gt config

temporarily disable hazards/pollution
This commit is contained in:
ursamina
2024-06-20 03:52:55 +01:00
parent 8ebf15097e
commit 7f417bb984

View File

@@ -73,6 +73,14 @@ recipes:
# Default: true # Default: true
removeVanillaTNTRecipe: true removeVanillaTNTRecipe: true
# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
# Default: 2
casingsPerCraft: 2
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
# Default: false
harderCircuitRecipes: false
worldgen: worldgen:
# Rubber Tree spawn chance (% per chunk) # Rubber Tree spawn chance (% per chunk)
# Default: 0.5 # Default: 0.5
@@ -113,9 +121,9 @@ worldgen:
# Default: true # Default: true
removeVanillaLargeOreVeins: true removeVanillaLargeOreVeins: true
# Multiplier to bedrock ore generation amount # Distance between bedrock ore veins in chunks, if enabled.
# Default: 1.0f # Default: 16
bedrockOreMultiplier: 1.0 bedrockOreDistance: 16
# Make bedrock ore/fluid veins infinite? # Make bedrock ore/fluid veins infinite?
# Default: false # Default: false
@@ -151,11 +159,19 @@ machines:
# Default: 100 # Default: 100
energyUsageMultiplier: 100 energyUsageMultiplier: 100
# Energy use multiplier for prospectors.
# Default: 100
prospectorEnergyUseMultiplier: 100
# Whether machines or boilers damage the terrain when they explode. # Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true # Default: true
doesExplosionDamagesTerrain: false doesExplosionDamagesTerrain: false
# Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power.
# Default: false
harmlessActiveTransformers: false
# Divisor for Recipe Duration per Overclock. # Divisor for Recipe Duration per Overclock.
# Default: 2.0 # Default: 2.0
overclockDivisor: 2.0 overclockDivisor: 2.0
@@ -181,10 +197,24 @@ machines:
# Default: minecraft:cobblestone # Default: minecraft:cobblestone
replaceMinedBlocksWith: minecraft:cobblestone replaceMinedBlocksWith: minecraft:cobblestone
# Whether to enable Assembly Line research for recipes.
# Default: true
enableResearch: true
# Whether to enable the Maintenance Hatch, required for Multiblocks. # Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true # Default: true
enableMaintenance: true enableMaintenance: true
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
# Default: true
enableWorldAccelerators: true
# List of TileEntities that the World Accelerator should not accelerate.
# GregTech TileEntities are always blocked.
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
# Default: none
worldAcceleratorBlacklist:
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable. # Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
# Default: true # Default: true
gt6StylePipesCables: true gt6StylePipesCables: true
@@ -200,8 +230,9 @@ machines:
# Default: "raw" # Default: "raw"
bedrockOreDropTagPrefix: raw bedrockOreDropTagPrefix: raw
# Wether to add a "Processing Array" # WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED!
# Default: true # This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0
# Default: false
doProcessingArray: true doProcessingArray: true
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages. # Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
@@ -223,10 +254,6 @@ machines:
# Default: false # Default: false
highTierContent: false highTierContent: false
# Whether search for recipes asynchronously.
# Default: true
asyncRecipeSearching: false
client: client:
# Whether or not to enable Emissive Textures for GregTech Machines. # Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true # Default: true
@@ -246,12 +273,12 @@ client:
defaultPaintingColor: #FFFFFF defaultPaintingColor: #FFFFFF
# The default color to overlay onto Machine (and other) UIs. # The default color to overlay onto Machine (and other) UIs.
# 16777215 (#FFFFFF) is no coloring (like GTCE). # 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5 (default). # 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
defaultUIColor: #FFFFFF defaultUIColor: #FFFFFF
