#Via Romana Configuration [Variables] #Radius to check for nearby infrastructure. #Range: 0.1 ~ 10.0 infrastructure_check_radius = 1.0 #Minimum distance between path nodes. #Range: 1.0 ~ 100.0 node_distance_minimum = 10.0 #Maximum distance between path nodes. #Range: 1.0 ~ 200.0 node_distance_maximum = 20.0 #Minimum path quality threshold for pathfinding. #Range: 0.0 ~ 1.0 path_quality_threshold = 0.6 #Minimum distance for a valid path segment. #Range: 1.0 ~ 1000.0 path_distance_minimum = 10.0 #Maximum distance for a valid path segment. #Range: 100.0 ~ 1.7976931348623157E308 path_distance_maximum = 100000.0 #Cooldown in seconds for travel fatigue effect. #Range: 0.0 ~ 3600.0 travel_fatigue_cooldown = 30.0 [Management] #Comma-separated list of entity IDs allowed to use paths (e.g., minecraft:player, minecraft:horse). valid_entities = "minecraft:player, minecraft:boat, minecraft:horse, minecraft:pig, minecraft:strider, minecraft:camel" #Comma-separated list of dimension IDs where the mod operates (e.g., minecraft:overworld). valid_dimensions = "minecraft:overworld, minecraft:the_nether, minecraft:the_end" #Comma-separated list of block tags considered valid path blocks (e.g., via_romana:path_block). valid_block_tags = "via_romana:path_block" #Comma-separated list of specific block IDs considered valid path blocks (e.g., minecraft:stone_bricks). valid_block_ids = "" #Comma-separated list of block state strings considered valid path blocks (e.g., minecraft:cobblestone_slab[type=bottom]). valid_block_strings = "" #Comma-separated list of sign block IDs used for nodes (e.g., supplementaries:sign_post). valid_sign_strings = "supplementaries:sign_post"