gt config
temporarily disable hazards/pollution
This commit is contained in:
@@ -73,6 +73,14 @@ recipes:
|
|||||||
# Default: true
|
# Default: true
|
||||||
removeVanillaTNTRecipe: true
|
removeVanillaTNTRecipe: true
|
||||||
|
|
||||||
|
# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
|
||||||
|
# Default: 2
|
||||||
|
casingsPerCraft: 2
|
||||||
|
|
||||||
|
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
|
||||||
|
# Default: false
|
||||||
|
harderCircuitRecipes: false
|
||||||
|
|
||||||
worldgen:
|
worldgen:
|
||||||
# Rubber Tree spawn chance (% per chunk)
|
# Rubber Tree spawn chance (% per chunk)
|
||||||
# Default: 0.5
|
# Default: 0.5
|
||||||
@@ -113,9 +121,9 @@ worldgen:
|
|||||||
# Default: true
|
# Default: true
|
||||||
removeVanillaLargeOreVeins: true
|
removeVanillaLargeOreVeins: true
|
||||||
|
|
||||||
# Multiplier to bedrock ore generation amount
|
# Distance between bedrock ore veins in chunks, if enabled.
|
||||||
# Default: 1.0f
|
# Default: 16
|
||||||
bedrockOreMultiplier: 1.0
|
bedrockOreDistance: 16
|
||||||
|
|
||||||
# Make bedrock ore/fluid veins infinite?
|
# Make bedrock ore/fluid veins infinite?
|
||||||
# Default: false
|
# Default: false
|
||||||
@@ -151,11 +159,19 @@ machines:
|
|||||||
# Default: 100
|
# Default: 100
|
||||||
energyUsageMultiplier: 100
|
energyUsageMultiplier: 100
|
||||||
|
|
||||||
|
# Energy use multiplier for prospectors.
|
||||||
|
# Default: 100
|
||||||
|
prospectorEnergyUseMultiplier: 100
|
||||||
|
|
||||||
# Whether machines or boilers damage the terrain when they explode.
|
# Whether machines or boilers damage the terrain when they explode.
|
||||||
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
|
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
|
||||||
# Default: true
|
# Default: true
|
||||||
doesExplosionDamagesTerrain: false
|
doesExplosionDamagesTerrain: false
|
||||||
|
|
||||||
|
# Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power.
|
||||||
|
# Default: false
|
||||||
|
harmlessActiveTransformers: false
|
||||||
|
|
||||||
# Divisor for Recipe Duration per Overclock.
|
# Divisor for Recipe Duration per Overclock.
|
||||||
# Default: 2.0
|
# Default: 2.0
|
||||||
overclockDivisor: 2.0
|
overclockDivisor: 2.0
|
||||||
@@ -181,10 +197,24 @@ machines:
|
|||||||
# Default: minecraft:cobblestone
|
# Default: minecraft:cobblestone
|
||||||
replaceMinedBlocksWith: minecraft:cobblestone
|
replaceMinedBlocksWith: minecraft:cobblestone
|
||||||
|
|
||||||
|
# Whether to enable Assembly Line research for recipes.
|
||||||
|
# Default: true
|
||||||
|
enableResearch: true
|
||||||
|
|
||||||
# Whether to enable the Maintenance Hatch, required for Multiblocks.
|
# Whether to enable the Maintenance Hatch, required for Multiblocks.
|
||||||
# Default: true
|
# Default: true
|
||||||
enableMaintenance: true
|
enableMaintenance: true
|
||||||
|
|
||||||
|
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
|
||||||
|
# Default: true
|
||||||
|
enableWorldAccelerators: true
|
||||||
|
|
||||||
|
# List of TileEntities that the World Accelerator should not accelerate.
|
||||||
|
# GregTech TileEntities are always blocked.
|
||||||
|
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
|
||||||
|
# Default: none
|
||||||
|
worldAcceleratorBlacklist:
|
||||||
|
|
||||||
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
|
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
|
||||||
# Default: true
|
# Default: true
|
||||||
gt6StylePipesCables: true
|
gt6StylePipesCables: true
|
||||||
@@ -200,8 +230,9 @@ machines:
