#General settings of Crash Assistant mod.
[general]
#Link which will be opened in browser on request_help_button pressed.
#If equals CHANGE_ME, will open Forge/NeoForge/Fabric/Quilt discord link. Names of communities/channels also will be used not from config, but according to this link.
#Must start with 'https://' or 'www.'
help_link = "https://discord.gg/kVj8w5ne46"
#Anyways log will be uploaded to mclo.gs, but with this option you can wrap link to gnomebot.dev for better formatting.
#If help_link equals 'CHANGE_ME', this value will be ignored and gnomebot.dev used.
#Supported values: mclo.gs / gnomebot.dev
upload_to = "mclo.gs"
#Show gui on minecraft crashed on modloading and FML error screen displayed.
show_on_fml_error_screen = true
#Close old CrashAssistantApp if it's still running when starting a new instance of Minecraft, to avoid confusing player with window from old crash.
kill_old_app = true
#If options.txt doesn't exist, the default language will be used.
default_lang = "en_us"
#By default, crash assistant will get the value for the current language from the overrides folder, then from the jar.
#By changing this option, it will first try to get it from the current overrides, then (if no override exists for this language)
#from the override for the language specified here, and only then from the jar language.
#Use "NONE" to disable this feature. Or language key, like "en_us" to enable it.
priority_lang_for_overrides = "NONE"
#By changing this value you can disable creating "crash_assistant_localization_overrides" folder and placing "README.md" file there.
generate_localization_overrides_folder_with_readme = true
#By default our process is scanning for terminated processes(they can appear with delay) and after finish of scan enabling upload buttons.
#This option can prevent this and enable individual upload buttons immediately after crash.
#However can confuse users and make them clicking individual upload buttons instead of Upload All Button.
prevent_upload_buttons_delay = false
#Before uploading the first log, requires the user to accept the privacy policy.
#Disabling this option may be illegal in some countries if you are modpack creator. Disable at your own risk.
enable_privacy_policy_acceptance = true
#Unfortunately mclogs censoring ip-like versions as has no way to determine if it's version or IP.
#This will prevent this by replacing dot's in them to dot-like symbol.
#Anti censoring only versions, IP's are kept censored.
enable_mclogs_anti_ip_like_version_censorer = true
#Prevents creating "crash_assistant" folder in the logs folder.
#So this option prevents our app logging at all.
#HIGHLY UNRECOMMENDED to disable! Contains many useful info.
prevent_generating_crash_assistant_app_logs = false
#Generates "logs/stderr_stream.log" with stderr stream.
#Since many launchers are not saving this info, which is extremely helpful for debugging some crashes.
#As only where crash reason is present. Keeps original stream untouched, just logs it to a file.
generate_own_launcher_log = true
#Here you can change priority for logs.
#For example if you want crash report to be shown earlier than latest.log in the available logs list.
#Supported values: https://github.com/KostromDan/Crash-Assistant/blob/1.19-1.20.1/app/src/main/java/dev/kostromdan/mods/crash_assistant/app/logs_analyser/LogType.java
#Usage: ["CRASH_REPORT", "LOG"]
logs_priority_overrides = []
#List of blacklisted log files (checked with startswith()). This files won't show in GUI logs list.
blacklisted_logs = []
#A simplified GUI that hides the logs list until the user opts into Expert Mode.
[simple_mode]
#If enabled, the GUI starts in simple mode with logs hidden and a single "Show Logs (Expert Mode)" button.
#Disabled by default.
enabled = false
#If true, modpack creators always see the Expert Mode with logs visible, even if simple mode is enabled.
prevent_for_modpack_creators = true
#If true, hides the mod list changes section while simple mode is active.
hide_modlist_section = false
#Here you can change text of lang placeHolders.
#Also you can change any text in lang files.
#You don't need to modify jar. You can change it in config/crash_assistant/lang. For more info read README.md file located where.
[text]
#$CONFIG.text.support_name$ in lang files will be replaced with this value.
#For example this placeHolder used in: "Request help in the $CONFIG.text.support_name$"
support_name = "Reclamation Pack Discord"
#$CONFIG.text.support_place$ in lang files will be replaced with this value.
support_place = "#reclamation-general"
#$CONFIG.text.modpack_name$ in lang files will be replaced with this value.
#For example this placeHolder used in: "Oops, $CONFIG.text.modpack_name$ crashed!"
