quests and kjs arent finished but the pack should be playable lmk if anything is wildly broken
186 lines
4.9 KiB
SNBT
186 lines
4.9 KiB
SNBT
{
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default_hide_dependency_lines: false
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default_quest_shape: ""
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filename: "the_cleanroom"
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group: "719BFF182E0820D1"
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icon: "gtceu:cleanroom"
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id: "0BAC8DF374B76B5B"
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order_index: 2
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quest_links: [
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{
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id: "5210A5C3BA01CF5E"
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linked_quest: "3568BC9742092FC5"
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x: 0.0d
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y: 0.0d
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}
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{
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id: "03B35F98E6C63D52"
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linked_quest: "690E013DFCB060ED"
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shape: "square"
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x: 0.0d
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y: 2.0d
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}
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]
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quests: [
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{
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dependencies: ["3568BC9742092FC5"]
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description: [
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"Be sure to check the &9tooltip&r (a lot of information in there!)."
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""
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"Do not forget the &3Maintenance Hatch&r."
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""
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"If the structure refuses to form, rotate or replace the Controller, it can be a bit finicky."
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""
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"It does not have to be a cube."
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]
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icon: "gtceu:cleanroom_glass"
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id: "6177B1FCB7B40394"
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shape: "rsquare"
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size: 0.75d
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tasks: [{
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id: "5EE7BD66449FD7E0"
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type: "checkmark"
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}]
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title: "The Structure"
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x: 0.0d
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y: -1.5d
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}
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{
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dependencies: ["3568BC9742092FC5"]
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description: [
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"Transfer EU using &3Hulls&r or &3Diodes&r."
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""
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"Item and Fluid transfer can be done using &3Passthrough Hatches&r."
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""
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"&3Machine Hulls&r count as &6ME Cables&r to extend your ME Network inside your Cleanroom."
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""
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"The &dDoor(s)&r can remain open (not very realistic, but convenient)."
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]
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icon: "gtceu:hv_machine_hull"
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id: "2BF9C20DA4E90CBD"
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shape: "rsquare"
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size: 0.75d
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tasks: [{
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id: "02853DDB6A2695D7"
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type: "checkmark"
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}]
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title: "Getting things in and out"
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x: 1.5d
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y: 0.0d
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}
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{
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dependencies: ["3568BC9742092FC5"]
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description: [
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"The Cleanroom starts &4contaminated&r. While contamined, machines will not be able to operate."
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""
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"The Cleanroom will drain 30EU/t and slowly increase the cleanliness."
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""
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"&9Note&r: When the time comes, Multiblocks must also be put into Cleanrooms in order to run cleanroom recipes! &5"
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]
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icon: "gtceu:enriched_naquadah_waste_bucket"
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id: "18CD802C3969DB32"
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shape: "rsquare"
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size: 0.75d
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tasks: [{
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id: "408CB4A735CE5C75"
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type: "checkmark"
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}]
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title: "Contamination"
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x: -1.5d
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y: 0.0d
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}
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{
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dependencies: ["3568BC9742092FC5"]
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description: ["&9&eConfigs:&r If you dislike the Cleanroom mechanics, it can be toggled off in the config file with &5\\\"B:enableCleanroom\\\"&r. Multiblocks can be made to ignore cleanroom requirements with &5\\\"B:cleanMultiblocks\\\"&r. We encourage you to try it out before deciding."]
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icon: "gtceu:steel_gear"
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id: "0F1D3BA47B60D6BC"
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shape: "rsquare"
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size: 0.75d
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tasks: [{
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id: "78DFE2BB7633A4DF"
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type: "checkmark"
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}]
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title: "Hate the Cleanroom?"
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x: -1.5d
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y: 1.5d
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}
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{
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dependencies: ["18CD802C3969DB32"]
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description: [
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"Once &9Clean&r, recipes can run. At that point it will only draw 4EU/t. Keep it powered at all times or it will get dirty again!"
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""
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"The bigger the Cleanroom, the longer it takes to become Clean."
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]
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icon: "gtceu:empty_spray_can"
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id: "165E801D13F0B4EF"
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shape: "rsquare"
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size: 0.75d
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tasks: [{
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id: "425E0C8681F149A8"
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type: "checkmark"
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}]
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title: "Putting the Clean in Cleanroom"
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x: -3.0d
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y: 0.0d
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}
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{
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dependencies: ["6177B1FCB7B40394"]
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description: [
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"The Controller always has to be in the center. The rest of the top layer has to be &dFilter Casings&r."
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""
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"All edges have to be &dPlascrete&r, and the sides can be &dCleanroom Glass&r."
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]
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icon: "gtceu:plascrete"
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id: "3B486F6488B4A0D9"
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shape: "rsquare"
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size: 0.75d
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tasks: [{
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id: "1A794CA8C97A8CF7"
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type: "checkmark"
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}]
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title: "Construction Materials"
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x: -1.5d
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y: -2.0d
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}
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{
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dependencies: ["6177B1FCB7B40394"]
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description: ["Placing &3Generators&r or &3Mufflers&r inside is &cnot allowed&r. The Cleanroom will unform."]
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icon: "minecraft:barrier"
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id: "5A3AC1DD5EC6E4C3"
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shape: "rsquare"
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size: 0.75d
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tasks: [{
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id: "2BC9545B0432B74C"
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title: "No-nos"
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type: "checkmark"
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}]
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x: 1.5d
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y: -2.0d
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}
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{
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dependencies: ["3568BC9742092FC5"]
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description: [
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"A clean room is a well-isolated room which maintains a very low concentration of dust and airborne particles. They're normally used for scientific research, and in real-life semiconductor manufacturing. Clean rooms are specifically designed to keep out as many airborne particulates as can be. "
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"{@pagebreak}"
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"Clean rooms are also sometimes used with the purpose of preventing materials from escaping! This is often the primary aim in fields such as pharmaceutics, nuclear work, and hazardous biology."
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""
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"The more you know!"
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]
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icon: "gtceu:stem_cells"
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id: "5C02D6C42B3D3C7F"
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shape: "rsquare"
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size: 0.75d
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subtitle: "A little bit of real life science"
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tasks: [{
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id: "61882D46EB1E5F4F"
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type: "checkmark"
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}]
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title: "What is a Cleanroom, anyway?"
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x: 1.5d
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y: 1.5d
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}
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]
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subtitle: ["Clean? I was clean once."]
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title: "The Cleanroom"
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}
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