# Use VBO cache for multiblock preview. # Use VBO cache for multiblock preview.
# Disable it if you have issues with rendering multiblocks. # Disable if you have issues with rendering multiblocks.
# Default: true # Default: true
useVBO: true useVBO: true
@@ -263,12 +290,101 @@ client:
# Default: 300 # Default: 300
animationTime: 300 animationTime: 300
armorHud:
# Sets HUD location
# 1 - left-upper corner
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
# Default: 1
hudLocation: 1
# Horizontal offset of HUD.
# Default: 0
hudOffsetX: 0
# Vertical offset of HUD.
# Default: 0
hudOffsetY: 0
# Config options for Tools and Armor # Config options for Tools and Armor
tools: tools:
# Random chance for electric tools to take actual damage # Random chance for electric tools to take actual damage
# Default: 10% # Default: 10%
rngDamageElectricTools: 10 rngDamageElectricTools: 10
# Amount of blocks that can be spray painted at once
# Default: 16
sprayCanChainLength: 16
# NanoSaber Options
nanoSaber:
# The additional damage added when the NanoSaber is powered.
# Default: 20.0
nanoSaberDamageBoost: 20.0
# The base damage of the NanoSaber.
# Default: 5.0
nanoSaberBaseDamage: 5.0
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
# Default: true
zombieSpawnWithSabers: true
# The EU/t consumption of the NanoSaber.
# Default: 64
energyConsumption: 64
# NightVision Goggles Voltage Tier. Default: 1 (LV)
voltageTierNightVision: 1
# NanoSuit Voltage Tier. Default: 3 (HV)
voltageTierNanoSuit: 3
# Advanced NanoSuit Chestplate Voltage Tier.
# Default: 3 (HV)
voltageTierAdvNanoSuit: 3
# QuarkTech Suit Voltage Tier.
# Default: 5 (IV)
voltageTierQuarkTech: 5
# Advanced QuarkTech Suit Chestplate Voltage Tier.
# Default: 5 (LuV)
voltageTierAdvQuarkTech: 6
# Electric Impeller Jetpack Voltage Tier.
# Default: 2 (MV)
voltageTierImpeller: 2
# Advanced Electric Jetpack Voltage Tier.
# Default: 3 (HV)
voltageTierAdvImpeller: 3
# Config options for Game Mechanics
gameplay:
# Enable hazardous materials
# Default: true
hazardsEnabled: false
# Whether hazards are applied to all valid items, or just GT's.
# true = all, false = GT only.
# Default: true
universalHazards: true
# Whether environmental hazards like pollution or radiation are active
# Default: true
environmentalHazards: false
# How much environmental hazards decay per chunk, per tick.
# Default: 0.001
environmentalHazardDecayRate: 0.001
# Whether the GTCEu's ingame guidebook, 'Compass', be enabled.
# WARNING: INCOMPLETE
# Default: false
enableCompass: false
# Config options for Mod Compatibility # Config options for Mod Compatibility
compat: compat:
# Config options regarding GTEU compatibility with other energy systems # Config options regarding GTEU compatibility with other energy systems
@@ -292,6 +408,17 @@ compat:
# Default: 4 FE/Energy == 1 EU # Default: 4 FE/Energy == 1 EU
euToPlatformRatio: 4 euToPlatformRatio: 4
# Config options regarding GTCEu compatibility with AE2
ae2:
# The interval between ME Hatch/Bus interact ME network.
# It may cause lag if the interval is too small.
# Default: 2 sec
updateIntervals: 40
# The energy consumption of ME Hatch/Bus.
# Default: 1.0AE/t
meHatchEnergyUsage: 1.0
# Whether to hide facades of all blocks in JEI and creative search menu. # Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true # Default: true
hideFacadesInJEI: true hideFacadesInJEI: true
@@ -300,12 +427,16 @@ compat:
# Default: true # Default: true
hideFilledCellsInJEI: true hideFilledCellsInJEI: true
# Whether to hide the ore processing diagrams in JEI
# Default: false
hideOreProcessingDiagrams: false
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true # Default: true
removeSmeltingForEBFMetals: true removeSmeltingForEBFMetals: true
dev: dev:
# Debug general events? (will print placed veins to server's debug.log) # Debug general events? (will print recipe conficts etc. to server's debug.log)
# Default: false # Default: false
debug: false debug: false
@@ -320,3 +451,4 @@ dev:
# Dump all registered GT models/blockstates/etc? # Dump all registered GT models/blockstates/etc?
# Default: false # Default: false
dumpAssets: false dumpAssets: false