#Supports Better Compatibility Checker integration. You can use $BCC.modpackName$, $BCC.modpackVersion$, etc and it will be replaced with value from BCC config.
modpack_name = "Reclamation"
#Settings of message generated by Upload all button
[generated_message]
#Add ### prefix before filename.
#This can prevent too small, hard to hit on mobile links.
h3_prefix = true
#Replaces "\n" separator between logs to " | " to make message vertically smaller.
one_line_logs = true
#Adds line in log list about this Intel processor can be corrupted.
intel_corrupted_notification = true
#If the modpack is created for a non-English-speaking audience, сhange this to the language the modpack is designed for.
#This lang will be used only for generating message by "Upload all..." button.Do not modify this value if there's a chance that the generated message will be sent to English-speaking communities.
generated_msg_lang = "en_us"
#This text will be under "$CONFIG.text.modpack_name$ crashed!" in generated message by Upload all button.
#You can include:
# * some form, which users should fill out.
# * additional information like Minecraft version, etc.
text_under_crashed = ""
#With this option you can notify user about something related with posting generated message.
#For example if they need to fill some option from "text_under_crashed", etc.
#Supports html formatting, placeholders.
#Leave empty to prevent showing this warning message.
warning_after_upload_all_button_press = ""
#Puts problematic frame from hs_err to message.
put_problematic_frame_to_message = true
#Puts analysis result(names of crash reasons) to message, instead of just count.
put_analysis_result_to_message = true
#Color modified mods count/analysis in msg with ANSI.
#Can be needed to be disabled if issues are reported to something not supporting ANSI codeblocks, like GitHub.
color_message = true
#Settings of links copied by Upload and copy link buttons
[copied_links]
#With this option, you can customize how single links from individual upload buttons are copied, there
#log of small size was uploaded to a single link.
#For example, leave just $LINK$ to copy just link.
single_link = "$LOG_NAME$$FILE_NAME$: $LINK$"
#With this option, you can customize how links from individual upload buttons are copied, there
#log was split to the 2 parts (head and tail, due to too large size for single upload), but user only decided to copy only one of them (not message with both).
single_link_split = "$LOG_NAME$$FILE_NAME$($HEAD_OR_TAIL$): $LINK$ $TOO_BIG_REASONS$"
#With this option, you can customize how links from individual upload buttons are copied, there
#log was split to the 2 parts (head and tail, due to too large size for single upload), but user decided to copy message with both.
both_links_split = "$LOG_NAME$[$FILE_NAME$ $MSG_LANG.gui.split_log_dialog_head$](<$LINK_FIRST_LINES$>) / [$MSG_LANG.gui.split_log_dialog_tail$](<$LINK_LAST_LINES$>) $TOO_BIG_REASONS$"
#If enabled, disables the head/tail selection dialog for split logs on individual uploads and always copies message with both links.
skip_split_dialog = false
#Settings of modlist feature.
#Adds in generated msg block about which mods modpack user added/removed/updated.
#Also you can see diff by running '/crash_assistant modlist diff' command.
[modpack_modlist]
#Enable feature.
enabled = true
#nicknames of players, who considered as modpack creator.
#Only this players can overwrite modlist.json
#If this feature is enabled and this array is empty, will be appended with nickname of current player.
#-----------------------------------------------------------------------------------------------------
#Warning! This is not displayed anywhere, it's just tech param used for modlist feature to work correctly.
#Here must be actual nicknames of people who work with the modpack and publishing releases!
#-----------------------------------------------------------------------------------------------------
modpack_creators = ["ACCBDD"]
#If enabled, modlist.json will be overwritten on every launch(first tick of TitleScreen),
#then game is launched by modpack creator.
#So you won't forget to save it before publishing.
#If you want to save manually: disable this and use '/crash_assistant modlist save' command.
auto_update = true
#If enabled, will add resourcepacks to modlist.json
#After filename where will be ' (resourcepack)' suffix.
add_resourcepacks = false
#If enabled, will add modloader jar name to modlist, to easily track if user changed version of modloader.
add_modloader_jar_name = true
#If enabled, will add generated modlist.txt, with names of all mods / modids / mixin configs / jarjar mods info to logs.
add_modlist_txt_as_log = true
#Settings of too many changes warning feature.
#Notifies end users of the modpack and saying they made too many changes to the modpack.
#Not displayed to the modpack creators.
[too_many_changes_warning]
#Set to the positive integer to enable feature. Set to negative integer to disable.
