#General settings of Crash Assistant mod. [general] #Link which will be opened in browser on request_help_button pressed. #If equals CHANGE_ME, will open Forge/NeoForge/Fabric/Quilt discord link. Names of communities/channels also will be used not from config, but according to this link. #Must start with 'https://' or 'www.' help_link = "https://discord.gg/kVj8w5ne46" #Anyways log will be uploaded to mclo.gs, but with this option you can wrap link to gnomebot.dev for better formatting. #If help_link equals 'CHANGE_ME', this value will be ignored and gnomebot.dev used. #Supported values: mclo.gs / gnomebot.dev upload_to = "mclo.gs" #Show gui on minecraft crashed on modloading and FML error screen displayed. show_on_fml_error_screen = true #Close old CrashAssistantApp if it's still running when starting a new instance of Minecraft, to avoid confusing player with window from old crash. kill_old_app = true #If options.txt doesn't exist, the default language will be used. default_lang = "en_us" #By default, crash assistant will get the value for the current language from the overrides folder, then from the jar. #By changing this option, it will first try to get it from the current overrides, then (if no override exists for this language) #from the override for the language specified here, and only then from the jar language. #Use "NONE" to disable this feature. Or language key, like "en_us" to enable it. priority_lang_for_overrides = "NONE" #By changing this value you can disable creating "crash_assistant_localization_overrides" folder and placing "README.md" file there. generate_localization_overrides_folder_with_readme = true #By default our process is scanning for terminated processes(they can appear with delay) and after finish of scan enabling upload buttons. #This option can prevent this and enable individual upload buttons immediately after crash. #However can confuse users and make them clicking individual upload buttons instead of Upload All Button. prevent_upload_buttons_delay = false #Before uploading the first log, requires the user to accept the privacy policy. #Disabling this option may be illegal in some countries if you are modpack creator. Disable at your own risk. enable_privacy_policy_acceptance = true #Unfortunately mclogs censoring ip-like versions as has no way to determine if it's version or IP. #This will prevent this by replacing dot's in them to dot-like symbol. #Anti censoring only versions, IP's are kept censored. enable_mclogs_anti_ip_like_version_censorer = true #Prevents creating "crash_assistant" folder in the logs folder. #So this option prevents our app logging at all. #HIGHLY UNRECOMMENDED to disable! Contains many useful info. prevent_generating_crash_assistant_app_logs = false #Generates "logs/stderr_stream.log" with stderr stream. #Since many launchers are not saving this info, which is extremely helpful for debugging some crashes. #As only where crash reason is present. Keeps original stream untouched, just logs it to a file. generate_own_launcher_log = true #Here you can change priority for logs. #For example if you want crash report to be shown earlier than latest.log in the available logs list. #Supported values: https://github.com/KostromDan/Crash-Assistant/blob/1.19-1.20.1/app/src/main/java/dev/kostromdan/mods/crash_assistant/app/logs_analyser/LogType.java #Usage: ["CRASH_REPORT", "LOG"] logs_priority_overrides = [] #List of blacklisted log files (checked with startswith()). This files won't show in GUI logs list. blacklisted_logs = [] #A simplified GUI that hides the logs list until the user opts into Expert Mode. [simple_mode] #If enabled, the GUI starts in simple mode with logs hidden and a single "Show Logs (Expert Mode)" button. #Disabled by default. enabled = false #If true, modpack creators always see the Expert Mode with logs visible, even if simple mode is enabled. prevent_for_modpack_creators = true #If true, hides the mod list changes section while simple mode is active. hide_modlist_section = false #Here you can change text of lang placeHolders. #Also you can change any text in lang files. #You don't need to modify jar. You can change it in config/crash_assistant/lang. For more info read README.md file located where. [text] #$CONFIG.text.support_name$ in lang files will be replaced with this value. #For example this placeHolder used in: "Request help in the $CONFIG.text.support_name$" support_name = "Reclamation Pack Discord" #$CONFIG.text.support_place$ in lang files will be replaced with this value. support_place = "#reclamation-general" #$CONFIG.text.modpack_name$ in lang files will be replaced with this value. #For example this placeHolder used in: "Oops, $CONFIG.text.modpack_name$ crashed!" #Supports Better Compatibility Checker integration. You can use $BCC.modpackName$, $BCC.modpackVersion$, etc and it will be replaced with value from BCC config. modpack_name = "Reclamation" #Settings of message generated by Upload all button [generated_message] #Add ### prefix before filename. #This can prevent too small, hard to hit on mobile links. h3_prefix = true #Replaces "\n" separator between logs to " | " to make message vertically smaller. one_line_logs = true #Adds line in log list about this Intel processor can be corrupted. intel_corrupted_notification = true #If the modpack is created for a non-English-speaking audience, сhange this to the language the modpack is designed for. #This lang will be used only for generating message by "Upload all..." button.Do not modify this value if there's a chance that the generated message will be sent to English-speaking communities. generated_msg_lang = "en_us" #This text will be under "$CONFIG.text.modpack_name$ crashed!" in generated message by Upload all button. #You can include: # * some form, which users should fill out. # * additional information like Minecraft version, etc. text_under_crashed = "" #With this option you can notify user about something related with posting generated message. #For example if they need to fill some option from "text_under_crashed", etc. #Supports html formatting, placeholders. #Leave empty to prevent showing this warning message. warning_after_upload_all_button_press = "" #Puts problematic frame from hs_err to message. put_problematic_frame_to_message = true #Puts analysis result(names of crash reasons) to message, instead of just count. put_analysis_result_to_message = true #Color modified mods count/analysis in msg with ANSI. #Can be needed to be disabled if issues are reported to something not supporting ANSI codeblocks, like GitHub. color_message = true #Settings of links copied by Upload and copy link buttons [copied_links] #With this option, you can customize how single links from individual upload buttons are copied, there #log of small size was uploaded to a single link. #For example, leave just $LINK$ to copy just link. single_link = "$LOG_NAME$$FILE_NAME$: $LINK$" #With this option, you can customize how links from individual upload buttons are copied, there #log was split to the 2 parts (head and tail, due to too large size for single upload), but user only decided to copy only one of them (not message with both). single_link_split = "$LOG_NAME$$FILE_NAME$($HEAD_OR_TAIL$): $LINK$ $TOO_BIG_REASONS$" #With this option, you can customize how links from individual upload buttons are copied, there #log was split to the 2 parts (head and tail, due to too large size for single upload), but user decided to copy message with both. both_links_split = "$LOG_NAME$[$FILE_NAME$ $MSG_LANG.gui.split_log_dialog_head$](<$LINK_FIRST_LINES$>) / [$MSG_LANG.gui.split_log_dialog_tail$](<$LINK_LAST_LINES$>) $TOO_BIG_REASONS$" #If enabled, disables the head/tail selection dialog for split logs on individual uploads and always copies message with both links. skip_split_dialog = false #Settings of modlist feature. #Adds in generated msg block about which mods modpack user added/removed/updated. #Also you can see diff by running '/crash_assistant modlist diff' command. [modpack_modlist] #Enable feature. enabled = true #nicknames of players, who considered as modpack creator. #Only this players can overwrite modlist.json #If this feature is enabled and this array is empty, will be appended with nickname of current player. #----------------------------------------------------------------------------------------------------- #Warning! This is not displayed anywhere, it's just tech param used for modlist feature to work correctly. #Here must be actual nicknames of people who work with the modpack and publishing releases! #----------------------------------------------------------------------------------------------------- modpack_creators = ["ACCBDD"] #If enabled, modlist.json will be overwritten on every launch(first tick of TitleScreen), #then game is launched by modpack creator. #So you won't forget to save it before publishing. #If you want to save manually: disable this and use '/crash_assistant modlist save' command. auto_update = true #If enabled, will add resourcepacks to modlist.json #After filename where will be ' (resourcepack)' suffix. add_resourcepacks = false #If enabled, will add modloader jar name to modlist, to easily track if user changed version of modloader. add_modloader_jar_name = true #If enabled, will add generated modlist.txt, with names of all mods / modids / mixin configs / jarjar mods info to logs. add_modlist_txt_as_log = true #Settings of too many changes warning feature. #Notifies end users of the modpack and saying they made too many changes to the modpack. #Not displayed to the modpack creators. [too_many_changes_warning] #Set to the positive integer to enable feature. Set to negative integer to disable. #How many changes end user should make for warning to be displayed. count = -1 #With this option, you can select the formulation of this warning, currently supported: # - NOTIFY: Just saying to the end user that what they made many changes and adding random mods or clicking #the "Update All" button is not a good idea without proper testing. It is expected to crash. # - DROP_SUPPORT: Saying what you are not providing support for that amount of changes, suggesting the end user to #re-install modpack or they are on their own with that amount of changes. formulation_type = "NOTIFY" #Settings of analysis feature. #Analysing logs for most common reasons of crashes and displaying recommendations with fixes. [analysis] #Enable feature. enabled = true #Here you can disable some Analysis by class names. #List of them can be found here: dev.kostromdan.mods.crash_assistant.app.logs_analyser.crash_reasons #For example "Create6Addons" blacklisted_reasons = [] #Settings of analysis tools feature. #Here you can enable disable showing some analysis tools fot end user. [analysis_tools] #Enable feature. enabled = true #Here you can disable some Analysis tools by class names. #List of them can be found here: dev.kostromdan.mods.crash_assistant.app.gui.analysis #For example "MCreatorModDetectorGUI" blacklisted_tools = [] #Settings of '/crash_assistant crash' command feature. [crash_command] #Enable feature. enabled = true #To ensure the user really wants to crash the game, the command needs to be run again within this amount of seconds. #Set to <= 0 to disable the confirmation. seconds = 10 #Settings of notifying about intel corrupted processors. [intel_corrupted] #Enable feature. enabled = true [greeting] #You don't need to touch this option. #On first world join of modpack creator if set to false shows greeting, then self enables. shown_greeting = true #You can customise GUI with this options. [gui_customisation] #Will hide Upload All Button from GUI. disable_upload_all_button = false #Append comment text with notice about sending screenshot of this gui tells nothing to modpack creators. show_dont_send_screenshot_of_gui_notice = true #Animate border to request user attention even more. screenshot_of_gui_notice_animated_border = true #You can make Upload All Button bigger/smaller to request user attention. #Default Swing font size is 12, Default for this button in crash assistant is 16. #Not recommended to set it more than 16, as it will affect the increase of GUI size because all text won't fit. upload_all_button_font_size = 16 #Same as upload_all_button_font_size, but for Request Help button. request_help_button_font_size = 16 #Same as upload_all_button_font_size, but for the Simple Mode toggle button. simple_mode_button_font_size = 16 #You can change Upload All Button color to request user attention. #format is "R_G_B", range is 0-255, for example "255_0_0" is red color. Use "default" to use default swing color. #Default for this button is "0_178_0" (dark green color). upload_all_button_foreground_color = "0_178_0" #Same as upload_all_button_foreground_color, but for Request Help button. #Default for this button is "0_0_178" (dark blue color). request_help_button_foreground_color = "0_0_178" #Same as upload_all_button_foreground_color, but for the Simple Mode toggle button. simple_mode_button_foreground_color = "0_0_178" #Same as upload_all_button_font_size, but for Auto-Fix button (in integrated GPU warning). auto_fix_button_font_size = 16 #Same as upload_all_button_foreground_color, but for Auto-Fix button (in integrated GPU warning). #Default for this button is "0_178_0" (dark green color). auto_fix_button_foreground_color = "0_178_0" #Path to a modpack logo to display in the top of the GUI. #Path is relative to the Minecraft instance folder. Leave empty to disable. modpack_logo_path = "" #If true, the logo will be larger, Replacing a some of `don't send screenshot` notice. #If false, it will be smaller and logo will be end right where the `don't send screenshot` notice starts. #You should try both, but most likely: #- If you have some long text in the discord description, you will love the small one. #- If the text is short, you will love the large one. modpack_logo_large_mode = false #Limit modpack logo height. Default is -1, which means it's calculated automatically. #By default, this should not be needed. But if you have heavily customized GUI or using #a rectangle logo instead of square, you may want to decrease its size, so this option could be needed in such case. limit_modpack_logo_height = -1 #This option would be needed only if you limited modpack logo height. #Otherwise, the logo will consume all available horizontal space. #If true, the logo will be centered. If false, it will be aligned to the top. modpack_logo_aligned_center = true #Checks crash_assistant compatibility with other incompatible mods. #Highly unrecommended to disable! [compatibility] #Enable feature. enabled = true