they can place or take items.
|
||||
[Tools.PersonalKey]
|
||||
enable = true
|
||||
|
||||
# Priority keys change the priority of drawers when finding a compatible slot to insert items into.
|
||||
[Tools.PriorityKey]
|
||||
enable = true
|
||||
|
||||
# Suspend keys stop external interaction, e.g. from hopper or magnet upgrades.
|
||||
[Tools.PauseKey]
|
||||
enable = true
|
||||
|
||||
# Configuration around integration with third party mods.
|
||||
[Integration]
|
||||
|
||||
# Configuration around the CoFH Core mod.
|
||||
# Adds support for a CoFH groups personal key.
|
||||
[Integration.CoFHCore]
|
||||
# Enables CoFH Core integration if mod is present.
|
||||
enable = true
|
||||
|
||||
# Configuration around the FTB Chunks mod.
|
||||
# Improves support for claimed chunks.
|
||||
[Integration.FTBChunks]
|
||||
# Enables FTB Chunks integration if mod is present.
|
||||
enable = true
|
||||
|
||||
# Configuration around the FTB Teams mod.
|
||||
# Adds support for a teams personal key.
|
||||
[Integration.FTBTeams]
|
||||
# Enables FTB Teams integration if mod is present.
|
||||
enable = true
|
||||
#
|
||||
# Enables recipe to obtain key from another supported personal key in crafting grid.
|
||||
enableCycleRecipe = true
|
||||
|
||||
# Configuration around the WAILA/HWYLA/Jade family of block inspection mods.
|
||||
[Integration.WAILA]
|
||||
# Enables Jade integration if mod is present.
|
||||
enable = true
|
||||
# When true, shows quantity as NxS + R (by stack size) rather than count
|
||||
stackRemainder = true
|
||||
#
|
||||
# When true, does not show current quantities unless quantify key was used
|
||||
respectQuantifyKey = false
|
||||
|
||||
Reference in New Issue
Block a user