#How many changes end user should make for warning to be displayed.
count = -1
#With this option, you can select the formulation of this warning, currently supported:
# - NOTIFY: Just saying to the end user that what they made many changes and adding random mods or clicking
#the "Update All" button is not a good idea without proper testing. It is expected to crash.
# - DROP_SUPPORT: Saying what you are not providing support for that amount of changes, suggesting the end user to
#re-install modpack or they are on their own with that amount of changes.
formulation_type = "NOTIFY"
#Settings of analysis feature.
#Analysing logs for most common reasons of crashes and displaying recommendations with fixes.
[analysis]
#Enable feature.
enabled = true
#Here you can disable some Analysis by class names.
#List of them can be found here: dev.kostromdan.mods.crash_assistant.app.logs_analyser.crash_reasons
#For example "Create6Addons"
blacklisted_reasons = []
#Settings of analysis tools feature.
#Here you can enable disable showing some analysis tools fot end user.
[analysis_tools]
#Enable feature.
enabled = true
#Here you can disable some Analysis tools by class names.
#List of them can be found here: dev.kostromdan.mods.crash_assistant.app.gui.analysis
#For example "MCreatorModDetectorGUI"
blacklisted_tools = []
#Settings of '/crash_assistant crash' command feature.
[crash_command]
#Enable feature.
enabled = true
#To ensure the user really wants to crash the game, the command needs to be run again within this amount of seconds.
#Set to <= 0 to disable the confirmation.
seconds = 10
#Settings of notifying about intel corrupted processors.
[intel_corrupted]
#Enable feature.
enabled = true
[greeting]
#You don't need to touch this option.
#On first world join of modpack creator if set to false shows greeting, then self enables.
shown_greeting = true
#You can customise GUI with this options.
[gui_customisation]
#Will hide Upload All Button from GUI.
disable_upload_all_button = false
#Append comment text with notice about sending screenshot of this gui tells nothing to modpack creators.
show_dont_send_screenshot_of_gui_notice = true
#Animate border to request user attention even more.
screenshot_of_gui_notice_animated_border = true
#You can make Upload All Button bigger/smaller to request user attention.
#Default Swing font size is 12, Default for this button in crash assistant is 16.
#Not recommended to set it more than 16, as it will affect the increase of GUI size because all text won't fit.
upload_all_button_font_size = 16
#Same as upload_all_button_font_size, but for Request Help button.
request_help_button_font_size = 16
#Same as upload_all_button_font_size, but for the Simple Mode toggle button.
simple_mode_button_font_size = 16
#You can change Upload All Button color to request user attention.
#format is "R_G_B", range is 0-255, for example "255_0_0" is red color. Use "default" to use default swing color.
#Default for this button is "0_178_0" (dark green color).
upload_all_button_foreground_color = "0_178_0"
#Same as upload_all_button_foreground_color, but for Request Help button.
#Default for this button is "0_0_178" (dark blue color).
request_help_button_foreground_color = "0_0_178"
#Same as upload_all_button_foreground_color, but for the Simple Mode toggle button.
simple_mode_button_foreground_color = "0_0_178"
#Same as upload_all_button_font_size, but for Auto-Fix button (in integrated GPU warning).
auto_fix_button_font_size = 16
#Same as upload_all_button_foreground_color, but for Auto-Fix button (in integrated GPU warning).
#Default for this button is "0_178_0" (dark green color).
auto_fix_button_foreground_color = "0_178_0"
#Path to a modpack logo to display in the top of the GUI.
#Path is relative to the Minecraft instance folder. Leave empty to disable.
modpack_logo_path = ""
#If true, the logo will be larger, Replacing a some of `don't send screenshot` notice.
#If false, it will be smaller and logo will be end right where the `don't send screenshot` notice starts.
#You should try both, but most likely:
#- If you have some long text in the discord description, you will love the small one.
#- If the text is short, you will love the large one.
modpack_logo_large_mode = false
#Limit modpack logo height. Default is -1, which means it's calculated automatically.
#By default, this should not be needed. But if you have heavily customized GUI or using
#a rectangle logo instead of square, you may want to decrease its size, so this option could be needed in such case.
limit_modpack_logo_height = -1
#This option would be needed only if you limited modpack logo height.
#Otherwise, the logo will consume all available horizontal space.
#If true, the logo will be centered. If false, it will be aligned to the top.
modpack_logo_aligned_center = true
#Checks crash_assistant compatibility with other incompatible mods.
#Highly unrecommended to disable!
[compatibility]
#Enable feature.
enabled = true