#Settings for machine/item/misc parameters [parameters] [parameters.mechanical_core] #The maximum distance that mechanical cores can proxy capabilities and upgrades. max_distance = 3 [parameters.emberBore] #The speed modifier of the Ember Bore before upgrades. speedMod = 1.0 #The time in ticks it takes to try one dig attempt. processTime = 200 #The amount of fuel consumed each tick. fuelCost = 3.0 [parameters.reservoir] #How much fluid (in mb) fits into each Caminite Ring on a Reservoir. capacity = 40000 [parameters.mini_boiler] #How much fluid and gas (in mb) fits into a Mini Boiler. capacity = 16000 #How much fluid (in mb) a Mini Boiler boils for each ember used/generated. heat_multiplier = 1.0 #Whether the Mini Boiler can explode when overfilled with gas can_explode = true [parameters.melter] #The time in ticks it takes to process one recipe. processTime = 200 #The ember cost per tick. cost = 1.0 #How much fluid (in mb) fits into a Melter. capacity = 4000 [parameters.geoSeparator] #How much fluid (in mb) fits into a Geologic Seperator. capacity = 1000 [parameters.stamper] #How much fluid (in mb) fits into the Stamp Base. capacity = 1500 [parameters.charger] #How much ember is transferred between item and charger per tick. transfer = 10.0 [parameters.fluidVessel] #How much fluid (in mb) fits into the Fluid Vessel. capacity = 16000 [parameters.ember_injector] #The maximum distance that Ember Injectors can be placed from a crystal seed. max_distance = 1 [parameters.hearth_coil] #The amount of ember consumed per tick. ember_cost = 1.0 #The amount of heat gained per tick when consuming ember. heating_speed = 1.0 #The amount of heat lost per tick when not consuming ember. cooling_speed = 1.0 #The maximum heat value the hearth coil can reach without upgrades. max_heat = 280.0 #The time in ticks it takes to cook 1 item at the highest heat. min_cook_time = 20 #The time in ticks it takes to cook 1 item at the lowest heat. max_cook_time = 300 [parameters.dawnstone_anvil] #The amount of hits required to perform one recipe on a dawnstone anvil. max_hits = 40 [parameters.blazingRay] #Ember used up by each shot. cost = 25.0 #Cooldown in ticks between each shot. cooldown = 10 #Time in ticks to fully charge. charge = 20 #Damage dealt by one shot. damage = 7.0 #Maximum spread. spread = 30.0 #Maximum shot distance. distance = 96.0 [parameters.cinderStaff] #Ember used up by each shot. cost = 25.0 #Cooldown in ticks between each shot. cooldown = 10 #Time in ticks to fully charge. charge = 60 #Damage dealt by one shot. damage = 17.0 #Size of the projectile. size = 17.0 #Area of Effect on impact. aoe = 2.125 #Maximum lifetime in ticks of projectile. lifetime = 160 [parameters.ashen] [parameters.ashen.goggles] #How many inflictor gems can fit in the ashen goggles. gem_slots = 2 [parameters.ashen.cloak] #How many inflictor gems can fit in the ashen cloak. gem_slots = 7 [parameters.ashen.leggings] #How many inflictor gems can fit in the ashen leggings. gem_slots = 5 [parameters.ashen.boots] #How many inflictor gems can fit in the ashen boots. gem_slots = 3 [parameters.shiftingScales] #Syntax is 'damagetype:rate'. Determines which damage types are partially unaffected by the shifting scales augment. damagePasses = ["drown:1.0", "starve:1.0"] #Syntax is 'damagetype:rate'. Specifies a separate damage rate for depleting the scales. damageRates = [] #Miscellaneous settings [misc] #Codex entries need to be completed before the next one unlocks. codexProgression = true #If true, Embers homing projectiles will go for neutral players. everybodyIsEnemy = false #Which domains are preferred for recipes with dynamic outputs. tagPreferences = ["minecraft", "embers"] #Which items are preferred as the result of breaking down a tool on an anvil. itemPreferences = ["minecraft:oak_planks", "minecraft:cobblestone"]