|
|||||||
# Default: "raw"
|
# Default: "raw"
|
||||||
bedrockOreDropTagPrefix: raw
|
bedrockOreDropTagPrefix: raw
|
||||||
|
|
||||||
# Wether to add a "Processing Array"
|
# WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED!
|
||||||
# Default: true
|
# This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0
|
||||||
|
# Default: false
|
||||||
doProcessingArray: true
|
doProcessingArray: true
|
||||||
|
|
||||||
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
|
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
|
||||||
@@ -223,10 +254,6 @@ machines:
|
|||||||
# Default: false
|
# Default: false
|
||||||
highTierContent: false
|
highTierContent: false
|
||||||
|
|
||||||
# Whether search for recipes asynchronously.
|
|
||||||
# Default: true
|
|
||||||
asyncRecipeSearching: false
|
|
||||||
|
|
||||||
client:
|
client:
|
||||||
# Whether or not to enable Emissive Textures for GregTech Machines.
|
# Whether or not to enable Emissive Textures for GregTech Machines.
|
||||||
# Default: true
|
# Default: true
|
||||||
@@ -246,12 +273,12 @@ client:
|
|||||||
defaultPaintingColor: #FFFFFF
|
defaultPaintingColor: #FFFFFF
|
||||||
|
|
||||||
# The default color to overlay onto Machine (and other) UIs.
|
# The default color to overlay onto Machine (and other) UIs.
|
||||||
# 16777215 (#FFFFFF) is no coloring (like GTCE).
|
# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
|
||||||
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5 (default).
|
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
|
||||||
defaultUIColor: #FFFFFF
|
defaultUIColor: #FFFFFF
|
||||||
|
|
||||||
# Use VBO cache for multiblock preview.
|
# Use VBO cache for multiblock preview.
|
||||||
# Disable it if you have issues with rendering multiblocks.
|
# Disable if you have issues with rendering multiblocks.
|
||||||
# Default: true
|
# Default: true
|
||||||
useVBO: true
|
useVBO: true
|
||||||
|
|
||||||
@@ -263,12 +290,101 @@ client:
|
|||||||
# Default: 300
|
# Default: 300
|
||||||
animationTime: 300
|
animationTime: 300
|
||||||
|
|
||||||
|
armorHud:
|
||||||
|
# Sets HUD location
|
||||||
|
# 1 - left-upper corner
|
||||||
|
# 2 - right-upper corner
|
||||||
|
# 3 - left-bottom corner
|
||||||
|
# 4 - right-bottom corner
|
||||||
|
# Default: 1
|
||||||
|
hudLocation: 1
|
||||||
|
|
||||||
|
# Horizontal offset of HUD.
|
||||||
|
# Default: 0
|
||||||
|
hudOffsetX: 0
|
||||||
|
|
||||||
|
# Vertical offset of HUD.
|
||||||
|
# Default: 0
|
||||||
|
hudOffsetY: 0
|
||||||
|
|
||||||
# Config options for Tools and Armor
|
# Config options for Tools and Armor
|
||||||
tools:
|
tools:
|
||||||
# Random chance for electric tools to take actual damage
|
# Random chance for electric tools to take actual damage
|
||||||
# Default: 10%
|
# Default: 10%
|
||||||
rngDamageElectricTools: 10
|
rngDamageElectricTools: 10
|
||||||
|
|
||||||
|
# Amount of blocks that can be spray painted at once
|
||||||
|
# Default: 16
|
||||||
|
sprayCanChainLength: 16
|
||||||
|
|
||||||
|
# NanoSaber Options
|
||||||
|
nanoSaber:
|
||||||
|
# The additional damage added when the NanoSaber is powered.
|
||||||
|
# Default: 20.0
|
||||||
|
nanoSaberDamageBoost: 20.0
|
||||||
|
|
||||||
|
# The base damage of the NanoSaber.
|
||||||
|
# Default: 5.0
|
||||||
|
nanoSaberBaseDamage: 5.0
|
||||||
|
|
||||||
|
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
|
||||||
|
# Default: true
|
||||||
|
zombieSpawnWithSabers: true
|
||||||
|
|
||||||
|
# The EU/t consumption of the NanoSaber.
|
||||||
|
# Default: 64
|
||||||
|
energyConsumption: 64
|
||||||
|
|
||||||
|
# NightVision Goggles Voltage Tier. Default: 1 (LV)
|
||||||
|
voltageTierNightVision: 1
|
||||||
|
|
||||||
|
# NanoSuit Voltage Tier. Default: 3 (HV)
|
||||||
|
voltageTierNanoSuit: 3
|
||||||
|
|
||||||
|
# Advanced NanoSuit Chestplate Voltage Tier.
|
||||||
|
# Default: 3 (HV)
|
||||||
|
voltageTierAdvNanoSuit: 3
|
||||||
|
|
||||||
|
# QuarkTech Suit Voltage Tier.
|
||||||
|
# Default: 5 (IV)
|
||||||
|
voltageTierQuarkTech: 5
|
||||||
|
|
||||||
|
# Advanced QuarkTech Suit Chestplate Voltage Tier.
|
||||||
|
# Default: 5 (LuV)
|
||||||
|
voltageTierAdvQuarkTech: 6
|
||||||
|
|
||||||
|
# Electric Impeller Jetpack Voltage Tier.
|
||||||
|
# Default: 2 (MV)
|
||||||
|
voltageTierImpeller: 2
|
||||||
|
|
||||||
|
# Advanced Electric Jetpack Voltage Tier.
|
||||||
|
# Default: 3 (HV)
|
||||||
|
voltageTierAdvImpeller: 3
|
||||||
|
|
||||||
|
# Config options for Game Mechanics
|
||||||
|
gameplay:
|
||||||
|
# Enable hazardous materials
|
||||||
|
# Default: true
|
||||||
|
hazardsEnabled: false
|
||||||
|
|
||||||
|
# Whether hazards are applied to all valid items, or just GT's.
|
||||||
|
# true = all, false = GT only.
|
||||||
|
# Default: true
|
||||||
|
universalHazards: true
|
||||||
|
|
||||||
|
# Whether environmental hazards like pollution or radiation are active
|
||||||
|
# Default: true
|
||||||
|
environmentalHazards: false
|
||||||
|
|
||||||
|
# How much environmental hazards decay per chunk, per tick.
|
||||||
|
# Default: 0.001
|
||||||
|
environmentalHazardDecayRate: 0.001
|
||||||
|
|
||||||
|
# Whether the GTCEu's ingame guidebook, 'Compass', be enabled.
|
||||||
|
# WARNING: INCOMPLETE
|
||||||
|
# Default: false
|
||||||
|
enableCompass: false
|
||||||
|
|
||||||
# Config options for Mod Compatibility
|
# Config options for Mod Compatibility
|
||||||
compat:
|
compat:
|
||||||
# Config options regarding GTEU compatibility with other energy systems
|
# Config options regarding GTEU compatibility with other energy systems
|
||||||
@@ -292,6 +408,17 @@ compat:
|
|||||||
# Default: 4 FE/Energy == 1 EU
|
# Default: 4 FE/Energy == 1 EU
|
||||||
euToPlatformRatio: 4
|
euToPlatformRatio: 4
|
||||||
|
|
||||||
|
# Config options regarding GTCEu compatibility with AE2
|
||||||
|
ae2:
|
||||||
|
# The interval between ME Hatch/Bus interact ME network.
|
||||||
|
# It may cause lag if the interval is too small.
|
||||||
|
# Default: 2 sec
|
||||||
|
updateIntervals: 40
|
||||||
|
|
||||||
|
# The energy consumption of ME Hatch/Bus.
|
||||||
|
# Default: 1.0AE/t
|
||||||
|
meHatchEnergyUsage: 1.0
|
||||||
|
|
||||||
# Whether to hide facades of all blocks in JEI and creative search menu.
|
# Whether to hide facades of all blocks in JEI and creative search menu.
|
||||||
# Default: true
|
# Default: true
|
||||||
hideFacadesInJEI: true
|
hideFacadesInJEI: true
|
||||||
@@ -300,12 +427,16 @@ compat:
|
|||||||
# Default: true
|
# Default: true
|
||||||
hideFilledCellsInJEI: true
|
hideFilledCellsInJEI: true
|
||||||
|
|
||||||
|
# Whether to hide the ore processing diagrams in JEI
|
||||||
|
# Default: false
|
||||||
|
hideOreProcessingDiagrams: false
|
||||||
|
|
||||||
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
|
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
|
||||||
# Default: true
|
# Default: true
|
||||||
removeSmeltingForEBFMetals: true
|
removeSmeltingForEBFMetals: true
|
||||||
|
|
||||||
dev:
|
dev:
|
||||||
# Debug general events? (will print placed veins to server's debug.log)
|
# Debug general events? (will print recipe conficts etc. to server's debug.log)
|
||||||
# Default: false
|
# Default: false
|
||||||
debug: false
|
debug: false
|
||||||
|
|
||||||
@@ -320,3 +451,4 @@ dev:
|
|||||||
# Dump all registered GT models/blockstates/etc?
|
# Dump all registered GT models/blockstates/etc?
|
||||||
# Default: false
|
# Default: false
|
||||||
dumpAssets: false
|
dumpAssets: false
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user